3D Car Modeling Tutorial pt.1 | Modeling a Jaguar

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hello there guys and welcome to a brand new 852 car modeling tutorial and if you've been with us before welcome back if you new to the channel make sure you subscribe and like the videos to follow the series as we go this is gonna be the fourth car modeling tutorial now as part of the channel and the ultimate aim of this tutorial is to have a completed exterior of a Jaguar f-type convertible and a completed interior because one our gun we've done a few before we don't be able to be with m2 and a Lamborghini Huracan and Koenigsegg one:1 you'll find those links in the description below if you want to check those out too and because this is the fourth in the series I think what probably gonna end up doing is trying to go through it a little bit quicker and it is a fairly basic shape they must last words are that maybe it's not gonna take quite as long as a cars before and we're gonna start with practically the exact same method as we have in the past and that's going to be with a pipe here and what I'm going to do is I'm going to hide my image buttons here now obviously mines already set up if you don't know how to add your blueprints into Maya there is a video of that which I'll link in the description to our also aim to include the blueprints in the description as well so we're gonna do with this pipe here is we are going to use this to form this wheel arch here my usual starting place what we're gonna want to do is firstly we'll scale this up just like this now one of the most frequently asked questions I think I might answer this as we go inside here is how do I find such high-quality blueprints we've seen here pre-made 3d model is generally on SM cars net or you can just simply Google check your f-type blueprints and these options will come up for you I'm going to go into my poly pipe here and I'm gonna reduce the thickness it's just nice I'm so gonna reduce my thickness I'm going to change my shading here to wireframe and so we're gonna aim to create this portion of the wheel arch here so I'm gonna need to take this thickness down but one doesn't look too bad good for 0.09 your value may be a little bit bigger depending on the way that you see in setup and what we're gonna want to do here is we're gonna want to get I think that should be okay for the amount of technology just now and generally what we're gonna want is we're gonna want to get two lines that are gonna more or less meet up with this portion here let me be real tip that around and me we're gonna crease this 922 okay sounds gonna sit okay their size skirt one two three that looks like it should sit nicely across there three going up the way should be fine one two three four five six I should be fine too so we'll go with that and then what we're gonna do is we're gonna grab our faces here by right-clicking and delete everything else and we're also complete all of these two now what we're gonna want to do is we're gonna align this up with the watch we'll just go check it out in our top view okay so it actually starts to curve really early which is the big deal so what we're going to want to do now is we're gonna want to kind of reflect a curve an accurate curve in this too now what a lot of people may do when they're building their cars is not really focus too much on the contours and then end up with a fairly flat side of the car here but we want to make sure that again all of our edges in place first now before we do anything else I'm just going to pull these points into position here maybe move this up to help the floor there so I'm gonna line those points there with the creases let's get this one in position as well so wanna make sure that we're maintaining the curve of this without quite personal yes a little bit of trim under there then we can align these that's important to say on one side of these creases for now because you will be creating a base mesh which is going to lay out the hole of the car and then from that base mesh we'll be extracting the individual panels so that there's looking pretty good so what we want to do now is we want to make this car here match the curvature that we have around here so we're going to grab all these points in something like this make sure that they're just going with the floor all the way of this edge you can see that this one actually flows quite a bit even a lot of times I'll have stopped by this point it looks like we're gonna go something like that down the front now the tough bit is is going down the back here now I'm gonna do real quick it's just gonna do real quick cuz I'm just gonna put in a fake wheel because what you're gonna need to do one of the key points our model in the car is making sure you've got all the required and relevant reference images so judging by the reference images that I have on here my computer that's just that's flown up there quite nicely judging by the reference images I have and with a cycle through them you just know my second screen we have quite a lot of curvature to this as well what we're going to want to do is looks to me like it's gonna be maybe something like that it's a fairly smooth line maybe it's all about wanna make sure this is a nice smooth curve as well or something like that I was always important to pay as much attention to starting process as possible because once we've got very little mesh on this car it's gonna be far easier for us to to do some real work on this now it looks like we're gonna want to now extrude these elements in so what we're gonna do is we'll select our edge option and for now I'm just going to work on an around the front bumper and then we'll work our way open around the car what we're gonna want to do is select these edges you're gonna hit ctrl e to those who aren't using Maya we're just going to extrude this I'm going to extrude it into this point here so we're just going to go to about there as well so we see that that is now everyone there quite nicely but what we need to consider on here scary is that we want this to flow around with the actual contour of the car so if you see in that top view we've got this contour running down here so we're going to get that and line it up with that you can also see on the front and that's going to sit too so that's looking pretty good now what we'll want to do is just may be able just this fine so a little bit high here that's not going to be an issue just now sometimes blueprint stopping line up okay now we need to have a think about the plan for our geometry here so what we're going to do is I'm going to move this point up that's a little bit straighter and we're moving this point need to make sure that we go out into our front view here make sure that we're still along the line that we should be call that out just a little bit just to make sure we keep that curvature just there and then we'll grab the insert edge loop tool and we're gonna drop that just about and again you want to make sure that we're enjoying everything there a little bit of curve let me be here and look good too and what we're gonna do first I think is we're gonna take this here and hit control D I'm gonna take that right out here to its front for this point brings down into position something like that and I'm gonna take this all the way inside here so we can see now that that spread it out a little bit every night go for it which is fine now what we'll do is well is we're gonna grab his face I'm gonna hit ctrl key again we're gonna pull this out here for our extrusion and we are gonna pull this all the way along over here now I'm gonna pull these notes here up reason for that because we're gonna want to follow the underside at that point then again to make sure we're maintained in here and in doing so I'm gonna grab these points here I'm gonna move the user as well into the center because these are going to play into this center point here and again on our front of you just going to make sure that we haven't distort that line yeah that it's up here we're going to bring all of this down and this is going to be what is gonna run along the top of this portion and again just guessing on backwards or forwards for those who have no more car before I mean it's substantial before forgot that in position now now what we're going to want to do is we're going to need to insert initiative and we're gonna drop one just yeah we're going to want to use this to follow the kind of flow of the car so you can see that everything's kind of coming down this way so what it's going to do the same and I'm gonna use the multi cut tool here to continue this line all the way down on to this portion here yep so what's going to happen maybe it's a bit ok so what's gonna happen is this and this is going to join together before we do that we're going to need to make sure that we can see here that this line is almost in mindfulness back along this line is almost in line what we have there but it's not on our front so we're gonna pull it into position and we also want to make sure we're following that same angle that we have on this side here now with this point here we want to pull this down a little bit it was just slightly there we put it towards here as well now we're gonna need to do the same so this is going to want to come now just a little bit there as well so getting a little bit of curve to this point so let's see maybe to make that so you can see that this kick-out down here is a little bit more severe when we have up there that's fine now simply we're just gonna grab these two points and we will bridge and then inside here we can go to mesh fill the whole bear that should allow us inside here as well just to shape that front section that's looking good we will get a bit more information in here as well some point plate is important I first work with a barely fairly basic mesh let's grab these yeah they control a good thick something selector down here so I'll grab these points I'm going to hit control key and bring them out here roughly to the edge of the point and then we can do the same yeah and what we're gonna need to do is we are going to want to grab this bottom vertices with our movement in I'm gonna hold the I'm going to snap that to this point here select the birth in a mesh inversion so now those two vertices have become just the one I'm gonna want this to kind of flow around the edge here I'm actually going to bring this a little bit higher we're going to want to make sure that we reflect in the same okay so so far looking pretty decent with this point up here we're probably going to want to calm down - just under the headline so maybe bring this out to something like that and then the two edges up here you know what - first I make sure that this has give me a little bit of courage to it so it's going to run off here you grab this one again hold V snap to it and then we can merge these two together and then it's just a case of pulling these down and into position on our side view something like that and just make sure that the flowing here it's just really a case of pulling all the points it's all their flowing guess it so far so good isn't really what like too much just now what we'll do is we'll continue now to work up and around this get everyone here to so we can see so we'll grab these edges here I'm gonna hit ctrl D take them along here I'm gonna want these now to sit nicely along the edge of headlight here now what we could do is it looks like all around here is looking fairly smooth so I'll actually do is I'm going to delete this face here let's just take these two and we're gonna need to obviously make sure that they're sitting nicely over here bring those over there something like that maybe bring that one up a little bit there then we'll maybe grab the edge here we're just going to extrude down and around little grab these vertices here so I can drop the point there then we'll bring this something like that you drop a point here and this can come down here to start to think about that line there obviously we want this to sit as it should around here okay so what in the same kind of angles to reflect around there as we do in order together 3d shape this was now to grab these and hit ctrl e we can grab this point hold V and snap that tit we've done here this here bring these forward here as well so we turn it in this shape looks like maybe here want this to be so it's case I've just learned back onto these points and just making sure that they're flowing nicely okay looking good I think what we'll do is well insert and you loop down here will maybe do it so it's just at the bottom of this point here so that can go up there and match that section and then in doing so I'm just gonna want to pull that out there just so it's not completely straight okay so jump in here now we'll grab these bites and we're gonna hit ctrl-v again and we'll take it all the way to over to the edge of this center point here so maybe the best place would be something like we'll make sure that in our view here go to ten point now I think we might have to do instead is let's go to here this is more of the end of the intake side okay so far so good now we're building 3d cars it's generally a little bit of a slow burner so what I'm gonna do here is we just got a chap away at these points sometimes it can take quite some time before we even start to look and we wanted to so I'll grab that there then we'll start to use this to go up and around the headlight whereas this is going to become part of the kind of front grille so something like that then what we'll do is we'll grab this edge here we're going to hit ctrl e again I'm just going to hit that maybe twice now and this is going to follow up all the way up and around this headlight here like so we do have a little bit of a crease inside here so we don't want to go all the way up to it and then we do have a crease community on the bun on the image fever up the hood on the bonnet we do have another crease that runs up there so this is going to help us facilitate that to need to do something like we could maybe control you one more time we'll take it up here open around Alexa we're gonna need to make sure now that we're seeing pretty just around here it's just really a kiss of pulling these along the x-axis to get them in position okay so we're gonna put around the light there which is fine now what we may need here is we're gonna probably need another line across this point so I'm going to insert another edge loop I'm gonna drop that just here and again want to make sure that we're falling quite nicely we're not just saying as we all want to get some curvature to this especially here and this should actually allow us to bring maybe this a little bit higher because we don't want these elements so this will be allowed to be too close together because that will end up affecting the curve that we have there I just want to make sure we're still so this extra line side here now is going to help us kind of facilitate this point here now what we'll need to do is we want to make sure that these come in all the way out something like that and what we're gonna want to do now is we're gonna want to grab the edge here hit control D again and we're just gonna pull it across and this is going to basically make now the front section which goes all the way up and around the what looks like the larger radiator intake here a large grill and what we'll do with this is we are gonna grab the edge here I'm going to hit control key and we're going to need to be mindful of the geometry that we already have so here we already have a line so I'm going to stop around here go to hit control key again and we're going to go down here now this is going to be a little bit different because we have more to add and once of extruded we need to get these edges kind of forming around here then we want to be a fairly consistent width all the way as long and I'll alter my aim here is to smooth these off so doesn't matter - enough it's a little jagged when it comes to smoothing it's not going to be too bad at this point we're going to want to make sure we're still sat on the actual line see that we do cut end down here it's also start to get that nice shape going around here and then it's just maybe case of just extruding all the way around here to the center but because we're going to be mirror in this geometry we're gonna hold X I'm gonna snap this to the center point again make sure we sat on here now what we'll do is we'll probably add more points as we go around here but the few points we have just now means the easier it's going to be to align it because we can pull this all the way around like so and then we can add an edge loop inside here so I'll drop one just like there you can pull that into space and then we'll do one more here around two and then we're going to do the same treatment to the top again in mind for the geometry we already have we don't want to be adding too much geometry or topology at this point maybe just go for three along there just now everything we do add we need to be mindful about what's going to be coming so got here which will link nicely to that we go here so that's gonna give us a nice line to run up well maybe God will be closer because we'll need to be mindful of the vents on the hood you also want to make sure what be entertaining the shape of you let's move these points bring them around Pollak so again we'll snap these here to the center and then we're going to insert a few edge loops now we have a crease that's going to come down here order up on end just there the top view here will be a good one too to match up to we've got go one here which is going to help maintain that crease and then we'll do one more just in between here for good look and we draw a line with that thing up there this here's that top view here to get a better idea of how these lines here should be sitting we can pull these out as well just so that they're as you can see here that even though we're looking like rail line they're naturally out very far up lower plane see [Music] we get my ship in there as well okay so far not too bad what we can do is we can grab the edge of each of these points make sure these edges should I say and we're gonna extrude these up and we want these here just to kind of sync with what we already have which is going to be in this line across here so I'll pull up on that point and then we'll just grab all these I'm gonna have to try and meet in the middle of our blueprints yeah because it does look like then I can grab these here I'm gonna hit B and we're gonna snap this one down here and then we'll snap this one what we'll do is I want to maybe pull these each of these up a little bit and wanted to kind of maintain the same curve that we have down there and then we're gonna really want to make sure that we're curving nicely along here which we are and then here it looks like at this point we need to be moving over there because it does look like about this point we'll do is we'll grab these elements here I'll take them all the way up to the bonnet line edge will be here that's in the right spot we're gonna maybe start pulling over to the side here as well so everything is kind of moving up in this direction okay so each of these here I wanna pull these down a bit - they're gonna insert an edge loop just down here this edge loop is going to help us match the curve and we'll meet and we'll snap that in there ready to go looking pretty good and then for this point here we're gonna grab this you're gonna hit ctrl e and we are going to take this up here because this is going to be the start of the scooped section and inserting this loop just in here it's like so just very small stop just get little bit more defined as we go yes it looks like the blueprints are a little bit little bit about to purchase now not to be over here to be up there and we are gonna grab these two edges here and we are going to bridge this idea of the mesh and we will fill the hole okay so I think we'll stop that episode you see it's getting quite long now and what we can do is we can grab the point hit control D ctrl G and I'm just going to scale minus one you know our x-axis Oh see now that was Santa get half decent shape lay down all across the front of this car here and go around the side too so then X episode I think what we'll do is we'll continue to work around the vents maybe have a look at the inside of the front bumper grille bit here and then a bit that bridges across I guess
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Channel: 8fifty2torials
Views: 30,933
Rating: undefined out of 5
Keywords: 3D, Modeling, Tutorial, Autodesk, Maya, 3DS, Max, Adobe, Photoshop, Photo, Shop, Learn, animation, beginner, intermediate, advanced, car, lamborghini, huracan, rigging, 8fifty2, 8fifty2torials, BMW, M3, M4, M2, M5, jaguar, type, pace, xe, xf
Id: bfGBovexMjM
Channel Id: undefined
Length: 38min 59sec (2339 seconds)
Published: Sat Dec 30 2017
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