360 LIVE: Sheet Metal Tips & Tricks with Wayne!

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good morning and afternoon everyone welcome to our 360 live for we're gonna learn about fusion 360 today's section is on sheet metal tips and tricks I'm Wayne Griffin Burke I'm a technical specialist on the fusion 360 team at Autodesk I'm accompanied by Jason Lichtman who's going to be he's also a technical specialist here and he's going to be monitoring your questions please feel free any time during this this session please feel free to ask your questions ask away and we'll get answers for you so let's just dive right in okay so we're gonna take a look at my screen so I'm going to work with some parts often we have customers and we have I even worked in the past where we had some parts that we had brought in like a step file like this one I brought actually downloaded this one from grab CAD but we did have parts that our customers bring in and sometimes those parts they are a model that's not other sheetmetal models but fusion doesn't see as a sheetmetal model in this case so I have a step part a step file I brought in so this is the step file here so I'm going to show you how we can change that into a sheet metal part so the first thing I'm going to do is if I bring it in I want to set up a sketch on a plane alright so I'm going to go into sketch on a plane on this part so I'm going to right click and just create a sketch and it doesn't really matter I'm just going to kind of draw a line in an edge right here it does want to be adjacent to the part and so I'm going to finish that sketch and also before I do that I also want to be able to set up and have my design history captured as well it's okay if that sketch is sort of floating there I'm going to use that to create a sheet metal flange so make sure you turn on your your sheet metal or actually make sure you turn on your to capture design history right so I'm going to select my sheet metal and and create a flange now it's important for you guys keep in mind when you create flanges make sure you setup your rules to match the sheet metal part that you guys are trying to make all right so it's an important rule the sheet metal rules have to match the bend radius radii as as the thickness of the panel alright so in this case I'm going to select that edge I'm going to start to pull actually going to push a sheet metal flange into that edge alright so in this case I'm going to flip the side too and notice my sheet metal is too small so I'm going to switch over to the sheet metal in this case a little bittle in metric it's a 2 millimeter aluminum panel so I set up my rule according to that feature so I'm going to say ok now we have a sheet metal body as well as a this is the body we brought in here's the trick if you go into solid alright and you're going to switch this over you're going to go into modify and you want to combine those features together so we're going to actually join the first target body make sure your target body you select is the sheet metal body if it's hard to select out of the graphics that graphics view selected off of the body in your browser right and then the next thing that switches over for the tool bodies so make sure you select the tool body which is your original body and it joins them together and it consumes the sheet metal part we say ok you'll see on the browser we now only have a sheet metal body so now you can apply all sheet metal rules so I go back over to sheet metal and I want to unfold this now if I select all bends I want to unfold this I'm gonna select my stationary entity it's going to unfold that part as if it applied all that as a sheet metal part so that's the trick it consumed that part the sheet metal my part and became a sheet metal part itself so that is is it again I want to stress the rule make sure you make your rules that match all the been radii and your your your sheet metal thickness as well it also won't work ok the next piece I'd like to talk about would be in here I actually kind of worked on a project when I was able to make some curved text around a sheet metal body so I'm going to take you through the history I'm not gonna design it directly with you so I'm going to go back to the history what I did is I created a sketch and in that sketch I created a curved sketch here like this and I applied a flat you have to make sure that you have a flat and it can't be a completely closed circle and so here I was able to get a sheet metal flange and I kind of made that flange a little bit thick of the part so I was able to add some text like this text I flattened it out add some text like did the young flattened added some text on the top face I added some text here on the bottom face just to show you that it's actually going to curve that around and then in the end I was able to be able to curb and I unfolded it again re folded it and it made this 360 curved text face on the part so you can use sheet metal sheet metal's one way you can actually get some curb text on the part you can also transfer that over to a regular body you can use that tool tip as well to be able to do that alright so the next thing I'd like to talk about was tapered flanges so we had a customer we were working with some time to go and I don't mat the house demo days is really really bright guy he was actually making these sheet metal flanges he was working in like the farming industry but he was actually helping out a team making a new product for were like hoods that would go over top of like stoves and such and so they were making this part that they were trying to do where it didn't have a bottom it was sort of open and they wanted to be able to have these tapered edges all the way around these tapered flanges which is really difficult to do in sheet metal interface so but like it was walk you through the history of this part what I did is I'm going to take it back I basically started with a flange I just kind of drew a sketch of a rectangle and I extruded that up right so I extruded this feature and I added a taper and I have the dimensions matching what the customer what he was looking for as well and then I was able to do a quick well I did some fill it so in some corners I left one corner out but I did some fill it and then I was able to do a shell operation to shell it out to the thickness this is a hundred thousands and then I took one corner and I kind of trimmed it away right so I have an open edge and that's an important part to you always and sheet metal you want to make sure you have an open edge or else it's not gonna unfold that's the edge rip we would end up Elden later on right so and then we're able to create a sheet metal I just I did that trick that we did earlier that where I added a little sheet metal flange that would get absorbed and then we're able to actually unfold this part at the end to be able to machine it right to be able to do our laser cut or our plasma cut on the machine so we actually have that tapered flange unfolded there and I started with just a regular boss extruded with a taper so that's one way and again that's one quick tip if you're trying to do tapered faces like this really quickly and easily that's one way you can do it okay and I'd like to kind of talk about another project I know a little while ago I was watching a one of these 360 live recordings that that Brad talus did a few weeks ago on sheet metal and he had a cardboard box and it was it's pretty awesome so if you guys have a chance check that out look up Brad taluses sheet metal on one working with cardboard it was inspiring to me I actually was working on a project where I had some Google Goggles that were trying to make right so I looked it up and I went through the website and I'll bring that up real quick there's a website you guys can get to and there should be a link associated with this recording today that actually brings you to a place called DXF projects where you can download some DXF of files that you can actually make your own Google Goggles if you want to laser-cut them later right so I'm gonna walk you through that process this is what they're gonna look like in the end all right I'm gonna walk you through how to be able to get the DX app import DXF to be able to make it become a sheet final part in this case it'll actually be a cardboard part so that's the rules that I'm using to be able to make it a cardboard part is being able to to bring that in I'll walk through that process of bending it up alright so I'm gonna start from scratch I'm going to open up this part I'm gonna actually go into this origin here first I want to apply a rule or action well not so much a rule I already have and I'll show you what that looks like but first I want to be able to apply the materials so I'm going to go to physical material in this case this is going to be a cardboard part I saved one that I created that hat that takes on the material of the cardboard part so as we walk through it'll have that those properties to it alright so the next thing I'm going to do is I'm going to import onto this plane a DXF file so I'm going to go up to insert insert DXF I'm going to select that DXF out of my projects or my documents I have it in a project and there's a combined exf that you can bring in that has the different components so I suggest when you bring this in you don't have to change any of these properties right so it's going to come in as centimeters single sketch and all that don't change anything just leave it the way it is it's going to calculate and it's going to actually translate to the right size for you so I know you're tempted to be able to change that to inches but just leave it the way it is because it'll be weird when you scale it okay so I'm just going to say okay and a place those features on this sketch plane so I have three different bodies that I want to create right so I have the main folds of the goggles I have the paddles and then I have the separator so I'm going to create those three different components in my fusion so I have an assembly now the icon changes over this one's going to be my ABS that's what I'm going to do my Google Goggles I'm going to say Google Goggles the Google VR goggles it's easier to say but you got to be able to spell it better than I can so let me copy that so I'm going to make this one I'm going to just going to put a dash and put a mane so I have my first component I'm going to add my second component while I'm here just to make my design process really quickly I'm going to add this one I'm going to call this one the panels and then finally I'm going to have the separator right so I'm going to make a new component we're going to call this one the separator [Music] okay so the first one I'm gonna work on is the main project right so I have my sketches in the background I'm in my main part and so now what I want to do is I want to start to make this into a flange right so in sheet metal what I did is I created a rule okay I created a rule that takes on the cardboard properties right the k-factor the bend conditions and all that that makes sense for the cardboard so I'm going to use right the thickness of the cardboard and there are recommendations on that website on which different cardboard works best right so so I have mine set up in here as a rule and I just simply set it as a default rule right so now I'm going to make a sheet metal panel alright so I'm going to go in to create a flange I'm just going to select out of here the different flanges or the different faces that we're going to make a flange ended up using that cardboard rule I want to make sure I apply that rule down here so now it takes on the thickness I like to bend it up towards me right so I'm going to choose side two so that it takes the bottom side so it actually extrudes the flange down to the bottom side and I can continue using that sketch to bend it up alright the sketch well then get absorbed so I'm going to turn this sketch back on and now going to start to fold it and bend it the way you would actually do it in the physical real world right so under create choose Bend and I actually set up a short cut key you can do that by clicking these three little dots here and you can set up your own keyboard shortcut no I called it be for Bend you can call it whatever you'd like so I mean here I'm going to start a bed I'm going to select first the face that's going to be stat our static if it's going to be the stationary side and they're going to select select the edge that I want to bend I'm going to flip that in this case going to flip it so it goes up to the top I'm going to repeat that pop our process through until I make a bend I'm going to continue that until it starts to fold the Google Goggles the way I expect it to so all I'm doing is right click dragging up and it repeats the last command so in here we'll grab this little flange right here then we're going to fold it up like that the same thing for this flange you're going to fold that one up so now we actually have the folded up Google Goggles the way you'd expect the seed in the real world and if you're ever going to want to go make this and you can cut it on your laser cutter you can always go back and make a flat pattern right so if I click that pattern and grab this as my flat stationery face it'll actually create a flat pattern that you can bring over to your laser cutter you can bring it to you know whatever whatever cutter you'd like to be able to make this part out and if you guys want to get more information on how to cut it out again I would go back and look at Brad taluses video and when he made sheet metal or and he did a cardboard cutout he does a great deep dive into that so I recommend watching his video so in this case I'm going to exit out with a flat pattern what I would like to do is I want to show you guys a little bit of a way to assemble things like this right so I'm going to finish making these panels in here and then we're going to talk about a different way to assemble it using joint origins right so let's go and make the other panel so I'm going to switch over to the panel itself and again I'm going to start to fold these guys so I want to make a new land out of those components and I'll keep in mind I switched over and I enabled or activated my panel component don't forget to do that we're also going to put the body inside of your main and it's going to be weird when you go to assemble it so I'm going to select these different panels kind of keep in mind there might be some little edges in here that represents where it folds and it applied my cardboard rule and then I'm what I'm going to start to do is bend it the same way we did the other part this one's going to bend on top this one's going to bend underneath right so we're going to start to do our bend again I can click and press my B key select my stationery side and I'm going to select my Bend side on here so this one's going to bend it's kind of hard to see on this screen a little bit where my Bend lines are actually you know what I did and I just I did the wrong side I flipped it I flipped it's not gonna go to the other side so I can right click and edit and I can tell it I want to do side too I put it I put it on the underside you can always go back and make that change really quickly and easily right so let's go back into our Bend I'm going to grab this is my stationery I'm going to bend that first edge you can see it bends it over I'll do the same thing I want to flip it so it now folds it over like that so that's my front peddle this is going to be the rear panel so I'm going to do is going to repeat that Bend I'm going to select this stationary paddle we're going to grab this bits Bend line right here and I want to flip that Bend so it bends it underneath and I'll do the same thing for the remaining Bend right here flat panel and that Bend and now it flips it underneath so now I haven't fold it on top and I haven't folded on the bottom all right now it takes care of the paddles so now I want it my last component I want to make would just simply be the divider right the separator so I went again I'm going to do a quick Bend grab that and it doesn't really matter which side that you start to extrude that on oh not Bend what do a flange so I'm gonna grab that flange and it doesn't really Bend the flange is just there so I'm going to turn off my sketch and now what I'd like to do is I want to assemble these different components together so I'm going to go up and I'm going to select out now don't forget to select your main component right your main body because as you start to put things together it puts the joints in the sub-project parts right so in this case are in the components I don't want my bend or my my joints to be in the components directly so I'm going to go up and choose and activate the main component right so it's an important part and now I'm going to do a quick save so I'm gonna go to save wanna save it on my project I'm gonna say it's Wayne's Google Goggles or VR goggles alright and then we're going to assemble it now a lot of people I talked to we can talk to a lot of people everyday as we do our demos and help people a lot of people aren't aware of things like joint origins right and ways to work with them we select different faces different edges but you see in the center of these parts is not really an easy way to define the center area in there to be able to assemble components so what I want to do is I'm going to create some joint origins so under assemble you could choose joint origin and in this case I can actually select between two faces right so I'm gonna put a joint origin between this face and this face and then I can choose where do I want the origin to be so I select an edge may be able dude through this front edge off the part here you can see it's projecting it to the center plane all right so if I select that edge and I can imagine where that tabs going to be when I still have my I put in my panels I can also select that edge off my panels as well all right so I'm gonna select that edge and it now put a joint origin right in the center now I can assemble using that joint origin right now I can do that for both by my my separator as well as my panels right so let's do that right so I'm going to go into the panels I'm going to do the same thing I want to choose to assemble joint origin I'm going to put an origin now if I settle it where my front side is I'm going to use this edge right I'm going to actually do this as between two faces so I get that face I'm going to come over here and grab that face and I can choose again that edge and it's going to project it to the center plane not going to align those two joint origins and I'll get this thing assembled the way I want to right so the last part would be between these guys in that same origin where it will be in the center of those planes so if you look here you can see it's right at the bottom in the center of where that other fold will go inside of there so I want to put a joint origin right at the bottom of where this fold is right here so we're going to make one more joint origin assemble joint origin we're going to do it between two faces I'll grab this face in this face and I want it to be right at the bottom and that center plane of that edge so now I have a common origin between all the components that I want to assemble all right so now it's just a matter of taking now this is going to be it's upside down but either right this is going to be my static face my static part so the first part I want to move is this go to assemble joined right so now I can grab the moving component which would be this component over here that can grab the joint origin and I can assemble it to that joint origin that brings it over now technically I probably want to do the separator first because I won't be able to get it in there but as I'm walking through I can always go and change the steps in which I do this so it looks like it's a little bit high I might not have grabbed the right spot on there but that's what's cool is you can actually just move it around and position it the way you would see it looks like I actually folded it too big there but but you were just going to come out perfect not like mine right so so now I was able to use that joint origin and get it in the center there and of course I can hide this component or I can move you know my operation order of operations up a little bit so now I want to be able to get this part in the center as well so I'm gonna go to assemble joint grab that joint origin right there give it a sigh there we go then I'm going to grab that center joint origin I use before it kind of gets consumed and it's hidden by the the joints that we made you can always go back into the main panel and under here you have a joint origin that's associated with the main panel you can actually select it out of the browser and then you can put those pieces together really quickly right so I can position it move it over move it up and now I have that one positioned so in the end you end up with your assembled Google Goggles that match what you were going to make in the end you can get dimensions off of here you can also unfold and make flat patterns you can make flat patterns of all those different components that you created so you can cut them all out in cardboard you can even put them all together in one assembly if you'd like to so in the end you end up with Google Goggles that you can actually go up and see and start to see in 3d I'll put your iPhone or your droid phone in there as well and you can start to see that in 3d cool so at this point I'd like to ask and see if there's any questions yes Wade we have a couple of questions from the audience asking about the tapered part yes can you bring that one back up and explain that in more detail absolutely I'd be happy to if you'd like I can walk through this step-by-step yeah I think what they're asking is show the workflow as if you were designing in excuse me the regular way and what the challenges would be and then show your method in detail absolutely yeah that's good thanks Jason so let's do that right so what the problem would be if I want to make a tapered part like that right so in the infusion those I mean close these out real quick say you sheet metal flange so so part of the problem today with our sheet metal interface it doesn't enable you to do a tapered flange and then attach another tapered flange so if I walk through that process let's say I'm going to start with a sketch in this plane and so I'm just going to start to draw a rectangle and we'll make it de a a four by let's say twelve rectangle and this rectangle we wanted to have a tapered flange almost like a trapezoid so I'm going to put a centerline in that center line we're going to make a vertical horizontal vertical and so I'm going to actually change that so I'm going to get rid of these vertical constraints and we're going to add a vertical constraint to the centerline and I want that to be truly a centerline so anyway so I'm making this tapered face that I can kind of pull in and I'm not going to be too strict on the dimensions but let's say we have this tapered face but then we want that tapered face to beat all the way around so part of the problem today is being able to create a flange that you can actually make it a single flange going all the way around so in this case if I want to make this a sheet metal flange select that flange I can again apply let's say my um my eighth inch thick and now the next thing would be to take a flange off of this edge and you start to pull the flange but the problem is it's no longer has that taper and we can't really add that taper in there to make the next flange so as you continue to work your way around and add another flange it's going to be angled and go in the wrong direction so you'll see quickly that you're not able to keep those there's a sheetmetal constraints right then you'd think well maybe we can start a flange from the bottom up right something like this and then be able to create a flange in here and then say we make a rectangle and that'll be the base of our flange right and so if we actually make that and turn it into a sheet metal flange like this I'm going to make that a little bit smaller and and so now we have this base flange and you would think that you'd be able to take flanges off the edges maybe this edge this edge this edge and apply your bend rules and apply your flange rules and be able to bend it like this well you run into a little bit of a problem where yes you can get that taper right but but you'd have to cut all this a material away and then weld it and be able to get that finished on the end that's a lot of extra work to be able to have to cut the bottom off of this so the way I work with it was just basically starting with a simple rectangular part and I'll walk you through what I did so I'm going to make this rectangular part and we'll make it like a center rectangle and let's say we're just one's gonna be 12 by by 12 and I'm gonna start to extrude this as a simple solid part right so a solid body we're going to extrude up and we'll make it go up like six inches and I'm going to add a taper on to this right so I'm gonna go negative let's say 25 degrees so now I have that basic tapered shape that we're looking for in our model right so or at least what we want in the end of that process right so knowing the type of sheet metal and what the been radii would be I'm gonna go in here and add some fill it's right I like to use the press pool because it's like it's like the it's like the the Swiss Army knife right so it's like the multi-tool of tools that you would use right I'm gonna leave one edge just kind of hanging out there right so actually you know yeah we'll put the filler I will leave the fill it off so I'm gonna say I have those three edges and I want to pull those into let's say a quarter inch radius right so I have a quarter inch radii and now the next step is I want to be able to shell that out right so now I'm going to make that let's say a hundred thousands thick so I have a 10 gauge 100,000 stick and what's cool is its shell to the bottom right but if I hold control and I click the bottom it shells all the way through right so that might be something that I think a lot of you might not have known you can hold control and select multiple geometry when you do a shell and you'll be able to shell it all the way through all right so we have that shell now the next thing I want to do is I want to cut this edge away right so there's a couple different ways you can put a plane on here I'm actually gonna put a sketch create a sketch on that edge and I'm just going to kind of draw around I'm not really worried about what the shape would be because I'm just going to use this as a cut feature but you guys can work with that shape right so you're going to minimize the the room that you have to build so this is really going to just cut through that corner right I want to be able to cut the entire geometry off so again you can choose the thickness you can make this exactly what you know 100 thousands whatever you need to be and so I'm going to do is I'm going to extrude that through just so I have an open edge right that's really what I'm looking for in there it's just that open edge and you can extrude it as you need to and if you if you're your sketch isn't you know right on that same plane you could choose two sides and then cut it all the way through so the main point is is that I have a width in here that it has an open tangent edge right so the next thing I want to do is I want to I want to apply that trick we just learned earlier in the beginning of our life 360 live today is being able to turn this into a sheet metal part from a solid body so that's why I'm going to grab this edge right here and I'm going to put a sketch on there and it seems like it's a bit of a long way around but at least it's it's a way that we can get there right so I'm gonna grab an edge like this I'm just going to put like a flange and maybe even push it in so it gets absorbed alright so let me do a quick extrude actually going to do a sheet metal flange and remember it has to match the rule right that's the important part now it's gonna be a little off all right so I'm gonna flip to the side too and actually pull that so it gets consumed into the model now remember the rule is you have to make a rule that matches the bends that you're looking for the been radii as well as the thickness of material right so so make sure you make your rule that matches or also it won't work so I'm going to go into this one actually I have a hundred thousand one hundred thousandths of a stainless I probably want to pull this one out because I just want to actually cut that one so I'm going to do site two as long as they're adjacent with each other and then what we can do is we can cut that off later right so now in my bodies I have my Bonnie I created and my sheet metal body so I want the this original body to now absorb and take on the sheet metal properties so in solid combine it on the combine now I want to be able to use my target body is my the one with the result that I want right so that's going to be the sheet metal body all right I'm gonna do the join and my tool body is going to be the sheet metal body I'm gonna join them together okay and now we have a sheet metal result right so and if you want you can easily go and take this little tab right I'm just going to grab the faces you can put a box around right so just to be thorough I'm gonna grab these little faces make sure I can delete this little thing out of here we don't need it anymore so now I have that essential shape that we're looking for and so now if I go into here and I do an unfold if I got a sheet metal it now takes on the sheet metal properties I can unfold and unfolds all bands right so that was really the purpose of why we did that because it's something that is not easily done inside of the sheetmetal workspace so hopefully that's been a good tip and help you if you're ever working on a part similar to this that you can draw as long as you have your thickness and your rules that matches and your been radii that matches as long as you apply those rules you can make it a sheetmetal part hey Wayne we're doing great on time we're about 30 minutes into your webcast and I think we might have just enough time to show one more really cool sheet metal trick what do you think about showing everyone how to make a cone out of sheet no ah it's been a while actually I didn't practice its effect we can do it we can do it we can make a cone Jason you can help me out because it's been a while so so I'm gonna go in to to start a sheet metal flange I mean let me see if I got this right so I'm gonna start with a centerline it's all good you start with a centerline in here and we want to be able to revolve around that center line right and so if I take a a flange shape right there's another rectangle or just a straight line yep that's right that's right and we make that straight line angled and you can you can actually plug in the dimension to make it angled around that center line and in here I want to make that become a flange that we can revolve around right so in here if I get a sheet metal I'm gonna go to flange I'm going to select that edge and I can start the pool a flange off of that edge right and give it a thickness in this case I'm going to choose there's my hundred thousand I actually drew this really tiny but you could do that as well right so it's the flange XI and then from there we can actually revolve that around so if we did a solid revolve and I can select that center axis let me turn that sketch back on and there's my center axis if I select my flange face and then I want to do a - I remember I did that right that I I'm supposed to go normal so we're gonna change it up we're going to change your sketch yep and we're gonna make it so that the flange is gonna go into the computer yeah it's the same direction yeah yeah and then we're gonna go and use the far end of it and project a sketch and revolve that around let me delete this out real quick there's my sketch and I want to make a planar to the sketch yes we don't right so in a while Jason it's a good curve ball this is a really good pool so this is a really good thing to be able to do I'm actually a me see if I can remember planar planar planar so in here I didn't practice it so let me go into my sketch and I'm going to go into sheetmetal and I'm going to create a flames that's plainer to that right you training remember juice you should be good describing the flange tool and describing that line yep gonna grab a flame grab the line and drag it there you go and make sure I think your scale is really tiny which is why it is yeah it is fit it but it should still work right yes and then we want to revolve that right created revolve we need to protect the sketch oh yes yeah okay gotcha gotcha yep yep okay so in here and it was on this plane other side this lot here we go pardon us everyone yep didn't realize I was gonna ask him also to do this really cool trick it's been a while since Wayne or I have actually done it but if we're gonna give you guys a comprehensive list of sheet metal tips and tricks we can't not try this for you so there I have my projected edge and I'm going to create a revolve right from that projected edge here we go and we're gonna do it join but we're not gonna do 360 degrees right we want to make a fold onto itself something like 350 actually gonna make that though say 350 did you see the last night just a little bit less right so so it actually and we're gonna take that sheet metal part out there that you can weld up later on right exactly I forgot about the project part thanks Jason so I'm gonna make that say 3:45 and now we have a sheet metal comb that you can unbend rights up and go back to sheet metal I'm gonna go to unfold and I want to grab that flat I can unfold that sheet metal cone along that flat yeah I just made it really tiny part but I should a draw a little bit bigger what's cool is now I have that little sketch part on there and I can actually drag that sketch and move it but so now we can refold it you can also get a flat pattern of that cone thanks Jason for reminding me of the projected edge but yeah this is a good tip that you guys can use to be able to make conical shapes you can make tapered flanges as well using those bodies and using those tools to combine pull and and hopefully this curved text will help you as well where you're able to to get some text when I left you if you flatten it out add some text or add some features you can even add different sketches and then when you refold it or we yep refold it it'll make it a curved feature it's like a neat little bottle opener right there that you can make alright so and and also bringing in parts that are coming from other CAD systems where you have like step or I just files or other types of files you're able to use that trick to be able to to recreate them as sheet metal parts inside of fusion 360 should refold it there we go oh so that's something that's so the tips we want to show you today and hopefully it's been helpful to be able to see that you guys can use car like cardboard material to be able to set up and and be able to do some laser cutting make some pretty cool stuff that you guys can make yeah so please send some questions if you guys like to like to see something else we be happy to walk you through but that's really the tips we want to show you today cool okay thanks everybody for joining us um tune in next time to to these fusion 360 live streams we bring you lots of tips each week and keep tuned we're going to have a lot more in store for you in the future thanks everybody have a great week [Music] you
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Keywords: fusion 360, autodesk, design, engineering, mechanical design, mechanical engineering, industrial design, product design, software, CAD, CAD software, Computer Aided Design, Modeling, 3D software, Autodesk fusion 360, cloud based CAD, CAD in the cloud, Free CAD, Free CAD Software, Autodesk CAD, cloud manufacturing, free CAD program, 3D CAD solution, photogrammetry, computer aided design, free software, 3d modeling tutorial, in-context design, sheet metal, Fusion 360
Id: sZLEYxyLXrw
Channel Id: undefined
Length: 39min 14sec (2354 seconds)
Published: Thu Aug 01 2019
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