25 Minecraft Redstone Circuits YOU SHOULD KNOW!

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👍︎︎ 1 👤︎︎ u/Edgar_The_Pug_Bot 📅︎︎ Jul 25 2019 🗫︎ replies
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hello everyone this is Mambo and welcome back to another minecraft video and this one we're going to take a look at the redstone now I often see people down in my comment section asking me mumbo what circus do I need to know to be able to build redstone contraptions like yours now sadly there is quite a bit of knowledge to redstone you need to do quite a bit of practicing but there are also a bunch of really useful circuits that is very helpful to know when you're building your own designs so in today's video we're going to take a look at 25 of my favourite redstone circuits and hopefully you should find it fairly useful so in today's video we're gonna start things off with the very basics and that is the redstone clock now redstone clock is a very simple circuit that gives an alternating redstone output so you've got on then it turns off then it turns back home then it turns back off until of course you turn the whole redstone clock off now this design right here is probably one of the simplest ones it just involves two hoppers both running into one another we've got a comparator taking the output and we've got two lever to turn the whole thing off so what we have to do to build it is chugga hop it down like this shift click and hold onto that hopper break this hop in then place another hopper like that stay run back and forth then we take it can power to output from that hopper we place an item inside that hopper right there and then we check down at a lever to actually allow us to toggle the system really nice and easy or if you don't have any quartz for the comparator or any iron for any other hoppers or what if you want a slightly longer delay between the pulses well you can design that this thing right here now this is what's known as a redstone torch for a pizza clock as you can see once again we can toggle out or not by powering this block and unfortunately you have to power that block you can't power any of these but as you can see the redstone current runs round it in a circle just by powering yourself like that now let's build this one it is really very simple we just need to block a redstone torch right there a repeater running in this direction a repeater running in this direction we redstone dust connecting both of them and as you can see that creates the redstone clock then we can turn it off using this lever now one thing I will say is is you can increase the delay by adding more repeaters and you can shorten the day by reducing the number of ticks on these repeaters that previous one was really quite slow this one it is really quite fast this is the comparator clock also known as one tick clock because there is one tick between powering the redstone and unpowered the redstone so this is as fast as redstone clocks can get and is perfect for things like bonemeal dispensers and arrow dispensers and that sort staff now the only thing I will say is if we take a redstone output directly from this thing will actually be constantly powered you had she have to run the redstone out just a little bit further and then you can shut down your repeater and as you can see this thing is zero seriously quick we have to do to build it is place a block down like this and Chuck down a comparator right there on the redstone out like that and then power it as you can see the whole thing will turn on then if we Chuck this thing in subtract mode then we get ourselves the redstone clock from insanely fast to insanely slow this right here is the etho hopper timer and it allows us to have massive delays between redstone outputs now the way that works is you've got items inside both of these hoppers right here right now all of the items are traveling from this hopper into this hopper but they're not when all of the items have traveled from this hopper into this hopper the redstone block will then switch over powering this hopper meaning the items travel from this hopper into this hopper right here and we take our redstone output from where this redstone block is you don't need to fully understand how it works you just need to understand how to build it so all we have to do is chuck to hoppers running into one just like this then run a comparator out from both of those a block on either end redstone just like this a sticky piston facing in both directions there with a redstone block on its face then you can chuck a bunch of items inside these hoppers and the more items you add the longer the delay between the Redstone outputs moving on from the redstone clock we've got ourselves them on a stable circuit now often see people asking me down in the comments section what does a monostable circuit did well it's actually a very simple little thing it creates a shorter redstone output so as you can see when we hit this button right here we get a very quick flash through the repeater and that's because this right here is a one-take monostable secs we're the button and you see it just flashes on it extremely briefly so we have to do is chuck down a block a button redstone a sticky piston facing upwards with a block on top and then a repeater output and that is that thing created extremely simple but of course there is more than one way to create a monostable circuit this right here is to drop a column on a stable and it's an extremely simple one but it doesn't give a one tick redstone output which does often come in handy and we'll be getting onto that in the next couple seconds so we have to do is hit this button right here you can see the item traveled up from the dropper goes into the hopper giving us a comparator output and then it drops back down into the dropper it's really quite easy so all we have to do is hit button need to press down at a dropper a hopper and then your block your comparator and place any old item inside that dropper right there and that's everything done now I know you guys like your silent redstone circuits and you also like your one tick pulses so this is a silent one tick pulse generator all you have to do is hit this button right here and you can see we get a very quick flash for the repeaters and this actually uses the repeater locking mechanism to work which is really great resting so we have to do for this one it is shut down at redstone torch some redstone repeaters running out like this redstone dust right there and a repeater running across like that that should lock because this repeater is powering the side of that repeater then we can just run a redstone input into this book right here we've got ourselves a rising edge from on a stable now if you want it to be a falling edge monostable sake just take out this redstone torch shut down some redstone and you get yourself the falling edge the logical progression from mana stable Serkis is the T flip-flop because a lot of mana stable circuits are used to create T flip-flops because sticky pistons will spit out their blocks when confronted with a 1t pulse so for example we've got a one tick mana stable circuit right here you should recognize this from local earlier on and that runs into this sticky piston which is going to fire out his block and power that redstone right there when we hit this button once again the block will be retracted now if you're wondering what T flip-flop a she does it's known as a toggle flip-flop and it gives a toggle redstone outputs when we hit this button the rest Alberto's on when we hit the button again Restaurant outputs was off now the way that we build it is of course block button we ran out of redstone input into this sticky piston with a block on top a repeater set to one tick it has to be set to one tick because this has to be a one tick resident output then we need a sticky piston running out like this it block right there a redstone torch right there and then some redstone dust or whatever you want to run the output into a slightly more compact and silent designer of the T flip-flop is this a drop a hopper T flip-flop right here we hit the button register hopper turns off we hit the button once again and the redstone output turns on now the way that this one works is gone item inside this little circuit right here and we've got a dropper running across like this a dropper running upwards a dropper running across like that into this hopper right here and that creates a little circuit of the items the toggles whenever we hit the button so when we hit the button it travels into this dropper when we hit this button it travels up into that hopper right there then drops back down on it into that dropper so to build it of course all you have to do is place it a dropper like this a dropper running it across like that a dropper running it across like this a hopper running down it into that dropper right there take your comparator output from this dropper right here and then run and input directly into this dropper and you've got yourself a circuit now you just have to run the item into the dropper and that's everything done as I'm sure you've worked out I like to have a nice variety of different designs for each of my rs10 circuit so this right here is the repeater lock T flip-flop when we hit this button because I was a resident output and when we hit the button once again the restaurant helper turns off I'm sure you've already knew that anyway to build it what we have to do is shut down at you block redstone torch a repeater running into a repeater like that set the four ticks a repeater like that set to four ticks redstone dust right here a block a redstone torch and then we run it an input into this block right here and as always hit the button everything turns off hit the button again everything turns back on T flip-flops are awesome so we've covered redstone contraptions that create really short outputs we've covered redstone contraptions to create constant outputs now it's time to cover redstone contraptions that create really long outputs post extenders when we hit this button right here you can see that the post is noticeably extended by these comparators gradually be parenting you can actually extend the length of this post using more comparators which is pretty awesome but anyway all we have to do is chuck and block down like this a button down right there a comparator running out like this a comparator running back into the block redstone dust right there redstone dust right there and you've got yourself a working pulse extender and of course all you have to do to power it is run redstone inputs into this block this right here is what I describe as an old-school pulse extender this is what I used to use way back in the day before we had all these fancy comparators and bits so you've got a block then a repeater than a block with redstone connecting both of them this block powers the redstone immediately then for ticks later this block powers the redstone mean that we get a pulse extender or for ticks lankan you can actually increase the length of the pulse by just adding a few more pieces like this and then a block like that and extending out the redstone now this pulse will be eight takes longer so the way that we build it is of course look like this or a pizzas set to four ticks and block right there and then redstone between them and then you run an input into that block this designer actually uses a similar concept it's known as an abrogate when we hit the button this repeater powers this block then these repeaters gradually power their way around and power the block as well meaning that we increase the length of the pulse by 10 ticks so to build it what we have to do is grab a 3x3 area place blocks into all of the corners a repeater running it across like this a repeater set to four ticks a repeater set to four ticks and then a repeater set the two ticks depending on the length of your inputs because otherwise you just get two redstone pulses as opposed to one long one then you want a redstone output right there and a button right here and that is everything completed but what if we want to extend our pulse massively well you're gonna have to build something looks a little bit like this now at first glance this may look like a hopper timer but it's slightly different it's actually designed by code crafted and it it's wonderfully when we hit this button the redstone block will move across we'll get ourselves a comparator output which means that we can take that out as the pulse extender output and then the redstone block we push back across we still have an output until eventually all of the items move from this hopper back into this hopper and then the entire thing will switch off and of course you can increase the length of the pulse by adding more items into the hopper so all we have to do for this one is chuck a block down like this redstone dust on top of that one a comparator running across like that a sticky piston facing in this direction your to hoppers it down at the bottom right there then you want to a comparator a block your redstone your regular piston right there and then a redstone block in between them and then you can check your items inside these hoppers right here moving off from all that we have got logic gates the logic gates are incredibly important because redstone is a boolean logic based system and logic gates are basically the pillars of a boolean logic based system so this right here is an and gate now what this means is is that both this and this have to be on for output to be on so as you can see we turn this on nothing happens we turn this on something happens we turn this off nothing happens so both of them have to be on to give ourselves an output so to build this what we have to do is place three blocks in like this redstone torches on both of those redstone right there leave us running into both of these blocks or of course they can be any form of redstone input and then we want to run at a redstone torch running out the back by that and that is going to invert this redstone current we've got ourselves a working and cats gonna be a list for gates is considerably simpler I mean you've seen it right here it's not exactly the most complex redstone contraption in the world but it's a very good concept to know this all this can be on for our output to be on so it doesn't matter which ones on both of them can be on at the same time as long as one of them is on then we've got ourselves a redstone alpha and of course this can apply to more than one input you can have hundreds of inputs running into this thing just as long as one of them is on then you get yourself an output and the way that we build it is extraordinarily simple proximally across like this redstone running out like that and then in post running into any of these blocks of course there are multiple designs for all of the different logic gates I'm not getting to showing off too many of them but I just started showcase this quick vertical and canes so we have chords one input down here and one inputs up at the top here we've looked this lever nothing happens we flick this lever we got ourselves an output but if we turn off this lever we don't get ourselves an ALICE this is a functional and gate it's just a tiny bit more complicated using Leivers repeaters and pistons and things so it's buildings all you have to do is chuck in at both blocks like this you can't any believers or on both of those blocks or whatever redstone input against be going into them you want redstone dust right there a block a repeater running across it into that sticky piston it's going to be facing downwards and then we're going to have our block on its face and then our resident output which is going to be this repeater right here RS small notches are relatively strange little circuits for the early days of my redstone turning didn't fully understand what they did or how they worked but gradually over the years I picked things up and eventually I found uses for them and I'll be covering those in the next couple seconds but essentially they work a little bit like T flip-flops they just give a different output depending on which input is activated so we hit this button right here nothing will happen but when we hit this button it will toggle the output then when we hit the button again nothing will happen until we hit this button then at the resonant output will toggle that's essentially how it works now this is useful for things like bus and selector panels and doors that you only want to be able to open from one side just stuff like that so to build it all we have to do is place a block like this a redstone torch on the some of that block with redstone right across like this then they broke right here redstone torch and then redstone right there with buttons on top of both of those all your inputs running into those blocks and as you can see we've got ourselves a working RS nought and of course just like every other redstone circuit this was made considerably easier with the introduction of droppers and comparators so when we hit this button right here you can see our register alberto goes off when we hit the button again nothing happens when we hit this button resident outputs always on when we hit it again absolutely nothing happens typical RS nor latch behavior now this works both vertically and also horizontally and it works by facing two droppers into one another and placing an item between them so the way that we build it is you chug a block down like this a dropper facing upwards right there a block up like that dropper facing downwards then run an input into this block and inputs into this book then take a comparator output from either one or if your droppers and that is everything completed all you have to do is check an item into the droppers and you're good to go double piston extenders wson extenders are extremely useful and also really quite awesome is always fun trying to work out how to build your own don't listen extender because they're actually a tiny bit complicated you have to extend the back sticky piston then the front sticky piston then retract the front sticky piston then the one then reacts then the front sticky piston then retract the front sticky piston to pull back the block I mean there's plenty of things going on there at this circuit does it absolutely perfectly and it's one of the oldest tricks in the book the to the four and then the zero that's basically how it works so you on a place a repeater two ticks repeater set to four ticks connect all of the Redstone then go sticky piston here ste Kristen here and then any block on its face and run an input into that thing and it will work all day long one of the oldest resident circuits that I remember but what if you want something that's completely flush with the wall well then you gonna have to build something a little bit like this when we hit this button all of our piss Nick's then and all of the blocks were tracked mean this completely flashback with this line right here now if you look at the actual timing circuit you'll notice that it's exactly the same as the previous design it's just laid out slightly differently so first he's first you want to build your little wall like this you want red stem right there a repeater sets two ticks they block out the back redstone block a repeater sets two ticks running into this block right here and then you're going to want to chuck in at both of your sticky pistons running across like that the block on his face when your input into this block or into this redstone right here and then you've got yourself any working circuits things are getting a tiny bit complicated over here but what if you want to build a vertical double piston extender that is also completely flush with the floor while you guys have to design something that looks a little bit like this when we flick the lever all of our pistons extend flick the over again all of our pistons retract pulling the block down to the floor surface it's going to evolve post extenders and also falling edge monostable Serkis so we're gonna have to sink our teeth into this one when I place a block like this and levo running into that block that's going to be your inputs you want to have two redstone like that a repeater set to four ticks and a repeater just on the default and it looked right here a sticky piston a sticky piston and then a block on top that's going to be your double extender then you want to place a redstone torch right here a block and then another redstone torch and as you can see these will extend against have to remove those and replace them and then you want to place a block just like that they're not running outs from that redstone torch you want to run at a repeater into a sticky piston facing upwards with a block on top you should recognize this I'm on a stable circuit then you wanna replace a repeater set to three ticks running inside this block right here redstone dust on top and then he block right there which is going to do the final block retraction and then if you flick the sivir everything extends click the lever again everything retracts awesome so he covered the upwards facing vertical double piston extender that was for the floor why don't we cover the vertical downwards facing double piston extender that is flush with the ceiling when we flick the Ziva double piston extends we fleet leaver again all of the blocks were trying now this one is a tiny bit simpler but it involves roughly the same mechanics all you have to do is go a block up like this place three blocks going across like this redstone dust right there redstone dust right there a repeater set the two ticks with redstone dust running into this block right here then you want to place a sticky piston and then another sticky piston that is going to be your double piston extender and now it is time to create your falling edge more less stable circuit that is going to retract the final block can you do that by placing a redstone torch a drop like this a hopper running back into that dropper so that uses the other kind of monostable circuit that we showcased earlier on chug any old item inside that dropper a compounder running into this book right here and that is everything finished just to leave it on that block and there we go we got ourselves a working circuit and finally onto the bud switch also known as the block update detector it essentially does what it says on the tip it detects block updates things like blocks being placed things growing at water traveling that sort of stuff so if you place the foot down here you can see our piston extends make ourselves a very fast register output through that repeater that I'm really struggling to show on the screen but I can promise you it is actually happening we have to do to build this one is Chuck down in a sticky piston and a slime block then you want a redstone block on top of that slime block and a movable object next to that redstone block with a repeater running out of that one and that's everything completed if we just check down a block right here we can detect block updates very nice and easy now the first design is all well and good I mean it's incredibly simple but what if you want a block update detector that is completely flush with the wall you're gonna have to build something that looks a little bit like this it involves a tiny bit more redstone circuitry when we place down the block register output when we remove the block redstone output very nice and simple all we have to do is chuck a sticky piston down like this with a redstone block on its face then we run it a repeats out of that one a block up like this with a redstone torch right there then some redstone dust next that redstone torch they blocked right here you block right there and then it repeats a sets of two to funding into that block and as you can see this thing works like a charm so there we have it ladies and gents that runs up today's video on twenty-five redstone circuits you should know I hope that you found it useful it's been a very long video so I apologize if you found it a time to be boring but unfortunately ladies and gents that that is all I've got time for today I hope you enjoyed this video if you did please hit that like button and if you really make sure to subscribe but thanks for watching guys this is bimbo and I'm [Music] you
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Channel: Mumbo Jumbo
Views: 2,886,309
Rating: 4.9560342 out of 5
Keywords: minecraft, survival, island, song, mods, hunger, games, parody, herobrine, houses, redstone, multiplayer, 3x3, 4x4, 5x5, 6x6, piston, lamp, swapper, combo lock, tnt, player launcher
Id: yhbvmbaIvcY
Channel Id: undefined
Length: 18min 9sec (1089 seconds)
Published: Tue Aug 16 2016
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