2023 All Talents Guide for Divinity Original sin 2: Definitive Edition

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trust me what I cannot check the distance nice yo what's up guys this video is quite long so check the timestamps below to navigate through the chapters and let's do it when do you acquire Talent points well you get one at the character creation screen and then when you hit Level 3 8 13 and 18. also there's a way to get three additional points but this will be discussed later in a small spoiler section of this video now let's open with the vanilla talents first off all skilled up it's mostly picked for an extra civil ability early in the game by speedrunners they shove as many heavy objects into one container as possible and then one shot any character in the game by throwing this mini black hole at them the heavier the container the more damage it does in order to move the container use till Kinesis the bigger your tokinesis the further you can throw an object and as you can imagine telekinesis is a civil ability which you can increase very early by picking all skilled up next ambidextrous it's a very underrated Talent which is overlooked by many players reducing action points or AP cost of Scrolls and grenades could be invaluable in many situations that is because in this game AP economy rules the banquet whatever saves Europe is good whatever gives UAP is extremely good keep in mind that Scrolls have no cooldowns and for some reason even without ambidextrous there are spells that cost less AP in the scroll form than in their original memory form here is an example the ice fan you learned from the books cost 3 AP its scroll version cost only 2 AP and I'll look at the cost of the same scroll with the ambidextrous Talent it's 1ab here's a list of similar spells posit for the clarification but even if Scrolls in their memory versions have the same AP price the talent is still very viable to use plus don't forget about some very powerful grenades for example charm and mind Mega ones can mind control a group of characters for one AP which puts their spell counterpart to shame or how about cursed fire and cursed cluster nades they do very good damage plus they create necro fire and of course don't forget about Frost Thunderbolt and Tremor nades which set an AOE CC oh also a very important note the description of the talent he's a filthy lie you can use ambidextrous with any two-handed weapon like Spears swords staffs bows crossbows Etc the only two times it doesn't work is when you try to dual wield weapons or use a weapon plus the shield error recovery it's a pretty mediocre talent because most of the time you're gonna use your normal Huntsman abilities or Auto attacks instead of special arrows which mostly do magical damage and even if you're gonna use the special arrows quite often you will still be able to buy or craft those arrows in good amounts of course there are some arrows that are pretty rare to find but to be honest this 33 chance isn't worth a Talon point in my opinion the only time it's viable is when you do a consumable surround only bigger and better it runs you not one but two attribute points which is the exact same amount you get when you level up and so this Talent is absolute garbage next combat kid this is a tool to prevent any unexpected one shots during the fight it doesn't matter how much damage you take this Talent will prevent your death from the this one instance of damage but don't think that you're Immortal right after combat kid kicks in you will be extremely vulnerable to any future damage ticks and also this talent doesn't work outside of combat so don't try to swim in lava or breathe in death walk or you will die it's a good safety switch if you fight very dangerous opponents and if you don't use a resurrection Idol or if you're on the permadeath honor difficulty but relying on it too much on Hardcore difficulty might make you careless and overconfident demon I personally think this is a very weak Talent solely because of the amount of resistance it gives we can easily either find this extra 15 fire rest on many items or get it with the help of resistance potions and thus the demon is a waste of points next Duck Duck Goose absolutely horrible talent that is because being hit by the opportunist isn't that scary plus most of the time you can completely ignore opportunity attacks I mean you can just use jump skills to get some distance or you might not move at all and then Cc or kill a character with the opportunist you can also TP them away and much much more besides there are plenty of enemies like Rangers and mages who cannot do those opportunity attacks so don't waste your points on duck duck goose and now let's talk about a very very powerful Talent which is Elemental Affinity any Mage will most certainly benefit from it in short words if you have this talent and you stand on a Surface then matching Elemental spells will be cheaper by 1 AP like you're standing on fire fire spells are cheaper standing on blood necromancy spells are cheaper and so on a good move will be creating surfaces before the fight now let's look at the example so here my Mage is an aero Hydro user I Precast brain step on water start the fight now I immediately get a huge value out of it because cost of all Hydro spells is reduced by one want to make a step further hit your opponent with an AOE lightning ability so that you also hit the puddle now you're standing on a shocking water and both Aero and water skills are cheaper by one AP there are multiple ways on how you can create and rotate through surfaces these are are my personal choices casting rain or throwing water balloons for Hydra using flesh sacrifice bloated corpse or blood rain for necromancy throwing one fire dagger under your feet and then two others into the enemies for pyro casting impalements or contaminating water before the fight for geo and using electric discharge or shocking touch while studying on blood or water surface for era it's one of the best talents for almost any Mage out there but it requires a setup plus enemies can mess with your surfaces for that you either change the surface through other skills which requires game knowledge or just use a Mobility skill to relocate to another place and recreate the surface next Escapist this is a pretty situational tool it can be okayish only if you see that you are losing the fight and you don't have good ways to disengage so it can become sort of a panic button for people who play on a Perma death difficulty with one save file others might just reload and start the fight over of course there are also situations when players decide to deal with one enemy character at a time then escape from a fight then come back and repeat beat the cycle in this case this Talent might also help you a bit all in all Escapist is pretty meh next executioner again this is one of the most powerful talents in the game reason is it gives you two action points or AP if you slay a character be it an enemy or an ally like a summit creature or your Co-op friends despite this Talent being able to trigger only once per round it has an insane amount of value because as we figured out earlier AP rules everything the more you have them the more options you have at your disposal with the Executioner you basically have a tool to finish someone off for free and thus almost any character will benefit from it even Mages yes you will have to invest one skill point into Warfare to get access to it and yes it doesn't matter if you don't do any physical damage at all what matters is the humongous value of the Executioner next Elemental Ranger if enemies stand on a Surface your arrows will do additional damage based on that surface here is an example a character stands on water you shoot them Elemental Ranger kicks in and gives you extra 20 of that damage is water in this case we did 113 physical and 23 water damage keep in mind that blood also counts as a surface and it will give additional physical damage to your arrows sounds pretty cool right well what this talent doesn't tell you is that it only works with Basic Auto attacks meaning it will not do any additional damage if you use special arrows or any Huntsman abilities like pin down Ricochet Sky shot and Etc oh also sometimes Elemental Ranger heals your opponents instead of doing damage that happens when enemies bleed not with blood but with stuff like fire for example most of the time enemies like that are healed by the thing they bleed with and so they sprinkle their inside liquids on the ground Elemental Ranger adds 20 to your damage based on that surface and as a result you heal this weird opponent next borrowed man this Talent adds two meter range to a lot of skills keep in mind that it also works with any jump skill any projectile skill like Huntsman ability range Basic Auto attacks with bows crossbows and Wands and also with stuff like bulrush and battering ram plus far out man is applied to The High Ground range bonus now it doesn't work with any touch skill and also with any ability which propagates from a character in a circular radius stuff like ignition contamination Whirlwind closed circuit Etc this Talent can be helpful with saving AP because you won't have to move as much to reach characters but in my opinion it's certainly not an early game Talent there are much better choices to pick early on next 5 Star Diner in my opinion it's the strongest talent in the game why well because of its double effect and potions and the fact that drinking any potion costs only one AP keep in mind that the Stalin becomes stronger the further you progress in the game that is because a lot of potions have different sizes small medium and large they are unlocked at the vendors after your level is high enough now let's look how 5 Star Diner can break the game for example drinking a medium fire resist potion will give you not 50 but 100 percent fire resistance which will basically make you immune to fire damage pretty cool huh well how about this if your certain Elemental resistance is higher than a hundred percent you get healed by that element so this time let's drink a large fire resist potion which will give us not 75 but 150 fire resistance now any fire attack or spell will heal us instead of doing damage or how about resist all potion Chuck the medium one and you're immune to all Elemental damage Chuck the large one and now you're being healed by any Elemental damage in the game this will force enemy Mages to either skip their turn or use other abilities but that's not the end of it there are plenty of other potions which will have their effects doubled potion of nimble tumble will grant you not 50 but a hundred percent chance to dodge physical attacks this will basically make you immune to any archers and melee characters which rely on weapon abilities like Huntsman Warfare and scoundrel just keep in mind that enemies can still flank cover in oil or kill you which will reduce dodging armor restoration potions will also be extremely valuable with 5 Star Diner there is also a blood rose that likes here which gives you plus one to all attributes and well it's affected by the talent too and don't forget about the stat potions drinking small ones will give you a tiny boost medium ones will give you plus six to Stats but what about the large ones well if you drink a large Woods potion which on paper should give plus 11 widths you will get plus 22 additional widths instead and that is an extra 22 crit chance and 22 Initiative for one action point or if you are let's say a strength based character then drink a large strength potion and get plus 22 to your main attribute which equals 110 additional damage so yeah good talent huh Next Glass Cannon it's definitely a good talent because you will always be at Max AP and thus your turns will have a very high impact on the combat if you know what you're doing the downside however is that your armor becomes literally pointless in terms of CC protection more than that a character with a glass Cannon will become a target number one for almost all hostile NPCs they will most certainly try to completely disable your character for multiple turns so be aware of that and don't pick this Talent if you're not sure in your combat knowledge but if you still want to get glass Cannon then keep this in mind there are spells in this game which protect you from one instance of CC for example armor Frost protects you from hard CC like stun Frozen and petrified so technically you can cast spells like that preemptively but keep in mind that enemies won't use hard CC skills on you while you're under effect of the skills like frost armor they will wait for them to expire and then immediately CC a glass Cannon character or if they have multiple characters with CC they will break through their protective skill in one turn so as you can see there are a lot of problems with this Talent usually people who experience give glass Cannon to their character with the highest initiative in the team so that they can have the biggest impact during round one you can make a step further and cheese a lot of fights by manipulating the turn order this is how it goes all your characters and that fight but your glass Cannon character with the highest initiative stays outside of the combat during the first round you make sure that one of your characters will be the last one to act you can achieve this easily by pressing the delay button once they get their turn you bring your glass cannon into the fight now they will be the last character to act in turn one and because of their High initiative they will be the first one to act in Turn 2 which basically gives them a safe double turn all in all having Max AP all the time is a huge Advantage but you need to know what you're doing plus it requires a setup and preparations to make it work and on top of that it's not really viable for a Solo character if you're not abusing certain mechanics that is next gorilla it's another Talent which lies to you the damage increase from sneaking Works only on basic Auto attacks meaning if you're gonna use let's say a huntsman ability like barrage it will not get gorilla's sneaking bonus damage another bad thing is that sneaking in DOS 2 is well horrible terrible it costs too many EP to enter even with the talent and you lose it as soon as you attack on top of that once you get into the enemy's line of sight they will always know where you are so your character will be revealed no matter what yes there are some ways to utilize it like invis plus sneak combo to reset cooldowns or situations when you enter sneaking then you wait then you kill or CC1 opponent then enter sneaking again and so on but those things are very Niche and tedious to pull off next Hot Head this is a pretty good and straightforward filler Talent not much else to say extra credit and accuracy are very nice just don't lose your armor which should be your priority anyways Ice King this Talent is basically a reverse demon which means it's also very bad next leech this is pure garbage healing numbers are pretty low plus you'll have to run around to get that extra healing and this will just waste your AP trigger enemies opportunity attacks or force you to reposition somewhere else besides why would you do all of this there are spells which can potions that can heal necromancing that can heal and on top of that there is literally a spell called bloodsucker which does a hundred percent times better job than this Talent you choose the target you can combo it with Decay it's way more potent and cheap AP wise also good luck with sustaining the blood surface beneath your feet and besides it's a Divinity game we all know what surface will eventually cover the entire Battlefield Living Armor it's a pretty mediocre Talent just because it's tied to the HP restoration think about this when are you gonna get value from Living Armor probably when your HP is pretty low but by that time either your physical or magical armor is long gone which is already a bad habit to have after you lose your armor you become vulnerable to any kind of CC and ideally you would want to prevent that from happening either by restoring your armor with spells and potions or by neutralizing enemies but fine let's say you're a low in HP and your magic armor is gone in this case restoring Your vitality will make this Talent useful but what about the times when you're low in HP and you're missing physical armor well in that case this talent doesn't kick in and it becomes useless yes there are many variables and party compositions but personally I wouldn't put Living Armor that high in the talent list with that said if you'll notice that you're constantly low in HP then try to pick this talent and test it see if it gives you a lot of value or not if it does keep it if not remove it oh and don't forget that Living Armor also works with necromancy's life stealing you just have to damage the enemy's Vitality in that case next Lone Wolf again it's one of the most powerful talents out there and it's certainly the most unique one that is because it directly affects your party compositions by picking this talents you can have only two characters in your party otherwise its bonuses will be temporarily removed speaking of the bonuses they are insane having 8 Max AP instead of 6 and restoring 6 AP instead of 4 is huge not to mention extra vitality and armor more than that you will double skill and attribute points when you level up meaning this way you will do significantly more damage than a non-lonewolf character and subjectively this difference feels more than well another thing which might sway you to pick the sound is the fact that gearing up and moving items between two characters is much easier than between four I say this because for some people Inventory management is a big thing now let's subjectively arrange party compositions from the easiest to the most difficult ones the easiest playthrough will be a party of two lone wolves then a party of four non-lone wolves then a Party of Three then a solo Lone Wolf then a party of two non-lone wolves and finally the most difficult playthrough is a solo Nolan wolf character with that said I personally finished my first playthrough with a four-man party it was nice lore wise and it helped me to understand the combat much better because every character had a more narrow specialization next mnemonic a talent which gives you free memory attribute points that's it just a reminder you get two attributes every time you level up some people say that it's a good early game Talent since it can expand your spell Arsenal but honestly I think with a normal party composition you won't need a big spell book in the early game because enemies themselves have a limited skill Arsenal you might as well use your Basic Auto attacks until your skills are off the cooldown and even if you disagree and still want a big spell book then just dump your points into the memory after a level up by not taking mnemonic you lose the value of 3 attribute points which is like what plus 15 damage of your main Edge attribute or plus three initiative and crit chance if you pick wits those losses are very insignificant when you do 20 to 30 damage per hit in the early game in my opinion mnemonic is sort of viable only when you do a Nolan wolf solo playthrough morning person the problem with this Talent is that once you're revived with or without morning person you will face the exact same problem which is armor restoration it doesn't matter if you've been revived to Max HP or not in both cases your armor is depleted and you are extremely vulnerable to any kind of CC yes you might tank more hits but you will still lose control over your character if you find yourself in the situations when you need to constantly use Resurrection Scrolls then I have a little trick for you you see that an ally is dead and that there are plenty of enemies which can immediately kill a revived person so what you do is you make sure that a character who wants to use a resurrection scroll is safe like here are teammates armor bars are full plus I guess that enemies won't have enough damage to CCS then then you press the delay button once the character is the last known to act in this round you may safely resurrect a fallen companion they will be immediately put at the end of the current round and this will give them an opportunity to restore their armor hide run away or just neutralize the opponents anyway this Talent could be used by the new players who die all the time but the problem of armor restoration still exists with or without morning person next opportunist again another pretty mediocre Talent it gives you one Auto attack which you can't control you'll see it work most of the time if you stand close to enemy archers and mages during their turn they will try to move and that will trigger opportunist but to be honest the further you progress in the game the more likely they are gonna disengage with a jump ability or they might teleport you or just use other abilities without moving melee opponents are more likely to just stand in the zone and Pummel your face with their weapons keep in mind that the size of the Zone depends on the size of your weapon if you know what I mean Perry Master garbage Talent firstly it locks you with dual wheeled weapons secondly if there are two or more opponents near you you will get flanked and that is -10 dodging for each additional enemy which means two enemies are enough to delete the value of this Talent on top of that being chilled or covered in oil also reduces dodging thirdly potion of nimble tumble exists which has five times more value than Perry Master 10 times more with the 5 Star Diner and then there's uncanny evasion spell which can be cast on your allies and it has 9 times more value than the talent so don't pick Perry Master next Pet Pal combat wise it brings nothing to the table but interaction in lore wise it gives you extra dialogues to participate in sometimes you might even get items and extra XP but it doesn't happen that often it's more of a filler Talent so if it's your first playthrough get it to one of your characters and go help that Turtle to make love with the hungry rat picture of Health it's a so-so Talent which could be a filler for Warfare based characters but as I mentioned earlier the most important defensive stats in this game are your physical and magical armor it doesn't matter how much HP you have if you're constantly cc'd it could be an okayish filler talent for new players plus it's good for some Niche builds but it's not really useful once you understand the combat well next Savage Sword glitch not much to say having an ability to create with your spells means having chances to do more damage which is always good crit chance you scale through wits certain talents and items like these yes those are not your typical Mage weapons but they give extra crit chance and yes this extra crate does work with spells if you have Savage storage Talent crit multiplier you can increase through scoundrel and also by leveling up two-handed and using any two-handed weapon yes not only staffs but also axes swords Spears and hammers oh and keep in mind that it also works on grenades and non-obvious spells like Sparks bounce and shield tentacle lash and so on slingshot laughs are you serious stench absolutely horrible Talent on paper it might sound nice but in reality there are different types of AI behavior for example according to the engine it should work on enemies with the base AI types but funny enough AI types melee and Rogues are pretty much ignoring the stench which contradicts Talon's description and keep in mind we're talking about AI behavior and not archetypes what I mean is that if you see a dude with daggers it doesn't necessarily mean that they have a rogue AI type it's kind of confusing so don't pick this Talent next the pawn it's a good filler Talent which allows you to save your AP on movement it's mostly used by Rogues because they need to backstab and enemies like to reposition themselves so that their backs are not that easily exposed other melee characters might also use it if they are not planning to use the Executioner next torture it's a very good talent which allows you to set and prolong specific dots which will bypass characters armor this could be pretty valuable for certain belts for example burning reduces a fire resistance so if you have a torture you can apply both the dots and reduce fire resist by using one spell even before you break a character's armor also this Talent has a hidden bug all the statuses which are allowed to bypass the armor will have their chances increased to a hundred percent for example if a weapon has let's say 20 chance to apply poison on hit then with the talent it will become a hundred percent even if it's not stated anywhere this works only for statuses mentioned in the talent description and of course don't forget about the combo with the worm Tremor spell with that you'll be able to entangle enemies for multiple turns ignoring their magic armor as you can imagine this can be devastating to any Melee character but keep in mind that skills can still be used while the character is entangled this combo can be used as early as level 4. next unstable it's a talent you saw at the beginning of the video you basically gain as much HP as possible through food potions items Constitution and picture of Health by the way dwarves have N8 HP increase and hence the reason we pick them you crank up your damage to Warfare and Buffs group up enemies by TP stacking and then make the dwarf Go Boom by the way the explosion will be able to create if you have the Savage swordlage Talent sadly AOE is too small and it requires a character to die walk it off it's a pretty bad Talent firstly you can easily remove most of the debuffs with spells and potions for example burning is removed by restoration Decay by fortify Blind by peace of mind and so on secondly for some dumb reason walk it off also affects positive Buffs on your character so yeah it's a bad pick and finally what a rush it can be an okay filler talent for new players if they notice that their HP dropping low quite often for the experienced players though this Talent can turn from okayish to a good one if you understand the combat quite well and you know what to expect from enemies then you can deliberately start fights with less than 50 percent of your HP to immediately gain that AP advantage and don't forget about skills like death wish Haze peace of mind and so on those are good candidates for pre-buffing all in all free AP is always good on the other hand water rush requires game knowledge to fully maximize its potential alright Lads vanilla talents are done now let's talk about the gift packs at any moment in the game you have an option to turn on official mods so to speak keep in mind that some of them you can't turn off and enabling any gift bags will disable all achievements for the current playthrough a quick note there is a norbytes script extender you can find online this goodie brings back the achievements even if you play with mods and gift bags it also speeds up load times for modded runs a lot of people use this script extender so it's pretty legit alright back to the topic one of the gift bags will give you an additional set of talents to choose it's called Divine talents now let's look at them one by one Gladiator you have a shield and a melee weapon someone hits you in a close combat you slap them back once per turn mechanically speaking it sounds like an opportunist which gives you an additional Auto attack but the problem is that for some reason Gladiator Works only with Basic Auto attacks and with a very limited list of melee skills used by the enemies here's the list pause it for clarification with that said there is a slight benefit from the Gladiator if a rogue hits you from the back with a basic Auto attack you will immediately turn around and not expose your back anymore but sadly as you've seen it earlier almost no Rogue skills will trigger this Talent only basic attacks will do the trick next gritty vessel it's a questionable filler talent because of several reasons first off it's percentage based and if you've ever played XCOM you know that 95 chance to hit means you miss half of the time and this challenge has a 20 chance to trigger secondly it requires someone to spend the source and you'd better not have the max amount when that happens otherwise there is no point in getting this Talent thirdly there won't be that many situations when you need this extra source you see Source spells take a lot of memory slots and by the time they are off the cooldown the fight would be probably over besides you'll get access to Source vampirism or you might just eat Source orbs which is a very very questionable but still a solution I guess the greedy vessel is more viable in a four-man party because it will have more opportunities to trigger next Haymaker you find a weapon which is two or more levels higher than your current one equip it and your aim turns into garbage because of the level difference you go to the magic mirror respect one of your filler talents into Haymaker and enjoy a giga damage boost because you can't miss at all it's pretty cool for weapon based characters when they find a very high level weapon indomitable when someone tries to CC you with certain effects this Talent kicks in and prevents you from losing control over your character or normal playthroughs it could be an okay filler talent but for challenge runs it can turn into a very good defensive option if you self-impose rules when you can't use certain spells like 45 Frost armor and so on then you'll have a very tough time protecting yourself from CC this turns into even a bigger problem if you do a solo run and most certainly if it's a solo permadeath honor play through that is because in those kind of runs if you get cc'd even once you'll most likely get chain sea seed and then killed which means the loss of 20 or 40 hours of your playthrough and so it's a good talent for challenge runs but not so good for a normal non-restrictive playthroughs next magic Cycles a talent which gives you plus 10 damage to several Elements which you can't even choose trash Master Thief it's a utility filler Talent take it if you have problems with pickpocketing and you don't want to bother with locking surrounding NPCs in the dialogues but to be honest it's not that difficult it also helps with stuffing in PCS With Grenades and arrows so that later you can trigger them with sabotage and mass sabotage next say this dealing additional damage based on the dots sounds pretty cool but this Talent has the same issue as the Gladiator due to The Accidental design choices sadist Works only with Basic Auto attacks and a certain list of skills positive for clarification as you can see it's identical to the Gladiator list and finally really Soul catcher when your companion or a friend dies a character with this Talent will raise them as a zombie it has some skills and its skills from summoning in my opinion it's a meme Talent used for fun because losing a character and not getting them back in the fight as early as possible isn't really a good game plan you might re-watch the section about the morning person Talent mentioned earlier in the video there was a trick on how to resurrect more efficiently but with that said if you die all the time or you want to meme around then sure you may try the soul catcher now we're gonna learn how to get extra Talent points and also we're gonna discuss how to get specific filler talents everything mentioned further is tied to the story quests and thus spoilers ahead you have been warned if you don't want to learn about this stuff then move your mouse around and just jump into the outro section of this video spoiler section begins now anyone can get 5 Talent points during the game but there is a way to go beyond that limit one additional point you can get in Act 4 you find Karen the mistake in the sewers but you do not release or kill him here you may talk to him and then just leave him alone after that move into a different area then come back to Karen's prison cell you will find out that big shocker he has escaped you'll encounter him next time right after the path of blood in the lucians 2. here you will have to fight him and his Undead teammates after the fight if you have enough persuasion you will be able to convince Karen's Spirit to give you one Talent Point only one character in your party will be able to do so another way you can get extra Talent points is when your main character is Undead specifically in act 3 right after you enter the Academy of the god woken you will be approached by the void book it will try to convince your non-living character to make a pact with the god king and become sworn so if you accept this deal and become god king slacky you will get two additional Talent points this will eventually lead you to the god King's ending in order to prevent that you may break The Pact if you have a sworn breaker there are only two of these in the game one you craft in act 3 and another you find in act 4. keep in mind that spawnbreakers are used in a few quests and they can be lost due to those quests by the way even if at first you accept the deal and then later undo this pact you will still keep those extra Talent points and there won't be any consequences now let's talk about Quest related talents the first one is the spider kiss Pine territia in the under Tavern in act 2. tell her that you're quite a treat then pick one of the rewards based on these dialogue options then follow her and make out with the spider you get your reward and permanently lose to Constitution which is arguably the least important attribute in the game the second Talent is Trader's Secrets you'll find an elf named Garvin in the tavern in Act 2 you will follow his quest and then eventually find out that he was a lying weasel who killed his own Mentor for loot the spirit of the mentor will ask you to bring garvin's head to him you come back to the tavern and give the mentor's chest to the weasel you make in front of immediately but this will pull regular citizens into the fight so this is how you do it you should buy a metis 2 from lovric in the same Tavern then mix this stew with any void tainted fish give this delicious meal to Garvin he will enjoy this meal for a bit but a moment later he'll literally [ __ ] his own pants so follow him to the Outhouse and deal with him without any Witnesses if you bring his head to the mentor you get XP and a chest location if you eat his head as an elf you'll get plus one bartering Forever by the way you can transform into an elf by using a shape shifter mask if you want to give this bonus from a body part to a non-elph character the third Talent is rooted it can be obtained only by sabil in act 3 during her quest with the mother tree specifically if she agrees to become an Omega elf Scion she'll just get plus 3 memory alright that's it like subscribe recommend this video to your friends a stream right here check the description and have a good day
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Channel: Nazatur
Views: 90,730
Rating: undefined out of 5
Keywords: Divinity, DOS 2, Divinity Original sin 2, Guide, Quality of Life, Tips, QOL, Divinity Original Sin 2 guide, rpg, Nazatur, DOS2 gameplay, pc, 2023, Divinity original sin 2 advanced guide, tricks, help, Advanced, Cheese, Talents, Divinity original sin 2 Combo, Divinity original sin 2 skills, Five star diner, All Talents, Giftbags, Giftbag talents, Extra talent points, Quest talents
Id: 9LDLAe7Ehro
Channel Id: undefined
Length: 32min 27sec (1947 seconds)
Published: Fri Apr 07 2023
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