- [Skip the Tutorial]
Instead of fireworks, try out levitation arrows for your elytra. And here's how to make invisible armor in vanilla "Minecraft." And these are 201 "Minecraft"
facts that you maybe missed. According to the YouTube overlords, the fastest anyone's ever
subscribed to the channel is 1 1/2 seconds. So if you wanna beat that, let's put 1.5 seconds on the
clock and start the timer now. And even if you subscribed
after the buzzer, it means a ton, and enjoy the video. Do not underestimate tipped arrows. Because silly as it may seem, we only need to shoot
ourselves with one of these to go sky high. As this user shows off, if we were to give ourselves
the Slow Falling potion effect and then use a Riptide trident, then we'll be able to keep that same speed going right up in a 45 degree angle. And from there, forget about
using rockets for your elytra. We're already well into take off. And as quoted on this comment, the reason that we use
arrows in the first place is that the 11 second
duration of the effect makes sure that it's only
gonna be active on the way up, because otherwise we'd
just be kinda slow falling through the air with our elytra, which is a little disappointing when you get that much
speed on the way up. Here's how to make your
dripstone even deadlier. Use a fishing rod. Silly as that might sound, as this user shows us,
it's entirely possible. If you find yourself in
a situation like this, place the dripstone underneath the block, and then when you break its support block, you can catch onto the dripstone as an entity with your bobber and use that to throw
towards your enemies. So while getting the spacing might still be pretty tough to do this, when you pull it off and kill your friend, it really is something special. And this might be the only dripstone kill that's able to top the one
that Grian got on Double Life. Here's how to moonwalk in "Minecraft." All we need is a little an elytra. First off we're gonna
fly down to the ocean, and then hold up the space bar so that we push ourselves back
up to the top of the water. And then from there we can
just start walking backwards. Which is a fun sight
for sure, but remember, this will use up some of
your elytra durability, proving that even the best dance moves have their expiration date at some point, even though you can't see it and we're in a full
set of armor right now. And the way that's possible is that we're able to
change our attributes through this command. So sure enough, we can give ourselves a
full suit of netherite armor that no one's able to see, which would be a fun prank
to pull on your friends during a PVP competition. After all, it looks like
you should be easy to kill, but the truth is not as simple as that. And that isn't even the only
attribute that we can change. We can also make it so that
we attack a lot stronger too, letting us get God mode without your friends being none the wiser. This goat looks like it's
in trouble but don't worry, since the truth is that
goats are fully capable of doing parkour. And all of a sudden this lava
pit doesn't feel as inhumane. And the reason for this is because that little bit of hesitation that it does before a jump is actually the goat calculating where it has the best arc to. And you could see all those
calculations visualized in this post here. It's pretty cool, which goes to show that even
if you're the best at parkour, you'll never be the GOAT. Never take fall damage
again using this one trick. Since if we were to follow in
the footsteps of this example, you'll notice that if
you hit the crouch button right before you hit the ground, then there's a glitch in 1.19.2 that'll negate all fall damage
that you would've taken. Now, timing this might
be a little difficult, but if you're able to pull it off, it's quite the clutch
to have in your arsenal. But one last note from the
person who discovered this, you have to be jumping or falling for more than 35 blocks up in
the air to get this to work. So don't say I didn't warn
you if you fall from 34 and take all the damage. How many iron golems does
it take to beat a warden? Well, if we set up our arena like so, we'll be able to find out that even though it's a close battle, the number is eight iron
golems to defeat one warden. Though by the end of it, we'll only have one iron golem left, so that's a pretty expensive
way to get rid of the warden. But if you have the ingots necessary to build up 32 iron blocks
worth of iron golems, I guess that's one way to
make your ancient city safer. This anvil would never hurt me. Because even though you
do take a lot of damage from a falling anvil, if an
anvil were to pass you by, you don't take any damage, which gives for the ridiculous sight that you see in this example. Here we are in Survival mode, and no damage is taken from the anvil, which I guess makes sense. It's still treated like
a falling sand entity when it's moving this way. But something about
seeing 31 ingots of iron just pass us by unscathed, I think it's a sight
worth trying for yourself. Although chests aren't
currently a full block, in the old versions, they
sure behave like them. And that'd be why we were able
to place things like torches, rails, and even ladders
on top of our chests. And while I understand why
some of this got patched out, it is unfortunate that we can't
run our redstone machinery over top of these. That might have made for
some cool compact designs. And while you can pull these off nowadays by using update suppression, let's be honest, that just isn't the same. If we were to apply a name tag to this mob and then kill the bigger slime, do you know that even all the
small slimes that come from it will still keep their name tags? Which surely means that just
from one size eight slime, we can get a whole bunch of
duplicates running around, which is good to know that if
you feel bad killing one Lola, at least there's gonna be a
lot more to take her place. Lily pads don't just have to
be placed on water sources, they also work on waterlogged blocks, meaning that with this setup we can place our lily pads
directly onto our drip leaves, which offers a nice decoration
to add to your next pond. And it also gives us a way to
stand on top of the drip leaf without it falling down, both
of which are nice to see. If you take a close look
at your netherite tools, it knows that they're different
from your regular tools in more ways than one, since that netherite ingot that we added in the smithing table also seems to have added into
the handle on the sprite, giving us the only tools in the game that don't have a stick for their handle, which I think makes sense. It explains how we reinforce
all of the tool's durability instead of just the top for the pickaxe. If you were to put a sapling
right up next to build height and then bone meal it, it will
grow, but exactly one log, meaning that even the rules of nature have to follow zoning permits. And honestly, I just think this is a really funny sight to see, and it makes me thankful that sky block is actually built to
the bottom of the world and not up next to the build limit, otherwise that new tree would
be a lot more disappointing. If you get a stray underwater,
he'll no longer shoot you. Which sounds cool, but
you'll still wanna stay away, since instead they'll use melee attacks that'll inflict you with slowness. And honestly that makes sense. Arrows do not go very
far into water anyway, so I get why they wanna put them aside and instead just attack you like this. It's a tale as old as the 1.3 update. When you enter a desert temple, you've gotta disable that
stone pressure plate. And failure to do so could
easily be the end of your run. But even knowing that
plan, mistakes can happen, so whether it was you, a friend, or maybe the rabbit that
triggered the plate, the fact still stands that
we need to fix this and fast. And to do that, there's
actually a simple solution. As you'll notice by
breaking the pressure pad and the block that it's on, we can fill that space with a water bucket to flood the explosion chamber. And from there the TNT detonates, but it doesn't delete the blocks or cause us any harm up here, letting us still claim those
treasure chests all the same. Elytras are a great asset to have, but having to beat the
dragon before you get one could be something of a hassle. So if you found the end portal and wanna jump to the good stuff, all you need is a piston to make it work. As Mysticat shows, pushing yourself with a
piston underneath the portal is enough to teleport us to the relative coordinates in the end. So if you got a Slow Falling potion and a handful of ender pearls, we can quite literally
find the end city loop before even attempting the dragon fight. When you think of space travel, you're probably picturing
something like this, but it turns out a boat
can work just as well. Let me explain. See on Bedrock, if you were to put a boat on
top of a pad of slime blocks, bounce on top of it a couple
of times and then get in, then we can ride that sucker sky high. And if you ask me, that's
definitely the weirdest and the cheapest way to
reach the stratosphere. So if you're tired of building the traditional elevator or ladder, then this will definitely
offer some new leverage. If you've played around with name tags, you're probably well aware of the different Easter
eggs certain names have. And while people will
try to get you to believe that the jeb_ name tag
does more than it does, there is more that we could do using the Dinnerbone or Grumm tag. See, the game is coded in such a way where even players will turn upside down when given these names, which means Dinnerbone's account is also shown to be upside down. But in Bedrock we've
experienced that ourselves. If not signed in, change your name to Dinnerbone or Grumm, and you'll be upside down
just the same as they are. Over the years, "Minecraft"
has slowly added in new ways for world generation. And while most of us have messed around on a superflat or amplified world, have you ever seen one like this? This here is called the debug world, and it's a holdover from the
game's development process. But you can't access it normally. To get this, you actually
have to hold the shift key while you're scrolling
through the world options, and then bam, it's there. And honestly, there's not much to do here since you're only stuck to Spectator mode. But if you wanted to feel
like a Mojang developer or at least show off a
special world to your friends, this is a pretty good candidate. "Minecraft" has plenty of
care put into its animations, but if you blink, you might
not always appreciate them. That is until you use this command. See, in Bedrock, it's actually possible to
use the playanimation command to apply different animations
to the various mob models. Meaning not only can
we make a piglin dance, but we can do the same to ourselves. And the results can get pretty ridiculous. So if you wanna take the time to appreciate "Minecraft's"
vast animation library, this might be the perfect tool
for your future dance party. Riptide is a fantastic enchantment, and it's definitely a powerful one when mixed with a rainstorm. But even though it's great, it still has a few quirks I
can't quite make sense of. For example, if we do a
side-by-side comparison of using Riptide in a shallow pool versus something with a bit more depth, the difference is night and day. And for some reason the shallow option will always win out
against the competition. And while I can't quite
figure out why this could be, it does allow us to get
some newfound height and distance with our trident. So next time you're looking for a boost, maybe use your water bucket
instead of visiting the ocean. Villagers are not the
easiest mobs to work with, and a big part of that is the fact that they can't be relocated using the leads or food, so usually we just use a
boat as our best option. But thankfully there are
other methods of persuasion, like talking. No joke, just interacting
with the villager and sparking up a conversation is enough for them to
relocate closer to you. And folks, for minor
movements and adjustments, that might be all you need. So if you're tired of
building a minecart system just to move one fisherman, this might be a solid alternative. And it's definitely cheaper, so that's a plus in its own right. Baby zombies are pests to say the least. They've got a small hitbox,
they're wicked fast, and good luck even trying
to fight one of these with grass nearby. So to stay away from these ankle biters, maybe your new solution should be to try and
grab a strider instead. Because as you can see,
these mobs are fully capable of walking on top of the other mobs. Sure, a strider outside
of lava isn't the fastest, but even then they completely
negate the baby's speed, which gives us a much
needed way out of dodge, and one that I'm happy to take at whatever pace they're
willing to give me. Easter eggs are almost a rite of passage when you're developing a
game, but after they're in, you have to wonder how many players will discover them, if at all. Take the desert temple for example. While most of us are
focused on the treasure and TNT that lies underneath, there's actually more than
meets the eye to the top. You see, this big hollowed
out spot on the roof is actually the perfect size for a fully powered beacon set up. Still don't believe me? Well, lay out the blocks
as you would anywhere else, then sure enough, there's
even gonna be a sky roof so that the beacon can power up. Which I gotta say is pretty nifty. Getting the Sniper Duel
achievement is no easy task, but that's nothing redstone can't help. And here, instead of shooting
at the skeleton head on, we shoot at a target block
placed directly above him. And then we rig a sticky piston
and pull it away on command, meaning that after we walk 50 blocks away, we can flip the lever,
activate the piston, and we'll get the achievement no problem. And hey, this will also work
for the Bullseye achievement. Just switch out the skeleton
for a target block instead. If you've messed around with
"Minecraft's" hidden mobs, then you've probably come
across this guy, the illusioner, who among their many abilities has the chance to seemingly
create three clones for distraction. But what you might not have noticed that he doesn't create just
three copies, he makes four. And then after doing that, the
original becomes invisible, or rather gives off the
invisibility particles at its location. Which I guess would be a useful
tip if you could fight them, but since they're not
fully implemented anyway, I think it's safe to say this
is just a fun bit of info. If you have yourself a flame bow, you're able to shoot powdered
snow blocks to destroy them. Though I honestly don't
know why you'd do this instead of a shovel or a bucket, but it does make for a fun pastime. And who knows, it might be good
for a hidden snow mini game where you'd have to
shoot the powdered snow within a sea of regular snow. And to me that feels like
the kind of challenge you'd see out of "Breath of the Wild." You can't see it, but there's
invisible pistons here. And the way we did that is using a bug that's in Bedrock Edition, since if you play on this version, you could make a piston
invisible by breaking it while it's being powered by
a repeating redstone clock. And then when you add back in the blocks and break the clock, it can still function like
a regular sticky piston. Which I'll admit will make for the coolest hidden base of the game if unfortunately it didn't reload as soon as you log out of the world. But still, a cool glitch to
experience while you're in it. "Minecraft's" code handles item frames in some pretty strange ways. Because even though we can pick them up and place them like any other block or decoration in this case, they're treated like entities. You can see as much when you get a bunch of them in one area. They're sure to cause a lot of lag. But stranger still, if you shoot the item out of
one of these with a flame bow, then you'll actually be left with a permanently lit fire frame. Now it doesn't give off any real light, but I guess it's a new torch design if that's what you've been
looking for, I don't know. Phantoms are one of the
worst pains in the game, and somehow these monsters
are always gonna find new ways to be a thorn in your side. Case in point, if you ever thought that
dealing with phantoms on land was a bad nightmare, then fighting them in water is
sure to be a rude awakening. Because as you can see, the creature of the night sky can do surprisingly well underwater, even attacking you when
you dive into the ocean. Nope, not even the water can keep you safe from these terrors. But hey, at least you
can sleep down there. I guess that's one way to avoid them. Minecarts are most
players' first experience with using redstone, and most players are perfectly fine with using these railroads to
get down to the mine shafts or just around their base. But if you're like me,
fast isn't fast enough. And thankfully we don't need
any kind of third-party help to beef up our minecarts. But rather by just arranging
the tracks in little circles, we can glitch out the minecarts
to move at serious speeds. And while you might wanna pop
an aspirin for the whiplash, it's a small price to pay to move around your base this fast. And hey, with the help of a bow, we can even do this in
a two-person minecart, so with you and a friend can enjoy the high-powered
rails as a team. Just one piece of advice,
don't try this out on VR. Look, this is an easy one to miss, even if you do happen
to be a crazy cat lady. But apparently if you spawn a cat around a witch's hut and a swamp biome, it's always going to have
the black cat texture. Which, come to think of
it, makes some sense. After all, calicos aren't exactly known for hanging around a witch's brew. It's gotta be black to keep on brand. But that said, I do
think it's kind of funny how black cats are the
universal symbol of bad luck. But with 100% chance of spawning here, luck isn't even a factor, making this Easter egg weird
in a lot more ways than one. If you accidentally started a raid, you should just dig down. And the reason is because
a three-block hole will still let you attack
a ravager that's over top while staying completely
safe from any of its damage. Which is good because if
you're over on ground, these mobs can chase you pretty quickly. But from down here, you're
able to finish the job using nothing more than stone tools. Or if you have more blocks on hand, just build up eight, place a trapdoor, and that little bit of crawling will let you get close enough to hit it without it being able
to look up and hit you, both of which are much appreciated. If you've ever named an item in an anvil, you're aware that any custom name is bound to end up in italics. But strange as it may seem,
Bedrock has a way to avoid that. See, over here we can use
the Unicode symbol like so to keep our text upright. And the results not only look nice, but they open up a world of possibilities for pranking your friends, which might just be your cue to give them an enchanted stone pickaxe, name it as a netherite one, and then see how long it
takes for them to notice. I'm sure at some point we've
all heard the classic saying that cats always land on their feet, and in "Minecraft" that's a fact. But even though these felines don't suffer any fall
damage when they drop, they still try to avoid
the fall just the same, which I think is fair. I mean, I don't take any fall
damages in a water bucket, but that doesn't exactly mean
I wanna do it all the time. And I think if cats were coded
to fall whenever they want, we'd have some plenty weird sights. And I for one don't want
the ravine next to a village turning into a litter box. Every now and then, it seems Mojang has fun
coding in certain loot tables. And while some of those are dark, such as the turtles turning
into balls of lightning, others like this are just clever. As we know, if you kill a zombie, it has a rare chance of dropping a potato. Which is handy, but you
may wanna be careful to not use a fire aspect sword here. Because if you do and a potato drops, it'll be baked instead, and that'll delay your farming dreams. So while it does offer a better snack, it might not be best for
your long-term return. Torches are the most obvious
way to light up a build. They're cheap, you can
craft a bunch of them, and they also happen to work pretty well, so most of us don't tend to look for
replacements that often. But if you were to take the time and scan through all of
"Minecraft's" various blocks, there's actually a surprising competitor. For some reason, four sea pickles actually
give off more light than a torch in the same block. No joke, these slimy sea things can outperform "Minecraft's"
most iconic light source. So if you're really looking for a reason to build a pickle farm,
at least now you got one. While most of us use fireworks
to self propel our elytras, they do have properties
outside of being rocket fuel. And even though we would
typically just throw them into dispenser for a
quick New Year's show, actually there's more we can
do for that presentation. You see, since these rockets
function as entities, there's actually ways that you
can move and manipulate them with the game's physics engine. Which in that case, partnering
them with a water stream, you can actually move
the rocket off course and change the flight pattern. So if you're really wanting
that 45-degree angle for your perfect fireworks display, then hey, here's a way to do that. Have you ever used a gas as a cannon? Well, apparently if you
were to stand directly where the fireball spawns and like so, you can avoid taking any damage from it. And then since it sticks in one place, we can punch it towards our enemies. And as it turns out, this is something to do
with how the game mechanics don't register the
fireball hitting the player if it spawns inside their hitbox. Because when that happens, it's treated like there's no impact, letting us create this
semi-automatic fire hazard. The same person who made this also made "Minecraft's" warden. No joke, Brandon Pearce,
better known as kingbdogz, has been a mod developer
since he was 15 years old. And after working on the Aether mod, now works at Mojang Studios where he helped out on both the strider and the new warden mob. "Minecraft" villagers have
something of an odd fashion sense and you can see as much, and the Village & Pillage update of 1.14 made that even more of a spectacle. And while the swamp
villagers' lily pad hats are a personal favorite of mine, the librarians are equally peculiar. Because it only takes a
steady look at their noggin to realize that these bookkeepers are actually keeping a book on their head, which is safe to call ridiculous. But you know what? The lead artist from "Minecraft" confirmed that villager fashion was highly inspired by the 2018
shows of Gucci and the like. And considering that, I'd say
a book beret fits right in. And hey, it probably means the
villagers have good posture, for what that's worth. What do you think of when
you see a wandering trader? Well, if you're anything like me, you see this as a free
source of leads and leather. But that's only part of the story, since when we take the llamas away from their trader companion, we can actually breed them
for some special results. No joke, all it takes is
breeding the special llamas and you get an offspring with
their same unique design, which is a pretty cool souvenir to have. So while it might still be more valuable to pocket the leads, this could be a way to
dress up your next caravan, if that's something you're interested in. Now I've seen plenty of
people build their bases across the Overworld and the Nether, but distinct lack of them
in the End dimension, which makes some sense considering neither
beds nor respawn anchors let us respond in the house. But as you can see, if
you place a bed like so underneath the Overworld's end portal and then set our spawn, we can set ourselves up to only
spawn in the last dimension. And at that point you might as
well socialize the neighbors, because now you're soft locked and you're permanently stuck there. We're all plenty familiar with piglins, but maybe not like this. And to change or look like that, we'll have to head over to the Nether. Then we get our piglins into a pen and flip the switch on a dispenser
to equip different items, which clearly can create
some mod monstrosities. Or if you wanna look at
it like this Reddit user, then they're just an
anime girl wearing a hat. And honestly, I don't know
which is worse to see. If you've ever made a mob farm, you know you're bound to
get some pieces of armor mixed in with the results. Which would be nice, but
they're usually so battered that it just lasts little
more than a few hits. Or that would be the case
if we didn't try this. In Bedrock Edition,
when we drown a zombie, you'll get its armor all fully repaired, meaning if you get one of these guys with a full set of armor,
that'll save you 24 ingots. And you don't even have to craft it, which definitely means
this is worth adding into your next zombie spawner. Obsidian takes a long time to mine, but what level of
efficiency would you need to instant mine obsidian? Well, under regular conditions, it takes 1.55 seconds to mind obsidian using an Efficiency V
Haste II netherite pickaxe, which compares to roughly eight seconds that it would take with a
regular netherite pickaxe. And as this user found out,
if we go through all the data, we can see that with this give command, we can get ourselves a special
level 50 efficiency pickaxe and that'll let us breeze through obsidian even faster than Creative mode. You probably know that carpets
can be placed over string, but what about these blocks? Because the truth is that
carpet only needs to be placed over any non-air block, which oddly enough means
that it's completely fine to bridge with carpet over
water, grass, fire, snow, and even lava blocks. And while I wouldn't recommend
using only a piece of cloth to keep you safe from the lava beneath, as this user did show,
it's clearly possible, just maybe not the most safe. Llamas are neutral mobs, which means they only become
hostile when provoked. And lucky for us, using llamas to create
armchairs doesn't provoke them. Now putting one of these in
your living room by itself doesn't quite do the
job, but surprisingly, all we need is a splash of
invisibility to do the trick. When under this effect, we
can only see the carpet, letting us get a proper selection
of cushions for your sofa. And while the methods
might be questionable, it's hard to deny the results. And with help of commands, we can keep these llama helpers invisible long enough for the guests to arrive. So if you're tired of
squatting on yet another stair, this might be the best solution. Most people build their
elevators the old-fashioned way, and the original water
elevator's about as classic as they come. But if you've got a few hundred bottles of honey lying around, you might wanna keep this trick in mind. See, if we were to take
all of these honey bottles and make them into a honey block, you notice that they don't
quite have a full hitbox. And if you place two honey blocks like so, you can see that where they almost meet, a player's hitbox is able to
interact with the water inside, letting us lift up almost like magic. And by doing this, we get
to play around a lot more with how our standard water
elevator looks anyway, since if you wanted to, you could add a map or item frame and completely hide the inside. And at that point, it
really does seem like magic. What if I told you that there
exists in "Minecraft's" code a secret rabbit variant? And no, not the killer rabbit
you get with this command, but actually something more sentimental. By naming a rabbit Toast with a name tag, it'll change into this texture. And what's sweet about that is that this is actually
a tribute to a player who lost a pet rabbit with the same name. Mojang, clearly touched by the story, took the moniker and immortalized it for us all to see in game. So if you're looking to honor
the poor thing's legacy, throw down that name tag
and keep the memory alive. In the texture update of 1.14, "Minecraft" got a bunch
of changes to its look. And while there was an
impressive undertaking, when you're changing
around that many textures, some are bound to be overlooked. And this is just that. As you'll notice, if you check your inventory
while you're in Spectator mode, you'll recognize that
the barrier texture used is that of the old one. And while it's definitely
not game breaking, it is a fun thing to notice. Thinking of the right name
for a pet can be tough work, so if you're really strapped for options, this might be a good fallback. All we'll need is a bit of ingenuity and a complete lack of remorse. See, if we were to take
one of the name tags that we got from exploring
and put it into an anvil, then all we've gotta do
is go into our settings, change our native language, and then rewrite the name of the name tag as, well, Name Tag. And then once we change our language back, you notice that we're finally able to name a name tag Name Tag and use it as a name
tag for our new animal. So if you wanna circumvent
this one Mojang rule, I guess it's the way to do it. Though I might add your
pet might hate you for it. Have you ever tried sprinting backwards? Well, it sounds crazy, but
with a glitch it's possible. See, the community's found
a way that if you sprint and then immediately jump
in the opposite direction, you can actually sprint
backwards on Bedrock, which can come in handy when you need to escape from
a primed creeper explosion. Just be sure to be careful not to run into any unwanted chasms. So how would we make this
waterfall in vanilla "Minecraft"? Well, apparently if
you have several llamas that attack your dog at
the base of the waterfall, any projectiles will rise up to the top, giving us the mist effect
that we're looking for. And since the spit rises up, there's no risk for the dog
to take any kind of damage. Bridges are a staple of
"Minecraft" building, but while we usually
build these out of blocks or maybe campfires, I doubt
arrows are your first pick. Though as this user shows off,
that might be our mistake. Sure enough, in certain versions it's possible to hit yourself
with a Punch II arrow as it's falling to score
some extra knockback. And while we'll lose some
height in the process, this doesn't work well enough to cross a gap that's
dozens of blocks wide. And if you're ever being
chased by someone in a manhunt, that might be all the space you need. With the new mangrove trapdoor, we can create this all
seeing eye illusion. By placing a trapdoor
in front of a dropper, we get this creepy black
pupil that follows you around. And if you want different colors, then place a fence behind it for some new eye colors as well. Just make sure you
don't use a sea lantern. Striders don't like to be cold. And that raises an
unfortunate problem for us, since if we want them to be happy, we need to incorporate
some kind of fire hazard into our builds. And that's not ideal to say the least. But go figure, moss carpet
is the proper solution. Since this carpet doesn't burn, we can use it as a protective
layer for our lava, and the striders will be
happy and warm just the same. Which I'll say makes
it a lot less stressful to mount one of these, and it gives us quite
the pleasant compromise. If you've ever messed
around with a fishing rod, then you know that these things are great at pulling
around different mobs. Well, what's even more peculiar is that we can pull
around entities as well. And I don't think many of us expected TNT to be on that list, but apparently if you cast a line towards a primed TNT block, we can move that explosive in some way. And hey, since we can also light the bobber on fire with lava, we could use it to
ignite it in the same go. Which is cool, but in the application for
this seems highly situational. In 1.19 Mojang added in the sculk biome. Don't believe me? Just watch. Now the sculk block is coded to spread whenever a mob dies nearby, but there's not really a limit to that. Meaning if we sum in a bunch of mobs on top of sculk catalyst and then let the entity
cram and take care of them, that'll eventually let the sculk spread into its very own biome, which is equal parts
beautiful and concerning. "Minecraft" famously has
its share of visual quirks. And while we've talked at
length about those in the past, this one just cracks me up. See, if we were to hold a
ladder as an item in our hands, it has about the same amount
of depth as anything else. But when you place that same
ladder on the side of a block, it turns paper thin. I mean, this ladder has less depth than a ladder item dropped on the floor. And unless we get something like Default 3D in the base game, I guess it'll be a fun thing
to notice going forward. If you wanna play "Minecraft" Survival without the added challenge
of, well, surviving, then Peaceful mode is an obvious choice. Or so you thought. You see, even though this mode claims to remove all dangerous mobs, one spy seems to have
slipped through the cracks. While playing on Peaceful mode, the llama is the only mob
capable of harming the player. I mean, I know spit is gross,
but is it really that bad to be the only damaging thing in the mode? Well, luckily these animals only attack when they're provoked. So in the meantime, maybe just stick to the truly passive cows for your leather, all right? To put it lightly, beds and
the Nether do not get along, although I don't think the
villagers got that memo. You see, even though beds are the equivalent of
charged creepers to us, for these guys, they can
sleep in them just fine. Honestly, I'm a little jealous. I mean, I would much
rather just craft a bed instead of having to fuel up a
respawn anchor in the Nether. In fairness, they're not able to respawn, so why not let them catch some
sleep in the Nether anyway? It's not gonna mess with balancing. But my bigger question is
how are they able to sleep with all of that light and
lava going around next to them? That I've got no clue. After playing hours of "Minecraft," it's easy to lose track of
the different sound effects they blend into the background, which is why you might
not have recognized this. But as it is, if you break a trip wire, it actually plays the same sound effect you'll hear from the bow. As a comparison, here's the trip wire
hook and here's the bow. Which is interesting, but I also can't blame you
if you never noticed it because really, unless
you're raiding Jungle Temple, how often does this come up anyway? But props to Mojang, they reuse the sound effect
and I was none the wiser. "Minecraft's" world border
is an odd piece of code, and when you fly out 30
million blocks to visit, you'll see as much. Well, while there's
been plenty of attention given to these glitches, I
think this is equally strange. See, if you get a spider
next to the border wall, then the mobs will start climbing it as they would any other. Which I guess makes some sense, but I figure that since we can't place any of our blocks on it, they'd
have nothing to grab onto. And it's maybe the only
chance they'll ever have of climbing up to build height. Here's how to turn your
boat into a turret, because you'll soon notice
guardians can still shoot lasers out of the backseat of a boat. So if you managed to get one of these
shotgun in your vehicle, it'll be a literal shocking that you can pour towards your friends. And the best part, it'll only target the other
players who aren't in the boat, and it'll completely ignore
you in the front seat. Which is a blessing, but maybe make sure to
drink an invisibility potion so that it doesn't attack you
when you dismount the boat. The lily of the valley
has the exact same texture no matter which angle you view it from, which it makes for a really
weird optical illusion when you start to walk around the lily. And as this video points out,
it even still works like that if you stand above it and
move around in a circle, which is more than a little weird, and honestly it starts to hurt my head. I'm gonna come out and say
it, I don't like baby piglins. I know that might sound
harsh, but honestly, these things are good for
nothing except stealing my gold. But unfortunately for us, that situation isn't bound to change since as coded, baby piglins
will never become adults, meaning we're stuck with
a couple of bratty kids running around and ruining our commerce. And honestly, if I wasn't trying to stay on the parent's good side, I'd take after Anakin and
get rid of the younglins. If you crouch while on slime blocks while wearing Swift Sneak III boots, you'll be able to move faster
on it than regular walking. No joke, this lets us go to a
speed of 2.3 blocks per second instead of the regular 1.3 that we'd get from standard walking. I mean, it's still not fast, but it's a lot better
than what we had before. Apparently it's possible
to stack enchanted books, which is a weird sight, but let's explain. By putting two books
enchanted with a curse in the grindstone, it allows
you to stack them instead. And this is because
you can't remove curses with a grindstone, so it
just glitches out the output. And then you can shift
click out the end result, and it'll put them all
back in your inventory. Since the 1.16 update, the Nether has been a lot
more dangerous to traverse. But while we do have new hostile mobs in the way of piglins and hoglins, there is a glitch that
might help ease the pain. Now to pull this off, hold up your shield the second
that you go through a portal. Then after the dimension loads in, you'll find yourself on the
other side virtually unchanged. However, the game keeps
your shield held up even while you're attacking or sprinting, meaning you can fight mobs as usual while still blocking their attacks. Now the glitch doesn't allow
you to eat or place blocks while you're doing this, but the other payoff is pretty worthwhile. "Minecraft" has a surprising
amount of flying mobs, but while we're all familiar with blazes, phantoms, and bats on that list, there are two unlikely
candidates that also fit. Even though the strider doesn't seem much for aviation by itself, these things can actually
be persuaded to the skies. Through the help of a fishing
rod and a scroll wheel, all it takes to do this glitch is switching on and off of the
item rapidly in your hotbar. And bam, just like that, you can fly, or at the very least fall with style on the back of your strider. And hey, the same even
goes for pigs and carrots in the Overworld, though they'll have a rougher
landing than the strider does. The textures in the game are fairly simplistic to say the least, which sometimes means it's
hard to make out what's what, like the hearts you see
while riding a horse. For the longest time I never
understood the texture, but thanks to you a
LilDominator64 on Reddit, a closer look actually
shows they're saddles. Which I'll admit zoomed out
is still pretty hard to see, but once you put them side by
side, the picture clears up, especially if you recognize the pixels of the metal bit of the spur. Now I won't claim it's a great texture, but hey, now I know
what it's supposed to be and maybe you do too. The first ever mob vote for "Minecraft" wasn't between any of these mobs, rather it was between
the llama and the alpaca. Back in 2016, Jeb posted
this unofficial Twitter poll to help fans decide whether or not it should
be llamas or alpacas. And as we know, llamas won in a landslide, and I'm afraid whoever wanted alpacas got a real spit in the face
when they were added in. Ice spills are great but they
don't handle corners too well, especially when you're
traveling at high speeds. But luckily that's where
this user's water design starts to help you out. And with this we'll be able
to travel diagonal distances without being perfectly
aligned down the center, which is a huge help when you're
traveling in the Overworld so that you don't fall off course. So while another design
might be technically faster, this one feels a lot more user friendly. Unicorns don't exist in
"Minecraft," and call me crazy, but I don't think we'll
get them any time soon. But you know what's the next best thing? Getting to be a unicorn
in "Minecraft." Kind of. You see, by using the replaceitem command, it's entirely possible to put an end rod on the player's head and then become your own kind of narwhal. Is it practical? Of course not. But it definitely looks ridiculous. And honestly, the replaceitem command is just full of so many
silly quirks anyway, that if you have an afternoon, you might wanna get familiar with it. Just mess around and
see what you can find. It's well worth a shot. I don't think I'm breaking any new ground by calling axolotls adorable,
'cause just look at them. But with all that cuteness,
they're not very fast, though that can all
change the help of a lead. Strangely enough, if you
tie up an axolotl like so, it'll start to move around
at some breakneck speeds. And this works both on land
or in the ocean domain. So if you're looking to get your pet some exercise outside of the bucket, it seems like a decent workout. Though just keep in mind, it's tough to take it off
the leash once it's on. Now the laws of gravity don't
exactly apply in "Minecraft." I mean, clearly. But what's stranger than that is when "Minecraft" isn't even
consistent on its own terms. For instance, gravel falls and
there's nothing beneath it. And similarly, a lantern
can only be placed with something solid above or below it. So then why does this work? Sure, the gravel is
supported by the lantern, but the lantern's supported
by the gravel just the same. And if you break either one,
the whole thing falls apart, giving us all perhaps the
most literal definition of a symbiotic relationship. You see, in Java, we see a
gold nugget as just that, something that you can
use to craft a gold ingot, but that's about it. But in Bedrock it's fuel for some reason. When I first heard of this, I thought, "There's just no way." But yeah, if you try it,
it does in fact burn. But it's not even a good fuel source. You need about 12 of them
just to smelt up one item. But if you're looking to burn some cash, I guess this does the trick. Say you're trying to
light up around your base, you want something more than
just a couple of torches. So to solve that, you crafted a whole
bunch of redstone lamps, but now your problem is,
how do you power them? Sure you can use a lever, but that's awkward anywhere you put it. And daylight sensors are only gonna be on for part of the time, so what do you do? Well, apparently by putting an item frame on a wooden pressure plate, that gives off enough weight
to actually power on the thing. And now you got a constant redstone signal giving you a sleek and stylish
way to keep your lights on, and thankfully without
all the bulky redstone. With the way that mobs spawn, certain creatures aren't
gonna mix much in your world, which is fine, but it seems that some of
these coded interactions just go unseen by the public. And this is no different. See, I wouldn't blame you if you've never noticed that
polar bears can attack foxes, because you're probably
not bringing many foxes over there anyway. But sure enough, add one to the vicinity and the polar bear will start to attack. And speaking of someone who's lost mobs to foxes in the past, I'm completely on board with that. If you've watched any TV show
or movie with a police scene, you're probably familiar with
the idea of one-way glass. And to my surprise, we can make
that in "Minecraft" as well. If we were to make a room of glass, then fill every single wall with invisible item frames and map art, then any perpetrator standing inside can only see the map art. However, when we stand outside
we can see in just fine. And let me reiterate, this has to be done with
invisible item frames. Otherwise we just see that
leather texture out the back. Since "Minecraft" has so many items, you can see a texture 100 times without taking the time
to study the details. And I think the iron
door fits that category. Now from this zoomed out view, it looks the same as any door
that we put in our hotbar, but take a closer look at the item itself and you'll notice that the door doesn't have a handle in its sprite, which honestly seems like a clever detail. After all, we can't open the
door without a redstone signal, so it makes sense there's no player-accessible
handle on the thing. And it's amazing to me how
just two little extra pixels can really show how much
care went into the design. If we place a set of white
glazed terracotta like so, the patterns merge to create
something of a penguin head along the bottom. And whether you think this
looks more like "Club Penguin" or Tux from Linux, I think it's
a funny detail nonetheless. But it'll definitely be hard to unsee, so might as well add some half slabs and make it a penguin
peekaboo in your next build. If you drop the warden from
build height to bedrock, it would still live, but if you have a 319-block
drop into dripstone spikes, then that's enough to kill
the warden in a single drop. So clearly the warden
is a tough mob to kill, but just how tough is it? Well, looking at a comparison like this, you can clearly see
that the warden's health is substantially larger than just about any other mob in the game. It's even more than the Ender Dragon. Though if the warden's supposed to be this new unkillable mob, then why does the wither
in Bedrock Edition still have more health? Up to 50 hearts more on hard mode. Brutal. Though as difficult as that sounds, there is an easy way to kill the warden without using any armor or enchantments. With just a Strength II potion, you can get rid of the warden before it even finishes
its sonic boom cycle. Just build off three blocks
tall, land some critical hits, and make sure you have enough
hunger filled up to regen. Because in just one hit, a
warden can deal 45 damage. Which, to put that into perspective, would mean that it wipes out
more than double your life bar in a single blow. And to even withstand
one hit from this thing, you'd need full Protection
II diamond armor. And even then, that'll still only let you
survive on half a heart. Well, while its melee attack is fierce, its sonic boom attack is
severely underpowered. Now, it used to deal 15 hearts of damage, but now it only does five,
which still sounds like a lot until you notice that a witch
can survive getting attacked by two wardens without
even breaking a sweat. No joke, with how the witch regens with their healing potions, it'll never tire to
either of these wardens. Though there is still
one way the sonic boom can deal some serious damage, and we'll see that later in the video. In a lot of ways, single player can be a much
riskier operation than a server. At the very least, you've
got no one else to blame if something goes wrong. So say you're playing by
yourself late one night and happen to stumble into Nether river. Now the situation does look pretty dire, but not unsalvageable. You see, one major exploit
in the single player system is the ability to pause whenever you like. And that's where the
saving grace comes in. By quitting and rejoining constantly, you can use the brief seconds
of spawn protection each time to maneuver yourself out of the situation. Is it cheating? Sure, but hey, who said
exploits have to be fair? Hidden doors are a very slick system to show off in your your base, but the standard levers and buttons make for a pretty bland input to use. So that's where we need to get creative and resort to this
classic bit of knowledge. Arrows and endermen don't mix, meaning you can't even land a shot on it if the mob was stuck in place. So if we were to tuck the
enderman and a minecart like such, you notice how any arrow shot at him will physically bounce off
and even go through walls. And if we happen to tuck a target block behind that very wall, then this becomes our brand new button. And quite the spectacle too. To be honest, few things
are more satisfying than landing a shot with a gas fireball. And intercepting the shot
with an arrow of your own is cooler as well. But if we were to look
at the mechanics at play, there's more going on
than just a cool moment. See, the way that it's
coded so that the fireball when shot with an arrow will move the direction
of the player's head. So shoot a fireball and then look up, that fireball's going into the sky. Or if you're looking for a real challenge, you can aim your head below
and you'll shoot a fireball right towards that subscribe button for new notifications on future videos. And thank you, by the way. Hey, while this is likely to save time with the coding process, it's barely noticeable most of the time. Because after all, if
you can land that shot, you're trying to kill the guest anyway. Oftentimes an animator's
work goes underappreciated, since if they did their job right, you shouldn't be able to notice it much. It should just fit right in. But today I'd like to
give a little spotlight to an animation you
might not have noticed. And luckily our subjects for that are these adorable sleeping foxes. See, if we move in for a closer look, you'll notice that these
snoozing somethings actually have a subtle
breathing animation. Is it a big detail? Not at all. But I do think it's nice to
recognize the little tidbits that the developers added in. And as far as that goes, this is right up there in my mind with the sea lantern's glowing animation. If you've watched a couple of speed runs, you probably heard the
term damage boosting. That is using the force of knockback to push us into prime locations. And in "Minecraft," that
works just the same. Since taking damage pushes
our players slightly, we can time that with a jump to make something of a super leap. And that's best displayed
with the fall damage. As this user shows, we can use the power of
pain from this situation to launch ourselves up a couple of blocks. And essentially this makes
any block in the game bouncy to some degree. Though I wouldn't recommend trying this more than once at a time. It might be too much for your life bar. This command summons a wolf, and this one summons my pet
dog Gram every single time. And the only difference is that
the way that I got this one was using the F3 plus I command, since that will allow us to
copy everything about an entity down to its exact NBT data. And folks, this'll work for
any mob or block that you have, meaning they could even copy
everything inside a chest, including the item-specific attributes, which is a real life saver when you're trying to
mess around in Creative. And it'll save you from
having to look at the wiki to figure out what exact
tag you need to change for a blue axolotl. This door is locked, but that's nothing that a
bit of water can't solve. Since with a splash bottle
of water right here, we're able to extinguish
the campfire through a wall, and that'll trigger an
observer to open up the door. And then if you want the
system to be reusable, we just walk through, have a dispenser reignite
it with a flint and steel, and that'll make sure it's
ready for the next time that we walk outside. "Minecraft's" warden
used to look like this. Back in 2020, the warden was developed under
the nickname the stalker. And it had two designs, one
that was tall and lanky, and the other one that crawled
around when it chased you. But Mojang thought it wasn't scary enough, so they scrapped it in
favor of this new design, which they called the hollowed. Which did make make it
into the game's code, but was also scrapped, this time because it was deemed
too gory for "Minecraft." When lava and water mix, you get stone. So why doesn't that happen here? Well, as a bizarre addition to vanilla, the community has found that by placing blocks around the water and then a warped sign waterlogged inside, we can effectively place lava above it. And the reason this works is because even though water can occupy the same space as a sign, lava can't, which makes it think that
it's on top of a full block instead of a water source. Mojang has never cared much
for the laws of physics, and there have been plenty of posts made complaining about these
nonsensical bits in "Minecraft." I mean, we're even
guilty of that ourselves. But who among us would complain about being able to become
an actual water bender? See, by using sticky
pistons and honey blocks, we can make the water fall
however we want it to. And then once you remove it,
it'll actually stay that way. Simply build your structure,
pour some water over top, and then break all of the blocks that you used when you're done. I mean, if you wanted to,
you could use lava as well to make your own kind of modern art piece, though to me it looks
more like a fire hazard. And really, however you
choose to use this trick, it's sure to impress even
the most seasoned of players. Trapdoors seem to make
for pretty lousy traps. I mean, if you stand on top of it, most of us know what it is, so we're not gonna be
surprised when it flips open. But what these lack as a trap for humans, they apparently make it
up as a trap for mobs. You see, if you or I were stuck
in this, we'd just hop out. But to the animals in the game, they can't just jump on these trapdoors, so that leaves them stuck inside. But what's weirder is that
from the outside coming in, they can even clear the jump. So why the difference? Who knows. But if you want a fence alternative, this might just fit the
bill for your future pens. You ever wonder what
it's like to be a mob? I mean, there's so many
different shape shifting and morph mods out there that I'm sure you've
thought of it once or twice. And while those third-party options will give you one interpretation, there's actually a way to do this in game. While in Spectator mode,
if you interact with a mob, you can actually see
from their point of view, and some of which even offer up different
filters and effects. So whether you want a
creeper's green vision, a spider's reflective eyes, or maybe even just to be
safe in a shulker shell, then by all means go ahead
and try this feature. Water isn't all that bouncy. A bold statement I know, but
that might be unfortunate because as you'll soon find out, these fish love to bounce around. And to test that, let's set up a slime block trampoline right over here on dry land. Then all it takes is
spawning a cod in place, and you'll see that sucker
take off to the moon and back. It looks like it's having a blast, but if you're gonna do this, maybe give the fish a
health boost or something so that this party doesn't
turn into a murder mystery. So even though these fish
might not like dry air, I think this might make their
stay a bit more enjoyable. If you've ever pieced
together a chicken farm, then you know that these
mobs can lay a ton of eggs, and normally we're left
cleaning up that overflow. And while that's true, it's
apparently not a universal fact since this chicken right here is incapable of laying any
eggs across its lifetime. And what makes this one so special? Well, the reason is that chicken spawned from a baby zombie jockey are
coded to not lay eggs ever. And this is likely to
prevent any kind of zombie from picking up that egg
item and never despawning. This isn't an end portal, but actually it's just a clever
design using sculk blocks. And since these new blocks have a texture that
looks like outer space, we can use them to
create some new illusions in the other dimensions. And for another illusion, simply take some of the new sculk vein, overlay it on the diamond block, and bam, you've got yourself a blue
version of the magma block. Truth be told, villagers do not
seem like the smartest mobs. And more often than not, I'm racking my brain to try
to figure out their logic. But occasionally they have their moments. For a case study, take a look
at this unemployed villager. Not too impressive, right? But add any workstation
within a distance of 32 blocks and they'll start some
serious path finding. No joke, these NPCs can
even work through mazes to try and find a job. Which I'll admit is serious dedication, but why that same villager
refuses to restock when the block is right next door? That I'll never understand. "Minecraft" is known to
reuse a few textures, and while they can
sometimes be groan worthy or even confusing, other
times it goes unnoticed. Like take the smooth and regular
stone blocks, for example. Looking at them like this, the
difference seems pretty big. And honestly, their biggest similarity seems to be in the name, not the texture. But add a pressure plate to the top, and now it's easier to see. As is, it's tough to
recognize which block is which when the borders share the same texture. So while it's a very minor detail, I do have to commend Mojang here. They reused a texture
and I was none the wiser until it was pointed out. When crying obsidian got
added into the 1.16 snapshots, it was exciting for a
few different reasons. Obviously respawn anchors
are cool in their own right, but the block actually
has a past prior to that. So while you might not have
played "Minecraft" back in 2011, there is still a way
to relive that history. When you go into the Resource Pack tab, you'll see something
called Programmer Art. And after you turn that on, you'll notice that the
crying obsidian texture now reflects the old block's glory days. And with that, finally Jeff's promise of it
getting added in was fulfilled. Every time that you break
a sculk catalyst block, it drops 20 XP, which means that if we carry these around, we'll have a quick and portable way to repair your mending tools whenever you step away from
the base of your farms. And since it's not exactly easy to get a bunch of bottles of enchanting, I think you'll find this
is a lot more reusable. According to Mojang, honey is the stickier block
when compared to slime blocks. But why do these only
stick to slime blocks then and not the honey block? Well, even though it's on the bug tracker, the reason is because
honey is 14 by 15 by 14, while slime is a full
16 pixels on each side. And that would be why we can't
put our vines, glow lichen, and the rest on top of these, just 'cause there's not enough room. Here's how to trade
your dirt for emeralds. It's just gonna take a few steps. First we have to play on 1.19 so that we can turn our dirt
into mud using the water bottle and then dry out that mud
block on top of dripstone for the clay blocks. After that, we break the clay
blocks for the clay balls, and then we trade those
with the stone mason, finally getting us our emeralds. So it is quite the process, but being able to literally
go from dirt to dollars is worth it in my eyes. Without breaking any blocks, how would you get out of this hole? Well, silly as it seems, a
door's actually the solution, and maybe the best one, since if you place down a door and then flip it back and forth, you'll be able to hop
up the steps of the door and go up two blocks at a time, which can be exceptionally useful for helping you get out of
a hole or an animal pad. And that way any of the other mobs that are trapped in there with you, they won't be able to hop up the blocks while you're pillering out to escape. If you've ever gotten rid
of a wandering trader, then you know that llamas
can be an aggressive bunch. Sure, it's to be expected,
they're a neutral mob, but something about getting spat on just adds insult to injury. So if you too are tired
of getting saliva sprayed by these bullies, there's
actually a way to turn the tables. You see, a shield is decent for blocking, but we can actually go one step further and even deflect the spit. No joke, with a weapon
and the proper timing, it's actually possible to hit
the spit pack at your foe. And now I just wish that it would give you the Return to Sender achievement as well. That'd be amazing. Now on this show, we've talked plenty about
the different quirks and idiosyncrasies that
you can find in Bedrock, and with the 1.17 update
came with a slew of new ones. To see as such, take a
look at this axolotl here. Now, if we were to tie
up the animal with a lead and then pick it up with the water bucket, then when we place it back down, it'll still have that leash attached. And the reason being is that in Bedrock, all of the NBT data is saved when you put the mob inside the container. So if you need another inventory slot, this is one way to bury the lead. Fall damage is something
of a great equalizer in the "Minecraft" world, because no matter the
enchants, the potions, or even the hearts that you got, there's an upper limit for all of that. But have you ever wondered
how high that could be? Well, as it turns out, if you were to mix together
a full set of Protection IV and Feather Falling IV netherite armor, a turtle master potion with Resistance IV, an enchanted golden apple, and then land on a pad of hay bales, that'll let you survive
a fall of 4,504 blocks on half a heart. But really, just use a water bucket. When you start 1.19, you'll wanna collect a
bunch of powdered snow. And why is that? Well, with this powdered snow,
we can make a farm like this to filter out our magma cubes down from their biggest
size to a smaller stature. And once they're small,
we have our frog eat them and get ourselves a handy froglight farm. Especially if you build this
near a magma cube spawner from a bastion, or you could build it in a mountain and delete the goats instead. As you'll see, back in the
beta snapshots for Bedrock, there was a glitch that
let frogs eat any goats that got nearby. So even if they can't eat fireflies, at least the goats weren't poisonous. And perhaps unfortunately,
this was promptly patched out since it was just some
leftover prototype code. If you don't have an ender chest, then hiding your valuables
is a tricky business. And while we've talked plenty
about the creative ways to stash your loot, this might just be a new favorite. While playing in Bedrock Edition, if you push a block into a chest minecart, then even though it's still
there, you can't see the entity. And here's the best part, we
can open it up just the same. Just make sure your
crosshair lines up like such where you can't see the
outline of the block, and then you'll be safe to
tuck something in the bookcase and know it's safe and sound. And hey, as an added bonus, finally bookshelves have an actual use. Trapdoors and ladders make a great pair. And because of that, you
might have noticed this quirk when you put it in your world. You see, by having a trapdoor like such, you can actually climb it to the top just as you would a standard ladder. But that said, it even works if you put
the trapdoors and ladders in a pattern like this. And once you see how we
can climb one of these, then it's a lot easier to
see how this feature works. But trust me, it's only
good for a party trick. Trapdoors are much more
expensive than ladders, so you're much better placing your planks on the old favorite. Besides, it even looks better too. I swear, even after playing
"Minecraft" for nine years, I'm still constantly
learning new things to do. For example, I've played
Bed Wars and Hunger Games hundreds of times with my friends, meaning I've shared
countless pieces of armor, weapons, et cetera, any
item you can think of. And somehow in all of that time, I never realized that you
could just hold down the Q key to throw out a steady stream of items. No, I would never do that. I would always just end up throwing it out of the inventory screen or
mashing the Q button instead. And really, I don't know
if it's all that practical, but now I know it's there
and maybe you do too. Traveling across the
different "Minecraft" biomes is a lot of fun. But while you're doing all that exploring, it's easy to miss the
small details you pass by. And if you did take the time
to stop and smell the roses, you might realize this cool fact about the flower forest biome. See, if you were to bone meal
all of the blocks in the area, a grueling task, I know, you'd start to see a
flower gradient like so. Since the game only
generates one type of flower for each block in the space, you get some cool sights to see. So while you'll likely never see this readily apparent again, I guess you and the forest
now share a little secret. Finding "Minecraft" details
could be a tricky process, and sometimes the real secrets don't come from the game itself. For instance, take the iron golem. Now in game, I always figure this red
pixel functioned as the pupil. But no, all it takes is one look at the official 2019 Valentine's Day post from Mojang's Instagram to see that the red part is
actually the glowing sclera. So does that mean that this is canon? Well, I guess I don't know. After all, there was the
famous bluestone incident from the Village & Pillage trailer, so maybe promotional art
isn't always to be trusted. But if I had to bet on my assumption versus the artist rendition, I
pick the official every time. Beacons basically define the later stages of the
game in "Minecraft." Well, what these are good for in Haste, Jump Boost and Speed, apparently they lack in regeneration. Now that's not to say that
they don't give regen, clearly they do, but a glitch in the code
prevents these beacons from giving the full
regen after activated. So to change that, we can fix this glitch
with another exploit and use this system to deactivate
and reactivate the beacon for a faster regen. Going from a full region of
72 seconds with the normal one to roughly 51 seconds with our modified. So if you're looking to save some seconds next time you're in danger, then this workaround's what you need. Nobody likes being on the
receiving end of knockback. But while it's a pain to be tossed around, this might make it necessary. See, in Bedrock, it's possible to repeatedly punch against
your buddy's shield. So if we do that, we can use
the knockback that we receive as something of a boost
to the new heights. And then we could alternate
our positions with them to net some serious verticality. And it might just be
the way you and your pal escape out of any future
rock in a hard place. And the best part about it is that this is basically
just an unintentional feature, so it's not a glitch
that's gonna get patched. But whether Mojang takes it out or not, one thing is for certain, it's a trick that's sure to
give you and your friends quite the boost. Dragon's breath is a tough item to get, and that's a no small
part thanks to the fact that you need to fight a dragon to get it. But if you want some lingering
potions and tipped arrows, then it's a necessity. So if you wanna get your
supplies quickly as possible, this might speed up the process. See, instead of filling our bottles from the magic on the floor, we could just take as much as we want from the dragon's head. And while it's a glitch, it is nice to have our
stuffed bottle at the source. Keeping monsters away from your base is a big problem to solve. And while there are simple solutions like constructing a big wall of blocks, those aren't always the prettiest. So thankfully these azalea bushes do the trick just the same, No joke, in the current versions, it's possible to place down
a ring of these bushes, and that alone will stop the monsters from getting any closer. Which is ridiculous for sure, but it's hard to criticize
something that works this easily. And hey, it'll give you an early start in building a hedge maze,
for what that's worth. Render distance can make
a world of difference, and it's one of the more clear benefits to playing "Minecraft"
on a beefy computer. But it turns out on Bedrock, that draw distance is
even more impressive. See, you might not have noticed, but with the way that the game loads, we're able to stand at the main end island and see the outer islands within view, which I'll admit is a surreal sight. And it's made even more
enjoyable by the fact that Bedrock handles
render distance loading substantially better than Java. And I imagine this will make pulling off your next
flying machine journey a lot easier to do, just as
long as you don't fall off. If you know how to use it, then redstone can open up
a new world to "Minecraft." Truly, in the right hands,
it's an amazing resource. But it is useful as it is, sometimes redstone can be a bit unsightly. But don't worry, with
an item frame and a map, it's possible to make that
redstone basically invisible. As you'll notice, item frames
are entities like you and me, meaning we can overlap their hitboxes with the redstone like so. And then once we add in some
map art to match the floor, we've got some unnoticeable redstone. And honestly, I hope this
will let some builders finally mess around with the
redstone side in their builds, because that's a holy
matrimony I'd be happy to see. The days in "Minecraft" are pretty short, and at only 20 minutes per cycle, you're sure to see these sun
and moon textures fairly often. But have you ever wondered
how that rotation works? After all, "Minecraft's" a game of blocks, so an orbiter like this
seems pretty nonsensical, but it turns out we can actually
find the signs on display. See, if you head underneath
"Minecraft's" world, you can see the sun and the
moon are constant objects, even rotating under us in the void. And that gets readily apparent when you play on something like Skyblock where there's no bedrock layer to hide it. But more importantly than that, it gives us this cool shot
of a sun on the black sky, and for me, that's worth it. Jump Boost is great, but it's not always a joy
to brew up the potion, especially if you don't have plenty of rabbit's feet on hand. And while there is some way to
get more height to your jump by doing damage boosting and the like, maybe let's try this instead. Trust me, it'll be a lot
better for your health bar. You see, bubble elevators
aren't just useful for getting up to your
penthouse apartment, but if you build a formation like this, it actually lets you get
off a two-block tall jump. Sure it can be tough to time, but when the alternative is
lighting yourself on fire, I think the choice is clear. Under the surface, "Minecraft"
has plenty of hidden features that I don't think anyone
would find naturally. Like case in point, let's say you're raiding
a woodland mansion, and for some reason you brought along your trusty blue sheep. But to your surprise, just as
you start to fight the evoker, he turns on the very thing you love and makes your blue
sheep into a red sheep. Now that's weird in its own right, but I think it's even funnier that the gamerule mobgriefing actually can prevent this from happening. Because really when it comes
to mobs damaging your stuff, this is what we're all worried about. Nothing else comes close. Here's how to beat the wardens
using just some wool blocks. Now as you might know, wool can be used to deafen the sound that comes from the vibrations, which if we take that
to the logical extreme, if we then place wool around a warden as it's climbing out of
the ground while spawning, we'll be able to make it
both trapped and oblivious to what's happening around it. Which at that point means we
can walk around the perimeter, and then it'll despawn after time when it doesn't get any stimulus. It's a bold move, but it can work out if
you've got the right skills. It's hard to notice, but the game actually has a green vignette that can show during the nausea effect. But you're only able to see this if you change this
setting in accessibility, because when the distortion
effects are lowered, the game switches out
the typical warbly effect for a kind of green tint that
creeps in on your screen, which is a lot less, well, nauseating. And honestly at this point, it feels like the effect's
not even that annoying, a mild inconvenience at worst. If you messed around
with the summon command, you know "Minecraft" has some
weird entities in the code. And since they're not traditional, it means we get some odd
behaviors when you mix them, like you'll see here. Now when you light a block of TNT on fire, it turns into a primed
TNT as you would expect. Well, what might surprise you is that if we then shoot
this new entity with arrows, our projectiles just bounce off, which means that the only way that we're mixing TNT with
arrows is through command blocks. Even though "Minecraft's"
textures are simple, a surprising amount of
care can go into them. And if you take the time to
really study a certain block, you might notice something new. For instance, some of
you might be surprised to see that the prismarine
texture is actually animated. What's happening here is that the block is slowly transitioning from
a bluish hue to a green one. And honestly, without the help
of a time lapse or a chart, I would have no way to be able to notice. But I guess this settles
any debates going forward. Is it blue, is it green? Well, it's both. Recently it came to my attention that killing a wither skeleton
with a charged creeper actually gives 100% chance
of it dropping a skull. Which is cool, but clearly importing
creepers to the Nether is not that practical. Though for those on Bedrock Edition, there might be a more viable option. You see, in that version, of a charged creeper kills a stray, then it also drops
guaranteed wither skull. And since lightning and creepers only occur in the Overworld, this seems a lot more forgiving. But if you do have
Bedrock, then by all means, why not give this a shot and make those Java friends jealous? You might not see it, but there's actually a fish
living inside of this block. Sure enough, you can
waterlog mangrove roots and the water doesn't flow out, meaning a fish can live safely inside. All you have to do is place
a tower of two root blocks, fill the top one with regular water, and then the bottom one
with a bucket of fish. After that, break the bottom block and you've got yourself
the weirdest fish tank. But that's not the only mob stuck where it's not supposed to be. Since if you actually look at
these walls we placed nearby, you notice that there's a
frog placed inside of the gap. As Rays Works pointed out,
the frog's hitbox is so small that it can squeeze right
in between four walls placed in the square like so. And if that seems like a tight
fit, you wouldn't be wrong. But now it's time for me to tell you how we squeezed 6,402 mobs
in just this one boat. If we were to fill up the
inventories on a chest boat, a llama and ourselves with shulker boxes, and in each of those shulker boxes, we filled them up with a
beehive full of three bees each, that would add up to 6,400 mobs. And then we add on two
parrots to our shoulders for the remaining two. And since we could put chest boats as a passenger inside of a minecart, that means that us and our new friends can tackle both the high seas and high speeds of a rollercoaster. But that's only scratching the surface for how useful these chest boats can be. Now in 1.19, don't build
your super smelter like this, but instead do it like this. Since one chest boat positioned like so can fill nine hoppers simultaneously, we can make an extremely
efficient furnace array pretty cheap. And for an added bonus, use blast furnaces instead
of the regular furnace, and the end result will be 18 times faster than what we're used to. But despite all of those impressive feats, the chest boat still has one fatal flaw. If you drop it onto a slime block, it'll bounce a bit before
breaking into blocks and sticks just like the old boats used to. You don't have to play
"Minecraft" for long to know that endermen do
not like to be looked at. But while a passing glance
is enough to get them mad, apparently they're pretty
honorable in a staring contest. Sure enough, the next time you
look an enderman in the eyes, all you gotta do is maintain eye contact. Doing that is enough
to lock them in place. Seriously, they won't even attack. They'll just stare at you for
as long as you stare at them. Now sure, after you look
away they will still attack, but maybe you can take that extra time and even just regen before the fight. After all, if you know
that a brawl is coming, why not prepare for it? Sometimes you gotta pick
the lesser of two evils. So while sweet berries might be a pain while you're walking around, turns out they're invaluable
when it comes to falling. You see, the way that "Minecraft"
calculates fall damage, there are certain things that can reset your fall distance midair. And as it happens to be, berry
bush damage is one of them. Getting pricked by one of these, even if you fall from sky limit, is enough to take away all the fall damage and keep you safe. And if you really don't
wanna take any chances, this even works with baby bushes, which won't even prick
you on your way down, which I definitely call a sweet deal. Snow golems make for great friends, but they aren't the best protectors. And really, unless
they're attacking blazes, these snowballs are not good for much. Though if we take some
blocks from the Nether, we can effectively turn that around. See, in Bedrock Edition, these snowball entities
work fairly different, letting them even catch on
fire when thrown like so. And that can let us
turn our snow golem pals into vicious flame throwers. If you ask me, that's
a welcome improvement. So if you make sure no mobs
can jump in and kill them, this might be the best
way to defend your base. Bedrock as we're all familiar with it is a pretty strong block, but obviously we've
also seen our fair share of glitches and bugs to
break the unbreakable. And while that's true, this might be both the strangest and the simplest method in my book. See, in Bedrock Edition, if you lay a cauldron
underneath a piece of bedrock, or any block for that matter, and then fill it in twice
with powdered snow buckets, the results is a powdered snow block in place of that bedrock. And what's even better is that
we can reuse that same snow for doing it all over again. Leads definitely serve their purpose. Though while they're
good for guiding mobs, they aren't as much for decoration, though a bucket is all we
need to flip that switch. See, if you were to place an
axolotl next to a fence post, tie the two together with a lead and then pick up the axolotl
again in the water bucket, the lead will still be
knotted to the pole. Which is bizarre, but it'll let us get that extra detail from "Minecraft" building. And if you ask me, that's a lot easier than having
an invisible rabbit nearby. Hiding an entrance in
your base is no easy task, because how do you balance something that's practical to use but
also keeps out the intruders? Well, if you take after this Reddit user, we might just have our answer. See, while tridents are great
for launches around the skies, they can also let us enter
the crawling animation without a trapdoor. And with that we can essentially create a one by one entrance to a hidden room. Then after covering the wall with some kind of custom map art, we can slide past the item frame and into your layer with ease. On the whole, I love the
different stone types that "Minecraft" has added in, but somehow I never seem to have enough when I go to use one. So if you too find yourself running dry on granite, diorite, or
andesite, don't sweat it. Because apparently if
you have enough quartz, you can actually craft each of them. And while some of this I get, the granite recipe just
makes no sense to me. You need a quartz and a diorite to do it. So someone tell me how two white items are able to make this color,
'cause I've got no clue. But I guess I don't have to
understand the logic to use it, and I'll definitely be
crafting this in the future. Scale in "Minecraft" is a funny thing. And while some of it makes no sense, like why are the husks
taller than the zombies, other examples are pretty satisfying. Say we grab ourselves a dropper. Now by itself, there's nothing
too satisfying about it, but throw a button on the face and you'll notice that
it's the exact right size for the dropper's mouth. And in my book, it makes the dropper look
more like a wine bottle than a piece of redstone. Though I'll add that this only works with certain orientations. Because thinking about it,
it's probably for the best that we don't gag them anyway. But if you want a neat
detail for your building, this might fit that bill. Instead of placing all
these flowers by hand, we're gonna do it with a bow. Strange as it may seem, using
the placefeature command, we're able to swap out an
entity for a decoration. So if we set up the execute command like this in a command block, that'll be able to turn
our spray of arrows into a beautiful flower garden. And if you wanna make this
whole process even faster, I'd recommend using a multi-shot crossbow so you get even more
of a spray at the end. Just make sure not to shoot anybody while they're enjoying the roses. How do we make these minecarts fly? Well, the reason's bees. Because if you summon in a minecart riding as a passenger on top of a bee, it'll actually still let
the minecarts fly around and they'll still be functional. And then if we take after this user and make the bees invisible, we have quite the mini game to climb up to the top of the base. Just make sure you
don't hit the sneak key, otherwise you'll be in a spot
way worse than last place. Fall damage is one of the most common ways to die in "Minecraft," so we're often looking
for ways to avoid it. But while that's usually done through the help of water buckets, it turns out that powdered
snow might be the best option. And a big reason for that is this glitch where we can land on a carpet
on top of powdered snow blocks and not take any fall damage
even though it's covered, letting us not only create
virtually invisible landing pads, but also build them in the Nether. And that's a lot more robust than the water that we're used to. It's an old fact of life,
walls make for a great defense. But when you're in a pinch, it's not always easy to
build your own barriers or get through them. So what if instead we could
walk through an existing one? Well, it turns out that's
not as crazy as it sounds, because as you'll notice, these ender pearls are not
just good for teleporting away, but also inside. And if you aim them like such, we can manage to glitch
through solid walls to escape, which I'll admit is risky. After all, the ender pearl
is gonna deal some damage when you land. But if you have the
health and time to spare, this could get you out of
both sight and harm's way with a simple setup. And if your foe can't teleport, that should be the end of the chase. Boats haven't always
been the easiest to use, and some players definitely
remember the pains of crashing one of these
on a floating obstacle. But thankfully nowadays it's
fixed that when you crash, you just subscribe to the channel. But even with that fix, these boats still have
plenty of quirks to see. In Bedrock, it's entirely
possible to tie your boats to the other end of a lead
and drag the thing around. Why you would do this, I have no idea, since I'd rather just break
the boat and carry it that way. But if you need to, I guess it works. With so many blocks to choose from, "Minecraft" is bound
to have a few repeats. And while it's to be expected, it makes it all the more impressive when Mojang hides those variants. Take the the jungle log for instance. As such, it doesn't look too much like the standard oak selection, but if we flip our oak log to its side, then it's a bit more jarring. See what's happening here
is that the jungle log is actually a color shift
of the sideways oak texture, even having the same details
when you overlap them. Which I'll admit is pretty cool, since I always thought
their similarities stopped and started with the planks texture. But even if they do match, that color combination is still hideous. Seeing through walls would be a superpower that most of us would love to have, but Steve isn't exactly Superman, so the idea is a pipe dream. Or it would be if we stayed at this FOV. See, the way that field of
vision works in "Minecraft," if you drink a Speed II potion and then turn your slider up to Quake Pro, then you can get some really wide vision. And then all it takes is lining
yourself up next to a wall and the job is done. So if you suspect that your
friend might be hiding things around your base, this might be the perfect shot to find it. And it'll make Grian's job of
hiding his even tougher to do. In 1.19, we can turn stone
into glazed terracotta, but watch closely because if you blink, you might miss something. First we bone meal our stone into moss, then grow a two by two spruce tree to change the moss into podzol. Use a shovel to turn the
podzol into pathland, put a block over the path block
to turn it back into dirt, and now right click with a water bottle to turn that dirt into mud. We're almost there, just trust me. After that, drain the mud
block on some dripstone and now we've got clay, which we can cook into terracotta, and then cook again for our
final step, glazed terracotta. Even though you can't see
it, it's not a surprise that the ground underneath the snow layer is made up of grass blocks, and you can break it to see as much. But while that grass might look normal when we place a torch, when
it's underneath the snow, it's something entirely different. And through the help of an enderman, we can see that texture for ourselves. See, if an enderman were to pick up one of these snowy grass blocks, they ditch the snow and just be left the
strange silver turf instead. And while it doesn't
offer much functionality outside of being a grass block,
it is still a cool souvenir. If you've ever filled up the end portal, you're probably familiar
with how this story goes. You place in the eyes of
ender, brace yourself, and then jump in for the fight. Only this time we're
still standing on top, which is pretty weird, but
it turns out on Bedrock, it's possible to stand in the
portal without teleporting. All we need to do is place a set of fences
underneath like so, and we can essentially make it off limits. Or at least it's off limits until someone breaks that wooden fence, which is a small hurdle to cross. What if I told you we can
place lava underwater? Well, that probably sounds ridiculous, but it turns out that
there's a way to do this without getting obsidian. See, with the way that
cauldrons are coated, we can push one of these into
the river, fill it with lava, and then it'll work just the same. So if you've ever wanted to burn alive at the bottom of the ocean, I guess this is a way to do that. But at least we don't light
on fire while we're doing it, for whatever that's worth. As we all know, when you see something, the trouble's unseeing it. And that exact thing happened to me when I took a closer look
at "Minecraft" signs. Now when you face them dead
on, they seem just fine. Normal, if anything. But once you step to the side, it's easier to notice this hidden detail. And in fact, the text that we typed
floats right off the sign, which is a bit peculiar, but
I guess it makes some sense. After all, you can't expect
the texture to change itself, so the solution is to generate
the text on top of it. But even if I know the
reason why it's there, it doesn't make recognizing
it any less weird. Instead of harvesting
your crops like this, try redstone lamp. Because with the way that the
mechanics work for the game, these crops can only exist when there's a certain amount
of light source nearby. Which in turn means that if we
were to flick the switch off, break one of the crops,
the rest will then update so that they're broken too
in the new light level. And then you can turn back on the lights and pick up all the new crops
that you just harvested, which is probably the
simplest amount of redstone that you need to make
an automatic crop farm. Ever since the 1.16 update, we've now had support for
adding different emojis in the Java edition of
"Minecraft" related items like pickaxes, swords, and
tridents and even potions, both splash and regular. Which seems like a pretty
minor feature to add, but it could make for
some extra cool signage, especially if you're trying to sell these different items in the shop. Enchanting your items is a great thing. Whether it's a sword, elytra, even a hoe, there are plenty of different ways to juice up your favorite items. But what might just be the
biggest flex of them all is to take something simple
like a flint and steel and spice that up as well. I'm totally serious. In case you didn't know, it's possible to actually
enchant this thing, even giving it the Mending enchantment. And now if we're being practical, I have no clue why you'd do this, but to be at a point in the game where you not only can apply mending it and breaking to the thing, but also gather enough XP to
charge it, that's next level. Beacons are a great asset
in your "Minecraft" world, and part of that is the abundance
of colors to choose from for your beacon beam. But while we're all familiar with doing this using stained
glass blocks and glass panes, there's actually one more to that list. See, beacons are transparent blocks, meaning our beam can phase
through them just the same. But while you don't see
anything different here, look what happens when you use a beacon in conjunction with a glass block. And in fact the results are the exact same that you would get from using
a white stained glass block in its place. And what's the practical use
for this? I've got no clue. I mean obviously it's more cost effective to use white glass, but
I guess this is possible. Bedrock Edition is known to have more than a few quirks in its code. And while some of those
can be infuriating, others are just hilarious, like how you can make a
fully functioning zip line in your "Minecraft" world. No joke, if you start
swimming in a water column and then step out, you'll still
be swimming even in midair. From there, give yourself
some chains to the ceiling, and you can sail along this
without a care in the world. Granted, you'll need to make sure to have blocks above your
head to stay in that state, but that's a simple trade off for the chance to break
the game's physics engine. When you're on multiplayer, it's nice to offer some starting
gear to the new players, but how do you guarantee that that stuff only goes to those who need it instead of the rich players who are looking for free handouts? Well, odd as it may seem, this book could do the trick. As Rays Works demonstrates, having a book written like
so can overload the data and cause a player with too
many items in their inventory to get kicked out when
they open up the chest. But if you have nothing,
it works as planned. And though I barely understand
the science behind it, it is a cool system. It only takes one look at
the Vanilla Tweaks website to see that "Minecraft" might
have a few texture quirks. And while some of those
are mildly infuriating like the jungle door inconsistency or the smoker's unsymmetrical corners, this one's just plain weird. To see this, place a turtle leg and a
diamond into your inventory. Notice any similarities?
Here, maybe this helps. As it turns out, the diamond
and the turtle egg sprites have the exact same shape. And honestly, I never would've
noticed this on my own, but now that I see it, yeah,
it's gonna be hard to unsee. If you have yourself an allay, you also have yourself
a mobile light source. Let me explain. Using the dynamic lights feature in something like OptiFine or a data pack, it's possible that if you give your allay an item that can be a light source such as a torch or a lantern, then it'll carry that around and still it up the area around you. And hey, since we didn't
get fireflies in 1.19, I think this is the closest
we got in the Wild Update. Droppers got a massive change in 1.19, but barely anyone's talking about it. And now droppers have
much less variability when they shoot out an item, which offers up huge changes
for the technical community. Since now as Ilmango shows, we can use droppers for a
simple chunk loader like this, which lets your farms keep producing 24/7, even if you don't stand nearby AFK. With your Riptide trident, we can go up to 200 blocks into the sky. And the way we do this is that
if we wait for a rainstorm and then continuously bounce
off a slime block bounce pad, each time that we bounce back down, we'll launch higher than the last, which in turn gets us more momentum. And we can continue to do this until we reach so high in the sky that the rain becomes snow, meaning we're so high up in the atmosphere that it starts to get cold up there. And while that's all fun and games, just make sure that you
actually land on the slime block when you're ready to come down. We don't need to go from your highest high down to your lowest low. Even though "Minecraft's" a sandbox game, there are certain rules
we're not supposed to break, like placing blocks
above a certain height. I mean, why else would it
be called the build limit? But that doesn't explain why
this sight works like so. See, by using a method
the community's found for mixing falling sand entities
with invisible shulkers, we can essentially make our own builds both above and below the world limit, which could result in some
pretty wild sights for sure. So if you're looking for
a project in Creative, it's a fun tool to use. I'm gonna go out on a limb and say that farming in "Minecraft" is a lot easier than it
is in the real world. I know, that sounds crazy. And we might have the games
wonky physics to thank for that. See, even beyond being able
to bone meal crops to maturity in a matter of seconds, there's also some weird magic that happens with the farmland itself. As you'll notice, even
though the only thing between this water source
block and farmland is air, the crops are hydrated just the same. And I know that there are
water droplets in the air, but even this seems hard to believe. Trapdoors, despite being made out of wood, cannot be caught on fire. And you'll see as much when
we place a lava source block in the middle here. Because in this setup, there's no air for the fire to spread to, so the trapdoors stay safe, even though this whole setup
looks a little bit precarious. So I still wouldn't recommend
getting too close to the lava. Even if the trapdoors can't catch on fire, you certainly could. The warden's sonic boom might not deal a lot of damage to us, but it could be devastating
against the Ender Dragon. And as this example shows, with enough of the wardens in the end, we can effectively blast
the dragon off course. I mean, the dragon can't
even get back to her perch, it's that bad. If you were to put string over lava, then no players can hear it,
but they can still fall in. And the reason being is
that lava only makes noise when there's air blocks above
it, so the string stops that. Hence since oddly enough
the string doesn't burn, it'll stay there long enough for you to convince one of
your friends to fall in. And if you are that friend, take this as a lesson to make
sure to look out for lava, even if you can't hear it nearby. "Minecraft" is famous
for its random generation based off a string of integer values. And I think we've all come
across these so-called seeds when booting up one that we found online or typing in one of our own. Though on the chances you don't do either, how does the game come up with a seed? Well, the answer is more straightforward than you might think. When left to automatically
generate a seed, the game will just use the
system's time as that seed, and through this we're
able to access a sliver of the over 18 quintillion possible seeds. And I doubt any of our
clocks have enough time to showcase all of those. Horses aren't the most
ideal form of travel. I mean, you have to spend the time to painstakingly breed
for the right stats, only for your special steed to max out a speed that's
slower than the elytra. Or it would be unless you're on Bedrock. Over here there's a bug
that if you give the parents a potion effect like Speed
and then breed them together, the offspring will continue to be faster. Do this again for a couple of generations and we can get some supercharged horses, which is definitely a sight to see. And at this point they're hard to use for a completely different reason. Much like glass blocks,
you can use glass paint to change the color of a beacon beam. And then if you stack them, you can change that color multiple times, which allows us to get
this kind of pixel art that you're seeing here. All we have to do is just build a shape out of stained glass panes
inside the beacon beams and we'll have a fully visible and fully functional beacon still to see. And then if you wanna have
a break in the beacon path without blocking it off,
wall blocks do the trick since the beacon isn't visible
while it's on the inside, but it still goes through the
top since it's transparent. A nice discovery for sure. Here's how to trap the admin. With this user's setup of command blocks, we're able to establish a Nether portal, change their game mode to Adventure mode, and then permanently trap them inside because they can't access their
commands or their inventory. And again, because
they're in Adventure mode, they won't be able to
break any blocks either. So they'll just be stuck
there till the end of time or until some other operator
wants to help them get out, whichever one happens first. "Minecraft" redstone is a beautiful thing, but it's not always the most intuitive. And a key instance of that
would be this example, so-called leaf stone. Now that might sound silly, but it's actually true that leaves are capable of
transferring block updates. See, since these leaves have a tag that updates whenever a log is nearby, we can use an observer
to detect that signal. And in that way, we can send quick updates just by moving a log with a piston. Which seems crazy, but I
know there's pros out there who can think of plenty
of practical uses for it. If you've ever visited the
Creative mode's redstone tab, you're aware that "Minecraft" has a few buttons to choose from. Though while you're likely
picturing something like this, what if I told you that
these pressure plates could be pressed the same way? Here's an example. See, if we were to take a firework rocket and right click it to place
it on the pressure plate, then the entity will
temporarily give off a pulse. And as such, we can trigger
these plates from afar. And while the practicality
is questionable, I'm sure you redstone experts
can find a proper use for it. Armor stands seem pretty passive. I mean, it's a bunch of sticks on a slab. How bad could that be? But truth is, they can be a
bit more feisty than they seem. And you'll see as much if you give them a piece
with Thorns enchanted armor. With this, the enchantment
applies the same just as it would with us, which I'll admit is a pretty funny sight. And while it doesn't do a lot of damage. You'll still wanna make sure
that you take off your armor like this instead of just punching it off. Wither skeletons are generally
scary to come across, so just imagine if one
of these had the range of the Overworld cousin. Well, apparently that's a
lot more fact than fiction. If you actually give a
wither skeleton a bow, not only does it beef up the attack area, but it also gives it fire arrows to shoot. And in retrospect, it's
probably for the best that Mojang didn't give them
a bow from the beginning. The last thing the Nether Fortress needs is another flame shooter. Campfires can be a useful decoration to have in in your world. But by this point, everyone's already
familiar with these things. So to step outside of the box, these armor stands are a sneaky solution. See, when placed in lava, these
things burn pretty bright, letting us use a piston to
add in our block of choice and successfully create a new illusion. And honestly, I'm surprised
it works as well as it does. But it just goes to show there's a couple more options out there than just using yet
another flint and steel on a block of netherrack. The warden's a tough mob to kill, and because of that it
can't drown or burn alive. So if you were to put it on
top of a pad of magma blocks, it would never die. But if you put those same
magma blocks underwater, it also can never escape. Because its movement speed is too slow to escape the current, it'll just spin around in
a circle on those bubbles. Which is hilarious to watch, but still don't get too close to it, otherwise it could still
use its sonic boom attack and make it a lot less funny to watch. Now despite what people
try to get you to believe, this structure in the ancient
cities is not a portal. But I can understand the
confusion, since in the snapshots this was actually labeled
as a small portal structure in the game's code. Though now it's been renamed to just small structure in the files. And that's not the only
mistake that Mojang had to fix in the ancient cities. See, this new block is
called reinforced deepslate. And in certain snapshots, it was possible to push
around this unbreakable block, meaning that we can move this around to make our very own wither
cages in the Overworld, though that was changed
in snapshot 22W13A. But even if we can't
score reinforced deepslate from the ancient cities, there is still a new
enchanted book to grab. And with the Swift Sneak enchantment, we can finally make dive
mining worthwhile again. See, while this is supposed to make you faster moving while crouched, it also lets us speed up while crawling, meaning you only need a
one by one tunnel like this to have one of the most efficient
mining setups in the game. And if you ask me, that's
a lot more valuable than just silently sneaking
past some sculk sensors. Especially since if we
take after this user, we could just effectively
sneak past the sculk sensor by using the sprint jump. Just make sure to sprint,
jump, crouch, and then repeat, and you'll escape just fine even if you literally jump
on top of the sculk sensors, which is just ridiculously broken. But we're not completely safe
from the sculk sensors yet, and this trap proves as much. See, by arming two of these
sensors alongside a powered rail with TNT minecarts on top, you cannot break any piece of the puzzle without the whole thing exploding. And the only options for dismantling this would be using water or some
kind of piston contraption. But even then, with this
user's updated design, the furnaces prevent water and the glazed terracotta
prevents slime blocks and pistons, making this a truly unbreakable trap. But maybe that's too evil for you. Well, no worries. This design
is a lot more peaceful. See, sculk sensors
already offer the chance for wireless redstone,
this just enhances that. And now we get to create
our own electrical poles to transmit signals. All it takes are some iron trapdoors, and we can power a whole
chain of these things. And then if you stack the system, we can have it go both ways. Oh, and also you have to build
them a little close together because this is the range
that you're working with on a sculk sensor, and this is what it looks like from above. Which might seem limiting,
but with that feature, we can make a particularly
beautiful pattern just by throwing a snowball
on a field of them. And for more fun, add in lamps like so to make this into a special light-up floor that'll even react differently depending on where you
throw that snowball. And even besides that, there's still a use for sculk
sensors outside of redstone. If you got the time, boot up a superflat world
filled with sculk sensors, and then fly up. And as you zoom out from the floor, you'll start to notice
some pretty trippy patterns emerge from the ground. In the April Fools One
Block at a Time snapshot, it's possible to mount the Ender Dragon and ride it around as your own. Sure enough, if you get close
enough where you can do this, you'll be able to hop on
and steer it as you want, letting you use this
for both a tunnel bore and some form of fast travel. And plus, it lets you move
the Ender Dragon around in the Overworld, which is more than it does by
itself in regular versions. But the part that I don't get is that we only see three
rows of hearts described here. And if you ask me, that seems pretty low for the
biggest boss in "Minecraft." With a game as open ended as "Minecraft," plenty of sneaky details are
bound to pass some players by. And this one with wet sponges is definitely a common surprise. And I swear every time
I see a post about this, plenty of comments are
shocked to find it out. So today, let's do something of a
public service announcement and cover this for good. You see, if you put a
wet sponge into a furnace and then smelt it using
a lava bucket as fuel, you can get the water back
in the bucket when it's done. Which is a neat little
Easter egg for sure, and now at least we all know it's there. Instead of using fireworks
rockets, why not try a dolphin? Silly as it sounds, there is
a way to use Dolphin's Grace. for a boost while you're flying. Simply attach a lead to a
dolphin, swim underwater, and then start flying
for that speed boost. And if you get it down just right, you're even able to build up
enough momentum underwater to launch yourself right out of the ocean. Just make sure not to drop your dolphin while you're up there. This sapling will never grow up no matter how much you bone meal it. And the reason is that we
have a little piece of string blocking it from growing. And hey, this can even work with vines, glow lichen, bamboo,
and sugar cane as well. So if you're tired of watching your vines get overgrown on your wall, this could lead you to
design your ivy league in whichever way you'd like. Or do this in your
friend's sugar cane farm and laugh when they don't get any profits. You may not see it, but there's actually a
bubble elevator here. Because in Bedrock, we can make a fully
operational bubble elevator without having any water or sand nearby. To do this, we make our
regular bubble elevator using soul sand and water sources, then block out the water
sources using powdered snow, and finally, use an end
portal to break the soul sand. Which sure enough leaves
this kind of airstream that still works. Why? No clue, but I'm not
gonna argue with the results. Let's face it, no one wants to
wait at their desk for hours, which is why going AFK is
such a beautiful concept. But what seems like a
dream for time management could just as easily be a nightmare. And I've seen far too many times where an AFK trip ends
in an unintended death and a loss of items. So to fix that, let's give
ourselves somewhere safe to wait. And for that, I think these safety boxes
are a brilliant addition. By throwing down a composter
with a trapdoor lid, we can squeeze ourselves into place and then shut the box for safety. That way, no monsters that spawn nearby can come over and ruin the operation. And then when finished, we can hop out and reap the
rewards just as planned. "Minecraft" treats certain
hitboxes in weird ways, and that can be best seen when we talk about entity stacking. See, in certain cases, it's possible to rest one
entity on top of another. And while I personally use this for letting me use a minecart as a hat, it can also let us crowd surf. Sure enough, you ride a boat
on top of a bed of entities, we can ride it just the
same as we would on ice. Granted, it might not be the
most popular travel method, but I'd say it's definitely worth a try at least once for the screenshot. And with that, folks, YouTube thinks that you
might like this video, so see if they're right and
have a good one all, all right?