20 Hints and Tips for Aseprite [Aseprite Tutorial]

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hi everyone my gear from comp three interactive today we're gonna do something a little bit different if you've been following on social media or on the channel even you'll know that I've been getting into pixel life a little bit more as well as game development and the software that I've taken to use in it's called a sprite now a sprites perfect for doing pixel art because that's what the software was created for so we've got a lot of tricks and utilities inside of that to just increase our workflow speed things up a little bit so what I'm gonna do I'm going to give you 20 tips which I think will increase your workflow inside a sprite you can actually do math functions inside of these text import boxes so for example you know that one of your frames is going to be 16 by 16 but you want five frames you could do 16 by five and it'll automatically calculate that 80 for you there's a quick way of flipping sprites horizontally and vertically we select all of our sprite and press Shift + H we see that we flip our sprite horizontally and Shift + V flips it vertically when using a selection tool we can hold the shift key to select multiple regions of our sprite so that both of these will move independently of the body and you can also hold shift and alt while you're using it to remove any bits of these sections as well with sixteen by sixteen being a very common spry size what you can do you can double click on one of your projects and it'll automatically select a sixteen by sixteen grid if you know actually working in sixteen by sixteen you can double click hold the left mouse button and then you can drag a sixteen by sixteen grid around the screen pressing ctrl on the single quark key you can toggle you grid on and off and this grid setting can be changed if we go to view grid grid settings and if we change this to 32 by 32 we can see that our grid expands to 32 by 32 this will also allow you to just double click and you'll get a 32 by 32 selection each time we can toggle something that a sprites called pixel-perfect drawing and the way that works is if we see we just draw normally we see the bigger all sorts of jagged edges if we enable pixel perfect up here and then draw the same shape we can see that a sprite fixes those jagged edges automatically we can quickly give our sprites and outline by pressing shift and all a new window will open up and we see that we have multiple settings down here so we have the outside squad address which will give us these jagged edges if we select the inner side the circle we see it gets rid of those for us we can also of it so we'll get a note line on the top and the bottom the left and the right or you can go ahead and select each of these individually to get whichever angles you need we can quickly swap colors inside of our sprites if we hold alt to bring up the color picker and select the color that we want to change will change this orange end of a gun and we'll left-click on that to bring that into our foreground color and then if we hold alt again and right-click on another color we'll take this blue that'll put it in our background color for us next if we press shift and R we can see we get the two and from and it masks our color for us but we can also do this on a much larger scale for example if we changed this bright green to the orange so we'll hold alt left click on the green right click on the orange shift R and then we see every instance in the image of that light green color is changed to orange we can very easily create our own custom brushes inside a sprite as well for example if I draw it's extremely bad leaf give it a little bit of a highlight on one side and give it a shadow at the top if we select that and press ctrl + B we see now we have the brush now there's 3 settings that we can take into consideration here there is puttan alliant - source so what that will do that will align anything that we draw with our original sprite which it does we see that we train draw over it and everything's aligned with up next up we have patna lined with destination that works quite similar but the origin point will be the first time you click down so if I click here then this is my origin point instead and finally probably the most used is your standard pen brush which will just allow you to paint in using a textured or coloured brush next is more of an animation tip we can turn on something called onion skinning now what onion skinning does if you don't know is if we draw a sprite on our first friend go to the second frame we don't know where that sprite was we love to keep toggling back and forth to see where we are but if we press f3 on our keyboard that will enable the onion skinning mold and as we can see we can see a slightly fab version of our previous frame so that little ovals to draw in select our next one we see that just look at the previous frame one more and then go to the fourth and when we play the animation we see we've got that trail we press f3 again and then play that removes the trap next we have something called the color curve adjustment so we go to edit adjustments and color curve we can see we can amend the curve here to globally affect our colors we can actually select the color palette from a given image now we have this open say we want to use all of these colors again to make another solider well what we can do we can click the little options button up here click create palette from current sprite we know that we're not going to need more than 256 colors from their sprites we can press ok and we've seen a color palette contains every single color from inside of our sprite we can quickly import an export our Spri sheets so if we got to file import spreadsheet we can select the file and if we select gonna sprite sheet we can see we have all of our animation states on one sheet so our cell size is 48 by 48 we'll go ahead and import that and there we can see that each of those 48 by 48 cells have been put on their own individual frame we can play through these and as you can see some of these will have to be taken out because it doesn't differentiate between completely empty tiles similarly if we created our animations all on their own individual layer like this then we could do file export sprite sheet and as we can see it would save as one continuous sprite sheet and you can put these in in anywhere that you like we can also recall a sprite using selected color palette now as you can see I have my color palette appear and none of these colors match any of these so the way that we could do that is click sprite color mode and change it from RGB to indexed now as you can see it's picked the closest color to its original color from my color palette and replaced all of the colors within we can drag-and-drop multiple images into a sprite at once to open them up as their own individual sheet so if we select all five of these gunner sheets and bring them over we see we get five extra tabs load up with each of the images when animating we often don't want separate projects for slightly different animations such as running Dianne crouch in and so on it's what we can do we can create them all on one sheet using multiple frames now if we only want to test for example our Idol we know that the first four frames are our idle animation but the problem with that is when we press play it plays through our entire animation which isn't what we want luckily what we can do we can select a section of our animation we know that friends 1 through 4 are our idle animation we can then press f2 to quickly add a loop section in now when we play it'll just loop our idle animation the first for all frames and exactly the same last 8 frames we can do exactly the same I'll replace the loop section and now we can leap through our death animation similarly to the loop sections we can create custom tags inside of our animation so we select our idle animation again our first four frames right click new tyke we can set this to idle and we'll give it a nice red color click OK and we see we have a label above four frames saying idle next we know our next three are going to be a jump animation so we can do exactly the same call that jump and we'll go ahead and give this one the nice green color so now we can click in any of our frames in the idle and play it'll play the Idol and then any frame on the jump arm it'll loop through the jump we can also use our tags when exporting sprite sheets so we go to export sprite sheet again we can see if we click on sprite we can now select which tag we want to actually export the default animation speed slightly to phosphorous all too slow so if we click frame constant frame rate we can amend the duration of our animation so we'll make this one 200 milliseconds rather than 100 and then when we replay we can see that now idle animation is a lot slower this doesn't affect your export this is just so you can get a feel for your animations in real time inside of air sprite when making Pixlr we often want to make some seamless tiles that means you can tile the sprite left and right up and down and it'll always perfectly match but that can often be quite difficult well in a sprite if we select view tiled mold we can tile ice bright on the x-axis or the y-axis or both so we'll click X and we can see that our cursor appears in three places at once we just enable the grid we can see this a little bit better and now if we start to draw a texture we can easily line everything up we disable the grid we can see that now this will loop seamlessly and perfectly and now that we have our tile herbal texture we want to animate it and again that can prove quite difficult in some instances so I'll show you a little trick that I like to use we'll take a copy of our texture we'll create a new canvas and we'll set this to three times as wide as our sprite is so of 48 and we'll paste this in three times now what we can go ahead and do we'll turn the grid on just so we can see what we're doing and we've currently got this sprite saved over here so what we'll do we'll select everything and shift it over by two pixels and then we'll take a copy of the center frame we'll make a new frame over here and we'll paste that in do it again select all shift to over take a copy new frame put that in and rinse and repeat up until we get to a final friend and just line up we've offset a text you buy two pixels each time up until the point we've reached our first frame so if we go ahead and play this we can see we have a looping texture and if we put this in tiled mold and then play it again we can see that it worked perfectly and that method will work for vertical horizontal or even diagonal movements if instead of doing a one by three grid you do a three by three grid and only select the center Square and shift all of your pixels up and right by however many you need each time that way you'll get your diagonal movement and finally because I know I'm gonna get questions about this in the comments I do every time I post a pixel art video people ask how have I got a dark theme well I'll put a link in the description this is the dark thing that I use one by malt and it's got full instructions on how to download how to install and a to apply it to your air spray software we're going to leave a link in the description for that so although we have it 20 or so tips or a sprite to help you hit the ground running and increase your workflow just want to say a huge thank you to my one-and-only supporter over on patreon that's GT 3000 if you guys want to get involved on patreon please follow the link in the description any support is greatly appreciated thanks for watching guys don't forget to Like comment and subscribe and follow us on Facebook and Instagram for more bite-sized unity' hints and tips
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Channel: Comp-3 Interactive
Views: 14,845
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Keywords: comp3, comp3interactive, unity, unity5, unity3d, unity2d, tutorial, game, development, how, to, dev, introduction, program, programming, code, coding, csharp, c sharp, c#, javascript, games, develop, 3d, 2d, artist, programmer, editor, extension, easy, beginner, advanced, professional, course, tutor, series, multiplayer, networking, uNet, design, android, mobile, tip, tips, tricks, aseprite, pixel, pixel art, asprite
Id: va-sxKT4-qU
Channel Id: undefined
Length: 15min 4sec (904 seconds)
Published: Tue May 12 2020
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