Hey everyone, Wrath of the Lich King… is
still a long way off, but it seems like a lot of you are already hyped about it, looking
at Wrath videos on youtube, so let’s talk about it, this will be our first Wrath and
we will be making a few here and there between now and the end of TBC, so subscribe to not
miss them. Anyways for this first video I figured let’s
have a look at some of the things that we forgot were added or redesigned in Wrath,
and there’s a LOT of those, from the mount tab to the barbershop to the glyphs system
and so on, today we’re gonna explore 12 things that you forgot were added in Wrath,
so without further a due, let’s get into it. Okay I guess let’s start from the beginning,
so you’ve been farming Sunwell for months now, Wrath is finally releasing and you’re
ready to spend all day leveling from 70 to 80 in Northrend, the first thing you may have
forgot about is that Wrath was the first expansion to allow players to choose where they want
to level first. I guess Blizzard at this point saw the insanity
that Hellfire Peninsula was back in 2007 and the lags and crashes it incurred and decided
no more, so now, if you want to go to Northrend, you have two choices, number 1, you can just
use the boat or zeppelin in your capital city and that will take you to Borean Tundra, simple,
a straight forward choice and one that most players will made. But also, if you head to either the Undercity
Zepplin if you’re horde or the boat in Menethil Harbor if you’re alliance, you’ll be dropped
off in Howling Fjord, where you can start leveling from there aswell. Obviously for Classic Wrath, most serious
people will probably just spam dungeons all to way to 80, and eventually if the dungeon
finder is in the game from launch, you may not even need to go to Northrend to do that,
you could do that from Stormwind or something. But moving on, speaking of hitting max level,
here’s something you probably forgot about the server first achievements, when the achievement
system was introduced in Wrath, Blizzard also introduced these realm first achievements,
those covered more than just hitting level 80, you also had relam first achievements
for being the first human or blood elf or anything at hitting level 80. Realm first achieements for being the first
of a certain class to hit 80, realm first achievements for being the first at clearing
the highest difficulty of any new raid, and even realm first achievements for being the
first to reach max level cooking or alchemy or any profession. As far as I know, Wrath was the first and
last expansion where Blizzard used those types of achievements, until surprisingly very recently
in Shadowlands where they introduced realm first Shadowlands Keystone master, which has
you clear all m+ dungeons at 15 or higher first in your server. It’s a shame those were removed because
they were really cool, but hey I guess Blizzard noticed a lot of abuse and drama with them
and decided to just cut them short. To stay on the topic of leveling, do you remember
Heirlooms? Indeed those were introduced in Wrath of the
Lich King, and all the way from the start of the game actually, those required a certain
amount of emblems to buy, which we will talk more about in a minute, and when you bought
one of these, you could just keep them forever and trade them to any of your alts and they
would increase your XP gained. When you equipped those on an alt, they would
scale to the character’s level and basically those would be the best gear you could ever
have on that slot at any given level, you didn’t have to replace them anymore. Well to be fair heirlooms in wrath only covered
Shoulders, chests, trinkets and weapons, the rest of your armor you should still look out
for but those 4 pieces on their own made you quite powerful. I always loved heirlooms, I think they’re
one of the best ideas for making leveling better for alts, in retail I had every class
and race at level 50 in BFA and I swear if it wasn’t for heirlooms I would never have
done that, that being said, in retail heirlooms are way more advanced, first off they cover
pretty much every piece of gear, and you also have a heirloom mount that you can use from
level 1 But yeah let me ask you, would you just want to have more heirloom pieces in
Classic Wrath, including the mount maybe? Let us know in the comments. Okay speaking of mounts, let’s talk about
them for a bit, because there’s a lot to be said about mounts in Wrath, first off,
did you know that the collection tab was added in Wrath? You probably forgot… but indeed it was a
thing in Wrath and all the way from the beginning, well… it was called the “pet” tab for some reason
but it was there. It looked quite different from the way the
mount tab looks nowadays in retail for sure, if you had multiple pages of mounts there
was no way for to quickly and easily search through them, but who cares? This is wrath, there was still only a handful
of mounts in the game at this point, unlike the 700 something unique mounts we have in
retail nowadays. But yeah pretty much, you get a mount, you
right click it, and instead of riding it now it goes in your mount tab under pets in your
character tab, and from there you can just press mount and voila, this even works with
pets too for the pet collectors out there, who will be eventually rewarded in the future
with the inclusion of pet battles. Other than that, Wrath also saw a few different
changes made to mounts, namely, mounts could now swim… well, at least this was the case
in patch 3.1 and only for ground mounts, using a flying mount underwater still dismounts
you. Also, every race can now ride any mount they
want, learning riding has been made cheaper overall, the cast time for summoning any mount
has been cut down to 1.5 second instead of 3 seconds, and that’s pretty much it. But yeah all those changes weren’t all from
the launch of the game, they were added gradually throughout the patches, that being said there’s
a changes Blizzard will just introduce them from the start of the game like they did for
the training cost and level requirement for mounts in TBC. And of course, Wrath of the Lich King was
also the expansion where we saw the introduced of two or even three seater mounts, those
were generally extremely difficult or expensive to obtain, but they were there for people
who wanted to put in the time or gold to obtain them. Interestingly enough, most of those passenger
mounts were added in Wrath and not a lot were added after that in retail for some reason. But one mount that I have fond memories of
was the X-53 Touring Rocket, this was the only two seat flying mount in the game, and
surprisingly enough everyone could get it through the recruit a friend program. The recruit a friend program went through
many changes throughout the years in WoW, and actually it was even a thing at the end
of Burning Crusade, obviously we don’t have it in TBC now and it’s gonna be very interesting
to see if Blizzard introduces it again for Classic Wrath so we can obtain this awesome
mount, but we’ll have to wait and see I guess. Okay enough talk about mounts, let’s now
move on to raiding. Raiding in Wrath was very interesting, Blizzard
experimented A LOT with raiding in Wrath, but wrath was also probably the first expansion
where the masses of players were starting to dabble with raiding, thanks to the lowered
difficulty and all the great loot you could get from it, but do you remember raid difficulties? Originally when Wrath released, we only had
Naxxramas and Eye of Eternity, and Obsidian Sanctum and all those original raids worked
quite similar to how they did in TBC, with the only exception that now you can either
choose to do them with the typical 25 players or with only 10 players. This was a gift from god to many many guilds,
now maintaining a raiding guild no longer required having a wrapping 25 players to manage,
with just a close knit 10 players that you knew you could count on, you could experience
all the raiding content that World of Warcraft had to offer, for me at least and my guild,
this was a huge deal. Then in patch 3.1 we obviously got Ulduar. Ulduar worked the same, just 10 man and 25
man, the raid was significantly harder overall of course but now, if you wanted to have an
additional challenge, you had what’s called Hardmode. Hardmode was basically something you had to
do during a fight to make that fight harder, it was anything from pressing a button to
not doing a mechanic to leaving mobs alive on a boss, and it was awesome. But Blizzard had other plans, they experimented
with that for one patch then they introduced the heroic difficulty with Trial of the Crusader,
a toggle you would choose on your character just like you would for switching between
10 and 25 man, except now you can also do 10 man heroic and 25 man heroic. Heroic is a bit different from hardmode in
the sense that it’s not something you have to do anymore, you just fight bosses with
more HP and mechanics now, and if you want it to be easier, you could do it on normal. And then of course after Trial of the Crusader
came in ICC, then Ruby Sanctum and the raiding system stood like that until they introduced
Mythic difficulty with Siege of Orgrimmar which was a completely different beast. So that was raiding, but raids also introduced
a system that a lot of you probably forgot, the emblem system. In TBC we have Badges of Justice, pretty straight
forward, if you do heroic dungeons or, when Sunwell releases, if you do any boss period,
you receive a Badge of Justice, those can be exchanged for raid equivalent gear and
that’s a way for non raiders to have some raiding gear if they want to, in Wrath, they
looked at this system and they went completely nuts with it. Basically, every patch introduced a new type
of currency, it started with Emblem of Heroism in 3.0, and went all the way to Emblem of
Frost in 3.3 with ICC, you could obtain these by killing bosses or by doing heroic dungeons,
and basically you could exchange those emblems for lower tier emblems to complete an older
set piece if you wanted to. I know this looks super complicated, but trust
me this system was awesome, it didn’t really matter for heroic mode raiders, who were swimming
in gear already, but for the casuals who were looking to clear their normal mode raids,
those were a gift from god. And that emcompasses Wrath’s philosophy
I guess, it was a super casual friendly expansion and this system in my opinion is what shows
it the best. Let’s now end the video with some miscellaneous
things that you probably forgot about, to start with, you probably remember that the
barbershop was in Wrath of the Lich King, but do you remember how rudimentary it was
at the start? You could only change your hairstyle, hair
color and markings, nowadays you can even change your gender or posture with it in retail
which is nuts. Do you remember the glyphs system? A system that Blizzard imagined for WoW and
it was basically meant to add depths to your character customization and choice, obviously
it ended up quite different, we all basically chose the best glyphs for our spec and that’s
pretty much it. With the glyphs system also came in the inscription
profession, I personally got caught completely off guard by this when researching for this
video, I don’t remember inscription at all, but when I checked it out, I remembered that
inscription not only allowed you to make glyphs, but it also allowed enchants to finally sell
their enchants on the auction house thanks to vellums, that’s what brought it back
to my memories because I remember how big of a deal this was to me back in Wrath. To stay on the topic of professions, Wrath
adds just an insane amount of utility and usefulness to engineering, to the point where
I think all DPSers will want to go engineering because of how good saronite bombs are in
Wrath, everyone was using them in their rotation and they were just too good and powerful. Engineering also had Jeeves, your own personal
bank anywhere you want but also a repair bot of it’s own, and you could even summon freaking
mailboxes, so really, engineering will probably be the most popular profession in Wrath. Finally one last thing I wanted to mention,
which will also serv you as a preparation for Classic Wrath I guess, the Dalaran Teleportation
rings, those used to cost a whapping 8k gold and they basically gave you a way to teleport
to Dalaran , the main hub in Wrath, from anywhere you were in the world, I remember getting
those super early because of how useful they were, and I used them all throughout the game. So I guess start saving for those, they will
be very useful. And that’s pretty much it, everything I
have for you today, I just figured this video would be useful for all of us to remember
a bit of the systems that wrath introduced and to prepare for them in advance, there’s
still a ton of stuff that we could talk about but those were the most important things I
could remember, if you guys know any forgotten items or systems like this in Wrath that you
think the community should remember, drop it in the comments and I’ll probably just
do a part two to this video in the future and I’ll feature your comment if it’s
good. With that, I hope you guys enjoyed this video,
if you did, remember to give it a like, and subscribe to the Classic WoW Curios channel
for more content like this, I will see you guys in the next one very soon, bye for now