- [Skip] These are the best redesigns ever added to Minecraft. And hey, I heard a YouTube
rumor that it's impossible to subscribe and like the
video at the same time. So if you wanna prove them wrong, then take a simultaneous strike at those two buttons down below. It's free and it ups out a ton. With the texture updates of 1.14, our Minecraft wooden items
started to look a lot different, not the least of which
having to do with the fact that we now had more wooden
variations to play around with. But also if you look at the items instead of the blocks placed
within the actual world, you can see some
differences start to pop out if you study it right. And I think it's here where you can see that it's actually quite a good redesign. I mean, look at the
original spruce door texture to what we now have. One looks like programmer and the other one looks
like something you'd put in actual game. And I particularly like
the differences that we got to the handles seen on the
crimson and warped stem signs. Now they have a crimson and warped stem. But I will say with all
those details that got added, it's weird that if you
look at the item slot for the Lapis Lazuli that goes inside of the enchanting table, that actually became less detailed. Nah, I don't know. We could focus on the good redesigns, at least for this one. Minecraft boats used to suck, and I don't think I'm
gonna make anyone angry by saying that. Because really when you go and
look at how these used to be, they were practically impractical. And I'm not talking about the fact that you used to have
to craft one of these using a wooden shovel on Bedrock edition, although we thought that was a good idea. But rather in the early
days of Minecraft boats, these would just happen
to break against anything. Seriously, try taking one of the old boats through a swamp biome. Those lily pads turn into landmines. And thankfully, in 1.12, Minecraft boats were massively changed. Now they no longer broke on impact and they got a lot easier
to control which is great but it's unfortunate that this would come after the time of when Minecraft
used to generate its worlds with such huge oceans. I mean, really if you got an
ocean seed back in old updates, you would just reset. Even if you had yourself
a tree to craft a boat, it wasn't exactly a fun journey. One of the most recent texture changes that was met with applause
happened with the bamboo locks. Since during the snapshot
phase for Minecraft 1.20, we would not only get to
use to turn our bamboo into actual wooden blocks, but we also got this initial texture where it was yellow on the top despite being green everywhere else. And that made a lot of
the community pretty mad. We just want Mojang change
it in the very next snapshot, 22W46A. But they also didn't
fully get rid of this. If you wanted green,
there was options of that. And if you wanted the yellow coloration, there was also that too which for builders is
always the best option. If you're gonna ask me which
texture I wanna build with, the answer's all of that. We'll always take more for the palette. Back in the first versions of Minecraft, and granted not the beta but
the actual released versions, if you were to punch a
tree of any different type, regardless of what it was, you would always break
down into oak planks. And it wasn't until later they
would actually redesign it so that there were multiple
different wood types and oak planks in the game. Look, baby steps are still steps. At least we're moving
in the right direction. In the early days of Minecraft creative, we did not have nearly
as many nice features for our creative menu as we do today. For one, there was no categories. Everything was just in
a miscellaneous list. And then if you wanted to find something, you're also out of luck. There was no search feature either. And while there was something
of a nostalgic charm to looking at this set
of blocks like this, we'd all be kidding
ourselves we didn't say that the new one's better. I mean, there's a reason why mods like too many items came in to show what would've been
possible with a creative menu. And thankfully, Mojang seemed
to follow suit with their own. And particularly, I like the ability to turn on the admin-only items and get things like the debug stick, the barrier, the command blocks, all that having to type into command. That's helpful for me. Minecraft villages used to be rare, but a rare thing isn't
always a good thing. It definitely isn't always pretty. And so there were some times when you would happen to
spawn next to a village or find one out in the wild and it would just not blend
in with its surroundings. And as we got more biomes, that became painfully noticeable. So thankfully in the
village and village update, Mojang took this and made
the villages actually change to redesign to their spawn location. So village spawns into Savannah Biome where there's acacia planks. Then of course, it's gonna
be built out of Acacia. And then having the villagers
also match their clothes to the environment's a nice touch. I do miss some of the old coats that the villages used to wear, but I also really like
the swamp villager hat. Makes me wish that there
was a proper swamp village in the game. But I digress. Did you know you used to be
able to get wool in a desert? It wasn't because there
was any sheep wandering across the desert sands, but really it was just
because prior to 1.8, desert temples would
spawn with wool blocks for the decorations. And it wasn't changed until
later to redesign these to have colorful terracotta instead which you did not have to
look at a comparison for long to see that this was
definitely a necessary change. I don't need my desert
temple to be flammable. And considering these can already be partially buried anyway, yeah, I think it just makes sense. And Mojang did too. Hence, the redesign. When Prismarine was
first added to the game, the texture was noticeably
darker than what we have today. And because of how dark
the original texture was, the way that it color changes over time, yeah, it was not subtle to say the least. Granted, we're looking
at a sped up gift here. But even then, when you compare this to
where it actually ended up at, it's easy to say it's a lot
better integrated nowadays. I mean, most people don't even notice that it changes from blue to green. Hence, why we've included
in in our fact videos. Nowadays, thanks to hardcore Minecraft, the Totem of Undying texture is iconic. It kinda has to be when everyone's holding in their secondary slot which
makes me even more thankful that it isn't the Totem
texture that we originally had. Since back in snapshot 16W39A, the Totem of Undying was
originally supposed to be added to 1.11 looking like this which more resembles a peeled banana than actually a villager. And honestly, I'd rather
carry around a Totem that looks like Sandiction in my hot bar, but I might have just
wanted to do that anyways. Minecraft sponges used
to be a laughing stock. I mean, they were one of the
ugliest textures in the game. And to make matters worse, after they were originally added, they actually had their
purpose stripped from them. When they were first added, sure, you could use them to drain water. But then for years in between, they were completely pointless. Had a sponge that doesn't soak up water and it just looks like ugly cheese. And it wouldn't be until Snapshot 14W25A that Jeb finally announced on Twitter that sponges would be changed
to soak up water once again. But they'd soak up a lot
more than they used to too. And then also following those changes, it would get a new texture in 1.14 along with the rest of them which is quite the glow
up both in its purpose and in its function. In the older days of Minecraft, when you mine an ore, it would just drop itself, which means that the best
that you could possibly hope from your iron or gold ore
was a one-to-one ratio. But then as of 1.17 along
with the new textures, we also got a much better return on these through the addition of a
new item called raw ore. And now we didn't just
have to save our fortune through pickaxe for red
stone diamonds and lapis. But instead, if we mined everything, we could get a whole bunch
more copper, iron, and gold. And then if you're
worried about the storage that you'd lose from not using silk touch, don't worry. Craft it into a full material block and now you're holding nine
in a slot instead of just one. You would think when
you're making the texture for a glass block, one of the main things
you'd wanna worry about is being able to see through it. But you also have to let the
player know that it is there. Otherwise, it's an invisible barrier. So how do you get around that? Well, there's two different glass textures that the game has had. We can see very different interpretations. Now, the original one had
way too many white specks floating out in the middle of the air. But sure, it was clear that
there was a block there but it also wasn't very
clear to see through. And so the one that we have today is actually a nice middle ground. And funnily enough, the idea for this really stemmed back from the original designs that we saw in the Version 2.0 April Fools Snapshot, where we both had stained glass and a more clear glass texture. So if anything good came from a joke, we can say that this is it. In the 1.21 update, we're gonna be getting
a lot more copper items to play around with. I'm most focused on the creative menu simply for the reason that
if you search up copper now, since there's now exactly
nine items of variation here that we're seen, it all lines up really nice
in the creative menu search. Yeah, I'd be lying if I said that wasn't a little satisfying to see. All right, pop quiz. Which one of these is coal
and which one is charcoal? Well, when it was first added in, it was nearly impossible
to tell the difference considering that charcoal
had the same texture as coal. And it wasn't until few updates later that charcoal will get
its own texture like this. But really, they both burn
for the same amount of time and they have the same use. So, there wasn't much of a drawback for getting them confused. Although I guess it
would've been confusing to try and stack both of
these together in a chest. Did you know pigs could
drop brown mushrooms? Sure enough, back in the
Java edition survival test, there was a time where these mobs only dropped brown mushrooms on death. But obviously, this was
changed to a pork chop when that item got added in. Oh, it makes me wonder. If you had a mushroom stew
made out of pigs shrooms, is that still vegetarian? I don't know. Of all the items in Minecraft, there's only one that has
the word blocks in its name that isn't an actual block. And of course, that
would be the music disk for the track, well, "Blocks" but that's also why it
sticks out like a sore thumb when you type in the word
block into the creative menu. Obviously, one of these
is not like the others. In case you didn't know, leaves in Bedrock edition turn white when you leave them in the snow. But if you play that version
and you never noticed, that might not be your fault since it's not an instant transition. And instead, it'll take
some time in the tundra before it finally changes their tone. All right, pop quiz. What mole is this? Well, I'll give you a hint. It's not a silver fish. Actually, it's just an endermite. See when the endermite was added in, it was just a purple
version of the silver fish before it eventually got
this new smaller mole that we see today. Minecraft has plenty of minor frustrations and sometimes it's hard to notice them until they happen to you. Like in the past when
you would type into bed only for it to close the
chat window once you wake up. And thankfully, that's been
rectified for us going forward. Now, when you take away all the nostalgia, it's hard to argue that
early versions of Minecraft didn't just look ugly. And a big part of that is
that we didn't have things like smooth lighting
to clean up our world. So if you wanted that back in the past, the best you had was a
mod called Better Light by Mr. Messiahs. But it was because of
that light by Mr. Messiah that Mojang was so impressed that they actually used the
code and help from Mr. Messiah to eventually code the smooth
lighting into the game itself. And as a thank you, Mojang would also give
Mr. Messiah a unique cape. Which in case it didn't feel cool enough to getting a thank you from Mojang, an exclusive cape really bumps that up. When hoppers were first
added into the game, they initially only had a
work in progress texture, but maybe not in the way you're thinking. Because as you can see, this only showed up
when you have the hopper inside of your inventory. But even with that said, it is still pretty funny
to walk around with a WIP just hanging around in your hand. I must be a bad trainer because no matter how many
times I try to tame wolves, I can never get them to sit still. The other reason for that might just be because when you summon a
wolf on top of a slime block and then tame it, you can't actually get it to sit down. Since the way that the slime block works, it's a little bit less
than a full block size and that confuses the wolf's
hit box so that it sits down and then stands right back up. I can't say I blame them. I also don't wanna sit
down Nickelodeon Gak. This block only exists in pocket edition or at least it used to. Because nowadays, this block
looks a whole lot different and it's the stone cutter
they're all used to. But sure enough, when it was first added
into pocket edition, it did used to be a full block in size looking a lot closer to
a furnace than anything that we're used to today. And while the old texture was boring, it looks a lot easier to stand on. So it might've been nice
to have a safer option. As you'll see back in the
beta snapshots for Bedrock, there was a glitch that
let frogs eat any goats that got nearby. So even if they can't eat fireflies, at least the goats weren't poisonous. This was promptly patched out since there was just some
leftover prototype code. When you think of mobs, you're probably picturing
something like this, or this, but probably not this. Though when they were first added in back in the Java edition survival test, they were just that. And initially signs would only
spawn by pressing the B key, at which point it would say the text, "This is a test of the signs. Each line could be 15 characters." When Mojang makes a change,
they aren't always decisive. And sometimes the means
of feature gets added in and then removed in a later update. But this seems particularly indecisive because back in the Indev
stages of Minecraft, four updates in a row saw
leaves change to not decay, decay, not decay, and
then decay once again. Which is quite the identity crisis. But luckily, it's been solved. If you've been raiding
bastions in the Nether, then you know that it takes plenty of luck to find the pig step disc. But apparently, that's
not the only rare pig step in the game since as of Snapshot 20W22A, piglins will occasionally
dance after hoglin hunting. So if you're part of that
lucky few who gets to see it, this will definitely
establish you some dominance. When you're exploring in Minecraft, we all know to pack a bunch of food. Yet somehow, I still never
seem to bring enough. And would you believe it? That was even worse than the
beta versions of Minecraft. Since back then, only
the cookies would stack. And even then, you could
only have up to eight of them in a given stack. And thankfully, nowadays
we've got much better pockets for our pork. Nowadays shields are a necessity for PVP but it turns out there's
something even better, or at least there will be. Seeing the separate combat test snapshots, Mojang currently has a change
that will allow shields with banners to have more absorption, giving 10 instead of 5. And while this will likely be replaced with actual shield
variants in the final run, for right now, a little
banner goes a long way. See, well before rabbits got added in 1.8, you'd also see these much
smaller dwarf rabbits that were jumping around
the Twilight Forest. Aside from also being rabbits, they look very different in
design for what we got in today. And honestly, I'm surprised
the mod is a more simple mod than what we got in the game. But hey, they both have one
that looks like an evil rabbit, just these ones were always passive. No Monty Python reference here. Before tall grass made it into Minecraft, we had something called wild grass which was a mod that added
on an extra layer of grass on top of our regular grass to create a kind of pseudo tall grass. Though when we eventually did
get tall grass into Minecraft, it was still significantly
taller than the wild grass mod, which I guess is why it's not
called tall wild grass, huh? When the drown was first
added to Minecraft, it looked a lot different. Since the original
concept for the drown mob had it looking like a half
skeleton, half zombie mix which is not only a lot creepier but it also blends in
pretty well with the dirt that you see at the
bottom of the riverbed. Though I suppose it makes
sense why it was changed because this feels a little
too gory for Minecraft. But it worked for the zombie pigment. So, who's to say? This might look like a hopper, but it's actually a shoot which is just one of the
many different blocks in Build Craft that went
on to inspire the way that we move our items in Minecraft. But what's even more interesting
about the Build Craft chute is that it actually was called the Hopper, but change the name when Minecraft used it in the vanilla release. I guess that would get pretty confusing. But it also makes the
inspiration pretty clear to see. If we were to cast a
fishing rod and zoom in, you notice that in Java, the fishing bobber is a 2D texture. But in Bedrock, it's a 3D modeled cube. And while the difference,
I'm not exactly sure, it seems like more effort
to do the 3D Cube anyway, but it does fit Minecraft a little better. So, I think it's fair. If you were to get a glass
pane inside of your inventory in both versions, they don't notice that in
Bedrock they have a 3D icon. While in Java, the glass
panes use a 2D Sprite which could be a problem if you
were to dye your glass pane. Since a light gray stained
glass pane is a lot more obvious in Bedrock than it's ever been in Java. The next time you're on fire, you might wanna look for a candle because, well, it won't help. In Bedrock edition, it is possible to light a candle
while your body's on fire. And the same also goes
for campfires as well, which doesn't solve your problem but it might kill two
birds with one stone. If we were to open up the
booking quill in Bedrock, you'll notice that we can
see two pages at once. While in Java, we're
only seeing one at a time which is a little more straightforward, but on Bedrock it actually
feels like a book. And if only it was easier
to type on console. When you see a snowball, the last thing you're thinking of is fire. Though if we check a
snowball through a flame, the projectile will actually ignite. And in Bedrock, it can even
cause fire damage to mobs making that snow golem
a proper flame thrower. Speed bridging is a big
deal for the PVP community. And while it's a big skill to place blocks like this on Java, on Bedrock, it's possible to place blocks without sneaking to the edge and that'll even allow us
to speed bridge on a horse for some reason. Redstone and water don't mix, or at least that's what we think on Java. But if you place any of
these Redstone components in a lake on Bedrock edition, it'll work just as they do on the surface. If we were to feed our
mobs these different items on Bedrock, you'll notice that each different food has a different particle
effect as a result. While on Java, it doesn't
matter what you're feeding them, you're not gonna see any difference. Early on into the
development of the warden, it was revealed by Kingbdogz on Twitter that it actually would burn up when it got into the sunlight, which honestly makes sense. It's a creature from the deep dark. I can imagine it not liking
the sunlight that much, but I guess they decided against this one. They made it a blind mob. I mean you can't exactly hear light, at least not noticeably. So that, along with all
these old warden designs, got pushed to the wayside. In Java, a spider jockey looks like this. But on Bedrock edition, we have a whole bunch of
other jockeys to choose from. In fact, there's up to
12 different variants in this version alone, which is a lot more terrifying. Playing Minecraft at max
render distance is a big flex. Well, that's a bit different
between the two versions since Java has a default max of 32 chunks, whereas Bedrock lets us play up to 96. In Bedrock, it's possible
to mine a furnace or an enchantment table
without using a pickaxe and the edible still drop, which is a bit confusing considering that they're
made out of blocks that don't drop without a
pickaxe anyway in either version. But I'm not complaining if it means I get to save the durability on my diamond pickax. The bad omen effect is not
something I'd recommend getting often. But when you do, pay
attention to how it happens. Because while the functions
like any other effect in Java, in Bedrock, it'll have
an animation similar to the Totem of the Undying. When you work with Redstone, you're sure to notice that
pistons can't push chest, or hoppers or furnaces for that matter. Though for those on Bedrock, it's as simple as the flick of a switch. And frankly, that's what I'm jealous of. Even dragon breath for tipped arrows can quickly get expensive. So as a simpler solution, Bedrock lets us make a whole stack of them from a potion cauldron like so. And hey, maybe Java would too if there were potion
cauldrons in the version. Armor stands are great for
showing off, well, your armor. But what if you wanna show off your items? Well, in Bedrock, that's as easy as putting
in the stand's hand. And unfortunately, Java
doesn't do that by default. In both Java and Bedrock,
parrots are able to dance. But in Bedrock only, if you get a parrot on
top of your shoulder, it's still able to have
a dance party up there which is a lot more fun, and I'm kind of jealous that
we don't have this on Java. Now back in 2012, we did have
ice and we did have boats, but we wouldn't have
ice highways until 1.9. And the reason was because back in 2012, the boat would move as slow
on ice as it did on land. So all you'd get from building
yourself an ice highway was a waste of time to use an
even greater waste of time on. Minecraft Jukeboxes have
always been a Redstone item, but they've never always
played well with Redstone. And up until recently, it was completely impossible
to use things like dispensers to put music discs in and
hoppers to take music disc out. But as of 1.19.4, finally this implementation's
added to our jukeboxes letting us loop the
music over and over again or take a copyright streak. Yeah, sorry about that one. Minecraft's clouds
don't get a lot of love. And by this point, many of us have turned
them off in the settings. But part of that is because these exist so low within the world. And thankfully, along with
the new height to our worlds, these now can float at a Y level of 192 instead of 128 like before. One of the big changes from
Minecraft going forward is parody between how
Java and Bedrock generate. So as the two versions
get closer and closer, our enchantment tables are doing the same. And now enchantment
tables in the Java version give off a light level of 7 just enough to light up
the 15 bookshelves nearby. As it is, it's pretty
tough to get a beacon to work in the Nether since
you've gotta clear out all of the Nether rack above it. But in the past, it was even worse. Since back then, the beacon beam wouldn't
even go through the Bedrock. So to even get it to work, you'd have to remove the
unbreakable block from up top. And thankfully, that
was corrected in 1.8.2 so you don't have to rely on
a glitch to make this happen. Before archeology got added in 1.20, it had been teased for three years prior to its initial release. And it looks like one of the things that Mojang couldn't decide on was how this brush was supposed to look. Since it's had three different looks since it was initially released, this one with both a copper
and an oxidized handle, this one that looked
more like a paintbrush, and finally, the design that we see today. And honestly, I'm glad
that we don't have to worry about another thing
oxidizing for our copper. I don't exactly wanna
get struck by lightning while I'm holding one of these things. Using this command, we're able to summon into
special wolf called Mars which is a mob so rare, it only exists in the April Fool's version of the one block at a time update. But much like the special name tag for the rabbit variant named Toast, this gives you a different colored variant on the standard wolf skin. This texture tweak was small
but it made a big difference because when Mojang
first added in observers, their arrows used to
point the other direction, which is definitely confusing to see when you look back at it nowadays, but it must've been confusing at the time. Since shortly after, they would flip around the arrow texture so that it now matches what it is today. During the development
stages of Minecraft, the ax looked a little different. Since back in Minecraft Indev, the ax's texture was
double-sided like a battle ax which seems pretty impractical when you're just trying to cut down a tree that's right in front of you. Which is probably why
the texture was changed just a few days later
and then changed again so that it faced the other way that we're now familiar with. Minecraft 1.14 wasn't
just the texture update, but it was also apparently
the abbreviation update. Since what used to be called rose red, dandelion yellow, and cactus
green dye were just changed to red, yellow and green
dye for consistency with the other dye colors, which I guess makes sense. If you have multiple different
ways to get the other dyes, you can't exactly name it after one thing. Not to mention they're not
even called roses anymore. They're called poppies. So, I can see why the change was made. This official Minecraft
skin was lost to time, but back when Mojang first put out the original Minecraft trailer, there did exist this
different variant of Steve that never got used where instead of the blue shirt and jeans that we're used to, he was wearing a gray shirt
and mossy cobblestone pants which is definitely a look. But with all the new Minecraft skins that added into the launcher, I'm still amazed this one's
never seen the light of day. Although I guess it did
show up in a trailer that was seen by over 100 million people. So, that's not exactly underground. In the future we'll be able
to stack potions like this, or at least that's the idea behind this combat test snapshot. Since they completely rework
how PVP is done in Minecraft, Mojang's working on the idea that we'd be able to
stack up the same potion to a stack of 16, which is a big change
for inventory management considering that holding
16 potions currently looks like this. Not exactly easy to pack. During development, the Evoker used to look pretty different. And we could see that from when Mojang did this
"Meet the Evoker" article. The mob originally had a hat like so. But even though they
removed this before release, it's interesting to note that it the one that you see on the illusioner mob, though the illusioner wasn't
added officially either. So, maybe Mojang just doesn't like hats. Back in Java edition classic, when you broke a wood log, it would drop the planks
instead of the actual block which seems more like
mine than craft to me. The phantom used to
look like a Nether mob, but that's the problem. It was never meant to be. So because of this, Mojang
switches red texture to the darker purple
colors that we see today. In the past we've sung the
praises of using a boat to negate any fall damage that
you might take in a Nether. But there's a reason we didn't tell you to do this back in 2012. For one, the channel didn't exist. But also, back then if you were in a boat, you would still take all the fall damage that you take from a fall. And it wasn't until 1.7.2
that this finally got fixed and our boat MLG started
to work out a bit better. Did you know that enchanted golden apples used to be a bad thing? Yeah, oddly enough, high levels of regeneration
could actually lower or remove your invincibility
frames entirely which caused this bug to
make you more susceptible to damage while you had
an enchanted golden apple. And understandably so
this got fixed in 1.6.1 because that completely breaks
this really powerful item. Before we got the Update Aquatic in 1.13, the ocean biome looked extremely dark. And in fact, even if you
placed glow stone down there, that would only light up
about five blocks around it. But nowadays, we've got
things like sea lanterns and coral reefs to
finally light up the abyss which is nice. But that update also
added in the drown mobs, so you get what you get I guess. Next we've got number
69 which is the wolf. When they were first shown off, they were a lot darker and they only lasted around for a few days before they got in the new textures. Nowadays, we're all
familiar with the concept of a MLG water bucket save. But back in the day, it wasn't as popular and for good reason. See, in the past, you need a puddle that was two blocks deep to stop any kind of fall damage. And it wasn't until after 1.4.4 that we could finally
do this with one bucket. Back in the day, the end dimension
used to look like a mess. And I'm not talking about
the old end stone texture, but rather deep city and pillars that would spawn there were scattered and unorganized back in the day. And really it's hard
to appreciate this one until you look at a side by side because now with the ring of pillars, it looks so much better and I'm sure that Sandiction's
build wouldn't have looked nearly as good if this didn't get fixed. When you're building,
sometimes it can be frustrating when blocks don't behave how you'd expect which is why it's nice that
recent versions have glass panes and iron bars lining up
properly with the walls. Before, if you looked
at something like this, it's just no what you would
want for the structure. So, a subtle change but a
treat to the eyes nonetheless. It's a well-established rule. You can't sleep when monsters are nearby. But while that's not
changing anytime soon, Mojang has added one small
bit to lighten the load. You see, even though you
can't advance to morning when a zombie is next door, you're still able to set
your spawn point the same which is nice because if I'm stuck here, I at least want a safety
net to keep on hand. To Mojang's credit, the 1.17 update seems to clean up a chunk of texture inconsistencies. And I'm sure you can thank
the vanilla tweaks team for bringing some of
those to the forefront. And among them, one that I'm sure that
builders will be happy to see is that signs now match the
planks texture from 1.14. Before now, they still
had the old plank texture even though they were
added in in the same update as the so-called texture update, but better late than never. With the changes in the
caves and cliffs update, Minecraft's build height
has needed to expand. And while that means that
we can now place blocks much higher than we used to, one feature actually got even taller. Now beacon beams are
visible up to 1,343 blocks away from the source as
opposed to the 256 of the past. Shulker boxes are a crucial
item to get your hands on. But while they're great for storage, they're not the best for item security. For an example, if you took
all of your best valuables and enchanted tools into this one box, then if you dropped it
into lava or something, all of it would get destroyed even if it was Netherite. But now we might have
a chance to save some. In 1.17, a shulker box
will pop when destroyed allowing some of the items
to escape the danger. Lava's not the best for visibility. But when you're in spectator mode, it's just frustrating to be blinded. Well, thankfully with
1.17 slew of changes, that restriction also got lifted. So going forward, be prepared to properly spectate
the Nether fortress battle. Nothing's gonna hold you back. If you've ever killed a bunch
of mobs of an XP grinder, then you're well aware that these orbs could cause a ton of lag. So thankfully, the Carver
mod team had a feature that would allow experience orbs to combine into larger entities so that you didn't have as many on screen. And while it was a great solution, it was only a third party. That is until now where in recent versions
the orbs will actually merge to cut down on entity count. And it's a nice touch for sure. When you're playing on
a multiplayer server, it could be a big headache
when someone goes AFK because if they aren't sleeping, you aren't sleeping. And now the phantom is gonna
be a problem for everyone. So luckily the community's
prayers were answered in this one, allowing for the game rule
players sleeping percentage. With this, you can just set
how many players you need to sleep to morning. And while it's 100% by default, I imagine most of us will
bump that down significantly. Baby zombies are annoying, but they used to be so much worse. Back in 2012, they would
just chase you around forever since no matter if it was day or night, they wouldn't burn in the sunlight. And in fact, that wouldn't
be added in until 1.13 which was a lot of
updates of having to deal with these ankle biters. And now thankfully, they
take after their parents and say their goodbyes when it's daytime. I think we all can agree that more accessibility
options are always a good thing which is why it's a real treat to see that the flashing lights from a lightning storm can
now be toggled off like so. And if it lets me build
a machine like this without the headache that comes with, that's definitely a plus. Using Lapis Lazuli to
enchant seems expensive, but it used to be so much worse. Since back in the day it
would require 50 levels for a max level enchant. And folks, that's not
just 50 levels to qualify. That's 50 levels for one enchantment. And even though that got bumped
down to 30 levels in 1.3.1, it was eventually entirely reworked in 1.8 to where you just need three levels after you hit the 30
level enchant barrier. We now have the updated low kick commands. So with these, you can search for something
even more specific. So if I wanna find like a biome that has let's say like a plains village, I can look for that. While the commands got fixed, there also are a couple of bug fixes. One of the first bug fixes is that there used to be a problem in the old screenshots here where if a door was flipped, it wasn't consistent with
the texture on its side. So if you'd flip it, this part should have
stayed along one side, but now it does. - [JayMoji] Oh, thank God. I'm really relieved
that's been taken care of. - [Skip] One of my favorite
bug fixes that they did is that the striders, when they respawn with NoAI, they would still get cold. But now if you spawn a strider with NoAI, it stays warm and happy. - [Failboat] Hey dude, what a nice guy. - [Skip] The brewing stands
arms now connect to the base. - [JayMoji] Yes. - [Skip] We have the end portal frame now blends in better next to end stone. Although I don't know why they fixed that 'cause end portal frames
don't generate naturally on top of end stone. - [JayMoji] You would never
have them near each other, but okay. - [Skip] And the same
happens for mycelium in dirt which is a little bit more
of a common occurrence. You're gonna have to get a
real closeup look for this one because now the smoker's bottom pixel originally wasn't aligned, so you would see it like this. As you can see in the item frame, it used to have off to the side, whereas the other ones
were aligned to the center. - [Failboat] So this is
where our taxes are going. - [JayMoji] Yeah. - [Skip] This is where
our taxes are going. Model this for us? - [JayMoji] Absolutely. - [Skip] What you can
see is that the brown bar on the back of leather dyed helmets extends down to the bottom. - [Failboat] Look at this
business in the front party in the back. - [JayMoji] You can keep
that hat if you want too. - [Failboat] Yes, yes, yes! - [Skip] So this one actually
did bother me a little bit, so I'm glad that they fixed it. The shields now align with
the middle of the item frame, whereas in the past
they aligned off center. - [JayMoji] No, that is infuriating. - [Skip] Now if you rotate it it actually rotates in the center. Something big actually
happened here with leaves. They're now water lockable. - Oh, what?
- What? - [Skip] And if you think that's cool, there's a little bit of a trick. If I place two leaves, I place the first one with a water bucket and the second one with a
bucket of tropical fish, give it some time to sink up
to the top and then break this. I now have a tiny fish aquarium. - [JayMoji] Awesome,
that's all I ever wanted. - [Skip] If you craft a
minecart with a block, it's now shapeless. Normally you'd put it
one on top of the other, and that's how it was supposed to be. But now you can move
the chest to one corner, the minecart to wherever else you want, and it'll still work. - [JayMoji] Oh, okay. I guess that makes sense. - [Skip] There used to be
a thing with the warden when it was in development where the Sonic Blast animation where it does that like bigger roar, it would dab. - [JayMoji] Oh my god. - [Skip] When the phantom
was first shown off in the mob vote, it originally had a
mouth in the concept art. - Oh, yeah.
- Wow. - [Skip] They removed it because, quote, it looked too much like a Muppet. (JayMoji laughs) - [JayMoji] I don't see that at all. That's ridiculous. - [Skip] The Moose Room had it added where it's now the fourth mob that is affected by a lightning strike. This is gonna hurt me
more than it hurts him. - No!
- Ah! - [Skip] Actually, maybe it won't. If you kill a husk and it drops a potato and you use a fire aspect sword, it'll drop a baked potato. Back in the day when
they were first added in, the zombie villager actually
wore the same clothing as the original zombie. The strider was first added in. It used to look like a pill bug. - [JayMoji] That's disgusting, I hate it. - [Skip] Much more handsome. Look at this guy. Back in the day, playing Minecraft
could be pretty difficult and not because of anything with the game's difficulty, rather it was the last
half of the game's name, craft. There were too many blocks of items and too many crafting recipes to remember. So a lot of us turned to
things like too many items as a way to learn what we're
crafting and follow in suit. Mojang eventually added in the recipe book into our actual crafting UI which not only let us
look up a crafting recipe but also let us quick craft, which was good news for all of us. And the Yogscast, it seemed like they had
trouble remembering too. Long before pistons were ever
added into vanilla Minecraft, there did exist a mod back in the day called quite simply the Piston Mod. I'll give you one guess what it did. Even though they beat Mojang to the punch, these pistons look quite a bit differently to what we're used to. They were completely white in color. And if you activated them, they could launch both blocks and players. And it was because Mojang
loved that piston mod so much that they would actually use
a lot of the code for the mod to make their own pistons. And with that, folks, YouTube thinks that you
might like this video. So see if they're right
and have a good one. All right?