150 Glitches Mojang said they Won't Fix

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Mojang have a list of glitches they say they won't  fix, so I've found 150 of the most interesting,   from extremely useful, like this completely  secret entrance, to downright infuriating,   like how the top textures of cauldrons,  composters, and hoppers are all very   slightly misaligned. Absolutely unplayable! You can X-ray through all mobs, chests,   shulker boxes and more with just a bottle of  enchanting. The experience orbs are slightly   transparent, so they let you see through walls! For an extra clear view, place down a lightning   rod and throw a channelling trident at it.  The lightning bolt you summon will give you   a pretty nice idea of what's behind that  wall, and you can keep doing it over and   over! Just make sure your graphics aren't set  to "fabulous". Sorry, did that just get bigger?  Tridents are also useful for activating redstone  through walls, when enchanted with loyalty. Throw   it straight at the wall and it will press any  wooden button or pressure plate on the other side,   letting you make a really awesome secret door.  This isn't intended behaviour, but Mojang don't   intend to fix it any time soon. It's very secure,  too! As long as nobody breaks the wall. Not even   the coolest secret door in this video anyway. In Bedrock Edition, you can have a barrel stay   open forever, creating a cool circle pattern.  Just push it with a piston while it's open and   it will stay open until you next use it! You  can't get this cursed pattern in Java Edition   because you can't push barrels in that version. While a piston is moving, it very briefly lets   you place blocks and interact with things  on the other side of it. It's a nice way   hide your diamonds where nobody can see them. Item frames look great above a chest apart from   when you open it and the item frame glitches  through. This bug was reported over 10 years   ago but Mojang won't be fixing it. I'd rather this  than having item frames block chests from opening.  There are loads of ways to make item frames look  glitchy when you place things inside them too,   and Mojang aren't planning to fix those. Placing an item frame on a lectern looks pretty   weird, and Mojang say they won't fix that either.  However, it can be used for some clever designs,   like this arrow made with a banner and a book! Gah! You can get on top of a door by closing it   on yourself and jumping up through the blocks,  allowing you to get a little extra height with   only one inventory slot, meaning you can pole  up 128 blocks with only one stack of doors.  Fun fact about that one, if you place a door or  a bed, the game won't check if there's something   standing where the second block will go, letting  you have a bed with a mob's head poking out!  That will also let you see this annoying  lonely pixel that's just randomly placed   on the inside of some beds. You can even see it  very briefly while breaking a bed normally. Ah,   you won't be able to unsee that now. You can't see through beds, but that   doesn't block sunlight from burning zombies  and skeletons under them. Ow! Oh, my studio...  Door sounds were changed over 12 years ago, but  when you go back and play those old versions,   the sounds are the new ones! Sounds are separate  from the version file that gets downloaded,   so now you can't get the original  intended experience, but we're lucky   Mojang preserve these old versions at all. When you break a grass block, the breaking   texture is a lot darker than it would be for  dirt. That's because the side texture of a   grass block is made of two layers so the top can  be coloured based on the biome. A Mojang employee   explained that it's "unpossible to not do this." Similarly, when you break a block under iron bars,   the cracks appear on the bottom part of the  bars, even though you're not breaking them.  On a sign, the breaking texture appears behind the  text! Only thing destroyed there is my immersion.  Mangrove and dark oak signs are a bit hard to  read by default. Obviously that doesn't need   fixing because you can just use glow ink now, but  when developer Dinnerbone said it won't be fixed,   he commented that they might add "glowstone  ink" over a year before the glow squid won   the mob vote and glow ink got added! You can place signs on a lot of things   that aren't full blocks, but where do  you draw the line? You can't place them   on torches or flower pots, but you can place  them on pressure plates, lanterns, and cakes!  Speaking of cakes, they're also inconsistent.  They've got eight red dots on them, right? Well,   the item form only has seven. Is it  really that hard to fix? It's one pixel!   I'll just cover it up with a candle. Oh, but if you use the "pick block"   button on that candle to select it in your  hotbar, it will select the cake instead!  Cake also won't appear on maps, meaning  you won't be able to see where you left it!  Redstone dust isn't visible on a map either. Clouds aren't visible if you look at them   through stained glass. Probably  easier to just turn them off.  When you go inside a cloud, you'll  notice that they're actually made up   of individual square pieces, instead of being  completely hollow. That's because the game   places cloud pieces according to this texture! Any paintings larger than a block are also made up   of smaller square pieces, with these unnecessary  wooden parts that really don't add much.  The painting item is an odd number of pixels  wide, so it's just a little off-centre when   you see it in in the inventory. They won't fix  it, but some other items haven't been marked   as won't fix... yet. Oh no, it's already  taken over the stairs. I've got an idea.  Glass in Bedrock Edition has a major flaw! Corner  panes have a hole you can reach through. Just walk   right into it and you can easily place blocks  on the other side! This works for iron bars,   too, so it's a great method for escaping if you  combine it with lava or TNT. Careful, I do NOT   wanna blow the whole place up. Too many memories. If you wanna float downwards without taking any   fall damage, the levitation effect actually  might help! With a multiplier over 127, it   will make you rocket downwards, completely safely!  Needs commands though, so I can't use that here!  And whatever you do, don't expect a  cauldron to break your fall. It might   look like it's full of water, but that's purely  cosmetic! Might be fun to trick your friends,   though. This was marked as won't fix for Bedrock  and Java. It's still not intentional, because that   would've been marked as "works as intended". The water also won't damage any mobs   that would normally take damage  from real water. That's cursed.  If there's a conduit nearby, touching water should  give you the conduit power effect but, you guessed   it, water-filled cauldrons don't count as water. Lava cauldrons are more accurate because they   will burn you, but it's still  not enough to warm up a strider.  Wearing leather boots will stop you sinking  into powder snow, unless it's in a cauldron.  It's fine though, because you won't  even get frozen if you stand in it.  Neither will skeletons, which should  turn into strays when inside powder snow.  You can have a floating village in Bedrock Edition  if it generates over a cave, because villages   can't generate below sea level. This allows  for some unbelievable seeds that are just   waiting for you to build a secret underground  base. Let's get to my secret base not far   from here and figure out how to stop this thing! Combine the floating village with this glitch that   causes mountains to turn into giant holes when  you're millions of blocks from spawn and you'll   get this. A real floating village! The aquifers  from caves generate floating in the air too,   looking pretty awesome, and don't forget  the ancient city right below. You can try   to use this as a cool skyblock spawn,  but you'll also have to deal with the   glitchy movement caused by being so far out. Mojang don't let you place pink petals on a   path block because they'd look weird and float off  the ground. However, they can still generate on a   village path if it's in a cherry grove biome,  and Mojang aren't doing anything about it.  If you spawn in a village with the bonus  chest enabled but you can't find it,   that chest might still be right nearby.  It has the ability to generate on top of   a village house, slightly ruining the roof. Village houses aren't perfect anyway. Just   one example is the snowy library. It looks  great but, on closer inspection, some of these   logs aren't placed in the same orientation  as all the others! Who built these houses?  It's not just the houses with confusing  construction. Certain blocks in savanna   farms generate with grass blocks underneath  them. Think of the lore implications! Did   the villagers only just build them? One of Minecraft's simplest traps is   actually a glitch marked as "won't fix". Get  your friend to stand in a composter that's   almost completely full with a trapdoor  on top. Shut the trapdoor and they'll   be completely stuck crawling in there because  all that compost stops them opening it back up.   This works even better with mining fatigue. When a player is crawling, they'll appear to   levitate a bit. You also might not know that  all spiders float off the ground too. The path   gets dangerous here, but it's the quickest  way. Can't let it take over the whole town.  You might be too big for a composter but have you  ever noticed that witch huts are too small to fit   witches? Their hats will clip into the ceiling if  they go inside their own houses! You know, maybe   huts do need a redesign like villages got a while  ago. They've gone unchanged for over a decade.  When a mob dies, its hitbox still exists during  the death animation. If there's another mob behind   it, the dead one will block any attacks, making  it much more important to keep moving around,   so you don't keep whacking the hitboxes  of mobs you've already dealt with.  As well as the hitbox, any long sounds like  a creeper's hiss will stick around when you   defeat the mob. I know I've taken out an  enderman and heard more, when it was just   that fourteen-second-long sound they make. A snow golem that's already dead will keep   making snow while it gets knocked back. A user  on the bug tracker submitted a simple code fix,   but Mojang still said they won't fix it. You probably know that zombies break   down doors on hard mode, but there's a glitch  meaning they can't break doors that are open.   You can easily zombie-proof a door by placing  it so that it looks closed but is technically   open. This has been a useful trick for over  a decade but was only marked as "won't fix"   just a couple months before this video's release! If you come across a killer bunny,   you can still sleep while it's around.  It's technically just a rabbit variant,   so the game thinks it's a passive mob! Something a little less hostile is a baby cow,   which looks like this, right? Wrong. For  some reason, Mojang changed the design   of baby cows in 1.15 for Java Edition  only, and they won't change it back!  A bee that's been given a score with the  scoreboard command will lose its score if   it goes into a hive. The scoreboard is useful for  map makers but "this was done to avoid exploits".  Hives full of honey create these  particles that drip onto the nearest   block below. If you remove that block, the  particles won't continue to drip, defying gravity!  The particles that are emitted when you  run or land on leaves aren't always the   same colour as the block. They take the  colour of the biome above the block,   meaning it's possible for them to not match. Sniffers love to sploot (that is the technical   term for that) and it looks like they're stuck  in place, but they can be pushed. With a lead,   you can even pull them around while they're  digging, making a trail of particles along   the way. Sitting camels can't be pushed and  will stand up when you put a lead on them,   so you'd expect sniffers to do the same. A lead on a tamed horse, donkey,   or mule will still be visible when you open  its inventory. It used to even show up on top!  When you wear armour, it's quite clear when  it's enchanted. When a horse wears armour,   it's not clear at all. Developer Jeb marked  it as "won't fix" and said "giving them the   enchantment glow is a bit difficult." Nearly everyone knows that naming a mob   after developers Dinnerbone or Grumm will flip  them upside down. However, an upside-down parrot   will flip back over when it tries to sit on  your shoulder. Dinnerbone himself marked this   glitch as "won't fix" nearly seven years ago. A more recent glitch involves the armadillo.   When you startle it, the hitbox doesn't match  the animation that plays. It jumps a large   distance outside of its hitbox and can clip into  a low ceiling. Aw look at it, well we've gotta   save the whole world now. And there's the lab! Gotta cross this first. Mojang won't fix this   glitch with world generation, meaning certain  seeds repeat things over and over, infinitely.   Bedrock Edition has a similar glitch that creates  not only infinite ravines, but even infinitely   repeating ancient debris and end islands, too. The end doesn't generate as randomly as the   overworld. Find your world seed and add this  number to get a shadow seed with exactly the   same end island shapes and end city locations. If you think those are really rare chances,   have a look at this seed where a  pillager outpost generates inside a   desert pyramid! Mojang won't be preventing  this from happening, and I'm glad! Glitchy   structures like these are so fun to come across! What's not fun is when a naturally generated   pool of lava burns your house down even if you  cover it up with non-flammable blocks. Pro tip:   don't build your house next to a lava pit.  We should probably burn this bridge. Oh,   but it has been here for years... Alright. Let's go in. It's dark in here! You'd expect   night vision to brighten everything  up but one thing it can't brighten is   the book placed on a lectern. Very weird,  and even more odd that they won't fix it.  Hold a book in your off-hand and try putting  it in a chiselled bookshelf. It won't go in,   even though it's just fine going on a lectern! You don't want night vision when you're fighting   an illusioner because their clones are always the  same brightness as the true one. If the real one   goes in a dark spot, all the others will get  dark too, showing who's the real illusioner!  Here's an amazing hidden base entrance. To open  it, all you need is a bow and arrow. Just hit the   top half of this block and the door will  open right up! How does it work? There's   a wooden pressure plate above the block and the  arrow's hitbox is big enough to activate it! It's   an ancient glitch, but it look's like it'll  work for years to come. The lab's down here.  Been digging this place out for years. No way  that thing's getting this far down. I know   a villager who can help us. Careful coming  through here. You can get stuck in bedrock   forever if you've got no blocks to build out  with, permanently trapping yourself. Unlucky.   Mojang developer slicedlime said "given how  extremely rare this problem is we will not be   changing the generation of the world to fix it." Placing a gravity-affected block like gravel or   concrete powder on the bottom layer of the world  makes it stop being affected by gravity. They   can still fall into the void if they're placed a  block higher, making this bug a really weird one.  Oh and you don't even need the void if you want  to fall out of the world in Bedrock Edition.   Ironic. If you travel about 65,000 blocks  out (which is reasonable with an elytra in   the Nether) you can fall through the world  if you walk into blocks the wrong way. You   can do this as low as 512 blocks out, too, but  that's harder. This is marked as WON'T FIX. No   wonder it took so long to add Hardcore mode. This beacon doesn't leak the location of this   secret lab because it's placed so low down  that it's too far away to be rendered when   you're on the surface. You still get all the  effects but no beam! Though, what is the point   of calling it a beacon if you can't see it? A part of the beam you can see is this part   that sticks out of the bottom. When you break the  block under the beacon, it stays visible until the   beacon powers off. Sure, it's not visible for very  long but can't they just move it up a tiny bit?  When you move out of range of a beacon,  you might not have noticed that the effect   indicator doesn't blink before it runs out,  like regular potion effects do. Jeb says "There   would simply be too much code to fix this". Now for a long time I didn't even know that   in third-person mode, the camera moves through  glass. Well that doesn't work for beacons,   which were made of glass last time I checked. It's the same for cacti, even though with   those you can actually interact  with blocks through the gap!  Put a bubble column in the middle and you can swim  up between cacti like a very painful elevator!   Here he is! Hired this guy from another lab and  he's never let me down! (villager noise) What?   Oh. Hello... (villager noise) Oh no... That's no glitch.  That's a virus. We should get a move on.  Jukeboxes won't continue to play if you leave the  game and re-join. This bug was reported 11 years   ago, but was only marked as "won't fix" in 2021. You can go out of range and it will still be   playing when you get back but, for anyone who  isn't around when the jukebox starts playing,   it won't make a sound when you go near it! If you manually set the tick rate using   the tick command to speed up the game,  jukeboxes will finish early because their   internal timer speeds up but the music doesn't. We're gonna have to figure this out thing's   weakness ourselves. It's made of wool.  Shears! When you shear a pumpkin to carve it,   that can cause the top texture to rotate around  because carved pumpkins are directional but normal   ones aren't. Nope, it's not your average wool. What about fireworks? Crossbows loaded with   fireworks look different to ones loaded with  arrows, so isn't it annoying that when you   shoot a tipped arrow, it looks just like a regular  one? It means that the poison and slowness arrows   that bogged and strays use aren't visible in their  bows. Missed opportunity in my opinion but Mojang   said they wouldn't fix it eight years ago. When a skeleton draws its bow, the string   clips into its head anyway because of the  raised arm position, and that's also "won't   fix" on the bug tracker. Great, fireworks don't  work either. Don't know what I was thinking to   be honest. In here! Might have just gotten  us trapped, but I think these might help!  When you light TNT and it falls, the fuse sound  stays in the same place and doesn't move with the   TNT like you'd expect, allowing for a silent  TNT ambush! (explosion) Well, apart from the   explosion sound. Okay, that works, but we can't  just destroy everything it's touched. Is NOTHING   gonna work?! (glass smashes) Argh, we're stuck  here while the whole world's getting destroyed!   Oh... Wow! Might need some of this water! When there's water above a block,   particles drip through. But if that block is an  upside-down slab, the particles appear in the   empty half of the block. They're not fixing it  for Bedrock Edition, but it was fixed for Java!  However, those particles aren't perfect in Java  Edition. The game only checks that the bottom   part of the block is solid, so the particles  generate floating in the air around a hopper!  Not sure why but it's not changing! Weirdly, the stem of a big dripleaf is a lot  darker in the inventory compared to a small   dripleaf. Weirder than that, the frost walker enchantment   doesn't work when you walk along big  dripleaves! So we've gotta wet the   tower and cut this virus off at its source. Can I have a map? Actually, maybe don't trade   with cartographers. There's a bug Mojang  won't fix causing the game to make loads of   files in your world folder when it tries to locate  structures for the villager's maps. I did a quick   test levelling up just 5 villagers and managed  to make 500 completely empty files! I'll pass on   the map. If I'm right we can remotely activate  the sprinklers from the lab's control centre.   We can get there from the minecart station. One of Minecraft's lesser-known Easter eggs   is if you name a vindicator "Johnny" it will  attack any mob. It won't attack baby villagers,   which works as intended. But in Bedrock Edition,  they don't care about their children and will   not hesitate get rid of them. It's not  Mojang's intention, but it won't be fixed.  Ooh! You can actually start your world in  an ancient city if you're lucky! Haha, can't   get me on here! It's possible for an  ancient city to generate at spawn with   a massive cave above it. When you spawn  in, there's no land for you to stand on,   so the game places you deep in the warden's  domain! Mojang can't change how spawn points   work, so they can't fix the VERY unlucky ones  caused by the updated caves. Though, you can't   deny it is an absolutely incredible structure! Those floaty bits in caves are a bit unrealistic,   aren't they? It would make a lot more sense if  they were connected to the ceiling and floor.   They sometimes connect, but for some reason Mojang  marked this issue as "won't fix". Random world   generation can be pretty unpredictable at times. That randomness could be even more unlucky if an   ancient city generates with water or lava flowing  into it. This can give you a flooded city,   or cause the wool floors to burn  away, making it hard to keep quiet.  If a warden makes a sonic boom and there's no one  around to hear it, does it make a sound? Well,   technically no! If you die or go out of  range before it's fully ready, the warden   will continue the animation but there won't be  any particles and it will be completely silent!  This next glitch is really cute and scary. If  an axolotl that's playing dead somehow angers   a warden (how could you get angry with that?),  the warden will roar at it. Repeatedly. It won't   stop until the axolotl stops playing dead. Here's another axolotl glitch, and this one's   pretty funny. If you spawn an axolotl with another  mob riding it, they'll move like normal at first,   and then start zooming around really  quickly. I've got no idea why this happens,   but Mojang said it won't be fixed. When you hit a villager, those angry   clouds always appear and it changes its  trade prices. That's completely normal.   But if it somehow has a totem of undying and  your hit causes it to use that, the particles   don't appear but it does still change its prices. AH! Didn't realise there was dripstone there! It   doesn't help that the hitbox of falling dripstone  is slightly bigger than it looks, meaning you   could get hit on the head before you've even  if it looks like you've moved out of the way!  Oh look at that! A dungeon can intersect with an  ancient city and end up having its floor cut off.   I would NOT wanna dig into that by accident. Dungeons can normally only have a maximum of   two chests, but if you're lucky (and I  mean really lucky), two dungeons with   two chests each can generate in exactly  the same spot, giving you four chests   and a nice amount of loot with half the fighting! A dungeon can also intersect with trial chambers,   creating a lovely combination of the old dungeons  from 2010 and the fancy new ones from 2024.  Inside the trial chambers, you'll find the breeze.  These are completely immune to fall damage because   of their giant leaps but, for some reason, if  you put one on a podium it won't walk off the   edge because it doesn't want to take fall damage!  Mojang said they won't be changing its AI to fix   that. And speaking of taking fall damage... Yes! Didn't need to! The station's just round   here. A weird Bedrock Edition bug is that if  you put a chest minecart in complete darkness,   the chest will glow slightly! With the way  entity lighting works, it can't be fixed.  And, annoyingly, the minecart with chest item  texture doesn't change at Christmas time to   match the festive chests! It's a little weird  placing it down and seeing a different texture   but it's not really worth Mojang's resources  for something that only shows up 3 days a year.  We know Minecraft's lighting isn't exactly the  most realistic thing in the world. You'll see   that when placing a minecart on a curved  rail. The minecart doesn't appear in the   exact centre of the block, so its shadow  appears and takes a moment to realise   what's going on and get to the right place! If you're in a minecart that isn't moving   and you take damage from something like a  lingering potion, the minecart will get a   little momentum boost each time you get hit!  It's not an intentional feature, but Mojang   just recently said it won't be changed back. Mojang do allow a minecart to go through a one   block gap even with someone riding it, but  they'll take damage. The unintended glitchy   part is that you'll actually take that damage  before you even enter the tunnel. So if you're   on your last half heart, you should probably  disembark a little earlier than planned.  If an enderman gets in a minecart (where's he  going?) it will sit really weirdly and float above   the minecart. It's not just minecarts either, this  happens for anything an enderman rides. Though,   they can teleport so is it really that surprising? You'd expect lava to break rails, but it doesn't   any more. It used to until water was changed  because of waterlogging. Lava inherited   those properties, so this glitch pretty much  became a feature because they wont be fixing   it. Why's there lava on the track anyway?  Ah, that's where it's been... To the nether instead!  There are some really cool nether glitches  that won't be fixed, starting with the portal.   If you use commands to get a single portal  block and put a carpet on top, running on it   won't make any particles but falling on it will! The same thing happens for end portals, which you   are able to put carpets on in normal gameplay.  It's a slightly infuriating inconsistency.  Remember that awesome secret entrance from  earlier? Well there's a similar glitch with   nether and end portals. If you shoot an arrow at  the corner of a portal block covered in glass or   an end portal frame, the arrow's hitbox is just  big enough for it to squeeze through and teleport!  Right, we should be safe here for a bit. It's  lucky we didn't spawn up there on the nether   roof. In 2019, Mojang broke portal linking  a little, accidentally allowing overworld   portals to link up with ones on the nether roof.  Honestly I'm surprised it wasn't already possible.  If you do get stuck on the nether roof, you'll  have plenty of mushrooms to eat. In 2014,   Mojang confirmed that to be a bug that  they won't fix. That's ten years ago... It   is fixed in Bedrock Edition because you can't  actually place blocks up there in that version.  Compasses are supposed to spin like crazy in  the nether, but they'll go even faster in an   item frame. A clock in an item frame goes  at the same speed and Dinnerbone commented   on this inconsistency, saying "Let's call it an  intended bug!" That's one way of describing it.  In the overworld, a compass in an item frame will  point to the spawn from the item frame's position,   and it's like that when a mob gets one.  However, when a compass is in a chest,   it points from the player's position! Compasses  are quite inconsistent. Man, I'm glad that thing   can't get through portals. (glass smashes) Oh... The chest is really ugly sometimes in Bedrock   Edition. When you break it, the breaking texture  is way off-centre because it's an animated block.   Aw, these supplies are useless! The chest also  looks so strange in the hotbar and is completely   flat, even though other blocks like the anvil  are just fine being 3D! The more-recently-added   pots got around the breaking texture glitch  by being broken instantly. That is convenient!  And when a decorated pot is in your hotbar in  Bedrock Edition, it doesn't have any shadows   on the sides like pretty much every other block!  At least it's not as bad as how the chest looks.  Whoops! Never bridge with a decorated pot  in Bedrock Edition. If you try to use the   Bedrock-exclusive bridging method and the block  you're on can be used, it will use that block   instead of placing what you're holding! Hoglins, zoglins, and ravagers all have   hitboxes that aren't centered, meaning  their heads can't be punched from the side,   which is good to know for a future fight. And if a ravager gets stunned,   its neck can clip out of its body. Their heads aren't even attached   properly either. When one of them looks  down, its head completely disconnects.  There's been a glitch with ghasts for eleven  years! They actually used to have an expanding   animation when getting a fireball ready.  The effect didn't work in multiplayer,   so when LAN mode was added in 1.3, this broke  the feature for singleplayer too! The code   was then entirely removed in 2014. They did fix  another bug caused by the same feature, but this   one's staying as-is for some reason. Oh for- (explosion) Ok, I'm alright. Aw, can't get across?  You know those little soul particles that  appear when you're using soul speed boots? Well,   in Bedrock Edition, they're always  really bright, no matter the light   level! This doesn't happen in Java Edition! And speaking of particles, does your game ever   lag in these particle-filled nether biomes?  That definitely isn't helped by this bug   causing those particles to appear under the lava,  where... Yep. You can't see them even if you try.  That's not the craziest part! They  even appear in the void under the   bedrock! They removed void particles from  the overworld for performance reasons, so   why are there particles under the nether bedrock? Now, the nether isn't exactly realistic but these   basalt columns are based on how they occur in real  life after lava cools. So it's pretty weird that   in rare cases, the basalt can generate on top of  trees! Not sure that would happen in real life.  Gah! Made me jump. When a piglin wears a mob  head, it doesn't replace the piglin's head model,   it combines them! Their ears and  snout always stick out. Give it   a piglin head and it will have four ears! When a piglin starts dancing and you leave   the game it will stop dancing. Clearly it's  devastated that you left... Nah. It's because   the game's code doesn't save that it's dancing. The game also doesn't save the rotation of a   piglin head's ears either. What a shame. However, it is slightly annoying that   if you place a dragon head on the wall  and really want its mouth to be closed,   the game won't remember that when you log back  in, requiring you to set it up all over again.  Back in 1.17, the title screen background  had glitched out water caused by a bug in   the snapshot they took the screenshot  in. Obviously it's been changed since,   but they chose not to fix it even when it WAS the  first thing you'd see when loading up the game!  Oh wait, the one they changed it to in 1.18 had  another mistake! There's a missing chunk right   here! That one's far less noticeable, so I don't  really blame them for choosing not to fix that.  When you go back to play your world  in Bedrock Edition, if you quit the   game in third person while holding any of these  items, they'll look really weird in the preview   image! It's really cursed, but Mojang never  gave a reason why they won't be fixing it.  Apparently it's also a bug that  dragon heads only take up one block,   letting you place things where the mouth is. If the water from a wet sponge evaporates in   the nether, that won't trigger a sculk sensor.  In an update post, Mojang themselves defined   vibrations as "anything that causes physical  motion", and there's physical motion there but   they won't fix it! How did you get back here? The sensors also won't be set off by a spider   climbing up a wall. Probably a good thing  really when you're in an ancient city.  Ah, we're supposed to use an elytra here...  BUT! We can fly without one using glitches!   Gonna need some fungus, which endermen can  pick up and then place on any block, even if   it can't normally support fungus. Thanks mate! Also, nether wart actually grows deeper than you   might think. There's an extra pixel of the texture  INSIDE the soul sand, that you've probably never   seen! Right, what were we doing? Oh yeah, this. Maybe these supplies ARE useful! Another very   minor bug is that a warped fungus on a stick  is held in a very slightly different position   compared to a fishing rod or even a carrot on a  stick. This could be fixed with a simple texture   change. Oh, that's how it got across earlier. And if you go to sleep while using a fishing   rod in your off-hand, it will look like  you're holding the line in your main hand.   Shouldn't really be fishing while you're asleep. If you're somehow sitting on a pig that doesn't   have a saddle (this doesn't work with striders),  it won't move when you're using a carrot on   a stick, but it will still eat it. Bit greedy! Striders take damage in water, even if you spawn   them with their AI disabled. Endermen and shulkers  will even teleport away to avoid damage. Witches   with no AI will still drink potions and slimes  will still damage you! There are loads of bugs   just like this, and a Mojang employee explained  that not every part of a mob's behaviour is coded   as part of its AI, so it doesn't get disabled. Right, let's fly! In extremely rare cases,   striders used to spawn in really tall stacks.  If you ride any stack of mobs taller than the   length of a lead and connect the lead to  the bottom one, you can fly WAY up into   the air. Why does it somehow make sense? It's really fast, so be careful doing this   in the overworld! If your Y-coordinate reaches  infinity, you won't be able to turn. A Mojang   developer commented on this bug with a warning.  "Don't go to infinity, unless you are Buzz   Lightyear, in that case you can go beyond." Luckily, ever since 1.17, if you leave the game   and rejoin while above 20 million on the Y-axis,  you'll be teleported back down to 20 million.   Not really much of a difference up there. That  IS twice the height of the Earth's atmosphere.  Shooting a bow while above the 20  million mark will create the arrow   projectile at exactly 20 million and it won't collide with you   if you're above 8 million. Yeah you can have water in the   nether in a cauldron, but that's no bug! That one  works as intended! Apparently. And, the portal's   fenced off! Brilliant. If you jump while getting  damaged by fire, you'll get a slight jump boost,   which is enough to get over a fence! Jeb said they  won't fix it because they'd have to change all   damage knockback. Just don't do it in real life. Getting set on fire is a little weird in Bedrock   Edition because your shadow will disappear! Sort  of makes sense since the fire would emit light.   Maybe Java's the bugged version. One fact  left. Let's sort this out once and for all.  Okay, just gotta find the button for the water  dispensers... Oh. Yeah that's not happening is   it? Nothing we can use here. Not even  the door. There's no way to clean it!  Well, there is still one thing we can  try... Who said we actually even need   to clean it? Because sometimes... there  are things... that just can't be fixed...  (echoing) Redstone used to not pass through  bone blocks! Falling concrete powder is   smaller than a full block. Beacon  beams can also go through pistons!
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Channel: Block Facts
Views: 1,862,132
Rating: undefined out of 5
Keywords: minecraft facts you didn't know, minecraft, minecraft things you didn't know, things you didn't know about minecraft, minecraft facts, block facts, minecraft glitches, minecraft bugs, glitches in minecraft, minecraft glitch, minecraft glitches 1.20, minecraft glitches 1.21, minecraft glitch seed, minecraft glitches java, minecraft glitches bedrock, minecraft glitches 1.20 bedrock, minecraft glitches 1.20 java, minecraft 1.21 glitches, minecraft 1.20 glitches
Id: 76pAElUzX8A
Channel Id: undefined
Length: 26min 46sec (1606 seconds)
Published: Mon May 27 2024
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