101 Facts About Doom

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greetings mother factors my name is Sam and today I'm hit told you all about certain doom not the apocalypse we've done that already and it's coming pretty soon anyway today I'm talking to you just about the franchise doom you know the one that broke new ground when it comes to video games I'm just notorious for its brutality in adrenaline-pumping gameplay cool yeah let's raise some hell Jesus but how do the Nine Inch Nails Smashing Pumpkins and t-pain come into this what is doom guy's real name and can I borrow that grappling hook from doom eternal Formica mutant it would really really help me out two out of three those questions are going to be answered so grab your PFD and chainsawed on some armor and prepare to deal out some carnage on evil incarnate any video evil demon sir possible demons a possible that what better on my head anyway this is 101 facts about doom number one nay this is not a video about the concept of death destruction or some other terrible fate this is about the media franchise created back in 1993 for ms-dos by John Carmack John Romero Adrian Carmack Kevin cloud and Tom Hall number two it's rumored that the game could have had a better name than that though some websites state that doom was originally going to be called the frankly better name attack of the attackers but this was changed because it was too silly things better number three the name doom itself though well we've got Tom Cruise to thank for that yeah bear with me here in the movie the color of money someone asked Tom what's inside his box which he opens reveal a pretty sweet pool cue and says doom yep according to programmer John Carmack that's where the name came from number four in case you didn't know doom 1 was a first-person 3d shooter where you play as a Space Marine who's a bit out of his depth as he worked his way through various levels set on the moon Mars and hell number 5 that space marine was and still is unnamed this marine would later be dubbed doom guy by fans and later the doom Slayer or the Slayer but more on him later number 6 however there was a canonical doom novel released in the mid 90s called knee-deep in the dead the same name as the first episode of the series which seems to give a name-dropper tag flin fly Taggert number seven let's start at the top then shall we development on this behemoth of gaming began in November of 1992 at its software in a dark of his building called sweet six six six number eight for some context it's software had just made Wolfenstein 3d which has now been dubbed the grandfather of 3d first-person shooters they wanted to further that technology and game engine and so said about creating something entirely new sending that was aliens meets Evil Dead 2 number nine you can in fact see these filmic influences pretty clearly in the games weapons by the way I mean you can use a chainsaw and a shotgun for heck's sake and that's as Evil Dead 2 as they come number 10 by the way I keep saying they and you probably think of a small army of people tapping away on a keyboard but no doom was made by a team of just 15 people that's less than a busload depending on the size of the bus number 11 music for the game was created by the wonderfully named Bobby Prince the Moody at times popping soundtrack was inspired by rock and metal bands at the time like Metallica Slayer and Black Sabbath as I believe they're pronounced number 12 print also made the sound effects many of which were created by messing around with animal noises he also designed them so they played on different frequencies to the music meaning that one would never drown out the GUP number 13 speaking of sound and chomping ahead it's had some people have noticed a phenomenon of doom doors specifically the sound effect of dooms doors cropping up in many other places thing is though that's not dues noise it's a noise from a wider sound effects library that have been used many many times in different media for example that really annoying sound affected kids laughing that you hear everywhere god I hate it I hate it number 40 speaking of sort of but not really all released or X the first doom game contains a shout out to industrial metal band Nine Inch Nails on the level II for em one held beneath on the ceiling of the secret passage you can see the bands logo there it is right there hey don't bite the hand that feeds if it makes sense number 15 speaking of 90s angst Smashing Pumpkins released a double album Mellon Collie and the infinite sadness in 1995 why do I mention that well it's good stuff for one but also the song where boys fear to tread you the sound effects of a rocket launcher and an explosion from the doomed games don't get me wrong they're really well-hidden but they're their number 16 while we said earlier that doom was a 3d shooter we sort of lined there a little bit because doom isn't actually 3d at all the hardware simply couldn't do it so technically it's a top-down shooter on a 2d map but for a method called ray casting we see it from doom guys point of view as if it is 3d number 17 this I'm sure can all be found in the doom Bible written by Tom Hall in 1992 as the original design document for doom it's available online and contains lots of bits and pieces of story that never quite made it for instance there's a character called buddy de coat the coat stands for dies at the conclusion of this episode he died before that because the character was never in it but still number 18 the Bible dictates that are not of the story takes place on a moon named Taittinger it doesn't anymore of course but there are references to Taittinger itself on the walls of the maps number 19 one thing that's very memorable but doom is the weapon the BFG and we all know what that stands for Big Friendly Giant not really this will kill you it's appeared in all doom games and it's the strongest weapon available it's also left quite an impact too with references to it featuring in many other games like Halo 3 and Ratchet and Clank up your arsenal but that really is a great zile number 20 perhaps the weirdest reference to the BFG though is in real life where it could have been the real Tony Stark Elon Musk named his Mars Rockets after The BFG with the names VFR and VFS the RNs bit standing for rocket and spaceship respectively ecology reveal what the bf stands for but he's your imagination number 21 the design of the hellish enemies are perhaps the best remembered part of doom which of course meant a certain amount of detail needed to be achieved that's why the enemies of doom had claimed models built of them for maximum detail number 22 were Oh unlike Wolfenstein where Carmack had to draw every frame of animation for the marked enemy sprites the doom artists took said clay models and took pictures of them in stop-motion from 5 to 8 different angles so they could be rotated and rendered realistically in game number 23 anyway on December the 10th 1993 the game bricks were reported into existence and was very very popular indeed one thing that helped in this regard that in a move rather ahead of its time dooms first episode of free knee-deep in the dead was released as shareware ie for free number 24 the other two episodes these shores of hell and Inferno or available for purchase for $40 share and indeed King number 25 its software did actually make money from doom though in fact at its height to post doom it made $100,000 every day some estimate it sold two to three million physical copies from its release until 1999 not bad for a game that was number 26 anyway yes dooms first episode was extremely popular given it was you know free and gory in fact there were so many people playing LAN multiplayer at US universities that to college networks went down like demons do when you shoot them number 27 this even spread to employees at its software itself as they couldn't get enough either John Romero even said that the offices had a pool table but it was never used because they were just playing doom all the time its CEO Jay will put even said that some conversations had to happen because project weren't getting done I said by their own blood-soaked petard horrible image number 28 doom also had its own modern culture with a massive resource file called Ward's or labs W a DS anyway these wats could change the layout and graphics of the map replicating real places or even changing enemies to be Barney the Dinosaur a Harlan 90s number 29 in case you're wondering by the way the folks at its software freaking loved this John Carmack remarked in a Star Wars Ward in particular saying it was amazingly cool and that making games that could serve as a canvas for other people to work on was a valid direction so they go pat on the back chaps number 30 so yes lovely publicity and everything but it didn't all get good publicity a few days before doom was released there was a hearing in the US Senate about video game violence are any of that is more brutal than the game itself anyway the ESRB came soon afterwards and white doom with an M for Mature rating number 31 the game was so groundbreaking that other games that also had a first-person perspective in which you shot things were not called first-person shooters or fps is they were called doom clones yeah the og number 32 this carried on for quite some time in fact it was pretty much fully replaced five years later 1998 but for five years a John rabe was named after doom number 33 oh never say three okay this is crazy by 1995 doom was on more computers than Windows 95 there's even bearing in mind Microsoft's advertising campaign and prowess people just loved slaying demons that March number 34 all Bill Gates must have known this too as he did this weirdly long commercial in which he was superimposed into the game you get him bill number 35 in case it isn't clear how much of a legacy doom had IGN put it in the top two of the top 100 video game shooters of all time it was just about beaten by half-life number 36 rather predictably give it its massive massive success doom got a sequel lucky really all the video would just stop there doomed to hell on earth was released in the next year in 1994 for ms-dos and unlike doom was actually available commercially in stores number 37 doom 2 was first released on October the 10th 1994 more specifically that was just ten months after the first one also the 10th of the 10th is actually what's known as a doomsday day according to a really complicated formula called the Doomsday rules so number 38 the game had an expansion pack called Master levels for doom - which had over 20 wards designed by many different authors and fans outside of feared the names of these are brilliant - like blood see Keith Murphy Stowe's mausoleum and express elevator to hell sound like sick new metal bands opera number 39 the game hits a couple of problems over in Germany why well it has two secret Maps Wolfenstein and gross both callbacks to Wolfenstein thing is though these maps use the curse which are very much not allowed in Germany unless under very specific circumstances both of these maps were therefore cut from the finished game number 40 in fact Germany and Doom haven't gotten along well over the years it was only in 2011 that doom and doom two sales ban was lifted by the federal department of media harmful to young persons 17 years later number 41 the cover art for doom 2 is pretty [ __ ] sweet huh well you can thank occult and fancy artist Gerald from for that as he's the one that drew the thing the meaning of life Tim 2 is hiding one hell of an easter egg very much intended thank you very much you can say this if you're no clipping through the level you're naughty rascal but do so at the face at the very last boss and you can see founding employee John Romero's along with garbled audio which in Reverse says to win the game you must kill me John Romero number 43 biggie of Easter eggs actually here are some doom Easter eggs and games other than doom 1996 is Duke Nukem 3d contains one touch gag where we see our own doom guy gagging and dying surrounded by lots of satanic stuff Duke even says he is one doomed Space Marine nother 44 mm and one's Tony Hawk's Pro Skater three features the Marine doom guy doing considerably better as an unlockable secret skater should be noted that this is only available on the Windows version of the game added by developer gearbox software when they ported it thanks team number 45 in 1996 a muppet to PC game called Muppets inside Muppet it its way into the world in its there's a minigame called Swedish chef's kitchen of doom in which the Swedish Chef must defeat giant vegetables in what's obviously a du inspired way number 46 1997 s The Simpsons virtual Springfield does something very similar when shifting to a food POV in which he defends his store by horribly murdering children number 47 anyway enough of that for now as predicted doomed to went on to become very very popular indeed in fact it was the best-selling computer title in the u.s. in 1994 and between 94 and 1999 it was the third best-selling computer game number 48 doom 2 went on to sell around 2 million copies according to some estimates which may not sound all that much but bear in mind this is a time when not a lot of people play the computer games not like the Fortnight world we live in today number 49 there's a kind of heart Easter Egg - another one of its software's games hidden within the hellscape of doom - its software created a more family-friendly game in 1990 court Commander Keen about an eight-year-old kid with a superhero alter ego doom 2 plays homage to him by having boss points of Commander Keen an eight-year-old hanging from the ceiling in the level gross who you have to destroy I mean don't do number 50 what's even more disturbing about this is that economically speaking according to the game design it's Tom Hall the doom guy is the grandson of Biddy blaze also known as Commander Keen so he had to kill a child version of his granddad four times and we just let him do it number 51 in 1996 a 16 page comic-book adaptation of doom was released written by Steve bailing and Michael Stewart and drawn by Tom Greenberg for Marvel Comics it's not remember too fondly by the fan community mainly because doom is a weird story to adapt into a comic as the story isn't the big draw but also because of lines like you are huge and that means you have huge guts rip and tear true true poetry number 52 the comic has some frankly bizarre references within it as well from old favorite Evil Dead 2 to the Elvis Presley song burning love there's even a name-dropper knee-deep in the dead the first episode of doom number 53 now seems like a good chance to talk about Team TNT team TNT is not a thunderbolt style team-up of Looney Tunes villains oh my god that'd be a good film it's a group of doom map creators who are highly active in the mid 90s there were over 100 map creators at its peak number 54 thing is though Team TNT generated a bit of controversy in the fan community would you believe they'd been creating those words we mentioned earlier for years for the community for free that is until they made eeveelution that pun game is strong Wow number 55 the thing with evolution was said it was going to be released for free but then Tom Romero stepped in and the deal was made for evolution and another WOD project the Plutonia experiments to get a commercial release by ed software under the name final doom on June the 17th 1996 commercial release meaning for mommy number 56 this apparently sparked a huge online conflict in the demon community or Doom unity as have never been called some were full of support for team team people going pro but others said they were sellouts what do you think though were Team T&T out of line for tracing success let me know in the comments down below number 57 between doom 2 and final doom and three more on that in a sec doom 64 was unleashed in 1997 for the yep Nintendo 64 this is essentially a shiny new version of the first game even the story this time around is that all the enemies you've killed before have been brought back so you have to kill them again number 58 it's worth noting though that this version of doom has a soundtrack created by all three Hajus which was far more ambient and foreboding than the previous version making this version of doom a lot more horror orientated number 59 a doom board game was published by Fantasy Flight in 2004 so now you could slay demons on your dining room table hooray I have no idea how to play it so I can't really give you any more info than that Sal's hands number 60 anyhoo doom 3 was released in 2004 on PC after being in development for a whopping 14 years the game was visually an absolutely radical departure from the previous ones with a brand new engine called the EdTech 4 number 61 yep John Carmack announced the next-gen remake of doom was coming as early as 2000 bits of it were first shown in 2001 in Tokyo at the Macworld Conference & Expo number 62 here's the thing though this wasn't without controversy two of its owners Kevin cloud and Adrian Carmack were very against remaking the original doom as they accused those involved as relying on the same formula and properties number 63 its lucky then that this game was very different while it was a first-person shooter still there were far more horror elements found in the game compared to old entries with various jump scares and darken lighting effects Nintendo 64 one aspect of doom 3 that's like the infamous now is what happens when you look in a certain bar from mirror this jump scare has appeared on many greatest of all time lists and has browned many and under number 65 Nine Inch Nails were set to an ambient sound effect bass soundscape for Doom 3 at all its its theme song however to quote in time money and bad management Mendon on of this ended up in the game careful now Trent don't bite the hand that feeds now second time lucky however former 9 inch nail did end up nailing it so to speak Lin's former drummer Chris Brenner ended up doing it instead number 66 in Doom 3 if you look very carefully behind some boxes you can find an arcade machine called Super Turbo Turkey punter 3 if you want a score of over 25,000 you get a message on your in-game email saying well done but docking two days off your holiday number 67 after getting issued your PDA by the receptionist he resumed typing again so far so normal but if you read what he's saying he's talking about how rude you are for reading over his shoulder in game curtsy burn you'd love to see it number 68 on the last level if you take a few twists through the underground candlelit diamond batch pad you'll find a brick with its Software's logo on it press it and a secret passage appears for the special PDA full of messages from the it team thanking you for playing and giving special thanks to their family and friends number 60 something nice to note too is that the level that takes place in hell is a nice dose of nostalgia only allows you to use weapons that were in the original doom number 17 doom 3 was met with reasonably good reviews with 87% on Metacritic particular praise was given to its graphics with PC gamer UK calling the NPC model n animations simply flawless it was a different time by 2007 over 3.5 million copies of doom 3 had been sold the best its software had ever done number 71 doom 3 had an expansion pack called doom 3 resurrection of evil which was released in April of 2005 with it came a whole host of new weapons and monsters including the maledicte the vulgar and loser number 72 you'll notice that the bruiser has a TV for her face and mechanic was originally in place for bruisers to look like normal terminals before scaring the bejesus out of the player and attacking them however this doesn't happen sorry gang number 73 also in 2005 doom RPG batteries for Java mobiles which you guessed it was just like doom except it was a turn-based RPG nothing else to tell her this so let's move on number 74 turns out 2005 was a big year for doom because a movie version of it came out in October starring Dwayne the rock Johnson color burn and Rosamund Pike number 75 it was almost ever so different though arnie was at one point attached the project for instance as was vin Groot diesel not as Groot although that would have been quite something number 76 anyway the movie different from the original game is quite a bit the enemies for example are not from hell they're essentially just mutated zombies to make it more realistic I guess also what monster they turn into depended on whether or not they were a good or bad person realism number 57 anyway the movie was earned not received well by dem critics the film was a box-office BFG I know the beat of the sample bomb but oh well grossing 58 million dollars worldwide against a production by between 60 to 70 million the famous Roger Ebert said it was like some kid came over and is using your computer and won't let you play number 78 in fact those involved with the movie have even denounced it in a 2009 interview Dwayne the rock Johnson Ordway throught John for short described the film is an example of trying and failing to do a good video game adaptation and that it was a cautionary tale of what not to do number 79 a reboot live-action movie called doom annihilation was also released in 2019 available direct video with no cinematic release its software was not involved in any way with the movie's release and I'll leave it at that number 80 anyway let's jump back to 2016 when another reboot of doom was released and boy was it a biggie it had more in common with the original dooms and doom 3 as it was more about runnin and gunnin than hidin number 81 weirdly though doom 4 which is sort of what this game is was announced all the way back in 2008 there were rumors it was going to be a gritty military style shooter like the Cod's of the day but rather ironically it got stuck in development hell for years and years number 82 among the first to play the game were the lucky lucky people who pre-ordered copies of the Nazi killing Wolfenstein new order as leghul access to a doom multiplayer beta number AIDS III for this game to get a really good feel to the hell levels concept art was created that was inspired by polish painter deeds walk fetch in ski metal II number 84 creative director Hugo Martin also spoke about the inspiration he threw from Frank Francis is painting the death-dealer and onto the painting is shadow from which you can make out what you like which inspired tomb 2016's approach to storytelling number 85 dylan 2016 also had a sick new feature called snap map sorry I'll never say sick again which also calls back to its fan-made map roots this was actually integrated into the game fully meaning that players from across all platforms could create their own doom stories number 86 in case you were wondering the game normally takes hours to complete but some absolute demons like a French fella called seeker underscore underscore I've done it so so much quicker than that in just 22 minutes to be precise number 87 the score for this bad boy was done by fellow named Mick Gordon here's more industrial than a factory school got a number of awards like a gaming award for best music and sound design and was even nominated for a BAFTA number 88 the music on the track cyberdemon actually has an easter egg in it that you'd never notice unless you bothered to open up an edit program the medes expect to graph somehow shows both pentagrams and six-six-six and it must just be black magic because i flat-out do not understand how that works number 89 the game uses an engine called ed 6h being it though this was called ed 666 engine nice it was made specifically for 2016 doom and was used for doom Wolfenstein - the new Colossus Wolfenstein Youngblood and number 90 no not the number 90 do VFR which was released for PlayStation 4 and on Steam in 2017 you don't and she plays doom guy in this game you play as a guy called Abraham Peters who narrowly sort of survives the demons coming to Mars number 91 in June of 2015 the first trailer for Doom was launched to the e3 to rapturous response by some others call it too violent and said it was worrying that people were cheering bodies being torn apart what are not been preferred Dinah's the st. actors run this would be unclear because otherwise that's a really quite silly argument number 92 the game was met very very well indeed depending on console it had between 85 to 87 percent on Metacritic the combat was heavily praised - which I mean let's face it is mostly what Doom is number 93 the PC version of the game is now sold well over 2 million copies and there's even a version of it on the Nintendo switch now - what a delight number 94 and also one a demon spankin 11 awards for the aforementioned spooky sound bits but also for its control and design particularly from the National Academy video game trade reviewers number 95 so with all that excitement the only logical things happen next would people do maternal to be on the way which it is two years after the events of 2016 doom earth has been overrun by demonic forces and so the doom Slayer has to come back to earth to save the human race from annihilation number 96 now originally this game is going to be released and we were going to do this video March earlier it was scheduled for release on November the 22nd 2019 last but doom Eternals release was later pushed like most other games this year and is currently sent to be released on March the 20th 2020 the same day is the new Animal Crossing which is at least slightly less violent number 97 according to Marty Stratton and Hugo Martin the game will have twice as many types of demons and will go through many different worlds including Hell Earth Mars and for the very first time in the series heaven number 98 but wait there's more this time the dooms flares kit is pretty sweetly tricked-out yo he's got a grappling hook for example the best gadget in any game and a shoulder-mounted flamethrower which be honest just seems unsafe number 99 surprising pretty much nobody is the last one one bloody Awards Mickey Gordon returns at the compose of the game soundtrack you go Mick there's something that I'm sure won't be abused at all apparently in doom eternal you can invade other people's campaigns as demons to try and kill the doom Slayer yourself you can do this solo or it's a greasing a squad and I'm pretty sure I won't like it number 101 here's something a bit weird one of the longest bits of in-game footage we've seen so far came from an unlikely source Jennifer look no not Jennifer Lawrence t-pain yet the guy who famously had relations for the mermaid streamed 2 hours of in-game footage why did this happen I have absolutely no idea at all but I'm glad it did so that was 101 facts about doom which doom is your favorites which weapon is your favorite which demons your favorite how are you let me know in the comments below give this video a like and subscribe to 101 facts if you've done so already and join half a million of you in the meantime though two videos on screen one of which is gonna close the portal to Hell the other one it's gonna open up a portal to heaven they're gonna have to watch both to click on one and I'll see you there Taral for now you
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Channel: 101Facts
Views: 111,551
Rating: 4.8551979 out of 5
Keywords: 101 facts, 101, 101facts, doom, doom eternal, doom 64, soundtrack, trailer, review, BFG doom, doom 2016, doom 2020, demons, dwayne the rock johnson, doom movie, doom annihilation, doom 2, best weapons, tom cruise, doom 3, jumpscare, id software, bethesda, easter eggs, commander keen, gameplay, walthrough, boss fight, glory kills, doomguy, doom slayer, imps, cacodemon, doom doors, doom game, eternal, doom eternal soundtrack, doom soundtrack, doom annihilation trailer
Id: LBAWEcDwHG8
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Length: 26min 11sec (1571 seconds)
Published: Sat Mar 14 2020
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