10 Things You CAN'T RESIST Doing in Single Player Games

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single player games have a lot to offer and yet strangely enough we end up doing a lot of compulsive things in them hi folks its Falcon and today on game ranks 10 things you can't resist doing in single player games starting off at number 10 excessive saving now I'm sure you know exactly what I'm talking about here you save the game you immediately forget you save the game and you're like did I save the game I'll just I'll just save it I'll just save it save it again and you know what I'm gonna save it like three four times I know it doesn't matter can't be too careful they introduced autosave has a standard feature in most games like a decade ago and you're still like did I say did I I don't know if my power goes out I don't want to lose this save there's a lot of work I'm invested in this save save save have I saved it enough I'm gonna save it again saving it again ok now I can play the game again oh I picked up a new item gonna need to save save did I save I can't remember if I saved I'm gonna moving on to number 9 repeatedly trying to jump into places on to places or at places that you can't really go I'll just go ahead and use the probably the best example when you're trying to jump through the invisible wall at the end of the map you're like I'm gonna do this I don't care that I can't I don't care that I'm not going to do this I'm going to do this not gonna stop but I can't I know I can at this point and then there's also the unreachable high things that you're just like maybe if I just jump like from this angle or like maybe from like this item if I can get on top of this I can jump on that maybe I can jump on that though if I try harder I'm gonna keep jumping and then I'll use this thing that I can't jump on that I'm trying to jump on to jump on to the other thing that I can't jump on obviously the logic is pretty bad but like you'll find people doing this a lot I like completely understand what I'm saying here and I'm criticizing it but I myself do this all the time and to be fair at some points I found things that I'm not supposed to find in doing this and number 8 you know how in a lot of games like Zelda Resident Evil Devil May Cry etc etc you find like pots or boxes or empty bottles or lights and you can break them and in a lot of those games stuff comes out of them if you break enough of them more certain ones but in a lot of them it doesn't that doesn't stop me from breaking all of them if I've been proven beyond a shadow of a doubt that there will be nothing that comes out of that lantern I don't care if I can destroy it I will now this is of course not if I'm super involved in the story and trying to progress the gam it's at a break point where I'm like it's time to take a little time for myself here what did I do or in the case of again the games that actually give you something for breaking all of these things it's a resource hunting method and in truth I even kind of think that because it's a resource hunting thing in some games where you develop a positive Association and you're kind of like well in some games this gives you something that feels good that even when it doesn't do it in other games it still reminds you of how you feel when you break stuff in games and get something it might sound a little abstract but I think there's something there and if there's not I don't care I like breaking stuff and at number seven when you see a locked door and the lock is very obviously an item like the locks at an angle or it stands out in some way and you try to shoot it but it doesn't destroy the lock like they drew it in a tantalising way perhaps entirely by accident I don't know all I know is that there are some games which allow me to shoot the locks off of doors now there may be specific kinds of doors like fence doors which have a chain between them and in the parlance of the current time one could shoot or if the game is indeed a period piece perhaps an axe could be thrown but that lock is calling to me and when you don't make it so I can unlock it that way I feel dissatisfied now maybe that you're making locks out of bulletproof metal I don't know in which case I guess that is for all intents and purposes realistic enough for a video game I mean we're suspending our disbelief for death stranding it looks great but yeah it's probably more unrealistic than a bullet not destroying a padlock still guys I'm trying why not make it more interactive more immersive and moving on to number six we all know on skippable dialog we figure out if dialogue is skippable as soon as we've finished reading the first line despite the fact they haven't finished saying the first line that is the precise moment I begin smashing the button and I do not stop until there are no more words now of course I don't do this with every game some games have just amazing dialogue that I love listening to I love reading I love knowing what those characters are saying but a lot of games have really clunky dialogue some of this is due to localization that doesn't want to make a lot of judgment calls some of it is due to wooden right end but if it ain't the best dialogue out there that's what I'm doing just pressing the button okay I get it got the gist we're good can't skip it okay fine still pressing the button just like with a lot of the other repetitive motions - I don't know why it feels right sometimes the game really wants you to get through a certain amount of it before it lets you press a button and every millisecond is important but sometimes it's just pressing the button until it's done doing its thing and at number five hey you know how bunny-hopping often doesn't actually do anything mechanically speaking well that doesn't stop me from doing it and ever again maybe it does help it could help I'm thinking about it why wouldn't it help well I mean if the developers chose not to make it help then of course it wouldn't help but it could help might be a good idea to bunnyhop I'm gonna bunnyhop I go through these thoughts very quickly and then just begin doing it doesn't matter what game in a lot of cases is not even a game I should expect it I'm doing that crap in like action RPGs any possible way to make your character a little bit faster there's no such thing as a character in a single-player game that goes fast enough there I said it and moving on to number four you know when you're not really from the distance that you would need a sniper rifle in order to see an NPC and yet you still use the sniper rifle to zoom in on their face and there are a lot of games that this doesn't yield a particularly hilarious result anymore is incredibly high resolution textures end up being used a lot hence all of those massive game downloads as we've seen in recent years but I mean there's still a lot of games that have some pretty funny textures on the faces of characters and the further you zoom in the goofier they look this was obviously a little more true when textures were particularly blocky but that doesn't mean faces look like faces automatically still an artistic rendering and it's still funny to zoom super far in way further than your ever intended to at least it is to me moving on to number three excessive map checking oh there's no way you don't know about this it's particular to games where you might actually need a map games where everything is sort of straightforward and linear or less important of course but when you're kind of making a choice as to where you're going you have a destination specifically and you like me barely ever think to put a waypoint there open up the map look around where I need to go close that map walk a few steps open up that map make sure I'm pointed in the right direction try to figure out how far I have to go close that map walk a few steps open up that map yeah I end up taking way way longer than I should to get to a place when this starts happening but it also starts happening a lot for some reason I think a lot of it is not necessarily trusting your eyes as far as relating landmarks to the map exactly and at number two hey you know how every waterfall has something behind it absolutely every single one and that's why you should check every single one and prove to yourself that not every single waterfall has something behind it in fact most waterfalls do not have something behind it yeah Legend of Zelda has definitely trained me to believe that there will be something behind every waterfall even though in that game there isn't something behind every waterfall in that game you're constantly disappointed by the fact there's nothing behind the waterfall and yet when it happens you're like mmm see this is why I checked behind every single waterfall because it's very cleverly trying to trick me it's really not a trick though obviously like when you make a game if you did the same thing literally every single thing it wouldn't be good and finally number one shooting an NPC partner to see what happens you know on an escort mission or in a game where you constantly have a second character with you or you know all of those things the different approaches I've seen have changed a lot over the years there are just a lot of games that let you hurt the other characters it kind of made you feel like you had way more responsibility in the game than you actually did I can choose to be good and not do the thing that actively hinders me but a lot of recent games have taken friendly-fire completely out you actually see a lot of different stuff regarding this nowadays and that encourages you to test it I always like it when you do it and the characters like oh why did you do that I'm on your side it's funny but it does like a really good job of actively discouraging me from doing it more unless I'm actively trying to be annoying to another person who is playing I mean so many times I've heard that line I swear and I've got one quick bonus for you I think it's one that you'll relate to as well I'm gonna relate it through the Resident Evil 2 remake but this is applicable to a lot of games when you get like an item or a key and you don't really need it anymore and you could discard it but you don't when even you intellectually kind of understand you're never going to need it but you're just like resources are scarce in this game I need to keep everything I need it all and then you realize exactly how our ancestors felt ah to live in the world of post-scarcity it is a beautiful thing what can you not R is this doing in a single-player game leave us a comment let us know what you think and if you like this video please click like if you're not subscribed now's a great time to do so we upload brand new videos every day of the week and the best way to see them first is of course a subscription so click Subscribe and don't forget to click the notification valve as always we thank you very much for watching this video i'm falcon you can follow me on twitter at falcon the hero and we'll see you next time right here on game ranks
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Channel: gameranx
Views: 1,628,341
Rating: 4.8862481 out of 5
Keywords: single player game problems, gamer problems, can't resist in games, gaming habits, compulsive gaming habits, playing games alone, things we do in games, bunny hopping, video game maps, npcs video games, video game waterfalls, gaming culture, gameranx, falcon
Id: Aawh2VlDk3k
Channel Id: undefined
Length: 10min 48sec (648 seconds)
Published: Wed Oct 16 2019
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