(beeps) - Most of us play video
games because they're fun. We enjoy the mechanics, the
visuals, and a lot of the time, the challenge of video games. But not every single thing
in a video game is like that. There are certain missions, missions in, well, both good games and
bad games that just hurt. Hi, folks, it's Falcon,
and today on Gameranx, 10 video game missions
that are 100% pure torture. Starting with number 10, "Doom Eternal's" Taras Nabad master level. There's hard and then
there is master level hard. "Doom Eternal" is already an
unforgiving and brutal game, but if you really want
to experience suffering, try out the master levels. They're remixed versions
of standard levels with this sadistic enemy placement designed by and for masochists. If you're the type of
person that plays "Doom" on Hurt Me Plenty, you're not gonna get a lot of satisfaction out of these things. Worst of them all, at least
in my opinion, is Taras Nabad. This is the level that
introduces the Arch-Vile in the regular game, so the standard version's
pretty brutal by itself, but the master-level
version is cruel and unusual to the point where it seems
like it would be banned by the Geneva Convention. Arch-Viles are bad enough, obviously, but how about one that spawns
directly in front of you at the same time as a
Marauder spawning behind you? Or not just one, but two separate arenas, where you have to deal with
two Arch-Viles at once? I hope you like tight corridors where they trap you with
highly dangerous enemies because that happens a lot. On the hardest difficulty, the only way to get through
this level is to just be a god. It's basically a different
level at this point. Oh yeah, one more thing. You gotta do it in a perfect run 'cause there's no saving in master levels. Good luck! At number nine is "Halo 2's" Gravemind, a relatively short mission from "Halo 2," widely considered to be the
toughest in the entire series, at least on Legendary, AKA the
only difficulty that matters. I kid. I don't play on
Legendary when I go back to it. This mission bombards you with
cruelty right from the start. You start in this large
area filled with enemies, you're stuck with a crappy Needler, and if you're playing on Legendary, a stiff breeze can kill you,
so that usually happens. People start this mission and then die and then die and then die. It happens a bunch of times
before you get past this room. Sometimes, you even die
before the title screen fades. That's how relentless this is. They throw pretty much
everything at you in this one: annoying Brutes, multiple
Hunters, Jackal Snipers, which are almost always a one-hit kill. It's just a pain all the way down. The only way to get
through it is with skills and some serious patience because you have to be extremely careful about everything you do here. (weapon firing) - I got another one! - At least there is a checkpoint
every once in a while, but it's too infrequent, considering how painful the
entire experience can be. This is one of those
levels that's so tough that a lot of players just give up and use glitches and tricks to cause enemies to de spawn
and skip entire sections. It's easier to speedrun it
than it is to play it normally, which really says it all. At number eight is "GTA:
San Andreas," Supply Lines. A lot of annoying
missions in "San Andreas," and the lack of checkpoints
can turn any mission that would normally be kind of annoying into a controller-smashing nightmare when you factor in having to drive back to the starting point after you die. At least you can't die in this mission, but that doesn't actually
make it any easier. "Supply Lines" is the
second mission you take on for Zero in San Fierro. It's one of those dumb gimmick missions that would be incredibly
easy in a modern game, but in "San Andreas," for some reason, the timing is incredibly strict. So what you have to do is fly
this little RC plane around and destroy a bunch of couriers and then fly back to Zero's roof. Sounds simple, and it should
have been simple, but it isn't. For some unknown reason,
Rockstar decided to make it so the plane has barely
enough fuel to finish the job, which is kind of a problem when
the targets you're tracking are driving all over the city
it a semi-random pattern. It just made this one so frustrating. All you can really do is
try to memorize the order you should take out the couriers. You couldn't memorize
their exact locations, but you could kind of
pinpoint general locations, but even that isn't really enough 'cause the awkward flying
controls, oh, they got in the way, and when they got in the way, you took too long taking out a truck, and oh, there's that fuel problem again. Of course, just taking everything out isn't good enough, either. Zero's gotta get his precious plane back. So if you run outta fuel on the trip back, sorry, that's game over. And seriously, I blew up the
cars. The mission's done. Why do you need the plane
back in perfect condition? And then there's the fact that although David Cross is a great actor and I don't actually hate his voice, during these missions,
I do hate his voice. You hear from him constantly
during these missions and not one of the lines is
anything short of annoying. (RC plane revving) - What's your fuel, Carl?
Only half a tank left. - They did make this a lot easier in most "San Andreas" rereleases. So if you're wondering
what the fuss is about, play it on PlayStation 2, and you'll know. At number seven is
"NieR," Life in the Sands. Cavia, the developers behind
games like "Drakengard" and "NieR," had a sort of
reputation in the games industry. Back before pulling tricks and
antagonizing the player base became cool with FromSoftware
and the "Souls" games, Cavia were kind of the masters of alienating the people
who played their games. Take basically everything about
"Drakengard," for example, nothing specific, just the game, in total. The original "NieR" was them
trying to make something more mainstream than "Drakengard." Let that sink in. Just because the game is
more technically playable than their previous games doesn't mean it doesn't have
trolled-by-Cavia moments in it. One of the biggest trolls in the game is this stupid side quest
called Life in the Sands. Objective, deceptively simple. Some guy wants 10 Pink Moonflower Seeds. Sounds easy enough. Sounds like a normal
open-world sidequest, even. Thing is, there is no such
thing as Pink Moonflower Seeds. There's red and blue
ones, but there are... There's no pink ones. The only way to get them
is to crossbreed flowers in your garden, which is
a thing that most players probably didn't think was possible. I mean, when I originally
played that game, I sure didn't. That alone wouldn't make this
such a troll, necessarily, but it takes forever to actually
grow anything in this game. Plants grow based on the
console's internal clock, so it literally takes days. And even if you know what to do, your chances of getting
a Pink Moonflower Seed is actually incredibly low. It's a little easier on the Xbox 360, where you could change the internal clock, but if you've got the
new version of the game, that's no longer possible,
at least on PlayStation 4. So your reward for going
through all this tedious crap is worth it, right? No. All you get is 10,000 gold,
which at this point in the game is, it might as well be like 5 cents. It's the kind of money
you wouldn't even bother bending down to pick up if
you saw it on the street. It's a completely pointless, frustrating, and ultimately disappointing mission that is just there to waste your time. That's "NieR's" sidequest
in a nutshell, folks. And at number six is "Far
Cry's" volcano mission. Compared to what most people
know the series as today, "Far Cry" 1 is very different. Instead of fighting pirates
and repressive governments, you're battling mercenaries and mutants, and it can be really tough. Doesn't take a lot to die.
There's no quick saves. Certain missions can be brutal. By far the worst, though,
is the final level. It's so bad, players just give
up or find ways to cheese it, because trying to complete it as intended is basically a death sentence. It's one case where it's
hard to even imagine what the developers were
thinking, it is so unfair. It's essentially just a
door into an active volcano, a place filled with enemies
that are instantly aggro on the second you open that door, and if you try to fight
them on the way out, you're just gonna die. Also, the door locks behind you, so once you go out, you're stuck. It's so stupid, but the only real way
to get through this one, outside of pure dumb luck, is to block the door so it doesn't lock. Then go back inside after
triggering the enemies. (gun firing) (gun firing) (gun firing) Every enemy is a bullet sponge, and it only takes one rocket to kill you, so even if you're using the
door as cover, it's still likely you'll get a stray rocket
in the face and die. It's a miserable level. The rest of the game is at least fair, but this challenge straight up sucks. At number five is "Grant Theft
Auto V's" Epsilon missions. Not every mission on this list has to be incredibly
difficult to be torture. Sometimes they just have to be tedious. The Epsilon missions
in "Grant Theft Auto V" are specifically designed
to test players' patience in as many ways possible. It's an intentional joke by the developers just to see what lengths
players will go to if a game tells them to do something, no matter how stupid it is. Mostly what these missions are about is collecting some money and
then a few cars, basic stuff. But when they ask you to
do something really stupid, like wear an Epsilon robe for 10 days or run through the desert on
foot for five miles nonstop, that's when the developers
are really trying to strain your patience, especially because if you
actually want to complete the Epsilon robes challenge, you basically have to get Michael
to sleep 40 times in a row because if you ever switch characters, he'll just change clothes and force you to do the whole thing over. Same for your desert run, and I'm using the word "run" loosely. If you leave the boundary or the area, you have to start the
whole thing all over. It's all intentionally designed to make you want to kill these dopes, and thankfully, it does give
you the opportunity to do that, but it's a whole lot of tedious nonsense to get through first. At number four is "Call
of Duty: World at War's." Heart of the Reich. A long-running series at this
point with tons of missions, and of course, there's hard ones, but for people crazy enough to
play through all these games on Veteran difficulty, the mission they consider
to be the hardest has remained pretty
consistent through the years. "World of War" is often
called the toughest game to play through on Veteran,
and the toughest mission is usually considered to
be The Heart of the Reich. It's the final mission of the game where you play as the Red
Army, storming the Reichstag. On Normal, this can be
completed in just a few minutes, like seriously, it's one of
the shortest in the series, but on Veteran, it's a brutal
battle for every single step. (guns firing) (speaking foreign language) Seriously, we're talking
dozens of hours in some cases for people to finally crack this nut. Basically, every possible annoying thing about "Call of Duty" is in this mission. There's constantly respawning
enemies with perfect accuracy who have the amazing ability
to make grenades appear on top of you whenever they want. Nobody's throwing these
grenades, not really. The game's just spawning
them on top of you the second you dare to think
about standing in one spot for more than a second. Half the time, there will
be more than one grenade, so you can't even throw them back, and that's all while dealing with enemies that make aimbots look
balanced in comparison. It's literally just the
main room and a few hallways to the rooftop, but it's
so incredibly brutal that moving forward a few steps feels like an amazing
accomplishment in the level itself. The level's extremely, absurdly difficult. They make it seem like the
actual storming of the Reichstag was easier. I can't vouch for that. I wasn't there, but this is a tough level. At number three is
"Spider-Man," Race Against Time. The Spider-Man game based
on the 2002 Spider-Man film isn't too hard up until
you get to this mission, which is like hitting a brick wall. On Normal, it's simply nearly impossible, while on harder difficulties.
it is impossible. Seriously, if you look
this one up on GameFAQs for strategies, they'll tell you to just
use the skip-level code. Yeah, it's probably not
completely impossible. There's somebody out there
that can probably do it, but it's absolutely ridiculous. In this mission, the Green
Goblin placed a bunch of bombs all over the city, so your
goal is to reach each bomb and disarm them before time runs out. (timer beeping) The problem is twofold. For one thing, the time
limit is stupidly strict, and for another, you gotta
deal with these annoying robots that are built to drain
your health at long range. If you ignore them,
they'll certainly kill you, but if you take them out,
you'll run out of time, and the mission will
fail, and that's that. And there's really just no winning here. (timer beeping) On higher difficulties,
suggestions for this game range from, like I said,
telling you to skip it entirely to telling you to cheat, just to deal with the
robots and the time limit. Funny enough, it's the second
Treyarch game on this list. They're the ones that made "World at War." So I don't know what it
is is about these guys and ridiculous missions. It seems like they can't help themselves. At number two is "The Simpsons:
Hit & Run" final mission. You'd think a game based on "The Simpsons" would be generally pretty easy and aimed towards a casual audience, but if you did think that, you'd be wrong. "The Simpsons: Hit &
Run" was shockingly hard. Once you got through the
deceptively simple first level and the mask comes off, the
game stops playing around. None of it's easy, actually, but if you want real pain, look no further than the three-part final
mission in the game. Everything about it is just absurd. Everyone's trying to kill you, you're driving a crappy
car that handles like crap, and you've got toxic
waste strapped to your car that can't take any damage, or you have to go back
and start all over again. (engine revving) - Careful! I have bad reflexes! - Mistakes were made. (dramatic music) I'm a lean, mean speed thingy! - Of course, you're also on a time limit, just to make things more miserable. It's also random. It feels like there's
barely anything you can do. Sometimes you just lose, and there's nothing you can do about it. It's just a painfully stupid and frustrating set of missions. If you wanna be miserable, then try to beat "Simpson's: Hit & Run." It's guaranteed to make
you very angry, very angry. - Chicks love it when I do this. Oh, like, no. (object explodes) I so want to cry right now. (object explodes) - Why me? D'oh! - And finally, at number one,
"Breakdown," Site Zero Redux. So far, we've talked about a
lot of hard missions, right? This one, I don't think I'm exaggerating when I say it's actually
impossible, at least on Series X. If you don't know, "Breakdown" was a pretty
obscure first-person action game that came out exclusively for the Xbox, One of the first games to attempt to have an immersive first-person camera where you actually could pick things up, you could get knocked down. It was actually pretty
impressive at the time. Not the best game, though. It's a curiosity, to be sure, and a positive that it's actually playable on the Xbox Series X and
even has enhanced features. The level I'm talking about
here is the final one. Specifically though, after the final boss, there's a part where you get
to this big room with pillars. It's commonly cited as the
toughest room in the game. You fight multiple tough enemies at once, again, right after the final boss. On Xbox original, it's tough but possible. On Series X, with the
improved frame rate, though, you're screwed. The game was originally designed
to accommodate the slowdown which made the enemies a
little more manageable, but on the Series X,
they just overwhelm you and stun-lock you to death
no matter what you do. Maybe there's somebody out there that's actually managed to
finish this game on Normal playing on a Series X, but I can't find anyone online that has. So yeah, I'm betting there's
like one "Breakdown" king who might be able to pull this off, but 99.999% of people,
it's probably not possible. (monster roars) And that's all for today. Leave us a comment. Let
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