10 Great Video Games With TERRIBLE Bosses

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there are plenty of standout games that have become infamous thanks to one or two shoty boss fights however it's a little bit weird when every boss is terrible in an otherwise terrific title due to the seamless gameplay detailed world and Rich story it's perplexing when every encounter with a major adversary is boring uncreative or badly programmed I'm Jess from W culture and here are 10 great video games with terrible bosses number 10 Crisis Core Final Fantasy 7 The Staggering success of Final Fantasy 7 led to a slew of spin-offs including the prequel Crisis Core initially released on the PSP this installment focuses on Soldier member Zack Fair while he was allied with the treacherous seph of even though Crisis Core could have been pure fan service and it is it has a lot to offer it has an accessible battle system magnificent graphics and it expands on the lore and Back stories of key characters on top of that crisis Cory is surprisingly emotional despite the fact Zach is doomed from the start nobody was ready to watch such a heart-wrenching death but Crisis Core has its problems although the bosses are well-designed and have inventive tactics they're too easy if Zach regularly performs the sub missions he'll level up very quickly allowing him to wipe the floor with the most powerful of monsters by the time Zach is maxed out his most devastating spells the spiky head Commando can win the last few scraps in a minute flat though these extra missions aren't mandatory they're worthwhile since it's the only way to access the most coveted spells Zach will grow strong enough to dominate almost any battle even if he only completes half these side quests number nine the Elder Scrolls 5 Skyrim it's hard to know where to start while singing Skyrim's Praises it's IM men's World personalized perk system Jewel wielding weapons accessible user interface and diverse spells are just a sample of the Masterpiece highlights however one of the few factors that didn't Garner a claim is the buses considering the story centers around dragons laying waste to the world fighting these Almighty beasts should have been a sight to behold and yet the most daunting adversaries can be eliminated by chucking a few Fireballs from afar or by hacking them to Pieces later enemies don't pose much trouble despite Hefty health bars so long as a dragon born has a selection of potions in stock annoyingly the Elder Scroll sequel Saves the World worst boss for last not only is The Showdown with alowin depressingly generic it's more aggravating since it can take over a 100 hours to reach him what makes this criticism more noticeable is the fact that Skyrim has a bloat of bosses if Bethesda focused Less on endless dragas warlocks and wyvn they probably would have had more time to make each encounter enthralling epic and most importantly less crap number eight Dead Rising though the controls in the original Dead Rising are clunky this doesn't posee much of a problem while wailing on a sow of zombies after all Frank West doesn't need pinpoint accuracy while armed with a lawn mower however imprecise controls become an issue with the bosses especially while taking on armed enemies from afar in some battles it feels like the controls pose more of a threat than the undead while Frank desperately tries to aim at the bosses he can be mowed down before taking a single shot although not every boss is a nightmare some have the oppos opposite problem and pose no challenge whatsoever if the enemy has no long-ranged attacks Frank can pick him off from a distance with ease alternatively he can use heavy artillery or chainsaw to deplete their health bar in a matter of seconds in a nutshell dead rising's bosses have no real difficulty curve whether Frank is tangling with a cannibalistic Chef a craze security guard or a demented clown it's either insultingly easy or immeasurably frustrating number seven tunic serving as a love letter to the Legend of Zelda tunic is an isometric Adventure that focuses on exploration combat and puzzles the world is intuitively designed so our heroic Fox is encouraged to experiment rather than being told what to do or where to go but there's one throwback to Classic titles that wasn't appreciated brutal bosses for the record it's not the enemy strategies that are unfair but the gaml due to the protagonist stubby sword it's hard to tell if he's in range to hit his Target especially when the camera is zoomed out the camera pans with such regularity it's hard to see the main character half the time in situations like this the boss can just box in our pointy at hero giving him no chance to escape a similar game which released the year before is death's door which had a more balanced difficulty despite having significantly harder bosses every time the player died it felt like it was their fault encouraging them to get better but in tunic it feels feels like the camera and the mechanics pose a greater threat than the enemies do number six ninja Guiden 2 Dark Souls and cuphead prove that bosses can be fair despite being infuriating as frustrating as bosses like this are they can be defeated by memorizing their attack pattern but as ninja Guiden 2 proves there's a big difference between a tough boss and a cheap one most bosses in team ninjas hack and/ sequel have instakill attacks which can be Unleashed at any moment what's worse is that these green filling foes can be bested through button mashing since these bouts don't involve much timing or Precision there's little satisfaction to be had on your end then there's the nuclear armadillo now this guy's going to blow up after meeting his maker but there's no hint that the atomic explosion will kill our hero unless he blocks or performs a certain move at the right time because of this pretty much every first time it died at that point forcing them to face off against the nuclear armadillo from the very start now that's not suggesting every ninja guide in two boxes cheap but even when the nasty Bunch agree to play by the rules it's not as fun or engaging as it should be number five DSX Human Revolution DSX Human Revolution was a welcome return to form for the Sci-Fi hacker Saga offering a perfect blend of genres extensive World building well explored character arcs and scores of cool mechanics HR comes pretty close to matching the original having said that idos Montreal ran into a spot of bothered during the velopment which cost them dearly although the main campaign was supposed to have traditional bosses the developers strongly considered cutting them due to time constraints believing their removal would impair the story and gaming experience as a whole it was decided to Outsource the boss fights to a small studio called grip entertainment according to grip director Paul krusi he worked on the project like a regular shooter unaware the property wasn't action heavy for this reason it's no surprise that these bomb bombastic bosses didn't gel with dex's otherwise stealthy gameplay to be clear human revolutions bosses aren't bad in the traditional sense but there's no question that they feel out of place with the game's tone the bosses became such a sore point they were completely overhauled for the director cut of the game Number Four The Legend of Zelda Majora's Mask considering the Legend of Zelda ocara of time has the highest score on Metacritic it's arguably the most celebrated video game of all time time nevertheless the follow-up Majora's Mask surpassed its predecessor in many ways focusing more on character developments personal conflicts and mature themes after all these years the intricate time Loop concept is still deemed one of the most Innovative mechanics in the entire series but if there's one aspect where Majora's Mask falters it's its bosses sa for the guardian of the snowhead temple every end of dungeon enemy is lame in most Legend of Zeller installments link needs to utilize I a treasure hidden inside each dungeon in order to Vanquish the corresponding boss but in Majora's Mask most of the bosses can be beaten with Mindless slashing including the main antagonist although the third boss guog doesn't have this issue it's still tedious to fight the creature thanks to the awkward camera ironically almost every sub boss requires more precision and timing than the major ones do Nintendo seemed to be aware of this criticism since the boss battles were heavily revised when the game was remade for the 3DS number three Bioshock the series the fight with Frank Fontaine at the end of Bioshock isn't just underwhelming it's jarring considering how nuanced and fleshed out the world of rapture is it's strange to see This Magnificent story conclude with a face off against a Hulk reject Judah fontaine's formulaic tactics and Tiny health bar it's anticlimactic when the credits roll since the boss fights were deemed bioshock's only only glaring floor a rational game should have avoided repeating the mistake in future unfortunately BioShock 2 had similar issues rather than devising unique adversaries with distinctive strategies every boss is just a beefed up version of a regular enemy anyone who thought BioShock Infinite would be Third Time Lucky was also mistaken rather than throwing together some generic baddies the developers went to the other extreme giving the bosses too many strategies no boss exemplifies this issue do more than lady comto this spiritual entity turns invisible teleports incessantly heals and renders herself immune to most attacks coupled with a mammoth health bar this brawl is a slog even on the lowest difficulty in a away it's kind of impressive how the series bungled The Boss Fights three times in a row considering how well the rest of the gameplay turned out number two Super Mario Brothers Wonder despite Super Mario's influence on the gaming industry many of the Italian plumbers earlier titles had surprisingly mundane boss battles in the original Super Mario Brothers our coin collecting hero could beat Bowser just by reaching the right side of the screen in many titles Mario can defeat colossal machines dinosaurs and Monsters by repeatedly bonking him on the head of course the franchise's game play has evolved Leaps and Bounds over the years and as a result the more recent entries have given the Gaming Community some of the most entertaining battles ever so what exactly happened to Super Mario Brothers Wonder rather than having Nintendo's Mustachio mascot contend with a varied group of end of level enemies every Castle concludes with fighting Bowser Jr although each encounter has mild variety the Cooper kid relies on the same strategy every time and somehow it gets even worse at the end of each Airship level Mario must fight a robotic version of his Nemesis however calling it a fight is probably a stretch since Mario can destroy robot Bowser by pressing an overhead switch one time though wonder is overflowing with Innovation the same can't be said about the boss fights number one Batman Arkham Asylum back in 2009 Batman Arkham Asylum cemented itself as the definitive superhero title almost overnight its masterful combat imaginative puzzles and lightning in a bottle voice casting has allowed R steady's DC Saga to endure ever since well endure until Arkham night sadly those cre of juices dried up when it came to designing the big battles not only are the bosses poorly designed in their own right there's no reason why they turned out this badly squaring off against Batman's Rogue Gallery should have been a blast considering how diverse these criminals are since the franchise is renowned for its satisfying combat pummeling Gotham's worst super villains should have been a highlight but that's not the case half the bosses can be defeated by compelling them to slam into a wall like Wy coyote the SC airc sections feel more like stealth levels than boss fights the confrontation with Harley Quinn involves fighting off her goons before defeating her with one punch despite Killer Croc and Bane's immense size and strength they can be easily stunned with a single batang and then there's the final boss not only does Titan Joker look ridiculous it's arguably the easiest fight since Batman's Health replenishes each time he strikes his arch nemesis the fact that the boss fights turned out great in the follow-ups makes this blund in Arkham Asylum all the more glaring
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Channel: WhatCulture Gaming
Views: 43,435
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Length: 12min 32sec (752 seconds)
Published: Sun Jun 02 2024
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