- [Host] Plenty of video games
give you lots of choices, and a lot of the times, that means they also leave a big runway for you to completely screw up and
make the worst decision, so here are 10 of the
worst choices you've made in video games. Starting off with number 10, there are so many questions
you can miss, ignore, or just plain screw up
in "Dragon's Dogma II," but for the most part, it's pretty easy to just shrug your shoulders and move on. You know, who cares if some
random NPC dies, right? Especially because they
basically only exist as part of that quest, you know. It's not like you're
missing out on anything else when you fail whatever
quest they're attached to. Just do something else. Now, of the many bad outcomes you can get for quests in this game, the one you get for not helping
Ulrika is the most dire. If you don't remember,
Ulrika is an NPC in Melve, the first real town you visit in the game. Now, this place is pretty easy to forget once you move on, leave
and head to the capital, but if you come back, then
there's an entire quest line which eventually leads to
everyone in town leaving and settling in a different village, which wouldn't be that big of
a deal, except for one thing. At the end of the game during
the true ending segment where you choose to remain in the world as it's falling apart, the town of Melve gets
completely destroyed by a dragon. (dramatic music)
(weapons clanging) - [Dragon] That one was
aware of the clever being who watcheth o'er this
world from outside it. (dramatic music)
(weapons clanging) If thou wouldst defend this world. - [Host] So if you don't help Ulrika and lead her out of town
before that happens, then everyone in town,
including her, will be killed. That's multiple major characters just wiped off the map permanently, all because you never went
back to the starting town. Yeah. - [Sancho] 'Tis not for us to gainsay the Arisen's judgment.
(weapon clangs) We must go where we are bid. (saurians growling) (magic crackles)
(dramatic music) - [Host] Next over at number nine, let's talk about "Fallout 4" since people have been replaying or jumping into it recently. This is one of those bad choices where the game just lets you do something really, really stupid. So during the side quest
"Emogene Takes a Lover," you're tasked with finding Emogene Cabot and taking her home. The trail of breadcrumbs
eventually takes you to a cult led by this
guy named Brother Thomas. He's clearly full of it. The game does everything
in its power to tell you that, hey, this guy is bad. - The first step is simple. You have to learn to
give up your attachment to material possessions in
order to gain the ability to have true wealth, health and happiness. Just go ahead and give
me everything you own and I'll initiate you as a first-level Pillar of the Community. (gentle eerie music) - Here, this is everything I have. - Oh, you're really going to... Uh, welcome. You've made a brave step
into a bright future. You're now officially a
Pillar of the Community. - [Host] But even with all those warnings, the game actually lets you side with him. All you have to do to join the cult is relinquish your worldly belongings, all of your worldly belongings
as a matter of fact. And seriously, if you choose to do this, then this guy takes
everything in your inventory except for any key items. And no, there's no reward for doing this. There is no secret gun or
something you get for like, making the most counterintuitive
choice imaginable, there's no carrot at the
end of this stick, man, he just takes all your
stuff and laughs about it, and that's your mistake, and
you gotta live with that. (equipment whirs and beeps) (gunshot booms) (dramatic music)
(mechanism clicking) (combatant shouting) (gunshots crack)
(equipment whirs and beeps) (gunshots boom) (gunshots crack)
(dog whimpers) (gunshots boom) (gunshots crack) Next over at number eight, in
"Final Fantasy VII Rebirth," you only get one big
choice to make in the game, but it's a doozy. Which character are you
going to take with you for the big date near the end of the game? Yeah, like, it's silly, but if you've got a preferred character, then this thing is a
life or death decision. No mistakes can be made. Who you end up going out with depends on your relationship value. The character with the highest value is the one you take out, which changes depending
on your dialogue choices and the side quests you do. There really aren't any wrong choices, except for the last one,
just called in-game as Other. This is the pity date, the the one you get if your relationship
values are just too low. Nobody wants to go out with Cloud, so he's forced into a pity party with Cait Sith, Cid and Vincent. - [Announcer] Could Maycomb
Blume, that's Maycomb Blume, please speak to a member of the staff at your earliest convenience. Thank you. Attention Event Square guests. Could Maycomb Blume, that's Maycomb Blume, please speak to a member of the staff at your earliest convenience. Thank you. - [Host] It's a pretty pathetic night out with everyone just kind of
sitting around in silence while Cait Sith desperately
tries to lighten the mood. He fails; it's pretty funny. We're not even sure, like,
Cloud even says anything in the entire cut scene. Like, I just remember,
it's all really pathetic. Now, in comparison, the actual
dates are all pretty amusing. You have to really screw
up to get the pity date. It's extremely unlikely to
pop up naturally, but it can. Still, this is easily the
worst choice you can make in "Final Fantasy VII Remake," unless you're really into awkward silence. - My love. - Alphreid. (footsteps shuffling) - [Host] Next over at number seven, you could be a real bastard
in "Baldur's Gate 3," but, like, one of the
most vile, sickening acts you can perform is also
one of the most mundane. In chapter one, you can find
a friendly dog named Scratch who follows you back to your camp. He doesn't actually do much, but he's a welcome presence anyway. I mean, who's gonna say
no to like, a cute dog and having him in your camp? It's like video game 101. Well, if you really wanna be evil, then you can in act three. Outside Baldur's Gate, you could find the Sword Coast Couriers. Now, here, you find out that
they actually own Scratch, as he was the property
of one of their couriers, and they want him back. You can ignore them, or summon Scratch and pass an ability check to keep the dog, but if you really want to
be an evil son of a gun, then you can just agree to
return Scratch to the couriers, where they then will immediately
lock him up in a cage and leave him there for
the rest of the game. It's completely pointless
and cruel as a betrayal that just gets you nothing in return, other than probably making you
feel like a bad, dumb idiot. Why would you do that to that dog? What's wrong with you? (weapon clangs)
(group speaking indistinctly) - [Narrator] You murdered
someone in view of a guard. Perhaps unsurprisingly,
you're under arrest. Tempting as it is, the guard will not accept
a bribe in this case. - [Host] Next over at number six, the expansion to "Cyberpunk 2077" is full of choices for players to make that actually have
significant consequences, but it's all so morally
murky that it's hard to call any of the big
choices totally bad. None of them are really the worst, you're just usually stuck making
the best out of a bad hand. There is one objectively bad
choice you can make, though. It's right at the start
of the entire expansion. After playing through act
two of the regular game, you get contacted by Songbird, who wants to meet you outside of Dogtown. This is kind of where, like,
"Phantom Liberty" kicks off. Now, if you just ignore the
request, then nothing happens, but if you actually go and talk to her, then you're locked in. She tells you that the president's
plane is about to crash, and they need your help rescuing them. Now, nothing tells you that
this triggers a ticking clock, but in hindsight, it's kind of obvious. I mean, they literally say that the plane is crashing
currently, like right now. That doesn't mean you're
locked into the quest, though. You can actually just as easily walk away after agreeing to do it. If you wait too long, like a day or two, then you'll wake up to an angry message saying that the president is dead. - [Songbird] Fucking motherfucking fuck! - [V] What? - [Songbird] Congrats, V. You just killed Rosalind
Myers and fucked the NUSA. Pray we don't meet again, and I mean ever. (eerie electronic music)
(V exclaims) - [Host] Even Johnny makes
fun of you for being an idiot, and then that's it, "Phantom Liberty" is now
completely locked out. It's over, that was the ending
of it, the president died. That's some of the best
stuff in the entire game, and now you can't do it, because
you made a stupid decision to walk away or just to do nothing. Way to go, dude. - [V] Huh. Okay. So now what? - Huh. We go on living. Start by finding us a drink. (gentle music)
(feet shuffling) - [Host] Next over at number five, let's talk about the newest
"Alone in the Dark" game. Now, this is a weird one,
because it's not even obvious that there's a choice to make. It's really more of a secret ending, but it's so grim that it
deserves a spot on this list. So for most of the game,
everything plays out like your average survival horror game. There are no choices to make,
you're just making progress, you're getting through the game. Collect enough optional collectibles, and you can do something
a little different. (wind howling) Near the end of the game,
there will be a voice coming from the big tree in the garden, and if you go around the back, then you can leave some
kind of offering there, but only if you're playing as Carnby. Normally, the game
always ends the same way, with all the people
doing this insane ritual where they hang up the
little girl by a noose. Normally, this automatically
gets stopped from happening, but if you've done everything
right up to this point, then you can look up at a crucial moment and the bad ending starts, where Carnby joins the cultists and stops Emily from rescuing Grace. - No, Emily. (ominous music)
I get it now. She needed me to break the pact. She needed me to bring her Grace. I did everything for her. I just realized I belong here! I'm one of her young! - [Host] So instead of
saving a little girl, you can make the decision to let her hang, which is really dark. (chuckles) Oh, and now your guy that
you've been playing as is an insane cultist, too. So yeah, very, like,
kind of weird, creepy, works for "Alone in the Dark," but also just very dark itself. - You'll have to run!
(dramatic eerie music) - [Host] Now over at number four, oh, boy. Let's talk about "Mass Effect." This is another series where you can make so many bad decisions, but most of them are abstract. Like, it doesn't actually change how you're playing the game. Doing this, though, locks you
out of a major team member and kills off one of the best characters in the entire "Mass Effect" series. It's the part where you can kill Wrex before the big attack on Saren's base. You find out that he's got
a cure for the genophage. This was a biological weapon that severely reduced the
krogans' ability to reproduce, which is basically genocide in slow motion for the krogan people, and Wrex is a krogan, so it's unsurprising that he's got some opinions on the matter. - Our people are dying. This cure can save them. - If that cure leaves this planet, the krogan will become unstoppable. We can't make the same mistake again. - We are not a mistake. - [Host] Now, depending on your choices, it's usually not too
difficult to talk him down, but, of course, you're also free to just kill him outright
for insubordination. It's completely pointless and denies you an awesome party member for the rest of the game and a reoccurring character
for the rest of the series, but hey, you got to kill
someone for basically no reason, so it all evens out maybe. - Wrex, please, we can discuss this. - No more talk, Shepard. I've got to do this my way. (gunshot booms) (body thuds) (thunder rumbles) (dramatic music)
- I don't think so, friend. - [Host] Now at number three, at the very end of the final
mission of "Hitman III," the bad guy known as The
Constant offers Agent 47 a serum that'll wipe his memories,
which amounts to a job offer to work for the bad guys again. Normally, it doesn't even seem
possible to accept his offer, because, let's be frank
here, it's a terrible deal. 47 is already a freewheeling assassin who does kind of whatever he wants at this point in the series. Why would you wanna throw that all away to become a slave to this evil rich guy? So, of course, the game just
gives you multiple options to take this guy out,
including shooting him up with the serum that he gave you. - What are you doing? (dramatic music)
No. No! - This is what it means
to lose everything. - [Host] There is an
alternative option here, though, it's just really bad. Once he gives you the serum, you have to stand in
place for about a minute, then you'll get the
option to inject yourself. Like I said, there's literally
no reason to do that. Like, in the story, Agent
47 gains absolutely nothing from doing this, but you can
do it anyway if you want. I guess they just wanted to
give us some player freedom, even if it's just silly. (dramatic music) Now at number two, the real worst choices in "The Witcher 3" all involve Ciri, but until you actually play the game, it's unclear that you're
even making choices at all. The ending of the game all depends on a bunch of hidden decision
points when talking to Ciri, which can drastically alter
the outcome of the game. Now, without looking
it up, you'd never know what possible outcome you could
get from all these choices, so it's not really fair to call any choices you're
making here actually the worst, because you didn't know
what you were doing. This one, though, this one is
just obviously a bad choice. At the end of the "Heart
of Stone" expansion, you're expected to hand over this guy to the mysterious godlike
being called Gaunter O'Dimm. This guy treats souls like play things. He's a trickster spirit who's
also the devil incarnate. - You's the look of a man
who knows how to drink. - [Geralt] Thanks. Some other time. - Hey now, don't make me beg. (hands clap)
It's my treat. - That was the last
time you interrupted me while I was talking to someone. (hands clap) (mournful music) - [Host] He's not the kind of guy you willingly cooperate with, so the good option is to
spare this guy's soul. It's not easy, though, you need to come prepared, so if you're too lazy for that or you just want to end things in the most unsatisfying way possible, you can just give the guy up to really make this the
worst decision possible. - It is done. (Olgierd shouts)
Your soul belongs to me. (Olgierd screaming) (bones cracking)
(Olgierd choking) (O'Dimm sighs) - [Host] And to really make
the worst decision possible, say that you don't even
want anything as a reward. This isn't one of those trick quests where you'll get the best rewards if you say that you don't want anything. No, Gaunter will gladly
oblige your request and leave you with absolutely
nothing for your reward after a really stupid decision. - An endless supply of vodka. Or clear spirit. Either will do, really. - (chuckles) Now there's
a wish I understand. It's as good as done. - [Geralt] Not impressed;
seems pretty ordinary. - Appearances are oft deceiving. The carafe is bottomless. As long as you have it, you
will never want for liquor. - [Host] Now, down at number
one, early on in "Elden Ring," you can find this guy
named Iron Fist Alexander stuck in the ground. The name doesn't really
do him justice, though, because look at this dude, he's just a big pot man. (chuckles) When you find him, he's in need of help. He needs you to knock him
outta the hole he's stuck in, which isn't hard, you know, just give him a nice little
whack to get him loose. (weapon booms)
- Ouch! (weapon booms)
(Alexander groans) - [Host] He's basically giving
you permission to attack him, which is just asking for trouble. If you've got hate in your heart and your soul has left your body, then the decision can be
made right then and there. You can actually smash
the pot man to pieces. Just keep whacking at him. - [Alexander] Then there's
nothing left to say, except, I am Iron Fist Alexander. (weapon clatters)
How could this... Was my whole existence just a crock? - [Host] This guy is one of
the few truly friendly NPCs in this entire world, and
now you've smashed him. There are plenty of other nasty
things to do in this game, up to and including assisting a guy who willingly calls himself the Dung Eater into, like, ruining the world forever, but, come on, leave Iron
Fist Alexander alone. Only a monster would
smash the nice pot guy. - [Alexander] Please. Wait. I have a terrible feeling about this. - [Host] But that's just us. These are 10 decisions, 10 just
absolutely terrible choices you can make in video games. There are plenty of
other examples out there, some we've talked about already, but we wanted to cover these here, but if you got more ideas,
hit us up in the comments. If you disagree with
the decisions, whatever, we'd love to hear your debates, but if you enjoyed this video and you like talking games
with us every single day, clicking the like button helps, thank you. But, as always, thanks for watching, and we'll see you guys next time.