10 Games That SUCKED in 2023

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(bright tones) - [Falcon] 2023 has been a monster year for gaming, but it's also given us some real monsters, some doozies if you will, and today, we're gonna talk about how mistakes have been made. Hi, folks, it's Falcon and today on Gameranx, 10 games that sucked in 2023. We're gonna start off with number 10, an obvious one, one that you will not be surprised by, one bet, it's "Skull Island: Rise of Kong," published by the appropriately titled Game Mill. I'm sure you realize this won't be the only Game Mill game we cover today, I probably didn't even need to say that, but same goes for just everything wrong with this game. You see it for about a second and you realize that, oh, this one's got problems. So besides being full of bugs and stuff, which that's pretty normal for games now, sadly, it's also not full of basically anything else. This is one boring ass game. You play as interchangeable members of the Kong family from time to time, which the way I worded that made it sound way more interesting than it is. It's got really, really bad graphics. It's one of those games where you can say like, oh, hey, remember the Dreamcast and how it looks better than this? It proves that just pushing a decent amount of polygons 'cause I know that these Kong models have got more polygons than anything from the '90s, but it shows that that doesn't matter. It doesn't matter at all. There's gotta be some flare, some style, some art design. You know, speaking of the arc design, remember how we can't really tell if Kong is supposed to be big or small because there's big trees and little trees? There's various things that indicate that he is a normal gorilla in scale, and there's various things that indicate he is a large gorilla in scale. It is not consistent with its art design, which it's probably, you know, reused assets, which isn't automatically bad, but there's just nothing here. There's some platforming elements, they're bad. There's some combat, it's, I guess, okay for about five or six seconds. Once you've cleared through that first enemy and gone onto the second though, you know the extent of its, you know, capabilities. Also, the game is very short. It's two, three hours, and that'll be $40 please. One weird thing I thought was I saw a lot of reviews that criticize the replay value on this game. And yeah, there is a lack of replay value, but it's because it's a game that sucks. Why would you replay a game that sucks? I don't care what kinds of things they throw into the post game to keep you coming back. I don't care if there is or isn't a post game when the game is bad, you know, and it is, it's very bad. The one saving grace is that a lot of the Kong faces are beyond hilarious. I'm surprised they have not been bigger memes, honestly. And number nine is "The Day Before," which, I mean, we've talked about "The Day Before." I would highly recommend you go to our videos about "The Day Before" for a a full breakdown of the problems here, but even when things seem to be going right for this game, I always had that Spidey sense in the back of my head, saying, ah, you know, we do our big game roundups every month. Go back to that for the month and you'll see that I'm kind of, well, it's coming out. Kind of surprised by that, but also, I don't know about this one. And that turned out to be very kind, a very generous, preemptive kind of expression of nervousness regarding this game. Like where do you start? The technical problems? There's a ton of technical problems. Well, let's say there's no technical problems. "The Day Before" is still "The Day Before." The gameplay Mechanic's not good. It's an extraction shooter and not a good one. The shooting is not fun. The extraction, also not fun. Got a bad user interface. The shooting doesn't feel particularly good in terms of feedback, and every once in a while, you could find Gigantor. I know I said assume that there are no glitches. It's still "The Day Before," but I'm just gonna say this is probably the best part of "The Day Before," this one, this is an all-time greatest glitch ever. This is the game's identity as far as I'm concerned. It is in no way shocking that the company took the money and ran on this one, like it's bad. And number eight is "The Walking Dead: Destinies" Hey, it's Game Mill. I told you we'd cover more than one Game Mill game. It's almost like they were just churning them things out indiscriminately, like some kind of mill for games, eh? In terms of complexity, I do have to say there's a lot more going on in "The Walking Dead: Destinies" than there is in "Kong Skull Island" thing. That doesn't mean it's good though. This is a very repetitive game. They throw in a bunch of these wonky, goofy little decision systems at you to make it seem like there's a story, and to be fair, you can use it to do some interesting things, but it also kind of doesn't have particularly real consequences. Like if you don't kill a character that's, you know, killed in the mainline story, just usually end up filling up some other character's role later rather than being, you know, somehow a new story branch where different things happen. Combat's bad, maybe a little better than "Kong," but not by virtue of it feeling better. In terms of the melee, I think "Skull Island" feels a little bit better than this. However, this has firearms and the firearms are, oh, they are respite for a few moments until you realize that they don't get better, then they're just kind of dull. The AI's bad, the graphics are bad, the performance, weirdly enough, despite the simplicity of the graphics is also bad. Oh, you know what else is bad? Them cut scenes. And I'm not just talking about how there's no animation. I'm talking about how bad they are. They are bad. Sometimes laughably bad. The lack of animation certainly contributes to that, but they're not acted well, they're very awkward, and then you throw in that animation so there's no actual action for the most part. I mean, a couple of scenes are weirdly animated, but most aren't. Oh yeah, and smoke is the same thing as grass when it comes to stealth. I know that, you know, it's easy to criticize games for making tall grass essentially an invincibility thing, but smoke is much weirder as that. And they got it here as that. And number seven is "Redfall." All right, so now we're starting to get into our legitimate disappointments. "Redfall" is a game that Arcane Studios clearly didn't want to make, and I called it. There's a few deep dives out there now about the creation of this game. And it ended up with a lot of people just leaving the studio straight up. It has irrevocably changed the makeup of Arcane Studios Austin. They're no longer the developers behind, you see, what this thing is, is some suit said, hey, you gotta make a live service game. All right, that's what you gotta do. You're Arcane Studios, you made "Dishonored," you made "Pray," you made "Death Loop." You guys are frigging amazing. If you make a live service game, it'll be infinite money for us forever. And they were like, all right, let's come up with ideas for this. And they're like, okay, vampires in town. That's kind of cool. That sounds kind of cool. And then they realized really quickly that it was not possible for them to make the kind of game that they wanted to make and have it be a live service game. So basically morale was really bad and a lot of people left. The result is this empty mapped, weird combat, bad AI muck game. Like from time to time, there's something cool in it, like the vampires I like, they got pretty decent designs. I guess that's kind of it. I really don't remember a lot of other good stuff. This game, it's sad that it's sucks 'cause honestly, it could have been really cool if it had just been designed as an Arcane game, but you know. At number six is "Wanted: Dead," a game that has a little bit more mixed of a reception than some of the games we have discussed up to this point. Kind of a throwback action game. Goofy as hell. This is one of those games that I find it hard to hate. It sucks, like hard, but I kind of love it too. It is firmly set in that so bad, it's good area. Everything about this is great. In terms of game play, eh, there's some all right stuff in the combat. It's pretty repetitive though, and there's elements of it checkpoint placement and other weirdness that, well, they firmly stop it from being good. The story is fricking bizarre. I mean, if there is a game that could've been directed by Tommy Wiseau, the "Room" guy, oh boy, it's "Wanted: Dead." There's a weird charm to it, but it's very weird. And that charm does not come from the fact that it's very well made at all, even a little, I don't know. In no way do I feel even a little bit weird about including this on a list of games that sucked. However, I also like it with a lot of obvious caveats. And number five is "Crime Boss: Rockay City," a game that sold itself on a star-studded cast. And yeah, that's about what it has going for it. I'm not gonna lie and say it doesn't have at least somewhat of a unique charm to it. Maybe the kinda weirdness you expect from a cheap B movie, not quite so bad, it's good. It kind of knows what it is and it embodies that in terms of its aesthetic choices. However, the game sucks. The AI for regular enemies, for police, it's bad. And when I say bad, I don't just mean it's weak. It is weak, but it often flat out does things that remind you, hey, there are games from 20 years ago that did AI good. It's one of those, it's got that feeling to it. I mean, it basically tries to be this unique, rogue-like crime game, but it falls very short. When you have a game that just sucks, it doesn't really matter how fun and charming the celebrities are, and there are times when they're uniquely very much that. I mean, you know, it's "Crime Boss: Rockay City" the whole time, that's for sure, but everything else about it just sucks. Like it looks like it should be a "Grand Theft Auto" style game, right? And the marketing kind of leaned into that a little bit. It was like, oh, "Cyberpunk" wasn't that first person future, neon, "Grand Theft Auto" you expected it to be, so "Crime Boss: Rockay City," except it's not even anything like that. It's a mission based rogue-like-ish game. And number four is "Lord of the Rings: Gollum." I mean, it's certainly wasn't the only high profile game of the year that was so bad it caused the studio to close, but it's certainly the one that is set in the most beloved IP that no one wants to see ruined. This is a game about Gollum and it's not an action game, so you'd think, well, probably a good idea to explore the character of Gollum. You would think that, yes, that would be a thought. You're using your brain there. Yeah, it's not that. You got a real bad, buggy crap fest where nothing happens. You don't explore the character Gollum. You're supposed to explore a bunch of really bland environments, lot of bugs, a lot of technical problems. Don't really know what justified the length of the development cycle on this one. It very much feels like a game that was developed in about eight months, and I'm talking like, look, feel, objectives, AI, game loop. There's nothing that seems fleshed out or well done. There's a couple of all right visual moments. Hooray. And number three is "Call of Duty: Modern Warfare 3" campaign. Not the multiplayer, the multiplayer actually pretty great, like the multiplayer, it's fine. And there's aspects of the "Call of Duty: Modern Warfare 3" campaign that are nice. The production values are freaking incredible. And in terms of the visuals, the animation, the actor performances, just everything about it looks, feels, and presents very well. But I mean, there's two prongs to what's wrong with this campaign. First off, it's very linear, and I am not somebody who normally criticizes linear as a problem. When a studio decides to go linear, it usually means they're going to use the resources to make the best possible linear progression of events they can. And that's not what happened here, at least outside of production values. It's kind of just dull, uninspired, doesn't have a lot of depth, very simple narrative, weirdly simple narrative, honestly. And then the second prong is the gameplay mechanics are pretty muddled. A lot of the time, you're kind of feeling like you're supposed to choose between stealth and combat and you're not really sure what you're supposed to do. And not in an open-ended way. Like I said, this game is very linear. If either was a good choice, this probably wouldn't be the same kind of a problem, but it's not like that. You are supposed to do one of them, and it's almost never clear which one. I mean, it's just in terms of gameplay, it's not cohesive at all. And in terms of narrative, it is not that interesting. Beautiful, absolutely beautiful game. It's just very, very clear that that's where the effort went. And number two is "Forspoken," a game that has a mechanic that's awesome. They have this really cool way of traversing a map. It's just fluid and cool in a way. I don't know if I've ever seen anything exactly like it. I've seen things in the area of it, but that's kinda where the positives end. I almost don't even understand why that's in the game. It doesn't really figure into anything. It doesn't figure into the story. The traversal just doesn't matter to the character or the stakes that are established, which are supposedly significant, but don't feel that way. I mean, so I kinda wanna make this point. The lore of the world in "Forspoken" is actually kind of cool, but if you've ever seen a movie with overly expository dialogue where they're just like constantly telling the viewer what's going on, that's what this game feels like, so it kind of squanders all that decent lore. Really, squandered is probably the right word for "Forspoken." They squandered a twist, squandered a parkour mechanic, just a lot of squandering going on. Also, the name, "Forspoken" on the surface level sounds like a decent descriptor, 'cause the word means to cast a spell over or enchant. And you can actually apply that to the story in more than one way. Firstly, this woman from New York gets sucked into a dimension with magic. Secondly, she is bewitched by immoderate praise, another definition of forspeak, and that leads to the twist ultimately. But it's squandered is the right word, squandered. That, and holy hell, I am a millennial, but wow, am I tired of people talking like millennials. Or at least how millennials supposedly talk. All this quippy ass dialogue, enough of it, stop. We don't really talk like that. What is that? - I just moved shit with my freaking mind. - [Falcon] And finally at number one, it's "Payday 3." This one is a lot more painful to talk about than any of the other ones, in my opinion. The rest of them are, well, some of them are disappointing, but most of them are very obviously what they are. "Payday 3," on the other hand, is a big improvement in gunplay and stealth. In terms of gameplay, it's the most enjoyable "Payday" game yet. It's great, the combat is a lot more fun. The stealth is a lot more fluid. It feels more flexible. I mean, there's a lot of good to talk about, but the problem is, at least back when it launched, I don't really know exactly how it's going right now, but when it was launched, there's some pretty bad AI issues. The mission objectives are pretty uninspired and there's not a whole lot of different heists. On top of that, there's a fair amount of technical jitters and weirdness, but they came in addition to massive server issues. A lot of games launch with some bad server stuff, but it lasted long beyond the launch window. This is a game that, everything about it should be good and as a basis for a game, it is good, but the fact that it's not everything it should be makes it suck. I am not ruling out the idea that this could one day not suck, and that is probably the only title on this list like that. In fact, it's even likely that one day, "Payday 3" will be good, it just ain't today. And that's all for today. Leave a comment, let us know what you think. If you like this video, click like. If you're not subscribed, now's a great time to do so. We upload brand new videos every day of the week. Best way to see them first is, of course, a subscription, so click subscribe. Don't forget to enable notifications. And as always, we thank you very much for watching this video. I'm Falcon, you can follow me on Twitter @FalconTheHero. We'll see you next time right here on Gameranx.
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Channel: gameranx
Views: 1,975,559
Rating: undefined out of 5
Keywords: worst games 2023, worst ps4 games 2023, worst pc games 2023, worst xbox games 2023, worst nintendo switch games 2023, bad games 2023, disappointing games 2023, gameranx, falcon, disappointing games, disappointing ps4 games, disappointing ps5 games, disappointing xbox games, disappointing playstation games, disappointing pc games, disappointing switch games
Id: Dgpm-KGLtpc
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Length: 17min 10sec (1030 seconds)
Published: Wed Dec 20 2023
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