(logo dinging) - Video games are not meant
to be a walk in the park, and some boss fights are
hard, but that's fine. We like a good, difficult boss. I'm talking about bosses where you know that they couldn't figure out what to do, so they did something annoying, something that wrecks everything. Hi folks, it's Falcon
and today on Gameranx, 10 Bosses That Ruined The Game For Us. Starting off with number 10, the Arkham Knight fights
in "Batman: Arkham Knight." He's right in the title, but unfortunately the boss
fights against this guy, the main antagonist of the game, are just kind of frustrating and not fun. There's a lot of reasons
why people don't like these, but I'll give you the most
obvious right off, the vehicles. Out of the four fights with the Knight, three of 'em are in the Batmobile and yeah, the Batmobile's cool, but let's just go ahead and say this. This is a Batman game, probably the best Batman game with obviously the best
rogues gallery, period, and in these titular boss fights, you're fighting like
helicopters and tanks. The Batmobile stuff in "Arkham
Knight's" already divisive and for the most part I stand on the Batmobile is cool end, but you throw in a kind of awkward and frustrating vehicle based boss fight, and that's when it doesn't hold up. Like I don't know that I think that the fights are even terrible. Like the helicopter fight, it's fine, but the weird stealth vehicle
boss fight against the tank, and especially the infuriating
battle against the Knight piloting the excavator in
the underground tunnels, they're just not good. The excavator one in particular
can be extremely frustrating if you're not really accustomed
to how the car controls like it throws you into
these tricky chase sequences where you have to navigate
these tunnels super fast along with avoiding obstacles, and it's just death after death. - No!
(Batmobile whirring) You lie! (explosion booming)
So long, Dark Knight. - Obviously I'm still
regarding "Arkham Knight" is probably arguably the best Batman game. It doesn't ruin the game, but
it's pretty disappointing, because hey, remember Mr.
Freeze in "Arkham City" or some of the bosses in
"Arkham Origins" even? Yeah, "Origins" actually has some pretty badass boss fights in it. People want those too. Just (sighs) not this. (explosion booming) At number nine is Lazarevic
from "Uncharted 2." The first "Uncharted," kind
of rough around the edges, has a lot of really cool stuff in it, and I wanna say it's about 95% there, like it's a really good game. But "Uncharted 2: Among Thieves," it is a nonstop thrill ride of
a game from start to finish. Oh wait, actually let me correct that, it is a nonstop thrill ride
start right up to the finish. Almost everything is fantastic
except the final boss who is not. If you don't remember, this is the fight where you're stuck in a confusing maze-like arena where you get chased around by an invulnerable guy with a shotgun. All he does is he just blast away at you with his gun. He's like, "So anyway, I
started blasting (laughs)." The only way to hurt
him is you gotta shoot these glowing blue plants around the arena and if they detonate when he's close, he takes damage. - Come on, you big ugly bitch. (gunshots booming) - No! You think you can stop me? - It sounds simple but
wow is it infuriating. On any difficulty over normal, it's just miserable. He's constantly chucking grenade so you can't stay in
one spot for very long. If you actually hit him with
the glowing blue plants, it's awkward and it's
tough to gauge how far or close he actually is from them. And the arena is really confusing
in terms of keeping track of where he even is. Sometimes I would run around,
and then I'd lose him, and then I'd take a turn and
suddenly he's right in my face, and it's not a jump scare,
it's just a huge annoyance. He's definitely tough,
you gotta give him that, but damn, he is just a
miserable chore of a boss. Naughty Dog in general is never
really amazing with bosses, but Lazarevic is probably
the worst they've ever done. Fun character, if not, maybe
a little bit stereotypical Russians are bad guy, "I am an evil man who
doesn't care about anything except for the thing that I know is bad for everyone (laughs). I will be bad and you know I will be bad because I talk like," yeah, I'm just, it's just turning into strong bad, so I'm gonna stop you
before it does all the way. As a boss, he sucks. Once you get the hang of
him, he is not impossible, you just kept gotta keep
moving around like always, but it doesn't make him fun. Like at best it makes him
tolerable and that's at best. After this guy, Naughty Dog turned most of their
bosses into glorified QTEs, and I think that's probably for the best. A lot of people like, "I
don't like QTEs as boss," but it's like if this is the alternative, gimme e those quickly
timed events, just do it. I'll take 'em. At number eight, The
Convicts in "Dead Rising." A great unique game, but every time I start playing it, the opening of "Gone Guru"
starts up in my head, and I just have to step away. You know, how it goes, ♪ Well, he ain't my boy ♪ ♪ But the brother is heavy ♪ Or whatever. I think it's that, you know what I'm talking about, right? Those stupid convicts are a
blight over "Dead Rising." They're the absolute worst. These guys show up, I mean,
pretty early in the game, and they're such a pain
in the ass to fight. It's these three escape convicts
that drive around in a Jeep with a .50 caliber machine gun. You're some balding dork with a golf club. Like how are you supposed to fight that? Honestly, you can't,
at least not at first. These guys are faster than you. They're tougher, they got better weapons, it's like trying to fist fight with a car. It's a fight you're not going to win, and you don't have to fight them at first, but their presence in the park makes them a constant
nuisance for the entire game. Anytime you need to pass through here, these three idiots will just
make your life miserable. The worst part is even if
you do manage to kill them, they just respawn every day either way. They're the most annoying boss already, but for some reason the
developers decided to make it so that they were the only
one that ever respawn just to spite the player I guess. There's a reason they're a meme too. Even after all these years, and having played through
"Dead Rising" multiple times, I still dread having to deal
with these damn convicts. If the Survivor AI, the
annoying phone calls, or the oppressive time limit
didn't ruin the game for you, these convicts made the experience worse. At number seven is the Bed
of Chaos from "Dark Souls." This one's so obvious, I actually debated whether or
not it belongs on the list, but like, come on, it's
obvious for a reason. The Bed of Chaos sucks. The "Dark Souls" Series has a reputation for pretty hard bosses, but most of them are
at least sort of fair, even if you need to know
the logic of these games way more than just the logic
of games as a whole for them to be fair, but they're fair and can
be a lot of fun to fight even when they're extremely difficult. The Bed of Chaos, nothing like that. It's a chaotic mess of
flailing tree limits and confusing mechanics where most deaths feel like
they come out of nowhere, and that there's nothing really to learn, you just have to try it and hope. It's found at the end of
the already pretty miserable Lost Izalith area, which most people consider
the nadir of the game already, so going into it, people are
already not exactly stoked, but the actual fight is just, I don't, I played the game more than once, and I still have no idea what I'm doing or what strategy I use, if there is one. I don't think there is one, 'cause I don't feel like
I'm using a strategy. You just kind of run around,
destroy the weak points, jump in the mouth and
kill it, it's simple. It can be done quick,
but it's really annoying, and how anyone is even supposed to guess that you need to make this awkward jump to get inside this thing, I don't know. Just getting to this point is a huge pain, parts of the arena collapse, it's shooting magic at you or something, it's all hard to really tell what's going on most of the time, so when you die it feels
like it comes out of nowhere, and I'm gonna even go out on a limb, and say, it's not just
that it feels like it, it kind of just does, it's just an all around sucky boss fight that brings the whole game down, and it's not actually that hard, and From must have realized
how crappy this boss is, 'cause they made the weak point stay dead even after you die, but it's just the opposite of fun. I mean at least it's over
quick once you know what to do, but it's not fun. At number six is the Spider Guardian from "Metroid Prime 2: Echoes." These are really great games,
really entertaining bosses, but for some reason "Prime 2" has got some stinkers in there. I feel like maybe there's
some of the leftovers from ideas they had from the first one where people were like,
"No, let's not put that in." And then the second time
around they're like, "You know what, let's try it, people loved the first one, so when we were in that frame of mind, maybe they were good ideas that we just thought weren't good ideas." They were right the first time around. But I don't think any of 'em
really damaged the reputation of the game in the way that
the Spider Guardian does. It is a frustrating and miserable fight, and I don't know anybody
in their right mind would want to play this. In theory, it's a clever concept, a boss fight where you play
entirely as the Morph Ball. Ooh, that's different. This is the second of the
"Metroid Prime" games, they're really throwing
us some curve balls. (tense dramatic music)
(gunshots booming) What you have to do to
beat this thing is stun it, which tends to involve a
lot of annoying waiting, then you have to rush over to
a bomb slot in a limited time, which activates a coil in the boss, moves to a new even more annoying arena. You have to do it more than once, the first time's not terrible, but the mazes get more complex as you go and the time limit to the bomb switch gets shorter and shorter. The Morph Ball in these
games is not designed for this kind of thing. It's jerky and a little awkward to control and attempting any kind
of precision platform while you're in the Morph Ball. (laughs) No, why even think it's possible? Again, Morph Ball fine
from point A to point B. That's what it's for, but this boss doesn't
require point A to point B, it requires precision and speed, and that's just a combo not
possible in the Morph Ball. I won't belabor the point, but it traps you in fighting
this annoying as hell boss. You're kind of just waiting for it to get in the right position, then you're rushing around,
you get there too late, because you have to position
platform as the Morph Ball, and it's hard because it's
definitely not designed for that, and it feels like it goes on forever. The first "Metroid Prime" game, I'm more than happy to come
back to you once in a while, but "Metroid Prime 2" Spider
Guardian makes me hesitate. There's a lot of great stuff in this, "Metroid Prime 2" is
actually a pretty great game, but it is brought down
by the Spider Guardian. At number five is Barrett from
"Deus Ex: Human Revolution," otherwise known as the first boss, the one that everyone
fights, gets annoyed with, and then goes online to complain about. Back when this game first came out, people just hated this guy, and it wasn't just old
school "Deus Ex" fans who balked at the idea of boss fights, this is a bad boss, nobody
liked the bosses here, they're all different shades of bad. They aren't just frustrating annoying, they feel out of place. The "Deus Ex" series is meant to let people approach situations
in any way they choose. But at least in the original version, you got two options for these
bosses, fight 'em or die. If you're a stealth focused character, this fight is absolutely miserable. Non-lethal weapons are
basically worthless, his mini gun tears you apart in seconds, he chucks grenades like
there's no tomorrow, basically it's just a damage
race to see you dies first. If you put a lot of points in to health, and you're good with guns,
it's kind of a basic fight, still not good, but you could finish it. Any other build though,
you're gonna have a bad time. I can't emphasize enough how lame this is in a game like this, it's billed as letting
you build your character however you see fit, but oops, you did it wrong, 'cause the boss requires
you to do it different. So that means you can't
do it anyway you want. I mean you're allowed to, but you're punished if you
don't do it certain ways. - Come here.
(Adam grunting) (punch thudding) - You don't look so good, boy. (tense dramatic music) (gunshots booming) - If the remaster did anything right, it's they did a few new
options for these bosses, like letting you hack turrets, they're still kind of outta
place, and not a lot of fun, but they're not the total roadblock they were in the first place. "Deus Ex: Human
Revolution" is a great game with one jet black mark against it, and that is the bosses, they are not good, and this one is the king of not good. At number four is the Godskin
Duo from "Elden Ring." "Elden Ring's" probably considered by many to be Fromsoftware's masterpiece, but it's far from the perfect game. You just can't call a game perfect if it's blighted by one of
the most miserable boss fights of all time, and it is. The Godskin Duo is one of the
most miserable boss battles of all time. Every Souls game does have
some lame repeat bosses, but most of the time they're optional. That's also the case in "Elden Ring," it's a game that really goes to town with reused enemies and bosses, but for the most part it's not that bad. It's not great, but
they're not that difficult, they're side content, they can be avoided. It's not the case with
the Godskin Duo though. These guys block your passage
near the end of the game and there is no way to
bypass them normally. At this point, you probably fought one of
these Godskin guys before, they show up in a few places that feel thematically
appropriate, but not here. They just show up randomly, they're a miserable slog to fight, and there's nothing you can do about it, but try to tough it out, and you'll probably die a
whole lot in doing that. They're so random, and
seemingly pointless, which only makes the
fight even more annoying. Every time they kill you,
they force you to run back. All that's there to think
about is why you're doing this, why did they put this here? You're in the final stretch of the game. This random mini boss is
what's stopping you dead? What is going on here? This is so annoying. It's bad enough, you gotta
fight 'em at the same time, but they also have this stupid gimmick where if you kill one, the other's eventually gonna revive them. So you can't kill one quickly, and turn it into a one-on-one fight. No matter what you do, the other guy's eventually
gonna get back up again and there are at least a
few ways to cheese them, but there's no way anyone would be able to figure this stuff out without a guide. That's the only saving
grace of this fight. At least you can cheese
your way past them, which is not, that's not a plus. It's probably the worst
boss From ever did. (tense dramatic music)
(singers harmonizing) (sword clanking) (fire whooshing) At number three is The Imprisoned, "The Legend of Zelda: Skyward Sword." Already a divisive game, but even people who defend "Skyward Sword" struggle to have anything nice to say about the Imprisoned fights. Yes, plural, fights. This boss, who is the most annoying and tedious thing in the game, probably one of the worst bosses in any "Legend of Zelda" game, would be a bummer if you
only had to fight it once, but in "Skyward Sword"
you fight it three times. It got old before the
first fight was over, and there's two more, like that's some pretty audacious thinking on Nintendo's part. They're already forcing people through the forced motion controls and the nonstop tutorials, but as a reward for players loyal, and then have to stick
through the whole game, they force them to fight a
terrible boss three times. Three, and I can't repeat
this enough, times, I like feel obligated to repeat it more than
they repeat the boss. 'cause then maybe I win, I don't know. How the boss works is it slowly marches up toward the Sealed Temple, and if it reaches the
temple, it's game over. So you gotta defeat it by
slashing its toes awkwardly for a long time. It barely attacks, but it's
still annoying to deal with, just touching it hurts you, and its stomps create little shock waves that are annoying to avoid. That's the key word for this
boss actually, annoying. It's not all that hard, but it is a slog, and it will test your patience
to say the very least. There is an easy way to kill it that speeds things up significantly. But if you're just playing it blind, you have no idea what to do. So you're stuck doing what I'm doing attacking its big cartoon toes
for what feels like forever and getting all mad. (sword whooshing)
(tense dramatic music) (Link grunting) (The Imprisoned growling) - That's it. Duck (grunts). - At number two is the Time
Water from "Sonic Generations." For some reason, 3D Sonic games really
have a lot of problems with boss fights. The best of them are,
but they're passable, and "Sonic Frontiers" has
some cool stuff in it. I mean, let's be honest, "Frontiers" is probably the result of Sonic Team sitting around, and going, "All right, how do we do the things that everybody says we
do wrong the right way" was kind of a long needed about face, and even then it's not perfect, (Sonic grunting)
♪ Frontiers ♪ ♪ With my life I fight this fear ♪ ♪ In my hands, I hold the ones I love ♪ But "Sonic Generations" is
pretty fondly remembered by most of the Sonic fan base. But hey, you know,
anytime you talk about it, eventually you do get to
that last boss, don't you? As usual, with these
games, for whatever reason, the control scheme completely
changes for the last boss. They throw you out in a space and leave you scratching your head as to what you're supposed to do. "That looks like a homing shot," this one's stupid line that must be burned into my brain says, because I've heard it so many
times, retrying this boss. It's just a completely
useless piece of advice from your animal friends, because hey, you know, I
know what it looks like, but yeah, what things look like isn't really helping me a lot here. You just, you don't
really know what to do, but you're also Super Sonic, which means you're losing
rings every second. So the longer you don't know what to do, the more close to dead you are. Now what you're actually supposed to do is boost into the core, and it doesn't have anything to do with the crap your idiot
friends are talking about. Guys, go back to the picnic
the table and on on Chili Dogs, that's about as useful as you're gonna get in this game, thanks. Literally, just ignore your friends Sonic Team really does embody themselves in those friends there, even when they're doing something right, like make "Generations,"
they were still screwing up. And finally at number one, The Destroyer from "Borderlands 2," has there been a boss with
as much buildup as this thing that ever ended up being this lame? I think not. All through "Borderlands 1"
they're hyping about how epic it's gonna be when you
finally open the vault, then it's gonna be, "Oh, it's amazing. Ah, I can't believe it's gonna be so epic. It's gonna be so crazy good. Bet you're excited to
see what's in this vault. Oh my God, that's gonna
blow your frigging mind." So you fight your way to the
end, and you open up the vault, and it's a tentacle alien. I mean, kind of a big tentacle
alien, but it's already dead. I killed it while I was trying
to explain what it even is. You watched me do it. In this case, it's not
that it's frustrating. Well, at least in the traditional sense, I guess in a more like I'm frustrated with the situation sense,
it does yield frustration, but it's also kind of impressive how pathetic this thing is, and it wouldn't matter if
they didn't build it up the way they did. Like plenty of games end on
easy, forgettable bosses, and a few games have bosses
that are so easy and forgettable and they twist back around
to become memorable, and this one does it, it stands right out. It's so uniquely simple and forgettable that you can't forget it. In the land of crappy last
bosses, "Borderlands 1" is king. (character screaming) (gunshots booming)
(tense dramatic music) (boss screeching) Got a quick bonus here for you. Bloody Mary from "Terranigma." It's an old one, but
it's worth mentioning, 'cause the boss battle itself
is such a bizarre anomaly. Plenty of games have difficulty spikes, but this one feels legitimately broken, like the developers did something wrong. And because the game is on a cartridge that came out in 1995, there was no fixing it. There's this random boss, it
doesn't stand out in any way, or have anything to do with story. It just has crazy high stats, like way, way higher than
anything else in the area which forces you to either
grind for experience, which can take hours, or read a guide. There is a way to beat
her, and it's with magic. Normally, magic attacks don't do really anything against bosses, but for this specific one,
they actually do work. The damage is low, I mean it's slow, but it's better than nothing. "Terranigma" is an action RPG, one of the best on the SNES, but this boss fight is
incredibly annoying, and often the place where
people stop playing the game, certainly where I
stopped playing the game, even now when I know
exactly how to beat her. Even if you do know her weakness, the fight is boring and tedious, it just feels like you're
doing something wrong or the game is bugged. But I mean, it's ostensibly
how it was intended somehow. And that's all for today. Leave us a comment, let
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