10 Bosses That RUINED The Game For Us

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(logo dinging) - Video games are not meant to be a walk in the park, and some boss fights are hard, but that's fine. We like a good, difficult boss. I'm talking about bosses where you know that they couldn't figure out what to do, so they did something annoying, something that wrecks everything. Hi folks, it's Falcon and today on Gameranx, 10 Bosses That Ruined The Game For Us. Starting off with number 10, the Arkham Knight fights in "Batman: Arkham Knight." He's right in the title, but unfortunately the boss fights against this guy, the main antagonist of the game, are just kind of frustrating and not fun. There's a lot of reasons why people don't like these, but I'll give you the most obvious right off, the vehicles. Out of the four fights with the Knight, three of 'em are in the Batmobile and yeah, the Batmobile's cool, but let's just go ahead and say this. This is a Batman game, probably the best Batman game with obviously the best rogues gallery, period, and in these titular boss fights, you're fighting like helicopters and tanks. The Batmobile stuff in "Arkham Knight's" already divisive and for the most part I stand on the Batmobile is cool end, but you throw in a kind of awkward and frustrating vehicle based boss fight, and that's when it doesn't hold up. Like I don't know that I think that the fights are even terrible. Like the helicopter fight, it's fine, but the weird stealth vehicle boss fight against the tank, and especially the infuriating battle against the Knight piloting the excavator in the underground tunnels, they're just not good. The excavator one in particular can be extremely frustrating if you're not really accustomed to how the car controls like it throws you into these tricky chase sequences where you have to navigate these tunnels super fast along with avoiding obstacles, and it's just death after death. - No! (Batmobile whirring) You lie! (explosion booming) So long, Dark Knight. - Obviously I'm still regarding "Arkham Knight" is probably arguably the best Batman game. It doesn't ruin the game, but it's pretty disappointing, because hey, remember Mr. Freeze in "Arkham City" or some of the bosses in "Arkham Origins" even? Yeah, "Origins" actually has some pretty badass boss fights in it. People want those too. Just (sighs) not this. (explosion booming) At number nine is Lazarevic from "Uncharted 2." The first "Uncharted," kind of rough around the edges, has a lot of really cool stuff in it, and I wanna say it's about 95% there, like it's a really good game. But "Uncharted 2: Among Thieves," it is a nonstop thrill ride of a game from start to finish. Oh wait, actually let me correct that, it is a nonstop thrill ride start right up to the finish. Almost everything is fantastic except the final boss who is not. If you don't remember, this is the fight where you're stuck in a confusing maze-like arena where you get chased around by an invulnerable guy with a shotgun. All he does is he just blast away at you with his gun. He's like, "So anyway, I started blasting (laughs)." The only way to hurt him is you gotta shoot these glowing blue plants around the arena and if they detonate when he's close, he takes damage. - Come on, you big ugly bitch. (gunshots booming) - No! You think you can stop me? - It sounds simple but wow is it infuriating. On any difficulty over normal, it's just miserable. He's constantly chucking grenade so you can't stay in one spot for very long. If you actually hit him with the glowing blue plants, it's awkward and it's tough to gauge how far or close he actually is from them. And the arena is really confusing in terms of keeping track of where he even is. Sometimes I would run around, and then I'd lose him, and then I'd take a turn and suddenly he's right in my face, and it's not a jump scare, it's just a huge annoyance. He's definitely tough, you gotta give him that, but damn, he is just a miserable chore of a boss. Naughty Dog in general is never really amazing with bosses, but Lazarevic is probably the worst they've ever done. Fun character, if not, maybe a little bit stereotypical Russians are bad guy, "I am an evil man who doesn't care about anything except for the thing that I know is bad for everyone (laughs). I will be bad and you know I will be bad because I talk like," yeah, I'm just, it's just turning into strong bad, so I'm gonna stop you before it does all the way. As a boss, he sucks. Once you get the hang of him, he is not impossible, you just kept gotta keep moving around like always, but it doesn't make him fun. Like at best it makes him tolerable and that's at best. After this guy, Naughty Dog turned most of their bosses into glorified QTEs, and I think that's probably for the best. A lot of people like, "I don't like QTEs as boss," but it's like if this is the alternative, gimme e those quickly timed events, just do it. I'll take 'em. At number eight, The Convicts in "Dead Rising." A great unique game, but every time I start playing it, the opening of "Gone Guru" starts up in my head, and I just have to step away. You know, how it goes, ♪ Well, he ain't my boy ♪ ♪ But the brother is heavy ♪ Or whatever. I think it's that, you know what I'm talking about, right? Those stupid convicts are a blight over "Dead Rising." They're the absolute worst. These guys show up, I mean, pretty early in the game, and they're such a pain in the ass to fight. It's these three escape convicts that drive around in a Jeep with a .50 caliber machine gun. You're some balding dork with a golf club. Like how are you supposed to fight that? Honestly, you can't, at least not at first. These guys are faster than you. They're tougher, they got better weapons, it's like trying to fist fight with a car. It's a fight you're not going to win, and you don't have to fight them at first, but their presence in the park makes them a constant nuisance for the entire game. Anytime you need to pass through here, these three idiots will just make your life miserable. The worst part is even if you do manage to kill them, they just respawn every day either way. They're the most annoying boss already, but for some reason the developers decided to make it so that they were the only one that ever respawn just to spite the player I guess. There's a reason they're a meme too. Even after all these years, and having played through "Dead Rising" multiple times, I still dread having to deal with these damn convicts. If the Survivor AI, the annoying phone calls, or the oppressive time limit didn't ruin the game for you, these convicts made the experience worse. At number seven is the Bed of Chaos from "Dark Souls." This one's so obvious, I actually debated whether or not it belongs on the list, but like, come on, it's obvious for a reason. The Bed of Chaos sucks. The "Dark Souls" Series has a reputation for pretty hard bosses, but most of them are at least sort of fair, even if you need to know the logic of these games way more than just the logic of games as a whole for them to be fair, but they're fair and can be a lot of fun to fight even when they're extremely difficult. The Bed of Chaos, nothing like that. It's a chaotic mess of flailing tree limits and confusing mechanics where most deaths feel like they come out of nowhere, and that there's nothing really to learn, you just have to try it and hope. It's found at the end of the already pretty miserable Lost Izalith area, which most people consider the nadir of the game already, so going into it, people are already not exactly stoked, but the actual fight is just, I don't, I played the game more than once, and I still have no idea what I'm doing or what strategy I use, if there is one. I don't think there is one, 'cause I don't feel like I'm using a strategy. You just kind of run around, destroy the weak points, jump in the mouth and kill it, it's simple. It can be done quick, but it's really annoying, and how anyone is even supposed to guess that you need to make this awkward jump to get inside this thing, I don't know. Just getting to this point is a huge pain, parts of the arena collapse, it's shooting magic at you or something, it's all hard to really tell what's going on most of the time, so when you die it feels like it comes out of nowhere, and I'm gonna even go out on a limb, and say, it's not just that it feels like it, it kind of just does, it's just an all around sucky boss fight that brings the whole game down, and it's not actually that hard, and From must have realized how crappy this boss is, 'cause they made the weak point stay dead even after you die, but it's just the opposite of fun. I mean at least it's over quick once you know what to do, but it's not fun. At number six is the Spider Guardian from "Metroid Prime 2: Echoes." These are really great games, really entertaining bosses, but for some reason "Prime 2" has got some stinkers in there. I feel like maybe there's some of the leftovers from ideas they had from the first one where people were like, "No, let's not put that in." And then the second time around they're like, "You know what, let's try it, people loved the first one, so when we were in that frame of mind, maybe they were good ideas that we just thought weren't good ideas." They were right the first time around. But I don't think any of 'em really damaged the reputation of the game in the way that the Spider Guardian does. It is a frustrating and miserable fight, and I don't know anybody in their right mind would want to play this. In theory, it's a clever concept, a boss fight where you play entirely as the Morph Ball. Ooh, that's different. This is the second of the "Metroid Prime" games, they're really throwing us some curve balls. (tense dramatic music) (gunshots booming) What you have to do to beat this thing is stun it, which tends to involve a lot of annoying waiting, then you have to rush over to a bomb slot in a limited time, which activates a coil in the boss, moves to a new even more annoying arena. You have to do it more than once, the first time's not terrible, but the mazes get more complex as you go and the time limit to the bomb switch gets shorter and shorter. The Morph Ball in these games is not designed for this kind of thing. It's jerky and a little awkward to control and attempting any kind of precision platform while you're in the Morph Ball. (laughs) No, why even think it's possible? Again, Morph Ball fine from point A to point B. That's what it's for, but this boss doesn't require point A to point B, it requires precision and speed, and that's just a combo not possible in the Morph Ball. I won't belabor the point, but it traps you in fighting this annoying as hell boss. You're kind of just waiting for it to get in the right position, then you're rushing around, you get there too late, because you have to position platform as the Morph Ball, and it's hard because it's definitely not designed for that, and it feels like it goes on forever. The first "Metroid Prime" game, I'm more than happy to come back to you once in a while, but "Metroid Prime 2" Spider Guardian makes me hesitate. There's a lot of great stuff in this, "Metroid Prime 2" is actually a pretty great game, but it is brought down by the Spider Guardian. At number five is Barrett from "Deus Ex: Human Revolution," otherwise known as the first boss, the one that everyone fights, gets annoyed with, and then goes online to complain about. Back when this game first came out, people just hated this guy, and it wasn't just old school "Deus Ex" fans who balked at the idea of boss fights, this is a bad boss, nobody liked the bosses here, they're all different shades of bad. They aren't just frustrating annoying, they feel out of place. The "Deus Ex" series is meant to let people approach situations in any way they choose. But at least in the original version, you got two options for these bosses, fight 'em or die. If you're a stealth focused character, this fight is absolutely miserable. Non-lethal weapons are basically worthless, his mini gun tears you apart in seconds, he chucks grenades like there's no tomorrow, basically it's just a damage race to see you dies first. If you put a lot of points in to health, and you're good with guns, it's kind of a basic fight, still not good, but you could finish it. Any other build though, you're gonna have a bad time. I can't emphasize enough how lame this is in a game like this, it's billed as letting you build your character however you see fit, but oops, you did it wrong, 'cause the boss requires you to do it different. So that means you can't do it anyway you want. I mean you're allowed to, but you're punished if you don't do it certain ways. - Come here. (Adam grunting) (punch thudding) - You don't look so good, boy. (tense dramatic music) (gunshots booming) - If the remaster did anything right, it's they did a few new options for these bosses, like letting you hack turrets, they're still kind of outta place, and not a lot of fun, but they're not the total roadblock they were in the first place. "Deus Ex: Human Revolution" is a great game with one jet black mark against it, and that is the bosses, they are not good, and this one is the king of not good. At number four is the Godskin Duo from "Elden Ring." "Elden Ring's" probably considered by many to be Fromsoftware's masterpiece, but it's far from the perfect game. You just can't call a game perfect if it's blighted by one of the most miserable boss fights of all time, and it is. The Godskin Duo is one of the most miserable boss battles of all time. Every Souls game does have some lame repeat bosses, but most of the time they're optional. That's also the case in "Elden Ring," it's a game that really goes to town with reused enemies and bosses, but for the most part it's not that bad. It's not great, but they're not that difficult, they're side content, they can be avoided. It's not the case with the Godskin Duo though. These guys block your passage near the end of the game and there is no way to bypass them normally. At this point, you probably fought one of these Godskin guys before, they show up in a few places that feel thematically appropriate, but not here. They just show up randomly, they're a miserable slog to fight, and there's nothing you can do about it, but try to tough it out, and you'll probably die a whole lot in doing that. They're so random, and seemingly pointless, which only makes the fight even more annoying. Every time they kill you, they force you to run back. All that's there to think about is why you're doing this, why did they put this here? You're in the final stretch of the game. This random mini boss is what's stopping you dead? What is going on here? This is so annoying. It's bad enough, you gotta fight 'em at the same time, but they also have this stupid gimmick where if you kill one, the other's eventually gonna revive them. So you can't kill one quickly, and turn it into a one-on-one fight. No matter what you do, the other guy's eventually gonna get back up again and there are at least a few ways to cheese them, but there's no way anyone would be able to figure this stuff out without a guide. That's the only saving grace of this fight. At least you can cheese your way past them, which is not, that's not a plus. It's probably the worst boss From ever did. (tense dramatic music) (singers harmonizing) (sword clanking) (fire whooshing) At number three is The Imprisoned, "The Legend of Zelda: Skyward Sword." Already a divisive game, but even people who defend "Skyward Sword" struggle to have anything nice to say about the Imprisoned fights. Yes, plural, fights. This boss, who is the most annoying and tedious thing in the game, probably one of the worst bosses in any "Legend of Zelda" game, would be a bummer if you only had to fight it once, but in "Skyward Sword" you fight it three times. It got old before the first fight was over, and there's two more, like that's some pretty audacious thinking on Nintendo's part. They're already forcing people through the forced motion controls and the nonstop tutorials, but as a reward for players loyal, and then have to stick through the whole game, they force them to fight a terrible boss three times. Three, and I can't repeat this enough, times, I like feel obligated to repeat it more than they repeat the boss. 'cause then maybe I win, I don't know. How the boss works is it slowly marches up toward the Sealed Temple, and if it reaches the temple, it's game over. So you gotta defeat it by slashing its toes awkwardly for a long time. It barely attacks, but it's still annoying to deal with, just touching it hurts you, and its stomps create little shock waves that are annoying to avoid. That's the key word for this boss actually, annoying. It's not all that hard, but it is a slog, and it will test your patience to say the very least. There is an easy way to kill it that speeds things up significantly. But if you're just playing it blind, you have no idea what to do. So you're stuck doing what I'm doing attacking its big cartoon toes for what feels like forever and getting all mad. (sword whooshing) (tense dramatic music) (Link grunting) (The Imprisoned growling) - That's it. Duck (grunts). - At number two is the Time Water from "Sonic Generations." For some reason, 3D Sonic games really have a lot of problems with boss fights. The best of them are, but they're passable, and "Sonic Frontiers" has some cool stuff in it. I mean, let's be honest, "Frontiers" is probably the result of Sonic Team sitting around, and going, "All right, how do we do the things that everybody says we do wrong the right way" was kind of a long needed about face, and even then it's not perfect, (Sonic grunting) ♪ Frontiers ♪ ♪ With my life I fight this fear ♪ ♪ In my hands, I hold the ones I love ♪ But "Sonic Generations" is pretty fondly remembered by most of the Sonic fan base. But hey, you know, anytime you talk about it, eventually you do get to that last boss, don't you? As usual, with these games, for whatever reason, the control scheme completely changes for the last boss. They throw you out in a space and leave you scratching your head as to what you're supposed to do. "That looks like a homing shot," this one's stupid line that must be burned into my brain says, because I've heard it so many times, retrying this boss. It's just a completely useless piece of advice from your animal friends, because hey, you know, I know what it looks like, but yeah, what things look like isn't really helping me a lot here. You just, you don't really know what to do, but you're also Super Sonic, which means you're losing rings every second. So the longer you don't know what to do, the more close to dead you are. Now what you're actually supposed to do is boost into the core, and it doesn't have anything to do with the crap your idiot friends are talking about. Guys, go back to the picnic the table and on on Chili Dogs, that's about as useful as you're gonna get in this game, thanks. Literally, just ignore your friends Sonic Team really does embody themselves in those friends there, even when they're doing something right, like make "Generations," they were still screwing up. And finally at number one, The Destroyer from "Borderlands 2," has there been a boss with as much buildup as this thing that ever ended up being this lame? I think not. All through "Borderlands 1" they're hyping about how epic it's gonna be when you finally open the vault, then it's gonna be, "Oh, it's amazing. Ah, I can't believe it's gonna be so epic. It's gonna be so crazy good. Bet you're excited to see what's in this vault. Oh my God, that's gonna blow your frigging mind." So you fight your way to the end, and you open up the vault, and it's a tentacle alien. I mean, kind of a big tentacle alien, but it's already dead. I killed it while I was trying to explain what it even is. You watched me do it. In this case, it's not that it's frustrating. Well, at least in the traditional sense, I guess in a more like I'm frustrated with the situation sense, it does yield frustration, but it's also kind of impressive how pathetic this thing is, and it wouldn't matter if they didn't build it up the way they did. Like plenty of games end on easy, forgettable bosses, and a few games have bosses that are so easy and forgettable and they twist back around to become memorable, and this one does it, it stands right out. It's so uniquely simple and forgettable that you can't forget it. In the land of crappy last bosses, "Borderlands 1" is king. (character screaming) (gunshots booming) (tense dramatic music) (boss screeching) Got a quick bonus here for you. Bloody Mary from "Terranigma." It's an old one, but it's worth mentioning, 'cause the boss battle itself is such a bizarre anomaly. Plenty of games have difficulty spikes, but this one feels legitimately broken, like the developers did something wrong. And because the game is on a cartridge that came out in 1995, there was no fixing it. There's this random boss, it doesn't stand out in any way, or have anything to do with story. It just has crazy high stats, like way, way higher than anything else in the area which forces you to either grind for experience, which can take hours, or read a guide. There is a way to beat her, and it's with magic. Normally, magic attacks don't do really anything against bosses, but for this specific one, they actually do work. The damage is low, I mean it's slow, but it's better than nothing. "Terranigma" is an action RPG, one of the best on the SNES, but this boss fight is incredibly annoying, and often the place where people stop playing the game, certainly where I stopped playing the game, even now when I know exactly how to beat her. Even if you do know her weakness, the fight is boring and tedious, it just feels like you're doing something wrong or the game is bugged. But I mean, it's ostensibly how it was intended somehow. And that's all for today. Leave us a comment, let us know what you think. If you like this video, click Like, if you're not subscribed, now is a great time to do so. We upload brand new videos every day of the week. Best way to see them first is, of course, a subscription. So click Subscribe. Don't forget to enable notifications. And as always, we thank you very much for watching this video. I'm Falcon, you can follow me on Twitter or X, or whatever, @FalcontheHero, and we'll see you next time right here on Gameranx.
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Channel: gameranx
Views: 854,956
Rating: undefined out of 5
Keywords: worst video game bosses, annoying game bosses, ps4 game bosses, ps5 game bosses, xbox game bosses, pc game bosses, switch game bosses, gameranx, falcon
Id: L9rZk0a0SDo
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Length: 22min 28sec (1348 seconds)
Published: Thu Feb 29 2024
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