[Xbox Series X|S] Retroarch PS1 Emulation Setup Guide - PlayStation Is Perfect On Xbox!

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in this video we're going to cover PlayStation emulation on the Xbox series X and S version of retroarc ah the PS1 my favorite Sony system also a very good one to emulate PlayStation emulation lets you do a lot of cool things that the original system just wasn't capable of and as a result you can really make the experience something far different than the original was PlayStation emulation is a bit more involved to get set up with required bios files and the way games can be stored so let's go ahead and dive in now as you get started on your PlayStation emulation Journey remember that this guide is a continuation of my retroarch and Dev mode setup guide so if you don't have Dev mode and retroarch already installed link to this guide will be in the description below for you to get it set up and ready to go so you can follow along with this tutorial and if you're interested in tutorials for other systems I have a metric crap ton on my channel for various systems that you might be interested in so link to this playlist will also be in the description below now as previously stated PlayStation emulation does require the use of a PlayStation bios so if you do have an original PlayStation and would like to dump the BIOS from it I have a guide on how to do so here it's an oldie but a goodie or if you happen to have a PlayStation classic that you have hacked that is the easiest way to grab a PlayStation bios in my opinion but if you don't have any PlayStation systems to dump bios files from that's okay there is a relatively new method on how to extract the emulated PS1 bios from the PS3 firmware and so I also have a guide for that one as well so links to these will be in the description below otherwise you can resort to Google and find things that way but as always legal download links are not provided on my channel so please don't ask but once you have your bios files sourced depending on where you gather them from Japanese bios files need to be named scph5500.bin us bios files need to be named scph5501.bin and European bios files need to be named SC cph 5502 bin so these three are the ones I dumped from my PS classic and are the ones that I will mainly be using in my emulation projects now for today's demo purposes I did also grab the PS1 rom. bin file from the PlayStation 3 firmware so it is ready to go as well so to get all of these up and running for your PlayStation emulation on Xbox series X and S get your Xbox USB emulation Drive plugged into your computer open up your retroarch folder go to your system folder and then drag those bios files right on in and they are now good to go now the next thing we need are PlayStation games if you happen to have a large physical collection of PS1 games you can actually use the PC version of retroarch to easily dump those for your emulation projects so video tutorial on that one also on the channel otherwise again you can resort to the Googles but no illegal download links are provided on this channel once again now for PS1 games you either want them in b q format or chud format so chud is a compressed format whereas bin Q is just their standard image files either one works but for today's demo my games are already in chud format but we do have a little bit of extra setup required for using multidisk games so in a multi-is game you will need to create an m3u file for retroarch to easily be able to swap between the games discs so the process for this is really simple just create a text file name it after the gameing question and put a region code in there as well if you want to be able to easily find cover art for it later but once the text file is created just go ahead and open it up and now we're going to add in the name of our games so there's two methods of doing this if you have your games in bin Q format you're going to copy the entire name and extension of the Q file into the text document if you're using chud like I am you're just going to grab the entire file name with the extension and you're just going to put one dis per line just like so and if you can't see the file extensions if you're on Windows you can click on view show and then make sure file extensions is checked but once you have all the diss inserted into the text document just go ahead and save it and now we're going to rename the extension from txt to m3u and if it gets angry at you that's okay just hit yes and there we go that game is now ready to go once you have all of your PlayStation games ready to go just load them up onto your Xbox's USB drive so we're just going to back out of our retroarch system folder here real quick and dump these into the games folder and there we go and with everything in place we can now move over to the Xbox get it booted up into Dev mode and loaded into retroarc and with retroarc loaded we are going to download our PlayStation 1 emulation cor so from the main menu head to online updator core downloader and then just press right on your d-pad to scroll down to Sony and today's video we're going to be focusing on beetle PSX and Swan station once you have those cores downloaded you can go ahead and back out to the main menu and from here you have two methods of loading up your PS1 games so the first method is to go to load content navigate to your e Drive games folder find your PlayStation games folder select a game select a core and it should run you might have to set up a bios file setting if you're using the PS3 bios file but we'll go over that more in a minute now I don't really care for that method so what I like to do instead is create a games playlist by going down to import content and doing a manual scan for the content directory navigate to your e Drive games folder find your PlayStation games tell it to scan this directory system name press right on your d-pad to go down to Sony and find PlayStation if you want to set up a default core between Beetle PSX or Swan station you can do so here as well otherwise you can leave it unspecified so you can choose which core you want to use now under file extensions if you're using bin Q format discs I'd recommend coming in here and setting up a cu EQ file extension so that way it doesn't pick up all the individual bin files otherwise you're going to have multiple entries on your playlists if you have multi-disk games in subfolders go ahead and turn scan recursively off for this first scan and then just go ahead and start the scan now go ahead and turn scan recursively back on and under file extensions set an extension for M3 U so that way only the m3u file for your multidisk games will be detected and then go ahead and start the scan again and once completed you will now have a PlayStation games list with all of your games inside of it so here we go multi-disk games coron across command Conquer Red Alert Final Fantasy 7 and Metal Gear all detected as single entries with the m3u extension set and from here you can begin playing games just by selecting the game and telling it to run and then choosing your preferred core so for this tutorial we are going to start with Beetle PSX so if you using bios files dumped from an original PlayStation or the PlayStation classic things should just pop up automatically for you and be ready to go if you are using that emulated PlayStation 3 bios you might get an air about the firmware being missing if that happens just go into your retro art quick menu navigate to core options navigate down to emulation hacks and activate the override bios file and then you can choose the PS3 PS1 bios file to be used and then when you you restart the content it'll boot right up but Beetle PSX is a very accurate PS1 emulator it's probably my favorite PS1 emulator at this current time unfortunately for Xbox series X and S we can't use the hardware version of the core because it uses opengl to do its video rendering for upscaling which is not supported by default on Xbox and there is no angle version of the core available to give us proper upscaling with this core Hardware backed upscaling I should say because you can still do software upscaling but you aren't able to push it as high as Swan station but let's go ahead and cover the options available to us within Beetle PSX so going into our retroart quick menu and going to core options so in our first tab we have our video options and our first set of options to change are the internal GPU resolution so so since we are limited to software rendering you aren't going to be able to push this very high so 2 and 4x are going to be about it and 4x can lag in a number of games so if you start experiencing lag just drop it back down and see what happens but as you can see it does give you a nice increase in overall emulation quality so again here was that 1X for you and we're going to go for 2x on my tutorial today so there we go there's Tony Hog's Pro Skater 3 running at two times internal resolution on beetle PSX now our next option is to change the dithering pattern so the PS1 system had a systemwide dithering pattern if I remember correctly and this lets you change how it is emulated so it's on 1 x native by default and that is why you can see that there is just a bunch of dithering artifacts across the screen if desired you could turn this over to the internal resolution to make the dots smaller or you could disable it completely just note that without dithering you are going to see a lot more color banding artifacts and things like that so personal preference I like to just set this one over to the uh internal resolution option myself next up frame duping I like to turn this one on and our next option pal European video timing override for our European friends with pal based games this will help you get faster frame rates out of them it tries to override the 50 HZ to 60 HZ so if you're in pal mode you can try these out see if it helps you get better performance out of your emulated titles next up crop over scan this will remove unused space around the border of your PlayStation games also hides garbage data and it is set to Dynamic by default and that is a really good option to leave it on you can mess around with static and none next additional cropping so if you want to crop even more pixels around your screen you could do so here to help remove further garbage data and then you could also offset the cropped image to the left and right with this next option next up GPU rasterizer overclock this is a system overclock for your emulated PS1 really doesn't do very much but you can Crank It Up see if it helps out any performance issues it might come across but for this one it's really not useful there's better ways of overclocking your emulated CPU in the PS1 so we'll go over those in a second next up core aspect ratio so this is where you could set your preferred aspect ratio so there's corrected which is the default one uncorrected force 4x3 and force ntsc so being a 4x3 guy I really like to force everything into 4X three so personal preference on this one whether you prefer a more Square pixel look or a stretched out look and then our last two options are for scan line effects I don't use these personally so you can mess around with them see what you like but it will adjust the way that your image displays on your screen all right backing out onscreen display so our only option within this menu is to display the internal FPS our games are running at so as you can see Tony Hawks Pro Skater 3 for PS one here does not run at a lock 60 FPS and can vary wildly between 60 to 30ish so it's uh really dependent on what is happening in the game at the time all right backing out input so input options on PS1 emulation are very important because the PlayStation started with a digital only controller and introduced the dual shock later in its life every game is designed to support the digital controller and that is its default input but as you know playing some games with a digital only input really sucks so we're actually going to back out of the input menu here back out of the core options head down to controls and under our Port 1 2 3 4 5 6 7 8 controls you can actually change the device type that you are emulating so again by default you are emulating the digital only PlayStation controller by going into this menu you can also emulate the dual shock the analog controller the analog joystick gun cons justifiers Mouse and and negcon fortunately some of these options aren't going to work for us on Xbox like the mouse but you can change between the input options here so we're going to go ahead and select the dual shock now the dual shock is not supported in all titles which is why the PlayStation controller is the one that's selected so if desired you can go into to each of your PlayStation games and manage your remap file and save the game remap file per game depending on the controller type you want to use but going back into our core options input options our first option is analog self-calibration and I recommend turning this one on so you can get the best performance out of your sticks while playing PlayStation DualShock titles now the next option is to enable the DualShock analog mode toggle so this is an option that will let you easily turn the sticks on and off if you just want to have a default dual shock setup so with this option on and combined with the next option of dual shock analog mode combo you can easily turn the sticks on and off so going back into Tony Hawk 3 here I cannot control the game with the sticks right now I have to use the d-pad because the sticks are still turned off so by pressing L1 R1 and select my sticks are now on and I can control the game with my left thumb stick very cool and again you can turn them off just as easily by pressing L1 R1 and select and now I can no longer control the game with the analog stick so if you only want to have dual shock set as your default controller these are the perfect options to have enabled so that way you can easily toggle between modes just like on a real PlayStation console you can also set the analog mode combo delay just in case you have games that would be conflicted with this specific button mapping but I mean there are a bunch of different combos you could choose now our next two options are to enable multitap on either Port one or Port two so if you're playing games that can support the multitap these are the options for you to enable now we're going to have to skip over the light gun stuff because it doesn't work on Xbox series X and S at this time time as well as the mouse sensitivity stuff and that brings us to The negcon Twist response on Xbox it is recommended to change this option over to quadratic if you want to emulate the negcon Twist and then you could also Implement a dead zone if your controller is a bit drifty otherwise leave it at zero all right backing out next up memory card so the first option is to choose our memory card and Port one's save method and this is on lib Retro by default if you plan to share your saves between a PC running the Standalone version of mednafen You could also change this over to the mednafen method so that way it's easier to share the saves but at the same time all you have to do is rename the extension to save share them anyway so it doesn't really matter a whole lot and our next option is to enable memory card in slot two this is a good option to have set if you want to share saves for games like Metal Gear Solid to get the psychomantis cut scene to talk about your saves and your memory card but some games don't work with it on so you will need to have them disabled for the specific titles our next option is to enable shared memory cards so I recommend leaving this one off otherwise you're going to run out of save space really quick and have to manage your memory cards like on a real console with it off each game gets its own memory card and you really don't have to worry about running out of space which is really nice and again if you want to have shared saves you can copy things over to the memory card in Port too and now our last two options are to cycle between different memory cards if you have the memory card zero method set to mednafen otherwise just leave this one on zero but if you have Shar memory cards enabled you can change between different memory cards here all right backing out pgxp so this is to fix the wobbly rendering found in PS1 games so just to give a quick demo here look at Tony Hawk 3 again you can see how the ground kind of shakes shakes and shifts as you look around by turning on pgxp I recommend doing memory only you can see that it is now a little less wobbly not 100% perfect mind you but it is a lot better to look at compared to just the regular shakiness now you can improve the effect by enabling the pgxp 2D geometry tolerances and enabling primitive coing and the strength of these effects are going to be dependent on the game some look better with it on than others but it is still a really cool option to mess with do note that pgxp can cause bugs and errors in some games so do use it with caution but back in out next up we have emulation hacks and our first option in this menu is for line to quad hack so this is set to default by default and that's where you're going to leave it for most games but games like Doom dark Forces Duke Nukem hexen Soul blade all require this to be set to aggressive so for the overwhelming majority of games it's fine to leave this one on default but do note that you will need to change it over to aggressive for those few specific titles listed in the text here for the option next up widescreen mode hacks so this will force your games to run in a widescreen format but it isn't always perfect it really is dependent on the games but as you can see it does try to render at a proper 16x9 ratio but you may experience object coing at the 4x3 borders as you can see with the S here in uh Tony Hawk you can see that it just kind of disappears before it actually goes off screen cuz that's the way the engine runs and you could adjust the aspect ratio of your widescreen hack to very ious settings so 16 by10 21 by9 if you have an ultra wide monitor so the effect can be really cool but again it can cause a lot of issues in rendering without proper widescreen patches so here we go 32 by9 is just pushing the engine for Tony Hawk 3 here so personal preference if you want to use it or not but next up we have our CPU freen scaling so this is our CPU overclock for PS1 games and this is how you're going to increase your frame rate in unstable games like Tony Hog 3 for my example so if we crank this up to 200% you can see we now have a locked 60fps gameplay experience well 59.83 whatever but as you can see it is no longer a fluctuating frame rate and it is going to be very CPU heavy depending on the effects and settings that you have enabled such as P xgp but you could get some pretty awesome results out of it and our next option is for GTE overclock this basically reduces the latency of emulated GTE operations so that way you just get better frame rates and frame time so it's another good one to have enabled if you plan on doing the overclock options our next option is to skip the BIOS intro so if you have your bios files and you don't like that it plays the intro every single time you could turn this option on to skip over it but do note for pal users it can cause problems with copy protected games so it's recommended to leave this option off next override bios we already covered this one at the start of our emulation and for our last two options I just recommend leaving them at their defaults unless you are very familiar with the different timer event Cycles I mean you can experiment with it if you want but leaving on default is just fine all right back in out so our next option is for CPU dinor it's set to disabled by default which uses the beetle interpreter CPU so most accurate but you can also enable these different options to see if you get better performance than some games but for the most part it's fine leaving it undisabled we're going to skip down to core reported FPS timing now so this is set to Progressive rate and I recommend leaving it there you can allow interlac and allow automatic toggling but it's better just to leave everything on Progressive next we have cd access method and this is set to synchronous by default and it will read the dis image as it needs to if you get airs or stutters you can change this over to asynchronous or the best option would be to pre-cache the entire dis image into system Ram to prevent any possible performance issues does come at the cost of higher startup times as it copies the image over into RAM but the results are well worth it and our last option for Beetle PSX is our CD loading speed this is set to 2x speed by default but you can crank it all the way way up to 14x to increase PS1 loading times do know that some games have issues with faster Drive speeds so do be aware of that when messing with this option and with that we've now covered all of our core options within Beetle PSX so if there's options you want to have set for some games but not others you can head up to manage core options and save them as a game options file so that way they only apply to that one specific game and not the core as a whole and now let's go ahead and cover Swan station so from your PS1 playlist you can select a game tell it to run and this time select Swan station if you plan on using both or one or the other now if you're using the original PlayStation bios files dump from a PS1 or from the PlayStation classic game should load right up but if you are using the region free bios found in the PS3 emulator you will need to go into your retro art quick menu go to core options head into the console settings and under ntscu bios you can change this over to the PS3's PS1 bios which is region free and then when you you exit out and restart the content your game should now load so here we are running PS1 games within Swan station and again Swan station is another great PS1 emulation core especially on Xbox because it allows for Hardware based upscaling so you could push your uing a lot higher than what you can on beetle PSX but now let's go ahead and cover some of the advanced core options available to us within Swan station so going back into our retro art quick menu core options our first set of options are in the console settings so the console region is our first one this is set to autod detect by default but you can manually specify a region here if desired next that ntscu bios that we already talked about so you can change between a real system bios the PlayStation classic bios or the PSP or PS3 emulated PS1 bios next we have fast boots so if you'd like to skip the BIOS startup screen you can turn this option on but it can break those copy protected Pal games so it's just kind of recommended to leave it off for pal region games but you can enable it for ntsc just fine most of the time next up CD ROM region check just go ahead and leave this one off next CD ROM read thread leave this one on and our next option is to apply image patches to our games so if you plan on doing any ppf based game hacks or patches for PS1 games it's best to put those games into their own subfolders and then you can enable this option and when you load the game it will automatically apply the ppf patch that it finds within that folder next we have a couple of preload image options to Ram so this will help increase uh stability during reads the first option is best for b q format games so if your games are in b q format you can preload the image to Ram again it will make it so startup times are increased but you don't have to worry about any errors coming from read times and then the next option is to pre-cache the chud images to RAM and this will be a lot faster for chud based games it won't have to decompress them and it works on m3u files so I like to have this option on our next option is to mute CD audio so if your game is running audio in cdda and XA format you could disable the back you could disable that audio source which usually makes it so background music goes away don't really see a need to turn this one off unless you want to do like custom soundtracks or something but I mean there you go and our next two options are related to CD ROM speeds so again the PlayStation used a 2X CD ROM speed so you can increase this to get faster load times if desired and the same thing with the seek speed up times do be aware that increasing this can break some games so give it a shot if it works for your games great if not you'll just need to disable it and our last option is for the CPU execution mode and this is set to recompiler by default and I recommend leaving it there backing out enhancement settings so our first option is to choose our GPU renderer and we want to leave this on Hardware Auto or you can change it over to direct 3d1 either way really works but I mean you could just leave it on auto and everything will be just fine and our next option is to increase our internal resolution so again since we have access to a hardware renderer we can up this to a full 4K with minimal performance penalties to get a really clean PS1 emulation experience and our next option is to use the software renderer for readbacks so this basically runs the software renderer in parallel with the hardware renderer to fix effects that might be broken in software it's a great option to have enabled but it can cause some performance issues if you're running too high of an internal resolution scale so you could give it a shot see what happens if you start getting a massive amount of slowdown you can try lowering your internal resolution scale otherwise you might just have to turn it off and deal with broken effects next you can enable multi- sample anti-aliasing not really necessary if you're running a higher internal resolution but the option is there if you would like our next option is true color rendering so this will increase the color resolution but it will disable dithering and break some games so so person personal preference on this one it can again break some games but it can really increase the color depth in others next scale dithering I like to leave this one on but personal preference if you want to have the native resolution PS1 dithering present so I mean it kind of has a charm to it even at higher resolutions so personal preference once again next up disable interlacing so this will make all 480i games run in 480p but not all of them work but definitely recommended to leave this one on if you run into a game that does doesn't work with it you can just disable it and save it as a game override next up Force ncsc timing so this is for our pal friends if you want to try to force your games to run at 60 htz you can enable this option might break some of them so do give it a shot on a per game basis next Force 4x3 for 24-bit display so I like to turn this option on just to make sure cutscenes don't get broken if I start messing around with widescreen hacks and other various settings next chroma smoothing for 24-bit display I like to leave this option on I feel like it makes cut scenes look better in most games next texture filtering this is set to nearest neighbor by default to give the best accurate upscaling look but you could change between a bunch of different options so you can blur it a bit with bilinear filtering give Jin two a try or XBR and so that looks like this so again personal preference on which one you prefer but for me I like to leave this one just set to nearest neighbor to give an accurate upscaled look for PS1 texture display next up we have our widescreen hack to force our 3D games into a widescreen rendering and our last set of options within the enhancement settings tab is for pgxp geometry correction to get rid of wobbly and jittery polygons in PS1 emulation so by enabling this option you are enabling coling correction and perspective correct textures and it will look something like this so as you can see the image is a lot more stable as you move around it resulting in a more favorable PS1 experience if you don't like the way that the image would Shake now you can enable other options within this menu to get better results such as perspective correct colors on the vertexes the depth buffer isn't supported by all games but when it is it can result in some really awesome uh geometry correction enabling the vertex cache is also pretty good we're going to go ahead and leave CPU mode off though and then for added Precision you can turn on preserve projection Precision so again you could get some really awesome results with this option enabled doesn't always work again the results will vary on a game by game basis but as you can see it just looks a lot cleaner and smoother than with it turned off but again it isn't compatible with all games so do use it on a game by game basis and see what you think so just another quick demo here of what it looked like when we didn't have it on you can see how the walls just shake and move around as we walk around the environment so you can see that it did have an effect in Beast Wars all right backing out display settings our first option is for aspect ratio so 4x3 is set by default and that's probably why my widescreen hack didn't work there we go so we could set this to 16 by9 and let's turn on our widc screen hack there we go yep there it is okay I just jumped the gun a bit but again widescreen hacks can cause image calling at the 4x3 borderers so as you can see in Beast as you can see the ground and backgrounds being Del loaded set your aspect ratio here as desired I like 4x3 bam there we go next we can choose our crop mode for our over scan area so this will crop all borders great for Pal games can just crop the over scan only area this might Resort this may result in black bars around the image of your screen depends on uh the game or you can turn off all cropping of overscan area as desired next up down sampling so once you up Res your games you can also down sample them back to a more native resolution so that way you can have smoother appearances in games but outputting at the original resolution which is really nice for some Shader effects so as you can see we're running at a lower resolution but the models and stuff are far less Alias which is really cool so personal preference on if you want to use that one or not next you could turn OSD messages on or off so I mean you've seen how it's been telling me to restart for the fallbacks so if we don't like having those messages you could turn them off and then you can set the display active areas and line start offsets here if desired for better screen cropping of your games backing out port settings so our first option memory card type one just leave this on labor retro and for memory card type two I like to have a card shared between all games next up use single card for playlist go ahead and leave this option on so that way when you're running m3u files it just uses the card for the m3u file and not for each individual disc next up multi-tap mode so you can turn on the multi-tab for Port one port two or Port one and two as you see fit here and then we have our DualShock analog mode combo button selection here so I'm going to set this one to L1 R1 and select and then you can turn dual shock rumble on or off here now to enable a dual shock in your emulation you're going to need to back out of the core options go down to controls Port 1 through eight controls and then you're going to change your device type from digital controller over to analog controller and that is what will give you access to dual shock support and then you could just press L1 R1 and select to change between digital and analog modes so not all games are compatible with the dual shock which is why the digital controller is set to the default but with the toggle option you are able to switch between digital and analog mode to easily get all of your games up and running if you just want to have everything set to the dual shock by default and the controller is set to map the left analog stick over to the d-pad for digital only games as well if you prefer that option that's on by default but with the controller output set to dual shock and a couple of different controller options will be enabled such as Force analog mode use that analog stick for d-pad mode analog access scale and then vibration bias all right backing out advanced settings so our first option CD ROM async rad so this will help reduce any hitching in CD access speed for compressed games next you can apply a CPU overclock so if you want to have variable frame rate games run at a higher frame rate you can increase this sub to 200 400% to get locked 60fps gameplay apply compatibility settings leave this one on it will automatically turn off things that might break some games log level we could just skip over and that brings us to CPU recompiler iach so if you have some games that are running too fast you can turn this one on to slow them back down to normal otherwise just leave it off block linking leave on and then fast memory access rewrite we're going to go ahead and leave this one off it can give some performance boost but on Xbox series X and S should not be necessary and break some things our next option enable vram right texture replacement unfortunately this isn't as useful an option as it sounds as Swan station and duck station don't really have very many texture replacement packs as the feature has been lacking for some time as a result if you really want to mess with PS1 HD texture packs or Texture Replacements you will need to get a PC and use Beetle PSX Hardware as there's no real good implementation of it on Xbox series X and S at this time next next we have internal run ahead so this will help you reduce input latency by running your games a couple frames ahead so this is a very performance demanding option so just experiment with it and see the results that you get so one to two frames is usually always pretty good and gives a nice bonus to what you are doing and for our last three options we can basically just skip over them and that's going to do it for our court options within Swan station so as always if there's options you want to have set for some games but not others head up to manage core options and save them as a game options file so that way they only apply to that one game and not the core as a whole now let's go ahead and talk about changing discs in your multi-disk titles this is why you made those m3u files to make this option very seamless so this is the same regardless of which PlayStation core you're deciding to use so here we have Chrono cross disc 2 I told it to do a new game and it's asking us to insert dis one so to do this go into your retroart quick menu scroll down to disc control press eject dis and then the current dis index if you press a on this it'll show you the current discs that you can select so let's just go ahead and change this over to dis one for chronocross89 user interface turn off pause content when menu is active now going back into our quick menu we could go back into the disc controls eject the disk make sure we have the proper dis selected and then we can tell it to insert the dis and it will load up as expected and again this is the same regardless of any PlayStation core you may be using but there we go we' have now started a new game in Chrome cross now one last option I want to cover before we call this tutorial is the use of shaders retroarch Shader library is very extensive and awesome and there's so many cool things you could do with them but heading into the shaders tab you can enable them here and make sure you have downloaded them from the online updator but then just go to load Shader slang and one of my favorites to use is CRT easy mode it's just a really good CRT Shader effect there it is I'm blind and it looks pretty good on Native resolution and upscaled content but if you want to have the uesed graphics this is when that wonderful down sampling option comes into play here so if we go back into the display options go to down sampling there we go so we run that with CRT easy mode and things are looking pretty dang awesome if I uh if I say for my own personal desires here but shaders are a personal preference deal so just go through all of the multitude of them as you see fit and once you find one you like just go back into the Shader tab head down to save and then you can save them as a core preset or a game preset depending on your tastes and there you have it PS1 emulation on the Xbox series X and S using the two best cores available for it as always thank you so much for watching today's video I hope it helps you get your PS1 games up and running to your desires on the Xbox series X and S but here at the end just the regular favors to ask if you haven't done so already please be sure to hit that thumbs up thumbs down button depending on how much you like today's tutorial as well as that sub button and notification Bell so you can see when all of our new videos go live because we always have a ton coming your way and I want you to be along for the ride but if you'd like to further help support the channel and keep it going so you can see new videos like this be sure to hit that join button here on YouTube or the patreon link in the bottom rightand corner of the screen a little really does go a long way to keeping this place up and running and just a big shout out to all of our current Channel ions that believe in what we do here and help us keep it going you are amazing thank you again as always but until next time my wonderful internet peeps you all stay awesome keep on gaming and we'll see you back next video
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Keywords: Xbox Series PS1 Emulation, retroarch xbox series x, retroarch ps1 settings, xbox series x emulation, xbox series s retroarch, xbox series x retroarch, xbox series s emulation, retroarch ps1 tutorial, retroarch ps1, retroarch xbox series x tutorial, retroarch xbox series x ps1, retroarch ps1 setup, how to play ps1 games on xbox series x, xbox series x retroarch ps1, xbox series s retroarch ps1, retroarch ps1 core, xbox series x emulation ps1, xbox series s emulation ps1
Id: PZHY7t2-x6A
Channel Id: undefined
Length: 39min 7sec (2347 seconds)
Published: Fri Nov 10 2023
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