Witcher spin-off games are *extremely* weird

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When you think of ‘The Witcher’, I kinda doubt  the 427 failed spin-off games cross your mind.   Instead you think of The Witcher 3, or if you want  to give yourself crippling impression maybe the   Netflix show, but the truth is, CDPR have tried  around 4 million times to license out the Witcher   for spin-offs, and with almost no exceptions  every attempt has failed, and I stress almost   because things started off extremely interesting  in the Witcher 1 era, but then when we get to the   Witcher 3 and beyond years… well, it ain’t pretty,  it’s actually kind of a bloodbath, in fact even   saying it that way might be underselling  it, and we’re covering everything today,   so strap yourself in because this story begins all  the way back in the ancient times, 2007, when it   was decided that the moment had arrived to expand  on the modest success of the first Witcher game   with a new Mortal Kombat ripoff, bet you haven’t  seen that one before, as well as a 2D beat-em-up   / platformer, and that was the one that released  first. It’s called The Witcher: Crimson Trail,   and after tracking it down which was a nightmare  because it borderline doesn’t exist at this point,   well I have to say that it’s kind of amazing,  at least, amazing if you don’t care about   little things like, you know, gameplay, because  that part of Crimson Trail is pretty boring,   and what we need to get to is the reason  I beat this game nine times in a row. Why   did I do that to myself if the gameplay made me  want to step into oncoming traffic? Well, one,   because I have a compulsive need to not cut any  corners with my videos, it’s why they take like   3 weeks each because I don’t want to waste your  time with garbage, but 2 is because this little   hour-long mobile game from 2007 not only has a  story, but it also has choices, consequences,   and several endings, none of which are documented  anywhere so I had to blindly figure out what in   the shell I was supposed to do to get each of  them, and one ended up being so unbelievably   depressing even by Witcher standards that I could  hardly believe it. Now, just so we can continue   and you have an idea of what this game is, here’s  the 20 second rundown gameplay-wise: Crimson Trail   has 12 levels, but really, there are 4, you  just play through each environment 3 times in   a row before you fight a boss and move on to the  next. The combat is just mindless button mashing   with a combo system that doesn’t work properly,  you can just press whatever buttons you want and   they’ll activate anyway, and the platforming  is just jumping without knowing where you’ll   land because you can’t see that far. I mean it’s  a near 20-year-old java game, whatever, and let’s   just get straight to where Crimson Trail gets  weirdly ambitious, which is with the story - so,   you play as a very young Geralt who has just set  out on his own for the first time. You quickly   come across your first major opponent, a Werewolf,  and once its been killed Geralt finds one of its   previous victims, a nobleman, still clinging to  life. The dying man hands over a crumpled map   leading to a nearby castle as well as a mysterious  ring featuring two engraved lion heads, and with   his final breath the man says “save us”. Now,  this ring Geralt is given is extremely important,   and it’s at this point where the major choices  begin in such a clever way for a game like this,   especially when you consider where it all  leads. You see, after you play through the   next environment, a Graveyard area outside the  castle from the map, you’ll come across a striga,   and the “choice” you have to make here is one that  wouldn’t be obvious to non-Witcher fans. What you   need to do for the good ending is not to fight or  run away, but to simply keep the Striga occupied.   Just like in Witcher 1 and the original short  story, you can cure this thing by just surviving   in its lair until sunrise, at which point the  Striga will transform into a young woman. Geralt   then notices that this striga-woman bears a close  resemblance to the dead nobleman from which, and   then she takes off towards the castle before  Geralt can stop her. Now, once you begin the next   level, something you may notice while playing is  that one of the heads on the nobleman’s ring will   not be lit up red, which doesn’t happen unless  you properly cure the striga. Lighting up the   second head can be accomplished at the very end of  the castle area, which is filled with knights that   can’t be killed. If you strike one down, it’ll  just get back up immediately, and what you need   to do before moving on is to find one specific,  ever-so-slightly different looking knight. Once   you’ve found the correct one and have dealt enough  damage to him, he’ll seem to come out of some sort   of trance and will tell Geralt that a woman in  the nearby swamp placed a curse on his family,   which includes the nobleman and the girl you cured  from her… uh, Striga-ness, and by the way that   girl doesn’t ever show up again. You then have to  decide whether to kill this guy, or to spare him,   and the correct choice for the good ending is to  let him live, at which point the second head on   your lion ring will ignite and you’ll be ready  for the final boss in the next area. This boss   is the reason the game is called Crimson Trail,  as it’s a vampire, a bruxa who’s been enslaving   everything and everyone in the area, including  the family in the castle. Once this bruxa has   been taken down you’ll face your final decision,  that being whether Geralt finishes her off or not,   but this choice doesn’t really matter all that  much unless you’ve managed to fully ignite the   nobleman’s ring. If you hadn’t, or only managed  to light up one of the heads, you’re locked into   a horrible ending no matter what - if you spare  the bruxa, Geralt dies, and not in an ambiguous   way - she knocks him unconscious, and his body is  pulled into the swamp and devoured - and believe   it or not that’s the more upbeat ending of the  two. If you kill the bruxa then she uses her   last bit of energy to transfer her essence into  Geralt, and the game ends by telling you that   weeks after the events of Crimson Trail, tales  began circulating about a mad white-haired Witcher   who’d been slaughtering innocents all across the  continent, and those stories led to a detachment   from Kaer Morhen including Vesemir and Eskel  being dispatched to take Geralt down. I think   even CDPR’s most depressing ending doesn’t touch  that one. Fortunately, the nobleman’s ring can   change everything - if you made the right choices,  there is one good ending. Sparing the bruxa still   ends poorly, she doesn’t kill Geralt because the  power of the ring saves him, but she continues to   terrorize and enslave the locals, so this is the  ‘you completely wasted your time and accomplished   nothing’ ending. If you kill her in this situation  though, she’ll try but fail to take over Geralt’s   body before death, and her reign of terror will  come to an official end, as will the game. You   know, I gotta say, props to the devs of this game,  Breakpoint - they were working on a license from   CDPR, and even though they went out of business  just months after Crimson Trail came out,   I still think this game is pretty okay for what  it is. It’s not really worth playing in the 2020s,   but it is interesting and more importantly, it’s  way more successful at what it’s trying to be than   most of what’s coming up, which includes another  spin-off from the very next year, 2008. This one   is called The Witcher DuelMail, or The Witcher  Versus, it changed names after release I assume   because DuelMail is the clunkiest name for a game  I’ve ever heard. Anyway, you know how a little   earlier I said that this second Witcher 1 era  spin-off was a Mortal Kombat clone? Well, I lied,   because even if the Witcher Versus kinda looks  like a standard fighting game, it isn’t, at all.   The Witcher Versus is actually an RPG, or scratch  that, it’s an RPS, meaning Rock Paper Scissors,   because despite what you’re seeing, that’s more  or less what this game was. How the gameplay   worked is you’d queue up a series of attacks, and  then send those attacks to another player as a   challenge, at which point they’d have as long as  they needed to look at your sequence and respond   to each move, so you could send a challenge,  log off for six months and then continue the   same fight as long as your opponent had replied  during those six months, with the goal obviously   being to be the last one with health. The Witcher  Versus had an absolutely stacked character lineup   which included Geralt, Triss, the Frightener that  attacked Kaer Morhen, and, actually, that was it.   There was no Vesemir or Zoltan or Lambert or Adda  or Eskel, but you could play as the Frightener,   so, that was something I guess, and the game  even had microtransactions way back in 2008, as   you could spend real money to buy mandrake, which  in turn would get you potions and other items to   boost your survivability. The game was initially  PC only, before being brought to mobile for a very   short time at which point the plug was pulled for  both platforms, and hey, speaking of mobile games   that didn’t last long, let’s move onto one some of  you may have actually heard of: The Witcher Battle   Arena, released in 2015, and yes, we did just jump  forward 7 years, because other than a physical   board game that was given a digital edition,  there wasn’t anything else between 2008 and 2015,   at which point they started really pumping ‘em  out. Before we get to the depression-inducing   Battle Arena though, I do want to quickly thank  Displate for sponsoring this video. You probably   already know that Displate make high quality,  metal posters, and script-they-sent-me-aside, the   best possible pitch I can make is that for years,  long before this sponsorship, I’ve had a bunch of   them displayed out in my living room. They took  10 seconds to install, they’ve stayed put for many   months, and if I ever move they’ll come down in  another 10 seconds with no damage done. It really   doesn’t get more convenient, and whatever your  tastes are, Displate have just about anything you   can think of, from Witcher to Cyberpunk to Kingdom  Come to your favorite band or show, they probably   have it, they’re all officially licensed, and if  you're interested now is the time, and here come   the talking points, as through my channel you can  get 22% off 1-2 Displates, and 33% off 3 or more,   and as this is a Christmas discount, that deal  will last until the 24th of December. Just use   code Neon Knight at checkout or use the link in  my description to have the discount automatically   applied. Now, that said, to get back to Battle  Arena, I do realize that many of you will be   extremely, just incredibly jealous to hear that  I was among the lucky few to have played Battle   Arena back in its prime, in fact it was my  first-ever Witcher game, not trying to brag,   and anyway looking back now… what the shell were  they thinking with this one? I mean Battle Arena   released right alongside Witcher 3 to try  and siphon players from one game to another,   if I remember right physical copies of Witcher 3  came with an insert that had a code for a Geralt   skin in Battle Arena to incentivize you to  try it out. Not a bad idea, right? Well, yeah,   but for some reason beyond my comprehension there  was almost no content in Battle Arena for anyone   who got on board the franchise with Witcher 3,  which was 95% of the playerbase. The gameplay   of Battle Arena wasn’t anything amazing, but it  also wasn’t the problem - the main game mode was   conquest, or capture the flag, whatever you  want to call it, where with a small team of   Witcher characters you’d go to an objective,  gain control of it and earn points for doing   so. Whichever team had more points when the time  was up won the match. Not exactly groundbreaking,   but fine. Where it becomes extremely unsurprising  that this game was shut down in mere months   despite Witcher 3 becoming the most popular game  of the year is when you look at the playable   roster of Battle Arena. At launch, there was no  Yennefer, no Triss, no Dandelion, Ciri, Vesemir,   Eredin, Eskel or Lambert, but instead the single  digit number of playable characters was made up   of fan favorites like a random rock Golem you  could play as for some reason, and Eithne,   a dryad from the books that isn’t in any of the  games, and also the Operator, a very optional boss   from a Witcher 2 side quest. The only characters  for someone who might’ve been interested in Battle   Arena because of Witcher 3, which is the entire  point of a game like this, were Geralt of course - Okay, this is future me chiming in with  an important Witcher Battle Arena update,   bet that’s the first time anyone’s ever said that  sentence, but the denial has finally worn off,   because while editing this video and looking  through every trailer, of which there are a   ton… I realized that Geralt wasn’t there either. I  mean there’s a whole official roster announcement,   and Geralt himself is nowhere to be found  even though he was in the game at launch,   they just left him out of the trailers for some  reason. Like, I get that Battle Arena came out   alongside Witcher 3, right before actually,  so you’d want some Witcher 2 content to ease   people in, but… how does equal marketing  the game as having no Geralt, no Triss,   and no Roche, aka the three most important  Witcher 2 characters? Anyway, as we’ll soon   establish this sort of thing gets even worse with  our next game, so back to whatever I was saying - and I guess Zoltan, because the rest of the  launch lineup was made of characters like Iorveth,   who’s not in Witcher 3, and Saskia, who also isn’t  in Witcher 3, and Philippa and Letho who are in   Witcher 3, but barely. I mean, they did eventually  add a very small number of DLC characters,   but even some of those are confusing, like  they added the Succubus from Witcher 2, that   one specifically, and Vabjorn, a random warrior  from Skellige, and while they did eventually at   least add Ciri and Yennefer, I feel like Battle  Arena is a game that deserved to fail, and you   know they really missed the mark when every single  trailer makes this game look like it was meant to   come out alongside the second game, not the third,  and the most shocking part is that Battle Arena   isn’t even the worst-marketed game we’re covering  today. No, sadly that title goes to Thronebreaker,   an absolute masterpiece that I am very sad to say  was failed by everyone who was involved in trying   to make it look appealing to the public. In case  you don’t know, Thronebreaker is a single-player   narrative-driven game that came out in 2018 on  the very same day as the multiplayer version of   Gwent. Thronebreaker: The Witcher Tales, which  is its full name, was intended to be the first   of an ongoing anthology Witcher Tale series, with  each one telling a standalone story in the Witcher   universe. Thronebreaker specifically is about  the ruler of Lyria and Rivia, Queen Meve, and the   second game was going to be about Iorveth. That  didn’t happen though, nor did any other Witcher   Tale games, because at release Thronebreaker  flopped so unbelievably hard that all plans   for future Witcher tales were scrapped. CDPR have  stated publicly, and that’s how you know it’s bad,   that the game fell far short of expectations. The  number I’ve heard, and this part hasn’t been said   outright, so take it for what it is, but the  number that’s out there is that Thronebreaker   sold just 10% of what was projected, and whatever  the number was, the low sales were not because the   game sucked, no, Thronebreaker bombed mostly  because the marketing was so unbelievably bad   that I still can’t wrap my head around it, 5 years  later, and I have an oversized head. The trailers   for Thronebreaker feel like acts of sabotage  by some mole planted deep within CDPR’s ranks,   because they undersell everything that’s amazing  about the game while putting emphasis on its one   weak point, and what’s worse, and this part is  beyond bizarre because it’s the entire point of   a trailer, but you can watch all of them and  unless you already know, you’ll very likely   come away from the trailers having no idea  what Thronebreaker is even supposed to be,   and how in the shell do you sell people on a game  when they don’t know what it is? The answer is   that you don’t, this game sold 3 copies worldwide,  and that’s such a shame because if you’re a   Witcher fan who hasn’t played Thronebreaker, well  you owe it to yourself to check this game out if   you can overlook its one flaw. That flaw, by the  way, has nothing to do with the storytelling,   because Thronebreaker belongs in CDPR’s  holy trinity of incredible writing - of   all the amazing work they’ve done and the great  stories they’ve told, the best, in my opinion,   have been the Bloody Baron Questline, Hearts  of Stone, and Thronebreaker, and by the way,   Thronebreaker doesn’t come last in that trio.  I would very much recommend not watching the   trailers if you’re going to give Thronebreaker  a try, because you really should know as little   about the story going in as possible. All you  should be aware of is that you play as Queen Meve,   and when things go wrong in her kingdom… well, you  need to clean up the mess while killing a ship ton   of Nilfgaardians in the process. The writing is  flawless, and I mean flawless, but the gameplay   is where things are more of a mixed bag - the  exploration part of it, well, there’s very little   to complain about there. You run through beautiful  linear areas while listening to the greatest   soundtrack ever conceived by mankind, and every 60  seconds or so, you’ll come across a story event,   most of which have choices, and if you love  Witcher 3 for it’s choices and consequences,   well Thronebreaker arguably handles that sort of  thing even better than Witcher 3, which I realize   is hard to believe but… it’s kinda true, I mean  everything that you do in Thronebreaker matters,   there are a ton of endings, and the moral dilemmas  you’re placed in the middle of aren’t written like   they were meant to be analyzed by someone with  severe head trauma, and thank you CDPR for that,   because for some reason that’s how most games  handle choices, y’know, with no subtlety and   very predictable outcomes. Thronebreaker, well,  it isn’t like that, and we’ll leave it there. Now,   where the gameplay truly becomes a mixed bag,  because if you haven’t noticed I said it was one   but then listed zero negatives, well, it’s the  battles, the combat is what brings it all down,   because combat in Thronebreaker is represented by  a weird version of Gwent that isn’t like Witcher   3’s or the standalone game, and the single-most  important thing to know about Thronebreaker’s   Gwent is that all of it can be skipped if  you don’t like it. It’s a completely optional   part of the experience you can avoid with zero  drawbacks, and if you just want to take in the   story and exploration, you can and should, do not  let the Gwent part rob you of an amazing story,   and I feel very strongly that Thronebreaker never  should’ve had anything to do with Gwent, and   that’s not because Gwent is terrible in this game,  it’s okay just mind-numbingly easy even on the   highest difficulty, but I feel that way because  every single person on the planet should’ve been   able to predict that Thronebreaker would only sell  2 copies worldwide if it was marketed as a weird,   confused single-player Gwent spinoff hybrid mess,  which is what was done yet that description is an   insult to what Thronebreaker really is. The  failure of the ‘Witcher Tales’ idea is so   frustrating because it was so avoidable.  The anthology idea was and is perfect,   and there could’ve, no, would’ve been a very  dedicated audience if it had been thought out   just a little better and also maybe they should’ve  started with a more marketable character before   dipping into the obscure. Point is though, I  want to live in a world where we’ve been getting   a Witcher Tale every couple of years for the past  half decade. Anyway, hey, if you’re gonna be among   the first to give Thronebreaker a try, because  as we’ve established it sadly only sold one copy,   then consider buying it or any other games on GoG  and using my link which is in the description,   helps out the channel. Now, you might be wondering  if I’m also going to talk about the somewhat slow,   mostly ignored death of standalone Gwent, which  has recently received the pillow-over-the-nose   treatment. CDPR announced at the beginning of 2023  that the plug was being pulled after a few small,   final updates which have now come and gone, and  while the servers will remain online for now at   least, it’s pretty wild to see how far the game  has cratered. The sad truth is that Gwent gets a   lot of negative reactions from people coming off  of Witcher 3, which is fair, it’s very different,   but in my opinion at least Gwent was always a  good game, and at times it was a truly great   game that really did a lot of things right and  put the community first to a pretty wild extent,   the Gwent team really did seem to care, and I  would argue that in terms of artwork and music…   well… games don’t get better than Gwent, and  I’m far from a monocle-wearing wine-sipping art   connoisseur, it’s just that Gwent’s artwork was  consistently that good, I mean you could show it   to an uncontacted tribe off the coast of India  and the first thing they’d do is ask how they   could commission the artist in question, within a  week they’d have an Artstation account. Beautiful   artwork can’t save a game though, and despite  the positives I’ve always felt that Gwent as a   standalone experience was doomed from the very  beginning. Why? Well, for reasons we already   kinda touched on. 99.7% percent of people who try  standalone Gwent are Witcher 3 refugees, fans like   me or you who played Witcher 3, loved it, and  wanted more. Where does that lead you? Well,   if you liked Witcher 3’s Gwent then at one point  or another it likely lead you to standalone Gwent,   and part of the reason the game’s playerbase was  constantly getting smaller, even years ago before   it really started falling off, is that with each  passing update Gwent became less beginner friendly   and more unrecognizable to new players who were  coming off of Witcher 3 Gwent and thinking of   giving this version a shot. As someone who has way  too many hours in standalone Gwent, I am not an   outsider talking about the game here, well there’s  a lot I could say about smaller mistakes made   along the way that frustrated the Gwent community,  or lead to some seasons here and there with really   annoying metas, but I don’t think any of that is  even necessary because those small missteps just   aren’t what doomed the game. The devs have always  had a pretty impossible situation to deal with,   where Gwent as a standalone experience could not  continue without some monetization and an active   playerbase, but most incoming new players were  expecting something that could never maintain an   active playerbase. Listen, I loved Witcher 3 Gwent  my first time around, but there’s nothing to it,   it completely falls apart when you add a PvP  element to the mix, and at most it could’ve been   a $5 offline mobile app you’d open once a month  when bored out of your mind. It was built for   mindless fun against stupid AI, nothing about  it lended itself to a competitive experience,   and while the original Gwent beta was cool, almost  all of its gameplay issues were a direct result of   it trying to sort of cling to the Witcher 3 Gwent  formula, and as much as people like to look back   at the beta fondly, it had a lot of problems that  just would’ve become worse and worse as players   increased in skill. So, what we eventually  ended up getting from standalone Gwent was   a more traditional, much more complex card game,  which I have seen firsthand a million times from   my comments, just is not what most Witcher fans  wanted out of Gwent. To me, it’s just a situation   where the failure of this game really isn’t  anyone’s fault - the blame definitely doesn’t fall   on the fans, because their expectations are what  they are for a reason, and it really isn’t the   fault of devs either, even though I do think Gwent  could’ve done a better job at easing new players   in and also welcoming them back after a break,  because one thing I did find was that Gwent was   consistently brutal to return to after anything  more than like a month away from the game. Anyway,   it wasn’t just standalone Gwent that CDPR told  to look at the flowers within the last year, no,   shortly before Gwent was put to death a second  Gwent-related single-player game was released,   and it’s not a Witcher Tale but something  completely different. I’m talking about The   Witcher Rogue Mage, or Gwent Rogue Mage, which  was unceremoniously dumped onto the market with   zero advertising in the summer of last year.  If I remember right Rogue Mage was very quietly   announced the day before it released, the day  before, and the official Witcher accounts didn’t   even post about it at all, only the Gwent-specific  ones. It felt like CDPR just didn’t want people   to know this game even existed, maybe because  Rogue Mage doesn’t feel like a finished game,   or even a finished expansion, because in some  but not all places it’s subtitled as an expansion   even though it is a completely separate game. No,  what Rogue Mage really feels like is the skeletal,   picked over remains of a once-good idea,  like there was a solid pitch that was given   a greenlight, development started but then they  were told pretty early on to just wrap up what   they already had and put it out, because someone  realized very few people were going buy… this,   which they didn’t. Shell, when I was recording  the gameplay for this video Rogue Mage had just   1 player online, which was me, so… Anyway, in  Rogue Mage you can experience 99% of what the game   offers in about 40 minutes. You build a deck, play  a few Gwent matches in a row before a boss match   that ends your session, and then you repeat that  same exact thing over and over again. That’s all   there is to Rogue Mage, other than very occasional  story cutscenes except calling them cutscenes is   an exaggeration, because the “cutscenes” in Rogue  Mage amount to you staring at a rough black and   white sketch for 3 minutes straight, and I can’t  imagine that was intended to be the final product.   The bones of the story that exist are kind of  interesting, they detail how the mage Alzur   created the first Witcher, but across the hours  you have to grind to unlock those rough sketches,   there’s only 10 minutes of story content in total,  that’s how barebones it is, and barebones is   honestly the perfect word to describe Rogue Mage  as a whole, and the only saving grace the game has   is that if you want to buy it only costs 10-$20  dollars depending on which version you pick up,   so at that price, it’s not really worth being  too hard on it, and I do think it’s possible to   get $10 of value out of it. Now, you may have  noticed that in covering Rogue Mage I skipped   over a Witcher game from 2021, a game that many  consider a classic, and by many I mean, well… no   one. The game in question was skipped over for two  reasons - so I could have all the Gwent-related   stuff together, and because I figured we may as  well end on a game that truly didn’t get anything   right after it launched, and I’m talking about  The Witcher Monster Slayer, a Pokemon Go clone   that had some redeemable qualities at first but  then almost immediately started to gut everything   it had going for it. If you didn’t know, Monster  Slayer only lasted a little over a year before   being pulled from all app stores, and that was due  to the minior issue of…. y’know, nobody playing   it, and as someone who tried this game out at  release and stuck around for a bit… well, it’s not   hard to understand why. The core of the game was  mostly what you’d expect - you’re a Wolf-School   Witcher so go kill some monsters out in the world,  even though you don’t have a silver sword because   the game stuck those behind a paywall, and no,  I’m not kidding. Steel sword only for you unless   you were ready to grind or cough up, with basic  silver swords starting at $5 and going all the way   up to $50+, because this game was the anti-Gwent,  with pretty obnoxious microtransactions that only   increased in their obnoxiousness as time went on,  to the point where about a year after release the   decision was made to ruin everything about the  game to try and get you to open your wallet. When   Monster Slayer first came out, the combat was  somewhat skill-based - spending money helped,   but there was a perfect parry system to completely  avoid damage, critical hits were something you   earned, the game had a full-blown RPG style  skill tree you had to be strategic with,   and potions and oils were something you had to use  wisely, only dipping into your supply when a tough   fight called for them. Then, with just one update  in 2022, nearly everything skill-based was wiped   out. Alchemy had to be used even for basic fights,  perfect parries didn’t block damage anymore,   the skill tree was completely removed, and….  well, by this point you probably see what they   were trying to accomplish with those changes. Too  many people were playing and progressing without   entering their credit card info, so Spokko,  the now-defunct developer of Monster Slayer,   just removed everything that made the game a game,  and turned combat into something you just watched   while mindlessly scribbling, with the outcome of  anything other than basic fights almost entirely   being based on how much money you’d spent.  It was kinda shameless even by mobile gaming   standards where the bar isn’t exactly high, and  unsurprisingly just months later, The Witcher   Monster Slayer died what I think was a pretty  well-deserved death, rounding out what can only   be described as a disastrous Witcher 3 and beyond  era of spinoffs. Anyway, if you enjoyed the video   please consider leaving a like, that’s how YouTube  decides what is worthy content, and if you want to   see more consider subscribing. I’m gonna date the  video here but in the next month I have an Elden   Ring video coming up, Plague Tale as well, and  finally you guys will soon get the follow up to   the big Every Choice Geralt Would Make video,  this time covering Hearts of Stone. Thank you   to my Patrons as always for their support,  consider checking it out we have a Discord   and early videos and other bonus, plus don’t  forget to play Thronebreaker, and by the way,   saving this for the very end but if you don’t have  Thronebreaker and want it, go follow me on Twitter   and Tweet at me and I’ll try to get a few of you  guys codes. Anyway, that’s all for now… see ya.
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Channel: Neon Knight
Views: 337,313
Rating: undefined out of 5
Keywords: The Witcher, Witcher, Witcher 3, Witcher Spinoffs, Thronebreaker, Witcher Crimson Trail, Gwent, Gwent Rogue Mage, Witcher Monster Slayer, Witcher VS, Witcher Versus
Id: X_F2NiN7ItM
Channel Id: undefined
Length: 27min 23sec (1643 seconds)
Published: Sat Dec 09 2023
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