Smite is better than League of Legends, and in this video, I’ll be explaining why. So sit down, the gameplay Gameplay is the single most important
part of the gaming experience You could have the best main menu The best Graphics And the best story But if the game isn't fun,
then none of that matters League of Legends offers a diverse array
of champions for players to choose from, each equipped with their own unique abilities. Throughout each game, players
earn gold and experience, allowing them to buy items, and improve
their champion's skills as they play. As a whole, teamwork and strategy are crucial, as players work together to
push through waves of enemies, protect their Nexus, and take key objectives to win the game. And that honestly, is just the tip of the
iceberg for everything going on in this game. For main mechanics, League
employs a top-down perspective, with players primarily using point-and-click
movement for their champions. In terms of camera control, it's typically
either locked to your character with the "Y" key or set to a free camera controlled by the mouse. The latter is typically the more favored of the 2, as vision is shared across the entire team, so a free camera allows players to gain important
insight on what’s happening throughout the map. This then allows players use the ping system, or type in chat, to communicate
and make big plays happen. Just like movement, for combat,
you point and click to attack, and also use champion abilities
using the keyboard and mouse.
Now personally, I’ve never been a super big
fan of the combat in this game. There’s something about the top-down perspective, coupled with the dis-embodied camera, and clicking to attack, that just
seems to pull me out of the game. And I know that as you really get into it, you
really start to micromanage your movements, and use abilities a lot more precisely, and everything in general
just gets a lot more crazy, but sometimes I’ll be playing and I just end up
feeling like a spectator rather than a player. And that’s not to say it can’t be fun, but sometimes I’ll be playing and
it just won’t do anything for me. Idk I’m sure I’m not the
only one who feels this way. Since Smite is also a MOBA, it has
a lot of the same aspects as League. It offers a diverse array of
Gods for players to choose from, each equipped with their own unique abilities. Players earn gold and experience, buy items,
level up, enhance abilities, you get the idea. The key difference is that rather
than a top-down perspective, smite is actually 3rd person. This makes a huge difference in gameplay, since with the third person perspective, every attack, and ability
has to be manually aimed. This completely transforms the
traditional MOBA experience, as rather than simply observing
the battlefield from above, you're right in the heart of the action. giving you a much deeper connection to
everything going on in the game. You'll feel every skill shot, every melee attack, and every dodge as you’re immersed
into each and every match. Not only all that, but the 3rd person perspective also makes it possible to use
a controller to play the game, which means that Smite isn’t just PC exclusive. You also play it on, the Xbox, the PlayStation, and even the Nintendo Switch. This actually makes smite one of the
most accessible MOBA’s out there, unlike League, which is sadly PC exclusive. So, for anyone who is a console Gamer, smite is the natural choice And for me, smite has way more
immersive gameplay anyways, so it’s always the better choice. As of now, League has 3 main game modes. Well technically just 2, but
we’ll get to that in a sec. First off, we have summoner’s
rift, League’s primary game mode. This is the standard 5v5 MOBA
map, with 3 lanes, a jungle, and a network of turrets guarding each base. The goal of each match is to push through
the lanes, and destroy the enemy’s Nexus. The only problem, is that
the nexus is invulnerable so long as all three inhibitors are alive. To destroy the inhibitors, you must first
get through each tower in a lane successively Once you’ve finally done that, and
successfully destroyed the inhibitor, your nexus will begin spawning super minions, which will then help you
take down the enemy nexus, allowing you to win the game. If needed, you can always recall
back to base, to heal and buy items. Up next, we have ARAM, which
stands for “All Random, All MID”. This my personal favorite between the 2, as in this gamemode you are
given a random champion. If you don’t like the champion you get, you
can always reroll, or switch with a teammate. The map functions the same basic way as
Summoner’s Rift, with just 3 major differences. First, there’s no top and bottom lane, and
no jungle, meaning it’s only the 1 lane. Second, after leaving the base, the shop becomes disabled, only becoming enabled again if you die. And Third, which is that the base does
not provide any restoration of any kind, so there’s no point to
recalling back to base at all And that’s it. 2 game modes. That’s
all the game modes for League. Wait, I almost forgot, there’s
also Team fight Tactics. This is considered to be a completely separate
game from League so it’s not really a gamemode, but just to touch on it briefly, it’s a
spinoff auto battler of league of legends. Oh and League will also periodically
add some special game modes, but from what I understand, they’re infrequent and it’s hard to
predict when they’ll actually be playable As of now, Smite has 5 maps, and 6+ game modes. 2 of which, are very similar to League’s. There’s Conquest which is smite’s
version of summoners rift, and Assault which is equivalent to ARAM.
That being said, while the gamemodes at their core
are interchangeable with each other, there are enough differences here and there
to give them their own distinct feelings. Remember how for League I mentioned
you have to destroy the inhibitor, which spawns super minions, which help kill the enemy nexus. Well in Smite, rather than
an inhibitor and a tower it’s a Phoenix. And rather than spawning super minions, killing a phoenix empowers
entire lines of minions. And lastly, instead of killing the enemy nexus, you’re killing the enemy TITAN. These changes not only align
to smites mythological theme, but are also a bit more interactive
than lanes with just towers. From there we’ve got 3 more main game modes. Slash, Joust, and Arena. Slash, is essentially a more casual Conquest. It’s smaller at 2 lanes rather
than 3, and is still a 5v5. This leads to some much faster paced gameplay, which results in matches that are generally
shorter than the average conquest match. Joust follows this same progression. It’s even smaller than clash and is just 1 lane. What’s interesting about it though, is that the gamemode is only a 3v3, which ends up being a nice
change from the usual 5v5 format. Which brings us to probably the
most unique map in smite, Arena. Arena is a fast paced brawl, where
there's no lanes or objectives. Rather than killing the titan, it introduces a "ticket-based system" where the
goal is to reduce the enemy's ticket count to zero by killing enemy gods and minions. It’s the most straightforward map in smite, and is a great gamemode for new players, or for players who enjoy constant team fights, without all the extra steps of having
different lanes and objectives. Last but not least, we have
the Gamemode of the day. Just like League, Smite has
it’s own special game modes. These are much more frequent than
league’s, as just like the name implies, the mode changes every day. These different modes could be
as simple as a 2v2 on Assault, to breaking the game by allowing
everyone on a team to pick the same gods. It adds a unique twist to the usual gameplay, and is generally a fun break from some
of the more competitive maps of the game. Smite will also periodically
release even more special modes, but these are much more infrequent, as they are usually only released during events. Even so, Smite has a lot of options, which
means there’s a gamemode for everybody. This variety ends up making the
game way more casual-friendly, as some of the modes are designed to be
less competitive and more fast paced. Plus, there’s plenty of ways
to spice up your gameplay, rather than playing the same 2 game
modes over and over and over again. Like I mentioned earlier, League has quite
the diverse array of champions to choose from, aaannddd this is actually where I
want to give League some credit. Coming up with 165 unique characters all
with their own lore is no small feat. Not to mention the animated
videos they’re famous for doing. I know people who don’t play
League who know who Jinx is. I honestly think that the
champions are a big reason that so many people continue
to play league of Legends. I mean some of these characters
are actually awesome. So really, hats off to the design team man
because this is one of the best parts of league. As far as Cosmetics go, In the client you have, Avatars, Banners,
Borders, and Titles to customize your profile. And in game, you have Emotes,
Ward Skins, and Champion Skins, with Champion Skins being by far the most popular. These skins give your favorite
champions a completely new look, often with thematic changes, new
animations, and fresh sound effects. I think in general the skins
themselves look good, or even great, with the occasional couple skins
that really stand out as exceptional. Varying from skins that are absolutely
gorgeous, to ones that are just hilarious. Only downside is that they generally
cost RP, the in-game currency of league, which can only be earned
by paying with real money. "You can also use RP to buy
champions you don't own, or you can use the free in
game currency, Blue Essence, which is just earned by playing the game. It’s a nice free alternative to earning Champions, but it can take a good amount of playtime before you’re able to purchase some of
the more expensive characters. Which brings me to my biggest issue with league. How limited your access is, to
understanding a champion's abilities, and the details of a skin
before making a purchase. For starters, if you don't
own a particular champion, there's no way to test out their
abilities in a practical game scenario. Instead, you're limited to
watching small ability snippets, which often don't provide a comprehensive
understanding of how the champion functions. Additionally, when considering buying a skin or
not, the only preview you get is a 2D art image, which doesn't allow you to fully
appreciate how the skin looks in-game. Many times, it's only when you
finally purchase the skin that you get to see the model and feel how it plays, which can be disappointing if it
doesn't meet your expectations. Furthermore, in practice mode, you're restricted
to using only champions and skins you already own. This severely limits your
ability to experiment and explore different champions and
skins you may be interested in, preventing you from making more informed
decisions about your in-game purchases. These limitations can end
up frustrating for players who want to explore different champions and skins, without committing to a purchase first. Afterall, what a let down it would be, to
spend hours and hours to earn something, only to realize it wasn't what you
were expecting, and be disappointed. Rather than champions, smite offers a diverse
array of Gods for players to choose from. These gods are all from varying pantheons, all with their own historic
backgrounds and compelling lore. Since all gods from the game
are inspired by real mythology, they didn’t have to invent lore from scratch, but they more than compensate for that
with their inventive character designs. These designs are visually impressive, but they also do an exceptional job of
representing the deities they’re meant to portray. This representation of real-world legends
and histories can prove to be engaging, especially for players who enjoy mythology. In addition, Smite’s third-person perspective significantly enhances the
enjoyment of these characters. It quite literally brings you
closer to the action after all, allowing you to fully appreciate the
intricate details and animations of each god. This is a stark contrast to the
top-down view of League of Legends, where the perspectives can sometimes create
a sense of detachment from the characters, affecting your overall immersion. Naturally, the perspective difference
also benefits Smite’s cosmetics and speaking of cosmetics, Smite has a lot more to choose from than League. First, for profile customization,
you can change your avatar. From there we have Pre-Game Cosmetics, in which you have Pedestals,
Loading Frames, and Loading Screens. And lastly, we have our In-Game
Cosmetics, where we have emotes, voice packs, jump stamps, recall skins,
announcer packs, music themes, HUD themes, Fountain skins, level-up skins, death marks,
titles, ward skins, and of course, God skins. With such a plethora of cosmetics to choose
from, there's something for everyone, whether you're looking to customize your profile, enhance your pre-game experience, or express yourself in the heat of battle. And not only that, but with
so many aspects to customize, you can tailor almost every element of the game
to match your unique style and preferences. But let’s talk about everyone’s
favorite cosmetic, god skins. Just like League, Smite’s skins give
your favorite gods a completely new look, often with thematic changes, new
animations, and fresh sound effects. These skins are typically acquired using Gems, which is generally purchased with real money. However, unlike League, where RP
can only be obtained in this manner, Smite has a free alternative. You can actually earn gems
through the weekly login bonus, by participating in special in-game events, or sometimes as rewards during promotional events. While it may take some time, the chance to get cosmetics like god
skins without a financial invest, is a totally plausible option for
players who are dedicated enough. And you know what the best part is? You can actually test gods and their
various skins in practice mode, even if you don’t own them. If I boot up this brand new account
I made and head to practice mode... I’m able to choose any god,
with any of their skins. Oh, you want to buy this skin for zeus? Try it in practice mode first. Thinking about buying Anubis, try him in practice mode first. I mean come on. This is such a nice feature, it’s actually
ridiculous you can’t do in League. Anyways, back to talking
about the skin’s themselves. Smite has a diverse array of different skins, and I’d say that most of them are
as good if not better than League’s. That being said, it’s actually
really hard to make a comparison, since all skins from both games are fundamentally
designed with different themes in mind. I will say though, when Smite skins
are good, they’re really good. They’re not afraid to go all out. The same holds true for their funny skins. I cannot express to you how absolutely
ridiculous some of the skins are in this game. Whether it’s the Greek god of the sea, Poseidon, dressed in red, white, and blue riding a jet, or the Mayan Serpent of the Nine Winds, Kukulkan, as a literal pool noodle. And it’s not even just
their models that are crazy. Just take a look at Poseidon’s ultimate. Instead of summoning the kraken, he summons a giant buff bald eagle
that flexes all over the enemy team. You can’t make this stuff up So yeah, Smite has a lot of great skins and... holy shit is that Danny Phantom But for real, you can’t talk about Smite skins
without talking about their crossovers. Smite has introduced some
absolutely wild crossover skins. And it's quite the mix up, seeing gods from various mythologies donning the attire of characters from
other games, shows, or even memes. It has crossovers with RWBY, Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, Monstercat, Stranger Things, Transformers, Slipknot, Nickelodeon, Runescape, Magic: The Gathering, G.I. Joe, VSHOJO, and some others. This might just be my inherent bias talking, but I gotta say I think Smite skins are better. As I looked at all the skins league had to offer, I personally couldn’t help but feel disappointed. Maybe it’s just because I like the
3rd person perspective so much more, but Smite’s just feel more immersive to me. Ultimately, while I think smite is better, when it comes to Smite versus League of Legends, both games offer unique experiences
that cater to different preferences. Smite's focus on mythological characters,
diverse game modes, and third person perspective provide a gaming environment that’s
incredibly immersive and captivating On the other hand, League's strategic gameplay and depth make
it an enduring classic in the world of MOBAs. In the end it’s all about preference, as
everyone’s entitled to their own opinion. Just know, that if you like
League more than Smite, you’re wrong.