Why Smite is better than League of Legends

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Smite is better than League of Legends, and in this video, I’ll be explaining why. So sit down,   the gameplay Gameplay is the single most important  part of the gaming experience You could have the best main menu The best Graphics And the best story But if the game isn't fun,  then none of that matters League of Legends offers a diverse array  of champions for players to choose from, each equipped with their own unique abilities. Throughout each game, players  earn gold and experience, allowing them to buy items, and improve  their champion's skills as they play. As a whole, teamwork and strategy are crucial, as players work together to  push through waves of enemies, protect their Nexus, and take key objectives to win the game. And that honestly, is just the tip of the  iceberg for everything going on in this game. For main mechanics, League  employs a top-down perspective, with players primarily using point-and-click  movement for their champions. In terms of camera control, it's typically  either locked to your character with the "Y" key or set to a free camera controlled by the mouse. The latter is typically the more favored of the 2, as vision is shared across the entire team, so a free camera allows players to gain important  insight on what’s happening throughout the map. This then allows players use the ping system, or type in chat, to communicate  and make big plays happen. Just like movement, for combat,  you point and click to attack, and also use champion abilities  using the keyboard and mouse.   Now personally, I’ve never been a super big  fan of the combat in this game. There’s something about the top-down perspective, coupled with the dis-embodied camera, and clicking to attack, that just  seems to pull me out of the game. And I know that as you really get into it, you  really start to micromanage your movements, and use abilities a lot more precisely, and everything in general  just gets a lot more crazy, but sometimes I’ll be playing and I just end up  feeling like a spectator rather than a player. And that’s not to say it can’t be fun, but sometimes I’ll be playing and  it just won’t do anything for me. Idk I’m sure I’m not the  only one who feels this way. Since Smite is also a MOBA, it has  a lot of the same aspects as League.  It offers a diverse array of  Gods for players to choose from,   each equipped with their own unique abilities.  Players earn gold and experience, buy items,  level up, enhance abilities, you get the idea.  The key difference is that rather  than a top-down perspective, smite is actually 3rd person. This makes a huge difference in gameplay, since with the third person perspective, every attack, and ability  has to be manually aimed. This completely transforms the  traditional MOBA experience, as rather than simply observing  the battlefield from above, you're right in the heart of the action. giving   you a much deeper connection to  everything going on in the game. You'll feel every skill shot, every melee attack,   and every dodge as you’re immersed  into each and every match. Not only all that, but the 3rd person perspective   also makes it possible to use  a controller to play the game, which means that Smite isn’t just PC exclusive. You also play it on, the Xbox, the PlayStation, and even the Nintendo Switch. This actually makes smite one of the  most accessible MOBA’s out there, unlike League, which is sadly PC exclusive. So, for anyone who is a console Gamer, smite is the natural choice And for me, smite has way more  immersive gameplay anyways, so it’s always the better choice. As of now, League has 3 main game modes. Well technically just 2, but  we’ll get to that in a sec. First off, we have summoner’s  rift, League’s primary game mode. This is the standard 5v5 MOBA  map, with 3 lanes, a jungle,   and a network of turrets guarding each base. The goal of each match is to push through  the lanes, and destroy the enemy’s Nexus. The only problem, is that  the nexus is invulnerable   so long as all three inhibitors are alive. To destroy the inhibitors, you must first  get through each tower in a lane successively Once you’ve finally done that, and  successfully destroyed the inhibitor,   your nexus will begin spawning super minions, which will then help you  take down the enemy nexus, allowing you to win the game. If needed, you can always recall  back to base, to heal and buy items. Up next, we have ARAM, which  stands for “All Random, All MID”. This my personal favorite between the 2, as in this gamemode you are  given a random champion. If you don’t like the champion you get, you  can always reroll, or switch with a teammate. The map functions the same basic way as  Summoner’s Rift, with just 3 major differences. First, there’s no top and bottom lane, and  no jungle, meaning it’s only the 1 lane. Second, after leaving the base, the shop becomes disabled, only becoming enabled again if you die. And Third, which is that the base does  not provide any restoration of any kind, so there’s no point to  recalling back to base at all And that’s it. 2 game modes. That’s  all the game modes for League. Wait, I almost forgot, there’s  also Team fight Tactics. This is considered to be a completely separate  game from League so it’s not really a gamemode, but just to touch on it briefly, it’s a  spinoff auto battler of league of legends. Oh and League will also periodically  add some special game modes, but from what I understand, they’re infrequent and it’s hard to  predict when they’ll actually be playable As of now, Smite has 5 maps, and 6+ game modes. 2 of which, are very similar to League’s. There’s Conquest which is smite’s  version of summoners rift, and Assault which is equivalent to ARAM. That being said, while the gamemodes at their core  are interchangeable with each other, there are enough differences here and there  to give them their own distinct feelings. Remember how for League I mentioned  you have to destroy the inhibitor, which spawns super minions, which help kill the enemy nexus. Well in Smite, rather than  an inhibitor and a tower it’s a Phoenix. And rather than spawning super minions, killing a phoenix empowers  entire lines of minions. And lastly, instead of killing the enemy nexus, you’re killing the enemy TITAN. These changes not only align  to smites mythological theme, but are also a bit more interactive  than lanes with just towers. From there we’ve got 3 more main game modes. Slash, Joust, and Arena. Slash, is essentially a more casual Conquest. It’s smaller at 2 lanes rather  than 3, and is still a 5v5. This leads to some much faster paced gameplay, which results in matches that are generally  shorter than the average conquest match. Joust follows this same progression. It’s even smaller than clash and is just 1 lane. What’s interesting about it though, is that the gamemode is only a 3v3, which ends up being a nice  change from the usual 5v5 format. Which brings us to probably the  most unique map in smite, Arena. Arena is a fast paced brawl, where  there's no lanes or objectives. Rather than killing the titan, it introduces a "ticket-based system" where the  goal is to reduce the enemy's ticket count to zero by killing enemy gods and minions. It’s the most straightforward map in smite, and is a great gamemode for new players, or for players who enjoy constant team fights, without all the extra steps of having  different lanes and objectives. Last but not least, we have  the Gamemode of the day. Just like League, Smite has  it’s own special game modes. These are much more frequent than  league’s, as just like the name implies, the mode changes every day. These different modes could be  as simple as a 2v2 on Assault, to breaking the game by allowing  everyone on a team to pick the same gods. It adds a unique twist to the usual gameplay, and is generally a fun break from some  of the more competitive maps of the game. Smite will also periodically  release even more special modes, but these are much more infrequent, as they are usually only released during events. Even so, Smite has a lot of options, which  means there’s a gamemode for everybody. This variety ends up making the  game way more casual-friendly, as some of the modes are designed to be  less competitive and more fast paced. Plus, there’s plenty of ways  to spice up your gameplay, rather than playing the same 2 game  modes over and over and over again. Like I mentioned earlier, League has quite  the diverse array of champions to choose from, aaannddd this is actually where I  want to give League some credit. Coming up with 165 unique characters all  with their own lore is no small feat. Not to mention the animated  videos they’re famous for doing. I know people who don’t play  League who know who Jinx is. I honestly think that the  champions are a big reason   that so many people continue  to play league of Legends. I mean some of these characters  are actually awesome. So really, hats off to the design team man  because this is one of the best parts of league. As far as Cosmetics go, In the client you have, Avatars, Banners,  Borders, and Titles to customize your profile. And in game, you have Emotes,  Ward Skins, and Champion Skins, with Champion Skins being by far the most popular. These skins give your favorite  champions a completely new look, often with thematic changes, new  animations, and fresh sound effects. I think in general the skins  themselves look good, or even great, with the occasional couple skins  that really stand out as exceptional. Varying from skins that are absolutely  gorgeous, to ones that are just hilarious. Only downside is that they generally  cost RP, the in-game currency of league, which can only be earned  by paying with real money. "You can also use RP to buy  champions you don't own, or you can use the free in  game currency, Blue Essence, which is just earned by playing the game. It’s a nice free alternative to earning Champions, but it can take a good amount of playtime before   you’re able to purchase some of  the more expensive characters. Which brings me to my biggest issue with league. How limited your access is, to  understanding a champion's abilities, and the details of a skin  before making a purchase. For starters, if you don't  own a particular champion, there's no way to test out their  abilities in a practical game scenario. Instead, you're limited to  watching small ability snippets, which often don't provide a comprehensive  understanding of how the champion functions. Additionally, when considering buying a skin or  not, the only preview you get is a 2D art image, which doesn't allow you to fully  appreciate how the skin looks in-game. Many times, it's only when you  finally purchase the skin that   you get to see the model and feel how it plays, which can be disappointing if it  doesn't meet your expectations. Furthermore, in practice mode, you're restricted  to using only champions and skins you already own. This severely limits your  ability to experiment and   explore different champions and  skins you may be interested in, preventing you from making more informed  decisions about your in-game purchases. These limitations can end  up frustrating for players   who want to explore different champions and skins, without committing to a purchase first. Afterall, what a let down it would be, to  spend hours and hours to earn something, only to realize it wasn't what you  were expecting, and be disappointed. Rather than champions, smite offers a diverse  array of Gods for players to choose from. These gods are all from varying pantheons, all with their own historic  backgrounds and compelling lore. Since all gods from the game  are inspired by real mythology, they didn’t have to invent lore from scratch, but they more than compensate for that  with their inventive character designs. These designs are visually impressive, but they also do an exceptional job of  representing the deities they’re meant to portray. This representation of real-world legends  and histories can prove to be engaging, especially for players who enjoy mythology. In addition, Smite’s third-person perspective   significantly enhances the  enjoyment of these characters. It quite literally brings you  closer to the action after all, allowing you to fully appreciate the  intricate details and animations of each god. This is a stark contrast to the  top-down view of League of Legends, where the perspectives can sometimes create  a sense of detachment from the characters, affecting your overall immersion. Naturally, the perspective difference  also benefits Smite’s cosmetics and speaking of cosmetics, Smite has a lot more to choose from than League. First, for profile customization,  you can change your avatar. From there we have Pre-Game Cosmetics, in which you have Pedestals,  Loading Frames, and Loading Screens. And lastly, we have our In-Game  Cosmetics, where we have emotes, voice packs, jump stamps, recall skins,  announcer packs, music themes, HUD themes,   Fountain skins, level-up skins, death marks,  titles, ward skins, and of course, God skins. With such a plethora of cosmetics to choose  from, there's something for everyone, whether you're looking to customize your profile, enhance your pre-game experience, or express yourself in the heat of battle. And not only that, but with  so many aspects to customize, you can tailor almost every element of the game  to match your unique style and preferences. But let’s talk about everyone’s  favorite cosmetic, god skins. Just like League, Smite’s skins give  your favorite gods a completely new look, often with thematic changes, new  animations, and fresh sound effects. These skins are typically acquired using Gems, which is generally purchased with real money. However, unlike League, where RP  can only be obtained in this manner, Smite has a free alternative. You can actually earn gems  through the weekly login bonus, by participating in special in-game events, or sometimes as rewards during promotional events. While it may take some time, the chance to get cosmetics like god  skins without a financial invest, is a totally plausible option for  players who are dedicated enough. And you know what the best part is? You can actually test gods and their  various skins in practice mode, even if you don’t own them. If I boot up this brand new account  I made and head to practice mode... I’m able to choose any god,  with any of their skins. Oh, you want to buy this skin for zeus? Try it in practice mode first. Thinking about buying Anubis, try him in practice mode first. I mean come on. This is such a nice feature, it’s actually  ridiculous you can’t do in League. Anyways, back to talking  about the skin’s themselves. Smite has a diverse array of different skins, and I’d say that most of them are  as good if not better than League’s. That being said, it’s actually  really hard to make a comparison, since all skins from both games are fundamentally  designed with different themes in mind. I will say though, when Smite skins  are good, they’re really good. They’re not afraid to go all out. The same holds true for their funny skins. I cannot express to you how absolutely  ridiculous some of the skins are in this game. Whether it’s the Greek god of the sea, Poseidon, dressed in red, white, and blue riding a jet, or the Mayan Serpent of the Nine Winds, Kukulkan, as a literal pool noodle. And it’s not even just  their models that are crazy. Just take a look at Poseidon’s ultimate. Instead of summoning the kraken, he summons a giant buff bald eagle  that flexes all over the enemy team. You can’t make this stuff up So yeah, Smite has a lot of great skins and... holy shit is that Danny Phantom But for real, you can’t talk about Smite skins  without talking about their crossovers. Smite has introduced some  absolutely wild crossover skins. And it's quite the mix up, seeing gods from various mythologies donning the attire of characters from  other games, shows, or even memes. It has crossovers with RWBY, Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, Monstercat, Stranger Things, Transformers, Slipknot, Nickelodeon, Runescape, Magic: The Gathering, G.I. Joe, VSHOJO, and some others. This might just be my inherent bias talking, but I gotta say I think Smite skins are better. As I looked at all the skins league had to offer, I personally couldn’t help but feel disappointed. Maybe it’s just because I like the  3rd person perspective so much more, but Smite’s just feel more immersive to me. Ultimately, while I think smite is better, when it comes to Smite versus League of Legends, both games offer unique experiences  that cater to different preferences. Smite's focus on mythological characters,  diverse game modes, and third person perspective provide a gaming environment that’s  incredibly immersive and captivating On the other hand, League's strategic gameplay and depth make  it an enduring classic in the world of MOBAs. In the end it’s all about preference, as  everyone’s entitled to their own opinion. Just know, that if you like  League more than Smite, you’re wrong.
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Channel: DaCodesta
Views: 38,186
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Length: 15min 39sec (939 seconds)
Published: Fri Nov 03 2023
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