Why Mediumcore Doesn't Suck

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Mediumcore has, for a long time, been a  punching bag within the Terraria Community. It is constantly insulted, put down, and treated  like trash. As somebody who played mediumcore   almost exclusively in 1.2 and 1.3, it feels  like an old friend being harrassed and insulted,   one that isn't able to defend himself and  doesn't have anyone willing to stand up   for them. Anyone else, that is. I will defend  them, even if I have to stand alone to do it. Also I'm gonna refer to Classic  as softcore in this video. Now, there are valid complaints about  mediumcore and it isn't the difficulty for   everyone. Inventory management and organization  can get tedious when you're dropping your items,   especially if you die a lot,  and that could be frustrating. Terraria also isn't balanced around temporary  or permanent item loss. Mediumcore does get too   emotional after a couple of drinks and they always  want to message their ex. There is the possibility   of losing items permanently, and invasions can be  a nightmare if you didn't secure your spawn point. But just because it isn't the difficulty  for you doesn't make it a bad difficulty. The idea that Medium core is  somehow worse than hardcore,   or is just hardcore with extra steps, is one  of the most absurd takes that I've heard and   I heard somebody claim that the boomstick was  more accurate than the minishark a few days   ago. I can understand being frustrated with  mediumcore if you typically play on softcore. It is not a more challenging softcore  - it's a more casual hardcore. If you   go into it expecting softcore, you might  get your ass kicked. But I cannot fathom   somebody going into medium core viewing  it as a more casual hardcore and then   being frustrated that they got to keep  playing instead of permanently dying. Do you genuinely believe that? Have you played  medium core? It's not difficult to get your items   back. You'd rather reset the entire game than  face a unique challenge for, what, 20 minutes?   Is the idea of having to use sub-optimal gear that  off-putting? Even in the unlikely scenario where   you lose your dropped items, you still have chests  full of gear in your base, you've got your arenas   and pylons already set up, your maximum HP and  mana, and any shimmer buffs that you've consumed. You have your map data all filled out, NPC  houses built, bosses killed - the items that   you carry are not most of your progression.  Another common complaint that I hear is that   Terraria isn't built to have you lose items  that it's heavily focused around progression,   and if you die you're pretty much completely  screwed and it's not really possible to get   anything strong enough to get your items  back so you might as well just restart. I'm sorry are we playing the same game? Terraria  has plenty of easy to obtain weapons, equipment,   and armor throughout the entire game,  you just normally ignore them because   they aren't optimal. Pretty much every tier  of ore has a sword, a bow, and armor that   is perfectly serviceable for fighting off  normal enemies. NPCs sell a lot of the tiers   of wings in hardmode. The Arms Dealer sell the  flintlock pistol and minishark in pre-hardmode,   and the shotgun in hard mode. You've probably  got the materials to upgrade that shotgun to   an onyx blaster sitting around in  chests or you can get them easily. Once you pass the mech bosses, you've got extra  hallowed bars and chlorophyte bars. You can make   weapons and armor from those, and sure the  Chlorophyte Claymore isn't a terra blade,   but it'll do fine at killing the jungle  enemies to get you back to your terrablade. And oh no, you lost your pickaxe! You had to do  the bare minimum of not selling your old pickaxes,   which aren't even worth that much money anyways.  Odds are, even if you sold your old pickaxes,   you've got enough hardmode ores  in chests to make a halfway decent   one. Even if you're completely out of  items, you can take dynamite to Hell,   blow up hellstone to craft a molten  pick, and then mine some hardmode ores. Its anti-mediumcore rhetoric like these  arguments that I see parroted around the   most. You take a valid complaint like "I  think it's annoying dropping my items and   it detracts from my fun" and then dial it  up with hyperbole like "that makes it worse   than hardcore I'd rather lose 20 hours than  spend 20 minutes." Another example - it is   completely reasonable to say Terraria  isn't built around dropping items. It   isn't. It makes the game a very different  experience and that isn't for everyone. That does not mean the game is unplayable  and miserable if you drop items and that   it's unbalanced beyond salvaging because of the  impossibility of getting equipment on-tier. Just   because it isn't designed to be played like that  doesn't mean it can't be fun to play like that. There are quite a few people  who like the idea of Hardcore,   but get frustrated at the idea of losing a  world in character permanently. This type of   person might play how hardcore with autopause on  and save and quit whenever they're about to die,   or fish characters out of the recycle bin  because they can't stand to lose them. To   put it another way, they want the risks and  excitement of hardcore, but not the punishment. Medium core is built for exactly that. It's a more   forgiving hardcore. You don't have to feel  bad making elaborate houses or creations,   or spending time fishing for cell phone  pieces, because you won't lose them. And   before you say anything about dropping the  angler rewards, just put them in a void bag. Mediumcore is also a lot easier than you might  remember if you've been playing Terraria for a   while - it's only gotten easier as the  game has been updated. For instance: The void bag lets you keep informational  accessories and potions in it and still   benefit from them, so you don't drop the items,   just the bag. You can also suck up all the items  you dropped into the bag and then teleport away. Pylons allow you to easily hop around the world so  you're never very far from the items you dropped. The treasure magnet lets you  pick up items from further away,   which is especially helpful if you died in lava. Potions of return exist now, and you can pick  items up in a dangerous spot, teleport away,   and then organize your inventory and  teleport back to pick up the rest. You   can also just pop them like candy to  get closer and closer to your items. You can keep money in a piggy bank now and   still use it, so you can purchase gear  comfortably to help you recover items. And the Sundial exists, and can let you skip blood   moons and eclipses instead of  getting spawn camped by them. And sure, that's all nice, but why  would you choose to play mediumcore   over softcore hardcore? What does it have that  they don't? Well, I've got four good reasons: Number one, it has a unique gameplay loop where  you're forced to perform with sub-par equipment   and it grants relevancy to normally useless  items. It is easy to succeed with optimal gear.   In softcore and hardcore, you will always  have the best items and always use them. In mediumcore, you'll be put in situations where  you won't. It's like a mini-challenge run each   time you die. You need to use something worse  than you normally would to achieve results. Let's say you die in the jungle temple  post-Plantera as melee. In softcore,   it doesn't matter, you respawn  with your gear. In hardcore, well,   you died you're dead. In mediumcore, you have  to find a way into the temple with older gear. So what do you use? Well, maybe you mined a bunch  of chlorophyte, so you make a chlorophyte saber,   which can attack through blocks, and you use  your old set of hallowed armor. You buy leaf   wings from the witch doctor since you have  plenty of money saved in your piggy bank,   and then you teleport to the Jungle pylon saving  you the trouble of walking most of the way back,   and fight your way into the temple with a weapon  and wings that you normally would never use.   You get a rush of adrenaline from the challenge  and risk, and it's very satisfying to pull off. It's really fun facing that challenge and  overcoming it. Here's another example - you   are early in the game and died in the corruption  when trying to get a light pet from shadow orbs.   You don't have much money, but you have six  gold saved in your piggy bank, so you buy the   flintlock pistol, some ammo, and some rope.  The flintlock pistol is normally useless,   but in this situation it's great! It's an  affordable ranged weapon that can fight off   all the corruption enemies while you make  your way back and climb down on the rope. Situations like that can be a really fun way  to mix up gameplay. It's a puzzle to solve,   with as many answers as your creativity allows,   and there's a level of excitement  and risk from the danger. Number two is that it teaches you risk  assessment and management in a way that   the other difficulties don't. On softcore,  there is almost no reason not to take risks.   Dying doesn't matter - you die and, what, you  wait 15 seconds? Maybe you have to make another   boss summoning item, and you might drop some  money if you didn't store it in a piggy bank   for some reason. You barely get punished for being  risky, so why would you not take them constantly? Conversely, in hardcore, risks are extremely  punishing - you lose your character - so you play   in an extremely risk-averse way. You over prepare  until the odds of dying are as low as possible.   You are constantly ready to bail out of any  remotely dangerous situation with a recall potion,   and you don't learn what risks you can  and can't take you just avoid all of them. Mediumcore toes the line in the middle. You do  get punished for dying - you want to avoid it,   but you can make mistakes so you don't avoid  every risk like the plague. You also have to   take risks sometimes. Going back to get your  dropped items is risky. So how do you use other   items you have to do it? You push the line  of what you can and can't do. Invasions are   another great example - you ask yourself,  can I kill goblins like this? In softcore,   you'll succeed through attrition no matter what.  In hardcore, you aren't going to try unless you're   certain. In mediumcore, you'll have to decide  whether it's a risk you're willing to take yet. If you do die, that's more risk assessment  - what is your backup plan? What weapons can   you take out of a chest to fight them off?  Do you try to get your items back first,   or kill the Goblins first? You didn't  lose because you died, you were put in   a disadvantageous position - how are you going to  use your skill and game knowledge to fight back? Number three - if you typically play on softcore,   mediumcpre will make you better at the game.  More effectively than hardcore, I would argue,   because mediumcore lets you learn from your  mistakes and keep going. Plenty of people try to   improve by playing hardcore and then find it too  difficult and give up because of permanently dying   and losing hours. Mediumcore is a training grounds  - you will learn how to die less by playing it. And number four, it can be a fun  multiplayer experience with a small   group of friends. I used to play a lot  of mediumcore multiplayer back in 1.2   and 1.3. Hardcore multiplayer never  goes well, but mediumcore creates   this interesting dynamic where you're  playing together and helping each other. A lot of the times that I've done multiplayer,  it's more like a few people playing the game   at the same time rather than playing  it together. Outside of boss fights,   there's not much reason to do things together, but  when you die in mediumcore that is an opportunity   to help each other. You escort the other player  back to their body, or you retrieve their gear   for them. Obviously you won't want to do this  in large multiplayer games or on difficulties   where you're dying constantly, but it can  make multiplayer more engaging with friends. Now, if you do decide to play on mediumcore,  be sure to do these four basic things: The first, and the single most  important thing in medium core,   keep. Equipment. Backups. Don't get rid  of old weapons and armor - save them in   chests. You will need them.  Pickaxes and accessories too! The second is to set a safe spawn  location. Particularly during invasions,   avoiding spawn camping is key. Make sure you  respawn somewhere safe by using a bed in a   safe house. Keep your emergency gear in there  or close enough for you to access when you die. Thirdly, remember that your items are dropped  on the ground, not lost. It's really not that   difficult to get them back most of the time.  There's no time pressure so you can take it   slowly. Don't exit the world - this will  despawn the items. They're going to remain   on the ground for an unlimited time as long  as you don't reach the dropped items limit   of 400 and you don't leave the game. Lava  also destroys very few items - only items   of white rarity. If you died in lava, just dig  underneath it or bring an obsidian skin potion. And lastly, remember that it's your game and  it's up to you how to play it. It is perfectly   fine to realize that you prefer softcore and  not having to worry about dying or to say that   you feel like hardcore challenges you better  and you like the higher stakes. If you don't   feel like playing mediumcore, you can edit  your character in a program like terrasavr   or just make a new character to play in the  same world. You can also potentially restore   a backup in my games/terraria/players if you  lost a lot of items and are upset about it.   Mediumcore isn't for everyone, but it does have a  lot of interesting quirks and can be a really fun   experience. I know that I would not be nearly as  good at the game if mediumcore didn't exist and it   gets far too much negativity and hatred from the  community. Give it a try - you might be surprised.
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Channel: Sorbet Cafe
Views: 22,849
Rating: undefined out of 5
Keywords: Terraria, Mediumcore, Defense, Good
Id: gQRWKfpC7oU
Channel Id: undefined
Length: 10min 52sec (652 seconds)
Published: Tue Aug 22 2023
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