Why I Quit Mythic Raiding in WoW to Raid in FFXIV

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I came here to see if anyone had posted this. Lynx is one of my favorites in the FF content creator scene. WoW vets in XIV are such a refreshing change of pace from "You don't pay my sub!" and "Glam is the real end game xD"

👍︎︎ 22 👤︎︎ u/RichardVillenuve 📅︎︎ Jul 02 2021 🗫︎ replies

YES DOOOOD. This guy gets it. Absolutely fantastic video. Would be great for Asmon to watch

👍︎︎ 11 👤︎︎ u/Littlest-Brain-Cell 📅︎︎ Jul 02 2021 🗫︎ replies

The road to BiS is such a PITA in WoW right now and it's where XIV absolutely shines.

If you want to leave cosmetic stuff up to RNG, fine, but don't leave gearing itself up to whether or not RNGesus hears our prayers.

👍︎︎ 11 👤︎︎ u/TheRealDestian 📅︎︎ Jul 02 2021 🗫︎ replies

I've played FF only for few hours so far, not totally into it, but this guy made me want to plow through to try raids. Good video.

👍︎︎ 11 👤︎︎ u/evro6 📅︎︎ Jul 02 2021 🗫︎ replies

Very good explanation of ff14 raiding/endgame content and how it compares to WoW.

👍︎︎ 7 👤︎︎ u/asmallrabbit 📅︎︎ Jul 02 2021 🗫︎ replies

Well, my interest has been piqued.

👍︎︎ 6 👤︎︎ u/The_eyes_are_blind 📅︎︎ Jul 02 2021 🗫︎ replies

Why is there a NieR: Automata boss in the thumbnail?

👍︎︎ 7 👤︎︎ u/Older_1 📅︎︎ Jul 02 2021 🗫︎ replies

Excellent video.

👍︎︎ 7 👤︎︎ u/Sindelta 📅︎︎ Jul 02 2021 🗫︎ replies

Absolutely perfect video. Never seen such an accurate well laid out explanation of ff14 end game raid scene.

👍︎︎ 4 👤︎︎ u/PaulR504 📅︎︎ Jul 02 2021 🗫︎ replies
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hey everyone my name is links camille and in this week's video i wanted to jump on the bandwagon of why i quit wow videos but give my unique perspective as a hardcore raider and someone who doesn't enjoy the typical ff-14 hooks like the story perhaps you're a mythic raider yourself and wondering if you'd enjoy raiding an ff14 or perhaps you're purely an ff14 player who wants to know how a hardcore raider finds enjoyment in the game either way i often feel like these videos focus on the casual side of 14 and not so much the high end rating side so here's why i quit mythic rating and wow to raid an ff14 i'm a player whose enjoyment of ff14 comes almost solely from raiding and have notoriously skipped all of the story content in 14 speed running to end game and reaching rating as quickly as possible this is a pretty uncommon gameplay style in ff14 with the main draws of the game being the story the characters the world glamours crafting housing and other forms of more casual content this isn't to say i don't enjoy these parts of the game and i don't look at skipping the story and rushing to end game as some sort of badge of honor but what i care about the most is end game and high end rating this probably sounds pretty familiar if you're a mythical greater in world of warcraft what i'm here to tell you is that despite the game not catering to high end raiders there is still tons of enjoyment to be found and difficult challenges to overcome in final fantasy xiv raiding an important part of ff14 rating that is often not very well discussed is the issue of boss count in raiding what i mean by this is that every savage raid tier in final fantasy xiv has only four bosses and this sounds like an incredibly low amount compared to wow's 10 to 12 boss raids right well i'm here to tell you that we do actually get comparable boss counts per raid tier it's just not all in savage you see in world of warcraft raids are released as one complete piece of content containing all of the bosses for a tier in one area when a new raid in wow is released that is the raid and aside from mythic plus it's the only place you'll be facing new encounters ff14 raids are broken up between 24 man raids also known as alliance raids eight-man extreme trials savage raids and ultimates there are four bosses per alliance raid two extreme trials per raid tier four savage bosses per tier and depending on how you look at it one or four bosses in ultimate bringing us to a total of 11 or 14 bosses per raid tier cycle the reason i say ultimate can be one or four depending on how you look at it is that ultimate raids are boss gauntlets that contain multiple bosses split up by phases inside of one fight which is why ultimate fights are generally upwards of 15 to 18 minutes for one encounter with the raids being split up like this you have a trade-off of having more diversity and variety in bosses where they exist in the game their design and their arenas with the drawback being less highly challenging encounters and a smaller pool of bosses that drop the best gear in the game the last part there is the most important when looking to acquire the best gear in the game yes you will only have the four savage bosses to tackle as ultimates only exist as an extreme challenge not rewarding better gear but a transmog weapon and a title to show off your accomplishment the diversity of rating though means that outside of your weekly savage rating you have many other pieces of content that you can take part in and still receive rewards that fuel your savage and ultimate raids alliance raids in comparison to wow are around lfr to early normal mode difficulty but reward coins which can be turned in for gear upgrade tokens which are required to upgrade your gear to the highest level these tokens also drop in savage so you don't have to do alliance raids for them but they're a good way to acquire them for your alt classes or if you're getting unlucky and not receiving the upgrade tokens fast enough to keep up with your gear upgrades moving on to extreme trials the next tier above alliance raids they are around early heroic boss difficulty meaning that they are very often pugged and don't require voice comms or much commitment to farm them these bosses drop high item level weapons allowing you an avenue to acquire a near savage raid level weapon much more easily than savage raiding many high-end raiders actively progress these trials while also progressing the savage raid tier as the weapons from extreme trials can prove highly beneficial when progressing in savage they also drop mounts so people farm these extreme trials throughout the entire expansion this is a huge part of ff14 that i love the fact that a new raid release does not invalidate the previous raids because there are cosmetics tied to the raids like mount transmog items people actively farm old content forever and you can always go back and experience an older extreme trial with seven others just for fun or to get the mount or transmog whatever reason you have for being there you can find a group for it compare that to world of warcraft where a new raid release means all 10 or so bosses that you've been farming are now seemingly gone forever there are some really fun raids in wow that i would have loved to keep doing throughout an expansion just out of enjoyment but because a new raid was released and better gear exists nobody ran the old raids add on to that the fact that you can have every class in the game on one character in final fantasy 14 meaning you can swap glasses and rolls whenever you want farming old bosses doesn't ever get boring maybe i want to tank an extreme trial today or maybe i want to heal it maybe i've been trying to learn melee dps and will practice on extreme trials to get good enough for savage this is one of the biggest replayability factors for high-end raiders such as myself moving on to savage raids then this is where the best gear in the game will come from and where most of the challenging raid content lies savage difficulty is around n heroic to late mythic difficulty with each boss being progressively more difficult than the last while yes wow does have more mythic bosses if you've ever been in a decently progressed mythic guild you'll be aware of the fact that the first five to seven bosses in a mythic raid are much much easier than the last three there is a sharp increase in difficulty near the end of a mythic raid whereas savage is a constant progression of difficulty meaning that no boss feels like a pushover on top of that ff bosses are also on average longer than mythic bosses averaging around 8 to 11 minutes per savage fight compared to wow's 4 to 8 minute average this longer fight duration also exists in extreme trials so when looking at encounter time across an entire raid tier ff might actually have more encounter time than wows despite having a lower boss count this is of course made up by world of warcraft having trash between its bosses whereas ff14 doesn't but boss fight time can be higher in ff14 depending on what you're looking at this is another big reason as to why a hardcore raider can enjoy ff14 as despite a lower boss count the bosses feel fuller and more complete with many different phases and mechanics throughout the entire encounter when moving on to ultimate raids it gets even crazier alternate raids are without a doubt the hardest pieces of raiding content ever conceived in an mmo aside from one shots and just cheese bosses i'm sure many many many long-term wow players will scream about how wrong i am for saying that with max rammus being the hardest raid ever or sartherian 3 drakes or mythic gul'dan mythic sargeras how can an eight-man raid be harder than a 20-man raid listen i've been there i know how hard wow fights can be i know that the clear rates for endomythic bosses are extremely low but what i can tell you is that mythic unat is the only fight in wow to ever compete with ultimate raids in ff14 in terms of difficulty and that raid was the least cleared mythic raid in history 8-man raids are so much harder than 20 man raids because with only 8 players you can give those players extreme personal responsibility on a level you just cannot do with 20 people 20 points of failure versus 8 points of failure with a smaller amount of failure points you can create harder individual challenges add on the fact that ultimate raids can last up to 20 minutes with one mistake having the ability to cause a wipe and reset your progress back to the beginning and oh man are these fights insanely difficult you can point out clear dates and how many people clear ultimates and say that they're easier than certain wow bosses but that's only because wow bosses are gear gated and ff-14 bosses are not ultimate raids are designed with players being best in slot meaning they are 100 percent tailor-made to be incredibly difficult and you can not over gear them even when a new raid releases ultimate rates are item level synced meaning if you come in with better gear later on too bad your stats get lowered to the level they were when the raid was released four years after the first ultimate was released we still have thousands of players attempting them and progressing for months hoping to get it clear this is where high-end hardcore raiders live in final fantasy xiv ultimate raids have basically ruined other mmos for me without the insane challenges of ultimate i just don't know how to have fun in an mmo anymore i crave that insane challenge the hours of wiping 15 minutes in and banging your head in frustration and the immense satisfaction of finally overcoming the challenge and clearing an ultimate i have dozens of clears on these fights and still enjoy doing them to this day some people have hundreds of clears of ultimates no longer needing the transmog rewards but just doing them because the challenge is so fun even after your 20th clear there is still a joy to be had in the amount of skill it requires to be cleared when i say i enjoy f14 that's mostly because i love ultimate raids moving on from ultimate a huge reason i stick with ff14 over wow as a competitive hardcore raider is the simplicity of gearing in ff14 i cannot tell you how liberating it felt to leave world of warcraft and come over to ff14 and find out that there are actual best in slot lists that give me an extremely clear path of gear progression i hated the rng factor of gearing and wow with some pieces coming from mythic plus meaning i would have to wait for my weekly vault and hope i get the highest item level version and other pieces coming from raiding but maybe they don't ever drop or they go to other players and i'm seemingly just pulling a slot machine hoping to get an upgrade in stark comparison ff14 gearing is completely deterministic there are only two sources of max item level gear being savage raids and your weekly tomestones these weekly tomestones are most akin to valor points in wow they are rewarded to you for completing max level content with a weekly cap of 450 and gear items ranging from 375 tomestones to a thousand only having two sources of max item level gear means that you can create clear best in slot gear sets and have the exact path to get them laid out in front of you this is because savage raids are not purely gear drop based savage raids drop treasure chests that contain a certain piece of gear and you can open this chest on any class and it will give you the raid gear piece for that specific class for example the final boss of a savage raid tier drops a weapon chest and if you get the weapon chest it's not a sword or an axe or a bow it's whatever you want it to be and you determine what weapon you'll get from it by opening it on the class that uses a particular weapon type even better is that clearing a savage raid fight gives you a currency once per week specific to every single boss and after acquiring enough of these boss specific currencies you can trade them for items that that boss will drop so after a certain amount of weeks you are guaranteed to receive the item you're looking for this means that you can accurately predict when you will get your best in slot items how long it will take to upgrade them to max item level and what specific pieces you're searching for lastly a great benefit to a player like me who enjoys all types of games and not just ff14 is that logging out for days at a time doesn't mean that you fall behind in world of warcraft when you are in a high-end mythic grading guild it can feel like you have to grind out whatever expansion currency is required to power up your borrowed power system i remember doing hundreds of mobs souls runs in legion to form artifact power grinding out islands in bfa for azerite and now in shadow lands tour gas and maw dailies i hated feeling forced to play the game to farm some arbitrary currency for a system that will be invalidated in a patch in ff14 the only things you have to care about on a weekly basis is your weekly raid lockout and tomestones tomestones like i mentioned before come from literally any piece of level 80 content so you can do whatever you enjoy in the game and get rewarded i don't have to do a specific activity that's super boring for some random currency that i don't care about i can just do one dungeon per day and cap my tomestones over time and guess what when i have the tomestone gear i want for my main class i can just stop capping my tongue stones every week the game allows you to choose what you want to do how often you want to do it and doesn't lock you into a system that requires upkeep otherwise you fall behind there have been times where i've logged out for weeks at a time while my raid team was taking a short break and when i logged back in weeks later i was at the same power level i left off at and on par with everyone else in the high-end raid community it generally takes 8 weeks of raiding to get full best in slot so after 8 weeks of re-clears you have months to do whatever you want write on an alt class because in ff you can have every class on the same character farm mounts and extreme trials tackle an ultimate and continue your rating journey or log out until the next raid releases world of warcraft always felt like it was designed for people who only play wow and while i love ff14 and have over 10 000 hours played i still play other games every single day and do not want to play ff all day every day in closing when i was moving away from wow and drifting towards ff14 i was very skeptical if it could hold the attention of a more hardcore raider like myself however i 100 made the right decision moving over to 14 with ultimate rating breathing new life into the mmo genre for me it gave me a goal to strive for and required me to get better as a player think deeper about the game and push myself to be the best player i possibly could be as long as ff14 keeps releasing ultimates i'll keep playing if you love challenging yourself and overcoming difficult bosses then ff14 is 100 the game for you despite being focused on more casual content there is still plenty of content for high-end raiders and people who enjoy being really good at the games they play the speedrun community in 14 is huge and competition is fierce there is also a huge parsing community and fighting for high percentiles is really fun it can definitely get a bit repetitive when you're trying to be the best in the world but what game isn't like that if you're still on the fence about trying ff14 then i'd say give it a try it starts really slow and most people will try to tell you about how good the music is or the story or the glamour system but for the gamers out there unshowered smelly and sweaty raid gods you have a home in 14. if you like this video leave a like if you didn't a dislike make sure to subscribe at the notification bell to stay updated with my videos and i'll see you guys in the next one peace
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Channel: Lynx Kameli
Views: 97,956
Rating: undefined out of 5
Keywords: twitch, games, lynx kameli, lynx kameli ffxiv, lynx kameli tank, lynx kameli tanking guide, final fantasy xiv, ffxiv, final fantasy 14, ff14, shadowbringers, stormblood, heavensward, 5.3, 5.35, 5.4, 5.45, 5.5, 5.55, 5.56, endwalker, wow, why i quit, world of warcraft, wow vs ffxiv, why i quit wow for ffxiv, should i quit wow, wow veteran tries ffxiv, asmongold ffxiv
Id: 96KtLjdlaRw
Channel Id: undefined
Length: 15min 56sec (956 seconds)
Published: Fri Jul 02 2021
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