Why aren't we all Programming in VR?
Video Statistics and Information
Channel: Kevan
Views: 42,234
Rating: undefined out of 5
Keywords: programming in vr, code vr game, software development, vr development, programming in vr enviorment, programming in vr environment, programming in vr headset, oculus rift, vr, programming, code, coding, coding in vr, coding in virtual reality, primative, priamtive.io, logix, vive, valve index, touch controller coding, new ways to code, the future of programming, software engineering, software developer, virtual reality, software development process, vs code in vr
Id: 6dHBC-tOnh4
Channel Id: undefined
Length: 10min 44sec (644 seconds)
Published: Wed Aug 12 2020
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If they managed to make a VR headset that...
Then we could finally make a decent case for coding in VR. Until then, it's just not feasible.
The motion sensor tech exists right now; it's just not integrated into any headsets as a primary control method.
Firstly, great video, I really liked the design and production! Plus the topics were pretty cool.
How come you never addressed something similar to the Quest passthrough in the video ?
It would essentially be whenever you look down at yourself there is an HD video of the keyboard and mouse youβre using to currently code. Logically seems like the best step to go, no ?
I agree. Resolution is still too low, the headset is still too heavy and uncomfortable. Also the inputs are not appropriate, they might good for games, but for typing, no.
I suspect this use case is best suited to AR than VR, because in this case you don't really need to be detached from the real world...I also agree that the potential is in apps that make full use of the new features of the medium and not just take the existing content and put it in a VR space.
I don't know who would want to code in VR. There's no advantage to it other than possibly having tons of simultaneous screens. But you can do that with work workspaces.
It might make sense in AR if the glasses are light like MS Hololens