When Should I Use Dynamesh and ZRemesher?

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I talked about how form is much more important than formula quite a lot and if you've never heard me say that before essentially the idea is that formula stagnates your work and keeps you from progressing pipelines are very important don't get me wrong but having a set in stone way of doing things can be detrimental to your progress whereas paying more attention to the actual form that you're trying to create will help you train your eye and get you to a place where you really understand your toolset and how you can use it to create literally anything essentially be like water this is what it is okay I said empty your mind be formless shapeless like water now you put water into a cup it becomes the cup you put water into a bottle it becomes the bottle you're putting in a teapot it becomes the teapot now water can flow or it can crash be water my friend Bruce Lee is talking about fighting styles and how he eventually came to the conclusion that the best fighting style was to be adaptive and not rely on a specific set of moves or a style to lock yourself into well the same thing is true here for sculpting and specifically I want to talk about how that pertains to a couple different tools one of the most common questions I receive is how do I know when to switch between dynamesh and zremesher and the truth is that there is no specific point at which you will switch from one to another instead you should flow back and forth between them much like water depending on when you need each tool and to do that you really need to understand what these tools are good for here are a few of the main benefits of each dynamesh is really good at manipulating geometry without having to worry about your topology so we can stretch and pull our geometry any which way really far and start to really stretch this or we could even use something like a pinch brush and start to pinch our geometry in really tight through here and we're also getting some stretching and all we have to do is run dynamesh again and that will evenly distribute those polygons without any trouble dynamesh is also really good at doing quick bully ins if I were to insert multiple pieces of geometry let's just add a quick little sphere and slide that into our mesh we can just run dynamesh again and that will boolean those two objects together we can also use that for negative boolean x' as well if I hold the Alt key while inserting a piece of geometry much like that you can just slide that out a little and I can read dynamesh that and you'll see how it will subtract that from there there are definitely other ways to go about this but that is one of the faster ways to do it with dynamesh dynamesh is also great for blocking out shapes if we set the resolution extremely low it kind of acts as insurance for us because it forces us to focus on kind of the larger shapes and those simple shapes that we need to create without getting too caught up in details so I can just continue to read dynamesh this and I'll even break symmetry and maybe just try to make this a little bit more visually interesting so that we don't have to stay stretched sphere here and just by doing a couple pinches and pools and manipulating the shape even further we have something that could maybe be a thigh or you know an upper portion of a leg and we can maybe continue sculpting on this but again the overall benefit here with dynamesh and especially using this low resolution is that it acts kind of like insurance and the fact that now we we don't have to worry too much about getting caught up in now adding super high-resolution details textures secondary forms all of that stuff we can just focus on what's important our primary shape there's a lot more that dynamesh is good at of course for specific instances of use but those are the key points that define the tool now let's look at a few of the main benefits of using zremesher much like dynamesh zremesher is fantastic at redistributing polygons so if we stretch this really far and we can even dynamesh this geometry just so we get rid of any preconceived topology that we had there and run a 1k zremesh we can go ahead and get some more evenly distributed polygons but you'll see that this will actually be much more clean so we have some nice edge loops running all the way through here and with some of the more recent updates to zremesher it works even better on hard surface tools as well so this is much more clean than what we would get from dynamesh but we also have that added benefit of these being pretty evenly distributed polygons all the way through this shape much like dynamesh zremesher is awesome at redistributing even polygons but it'll give us something much more clean and in combination with things like keep groups and the zremesher guides brush it can be used to give us a really clean topology nothing animation ready of course because that requires hyper specific handcrafted geometry but we can get pretty dang close here zremesher is also good at simplifying form by remesh into a low poly count so we can simplify shapes and focus more so on primary form that will be much more clean than something we would get from dynamesh if you're using dynamesh it's almost impossible to make large-scale changes to something without screwing up the secondary form you've built on top of it but with zremesher we can get a low poly base project subdivision levels and have a low res version that we can manipulate and still retain our secondary forms or higher res details whereas if i did something like this with dynamesh and I'll just very quickly dynamesh my geometry and try to use a large move brush and attempt to move some of these shapes out concede that because of the fall-off of my brush and the resolution of my geometry we're going to continue getting some artifacts on our surface and it really just isn't beneficial to us at such a high resolution of geometry to use a tool like dynamesh for such large-scale changes at the end of the day it really just comes down to actually using the tools I can sit here and talk about it for hours but that's not going to give you the hands-on experience that you need to really get a feel for the toolset you need to get in and try sculpting something with dynamesh and zremesher grab a reference focus on your fundamental form take it slow don't rush ahead and with time you will learn the ins and outs of these tools and when to swap between the two of them the important takeaway is that you don't have a set point in your timeline of sculpting a character or really anything where you say ok now it's time to start using X whatever that is be fluid with how you change between the two picking and choosing based on which tool is better at tackling what you need at that time I of course have hundreds of free videos here much like this one full of training and tips for sculpting but if you are looking for something more structured I would encourage you to check out my Gumroad where I have courses and tutorials for absolute beginner as well as more intermediate and advanced courses for people looking to learn the pipeline and level up their skills in particular I plan on running another term of my mastering appeal course in the future here soon so if you want to hear more about that make sure to click the subscribe button so you don't miss any updates in the future there's a link in the description to my dumb road where you can find more info on all of my courses as well as my brushes custom UI some base meshes and everything else that I use for my professional work check it out and you guys have a fantastic rest of your day I hope the video was helpful and I'll see you in the next one [Music] you
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Channel: Follygon
Views: 62,248
Rating: undefined out of 5
Keywords: Dynamesh, ZRemesher, ZBrush 2019, ZBrush Tutorial, Be Like Water, zbrush dynamesh, zbrush zremesher
Id: dj1wsEsjNi8
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Length: 8min 8sec (488 seconds)
Published: Tue May 14 2019
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