What's New with Cinema 4D R25?

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maxon just released the latest version of cinema 4d r25 and i think it's going to be one of the most talked about releases in a very long time stay tuned to learn why okay here we are my friends r25 and whoo lot has changed in a single release right we got a darker ui that creates the higher contrast that we got over in adobe apps we got completely completely redesigned icons all over the place we've got icon groupings in totally different places and a lot more viewport real estate which i'm sure a lot of people will appreciate and the more i spend time here the more this kind of looks vaguely familiar to another app i forget the name i think i haven't used it because it's like really expensive or no i don't i can't remember anyways i know you're probably saying you know what the heck man there was nothing wrong with the old ui why change it man and i'd say stop calling me man dude and i know you know a lot of people don't like new things luckily if you are totally put off by this and this is too much of a shock to your system there is a handy switch to revert to the old layout so if you go up to this upper right corner check off the new layout toggle here and click standard and you're going to go and revert back to the r23 layout with all of the icon groupings where you're used to them albeit you're still going to be dealing with the redesigned icons now i feel like it's a lot to switch over to a new app and have icons be number one completely redesigned and number two being in completely different places so i even highly recommend that if you're diving into r25 use this legacy layout to just get used to the new icon designs and kind of build that muscle memory again and then once you're used to those new icons you know go ahead and switch back over to the actual r25 version because there are a lot of nice quality of life features in r25 that can make retraining your brain a little bit worth it but i will admit it does get a little wild to get used to but this is the future of cinema 4d and there's no better time than now to work on building up that muscle memory here so let's talk about aside from everything being new and strange and scary what are some of the cool quality of life updates well you notice we have all these different icon groupings one of the cool thing is being able to slide these groupings wherever you want and even at the bottom here we can slide the icon groupings to say here if this feels a little bit more comfortable for you and if you're really not a fan of these tiny icons on the top here you can always go and right click and just go to icon size and just go back to large icons and this will have the icons the same size as previous versions of cinema 4d these icons on the top at least now as you're getting used to these new icons another thing that might be helpful for you is to right click and go to show and show text and right click again show show text below icon so now you have these bigger icons let me actually make them smaller but now you have these icons that actually have the names of everything attached to them so again another handy way to begin to get a hang of these new icons what are they and just getting your brain used to what's what now this redesign is trying to make things a little bit more efficient for the average cinema 4d user you can see that all of the objects that you can add to your scene are in this menu this new menu right here that is right next to your object managers so there's a lot less pixel distance that your mouse has to travel to start populating your scene with geometry now one of the cool things is with all of these icons kind of spread out more all across your interface there are new icons that are docked in your menu so if we go over to the left here you got your spline tools and added to this side menu is the paint tool we got the guide tool and one of my personal favorites the doodle tool so you can go in here and you know let's do a little mustache or something like that but i like having this doodle tool and some of these other tools just kind of there and at the ready you'll also notice right here this little widget and this is actually really cool this is your previously used tools and maxon added this nice little widget to your hud that you can just quickly go and toggle between all of your previously used tools another cool thing is in some of these menus you can actually search within them so i can type do for doodle and it will just filter out the doodle paint tool you can also do something similarly in the object manager if i right click on an object you can see that if i want to get a constraint tag i can just type in constraint would also help to actually spell it correctly and filter out just those tags that would have a tag in it that contains the letter c-o-n-s and you can add your constraint tags so pretty cool that there are these new search options within some of these menus another very nice quality of life update is the dynamic menus that are now inside of cinema 4d so what are dynamic menus you may ask well there are menus that adapt to whatever tool or mode that you are in you can actually right click on this menu and choose what kind of dynamic content you want do you want it to be based on document mode your active tool active object types you have a lot of options there so what i mean by dynamic menus is if i grab this polygon object and i go to polygon mode you're going to see all of these icons on the left changed and all these tools are relevant to polygon modeling here you got your bevel tool your extrude you got your weight subdivision surface you got welding you got the line cut tool you got the iron tool over here if i switch over to edge mode you'll see that this also updates for edge specific modeling functions and tools if i go to point mode we're going to go and get point specific tools populate this side menu as well so pretty handy especially if you're a modeler and you dock these things all the time and it takes up space this way you'll have all these icons just appear whenever you need them and should help speed up some of your workflows there now you'll notice that in some of these menus as well we have these new sliders here where you can either scrub a value here or these new redesigned sliders which are actually really nice and easy to grab if you ever want to reset anything to default you can still right click on the arrows to set that back to a default value if we go over to the layers menu something that's really cool is the ability to add layers and then also delete them so in previous versions if you wanted to delete a layer you'd have to just select it and delete it but now we have this little trashcan button so you can actually delete a layer if you want to by hitting that button now if we hop on over to the timeline and see what's new there you can see there's this timeline icon right there and one of the cool things is color coded x y and z tracks so previously they just be all gray tracks but now you can see that the tracks match the color of the axis if you hit tab to go to f curve mode you can actually see the text of the x y and z tracks are color coded as well so a lot easier to visually see what dimension track you are dealing with let's go ahead and close that up another nice new addition to the default docked icons are right down here in this little timeline menu one tool that i use a ton is cappuccino and cappuccino is now docked in the timeline here and basically what cappuccino is is your after effects motion trace you can move an object around and it will actually convert your mouse animation to keys so definitely check out cappuccino if you haven't played around with it before another cool thing is these project tabs so it's almost like a web browser where you can tab over to other project files here add new ones close them right from here pretty cool new functionality as far as toggling between different projects you don't have to go into a drop down menu or anything like that you can just tab over like you're in a browser and i'm going to save the best for last because my personal favorite is this snazzy new jiggle deformer icon and the melt these two right here these new icons like i want t-shirts of these icons right here it's my personal favorite there now you might be wondering like where did some of these things move to like everything's kind of reorganized and stuff like that like where are the snapping tools they used to be over here well the snapping tools are up here if you enable snap there's also the snaps settings which has a lot of the snap options that are easily accessible you can check things on or off they're not buried in a menu that you have to keep opening time and time again so this is a welcome addition there here are your work plane modes we have axis and soft selection here are your solo modes got viewport solo hierarchy and viewport solo automatic and then toggling the solo on and off there dig the i logo you might be wondering okay we found out that the timeline's hidden down here by clicking that button but where's the coordinate manager and where is the material manager well again a lot of these things are hidden by default to give you more real estate in your viewport the materials are hiding in this little icon right here if you click that here are all your icons you can choose the style of view here you can increase the size of your icons and all that good stuff here and you can toggle that material manager on and off by hitting shift f2 then the coordinate manager is hidden right down here so shift f7 and there is the coordinate manager now one of my least favorite parts about this ui is that the reset transform aka the old reset psr button is buried in this coordinate manager down here you can see there is your reset transform and i always loved having that reset transform docked in my menu so in that case it's very easy to kind of solve that just hit shift c to bring up commander just hit reset and you'll grab that reset transform and then just dock it wherever you want up here maybe over here and voila you just made this a little bit more efficient and as always if you want to save a layout if you do a bunch of changes here you change the icon size all that good stuff you want to save this as your default startup layout just go to window customization and go to save as startup layout or go to save layout as if you just want to save this and toggle to it at some other point in your workflow but that about covers a lot of the major ui changes over here we got the new content browser over here that is always updated which is another cool recent addition to i believe s24 so they're always going to be updating here now as far as notable new features maxon did add a lot of updates to say the scene nodes and the scene manager but to be quite honest it's still not production ready so that leaves r25 pretty light on updates that impact your average c4d user but by far one of the coolest updates in r25 is called the track modifier tag so if you do a ton of animation the track modifier tag is a game changer this replaces the old time tracks workflow that was pretty laborious and we'd use a lot to re-time animations and and stuff like that this just kind of adds on to it adds so much more functionality you can see that here is my original animation just a simple ball bounce and some squash and stretch and on each of these other spheres i have a track modifier tag that's doing different things so here i have a track modifier tag that is speeding this animation up by two so doubling the speed here i have an animation that i actually just changed into linear keyframes and this track modifier tag is just smoothing everything out because it's set to smooth mode and the cool thing about this is you can actually extend the range of the keyframes that it's smoothing and you can almost think of this as a gaussian blur radius like the higher the radius the more blurred out the image is going to be it's like with this the more smoothed out the overall animation is going to be so you can see without this this is just a very linear animation just kind of smooth that out really really nice smooth as butter and then this one is a same ball bounce but we have posterize on it and you can change the frame step and it's almost like you can have an animation that's fully keyframed that's being animated on the ones like here this is the default and then you can just hit a couple buttons and you're animating on threes or fours and this is super super cool just to posterize your animation like this and then we have this springy which is an easy way to just add springy effects like a delay effector effect to your existing animation track so the thing to know about the track modification tag is that it needs an animation track to exist to modify it okay so this seems pretty simple let me just run you through how this works really quickly i'm going to right click on this original animation here go to animation tags go to track modifier and you can see we have the default being spring okay if i go down to posterization you can see that the frame step is set to one and i can adjust that frame step to get this stepped animation and you can see that this isn't really taking into account the squash and stretch so in the inclusion you can actually say okay i also want you to take in the animation tracks of any children objects in this hierarchy so i'll turn that on and now you can see that that posterization effect is now also applying to that squash and stretch factor animation which is super cool you can adjust the offset of the animation as well let's reset that back to a frame step of one so we're back to our original animation now if we wanted to re-time this animation we could up this time factor to say fifty percent and this is actually going to slow this down by half okay or by a hundred like this is slowing this way way down and to speed it up we'll just go to a negative time factor so super cool and procedural way to be able to adjust animation there's also this noise option too so you can add new animated noise two different properties and stuff like that which is kind of interesting right now it's adding it to my squash and stretch and in the strength you can actually adjust what you want this track modifier to actually control do you want to add control to the position the rotation attributes so the attributes is actually controlling the attributes of that squash and stretch another cool thing is if you wanted to say on this original animation here let's just delete that modifier tag if i just wanted to add some track modification to this factor i could just right click on it go to animation and go to add track modifier tag what that's going to do is automatically set in that factor track into the inclusion so i can independently adjust or maybe smooth out just that animation track of the squash and stretch and nothing else okay which is really really cool that you can isolate individual tracks or just affect all tracks all together by using that hierarchy option so super cool and this is just kind of scratching the surface i'm just gonna show you a quick animation here and you know how you know spider-verse we got animation on the ones the twos the fours and you know it just really helps sell the storytelling it adds texture to animation this track modifier tag i can't wait to see more texture and animation for sure because here i have this original animation here and then with that original smoothed out animation at 30 frames per second if i just hit play here i can use track modifier tags to animate on the twos or the fours and you can see here on this track modifier tag the frame step is every four frames okay on the twos we got the frame step every two frames and then on the twos and fours i actually have here hold keyframes on the frame step so i'm changing this from a frame step of two to four and then back to 2 back to 4 and then back to 2. so i'm adding texture to my animation by using the underlying original animation that you can see here and then just keyframing this frame step which is super cool and i can't wait to play around with this a lot more so you can see there's so many creative things you can do with this tag so if you want to see a tutorial about this feature and how to animate with it definitely let us know in the comments now if you use a lot of paths and import a lot of paths and logos from illustrator this next new feature is going to be huge for you it is called the vector import tool and it's in our generators menu here and basically what it allows you to do is open up an illustrator file so let's open this up here and if i go over into illustrator to show you what this original illustrator file is it's basically what this is is just a fill with a stroke and what the vector import does it not only imports your paths and extrudes them but it also imports your strokes as well so you don't need to do that create outlines on your stroke it just imports automatically and you have all these different types of options path spread extrude depth you can you can adjust the extrude depth pretty easily here and then you have individual sweep options for that stroke that we brought over from illustrator so we can change the depth and go to negative depth here you can add some rounding to really round that out really nicely like so there is a growth you can actually animate the growth of that stroke on and then you can actually offset this and maybe get a little something like that so pretty cool you can also go and check on this hierarchy you actually see all the things that were created so we get this sweep object in this extrude object so if we want to make this editable this is what we'll ultimately get so this is just a much easier way to work with paths from illustrator now one last new notable feature in r25 is the inclusion of the public beta version of redshift rt now redshift rt is a feature that was actually first teased back in early 2020 it's the real time engine version of redshift and it's very similar to blender's ev render where it's pretty close to real-time rendering so redshift rt you can literally turn on with a switch and it's going to pretty much try to match the same results you're getting with redshift standard raytrace render while allowing you to use the same shaders lights and other options unfortunately it's only available for users with a directx capable system so what do you think of this new look cinema 4d what do you like what don't you like i mean this is the biggest change in look and feel since cinema 4d was created so i'd be really interested to hear what you think so be sure to leave those thoughts that you have in the comments section below me personally it took a little bit of time to get used to feeling even the most remote comfortable in our 25 maybe two weeks of using it full time to get the hang of it and you do start to see how the quality of life improvements affect your day-to-day but then you kind of see how other things kind of affect your day-to-day like things like having that reset transform button being buried in the coordinates manager and some other things that you would have to get used to but it is going to be interesting because we're getting a little peek into the future of not only cinema 4d with scene nodes and scene manager but redshift with redshift rt so it's going to be very interesting to pay attention to see beyond these first steps where cinema 4d goes so if you want to keep up to date with all the latest news in cinema 4d land and the mograph world in general be sure to like this video and be sure to ding that bell so you'll get notified of all of our latest videos at school of motion now if you'll excuse me i gotta go pick up my jiggle deformer t-shirt so i will see you in the next video bye everybody [Music] you
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Channel: School of Motion
Views: 32,928
Rating: 4.7357798 out of 5
Keywords: Motion Design, Motion Graphics, After Effects, Tutorial, Tips, Tricks, Technique, Learn, Basics, Design, MoGraph
Id: oJJLzOOMIdk
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Length: 22min 7sec (1327 seconds)
Published: Tue Sep 14 2021
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