The Story of “Unbreakable” Items Unbreakable items were one of 2b2t's most
unique and impactful items. A player could fly forever, bring only one
set of armor into battle, and use a pickaxe for an extended period of time without repairing
it. However, not many know where they came from,
how they permanently altered the server, or where they disappeared. In today's video, you'll learn about the history
of unbreakable items and how their existence forever altered the server. The story begins around August/September of
2018. All around the server, there were rumors about
"Unbreakable Swords." SkullerG, being one of 2b2t's avid collectors,
was never interested in them, but his friend Gsmack was. This piqued Gsmack's interest, and he wanted
to check if the swords were truly “unbreakable”. Skuller, believing they were a scam, made
no attempt to trade for the swords, whereas Gsmack pursued a trade with a player named
Gambino. One day, at their stash named Donk, Gsmack
urged Skuller to load his ender pearl, insisting that he wanted to show him something. Skuller quickly loaded his ender pearl and
Gsmack showed him that the sword was, in fact, “Unbreakable.” Skuller began to think: “How is this possible? How can you even exploit things like items
to have them take no durability?” They believed the item came from the group
Good Will Trading but had no proof. This had them thinking about how they were
created and how it might be possible to gain access to more of these items. Due to Skuller and Gsmack being big collectors,
they went through their massive stash and found a shulker box filled with negative durability
items. One item, in particular, was a pickaxe named
“Stardust” with -22,000 durability. As negative durability items had odd durability
properties, they wondered if it had something to do with it. Gsmack, SkullerG, and another player named
TheFunnCubes were in a voice call, theorizing how these items could be made. Skuller tried everything that he could think
of, like repairing the tools and enchanting them. Randomly, TheFunnCubes blurted out: “Why
don’t you try to combine them in a crafting table?” and the rest was history. Skuller took two of the Stardust pickaxes
and combined them. It made a fully repaired pickaxe. Skuller instantly went to the wall of their
stash and started to mine. Skuller knew they had figured it out when
he realized the pickaxe with no enchants was taking durability. The unbreakables were now able to be made. But the real question was, how were the negative
items even discovered? To figure out how negative items were discovered,
we need to figure out who created negative durability items in the first place. One of the first players to create negative
durability items was a player named Tanaxis; Tanaxis learned about negative durability
items through a Reddit video. He decided to test it out on 2b2t, and surprisingly,
it worked. Instead of leaking it, he decided to tell
his friend ufocrossing about what he achieved and gave him random items to create into negative
items, and will be a key player in the story later on. But who created the unbreakable swords Gsmack
was able to get? Azurilex was the first to create unbreakable
swords. One day while he was creating a ton of duped
negative durability gear during the 2018 Donkey Dupe, he discovered that if you pushed the
durability far enough into the negatives, it would lose the durability bar. But how was this possible? This was accomplished because 2b2t was running
an old paper spigot version that had a bug. It caused the mending enchantment in Minecraft
to harm the gear rather than repair it. This exploit only worked every now and then
and lasted only a few hours. The swords' durability in the kit, on the
other hand, was pushed to the limit, rendering them unbreakable. He didn't know that until he duped a dozen
kits and discovered the swords had no durability. Azurilex was the only player with these unbreakable
swords when the owner of 2b2t, Hausemaster, solved the paper spigot issue, but Azurilex
decided to dupe them even more. From there, he distributed boxes of these
unbreakable swords to players such as WAO, who, again, will be a key player later on
in the story. After researching for a while, SkullerG and
Gsmack figured out that when certain items are obtained from a glitch during the Minecraft
version 1.12, merged experience orbs combining at the same time of the player receiving them
would negatively affect your gear, causing it to lose durability. The earliest documented example of this is
actually from Gsmack himself. He was in a mob spawner repairing his gear
when his flint and steel went to -420 durability. One major flaw with the items is that they
needed to be over a certain amount of durability to become unbreakable. If they did not reach a high enough negative
durability, they were deemed useless and not able to be crafted into unbreakables. After the discovery of how to make the unbreakables,
the group swiftly made everything they had into them. A deal was made with the group’s long-time
partners, LordPopcwrn, and ufocrossing. The deal was: Skuller agreed to trade them
the method for making the unbreakables to ufocrossing and LordPopcwrn in exchange for
high negative durability items. As no one had negative durability diamond
chest plates, Skuller used a negative golden chest plate he got from the deal to create
one of the first unbreakable sets on the server. The same day, in a group chat consisting of
Gsmack, SkullerG, TheFunnCubes, ufocrossing, and LordPopcwrn, plans were made to go to
spawn and wreak havoc with their unbreakable items. Along with the god mode exploit and utilizing
32k’s, which were enchanted items with a total of 32,000 enchants allowing a player
to one-shot another player even with gear. This pretty much made the group nearly untouchable
at spawn. They were able to carry much more gear than
any opponents and outlast them in any scenario. Later, Gambino came back into the picture
and threatened to leak their knowledge of the unbreakables and the method of how to
create them if the group didn’t supply him with the gear, so the group gave in and added
him to the group. But then, tragedy struck. A fallout between LordPopcwrn and ufocrossing
was just about to start. Popcorn heard word that ufocrossing was planning
to blow up his stash, leaving popcorn with absolutely nothing. Popcorn, out of spite, took a copy of every
item he had at the stash and nuked it before ufocrossing could do the same to him. This caused a rift in the group. During the 7th incursion, ufocrossing started
to sell the unbreakable items for around $15 a set or $15 apiece. No one really believed they were true, nor
did they want to spend that much for an armor set, so he didn't make many sales. Later in the war, they discovered a player
named WAO had gained access to the negative durability diamond chest plate they were looking
for to make full diamond gear. They traded WAO for the chest piece, and the
negative durability golden chest plate was retired. Now that many players had the gear from PVP
fights and friends giving it to other friends, the unbreakable gear became public and massively
duped. Later, Kalju and 0x22 developed an extension
of Future Client called ‘True Durability’. This showed the actual durability of the gear
and allowed players to see how much durability was left. This led to the discovery of how much durability
an armor piece could have. The equation is pretty simple. Take 32,767 and add it to whatever durability
the item has that you are making unbreakable. For example, in order to make a diamond chest
plate unbreakable, it would have 32,767 + 1,504 durability making it a total of 34,271
durability. With this simple equation, it was easy to
make perfect unbreakables. For about a year, unbreakable items would
become a frequent piece of equipment on 2b2t, making elytra travel a breeze by removing
the need to repair it. Because of the high durability, players could
PVP with just one set. It was much easier to mine highways or terraform
land because you only needed one pickaxe or shovel. Overall, unbreakables were an amazing and
efficient piece of equipment. However, were these items too powerful? Some players wondered when the unbreakables
would be patched, claiming that it was long overdue. However, players would argue that they should
remain part of the game and that they were “vanilla”. Around this time, 32k’s were patched as
players complained about the ability to one-shot any player at spawn, even with gear, and was
turned into a form of PVP combat for a period of time. So with the fall of 32k’s due to it being
an unintended feature that caused complaints, what stopped Hausemaster to patch unbreakables
as well? Hausemaster released a patch on December 19th,
2019 that permanently removed all illegal items from the server, including unbreakables. Many players left the server as a result of
this, as projects were forced to be halted. Without unbreakables, PVP had to be completely
reworked, mining highways became significantly slower due to the need to repair or replace
pickaxes, flying long distances with elytra became more difficult due to the need to ensure
that your elytra didn't break, and many other aspects of the server were permanently altered. To this day, unbreakables are patched. However, what’s to say that they will never
come back? The server has thrived without the presence
of unbreakables, and some players enjoy the server without unbreakables. However, what would happen if they did come
back? Would the server have more projects? Would the player base be more active? Only time will tell. That begs a question. Was Hausemaster in the right to patch unbreakables? I’ll leave that for you to decide.