What is the BEST Geometry Dash Level?

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What is the best level in Geometry Dash?  Over time, there's been tons of levels   with crazy effects and interesting designs  that no one could have thought possible...   If we examined enough of these, who  knows? Maybe we might find our answer. So,   let's do some research and see if we can finally  come up with an answer to this age-old question. If there's something that's interesting,  it's these bossfights. These days our   bosses look far more impressive. XenderGame  has changed everything with his bossfight   series that progressively gets more detailed  and more stylish. HHyper also makes incredible   bossfights that may lag if you don't own a super  computer but they still looks great to watch.    Look at this level. It was made   with just 1,000 objects. I have a hard time making  layouts with this little objects. This level only   uses 100 objects and the optimization for each  object is very impressive. ...Can't really say   the same about Khorne. This thing has one million  objects. Doesn't make it the best, not even close.    The longest rated level in Geometry   Dash history is Alkatraz’s Hypnotic Travel, which  is around 9 and a half minutes long, however far   longer levels have been verified. Infinite Travel  is a 36 minute level. Values Of Life is a 48   minute level. However, none of this tops Krmal  who beat a level that's 2 hours long. Now, if   you thought that was long, look at Timeless. This  thing takes like, 60 years to beat or something?   I don't know, it's some weird coding stuff. As  you can tell, quantity is not always quality. This is what Geometry Dash's level editor  looked like in the 1.0 update. Surely nothing   crazy can be made with it. Wait, what? This is  F3hcs, a level entirely made by 1.0 objects.   Sadly, the lack and limits of block variety  keep it from being a top contender. The 1.9   editor has also been a testing ground  for some pretty impressive projects.  While Death Moon and ROTD were some  of the best levels in the past,   i'd say that they've been trumped  by Freedom19. Despite the limits,   this level looks better than  the majority of modern levels. This is Vermillion's part in Bloodbath in 2015.  Now, this is the part remade in the 2017 level,   Bloodlust. And this is what the part looks  like today, remade by Culuc in the modern   Apocalyptic Trilogy. This level does have  potential, however it is still not out.    Meanwhile, Sonic Wave has   more babies than Genghis Khan. Look at this shit,  it's got a shitty version, this rebirth thing,   this awful thing, this level one thing, this  generic thing, a lot of other things! Uhm,   yeah. There's a lot of these, but my favourite  HAS to be Sonic Wave Infinity, which is still   not the best level in Geometry Dash. Hm, maybe we gotta explore some levels   that REALLY try something different.  Stuff that should not even be possible. Well, have i got the series for you. This  is the AlterGame series, there's a ton of   different games, and they all tend to be pretty  entertaining. But i have to say, if there is one   level in the game series that would have to be  my favourite of all time, it would be MasterGame.  This is an entire RPG in Geometry Dash. It  uses a four-direction square control scheme.   This passcode system checks the numbers  entered into each digit, and toggles on   different groups for each correct digit. For  most people, it would just be used to teleport   you to where you last left off, but for me, i'm  just gonna look at this code here and input it,   just so i can beat the bossfight for a pretty  free demon. ...I can't say i feel good about that. What if I told you that you can play chess   in Geometry Dash? Well, if  you didn't know, now you do.  That's cool and all, but have you  played Geometry Dash in Geometry Dash? This level is crazy. You can beat this gauntlet,  beat other levels, make your own levels inside of   a level, and you can destroy the peasantry.  Should this game really be two dollars? In terms of Geometry Dash art, we’ve gone  from this the first ever monster design to   this. (Oh wait, wrong level), to this. GD art  can be extremely impressive, as you can tell.    At one point, Demon Park was the hardest   level to EVER be beaten. It was so difficult that  it inspired a new difficulty, and these days,   rather then having to jump over the occasional  triple spike to beat the new number one level, you   have to do this, this and this. The progression of  difficulty in GD is truly mindblowing. Although,   just because your level is the hardest  level, doesn't mean it's the best level.    If there's art, there's gotta be animation.   We’ve gone from these subpar cube animation  thingies, to INSANELY detailed masterpieces   like GD Legends Finale by OmegaFalcon.  No way he lands the OmegaFalcon punch! In Creator Vs Animation, this rebellious  stickman guy completely OWNS the creator   of the level. The stickman just Viprins himself  into an uncontrollable enemny, and finally, after   taking a bunch of L's, the creator has to delete  the entire level. This image truly hits hard. However, even these levels are still not the best.  Out of every single creator in Geometry Dash,   none have managed to impress me more than Spu7nix. He's made the craziest thing imaginable.  Tianxia is an animation that uses triangles,   and Xolis is an animation that utilizes circles.  But with the bot otherwise known as the PyAutoGUI   program, he was able to run a script to move  his mouse and make these levels automatically.   You heard that right, a computer making Geometry  Dash levels. Since then, Spu7nix has made several   3D animations. Name a cuter Clubstep monster  than this one. See what i mean? You can't!  So, Geometry Dash can truly be an art form.  But can it run DOOM? Looks like this is anpther   question for Spu7nix. In Dim, Spu7nix simulated  a three-dimensional level through the classic   tactic of ray-tracing. A ton of collision blocks  and some bot assistants later, and Dim now exists.   It's a landmark of Geometry Dash Achievement. And it somehow still falls short of HOW. Now,   there are so many complicated techniques that  Spu7nix used to make this thing, that I'd have   to get a computer science degree to even begin to  understand all the intricacies and complexities of   this level. Let's just move on to Spu7nix’s most  recent level where he created a coding language   in Geometry Dash. Now, it's kind of barebones  but it's still pretty impressive for a GD level. 2.2 is coming soon, and there's been some pretty  interesting levels released to the 2.2 GDPS.  Snowy day is a level where you have to  use a sword to completely own this boss.   The castle is an extremely interesting  level. You'd think there isn't much to it,   but don't stand there too long, if you do, it  becomes a nightmare. Yeah, the enemies that you   faced in this level up to this point aren't too  tough, but this guy? Well, it's a lot tougher.   Now, 2.2 is interesting and all, but  none of these levels are the best,   so what could possibly be the greatest  level in Geometry Dash history? Well, i believe i've narrowed it  down to four signature levels.  In Espionage, you gotta take down this guy  who took your special sugar. ( ͡° ͜ʖ ͡°) The   gameplay is somewhat fun, but it can be boring  and uninspired. This is unlike the decoration   which is amazing! The environment is great,  the changes in scenery are great, and these   interesting picture frames.. are great. What  really sells this level's score is how it raises   the bar for sync. I've never heard sound effects  used in a literal GD level before, and it was   jaw-dropping at first. Overall, an amazing level. Sky Tower just about outscores Espionage with   really good gameplay, until the last drop.  Extremely nice decoration that not only fits   with the mood of the song, but is also colorful  and very well made. This monster is cool,   this last bit is cool apart from the gameplay.  Sync is amazing throughout and overall, very nice.  CastleMania is an open-world Geometry Dash level.  While some of the routes aren't the MOST fun to   play through, going into this level blind was  a blast. I've never had this much fun exploring   a Geometry Dash level before, and CastleMania  gave me a special experience i'll never forget.   Finding all the secrets of this layer was pretty  cool, especially because the decoration and sync   tended to be great. Now, i feel like my score  will inevitably not give this level justice,   because it's just an average of everything  that's included in the level. The thing is,   this is many levels in one, so, uh, not  actually sure how i should score this.   I'll just do what i've always done. Now, the only fully created and finished   level that could be better than CastleMania in  my opinion, is White Space, which is unreleased.   The decoration tells a heartbreaking story of  a car crash and how this guy is coping with the   loss of his friend. Everything about this level  is pretty much perfect, aside from the gameplay.   It's uninspired, kind of rushed, and doesn't look  very fun to play through. Anyway, when this level   comes out, my opinion of the gameplay might  be changed depending on how long i played it,   but for now, i'll just give CastleMania the edge  as the greatest level in Geometry Dash history. But the GD community keeps improving,  and things won't be this way forever.   Who knows? We may not even have to wait for  2.2 to see a level that can best CastleMania...
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Channel: MatMart
Views: 635,330
Rating: undefined out of 5
Keywords: Geometry Dash, 2.11, GD, MatMart, GMD
Id: 5xxthzbrgeY
Channel Id: undefined
Length: 8min 11sec (491 seconds)
Published: Sun Jan 02 2022
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