What are the BEST PROFESSIONS to Choose in Stardew Valley?

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MY PEOPLE When you reach level 5 in a skill, you  have a choice between two professions. Depending on what you picked at level 5,   you will then have two additional  options when you reach level 10. In this video we’ll look at what every one of  those professions does, their benefits, and then   finally which professions you should be using  in each of the five skills of Stardew Valley.   Let’s go through each skill one by one, and  remember, if you already picked a profession   and you want to change it, you can pay 10,000  gold to the statue of uncertainty in the sewers.   Rancher makes your animal products worth 20% more. From here you can either choose the coopmaster  profession and befriend coop animals quicker,   plus have twice as fast incubation,   or you can go with Shepherd and befriend barn  animals quicker, plus sheep regrow wool faster. Alternatively at level 5 you could select  tiller, which makes crops worth 10% more. Then at level 10 your options are Artisan,  which makes artisan goods worth 40%   more, or agriculturalist, which  makes crops grow 10% faster. As I talked about in my fertilizers guide,  in some situations agriculturalist’s 10% faster growth rate will allow you to get  an extra harvest in for a particular crop. However, most endgame crops that you’ll grow  don’t happen to benefit a ton from this,   and as such it likely won’t help too much. In contrast, the effects of Coopmaster  and Shepherd will passively help you in   the form of a hidden benefit that  isn’t stated anywhere in the game. They each increase the average quality of the  animal product that is relevant to its profession. This translates to approximately  6.5% more profit per animal product,   so while it doesn’t make too much of a difference,   it’s still something to consider, especially  if you have only one kind of farm building. My recommendation is that you choose rancher  at level 5, and then either coopmaster or   shepherd at level 10, depending on which  of your buildings you make more money from. But hold on, we can’t ignore  artisan’s huge 40% bonus,   especially since most end-game farms  make a ton of money by making wine. There’s going to be one common theme when   we consider all of the professions  that increase sell prices of items. Professions like artisan are only helpful when you  actually sell your items, but not any other time. What you should do is save all of your artisan  goods up, then when you want to sell them,   pay 10,000 to change to the artisan  profession, sell your items,   then switch back to the profession you  had before, after you’ve sold the items. This will cost you 20,000 in  total, but as long as the bonus 40%   profit that you're getting from selling the  wines is more than 20,000, then it’s worth it! So, to reiterate, have either the  coopmaster or shepherd profession normally,   then switch to artisan when you want  to sell your saved-up artisan goods.   The miner gives you +1 ore per vein, and you can  later pick Blacksmith to make metal bars worth 50%   more, or Prospector, which  doubles your chance to find coal. You could instead choose geologist for a 50%  chance that gems or geodes appear in pairs,   then pick either Excavator to double  your chance of finding geodes,   or Gemologist to make all gems worth 30% more.   Every time I’ve played this game,  I’ve always gone with geologist,   since gems were relatively expensive, and  I liked being able to increase my profit. But the later you get into this game, the  more valuable your time becomes. An extra 750 gold from a second diamond  is almost nothing to me now,   but having to spend days in the mines to get  enough iron for a bunch of kegs is a big deal. The same is true of geodes, I used to  like having the extra cash from them,   but nowadays I just find it annoying to  have to spend time to go crack them open.   I suggest choosing miner at level  5, then prospector at level 10. Gems and geodes are only good for  low-level money making and for gifts,   but copper, iron, gold, iridium, and  coal are helpful for years of gameplay. It takes a lot of material gathering to get the  kegs, preserves jars, and casks that you’ll want   in the end-game, and these are some very  helpful perks to save you a lot of time. Again, if you’re selling any of your metal bars  or gems, then you should save them up for a while,   and then switch to the appropriate  profession, and then switch back.   Hey if this video is helpful you guys should  consider subscribing or joining me on twitch Thanks Forester gives you 25% more  wood when you chop down a tree. You can then pick Lumberjack  to start receiving hardwood   when you cut down regular trees, or  Tapper to make 25% more on syrups. If you instead choose gatherer, you’ll have a 20%   chance of getting a double-harvest  when you forage an item. At level 10 you can then pick between Botanist,  which makes all foraged items iridium quality,   or tracker which reveals the  location of forageable items. Immediately I’m going to rule out  tapper and tracker as good options. In my experience, you don’t tap trees for  money-making purposes, but rather to get   the maple syrup, oak resin, or pine tar that  you need for things like beehouses or kegs. Tracker does have one good use  though, but it’s a bit niche. As explained by MrPenguinPanda, panning is the  way to go when trying to get the lucky ring,   and the tracker profession will alert  you to the locations of panning spots. Outside of this though, it  doesn’t provide much value.   Gatherer doesn’t just work on the occasional  spice berry that you find in the wild,   it works on salmonberries and blackberries,  the forageables that you find in the mines,   and even the seasonal seeds  you can plant on the farm. As a note, this doesn’t work on grapes  that you grow on grape starters,   only the ones that you get  from the summer seeds pack. Some people have even made a decent chunk of  change by using the botanist profession during   berry seasons coupled with the bear’s knowledge,  but I think there’s a better route to take. I would again classify wood  as one of the materials that   it can’t hurt to have too much of, and choosing lumberjack means that  you won’t have to make a trip to   the secret woods every time you need hardwood. In my opinion, using lumberjack  is the best profession to have 95%   of the time, with one exception. During the winter, there’s only one way that you  can use the space on your farm to grow crops,   and that’s with the seasonal winter seeds. If you mass-produce these seeds and replant  them to make profit during the winter,   then during your last harvest it could be  profitable to switch to gatherer / botanist. This is a very specific situation,  but I did want to mention it. Fisher makes all fish worth 25% more. You can then up that to 50%  with the angler profession,   or pick Pirate and double your  chances of finding treasure. If you go with trapper, crab pots will only  require 2 copper bars and 25 wood to make,   instead of 3 iron bars and 40 wood. Then you can choose Mariner to make your  crab pots stop producing junk items,   or Luremaster makes it so that  your crab pots don’t require bait. If you decide to go the trapper route, mariner  is almost certainly better than luremaster. Bait only costs 5 gold, it takes a negligible  amount of time to put into the crab pot,   and you’ll get much better items by avoiding junk. At the same time, I don’t know many  late-game players that feel like even   bothering with the crab pot, so I think  that Fisher should be your level 5 pick. Early-game, fishing is a great money maker,  and having that 25% additional cash can be nice. Once you get to level 10 fishing, and  you’re a bit further into the game,   you’ll probably benefit more from  having the extra treasure chests. Still though, the later you get into the  game, the less relevant fishing becomes   from a money-making perspective, so I think  this one is largely up to personal preference. With fighter, all of your attacks will all  deal 10% more damage, and you get +15 health. Brute further increases your damage another 15%,  or defender gives you an additional 25 health. If you choose scout at level 5, your  critical strike chance will increase by 50%. From there you can pick acrobat to halve  the speed of your special attack cooldowns,   or desperado to pack even more of  a punch with your critical hits. I think that combat is pretty  cut-and-dry; go with fighter and brute. In this game, you’ll only ever  take a maximum hit of around 40,   and without defender your max health is 155. You’re better off taking the damage bonus  from brute and killing the enemies faster,   effectively avoiding damage anyway. The fighter / brute combo is  better for almost every fighter,   regardless of your style or weapon  of choice, with one exception. If you’ve made a critical hit build by taking  every critical hit chance / critical hit damage   upgrade that you can get your hands on, then  choosing scout and desperado is best for you. Desperado will take the final damage  of your critical hit and double it,   and most monsters won’t even survive one hit. Remember, this is only worth it if  you’ve used rings, forge upgrades,   and the proper weapon to make your critical  strike chance high enough to be meaningful. But for the majority of players, fighter  and brute will get you where you need to go. That’s all I’ve got for you guys though,   if it was helpful consider subscribing or  joining me over at twitch.tv/UnsurpassableZ. I’ll see you guys in the next video. Peace.
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Channel: UnsurpassableZ
Views: 247,240
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Keywords: Stardew, Stardew Valley, Stardew Valley 1.5, Stardew Valley 1.5 Update, Stardew Professions, Stardew Best Professions, Stardew What Professions Should I Use, Tiller, Rancher, Coop master, Shepherd, Artisan, Agriculturist, Miner, Geologist, Blacksmith, Prospector, Excavator, Gemologist, Forester, Gatherer, Lumberjack, Tapper, Botanist, Tracker, Fisher, Angler, Pirate, Trapper, Mariner, Luremaster, Fighter, Scout, Brute, Defender, Acrobat, Desperado, Stardew Tips and Tricks, Stardew Money, Stardew Money Making
Id: OhQ_aLTSbGU
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Length: 7min 16sec (436 seconds)
Published: Wed Mar 31 2021
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