Webinar: Top Features of AutoCAD Civil 3D 2018

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hi and welcome to PP eyes webcast I'm Wendy Finch I'm the marketing director here at PPI Group and I want to be the first to welcome you to our civil 3d 2018 updates and enhancements I am here with mr. Kevin Clausen senior application specialist for PGI group and civil3d expert for sure so thank you for being here Kevin thanks for having me this is this is this is brilliant thank you excellent I'm glad you're here thank you I'm glad you're happy to be here great okay so the 2018 release which Kevin is going to walk us through the new features there enhancements whatever the terminology is we're using these days he'll give us a presentation and a little bit more details into that here in just a moment but I am curious what is your summary or overall perception of this year's release it's solid definitely solid this year unlike last year is really less about the new big feature and more about enhancing what they gave us last year last year was definitely an interesting year or release to say the least I set a room with several folks that are you know like nerds like myself there and they kept rolling out new features and we were all like you know it was a lot of looking on oh yeah yeah I mean even us and it was great but but this year they they really focused on taking those and increasing productivity you know and really again the focus is about efficiencies so I would say less you know again just to sort of finish the thought they're less about the new big features and more about just the overall workflow and part Kimmy excellent well I'm excited to see it let's take a look at let's do this and if you have any questions after the fact go ahead and email us so at the ppi group calm and we're going to go ahead and and let you take it away Kevin sounds good let's do it I was driving home last night sorry and this is just me goofing off here I couldn't help but I got it I got a squeeze some fun in any way I was just about I don't notice crossing around will say where this is that but not that not the nicest area right right through here anyway and I'm stopping a stoplight and I turn to my right and look at this sign that's that's hanging on this fence I don't know if you can quite read it or not but I got quite a chuckle out of it if you zoom in hunt I'm saying I love this it says real estate you know obviously but my favorite is right here they misspelled student I just love that I mean that's a frighten that great or what is that great or what so anyway I called real quick most of you know me I'm not going to spend too much time on this this is Kevin Clausen I've been with PPI group coming up on 17 years of September I always let everybody know that and I don't know I scratch my head every time I see that that just blows my mind so let anyway a lot of my job entails text board or really what I do more than that though is build templates refine processes training that kind of thing consulting so if anybody has questions after this you know please give me a shout be more happy to talk to you about you know whatever it may be and anyway so today's program it's going to show off some of the new slick features I have some PowerPoint here so I'll try to be brief with that and we'll get through that and just to show off some of that you just did what first we'll start by talking about it then what I thought we do is go in a pan selected a couple of them that are more exciting than others and the ones I think that are definitely going to be increasing productivity and before I get too far ahead of myself I think it's important because I know most people are asking if this is always the first question is it backwards compatible and it is not okay this is more like it used to be back in the land desktop days all the way up to 2013 or 2012 I guess mid 2013 the the program now has been rewritten as far as the AutoCAD aspect of it early engine as well as the objects so just like 17 18 does not go backwards all right but I did pull this from one of the little help file that I have access to you can see that there where it's highlighted if you're in 18 if you set proxy graphics to one to save the graphics you'll be able to get that back into earlier versions but remember it's not by any means you know it's not live it's just proxy graphics and for those users doubled with it and you have try to go backwards you get those great big square boxes that's you know we've seen those four years that goes way way way back that this will at least help with that we'll be able to see the information it is relative it's just not true intelligent object based design anymore so anyway what I'll be kind of poking through here real quick is talking about new alignment functionality expanded corridor functionality there's some actually quite good ones in there bow ties which came out in 2017 were automatic fix of bow ties but I'll show you a little bit more here minute and then enhanced feature line and grading Weekend Update I actually thought about wearing one today so let's just fire up here talk in the alignment and hopefully I want to I don't know I don't go too deep into this but now we have the ability to add dynamic profile to offset alignments so we've had off and limits for quite some time and that's where we can you know click on your centerline that would be the parent and then we can just offset both sides at the same time whatever it may be and then you would have this dynamically linked horizontal alignment and from there you could do different forms of widening and you know what have you but now on top of that and this is where that productivity aspect comes in what I can do is I can actually from from that once it's created I can actually select it and I can go in and create a profiles from those and these are all dynamically linked now you can see there I don't quite make that out on the screen here but not only can I once I project it off safe we go a 2-person cross slope it'll actually elevate that awesome and then I can start breaking up that alignment and that starts trying to show in that red box there I can do it by stations so think of it this way if I was projecting out or whatever maybe and I was trying to tie into some I don't know driveways or who knows just drain into whatever I could say go to this station started here and then I can give it a larger or yeah yeah so a larger percent so it'll goes it will be steeper and again like matching in or for that matter like I said drainage whatever and then you can see over here on the right here's just a quick little preview of it you can see that there is they there's the new tab that allows us to go in and manipulate those alignments once are created okay now on top of that we also have this new thing called connected alignments and that would be where you would be running into perhaps you have an intersection or whatever maybe and as you have to offset alignments I can actually put in a connection between those and throw in a radius and what it would do is pull the grade coming from one awesome alignment to the other and they stay attached the idea to all of this is it just gives you that manual capability later well I yeah I guess you say that it's going to give us that manual capability and that dynamic link so if I grab one alignment moving around these curves will automatically move with it all right so now on some of the corridor improvements this is where we get into multiple baselines so for quite some time we've have the ability to pick straps a feature lines from a corridor okay and and this is actually building on that last slide that I was just talking about we can do that then we can bring in and one of the big drawbacks mimic maybe they'll start there one of the big drawbacks from the feature line when we would say okay let's plus let's extract a feature line from say that edutainment on the right hand side well when we do that it was great we could we could grade off of that we could link it to the corridor plant and excellent but the problem with it was is we could not target it this is another one of those advantages to eighteen is I can actually target that with my assembly which in turn allows me to move my alignment up and down vertically whatever whatever whatever design I'm trying to achieve I can now target that that's huge huge also and you can see here and try to make heads or tails of the slides for you I actually thought that this is one the neither ones what this is saying here I don't know if you can quite make that out but both of these edge of pavements here now what I can do well let backtrack in for a second if I try to achieve this overall design up to eighteen what I would have to do is I would have to break all of these up into multiple regions you can see there's eight roughly eight regions here and I would have to create an assembly for each one of those and what it's showing is on both sides it's different just different curve returns or different curves sidewalks you know sidewalk whatever it is okay so again I'd have to have assembly for each one of those in eighteen the beauty of it is I can actually run one corridor all the way through and then I can extract both left and right edge and as feature lines from there I can break that up into just like is if it was into base lines and then I can add those into my corridor and add any assembly pieces that I want alright and that's and that's what this is trying to display and I think that's fantastic we now have a complete manual control that we've never had before and it's really really great I've done some pretty neat stuff with it so far now this is the one a lot of folks think is pretty slick back in seventeen we did get the bowties if you remember correctly you can see there up on that on the left hand side that's a bowtie in case you're not familiar with the term windy I'm not it's not actually apparel it's that I mean yes so so we have an alignment that kind of shoots around you can see that and because it's such a tight corner there's a hairpin what happens is that from Center they project out and you can see the lines how they're overlapping and what it's basically doing is creating a bowtie looking air if you will so in 17 what happened is that we finally have the ability to create these and it was self heal those bow ties and that's somewhat what we're looking at over here however it wasn't a variable length it only went to be cold or pieces and when I'm talking about variable links I'm referring to like your your daylight lines now it not only will go out and fix your you know your actual assembly pieces themselves but it also will work with that variable daylight line very slick and again in truth I mean that's always been the problem it's usually the daylight line that crosses over and creates the bow ties so where I'm going to poke around and show you here is we'll start with a relative feature lines this is on the grading side I will show some of the neat new enhanced bowtie cleanup as some of the section view enhancements there's one in here that you know it's the little things and I think it's maybe one of my favorite parts of it and then we'll talk about offset vertical alignments as well as just multi targeting that kind of thing let's jump in and take a peek oops okay so this is an abstract drawing I'm just going to quickly show this off when we're talking about these new feature lines and what we're looking at clearly this isn't a design but what we're looking at is just a very very simple surface it's been created by offsets and you can see that there is you know gray breakwater would you know who knows jetting to both via you know left and right at this thing right and this is actually if I if I hover on one of them you can see that they're both doing the same so it's just a different view of it basically so what we have down here is maybe a 2d polyline whatever that needs to be projected up to that surface okay so here's this new feature and I think this is huge this is a really big part of the new new functionality when it comes to civil 3d and again I was talking about this whole concept of efficiency and productivity this is huge and I don't have to show you I want to tell you but I'm sitting on my hands here so anyway here's what we'll do I'm going to switch over and I'm just going to project that up create it from objects and I'll grab it here I guess you can see how that highlights and when I hit enter do this I'm not going to put on a side or anything for now but looking through here I do want to assign elevations I'll hit OK to that now for most of you in fact I just did a grading class the other day and they have a may have a couple of students on this call today you'll remember that our elevation we could set that directly I could do it from a surface which that is what I'm going to do and then depending on how I want this this feature line to attach to this surface and stay relative to that surface I could do it with no intermediate grade breaks or an intermediate grade breaks and what that's talking about is every triangle it crosses will pull an elevation as well as the endpoint or vertexes of the line so I am going to do that now here's the the new tab in here in 18 I can make this relative to that surface not only can I do that I can actually say not only is it relative now leaving it at zero just basically it's almost like sampling an alignment against the surface but I could say go up ten feet or three feet or whatever the purpose is and and you'll see how this ends up playing here in just a second so when I say ok you'll see that that projected up and on the right-hand side notice that that that that again it projected up and if I look at this surface with that okay tada it's definitely on it excellent now here's here's where it starts getting pretty slick though I can pick any one of these lines I can vertically move this thing up and down and it should not go I may have exploded something like what I was looking for on that let's let me let me do this let's try this real quick now that's not wise anticipating well I may have exploded something on action I'm not sure but what that should well actually I know let's try this that should already be in there though there we go oh maybe just needed to be rebuilt who knows I bet you that's why was it just wasn't set to Reaper I guess it was - I'm not sure but anyway here's here's what I was trying to achieve you can see when I drastically change that that feature line followed it and it stayed with it okay and and now jumping forward here in just a second the whole idea to that is if I use this new functionality where I can use feature lines add base lines and create corridors well if I have a parking lot I can actually create an assembly of a curve return apply it and if my design changes vertically whatever it may be I don't have to go back through resample you know reproject all these lines rebuild everything I'm actually going to undo that hopefully that comes back for us yeah yeah I guess it's just not rebuilding I'm not sure why graphics or something but anyway so okay excellent looks good but now if I fit that if I pick that feature zoom in and just grab it I just want you to see a couple extra pieces with it so in that elevation editor I snap on that and here's what I'm looking for here's these new settings okay one on the far right we have elevations derived from and I told it to snap to that surface any one of these vertex is within this can be selected I can grab it and then I can switch that over to absolute elevation and now would switch it back to being a static feature line that's no longer attached to that surface okay also when I was talking about where we can raise up that the feature line relative to that surface that's where we're looking at over here right now I purposely had it stay at zero but there may be different reasons why who knows a retaining wall or something like that so taking that little further here let's go into another drawing and I'll just quickly throw something together for you so this drawing here this is a very very simple drawing surface wise it's called design surface that's with distance here and maybe just give you a little background or the I guess what we're trying to achieve with it is looking at the how this design surface was created was started with this Center one and elevated just as a feature line and offset it both to the left and right or over here north and south at two percent out okay and then ended up coming back up at two percent and you can see that it ends up just being sort of a you know this could be a temp surface or a design service whatever and that's what we're looking at okay nice now down below here and this is very common usually a planner will send you whatever they want that designed to look like and it's just 2d line work and of course you can see it down here so in this case what I would want to do is I would want to project that line work up and have it attached to that existing or that that our design surface so not a problem I will do the same thing we just did last time there I'll go to my grading oops I'll go to my future lines from objects and I'll select that you can see where that both of our tuned the same I'll project that up I don't need to put that on a site that's not gonna be a problem however I may name this because I am going to be later using this in a it to create the outside boundary with a curb so anyway I'll say none feature I'll just call this a lot edge of pavement something of that nature going down this I will erase that entity I'll sign some elevations and again I'm going to have that select from that surface with intermediate grade breaks I want to make sure it picks up everything and then I'm going to have it snap to it right at zero and you'll see how that line work goes up alright nice so far so good and again it is attached and just to double-check my work there relative to surface that's just the elevation editor so good okay so then what we would probably want to do with this is this is where we doing the fine-tuning of the grading okay so move this out just a bit and we can watch it in both directions here what I'm going to do and I should have let me zoom in just for a second here's just a very very simplistic curb and I'm going to attach that to that feature line and for those you that aren't quite up to 17 yet that this functionality came out and 17 it just again enhanced it for productivity purposes in 18 so nothing to it what I'll do is just like just like any other time I'll create a corridor I'll call this I'll just call it a lot going down here quarter style that's all fine instead of using an alignment and profile I now can use the feature line as far as the site's concerned not really all that concerned I'm just going to have a project up the feature line I already have it set to lot edutainment in my assembly and that's the only one I have in here so curb and gutter and I'm not going to target anything at this point there's no reason for me to do that quite yet and I could go in and check how that plays out in fact let's do it let's just might as well since we're here and you can see it automatically went through everything looks like it's been attached there's my horizontal base line vertical base line is that that future line start station all the way around I could change out my frequencies if I wanted to so it's business as usual and as soon as I ok this I'll rebuild that corridor and you can see it both sides there how that played out if I just jump over here briefly take a quick peek at those curious how that looks and if I switch this to let's go with that Oh what should we go is here let's go with a wireframe just for a second I should make it a little easier to see okay neat very good alright so here's where it gets fancy what what I can now do okay is add to that corridor and we would do it just like we would do any other time when we're working with roads we would grab the corridors of the easiest thing to select it and I'll go right into my corridor properties and let's take peek here my parameters tab and I'm going to go ahead and add in another baseline another feature line there's the the site now the thing is when you do these you happen you have to include a name so I'll just call this island feature lineside doesn't matter for now if you see yeah I'll leave the same same feature line there that's just how it's going to look at it comes in I'll say ok and just as if we were doing a curb return in a intersection you can see that that drops down here there's the base the only thing is notice there's no plus out to the left so that means I definitely need a region so I'll just right-click on it data region region name doesn't matter that's the only curb and gutter that I have as my only Assembly so I'll just say ok to that we'll see that that's everything's coming together and I'll just look real quick rebuilding on the corridor no I got ahead of myself oops let me do this I'll whip this back out we can make that edit right Wendy yes let me know what I need to do to help not a problem just roll the clock back real quick I think and I already had it projected so I'm just going to remove that for a second so what I forgot to do there folks is just real simple when I went to my future line I didn't add that other one and I'm saying I already did that's the island so I'll just do the exact same thing so I didn't matter name I'll call it Island blah blah blah same stuff design surface everything is going to be same there it goes now now I can do that so same idea grab that and it's a quick fix that's when I think about civil 3d when you do make a blender like that it's so forgiving so I'll add that baseline base my name is Island it is going to be that feature line I'll again leave it as the island future line here and let's see what we get I will then quickly add the region curb gutter there we go so let's take a quick peek again very nice all right so here's how we tie these all together and keep in mind where I'm going with this when I'm talking about some of this is you know some of you probably seen this and this can be as far as 17 was from certain business doodle but the idea is if in fact this changes if it's just a vertical change or I actually make different grades as far as the drainage goes you know whatever it may be all of this will dynamically update with just a you know forcing a rebuild all right so what I'm going to do now is I'm going to turn this into its own surface okay so and this would just be a corridor surface so I'll pick one of the corridors again it's all one I should have said one of the corridors then I'll build this oops I'll go then do way here selected quick corridor surface here's the surface name I'll give this I'll call it I'll call it lot top I guess okay slide on over as far as the style is concerned maybe I do want to see the triangulation just to see what's going on with it case we have to change anything here's a contours and triangles perhaps looking good now I haven't added anything yet this is basically what they refer to as a container now a lot of times we would do the top links in a corridor but this is going to be a little bit different because I want to make sure that all of those features stay intact I'm actually going to switch this to features and then that little sub-assembly piece that curve these are the different components that are within it so I'm going to extract the back of kerb I'm going to extract the flange I'm going to extract flow line and top of kerb outstanding and as I said over this is the top so I'm going to force it to all of the tops just move that out and if this works out we'll rebuild it be able to go and then I'm just going to grab that surface show this off real quick and you can see how it's dynamically he'll Lachman yeah is dynamic if I move it but you can see how that held you can see the grade where it's going down both sides we're showing that 2% cross grade now the only thing that would be wrong with this at this stage of the game is you can see that what it's doing is it's just grading from edge of pavement to edge of pavement that's not following in the middle there that break so there's different things we could do as far as you clip triangles or make different forms of edits but this is where it starts getting pretty slick I can take these two lines down here or actually all four of them and all of these were purposely created for you know just a little bit of forethought with this I'll go right back up here future lines and I'm going to project or create those objects and project them to the surface so I'll just grab them off I'm not going to do them it one at a time here grandma and again I don't need a site name I'm not too concerned about it I'll just let it count up for us assign those elevations I will in fact use that the design service now remember that's the design surface I'm doing that on purpose because I want the design services elevations that's what we've designed for the for the returns or the direction of the water is going to shed and again I'll leave that at zero and as those lines project up now all of those are are only in that design so they're at elevation and here's how I can resolve this if I pick one of these and I'll use yours like similar so I don't have to be jumping through say you know draw orders or selection cycling whatever and I'll just do a quick select similar oops I made yeah let's see in a bit we'll grab them you see okay and with those selected up at the top here there's an option and this has been around for a while here I can add to a surface as a break line and I'll just switch it over to that lot top as break lines I'll just call it group or something here are people not standard I'm not going to eat anything out I could add in vertices whatever in fact maybe I will I'll say I'll just go supplement every ten feet just to get a little better triangulation and I'm gonna have to rebuild that I'm go see what we got but uh and again if I go grab one of those lines it is attached to that surface so it will pull that up or down or and there's nothing I need to do other than a quick force or rebuild effort alright so moving on here now we're going to look at this enhanced boat I clean up and I have a very simple drawing here but it does a nice job of showing it off so here's a you know purposely created again relatively abstract but shows it off you can see where these bowties are occurring in these tight corners so if I were to pick that corridor just take it into a quick view just so you can make sure that you know we're not don't have any horribly bad elevations something shooting down the zero or something like that so we're okay and here's that new functionality or expanded function on there should say if I pick it looking good and I slide out across the top and here's our new button in eighteen okay what I'm going to do is I want to clear the corridor bow types if I select that it's going to prompt me and say specify the starting sub entity and for the record you can actually go either direction so I'm going to pick that first incoming outgoing and you can see that it gives me this sort of triangulates around the thing and wherever I go pick with this I'll just pick somewhere roughly in here and when I select that it says rebuild a corridor press ENTER or specify another bowtie I'll go ahead and just hit enter on this OOP I can click it in there if I don't quite like that look it looks like it just came out of that let me grab it one more time I can clear that let's try that one more time incoming which outgoing there we go I gave it a bad corner there so and you can see that it's there not perpendicular it's mathematically resolving that for me so it's not only just through the actual sub-assembly pieces it's in that variable length daylight line great now over here do the same thing but just to give it a little different feel I can grab it again same idea clear corridors I can start I can pick the next line what do I want to fix this thing now I haven't quite shown it or talked about this yet but what it's actually doing is it's pulling the elevation from that exact spot that I selected and that's how it's mathematically calculating and resolving this bowtie now I'm going to stay in it for just a second and I can specify another bowtie and I'll just purposely go the opposite direction okay and now I'll just hit enter is that calc step you can see that it fix both of them excellent now here's where it's interesting though if I pick this there's that's why there's two different settings here you saw a bit clearer and I used it actually a second ago the restore cord or bow ties well if I grab that and move the actual alignment itself and everything updates everything's fine but again is pulling it from that elevation and that may or may not be what we're trying to achieve so if I pick it again let's go the other direction mess it up so I purposely messed it up there okay that's where I'd have to go back and select my corridor let's select my corridor restore corridor bowtie and what it does is it'll start in the beginning so see where that does that and I have to just skip down or I could do all in one shot so I'll just skip down to the second one I'd bounce it to the third one since I missed there we are and from here I will select it's the quick enter and it'll take it back to the original bowtie well I guess it's worse now I purposely made that corner tighter but long story short now I would go back in I would select that and then I resolve that bowtie again for the record I'm going to hold them in after the fact or whatever it's one of those funny things we get these wonderful pieces of new technology and one of the questions I get all the time is well what if I don't want that to happen or you can go into these drawing settings that brings in the ambient settings you can actually turn this functionality off and you would have to then manually fix any of your bowties like we've always done in the past so you could still you have that you know same capabilities okay so now I'm going to jump over to this buffer and this is a new tool that we have in here and I think you'll like this one if I were to pick one of these sample and this is just a quick road you can see the sounds lines as it crosses this corridor that was built and if I pick any one of these okay and up at the top maybe I want to now I'm Creole actually I'll go this direction because it's already done a thing is going to create them again so it's already done actually I'll do section views and I'll just create multiple views and it'll pop up here and say alright general it is called maple street I'll have it automatically go through there is a section placement here and there's a little trick in your up let me just point something out under this I'm going to drop down and pick there we are this plot this group plot style there's a new setting in here under the array tab okay and if you go down toward the bottom it says add drafting buffer size to space between views okay so remember this for just a second and I'll go ahead and apply this I'll say okay and I could jump through all these hoops and you know you know most of the stuff here and I'll just go create my views briefly okay so hope you can quite make that out hopefully you can see that but there's this buffer right here okay and that and if I actually went into the style of that this is just a view style and if I slid over to the display tab just so you know where this informations active case you didn't want to change in this out there's a drafting buffer notice that is turned on so okay big deal but what is this thing do for us I now have done it yeah I know you're going to be excited so I I know a lot of folks have had to do this in the past you know you go in you get your your cross-sections whatever and then you're putting just regular notes em text maybe you're putting revision clouds you know whatever it may be well I'll go down to save this one here and if I select or if I were to draw say a circle whatever you know I'm trying to say okay this needs to be moved or you know again I put text in there I'll copy a few of these you know who knows and this could be anything okay that is just an AutoCAD entity so what what this does for us what this buffer zone does now is if I go to move this I actually do an AutoCAD move I select the buffer and I take this wherever I want tada see that windy ah that cool now I'm sure a few of you fell out of your chair on that one but it is actually that is really really slick that's that's a big deal okay and again that's during that process of creating it it's on that second tab there we just go into the the group style and we just make sure that that's set we have some applause there's hundreds of people here too watching this is fantastic all right plain beat the clock here oh by the way in case engineering if that was outside of it and I moved it no it wouldn't it would not work okay okay so moving on just trying to like I said playing beat the clock and I'll open up for questions and maybe I'll just keep this quite simple for now there is an offset alignment out here let's see what I want to do with this and just just briefly with with the corridor as a whole that's what just throw something in let me throw something together real quick I'll just call this road one same style great great outstanding bouncing down this thing a little bit yep alignment brick field Brookville assembly ii need to create a quick assembly I'll just use one of the Autodesk ones good enough okay okay try that again good corridor again I'll call it a road one that's all fine alignment profile that's all good I'll just grab that basic assembly that I used I won't target a surface here and I'll set set baselines on your regions now thought about I just want that to punch through now here's here's what I was just going for in any of this okay now you can see I left all of the both left and right on this as far as the that the curb looks like they got a sidewalk with a with a inside and outside Boulevard and then of course a slope out here well if I were to get rid of those or actually maybe I'll do this let me copy this and then I'll get rid of some data down here unless that is an offset for segment and maybe for whatever reason I want to drop off the sidewalk here and I'm just doing this to be quick and I'll even take that laying off too and I'll grab this and just move it I have let me make this easier we'll do it like this I'll just grab back we'll try it that's just an extra step there okay so here's what I was shooting for on this is we're looking back here I can actually set my cold or to rebuild automatically don't so didn't go through first if we do that sorry I'm sad it's selected there we are alright oh that's right this is a little different corridor that everything's turned off on alright so with that okay I may take that left side here and wipe that out and of course this will have to be set to rebuild and then here's the whole idea this is where I'm trying to talk about when it comes to all of these multiple lines and whatnot inside of our our corridor and what you're seeing here this corridor actually is built purposely so it doesn't have all the features on or all the links in between them so notice that it goes past this these alignments here now I could attach these two together but I'm running a little bit out on time here and they would be linked but I'll just stop it on both sides now remember if in the past what we would have to do is we would have to create all of these different assemblies and I'm just doing this in this most simplistic form here but I would have to go in figure out you know create a whole nother assembly data - to match up and break it region 1 region 2 region 3 and then apply a different assembly on that you know through that second region so this is what I was talking about with the ability with this whole manual concept so I can actually go in and I can first pick that corridor and I can extract from the corridor so feature lines from corridor then we've been doing this forever and if I go select this I say I'm going to do a little different I'm actually going to say all and this came out in 17 ok and this is can be a bit intimidating right this is every single thing that you can extract with the multiple lists etc however on top of that though here's all our settings I can make a dynamic way stay linked to the corridor if I needed it to okay and maybe for now I'll turn it off I just want you to see a part of this or an aspect of this and I'll say ok and then instead of going click click click click and trying to get them all I'll just turn the top one off like that empty box there and that turns everything off and I what I want to select is the edge of travel way on that left-hand side so edge' travel way there's right it's a traveled way left and that would be the only one I select but remember I could grab them all in one shot if I needed them for whatever reason a grading job who knows so I'll just extract that and if I hit escape you'll see there it is that is the feature line and this can be edited because I didn't actually believe it's leopard connected now in the previous version if we could target feature lines but it couldn't have anything to do with the corridor it couldn't be created by it it was sort of a circular scenario where we're saying extract the corridor this could be then used as an offset or whatever but it wouldn't project out to it right and that was I mean a huge huge drawback now we can we can target that do whatever we want with it as well as bring that in is another region and then further break it up and that's all I was really trying to do with this is if I were to grab that corridor first and just to see the the concept here I can grab the create a quick corridor with this you know whatever it is parameters and this is what's currently existing well it's business as usual the baseline baseline and you do again you do have to name it I want to make it the feature line and I'll call this future line I'll just call it left actually I'll do how they did it what was it a bTW left each one site doesn't matter drop this down and I have to go pick that future line so I'll say okay or not okay but the little green tube there I'll select it check check check okay looks like it's just about there and all I need to do is add a region all right there's Thea I don't want the basic I'm going to grab that other one I should add in a little better naming scheme on it but just for speed I just want to whip through it I'll say okay I'll apply it and I'll say okay and now you'll see is that automatically went out to it okay and if I grab the whole corridor took a quick little peek at it you can see that it's somewhat business as usual but the beauty of it again is I targeted I actually use that the one that I projected over the one that I pulled out of it now here's where this thing starts becoming even more even more slick is I can select that feature okay or for that matter I can go back into my corridor properties and if I needed to I could start breaking this thing up there's that I use that feature line and this is that manual process that I was talking about I could pick it just see that highlight right and then just depends on what it is I'm trying to do I would most likely want to I can either insert each and after or just split it and how about I do that I'll just do a quick split and it's saying where do you want to split it and see I have that perpendicular kite string I'll just say at the maybe that apparent intersection roughly in here wherever that where that means okay and that's mathematically kalkan there this is trying to know hang on that flips and then what I should get I believe it a couple of those out but when I would get well you can see one just drag that back out sorry and here's where I was shooting for I just drug that back out so we can see it again I'll split this one he's me Oh kickbox I'll just rough it in for speed I want to get to questions I'll hit enter and I'll do a quick apply apply now here's the the beauty of this and this is where this becomes so much more I don't I don't want us to say it's faster necessarily but you just have so much more control over I can now grab these and start separating the features not the features but the regions I'll just move it out so you can see what I'm talking about here okay and then you can you know you can be very exact I can actually do it by station or I can do it by you know physically selecting the intersections whatever it may be and from there we can just go it back in if this needed to be you know if I want to drop that off or I had a different form of a you know assembly or a curb or a curb with a you know different slope or whatever it may be and you can do this very quickly break it off in one shot just like I learned slide I was showing back there so so I'm right up against time here and I'm going to open that up for questions if anybody has any questions and I can also be reached after the fact we pull up a quick PowerPoint for us Allen um I can get a hold of Bob after sausage there was a feature there with the oh yeah that was awesome yeah Allen you're right it is cool I'm sorry I trying to play beat the clock on it I got one eye on the clock and I'm trying to race through it but it really is that simple it's just a matter of that that it's built into that new style and when you click on or when you apply it that you'll see that the buffers on and it's on anything that you draw within it now just as a I don't know for what it's worth it's supposed to be more like a crossing window and what I found up to this point is if whatever I drop it doesn't fall completely within it it's not actually keeping that data so I've had to grab the buffer and make sure that I drag it outside of it and I'm just throwing that out there because that's what it's designed to do but just through my tests I found that it doesn't exactly work like that and I believe it will be I'm sure that's probably going to be want to like the service pack fangs or something of that nature but it should be that makes any sense okay so Matt asks can you set relative to the corridor surface the extracted corridor feature line that is not dynamic as a baseline for that same corridor yes and that's that's part of the idea well let's see if yes but if I would if I was trying to create something that there's a it's not a perfect yes/no answer on this if if I did an offset if I had more time I was going to throw in like a turnout or something like that if I drug it out it would automatically pull so that's why I did a disconnect just to you know if I had more time I would have done a few different things with it but the idea is yes you can however you may just you may want to leave that connected because you had an extent on who knows interesting grading plan coming off the back of that so that's usually when you would leave it connected there's my email up there real quick you probably saw it but just in case if there is a question and you your I kept a bit late so if you want to just email me and I'll get you an answer one way or another and I see you're using a photo that is one year old I think we need to do another ballpark visit rail that we can update there's no detail I'm sure if we just go needs but need to pick up where we call it or work patience yes we need a new work patience Mohamed's almost do the plays I saw that I don't care if the recorded version out as quickly as we must we can visit our website the PPI group.com click on the you invited tab and for any upcoming webinars and life events and Sean I just saw your last one that came in I agree I he was just throwing out that waiting for or jumping up to 18 before the service pack you like that feature where we can attach the future lines to the surface what I've done with it - is it slick you'll you'll see it when you start using I a lot of drawings open there and I have a feeling my video cars being taxed a bit but it's it's a it's slick once you get everything going together you know you just kind of pick up any workflow and it goes great okay we're going to sign up and start the weekend a little bit early maybe we highly encourage you I'll do the Sun yeah I recommend it have a safe weekend thanks everyone bye-bye
Info
Channel: Topcon Solutions Store
Views: 2,590
Rating: undefined out of 5
Keywords: Autodesk, Civil 3D, infrastructure, Engineering, Civil Engineer, 2018 release, Autocad
Id: ZGqQEyCxHqc
Channel Id: undefined
Length: 57min 9sec (3429 seconds)
Published: Sun Jun 04 2017
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