Web3/Metaverse Chat With Mark Zuckerberg

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In this video, Gary Vaynerchuk does a (mostly) unscripted interview with Mark Zuckerberg. I say “mostly” because I am sure some questions were given ahead of time to provide a framework, but also, if you are familiar with GaryVee, you know he always goes off script and often interrupts his guest, providing a more genuine discussion regarding the Metaverse and the future direction of it.

One of the more interesting points Mark goes over is his push to create his own hardware for the Metaverse. In the discussion, he points out that these “small rectangular devices” (smartphones) are what shaped the software and experiences. Going forward, it is apparent he wants to lead the charge into the new AR/VR world by creating the new hardware platform for Web 3.0. It is also apparent he wants to be the first to do it and I don’t think he is willing to lose the race.

👍︎︎ 11 👤︎︎ u/tennisbp 📅︎︎ Nov 13 2021 🗫︎ replies

watch this podcast by Gary with Mark. Specially from minute 09:00 where Mark talks abt AR glass . Projector with waveguides is needed for his glass and I know who has best in class AR projector.

👍︎︎ 12 👤︎︎ u/TechSMR2018 📅︎︎ Nov 13 2021 🗫︎ replies

Love Gary’s content, but god damn it triggers me when he asks a question and cuts him off. I would love to hear zucks full answer to some of these questions

👍︎︎ 5 👤︎︎ u/NOT-BAD-BUT-NOT-GOOD 📅︎︎ Nov 13 2021 🗫︎ replies

I’ve no idea who that interviewer is but I found him very annoying, the amount of times he asked a question but then waffled on instead of letting Mark answer, or interrupted his answers!

I was surprised when Mark said it could take 5 years for them to get smart AR glasses completed - MVIS has all the hard wear and META just need to sort out the software. Shouldn’t take 5 years surely?!

👍︎︎ 4 👤︎︎ u/HoneyMoney76 📅︎︎ Nov 13 2021 🗫︎ replies

This is a great interview!

👍︎︎ 1 👤︎︎ u/trippi3hippi3s 📅︎︎ Nov 14 2021 🗫︎ replies

Interesting thing at around 15:00, Zuck states that they are the most advanced in terms of VR, but seems to make a carefully crafted statement about their position in the AR space. He basically says that they’re only ahead in form factor and research. Probably nothing but it wasn’t the statement I was expecting from a CEO who could have easily said that “we are the best.”

👍︎︎ 1 👤︎︎ u/t0ymach1n320 📅︎︎ Nov 14 2021 🗫︎ replies

Really great listen and preview into where our lives are heading - and a greater preview into the intersection between reality and virtual/augmented that we will all embark upon whether we want it or are ready for it or not. There is no choice. New economies - and as an extension, new winners and losers - of this economy are about to greatly influence and fundamentally change us as nations and societies.

As a more personal note: how does Vaynerchuck not ask Zuck about which cards were here is favorite or most prized/valuable card? From a former journalists perspective, a missed opportunity that Zuck set up on a tee for him. Oh well...

👍︎︎ 1 👤︎︎ u/Purple_Sleep7423 📅︎︎ Nov 16 2021 🗫︎ replies
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- Podcast station, what is good? A very special episode today. I believe this man will have no need for an introduction. We have Mark Zuckerberg. I have to start practicing this, Mark. I've been in a bunch of meetings saying Meta, just a lot of practice. You really threw me for a curve ball. - Yeah, I'm still getting used to it too. - So obviously Mark is at the helm and the head of Meta and I'm really excited to be talking to him because I really want to get into the metaverse and the Web 3.0 world. Obviously so much of this community is aware of my involvement in the NFT space. And it's funny on the way here I realized, oh my God, this interview is going to go similar to the Joe Namath interview I had for all my sports nerd friends that listen to this podcast. When I had Namath on, I literally asked him 14 questions that were so left field compared to the normal Joe Namath questions. For example, I asked him about why we lost the AFC championship game and didn't go to Super Bowl IV instead of talking about Super Bowl III. And I realize that's what's going to happen here because I have so many very selfish questions for Mark about this Web 3.0 world that I'm going to be selfish with my limited time with him. So Mark, first of all, it's good to see you. And how are you? - It's good to see you too. It's been a while since we've done something like this, but I'm glad to get a chance to do it. There's a lot of exciting stuff going on right now. You know the reason why we come to you is because you do ask good questions. So let's go for it. I'm curious what you got for me. - So, Mark, I think what's really funny in the Meta, pun intended, it's NFT NYC right now. And I was saying to AJ and Kevin Rose, bunch of the old Web 2.0 friends, how much this feels like the early South by Southwest days. And obviously, one of the first times we sat down was after your keynote at South by just jamming ,talking about the space. And I remember the conversation vividly 'cause I have a solid memory and 'cause a lot of the things we talked about about where this was all going was the topic. And many of these things played out. As somebody that I feel has always had a disproportionate understanding of communication, consumer, human behavior, give me your first hot take. I know you've had this big announcement the other day. What is your macro thesis of the Web 3.0 place we're going, whether it's the metaverse, the NFT stuff, like what are we on the precipice of and how similar is it to the time where right before Facebook was launched? - Yeah, so the metaverse to me today feels like the next frontier in social connection in much the same way that social networking did when I was getting started back in 2004. That's a big reason why we wanted to change the brand of the company is that today I think most people think about us as a social media company, but in our DNA, we're a technology company that builds all kinds of different technology to help people connect and tries to advance human connection. And of course, social media is one important part of that. But I think increasingly it's going to be about building platforms and experiences that deliver the sense of presence. Like you're right there with another person. There's, of course, all the virtual and augmented reality parts of that. And there's the hardware. And I'm really excited about that. The work that we've been working on that for seven years now at this point. So that's making a lot of progress. But I think some of the experiences are starting to come together too. We've started to release Horizon and Workrooms and some of these experiences where you can feel like you're present with someone in a place. It's just pretty crazy to see how that's taking off. It's not just games, games I think is the natural starting point. But beyond that, we're starting to see at this point that social interaction and just hanging out is starting to become the biggest way that people spend time on these platforms. That kind of makes sense and fits with my experience so far. - Mark, when you say these platforms, are you speaking specifically in the behaviors seen of people in Oculus? - Yeah. Yeah. - Let's actually go right there because you said something in there and I hope the audience is listening. Seven years. I remember like yesterday you, Meta, acquiring Oculus. - Always tough to know how to refer to it in the past tense. - I'm gonna, I'm gonna use both, so stick with me. The Oculus purchase was really interesting because the Instagram purchase, which I was really kind of caught up in because of some of the content I was making, the attempt on Snap, all of those made a ton of sense because you were executing on the thing that I've always thought you had, which is where's the current attention? How do we play within that space? The Oculus one was weird for me because I was like, oh, that's far away. Why did he do that? Seven years in metaverse, people are just now starting to kind of get going. What was the thinking of that? Like, why'd you do that? - Well, I mean, a lot of it is just that we spend most of our days building social apps that you use on a little phone. And you know, as powerful as that is, you have your phone with you all the time, it's also pretty limiting. You're not delivering an experience where you can really feel like you're with another person. And in a lot of ways, that's sort of the ultimate dream of building these digital social experiences is actually being able to make it so that people can feel like they're there together and doing something together and then kind of collaborating. And no technology that we have today can deliver that. So we've seen this progression where, when I started the company, it was people, primarily the internet, was primarily about text. So people can turn text into a computer. Then we got phones that had cameras. So the internet became a lot more visual and mobile. And over the last few years, internet connections have gotten a lot better for everyone. So video is really the primary way that we share experiences. So you have this progression from text to photos to videos, connection and expressing ourselves keeps on getting more natural and immersive, but that's not the end of the line. There's going to be something after video and it's going to be much more immersive and it's going to be something that we can do throughout the day. So you'll have virtual reality for when you want to go into a really immersive zone, you'll have augmented reality to have holograms, so you can imagine a version of this conversation three or five years from now where instead of doing this over video, you're a hologram here in my living room, or I'm a hologram in your living room. And that's going to be pretty wild. - On that point, I want to jump into that. Do you think, and you know I've watched you talk in the past that I know how I communicate this because it's always so challenging. Is your intuition that it is three to five years from now that the tech between 5G, which was an important step between some of the stuff you're doing and other people, other companies and entrepreneurs are doing, do you think we can actually... I saw something I think in my feed where you were fencing with somebody as part of the announcement, which looked wild 'cause it was on some Obi-Wan Kenobi shit. Like right? I was like, oh my God, it's happening!` Is that, do you think three to five is a solid guess? Is that optimistic? Talk to me about that. - I think you want to break it down to there's the virtual reality side and the augmented reality side. VR is here. I think Quest was really the form factor that was necessary to make it mainstream. Quest Two I think was a meaningful step beyond that and is kind of the first mainstream hit that we've had so many millions of that... - I don't know what you're allowed to share or not. So if you don't feel comfortable, tell me you can't. Is there public... I'm just trying to learn how much... - We don't have a public number yet, but it's... What I can say is it's many millions and it's multiple times more than Quest One, which was sort of the form factor we felt like we needed. So that'll keep on improving and we'll keep on shipping new versions of that. So there were a lot of great experiences there and it's been really cool to see the use cases there broaden out from games to social to now having things around fitness. - It's a lot of fitness, that caught my radar, that there was a lot more people paying for fitness apps in Quest than I had any clue of. - Oh yeah, yeah. I mean, well think about it. It's kind of like the Peloton model where instead of having a bike or a treadmill, you just have your $300 headset and you can take it with you anywhere you want. You can do boxing or dancing or different kinds of cardio. It's pretty awesome. So I think that that'll go for awhile and get extended a lot. So there all these different use cases in VR. When you're talking about the fencing video that I showed with Lee Kiefer in the hologram, that, you're going to need augmented reality glasses. And that's a harder problem because first, you're inventing a completely new optical stack. So you're not just using normal screens and kind of building an architecture around that, which is how virtual reality has sort of worked to date. You need to design a projector and a set of wave guides so that way you can have glasses that look normal, you can see through them. There's a lot of interesting science and engineering there, but for augmented reality, if you're going to wear it throughout the day, it's just a lot more important that the form factor is like normal looking glasses. I mean, virtual reality you can do in your living room. - Do you think, I'm sorry to interrupt, do you think by the time it hits scale that there's a chance that this is a contact lens game, not a cumbersome overlay, like a glasses or a thick... what's your take on that? Is that too hard? - I mean, some people are working on that. I think that that's quite a bit further off just because, think about it. It's like whatever is projecting the image needs to have an internet connection. It needs to be powered. I've seen some people have a model of a contact lens that has a little projector that's sort of like in front of your pupil and your blind spot and it can project something in, but then how are you going to have that sync with the whole rest of the internet and be powered throughout the day? - What if I swallowed a 5G pill? - I don't know, let's say 20 years from now. I think that that might be a thing. But AR glasses, I think we're going to start seeing things that look like normal looking glasses, but that can project holograms into the world within the next five years. I think that's a somewhat conservative estimate. - Did Pokemon Go, going back five years ironically, was that something you watched carefully? Because I was like, holy shit, this is now happening. People are pulling off on this highway, jumping into the woods to find a Pikachu. I would have lost... I'm pretty good at this game too, but I would have lost this bet, which was after that was such a smash hit through the phone, the fact that we're here five years later and there has not been another significant AR phone execution of that scale, surprising to me. What's your take on that? - Well, I think Pokemon Go, it was interesting and it's a real hit and it is phenomenon, I consider it to be more of a location-based game than an augmented reality game. The fact that it shows that you look at it through your camera, I think is somewhat incidental. I think the core mechanic is that you're going to a place. And so you can do that with augmented reality or not, but there is certainly is going to be a whole class of experiences that are like that. But in terms of things that really kind of augment reality, I think you have filters, face filters, different effects like that, like what you see in Instagram and Snapchat. I think that that's a real thing that I think is real augmented reality. And certainly I think that there's going to be a lot more opportunity there once you get to these real looking glasses that can put holograms in the world. So yeah, I would hope that by the middle of this decade, we can have something that's sort of like that fencing clip that I showed. Now, the other issue on that is you need haptics. That way, when your sword hits the hologram sword, you get a sense of feeling from that. So that's a whole interesting other area of research, and I'm not sure exactly where that will be by the middle of this decade, but that's another thing that we're working on because it's clearly an important part of the whole picture is you need to be able to, whether you're playing basketball or giving someone a high five or shaking their hand, you want to be able to get a sense of pressure back. That, I think, is just going to be an important part of the whole thing too. - Mark, when you make a move like this to get the organization to this next place, I assume, 'cause I think about when I do things, oftentimes it's more for my team internally than for the world. Like if they don't understand where I'm trying to take Veyner or my stuff, then I've got no shot. Was that a thought about this in a lot of ways? Like, Hey, I got to make sure, 'cause you're a massive company now. Is this like, I need to give everybody a north star internally of like, look, no, no, this is what we're doing. It's not just refining the algo or a filter on Insta or something of that nature. - Yeah, you get this, 'cause you're running a company here and a lot of this is really just about making sure that our team knows what we're doing. Running a company is about setting prioritization and principles for where you want to go. And I do think that it's the case that a lot of times the most effective way to communicate to the organization a level of commitment to something is to go say it externally, because now people know that you're serious. So we've been talking about this internally for many years. We've been working on these VR devices for seven years. We've just sort of steadily ramped up the investment to the point where now, in 2021, where we're investing $10 billion, more than $10 billion in this. It's still not the biggest part of what we do, but it's very meaningful. I think that you'd be hard pressed to find any other organization that cares as much about this and is putting as much energy into building all these different parts of the future. And what I think you get for that is that Meta has become the premier place that if you care about these problems, you want to go work on them. So whether that's VR, we're building the best device. AR, I think we're the furthest ahead in terms of actually building the consumer glass form factor and all the different research around that. You mentioned any of the other problems around that, whether it's haptics or a lot of the software parts of this, where people can interact. We're going to be the place where you can build all these different parts of the metaverse experience and then also weave them into Facebook and Instagram and WhatsApp. That's going to be pretty wild. - You said something that really caught my attention. Obviously the far majority of people, almost everybody who's listening to this that runs a company, is not going to be running a company of your scale. But what you said there was not only for your team, but did I hear the undertone there of the fact that you put out such a public commitment to this, you see as a recruiting vehicle to the best engineers in the game in this space? - Yeah. Well, look. I just think that when you plant a flag and say that you're gonna go do something, you get haters and criticisms, you also get the people who actually care about that thing and want to make it happen are attracted to the people who I think have the courage to go say, I'm gonna go make this happen even though it's really far off. So I think that all of these things are, there are pros and cons to them, and there's a lot of complexity to manage, but I think that this is true no matter what size organization you're at is that having the willingness to just go say, Hey, here's what I want to go build, I think certainly creates the self-selection dynamic, where when you say here's who I am and what I want to go do, then you get people who want to share that. And what I've found in my career is that it's better to not be timid about that and to not pretend that you're something that you're not to try to appease critics. The more that you can just be honest to who you are and what you want to go do, I think you'll kind of get the right people to join your team. You'll get the right investors, you'll get the right partners. And I think that that's kind of how you move forward. - Talk to me now, I'm going crazy selfish. I referenced you and the company a ton in my content over the last decade as my macro thesis, understand where the attention is, it matters so much. And I often reference your M&A behavior. Can you just give me, because I want to know for myself, the insight on the Instagram deal, the WhatsApp deal, I'm going to leave Oculus off, because that was like, I want to maybe come back to it in a little bit given the macro metaverse convo, but specifically Instagram and WhatsApp, which I thought were really of the moment deals. I don't know if the corporation acknowledges the attempt towards Snapchat. It was well talked about, I don't know the truth or not truth to it, when I heard it or when it was reported, I was like, there he is again. He's a hundred percent right. He's on it again. TikTok must've been potentially a very different thing, given they're China-based, the complications... I'll be very honest. every day when I saw Musical.ly way back, I'm like, Facebook's gonna make a play. Facebook's gonna make a play. A, am I right that is a big tenor of how you guys have looked at the world? B, what's that about? - Yeah. So there are a lot of different of these kind of core social interactions that people have in these apps that the different apps have invented over time. And I'm proud that that we've invented a bunch of them, going back to some of the core dynamics around being able to communicate with people in your college, we were the first that built newsfeed, the core social API work early on... - By way, on the record for the youngsters, I apologize. By the way, for all the youngsters listening right now, when Facebook changed from you going to somebody's wall and leaving a comment, to this newsfeed, it was fucking carnage. The number one page or group or whatever you guys called it back then was bringing back the wall or whatever. Mark, can you speak to that real quick? Just go back to your young, young days, like when you guys made that move, the community within, nobody was even paying attention to you in the mainstream and all that stuff now. Within the world, immediately people lost their mind. And now that is the core way every social network was built in. - Yeah. I mean, look, sometimes when you invent these things, they can be disruptive. And I think you need to have the commitment to see it through. But going back to your point about some of these other companies, it's like there was a kernel with Instagram and with WhatsApp and also with companies like Snapchat, I think that they created something that I think is really special and is awesome. I just looked at that and I was like, all right, okay. There is something, I think people often tend to look at these social apps and think that they're frivolous, early on, and they think that they're like these dynamics aren't important. Oh, it's filtered photos or oh, it's disappearing photos or whatever it is. - Or it's only for college kids. - Yeah, when we had that, through our IPO and after when we were having a lot of business struggles, but I kind of looked at those and I was like, Hey, I think that there's something that's important here. I think the world is probably underestimating this. And I also think that we have the skills as a company to go grow these things to reach more than a billion people around the world. And because we'd done that with the core Facebook experience. And I think that there's two skills there, there's sort of the building the social experience and then there's the helping to ramp up a network around that. And that I think is also a core competence. I don't know what would have happened with Instagram if we hadn't bought it. I don't think it's guaranteed that it would have grown to be as big as it is. - Should I assume, 'cause I'm a nerd when it comes to watching business behavior, that much like what you're doing with metaverse now, which I think is the macro move of that, and that in between now and that scaled world, the companies that have the kernels that do best in the attention graph, whether that's in the metaverse, video, picture, that will always be a core focus. - Yeah, absolutely. I think that that's a key thing with this rebrand to Meta is it's not like now we're not focused on social media. That's going to be the bread and butter of what we do. That's the core thing. And our work to build the metaverse encompasses both building social experiences and building these future platforms like VR and AR. It's gotta be both. We have to weave all of these new technologies through these social apps, 'cause you want to be able to jump into the metaverse and a 3D experience from your Instagram feed. So you see your friend at a concert, we showed this as part of the keynote presentation, and just dive in and maybe be a hologram at the concert. But a lot of the discovery around that is going to happen through the core social platforms. So yeah, that's gonna continue to be a focus. We're going to keep on focusing on growing and building apps and adding more social mechanics around that. I think there's a lot more to invent there. And then I think that there's this next set of platforms, where one of the things that I reflect on a lot is that social media kind of grew up with the smartphone. Facebook, I started it in 2004. I think Apple was probably already working on their iPhone designed by then. It came out in 2007. We didn't really get to shape what the smartphone was. We built a lot of the most used experiences for it, but it grew at the same time. And because of that, I feel like the smartphone sort of grew in a way that it's somewhat limiting in terms of the type of social experiences that you could have. I feel like there's a lot of things that I would love to build that we can't build because we're kind of constrained into this little rectangle and policies that some other company's set. So that's part of, for me, why I have so much passionate about helping to bring about this next platform shift and accelerating it because I think the sooner we get to virtual and augmented reality, the better, the more magical these social experiences are gonna be. And I just think our platforms should be designed around people, interacting with each other. And that's like how we process the world as people. And that's just not how phones are designed. They're designed around apps today. But I think, going back to your first question about NFTs and Web 3.0, I think the atomic unit in the metaverse is going to be about you and your stuff and your friends and your connection. So you're gonna have your avatar and you're gonna have your digital clothing and your digital tools. And unlike apps today that are all designed to be a little bit siloed, and you have to do all this extra work to get them to work Together, in the metaverse, I think it's going to be fundamentally more interoperable where your fundamental experiences that you are embodied in your identity, your digital avatar, all your stuff. And I think as a user of this, your natural expectation is going to be that you can bring all your stuff in between all these experiences very seamlessly. So I think that that's going to be really exciting. And I just want to help bring that about as soon as possible. - Mark, question I've been dying to ask you. When you first look, you probably given, and maybe I'm making assumptions, so you'll speak to it. Obviously there was that 2017 wave with CryptoKitties and we started seeing that early wave of NFTs. That was like the thing that, Punks did not hit my radar, but CryptoKitties did in '17. And obviously now this has been the year of NFTs, the way we know them, whether it's Bored Ape, what I do with VeeFriends, obviously Punks and Cool Cats, many, many, many projects. One of the reasons it was very easy for me when I really dug in late last year to believe in this was actually because of Farmville on Facebook. There was two things that happened to me during that year. Farmville on Facebook. Oh my God, People are buying these digital sheep because they want the social currency to show their friends they're good at it. And then Ze Frank. I don't know if you remember Ze Frank. - Yeah, uh huh. Ze Franks was one of the first video bloggers. He had people buy virtual ducks as little tip jars and have their name hover over it. And those were the first times I was like, oh my God, people are going to buy virtual things, virtual currency. In my book, Thank you Economy, I talk a lot about virtual currency in 2010, '11. Was it natural for you to believe in what's happening right now with NFTs because of the things like Farmville that happened on your platform? - Well, I've always been a pretty big believer in virtual goods. So I think from that perspective, yeah. But I think a lot of the magic of NFTs and a lot of the Web 3.0 work is that it's designed in a way to be fundamentally interoperable. So I think that that's going to be really important because it will help break down the silos between different apps and make it so that all your stuff can be more portable between these different experiences, which I think increasingly is what people are going to expect. I think that that's going to be a big part for creators of making it really worth investing in because if you're designing a digital good for Farmville and it only works within there, then like, I dunno. You get to the point where most of the people who are going to be building that... - To your point, here the world we live in now. You're a young kid and you're in Minecraft or Roblox, you grow up and you want to go to Fortnight. All that money you invested is stuck in there. In the world that you're talking about right now, the Roblox and Minecraft of the future, when you're done with that, you're just gonna trade it for your Fortnite stuff. You're gonna trade the Fortnite stuff or sell it. It's all gonna be in that one global ecosystem. - Yeah, the analogy that I like to think about is, I like your Knicks hoodie, but imagine if you bought a Jersey and you could only use it in the sports arena where you bought it. It's like that would be sort of lame and it would reduce the value of buying it. Because who's gonna want to buy something if they can only use it in that arena? I mean, some people would, but a fraction of the number of people who would want to buy it if they could use in all these different places. And then if the amount of commerce is going to be less than that's gonna attract fewer creators. So I think having it be more interoperable is going to be key to making the whole thing so dynamic. - What's interesting about that in a much more interesting human behavior way is people will wear it, to your point, it's limiting. What's also interesting is the clout, the equity, the social currency, carries more weight from a tribalism behavior standpoint in Madison Square Garden, which I'm looking at right now, than it does outside, though it has tremendous value outside. What I'm incredibly interested in is the following. Obviously, I don't remember if it was Twitter, I think it was Twitter, who did the blue check mark first, The verification. We've now lived through a decade where verified accounts, following counts, social equity through visualization. We've seen it with followers and verified accounts, The extremity of the NFT space is going to be even greater for what that means. It's almost like our world is all about to become the fashion industry because we communicate so much through what we wear, the digital version of that is going to have an incredible impact on society. - Oh, totally. I think if we're all spending a lot more time in the metaverse, then I think we're going to care a lot about our representation of our identity and we're going to want different outfits. Maybe everyone except me, I just wear the same thing. - Did you steal that from Steve Jobs? Mark, hard hitting question. Did you steal wearing the same thing every day from Steve Jobs? - I don't think so. I just think I was maybe a little lazy and then had some good articulation of like, oh yeah, this is just about saving mental energy. But I think, I don't know. It was never really a.... - You know what's funny Mark, I'll be honest with you. I actually think that's the punchline. You consciously or subconsciously made that decision to represent yourself. And I think that going digital is going to be extraordinary. I really do. I really think that people are grossly underestimating that almost all the things we've been doing are about to get more visual, more collateralized, more obvious. I don't think a lot of people realize why they bought a Rolex. I really don't. I don't think a lot of people realize. I don't think I overthink why, at 45 years old, I look like I'm 13 right now. There's a lot going on in that. And I think that when it hits digital, it becomes more obvious. I think a lot of people's conversation about what's going on on digital is actually just showing us what we are much more than anything else. And so I think as we go into the realm of consumerism is insane, when you think about how much people buy things to communicate, that going digital and being so in our faces, because so many of these things sit in our homes where 99% of our social graph never sees it, that going to a full 100 is fucking crazy. - But I think you're hitting on a number of important pieces here. First, a lot of people think about this as kind of commerce. And I think a lot of it is actually really expression, which is the core social dynamics. So the intersection between that expression and your identity, and then the commerce around that, especially if we can get it to be interoperable so it's a more fluid market, I think is just going to be a really big deal, a much bigger than I think people internalized today. The other thing that I think is really refreshing and insightful to hear you talk about is all the lessons from some of the previous rounds of development. I hadn't really thought before you raised it about some of the early Farmville experiences or some of the stuff from a decade ago. But I think you're right that there is a clear through line, both between the social interactions that people have and the types of commerce. Obviously there's more technology now that can make it more interoperable and that can give people more rights over the goods that they have. And on the AR and VR side, making it so people can feel a more realistic sense of connection. But I think you're right, that a lot of these concepts are not fundamentally new. They're sort of the next iteration on dynamics that are evergreen and that are just always going to be, and always have been very important to people in terms of how we connect and direct with each other. - It's my take on what happened when you were inventing. I'm like, oh, people put their kid's school on their back of their windshield to flex. My kid's going to Harvard and might drop out. That's what they would do. We've been doing all these same things, digital's just exposing truths and scaling truths. And I think the new frontier of 3.0 metaverse is going to take us to a completely different place that I do think Web 2.0 gave us a slight preview to. - Yeah, I agree. I agree. - Mark, since we only have a couple more minutes, do you own any NFTs, have you thought about buying any? I feel like you're going more platforms. Obviously, you as the executive is platform side, metaverse, that makes so much sense. It's kind of like leapfrogging. I understand that cold. Especially the hardware-software dynamic that I think you've been through the last 15 years makes all the sense to me in the world. How about you, the human being? Were you a collectors, were you a comic book, like did you collect as a kid? - I was pretty into baseball cards. So I had that, maybe a few comic books, but more for entertainment than collection. The baseball cards, I was really into that, Especially baseball, I think is really like the nerds game 'cause it's so. - It's math. You're a nerd, Mark. - It's so mathematic. - Shit, Mark, let's call a spade a spade. But have you jumped into NFT land yet? - I try to use all of this stuff. - By the way, real quick, I'm sorry to interrupt. I know I've been, I'm excited. I gotta give you this shout out because this is back to the one thing I've always connected with you on, using all this stuff. I don't know if you remember this, but when Chatroulette came out, which obviously had a 45 minutes cycle, because at first it was brilliant, and then it got weird real fast. Literally the first night I had multiple people take screenshots because I was early on fan pages and you were on my fan page on Facebook and people connected on interests and you were literally there and Facebook was already a real company and you were like running a big company and sure enough, at very late into the night, you are literally clicking around meeting people randomly. A, do you remember that? - I feel like you gotta use the stuff firsthand. It's tough to just have someone explain to you or write a presentation about what it's like. I've had some pretty funny experiences over the years trying to use different social products. Probably one of the funnier ones I think is at some point I decided that I really need to understand how dating apps worked . At this point, I had been dating Priscilla for a long time or we may have even been married already. So it was like, look, Priscilla, just so you know, I'm going to sign up for some dating apps and we can do this together. - Mark, somebody connecting with the Zuck on Tinder is the greatest thing I could ever imagine. - Well, I think I was on one, I think it was called Coffee Meets bagel. They give you one match a day. And I got this match and it was Priscilla's friend and she was having dinner with her the next night. And I was like, all right. Priscilla, just so you know, like this came up, heads up. But look, I just believe that if you want to be in the game building stuff, you really should remain curious and keep using all of this. So yeah, on all the crypto work, I try to be involved and experience that. I think that there's a lot of parts of the experience today that are still pretty early. I hesitate to say something pejorative like broken, because I think it's, I have much more of the attitude of, it's just not as great yet as it will be in the future. - That's for damn sure. Some people, they look at something and they're like, oh, this isn't good. But I think part of the art of the whole thing is just figuring out when something is going to be awesome. - Mark, they're not historians. Of course, Web 3.0 doesn't work as well as Web 2.0 15 years later. Like shopping carts in 1996 took three minutes to buy something. People forget that. People forget the creech to even get on the internet, like people forget and they're not historians. And I think that's where they can learn. Mark, thank you so much for your time. I know you're busy. I appreciate you being on the podcast. - Happy to do it. All right, catch you soon.
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Channel: GaryVee
Views: 1,340,951
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Keywords: Gary Vaynerchuk, Garyvee business, gary vee, gary vaynerchuck, garyvee, business, success, entrepreneurship, entrepreneur, metaverse, metaverse explained, metaverse crypto, metaverse facebook, metaverse commercial, metaverse mark zuckerberg, metaverse real estate, metaverse demo
Id: iwyyxEJCIuU
Channel Id: undefined
Length: 36min 56sec (2216 seconds)
Published: Thu Nov 11 2021
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