We Maxed Out Every Paragon. How Far Can They Get?

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we're going to get every Paragon to degree 100 and see how far they can get not just that though we're going to make the perfect map for them to maximize their damage we'll start off by building an obnoxiously long track that goes from corner to corner several times we'll leave some space in the middle for our Paragons to be placed and add some water in the dead center for our Navar of the Seas next we just have to fill the bottom left side of the map with water so we can boat farm for both pops and money and then surround the track with a few layers of Hedges so our Apex plasma master has plenty of walls for his attack to bounce off of but this is our beautiful Paragon map we booted it up instantly got galdo down and started farming because this map is so easy we didn't need much to defend so by round 20 we already had a bank and a second Farm it was here though that we got down a Buccaneer that will one day become our Navar of the Seas he wasn't really needed but I wanted to speed up the rounds for my own sake but then we just farmed away picking up a lead to gold and eventually transitioning from our bank to a Minneapolis on round 30 this accelerated our farm quite a bit and before we knew it we had a TR Empire on round 39 now it was time to spam merchantmen and watch the money come flying in what's crazy is that this map is so easy that a 230 Cannon ship was still plenty of defense for us to beat the rounds we just had to use geraldo's camo potion every once in a while to make sure he could pop the camos that being said we did upgrade our free Dart monkey to a 420 Juggernaut on run 42 just to speed up the rounds and get him some pops this crushed the balloons and let us get our 20th flavored trades Buck by around 53 this is great because not only does boat farming get us absurd amounts of cash but also makes it very easy to max out the Navar as each dollar generated by these guys counts as four pops Anyway by around 74 we had filled the top of the map with Farms the bottom of the map with boats and in the middle we had a pirate lord and an ultra Juggernaut who was at this point that we spent about 60k to get Geraldo to level 20 so we could start placing down Paragon totems these will be the limiting factor of how fast we can make our Paragons so we better start now as we don't want to lose before we get all seven of them to degree 100 I wasn't sure what Paragon to get first though all I knew was that the Apex plasma master and the Navar would steal all the pops making it difficult to make the next Paragon so we had to Think Through the others and then it dawned on me we should make the master builder first because each round increases his attack speed by 10% this does cap out at 600% but getting him down early will make him Reach This cap before we get to the super difficult rounds plus we'll just place his centries down near the end of the track so he won't be stealing any pops unless the balloons make it past the pirate lord on round one 13 we placed down our 48th Paragon totem got down plenty of overclocks maxed out the Paragon slider and built our first degree 100 Paragon of the day I know we wasted some money doing this but we're already in sandbox territory with how much cash we have so that will not be an issue for the rest of the game all we need to do is focus on placing a totem down every round as that's what'll hold us back and twitch chat knows I am terrible at remembering to place these so hopefully this runs different and I don't forget to place them too often we replaced our farms and hit play this master Builder was amazing as he's easily capable of popping everything especially once we put his turrets at the very back of the track but an amazing perk of getting him first was that his main attack was stunning zomgs in range of the ultra Juggernaut and pirate lord letting them get tons of Pops in the process this worked great as we had no issue dealing with the rounds in a timely manner and the master builder was sharing the damage to take advantage of this we got down some more tier five Towers that'll become Paragons in the future we got a grand sabot tour that was constantly sabotaging and Arc Mage and permit charge up front and a master bomber and glaive Lord near the back this reserved the spots for each Paragon and let them do some damage while we place down the totems this went on for about 30 rounds where we finally had enough totems to build our second Paragon of the day and we chose to do the Navar normally this guy skipped because he insta kills so many blimps but we've gotten to a point where the bads are tanky enough that the other Towers will still get plenty of pops even if the Navar pulls in everything else and the grand Saba will constantly be racking up the damage with his ability that hurts blimps when they enter the map fast forward to round 195 and we got our next Paragon this one being the ascended Shadow as he was the only one with enough Pops to get to degree 100 in such little time thank you Grand Sabo but this ascended Shadow now means all of our Towers get camo detection as well as making every balloon spawn with 25% less health and everything but bads move 50% slower so the late game just got a lot easier at this point I'm more focused on beating the rounds quickly and placing totems than I am on getting pops on our future Paragons this is because it'll be nearly impossible to make our current Paragons not do most of the damage so we might as well focus on what we can control that being said the Apex plasma Master is up next and I put all of his tier five upgrades up front to make sure they'd be attacking the entire time annoyingly his popc count was what limited us the most it took 37 totems to make him a degree 100 which we got at the end of round 231 pretty brutal that it took that long but there's not much more we could have done with these four Paragons down we should be safe for a while but will it last long enough to get enough totems down hopefully the final three parag guns don't take 37 rounds a piece as we'd be halfway through the 300s by the time we'd get the final one but now it's time to work on the megas perfectus and this one was fun because we could place 42 Arcane spikes on the outside of the bushes and they could shoot in to get some extra Pops I made sure to Perma Brew them and watch them rack up the damage while they didn't do much compared to the tier fives their damage clearly helped as we only needed 31 totems this time to Max it out getting a perfect megus perfectus on around 263 and now we only have two Paragons left to build the glaive Dominus and the Goliath doom ship this whole time I planned on getting the Goliath doom ship last as Aces take up so much space I thought I'd need to sell the Farms to get enough of them down but with our ice monkeys in the bottom left we have enough space for all 100 upgrades Additionally you may have noticed that we've had a perab brood Flying Fortress since around 219 and you guessed it he's over the 16.2 million popm Mark meaning we only need 20 totems to make him a degree 100 so that's the plan get a maxed out Goliath doom ship as that'll give our boomerangs 20 more rounds to rack up some pops this plan went off without a hitch and we managed to get a perfect AC gun on around 283 unfortunately we weren't able to make this map the exact shape of any of his flight patterns but I figured that if we optimize the map for every other Paragon and set this guy to Wing monkey we'd do better than the other way around plus we'd get to Target his air strike right down the middle of the entire map which will do Insane amounts of damage now all that's left is the glaive Dominus we've had his tier fives for many many rounds and it still took 42 totems to Max this guy out it was around 325 that we sold our Farms placed down a ton of turbocharges and made our final degree 100 Paragon of the day then we put a super brittle right next door Navar and a mob in the bottom right of the track this way our Paragons will do a bit more damage I thought about getting a glue storm but there is already so much going on the screen that the constant raining of glue would make my recording even blurrier so we opted to skip him finally we moved Geraldo to the start of the track and got all four of his bunny as these are sometimes referred to as the bunny Paragon while I doubt they'll make a difference of even a single round I couldn't exclude this guy additionally I techbot set up on the ace to constantly bomb the Navar to pull in bads and the master builder to constantly replace his sentries as we want those explosions going off as much as possible and with this we hit play and let her run it was super cool to see the Fortified bads getting popped in less than one pass and the second the bad layer broke we would Perma stun everything inside with the master builder and push them back towards the entrance with the GLA Dominus this quick popping didn't last long though as it only took until around 350 for the Fortified bads to make it two whole laps around the track still under 10% of the way through the track but these rounds are where the Bloon stats start ramping up really fast here Bloon Health increases by 150% every round their speed increases by 2% each round and these stun effects only last half as long luckily these are all linear as the percent increase is based on round 80 not on the previous round this starts increasing even more once we get to round 401 as their health now increases by 250% every round we were still popping anything under bads on the first pass as we could permanently stall them until popped but the bads kept getting farther and farther the furthest one got on round 401 was 3 and 1/2 laps and the crazy thing is that these beds already have 244 times their normal Health meaning the Fortified ones on this round had 9.76 million Health each I let this run overnight as each round was taking forever and we're clearly going to live for quite some time it took 4 hours and 99 minutes for us to go from around 401 to 501 and here the balloons are at 4965 times their normal health and they get their final scaling boost as they now gain 500% Health each round it was super hard to track how far they got as there were so many bads on the screen but I think the farthest a fortified bad made it was 10 laps round fast forward 11 constant hours of game play and we finally got to round 601 here the balloons have 96.5 times their normal health and there were so many bads on screen that it was impossible to track how many laps they completed especially since some would be three laps in while new ones were just entering the map one thing that was easy to track though was that this round alone lasted 8 minutes and 54 seconds it was cool seeing just how fast the beds were though as they were moving about 13 times faster than normal we trucked on for over 2 more hours where we came across around 622 the sheer number of bads was insane and our Paragons did their best but after 6 minutes and 25 seconds of non-stop attacking a fortified bad finally leaked hats off to these Paragons as they racked up billions of Pops against the balloons they face this run and it took a fortified bad that had 1,115 times its normal health and 13.4 times its normal speed to get through if you're wondering this bad had 44 mil 60,000 Health making it tankier than Elite blarious but the final pop counts on the paragons were crazy Geraldo and his bunnies had 68 million damage the NF f t hit its cap of being worth $10 million the Apex plasma Master did 90 billion damage the megas perfectus had 27 billion the super brittle did 23 million the Navar of the Seas dealt 186 billion the glaive Dominus finished with almost all twos at 22.22% since it can one shot bads with its ability and constantly pulls in zomgs and below with its passive hooks but it was wild that it almost doubled the damage of the second place Paragon which was the ascended Shadow but on a near-perfect map these Paragons made it to around 622
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Channel: Hbomb
Views: 852,252
Rating: undefined out of 5
Keywords: bloons, btd6, bloons td, bloons td 6, bloons tower defense 6, balloons, hbomb, walkthrough, tutorial, commentary, how to, guide, best guide, challenge, easy, best, bloons td6, bloons tower defense, tower, defense, tower defense, chimps, chimps easy, beat, chimps guide, strategy, new, map, hero, no rng, black border, btd6 best strategy, ninja kiwi, best strategy, build order, 23.0
Id: jCZknWn6yCI
Channel Id: undefined
Length: 10min 44sec (644 seconds)
Published: Tue Feb 06 2024
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