Warframe | The Ultimate Landslide Atlas Setup For 2024

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so I don't like to toot my own horn but I must say my new Atlas setup is damn good it might even be the best setup that I've ever made this setup is so well-rounded it has great defense it does amazing damage like this thing will straight up one-hot acolytes it's fun to play and it's completely faf there is no faf you just play it and have fun but it is not just a build it is an entire setup and we're going to go through it one item at a time okay so buckle up because this might take take a while first up we have Atlas himself the build runs briefer spite as its Aura which helps a lot with defense landside builds tend to be pretty beefy by default because Landslide makes you immortal while you're landsliding but they're fairly squishy outside of landslide when you're running towards an enemy and they're shooting at you as you're trying to get in range this is where briefer spite is really good because as you're landsliding you're converting the energy you're using for Landslide into Shields so when you're out of landslide you have some Shields to trigger a shield gate next in the menu we have cutting drift in the exilus as well as stretch this gives us 60% extra range now you might think that range on a landslide buat isn't all that important but that's not true because the area of effect on landside grows quite a bit with extra range this makes the build more energy efficient because you have to cast fewer landslides and it makes the boat a lot safer because as I've just mentioned with briefer spite you are most vulnerable when you're trying to get in range for Landslide and power range increases the range at which you can Landslide moving on from there we have fleeting expertise because we need a lot of efficiency even though we're running Rubble Heap now Rubble Heap might seem somewhat Contra inuitive here because it makes Landslide free if you're above, 1400 Rubble which invalidates brief respite and fleeting expertise but getting above 1,400 Rubble in a non- endless Mission or in a full Squad is pretty difficult so it's just a nice bonus that can sometimes kick in if you're in the right Mission and if you don't find yourself very often in the right kind of mission for Rubble Heap you can easily take it out and replace it with something else it's not that important next in the menu we have part of statues which is a very nice augment that leaves behind a petrification trail as we Landslide this allows us to build rabble by just landsliding so we don't have to use petrify this just like Rebel Heap is mostly for Endless missions because in normal missions we do way too much damage we oneshot most things so they don't have time to get petrified but even in non- Endless missions you will get some Rubble next up we have primed continuity this balances out the duration loss from fleeing expertise this is here so that the petrification duration as well as the combo window lost a decent amount of time then we slap in a bit of strength with intensify I used to run this with more strength but you really don't need it you have more than enough damage here and then I actually put in Gladiator Aus to give myself slightly more armor as well as another set piece for the Gladiator set bonus this fixes an issue that I had with the boat for a long time where it was very unpredictable you'd be fine you'd be fine you'd be fine and then you would just instantly die out of nowhere I tried everything I could think of to fix it and in the end all I needed was just bit more armor because the moments I would die I were very specific it was usually towards the start of the mission I didn't have any Rubble I wasn't landsliding and my shield gating would go down it was fairly rare but not rare enough and it started to get annoying and while it still happens every now and then it doesn't happen anywhere near as often now that I have that extra armor because well the build can just take more damage and finally we have catalyzing shields for shield gating this works really well with briefer spite now for arcanes we have mold augmented which is insanely good because it provides up to 60 % power strength at 250 kills this is strictly for Endless missions it doesn't really work in non endless stuff but then again you only need the extra damage from this in Endless missions as the enemies scale up and then I'm running Arcane nullifier which I really need to max out because not having energy on this build is certain death next we have archon charts and we have quite the mixture here I have one Amber with maximum energy filled on spawn this just helps get into the mission without having to worry about energy at all which is always nice I have two crimsons for a 10% ability strength strength at Pop which is just a nice bit of extra damage and finally I have two azur with five Health regenerated per second it might seem strange to put relatively small amount of healing over time on a frame that can heal itself through Rebel but again you have to remember in some missions we do so much damage we don't generate much Rubble it's not mandatory though you can just SC petrify and get Rubble that way whenever you get low on health so you don't necessarily have to run the shards but they make the build feel a lot nicer you need some sort of Health sustain though because if you don't have any health sustain you're eventually just going to die next up we have the stat stti the best stat Saks by far are incarn melee weapons because Evolutions like absolute Valor affect pseudo exalted abilities like Landslide this is what allows us to retrade with Landslide the best one and the one I use is the ceramic dagger because it gives you the biggest crit bonus but as long as it has this kind of evolution any incarn will do also if you don't mind rebuilding your combo counter every now and then it is worthwhile activating the incarn mode because the bonus melee damage from incarn carries over to pseudo exalts as well now the build I run on the ceramic dagger is extremely crit heavy okay it has Gladiator M and organ chatter for crit damage as well as blood rush and sacrificial steel for crit chance this is why if you look at the footage you will see red crits that have an exclamation point behind them some people were actually confused by this in one of my previous videos and basically if a red crit has an exclamation point behind it it's more than a red crit because we have more than three tiers of crits we have yellow orange and red but then you can go beyond that and that's when you get an exclamation point but anyway we have sacrificial pressure for raw damage Prim fever strike and I have vicious Frost for viral damage though ideally would want to run north wind but because of the way I have my ceramic dagger polarized it doesn't fit so I'm actually losing a bit of damage here but it's not that big of a deal and to top it all off I'm running Gladiator rash for the extra combo duration which is nice if you're not using naramon and you also get the set bonus on top of that a very important part of this boat is melee exposure it doesn't does matter what rank you have because the maximum Stacks are always the same and this build builds and sustains the stacks very easily but you absolutely 100% want to run this because this gives you almost the equivalent of PR fever strike and shocking touch worth of corrosive damage this is a humongous damage increase and it works really well on Landslide perhaps the best out of all the pseudo exalts because Landslide has terrible status chance so we don't really care about the damage and Status distribution so those are the basics this is what you need to get the build working but there is more stuff you can do if you want to for my energy sustain I primarily use the grimoire with zat's invocation which works really well on this and I also run secondary dexterity here to get more combo duration this is absolutely top-notch on a build like this because you do not have to worry about energy sustain at all I never even have to fire the grimoire just the passive recharge on the secondary fire is more than enough to sustain me through everything also I would highly highly recommend you run miter with a neutralizing Justice augment if you're going to fight Corpus or or corrupted nullifiers are absolute hell for this build because they exploit your one weakness being shot at while not landsliding so again if you're going to fight Corpus or corrupt it bring a miter for my pit of choice I have Helios Prime with duplex and vicious bond for armor strip and I combine that with a deconstructor prime that's moded for viral and as far as focus goes well if you're going to copy mice set up one for one then it doesn't matter and you can run whatever you want but if you're not going to run the grimoire I would recommend zentic for energy sustain and if you don't have primary and secondary dexterity I would recommend naramon so that you don't lose your combo counter and that is pretty much it for my new Landslide setup so I thank you very much for watching as always guys and I hope you will give this setup a shot because it is super fun and very strong and I would also like to extend a special thank you to all the channel members thank you very much guys I really appreciate your support it means a lot to me and if by the way you would like to become a channel member as well you can check out the memberships and stuff down below and I'll see you next time bye-bye [Music]
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Channel: MCGamerCZ
Views: 17,877
Rating: undefined out of 5
Keywords: warframe, guide, tutorial, explained, atlas, landslide, endgame, steel path, how to, statstick, incarnon ceramic dagger, melee exposure, mod, build, setup, gameplay, corrosive, viral, power, strength, range, duration, efficiency, aura, augment, best, prime, grimoire, helios prime, deconstructor, arcane, pseudo exlated, miter, neutralizing justtice
Id: 8dGwWVu3WvE
Channel Id: undefined
Length: 8min 20sec (500 seconds)
Published: Sun Jan 07 2024
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