Warframe | Elemental Damage Basics | BUT WHY ?

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why hello everybody Welcome to another video and today we're going to go back to basics but why well in the series we tend to focus on the more advanced things we talk about calculations about more obscure mechanics that are difficult or sometimes impossible to understand just from the information that the game gives you but knowing advanced stuff is useless if you don't know the basics it's just not going to make sense which is why today we're going to go over the basics of Elemental damage so there are four basic Elemental damage types in the game heat electricity code and toxin additionally these can be combined with one another to create Elemental combos of which there are six radiation blast gas magnetic corrosive and viral each of these has its own status effect and it does different amounts of damage depending on the unit you are fighting because every unit in the game has some sort of quote unquote flesh which can then be protected by either armor or Shields most grineer units have cloned flesh though they do have some Machinery in there like rollers which is either going to be protected by ferite or alloy armor Corpus on the other hand just have regular flesh though they do have a decent amount of robotic units those are your moas and Ospreys and they're protected by either regular Shields or Proto Shields now infested are a little bit special because they have three different Health glasses and an armor type they have infested infested flesh fossilize and then sineu and finally we have our newest faction the murmur which is sort of a faction of two halves because we have all the rocky boys which are classified as the indifferent facade but then we also have the necr units which are at base Machinery or robotic it's basically the same thing that's protected by ferite armor this is why we use certain damage types against certain factions if we take a look at the four basic elements starting with cold we can see that on the grineer side it does more damage to alloy armor which are the higher tier units like bombards and nigh Pals it does 50% more damage to Corpus Shields which is what most Corpus units use Proto Shield are only used by the highest tier of Corpus and it does 25% more damage to infested senu and this is a relatively Niche subset of the infested it's basically the Deo specific units zelot units and the Hemo site this dusos though it does 50% less damage to infested flesh which is the lower tier units and 25% less damage to fossilized units those are your ancients brood mothers and that kind of stuff basically the higher tier infested unit the cold status effect is very cool pun intended it's stack up to nine times and it can slow the enemy's attack and movement speed by up to 90% whilst also making them take up to 50% more crit damage so it's very good for crit heavy weapons and it provides you with some crowd control and finally it can be combined with heat to create blast toxin to create viral and electricity to create magnetic now one thing I want to point out here is that if you're using a damage type like cold which does increased damage to armor in this case alloy armor and you stripe away 100% of the enemy's armor they lose that Armor class and you lose the bonus damage and while most of the time stripping away the enemy armor is preferred because armor provides a lot of damage reduction especially at higher levels it can sometimes be counterproductive because it will lose the bonus damage next on the menu we have El electricity damage this does 50% more damage to grineer Machinery so mainly rollers 50% more damage to robotic units so moas and all sprays on the Corpus side as well as necrox on the murmur side and 25% more damage to the indifferent facade so the rocky boys from the murmur the downside is that it does 50% or less damage to alloy armor so bombards nape arms that kind of stuff the electricity stus effect is absolutely stunning it creates a Tesla chain that stuns the primary target and Deals damage every second for 6 seconds to All Enemies within 3 m of the initial Target this Stacks infinitely but each prog has its own separate duration so it gives you some extra AOE damage and it provides hard crowd control and finally it can be be combined with heat to create radiation cold to create magnetic and toxin to create corrosive next on the menu we have heat damage this does 25% more damage to the cloned flesh of the grineer of all the humanoid grineer units 25% more damage to the infested which are some of the lower tier units and 50% more damage to infested flesh which is the rest of the lower tier units the weakness here is against Proto Shields this is used by some of the highest tier Corpus as well as bosses the heat status effect is quite hot I don't have any more puns it strips 50% of the enemy's armor and then deals damage every second for 6 seconds this also Stacks infinitely however applying a heat Brock refreshes the duration of all the previous ones as well this is why you will sometimes see an enemy with 500 plus heat procs on them another interesting fact about heat procs is that the first heat proc you apply to the enemy snapshots the percentage amount of heat damage and faction damage you have on your weapon so you can use a heat priming weon weapon of sorts that has maxed out heat and faction damage and then switch to a different weapon that has a proper build and can Pro heat faster but I digress in general heat procs strip a bit of armor and they provide damage over time and finally heat can be combined with Cal to create blast toxin to create gas and electricity to create radiation and last but definitely not least we have toxin damage now toxin damage does 50% more damage to Corpus flesh so all the humanoid units on the Corpus faction and 25% more damage to Proto shells which is used by the highest tier of Corpus and bosses now this does come at a cost of doing 25% less damage to grineer Machinery so mainly rollers 25% less damage to robotics so moas and ospr on the Corpus side as well as necrox on the murmur side and 50% less damage to fossilized infested so ancient brood mothers and generally the higher tier of infested units toxin damage however has a bit of an ace up its slea because it bypasses all regular Shields meaning it's extraordinarily good versus the Corpus because not only does it do more damage to their flesh it also bypasses their primary defense for the lower tier units anyways as it does not bypass Proto Shields now the toxin status effect is pure damage over time it deals damage every second for 6 seconds and it also bypasses Shields this further cements toxin as the go-to element when fighting Corpus it also Stacks infinitely however just like with electricity each stack has its own duration and finally toxin can be combined with heat to create gas coold to create viral and electricity to create corrosive now even though this might sound dumb I want to make sure that everyone understands that adding Elemental damage onto a weapon adds to the base damage of the weapon regardless of status chance because I still remember not putting Elemental mods on weapons with low status chance when I first started playing 11 years ago because I thought you had to proc status to apply Elemental damage that's not how it works the elemental damage is applied all the time and it's very important because while it might not be a multiplier it increases the base damage you push through all the multipliers to get a big number at the end the vast majority of weapons will benefit from adding Elemental damage there are only very few weapons generally strong slash weapons that are better off without Elemental mods next on the menu we have mixing of those elements into Elemental combos because there's a certain way the game checks your mods to determine which combos you're going to get the order in which the game checks is the same as the order of precepts on companions left to right top to bottom so for example you want to run corrosive and heat you first have to mix electricity and toxin to get corrosive and then put heat behind it because if you were to put heat up front it would either combine with the electricity to create radiation or toxin to create gas also innate elements on weapons are always mixed last and they can and will be added into Elemental combos that you build on the the weapon so if your weapon has innate electricity damage and you build corrosive it's going to be added into the corrosive damage but if you build vital and nothing else you're going to get vital and electricity and if you boat for Vital and put in a heat mod you're going to get vital and radiation as it cannot be combined with the mods that created viral so it's going to combine with the heat mod to create radiation now I know for a lot of you this is very basic information that you probably already know but I would have loved this kind of explanation 11 years ago when I was just getting into the game it answers the kind of questions that can sometimes make you feel stupid for asking them but one thing you have to remember is that while it might make you look stupid when you ask the question if you don't ask it you're going to look stupid every time it comes up and you don't know it and as always guys I thank you very much for watching I hope you've enjoyed the video and found it helpful and if there is anything else you would like to add to this feel free to leave a comment down below then I would also like to extend a special thank you to all the channel members thank you very much guys I really appreciate your support and if you would like to become a Channel member as well by the way you can check out the memberships and stuff down below and I'll see you next time [Music] bye-bye
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Channel: MCGamerCZ
Views: 22,687
Rating: undefined out of 5
Keywords: warframe, element, heat, cold, toxin, electricity, guide, tutorial, how to, explained, mod, gameplay, class, basic, basics, DE, DIgital Extremes, back to basics, but why, important, weakness, strength, armor
Id: NuR9XAdG51U
Channel Id: undefined
Length: 9min 32sec (572 seconds)
Published: Wed Dec 27 2023
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