Unknown FNaF Facts and Oddities

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The infamous Locked Box, introduced in FNaF4,  planned to be opened in the Halloween Update, but for story reasons, was ultimately never  opened. But what was in it? Memories? Happiest   Day? A robot child? The pieces put together?  Maybe the real Locked Box is the friends we   made along the way, but probably not. Some  of you may know of the unused lock opening   sequence in FNaF4, but the box didn’t open,  but others might know that it actually did,   but in FNaF World. Hidden above the frame of  the first underground area, lays an opened box   object named codefound. Every second it generates  a random number, but nothing ever references it,   and it just sits there, untouched from  the first version to the last. These are   7 things you don’t know about FNaF, that’s right  I’m a countdown channel now, I cannot be stopped. Anyways, on January 12th, 2017,  and for less than 24 hours,   you could download the Android Port of  FNaF World. Alongside the overwhelming   number of glitches, the changes mostly  consisted of making the dialogue a joke, removing the Desk Man and Fredbear’s Update 2  cinematics, removing a bunch of effects and voice   lines, making animations still images… and also shrinking that unused Locked Box? Yup, he just, * Slide Whistle * It's most likely a performance type thing,  but Scott rarely touches anything unused,   especially lore-related, it really is  something that the one time he does,   the whole application gets deleted the next day. * Foxy humming * Five Nights at Freddy’s, the original, had  a great deal of care put into crafting its   ambience and soundscape, the Toreador  March music box, being particularly   infamous. Obviously most commonly known as the  song that’s played when running out of power,   it will also play when Freddy is in the kitchen.  The sample is 1 minute and a second long,   but it doesn’t loop, at least upon  first inspection. It actually does, after 5 minutes. Freddy has to fail 99 movement  opportunities across those 5 minutes,   for us to even hear a couple seconds of the  encore. Assuming you don’t have cams open   when tries to move which does actually  force-fail his movements, on Night 3,   you only have around a 0.6% chance for this to  happen, 0.3% on Night 4, and it’s not happening   by chance on any other night. (0.00001%  on Night 5, and 0.00000003% on Night 6) * creaks * * ceiling caving in * Despite Golden Freddy’s increased presence in  the second game, he actually barely appears at   all outside of the Custom Night. Upon first  inspection, he has a 1 in 1000 chance to   start at 1 AI on Nights 2 & 3, 1 in 100  on Nights 4 & 5, and 1 in 10 on Night 6,   but this is not actually the case. Oddly enough,  there’s a line that resets Golden Freddy’s AI when   the night starts if it’s one of the first five  nights. It may have been an old attempt to make   it so that Golden Freddy’s AI from the Custom  Night doesn’t carry over to the main nights,   with a proper fix only added later. But what  he didn’t notice is that forgetting to remove   the first fix meant that it would reset Golden  Freddy’s normal AI levels for the main nights. The   only ones that remain are the ones that set the  AI part-way through the night. For the first five,   that’s just that 1 in 1000 at 1 AM on Night 2.  It sounds so much like the rumors about Golden   Freddy in FNaF1, but in FNaF2 his only appearances  actually ended up just being Night 6 and Night 2. * car * (it's literally the name  of the sound effect don't ask me) Pizzeria Simulator had a wide variety of changes  in its patches, and one of the most odd and   obscure, is in the patch right before he fixed  salvages. In it, he made it so that if you hold   dash after being attacked during a salvage, it  closes the game and deletes your save. I don’t   imagine this function should be accessible,  but it’s not just that screen. Actually,   you can just delete your save by holding dash on  most of the screens in the game, over 60% of them,   and basically every main one. But actually, this  is more of a FNaF thing. You can delete your save   in almost every FNaF game with the press of a  button. In fact, you could probably put the games   in order of how easily you can delete your save  with the keyboard, and therefore how authentic   of a FNaF experience the game is. Let’s start off  with the ones you just can’t delete a save with   your keyboard. These two troll games don’t have  saves, and this one, Special Delivery, and Help   Wanted all can’t use the keyboard for deletion.  All are clearly not authentic FNaF games. Then   we’ve got Security Breach and FNaF World, which  are the only ones that even try to make it so you   don’t accidentally delete it. Security Breach  takes 3 presses, including the confirmation,   and World takes a whole 5 seconds of pressing the  End button. Clearly non-canon games. Moving on up   to FNaF 4 (plus Halloween Edition) and Freddy  In Space 2, those all take 2 seconds to delete,   spin-off games of course. The original trilogy,  and Fury’s Rage all take a single second,   obviously each of those are mainline games. I  split Pizzeria Simulator into its own section just   because you can delete it basically wherever you  want. And Ultimate Custom Night only takes half   a second, which is kinda crazy. And now we’re at  the definite Five Nights at Freddy’s Experience, Sister Location, and Sister  Location: Mature Edition,   both of them will instantly delete your save  upon pressing the button. Just instantly gone,   and there’s nothing more FNaF than that, really. Number 5. Fan animatronic. Just kidding, we’re talking about mobile ports  again. After the Clickteam mobile remasters,   they are as close as possible to the PC  versions of their respective games. However,   before Clickteam updated them, there were many  obvious differences, including in FNaF1. Rather   than an almost 9 minute night on PC, it was  only 4 minutes and 25 seconds. That sounds   like it’d be a lot easier, but obviously the  difficulty was scaled up to compensate. Rather   than Bonnie and Chica moving about every  5 seconds, they moved every 3.5 seconds,   a 30% decrease, and Foxy and Freddy  moved every 5 and 3 seconds on PC,   but mobile halved that. Power usage was  doubled, and passive power drain was also   around 30% higher. But it was actually even  harder for the first four days. Until 1.73,   which was only 4 days after the initial release,  Bonnie and Chica moved every 2.5 seconds,   and passive power drain was even quicker. 4/20  mode probably wasn’t even beaten on that version   considering both it’s difficulty and how quickly  it was nerfed, someone should check that out. Sister Location’s Custom Night was a great  albeit-rushed addition to the game, added on   December 1st of 2016, in the 1.1 update.  Though oddly enough, Golden Freddy mode,   the hardest mode in the game, was locked. Scott  Cawthon wanted a bit of extra time to fix any   problems that might have come upon release. Even  though the power drain was like of my 5-year-old   laptop, he regardless unlocked the mode to the  public in v1.11, with no changes. But weirdly,   Golden Freddy mode wasn’t going to be only locked  mode. There exists an additional object that would   have locked Cupcake Challenge too. It’s also a  hard mode, but it has much lower AI levels, and no   Bidybab, Yenndo, or Minireena 2, so it seems like  he came to his senses before actually locking it. Ultimate Custom Night is one of the 4 games that  had a troll demo released before the actual game,   alongside FNaF3, FNaF World, and Sister Location.  Despite just being a reskin of his 1989 game,   Doofas the Dinosaur, it did contain the genuine  character select screen for version 1.01. Because   the troll demo released 6 days prior to the  official release, there are actually some   differences within the character select screen.  Baby’s icon used to stay lit up if Ballora’s AI   was on, and Funtime Foxy had a typo on postpone.  As well, your best 50/20 time was originally   written with a colon for the decimal, rather than  a period now, and the colon that remains was moved   a single pixel down. Finally, Helpy’s AI in the  Bears Attack 1 challenge increased from 1 to 5. That’s actually the only known change to  the AI levels of any of the challenges. The troll demo also didn’t have a 1 in  10000 chance to play the track I from   Old Man Consequences easter egg  on the character select screen,   but that may have been removed for spoilers. And that’s everything. As for future  videos, it almost definitely going to be   an FFPS AI explained video, there’s just  too much misinformation floating around,   and the actual AI is not too hard to  understand, the video might actually   be in one of the end screens right here if  it’s been like a couple months, but if not,   subscribe if you want to see that when  it comes out, and thanks for watching!
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Channel: ItzTaken
Views: 336,468
Rating: undefined out of 5
Keywords: fnaf mechanics, fnaf code, five nights at freddy's, 5 nights at freddy's, datamining, explanation, mechanics, code, programming, deconstruction, fanf, fnaf facts, fnaf world, locked box, fnaf trivia, fnaf world mobile, fnaf world android
Id: yk_8R31PqAs
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Length: 8min 59sec (539 seconds)
Published: Wed May 24 2023
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