FNaF2's Unseen Mechanic

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FNaF2 is known for having a bunch of rare events,   things like the eyeless animatronic screens,  Shadow Bonnie or RWQFSFASXC, and the Paper Pals. And as some more seasoned  fans might know, the game   is also host to tons of cut and unused material, famously 'puppet in office', the  toxic meter, the Mike skull, etc. However, there is one mechanic that  I’ve seen practically no one talk about,   thanks to Folmic for pointing it out. The secret animatronics weren’t  meant to be seen for long. That metal clanging noise, that is exclusive  to this mechanic and appears nowhere else in   this game. Instead of the staring contest we  have in the full release, they were originally planned to run away after half a second.   Unfortunately, this mechanic appears to have been  accidentally broken, which is something I’ll talk   about later in this video. This mechanic was  intended to happen when you see Endo-02, in both   the left vent as you just saw, and in the Prize  Corner, and also Shadow Freddy in Parts/Service.   Now, I did make the odds slightly more favorable  for this demonstration, but this mechanic is   almost entirely functional aside from an  odd mistake that incidentally disables it.   There it is again. While I’m here, this specific  frame of the Puppet I’ve seen everywhere on   “unused” or “cut content” stuff, is not unused.  It’s just a very rare Puppet hallucination. So, onto the technical part. The  mechanic itself is extremely simple,   it just counts up by 1 every frame you have the  flashlight on and it’s showing the character,   and when it hits 30, it resets the  timer, resets the random number,   causes a bit over 3 seconds of signal  interruption, and plays metalrun.ogg.  Now you might ask, that sounds very simple, yeah,  how could he have unintentionally broken it?   Because blackout timer will never get to 30. There  are three lines of code that constantly reset the   value. That seems intentional, obviously he’s  constantly setting it back down to disable it.   However, first, it’s not really consistent with  how he disabled other mechanics like Chica’s   in-office attack, and the toxic meter, those  he either just made a condition not possible,   or removed the actual functional part of the  mechanic. But also, it makes a lot more sense   why this happened when you look at what the lines  reset it to. If a blackout is occurring (which is   something that shows up whenever you get attacked)  it’ll be constantly resetting it back to 1,   and if not it's constantly resetting it to  0. Now, these lines don’t seem to have been   intended to actually do anything in the game, they  really just look like debugging lines, he left in   quite a bit of that from late in development and  the line right after is an attempted bug fix.   Also to note, this mechanic uses a counter called  blackout timer, and there’s an additional counter   made shortly thereafter called blackout in  progress that has no code attached to it.   It seems that when he tried to make these  lines refer to blackout in progress, he instead   clicked blackout timer, which looks identical and  starts with the same word, but appears in the new   condition list before ‘blackout in progress’. This  would make sense as the 1 and 0 just represent   whether the blackout should be showing up, he  just set it to the wrong counter. Ordinarily this   would be fixed pretty quickly for basically any  mechanic, overwriting values tends to break things   pretty overtly, but you should also take into  account that these screens are relatively rare,   Endo-02 is 1/1000 in the vents, and 1/10 in the  Prize Corner but only if the Puppet’s already out,   and Shadow Freddy might be 1/10 if all of the  Withereds are out of Parts/Service, but at this   time of development he had also started work on  the Custom Night and it just so happens that that   camera is not functional on Night 7. So, because  it’s a relatively minor mechanic when it comes   to the game functioning as a whole, in the rush  to get out a sequel, along with every other cut   and unused sequence he intentionally removed from  the game, he also accidentally removed this one. subscribe, like or comment...  or not; I really don't care
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Channel: ItzTaken
Views: 740,006
Rating: undefined out of 5
Keywords: Five Nights at Freddy's, FNAF, FNAF2, metalrun, metalrun.wav, cut content, unused content, fnaf lost bits, five nights at freddys, shadow freddy, endo 02, endo, fnaf code, fnaf secrets, metalrun.wave, metal run, metal run.wave, fnaf mechanic, datamining, code
Id: msgpVo_P2Nw
Channel Id: undefined
Length: 4min 7sec (247 seconds)
Published: Sun Mar 05 2023
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