FNaF2 is known for having a bunch of rare events, things like the eyeless animatronic screens,
Shadow Bonnie or RWQFSFASXC, and the Paper Pals. And as some more seasoned
fans might know, the game is also host to tons of cut and unused material, famously 'puppet in office', the
toxic meter, the Mike skull, etc. However, there is one mechanic that
I’ve seen practically no one talk about, thanks to Folmic for pointing it out. The secret animatronics weren’t
meant to be seen for long. That metal clanging noise, that is exclusive
to this mechanic and appears nowhere else in this game. Instead of the staring contest we
have in the full release, they were originally planned to run away after half a second. Unfortunately, this mechanic appears to have been
accidentally broken, which is something I’ll talk about later in this video. This mechanic was
intended to happen when you see Endo-02, in both the left vent as you just saw, and in the Prize
Corner, and also Shadow Freddy in Parts/Service. Now, I did make the odds slightly more favorable
for this demonstration, but this mechanic is almost entirely functional aside from an
odd mistake that incidentally disables it. There it is again. While I’m here, this specific
frame of the Puppet I’ve seen everywhere on “unused” or “cut content” stuff, is not unused.
It’s just a very rare Puppet hallucination. So, onto the technical part. The
mechanic itself is extremely simple, it just counts up by 1 every frame you have the
flashlight on and it’s showing the character, and when it hits 30, it resets the
timer, resets the random number, causes a bit over 3 seconds of signal
interruption, and plays metalrun.ogg. Now you might ask, that sounds very simple, yeah,
how could he have unintentionally broken it? Because blackout timer will never get to 30. There
are three lines of code that constantly reset the value. That seems intentional, obviously he’s
constantly setting it back down to disable it. However, first, it’s not really consistent with
how he disabled other mechanics like Chica’s in-office attack, and the toxic meter, those
he either just made a condition not possible, or removed the actual functional part of the
mechanic. But also, it makes a lot more sense why this happened when you look at what the lines
reset it to. If a blackout is occurring (which is something that shows up whenever you get attacked)
it’ll be constantly resetting it back to 1, and if not it's constantly resetting it to
0. Now, these lines don’t seem to have been intended to actually do anything in the game, they
really just look like debugging lines, he left in quite a bit of that from late in development and
the line right after is an attempted bug fix. Also to note, this mechanic uses a counter called
blackout timer, and there’s an additional counter made shortly thereafter called blackout in
progress that has no code attached to it. It seems that when he tried to make these
lines refer to blackout in progress, he instead clicked blackout timer, which looks identical and
starts with the same word, but appears in the new condition list before ‘blackout in progress’. This
would make sense as the 1 and 0 just represent whether the blackout should be showing up, he
just set it to the wrong counter. Ordinarily this would be fixed pretty quickly for basically any
mechanic, overwriting values tends to break things pretty overtly, but you should also take into
account that these screens are relatively rare, Endo-02 is 1/1000 in the vents, and 1/10 in the
Prize Corner but only if the Puppet’s already out, and Shadow Freddy might be 1/10 if all of the
Withereds are out of Parts/Service, but at this time of development he had also started work on
the Custom Night and it just so happens that that camera is not functional on Night 7. So, because
it’s a relatively minor mechanic when it comes to the game functioning as a whole, in the rush
to get out a sequel, along with every other cut and unused sequence he intentionally removed from
the game, he also accidentally removed this one. subscribe, like or comment...
or not; I really don't care