Welcome to OP Dragon build, you destructive
bastards. It had to be done. Proper Dragon build that kicks ass in melee
without any issues on Core difficulty. His breath stinks, literally and metaphorically,
because this build is all about teeth, claws, wings, tail and whatever else we can attack
enemy with. Dragon built like this almost cannot miss
even against toughest enemies with Power Attack on and full round melee damage goes to about
250-350 on level 20, depending on damage rolls and if Haste has been cast on the Dragon. Build is multiclass and should perform well
before Dragon Transformation. Gold Dragon Mythic Path can be used effectively
with this build but try to pay attention to alignemnt. Gold Dragon requires Lawful Good otherwise
some features might be missed. I would appreciate if someone could confirm
or deny that alignment affects Gold Dragon and what we lose if it isn't Lawful Good. Great thing about Gold Dragon mythic path
is that it unlocks Gold Dragon Breath which kicks ass unlike shitty one we have with this
build. So that would mean we would be brilliant in
melee and have fantastic minty breath that can annihilate enemies. I believe you can be whatever Dragon before
Gold Dragon choice as it would overwrite it or appear as additional option. There is a bug however or i am missing something
mechanics wise. Bloodrage with Limitless Rage mythic should
be turned on and off at will without Fatigue penalty afterward. Unfortunately Bloodrage is limited even with
Limitless Rage, at least it acts that way, and when it ends Dragon form is lost. I believe it is a bug that will be patched
unless I am missing something that dispells Bloodrage. Devs are notified so should be fine soon. For this one we want to start with Bloodrager
Steelblood. Bloodrager grants +1 BAB for one level, Bloodrage
ability and Draconic Bloodline that is required for Dragon Disciple. I went with Steelblood because of some additional
bonuses and ability to cast spells in Heavy Armor without Arcane Failure chance except
from Shield. Races that fit are Aasimar Angelkin, Half-Elf
Kindred-raised, Oread Gemsoul, Dhampir Svetocher and Human. Good background is Warrior of the Linnorm
Kings because of Cold resistance and weapon proficiencies that can help us before receiving
Dragon Transformation but feel free to pick whatever you like. It is not of utmost importance. Maybe something that can increase skills the
party needs could be good pick. These attributes are for Humans because they
have Skilled feat that gives them more skill points. For other races INT is needed at 10. Attributes can look something like this for
non-human races. That way we can put points into Persuasion,
Perception and Knowledge (Arcana). 5 points into Knowledge Arcana are needed
for Dragon Disciple and 10 points in Perception for Improved Blind Fight. You can skip Improved Blind fight if there
is high level spell in the party called True Seeing. Improved Blind fight is sure thing so it is
good to have it. Weapon Focus (Claw) and Dodge feats. Any Draconic Bloodline. Alignment Lawful Good for Gold Dragon mythic
path or if this is custom companion then whatever. Then we go 5 levels into Mutagen Warrior. Why Mutagen Warrior? It gives us mutagen, of course, that increases
STR. We also get other benefits from Fighter like
Weapon Training which helps with attack rolls, bunch of feats and high BAB. You could also go Dragonheir Scion without
Bloodrager but then we lose Bloodrage, useful spells like Enlarge Person, Mirror Image and
ability to cast without Arcane penalty. So 5 levels into Mutagen Warrior to get Weapon
Training Natural Attack. Then we go 10 levels into Dragon Disciple. Dragon Disicple at lvl 1 can Grow Claws and
Weapon Training Natural Attack helps with that. Along the way we get some spells like Mirror
Image and Enlarge Person, attribute and AC boosts and Dragonkind 2 at Dragon Disciple
lvl 10. After that we get back to Mutation Warrior
till the end. Try to follow build exactly like you see on
the screen because that way all feats can be grabbed in proper way without unnecessary
ones. Mythic feats and abilities that we need are
ones on the screen. Add stuff like Last Stand or Expose Vulnerability
for last mythic ability. As for feats, I would go for Improved Critical
Claw or if that isn't available then Bite. Outside and before transformation you can
play with 2h weapon or weapon and shield. When transformation becomes available then
go for weapon and shield because shield bonus is added to Dragon AC. That is why I have opted for Shield and Greater
Shield focus. In Dragon form AC is not great but with this
build we can get it up to almost 45, depending on buffs. It comes with 15% arcane spell failure but
that is only when outside Dragon form. Casting is enabled in Dragon form so cast
then. Amulet of Mighty fists is a must. Same as Belt of whatever STR. Circlet like I have here is ideal to enable
more spells and increase Will Saving Throws. Simple build to play. Buff Dragon with Haste, Bless and other spells
while he first drinks Mutagen Strength. Then Dragonkind form and now we can cast Enlarge
Person and Mirror Image without Arcane Penalty. Send the Dragon in to smash everyhing and
that is it. Don't even need to turn off Power Attack but
if it becomes an issue during early and mid levels avoid using it. Cool thing is that with each Power Attack
we roll Intimidation check that puts Shaken status on enemies and this is very high DC
enemies need to pass due to Intimidation Prowess and persuasion Skill. Most important thing is that you need another
party member close to you to benefit from team feats we have taken. We took those feats because of Fighter Tactics
that allows applying bonuses from team feats even if teammate doesn't have them but conditions
like 'teammate needs to be next to you etc' still need to apply. If you went Gold Dragon path then don't forget
about its powerful breath attack. That really is all there is to this oversized
chicken build. Enjoy.