UE5 Niagara Remastered Paragon FX- Tutorial

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hello guys today we are going to introduce the three projects that epic provides us that is the par we can find this project in Marketplace the free epic game content in the seven page yes we can finish this projects they contain many eyesight like model and s sounds and visual effects in this video we are talking about visual effects in Paragon Okay add a paragram project let's spend the visual effect F Exploder in particles F in the ch's name okay open the abilities burden and FX we use this as an example okay let's delete this first we can see the effect is very good even in a engine fail however since its original project was made using and real engine fall the visual effect system it use is Cascade like this that's for our users who have only used an real file they may not have been exposed to this visual effect system it may not be very convenient to use fortunately iic provides us with a plug-in we can search nagra yes it's here Cate to nagra converter enable it and then restart our project okay now we only need to right click the Cascade system and convert to nagra system yeah that's it we get the visual effect of a nagra version but this plugin already existed in the an engine 4 it must have not been update for a long time so it may have some box for example now let's open the nagra system we can see there are a lot of arrows okay let's fix it first uh is a damic material parameters here we can just delete it because we don't need this parameters okay this arrow is sold let's check other meters we can see oh it's Error is same just cancel it okay we can see the effect in the prev okay we can see there are still some difference because the conversion of the plugin is not perfect let's add some change to it now so that it looks similar to Cascade first it's clear we need to change the left cycle to infinite all emitter to infinite okay then we can see that it rotation is upate this is very easy to change we just need to fend its rotation negative to positive other meters are same yes the red rotation and we can also say that a scaling is different we need to find theer yes this one in this emiter here it should use Dynamic material parameter what position of site to control its scaling so let's change the word position of site to zero okay it looks same almost like this we use nagra made the effect is similar to Cascade of course we can also change this parameter for example particle color sprit size scaling used to match the charters in our own project and if we are learning materials of visual effects in a real engine it's very necessary to take a look at the material fields in this project we can learn a lot of Knowledge from learn of course there are also a lot of texture ass proide here which are also very good for creating some of our own visual effects okay that's all for this video whether we are beginner or not the content provide in this excise is really helpful to us I hope you enjoy it bye
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Channel: Alex Huang
Views: 1,035
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Length: 6min 23sec (383 seconds)
Published: Fri Mar 01 2024
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