(Tutorial) How To 3D Model A Hinge (Print-In-Place, No Supports) in Fusion 360, 3D Printing

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Sweet I will have to check it out

👍︎︎ 1 👤︎︎ u/AnotherCupofJo 📅︎︎ May 29 2021 🗫︎ replies
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hey how's it going this is jacob from thin air 3d and today we are going to do a tutorial on how to 3d model your own 3d printable hinge um i've had a few people ask me for this sorry it took me a few days to get it up but i wanted to put some thought into it and make it you know very beginner friendly but also something that you could have something cool to print at the end and hopefully learn something so you can design your own stuff um but before we get started if you don't have fusion 360 it is available uh you can download it for free there's a free hobbyist license just google it and you can get started let's jump into it i'm going to just go over some basic navigation in case you are unaware um that way it'll help you kind of follow along i do have some software set up down here to where you can see my keystrokes and clicks and everything hopefully that helps but um in case you're unaware in fusion 360 up here is our view cube so you can just left click that and drag it to move around and change your view around hold on pause before anything go ahead and save i already saved mine simple hinge tutorial just go up here and left click save save your file that way you don't lose you lose your work but back to the basic navigation so we've got our view cube you can left click any of these spots to change whatever view you want or just go back to your home view as far as basic navigation if you click and hold your scroll wheel um and drag around that will pan your view if you shift click and then hold your scroll wheel that will rotate and that'll look you know i guess there's nothing right here to see but you can see the view cube up in the top right you can see that rotating around but if you ever get disoriented just click home and get back to it but let's jump back in into the tutorial so what we're going to do i think is design just a something similar to like an engagement ring box i think that'll be a good little starter tutorial i really do want to keep this somewhat short and sweet but um you know we're going to see what we can do i'm just going to be designing it as i go i haven't designed this before like i said i've done hinges but i haven't done this exact box we're doing it together um and we're just going to see how it turns out i want you to kind of see the the process you know the the actual real design process not me just slapping something together that i've already done um so we may make some mistakes along the way but that's gonna be okay because i think we'll all learn something from it together so let's just get started uh we're gonna go up here left click create sketch and then we're gonna left click on our front plane or the xz plane you can see it already oriented us oriented us up front so we're just going to draw the side profiles of the two halves of the boxes and then extrude them out and then we'll get started on the hinge um so first thing we'll do is select two point rectangle if you don't see it in your menu um you can go to your drop down right here to two point rectangle um and then you're gonna left click that and then left click at our origin point and then drag it out a little bit you can see down below it's highlighted so i'm just going to punch in 60 millimeters and then hit tab and we're going to go 30 millimeters tall i think um actually let's go 40. um really quick though i just realized your units may be set to inches i have mine set to millimeters if they are to inches um and you are trying to follow along with this then you can change them just go up here and find preferences and then open up your preferences menu once it opens if it open okay so down here and unit and value display click that and then under material unit display uh i have mine set to metric millimeter newton seconds so um yours may be set to english inches i think but yeah this is what i have mine set at click that or you know set it to it and then apply okay and then you'll be good to go um so we've got the bottom half of the box drawn let's draw the other half of the box so we're going to select two point rectangle again quick little shortcut that you can do is just right click and then drag up and you see how it says repeat two point rectangle that's a quick little workflow speed up shortcut for you but you can see that we've got the cursor i'm going to line this up with the bottom edge of the box we already drew and drag it out you can see that dotted line that tells us that it's lined up and then i'm just going to left click and drag outwards and then i'm going to punch in 60 again for this dimension and then this is going to be the lid so hit tab and then as far as the height goes we don't want them to be the same height because boxes with the same height look a little weird i've already done that i made that mistake one of my first hinged boxes i ever made looked goofy as um but let's try 25 it kind of makes things a little weird with the the design process but um you know not much different so now that we got 25 i'm going to hit enter we've got our side profiles of the boxes drawn and we're good to go um these dimensions one thing to note really quick this is kind of annoying and in the way but if i wanted to change this like say i did wanted it to be 30 instead of 25 all you got to do is double click that dimension and then type in 30 enter and that will adjust it for you but i want it 25 so i'm going to hit control z and that's going to undo that for me another thing just a thing that i personally i don't know i'm kind of ocd about it but i don't like this dimension being over here in the way overlapping so you know you could just sorry you could just drag it over but then you can see if you look really close those dimension lines are overlapping i also don't like that so i'm just going to left click this hit delete and then i'm going to hit d on my keyboard and you can see near my cursor the dimension tool um you can see it highlighted up here as well but i'm just going to left click this line drag this out left click again enter so dimensions on the right side that's just something i like to keep things somewhat clean but let's keep moving we're going to hit finish sketch and then next we're going to extrude these profiles out and make our boxes so we're going to go up here left click extrude select these surfaces and then we're going to extrude them out 60 because that's the um the width that we have them so you can drag this out 60 if you want or this is highlighted like everything else so you can just punch in your keyboard 60 press enter and we're good to go we've got our box and our lid now before i move any further i want to change these to components um i'm not going to get deep into bodies versus components i'm not going to get deep into parameters or constraints this is a beginner tutorial i will have more tutorials kind of going through as much of fusion 360 as i can over time but these right now are what are called bodies and we're going to convert them to components don't worry too much about what that means if you don't understand but this menu over here the bodies menu we're going to left click this to drop down you can see body one right here we're going to right click this and then we're going to hit create components from bodies and then you can see component one down here i'm just going to left double click this and rename it box and then hit enter and then the same thing with the lid it's still a body so i'm going to right click create component from body it created a component i'm going to love double click and then name it lid now just as a really brief explanation it's better to have components separated you know whenever they are separate parts that will be moving um from each other that's very very oversimplified explanation but i'll do a video later explaining components and bodies or um kind of just help weave it in throughout other lessons but let's go ahead and hollow these out so they're actually boxes there's a couple there's a lot of different ways to do this but there's a cool command that makes it pretty quick and easy the shell command if you don't see it up here just click modify and then find it in your menu we're going to click that and then we're going to click the top surface of the box and the top surface of the lid and then we're going to tell it how thick we want it to be i'd say four millimeters should be okay i think um and then we're gonna hit enter so now we've got our boxes shelled out and we can go ahead and start creating our hinge which is gonna be over here um so i'm gonna left click on front now if you saw one of my other little pointer videos you saw the halfway rule to determine where our hinge point is going to be so let's go ahead and figure that out one thing that i kind of goofed on but this is actually a good learning lesson on fixing your mistakes i guess is i didn't determine the distance between these boxes um so let's go ahead and go back into our sketch and do that so we can find our sketch a couple different ways we can either go down here to our timeline and our first sketch you can right click and hit edit sketch or we can go to our sketches drop down menu over here this same sketch and we can right click that and hit edit sketch either way works but what we want to do is determine the space between these two boxes so we're going to hit d on our keyboard and then we're going to click this line this line and then click this line and you'll see our distance between them is right here 7.23 let's just make that an even six um i think that'll work well for what we're doing and then hit finish sketch and everything is sorted out we've got that distance um correct i'm gonna hide the sketch sorry if these clicks and stuff are getting in the way but up on this menu you can see the visibility the eyeball i'm just gonna go ahead and hide that because we don't need that right now and close this menu um but yeah we're gonna go ahead and start building our hinge um now back to the halfway rule we know that these are six millimeters apart uh if if you ever want to check anything um you can just go up here left click inspect and then left click this wall let me shift scroll wheel to rotate around left click this wall and you can see that distance right there six millimeters um you can also see it over here as six millimeters apart so we're good to go on our distance um one thing i guess we'll go ahead and draw out our cylinder for the um the box one thing that i also did kind of goofy because like i said we're just kind of making this up as we go um one thing i generally like to do when i'm extruding things is i like to keep the origin in the very center so right up here i just made the origin visible again um let me hide this box and live your origin point this is where we created our original sketch off of i generally like to keep the origin right in the center and i'll explain and why in a little bit but you can see i have it all the way to the left of the box another thing that i goofed on but i guess another good learning lesson go down here to extrude right click edit feature and then you can see it went 60 millimeters all the way up to one direction what i want is this to go symmetrically both directions and i we still want it to be 60 but so i'm going to change this to 30 in either direction and we've still got the same size but now we've got our origin in the center and that's going to help us out a lot um you know as we move forward which right here we're going to go ahead and start creating our hinge so let's uh go back into our original sketch again and this is one of those things if you know fusion 360 if you've got some experience you're probably thinking why is this guy jumping around so much um i'm ju you know i've said it before but i'm just making this up on the fly let's go back into our original sketch and let's draw our cylinder so edit sketch and then let's draw the cylinder that's going to be our hinge now really quick the hinge is going to be print in place so the innermost part the the shaft that the hinge rotates around um the minimum size that we're probably going to want that to be is somewhere around like three millimeters you get much smaller than that and you have some issues um but then from there it's going to be rotating around in an open shaft so we're going to want that open shaft to be at least you know this is where your clearances come into play um we're going to want it to be at least like a 3.3 um i'd say 3.4 to be safe um when it comes to the clearances on your hinges you are going to have to play with it it has to do with your cooling how well your printer is working and everything but generally i you know for myself i can get away with like a 0.2 millimeter clearance or um sometimes even less uh just depends really actually probably not often less but 3.4 should be safe which actually okay so this needs to be 3.8 because these are diameters so if it's 3.8 then we're going to have 0.4 millimeters of clearance on either side so that should be good but all that to say um from there we're going to want our outer shaft we want to determine that we want it to be fairly thick so um let's say and actually to determine the thickness a little easier way to do this i just hit escape um i'm going to left click offset and then i'm going to select this circle and we're just going to tell it how far we want it to be which i think we want it to be at least you know itself like three millimeters thick so we've got that offset three millimeters so this is roughly how big we're going to want our hinge to be um sorry if i didn't explain what this you know what we were doing right here but um let's go ahead and take these and move them into place now you can just left click and drag them wherever you want to be but we're going to dimension them to where we want them to be which we want them to be directly in the center now we know that the gap is six millimeters between these two so we want this to be three millimeters away so we're going to hit d on the keyboard select the center of this circle and or left click it and then we're going to left click this and you can see it's got the distance set out we're gonna left click one more time then type in three and hit enter now we've got that in the right position now let me hit escape now we need to determine what the the height difference between this upper lip the two mating surfaces is the second half of that halfway rule which uh this is 40 high this is 25 high so we know that this distance is 15 millimeters so this needs to be seven and a half millimeters the center point of this circle from both of these surfaces so i'm going to hit d again and then i'm going to click this center point and then i'm going to hit i'm going to do this surface it does make a difference but it'll look a little cleaner so left click here and then you can see we're at like 7.8 i'm gonna left click again and then type in 7.5 and hit enter which actually okay here's another good learning lesson on constraints and dimensioning and i guess this is my mistake for not worrying about constraints and dimensioning but look at this really quick i'm going to hit escape and then what happened whenever i did that 7.5 and hit enter was it dragged this whole box all the way up instead of dragging this circle downward watch this control z you can see it go down and then control y you can see it go up control z down control y go up so there's a couple ways to deal with this like i said this has to do with constraints and um all that fun stuff but we're just going to fix this the the cheated the cheat way i guess we're going to make this line uh coincident with this line or basically in line with it so up here we've got our constraints are not coincident but co-linear so we're going to left-click this collinear constraint and then we're going to say that we want this constrained to this and you see it dragged it back down and now these are co-linear again so that's just a quick fix to that like i said i'm not worrying about constraints fully right now we're gonna this is already gonna be a decent tutorial but um let's go ahead and click finish sketch and then you can see that it disappeared that's because we've already used that sketch to to do an extrusion before so let's drop down our sketch menu and click the eyeball to make it visible again and now we can see where our hinge is so let's go ahead and extrude out our cylinder i'm thinking for this the hinge will probably just be kind of most of the the distance let's just take a look and see um so let's left-click extrude and then we're going to left-click all of these profiles actually no no um we're just going to left-click the outermost profiles don't left-click these inner surfaces we don't need to worry about that um the reason i'm kind of fumbling over that is i'm doing this a little differently than i've done before i kind of do it differently every time because i'm always trying to figure out new ways or improve it all that fun stuff but we're going to go over here and we're going to click symmetric so it goes out left and right and then we're just going to kind of drag it and take a look and see what it looks like um [Music] let's see let's do 20 millimeters i think 20 millimeters should look good let's click to the right that should be a nice strong hinge that'll cover most of it might be able to get away with doing something a little bit shorter um but before we do anything you'll see that it's trying to cut into our our box we want to go down here and change this to new component because this is going to be our hinge and you can see that i changed from a cut to a solid object so i'm going to go ahead and click ok and now we have got our hinge but one thing we want to do obviously is we need to accommodate this hinge in this box because it's cutting into it a little bit um and really quick you can have these boxes as you know with halfway roll you can have these boxes as far apart as you want it just ends up looking a little goofy you can also have them very very very close together and we can always change that later but for now we're just kind of um building it uh as is i've actually done boxes too where the the lid was like literally less than half a millimeter away from it as long as there's enough clearance so it doesn't fuse together and then a little hinge in the middle but uh whatever this is the box that we're building today so um let's go ahead and make that cut out really quick so i'm just going to hide this hinge or i'm going to rename it so and name it component three double click rename it hinge and then press enter and then i'm going to hide it so it's out of our way and then we're gonna make a cutout to accommodate for this hinge so let's do this let's go front view let's hide the box as well so it's well actually yeah okay so let's go back into our sketch and edit sketch and this is the way you know like i said some people they they plan it all out ahead of time and they do it all in that initial sketch and then just wait wam extrude at all i feel like this is a little easier to kind of you know do the whole modeling on the flyer as you go type thing that i like to do so um let's just make this be able to cut this chunk of this box out it'll make sense here in a second but let's left click line and then um actually so we want the bottom most part of this circle we want that that tangent point so let's draw a straight line down from the center of the circle vertical down and then hit left click this little uh green check mark and then you can see right here now it's letting us snap to this bottom most part of the circle so i'm going to left click and i'm just going to drag this out doesn't really matter i'm just going to drag it out here doesn't matter i'm going to scooch over holding the wheel and then i'm going to draw this up vertically once again doesn't really matter and then i'm going to draw this over and you can see that dotted line once it's in line with our center circle again um i'm just gonna draw this down and then connect it and then hit escape and we're good to go now i'm sorry this is confusing but it'll make a lot more sense here in just a moment actually i up let me do this ctrl z ctrl z ctrl z ctrl z um ctrl z what we actually want is a line going up from here um so let's do this uh let's draw our line out this way left click press the check mark and then let's find this center point and we're going to bring this straight up left click left click left click um which we could have just drawn a box too but it really matter escape and then finish sketch again sorry if this is confusing you but um it'll make sense here in a second so we're going to go ahead and cut out our space for the hinge so let's hit extrude and then let me hide this box so hide we want to cut out this profile and this profile and all this because this is where the hinge is going to be lined so unhide our box and then our hinge went 20 millimeters symmetrically we also want this to go 20 millimeters symmetrically let's actually do 20.5 to give us a little bit of clearance space um but okay so we've got our cut and let's see what it looks like with our hinge there uh so there we've got our cut and this should accommodate our hinge well um we'll add some more clearances later um you know there's certain clearances as far as like the mobility of the hinge that i'm not too horribly worried about just yet like i said we're going to add those in later um and actually i want to make one more cut so let's go back into that sketch you guys y'all are gonna get frustrated with me going back and forth into this sketch but this is my process when i'm just winging it and you're gonna deal with it so um i just edited that sketch and what i want to do is just take off this chunk behind the hinge that'll give us a little bit of mobility it just looks nicer it'll make sense later or at least it might we'll see um so let me edit that last cut edit feature and then let me hide this box i want to select this as well so i just left clicked it and then select the box again and then hit cut and now let me hide the sketch so it looks a little better here we've got our hinge and that just looks a little bit cleaner a little bit better and if we hide the hinge this is kind of where the hinge will like rotate it across and it's going to be connected um out of most parts of the hinge will be connected to this box and then other parts will be connected to this box so let's just keep moving um and hopefully everyone's following along right now um and we're all still on the same page so what we want to do is connect or we want to divide this hinge up into three pieces um that way let's show you so we're gonna have the inner piece connected to this box and then the outer pieces connected to um or the the inner piece connected to the lid in the outer piece is connected to the box oh just noticed something else yeah you all are going to hate me but let's oh let's fix this hinge really quick and get rid of this uh hole in the center so let's go back to this extrusion edit this and let's select all these profiles let's just go ahead and make it all one hinge for now um that'll make sense later yeah let's chop this hinge up into three equal pieces so let's get rid of the box in the lid and then generally what i like to do is we will create a sketch actually okay um how long did we make this thing ah let's see inspect we made it 40 millimeters so that means we want it a little bit over 13 each we'll just do 14 in so watch this trick real quick um [Music] let's do construct offset plane click this do minus 14 enter go to the other side same thing offset plane click this minus 14 enter and then what we're going to do is hit split body select our hinge and then we're going to go over here to splitting tools select that and then we're going to select both of these planes and we've got everything all split up we can go ahead and get rid of these planes really quick or just get them out of our way so let's go to the construction drop down menu and hide those planes um so now you can see we've got our three separate sections and if you click our hinge drop down under bodies we've got three separate bodies what we want to do is go ahead and add our clearance on this as well so let's just hide this center one and then we will go to press pull and we're gonna press this let's do minus point three and then right click drag up repeat press pull grab this face minus point enter and then let's go ahead and unhide this and you can see we've got nice little bit of clearance for our hinge let's take a look back at what we've got going on with the box and the lid um okay so we need to connect these two outer pieces to this box first um and we also need to make it print and placeable so what we're going to do is just let's see all right let's do this to connect them we're going to okay um we actually didn't need to add that outer clearance remember when we did that cut and we made it 20.5 let's fix that to 20. so not that one cancel this second one right here edit feature instead of 20.5 let's just do 20. now they're touching on the outer edges now what we're going to do is do a combine so we're going to combine we want our target body selected first and then it's going to prompt us to select our tool bodies which is going to be this and this then we're going to hit join and now you can see under whenever you select the box well sorry hide this piece of the hinge let me make sure that it connected correctly okay yeah so now you can see that that's all just one body now what we want to do is make it to where it will actually print in place because obviously this isn't going to work this little crevice right here we want to connect this so we don't have any issues printing so what we'll do is create a sketch and then you're gonna hit p for project and you're gonna select this and you're gonna select this and then hit ok now we've got some geometry that we can work with um all we're going to do pretty simple we're just kind of tracing it drawing it how we want it let's just get a line down here the only goal is to make sure that it doesn't interfere with this corner but let's just connect it and draw this out here somewhere left click hit okay and then hit escape and we just want this to be tangent to this so we're going to use our tangent constraint so tangent make this tangent to this now the whole goal here is that this needs to be greater than 135 degrees because if you look at you know with with any 3d print it has to or it basically can't be printing over that 45 degree mark actually let me delete this this right here if it's greater than 45 degrees you may end up struggling so what we're gonna do is just drag this dot down and see or we can make this exactly 45 degrees and then we know that it will be able to print now from here we're just going to hit finish sketch and then we are going to extrude select this feature and then drag it a little bit but then select that and hit ok so now that is going to print um now what we need to do is mirror that feature to the other side um so we're going to hit create i'm sorry modify nope we gotta go back to create i'm sorry i'm all over the place so we're gonna hit mirror and then we're gonna change faces to features and then we're gonna select this last feature and then we're going to hit the mirror plane that we want which we want to mirror it across our xz plane and then we're going to hit ok and then boom we've got our print in place situation on both sides so let's go ahead and hide this box and [Music] unhide this part of this hinge now we need to do the same over here we need oops sorry we need to connect this to this um which should be easier because we don't have or it's up a little bit higher in comparison so what we'll do is create a sketch sorry if i'm kind of flying through this now i just know that word is a longer tutorial and i want it to be as short and sweet as possible but we're going to hit p for project we're going to project this we're going to project this face and then hit ok and then we are going to draw our line from here just out here into space wherever we're going to make it tangent to the circle and then we want our angle from here to here to be 45 degrees and then okay so here's where we've got some decision making on you know i guess how to make the hinge not look stupid um oh i didn't mean to hit finish sketch so control z gets us back into our sketch but yeah um we have to connect this so i think the easiest way will be to have a line going straight down tangent so let's draw a line from the center point of our circle out horizontally and then hit okay and that'll give us this connection point right here be careful though you see how that little triangle is popping up next to it that's the midpoint symbol we don't want the midpoint of that line we want this connection point right here and then we're just going to draw this line down connect here and then hit okay now you can see we've got this face able to select um and that may end up looking a little weird but we're going to fix that so don't worry about it so we're going to hit finish sketch and then we're going to extrude we're going to select this we're going to drag it just a little bit and then select this face then we're going to hit ok and now we've got this connected like i said it looks a little bit weird so let's do this let's do a press pull on this face no not that face just this one and we're gonna bring it to here um let me see something i don't know if that's going to goof everything else up let's take a look sorry just kind of thumbing around seeing okay so we don't want that press pull so i'm going to hit ctrl z and then what we'll do we're just going to draw this a little bit differently so let's go back into that sketch edit sketch and let's we're going to hit pitch p for project and we're going to project this line right here hit ok and then we're just going to make this line go like this make sure it's not on that triangle and we'll go to this point right here and honestly this doesn't need to be 45 we can drag this down a little bit because that'll print even easier and not look as stupid and then hit finish and that looks a little bit better that's a little bit more of a respectable hinge in my opinion so let's open this box back up you can see now we've got the basis for everything laid out um real quick just to check let's do a test before we actually like build the the tube through the hinge and all that so to test this really quick we are going to just hit move and then we're going to go down here and hit rotate we're going to select our box hold on clear the selection select the box oh wait no the lid i'm sorry we want the lid okay it's being finicky exit out of that let me select this whole lid i don't think these are connected hold on okay um we need to connect these two together sorry i'm the worst at this i guess so let me cancel out of that i'm i'm jumping everywhere let's see we're to click combine and then we are going to select the target body and then we are going to select the tool body and then hit join now we've got this all as one now we can do our test i'm dumb so we're going to hit move select rotate select our lid and then for the axis we're just going to choose this cylinder and then we'll go to the front view and just make sure everything rotates the way we want it to [Music] boom everything looks pretty good as far as how we need it so let's hit cancel and let's build out the rest of this hinge um so what we're gonna do is let me get rid of the box we're gonna make a hole going through this with that clearance um going through this part of the hinge and then we are going to have a bar going from here to here that will hold the other hinge in place so let's go ahead and draw that stuff out we have that in our first sketch those circles that we drew so let's go ahead and hit extrude and we're going to select this innermost circle and we're going to go symmetric and we're going to have it go to these faces real quick let me just show you a tiny little trick i don't know if you've been struggling with it or if i didn't explain it before but whenever i hit extrude and i select this surface if i select this it'll go directly to it but sometimes it won't sometimes it can be a little wonky that's why i always select it and drag it a little bit first and then click the surface but we actually need to have symmetric on um that's just that's just a little bit of white drag it first before but we're going to hit okay for that to join and then we are going to hide our box we're going to show the lid and then we're going to do another extrude and we're going to do the whole circle with the clearance built in we're gonna hit symmetric drag this to this face it's already set to cut and then we're gonna go boom right there uh hide this sketch bring the box back now one way that we can check this really quick we can do an analysis so let's do a section analysis right here and then actually yeah okay section analysis and then we're going to choose our xz plane again and then hit ok and you can see right here we've got that clearance and if we do that rotate test again select the body click axis select the axis you can see that hinge should rotate freely around that bar in the center now the only other spot that might create some friction is these parts rubbing against each other so let's cut it away and then yeah let's try something so let's try split body split this guy and then splitting tools using this no that's not gonna work um i know let's do it the other way around let's do split body split this one using this edge and this edge and then bring that lid back no okay i'm making this complicated let me hide this analysis of the section analysis view and then let me hide the lid and we're just going to do a press pull push pull this minus one millimeter and then let's take a look and see if our lid has the clearance it needs now okay um so we've got the clearance that we need maybe let's make that less less than a millimeter oops hold on ctrl z i chose the wrong one this one i'm gonna make it minus 0.5 millimeters that looks a little bit better um and that won't touch because it's at the bottom most points so we're safe on that that looks good and then if this is rotating around this axis okay so the very last thing that we need to do is whenever this thing goes to close those lids are going to be kind of snug on each other so what we want to do is add a little bit of clearance and it's as simple as just doing a press pull on the top face and then bringing it down like point or or so something that you'll end up having to play with but this is it we've got our hinge with our print and placeable box everything will print in place everything should work um the only thing that you may end up having to do is going in and editing these uh clearances a little bit like say for instance um let me hide this lid say for instance this didn't have enough clearance and it was sticking together what you could do is um let me see you could just go in and hit press pull and click that and bring it out another minus point one or minus point two or if it was too loose then you could bring it in plus point one or plus point two or whatever you need to uh adjust your model and get it to work for you um so that's that's pretty much it um i guess real quick we'll go into how to export it for 3d print let me save probably should save this at some point during this but um i'm going to hide this origin to get it ready for 3d print all we have to do file export and then you want to export it as an stl and then you're going to choose where you're exporting it to and click export and then you've got your file ready to 3d print i'm actually going to go ahead and 3d print this box that way i can make sure that everything looks good and make sure that i didn't just feed you a bunch of crap because anytime you're dealing with constraints um or you know clearances and stuff like that you want to make sure that everything is flowing correctly so uh real quick actually i should have done this before i exported i'm going to add some fillets to make it a little bit more printer friendly so i'm just going to add a fillet to all these outer edges on the box and the lid reason being is everyone knows that first layer adhesion is extremely important but can also be tricky sometimes so you want to give yourself every advantage you can get let's do a three millimeter fillet and that'll make these edges rounded oh my keyboards want to act finicky um yeah okay so that'll make these these edges rounded and uh you know the rounded edges will be a lot less likely to warp or pull up than the corners when it's printing so um we're going to go ahead and print this and the beautiful thing about youtube video is that you don't have to wait for it to get printed so let's take a look and see how it turned out i printed it off on my kdx pro and i used amalen color changing pla i thought it'd be cool changes from green to yellow but overall everything worked out pretty good hinge swings freely so i think we are in the clear i think the only things that i'd really edit about this current design or change up um if i wanted to improve upon it besides like you know maybe some outer appearance stuff using emboss and all that but i would edit this a little bit this spot right here um this corner it's a little bit closer than our normal clearances and it did almost want to stick it came apart just fine without without much resistance but um i think it'd be a little bit of a cleaner surface right here with that pulled a little bit away so you could just do like a simple cut or something and then other than that after i printed it off i realized that this gap right here we probably don't need so you could do something let's see how this looks let's do a press pull on this pull this up to the surface um i don't know i'm not gonna mess with it too much because i don't want this tutorial to drag on forever but um yeah hopefully that you found this useful i really hope this wasn't too long and boring and whatever else hope that you got what you were looking for out of it and that you can design some of your own hinges um if you do follow along with this and design this same box or something similar the same type of hinge or something i'd love to um i'd love to see it so tag me in it whatever you post it on uh tick tock instagram youtube i don't know it doesn't matter um but either way good luck and uh hopefully i'll be releasing a lot more tutorials very soon on whatever random fusion 360 topics maybe some blender stuff but i'm still learning blender myself so maybe i could do some comparison videos between the two but let me know in the comments if um if there's anything else specific that you'd like to see modeled or learned or whatever i'm still learning how to do these tutorials so we'll see how it goes
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Channel: Thin Air 3D
Views: 6,473
Rating: undefined out of 5
Keywords: 3d printing, 3d modeling, fusion 360, 3d modeling tutorial
Id: TKszfFd9zUU
Channel Id: undefined
Length: 46min 32sec (2792 seconds)
Published: Fri May 28 2021
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