Trope Talk: Loners

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Anyone else want to turn the phrase "pulling a Vegeta" into a thing?

👍︎︎ 13 👤︎︎ u/1amlost 📅︎︎ Nov 13 2020 🗫︎ replies

Also video games are the perfect fix for completely loner stories since the player can have many different interactions with the world around them even when there’s no npc entity in the entire game

👍︎︎ 6 👤︎︎ u/DeafMetalGripes 📅︎︎ Nov 13 2020 🗫︎ replies

I like the idea of having characters react differently to the loner. Like the chick/heart of the team may be sympathetic towards the loner maybe even be in love with them while the smart guy simply thinks they’re an asshole that doesn’t deserve to be apart of the team

👍︎︎ 5 👤︎︎ u/DeafMetalGripes 📅︎︎ Nov 13 2020 🗫︎ replies

I think Red nailed why I hate the trope so much, because when I see a character who's just standoffish and hostile even when people are kind to them, I don't think "Wow, I want to learn more about them!" I just get annoyed at their douchebaggery and want them to go away.

You get some characters, like Wolverine, who are kind of loners? But they're still capable of kindness and genuine friendship, and extending respect to other people. So they're really just more grumpy than anything else.

But as she said, if a character just acts like an ass and is consistently rude to everyone, why should I care about them or their story?

👍︎︎ 5 👤︎︎ u/SeasOfBlood 📅︎︎ Nov 13 2020 🗫︎ replies

The show with what looked like a feral middle schooler looks interesting, anyone knows its name?

👍︎︎ 4 👤︎︎ u/RealAbd121 📅︎︎ Nov 13 2020 🗫︎ replies

Could not stop thinking about Magneto in the newer x-men movies throughout this entire video.

👍︎︎ 2 👤︎︎ u/wispiee 📅︎︎ Nov 13 2020 🗫︎ replies
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Some heroes lead armies. Some  heroes find families. And some   heroes… just wanna be left alone. The loner archetype is a popular   character format, a self-reliant character  who typically works alone, travels alone,   and prefers to be alone under most circumstances. That said, surprisingly, loners aren’t usually   really alone. Many loners have allies, friends,  families occasionally join teams, and a surprising   number of them adopt kids. Well, how can they be a  loner if they're not actually alone? Well, "loner"   isn't technically synonymous with "alone person".  A loner is officially defined as someone who   either avoids or does not seek out other people.  So whatever the reason, they don't go looking   for friends or allies - but it's not really their  BUSINESS if friends and allies find them anyway.  But this feels like kind of a cop-out, right?  What kind of a lame loner-in-name-only isn’t   actually alone? Why do we have to jump through  these technical hoops to explain why the loner   isn’t working alone? Well, it’s because most  stories thrive on character interactions. If your   character is a loner with company, they can still  have all kinds of interesting dynamics with other,   more sociable characters. But if  your character is actually alone,   then the story has to rely on their individual  character being compelling enough to carry the   narrative. So even if you have a loner character  who’d prefer to be alone and would theoretically   work very well alone, most stories don't let  them stay alone because narratively that’s much   less interesting than an ensemble cast. This can make it kinda hard to convince   the audience that this character is actually a  loner. Doesn’t matter how many times your gruff   badass says “I work alone” if their actions don’t  reflect that sentiment. But in some ways, “loner”   is more of a personality trait than a matter  of circumstance - many alone characters aren’t   loners and don’t work very well by themselves, and  many characters in groups can still come across as   loners if they don’t feel particularly reliant  on that group. There’s all kinds of reasons   a loner can end up in company. Many loners are  initially helped or rescued by other characters   who then stick around to make sure they don't hurt  themselves, most loners are too dang heroic to   leave a child unattended, and a lot of loners  pick up tagalong protagonists who just like   being around them. It's not about being alone  - it's about feeling alone. Which is probably   the most depressing way I could've phrased that. Anyway! Loners come in a lot of different flavors,   but there's a few major subcategories  that strongly define what kind   of story the loner fits in. First off is the lone wanderer,   a loner who wanders the world. Without a home or  base of operations, they drift from one setpiece   to the next, following their own internal logic or  creed and occasionally meddling when their sense   of justice demands it. This archetype was codified  in Akira Kurosawa's films Yojimbo and Sanjuro,   starring Toshiro Mifune as a nameless wandering  ronin who keeps accidentally stumbling into gang   wars and political intrigue and saving the  day before wandering off into the sunset.   This character and story format was later adopted  into the spaghetti western A Fistful of Dollars,   where Clint Eastwood played a nameless wandering  gunslinger who keeps accidentally stumbling into   gang wars and the lawless wild west and saving  the day before riding off into the sunset.   The popularity of this nameless wandering hero  archetype was pretty much inevitable thanks to   the combined charisma of these two characters, and  nowadays it's a fairly common narrative staple.   These characters are often explicitly nameless  or are strongly implied to be working under a   pseudonym, and have a habit of vanishing out of  the story once their work is done - and while they   typically find friends or allies wherever they go,  they generally travel alone, and don't pick up any   long-term traveling companions - though there  are some pretty major exceptions. This loner   archetype works very well for episodic narratives  and anthology series, where the loner is usually   the one unifying theme between individual  installments, because they can just kind of   wander into any story or setting you want them to  - gang war, murder mystery, political shenanigans,   full-episode shakespeare homage, etcetera. Similar to the lone wanderer but not to be   confused with them is the lone traveler, a loner  who also walks the world, but has a very specific   purpose in doing so. They might be a bounty  hunter or mercenary looking for money, they   might be a vigilante hunting down someone who's  wronged them, they might just be questing after   some personal macguffin. Where lone wanderers  drift in and out of other people's stories,   the lone traveler is more goal-oriented and  it's easier for the audience to follow their   personal story more closely. And since these  characters have more structured personal arcs,   it's a lot easier for the narrative to give them  supporting characters. It's not uncommon for   them to have a mentor, and some of them even get  traveling companions - usually ones they need to   go out of their way to protect, like kids, squishy  love interests or non-combat support classes. Lone   travelers have a coherent linear narrative they’re  following, and while they might stumble into fun   setpieces in the same way the lone wanderer  would, they generally maintain the continuity   of their personal character arc in the process. Similar to this character but slightly inverted is   the loner who works alone. This is an important  distinction, because they might have a team,   a family, a very active social life, a home base  and/or a strong and stable support structure,   but when stuff gets serious and they need to get  stuff done, this character works alone. There's   some pretty serious overlap between this archetype  and the lancer character - a member of a team who   strikes out on their own a little more than they  maybe should. These guys frequently do teamups,   but those teamups are the exception, not the  rule. Maybe they find teamwork restrictive,   or they think their allies don't have  the stomach to do what needs to be done,   or they just find people distracting and work best  when they don't have to deal with that. Or they've   got a personal arc happening on the side, and  whenever that pops up they peel off from the group   to handle it alone. Some of these characters were  also alone for a very long time usually due to   some kind of traumatic event or ostracization, and  during that period they developed a very isolated,   self-reliant worldview - and while they might  have friends and allies now, they can't shake   the fundamental idea that, in the end, they can  only rely on themselves. Sometimes they eventually   get their asses kicked enough that they decide  teamwork is actually pretty cool, though. When   these characters are lancers, their hero foil is  usually all about friendship and teamwork, and the   loner lancer typically scoffs a bit but ultimately  appreciates their optimistic perspective. But a   lot of the time these characters don’t need fixing  or anything - their loner status is totally fine   and healthy and they work very well on their own. But sometimes it seems like the loner is almost   in denial about how not-alone they actually  are at this point. This produces the archetype   acting alone, a loner with a team, a support  network, a found family, friends, loved ones,   and all the help in the world, who still thinks  of themself as a Cool Badass Solo Loner. These   guys tend to be kind of insecure in their loner  status - unlike the previous archetypes, they're   not loners because they prefer it that way or  they do their best work like that - it's because   they DEFINE themselves that way, often as a direct  response to some kind of isolating event that made   them alone in the first place. A loner who works  alone sometimes has a similar isolating event in   their backstory, but usually became really badass  to compensate, and now functions very well on   their own. But for some loners, it's not a matter  of skill - it's an ego thing. They internalized   that they couldn't trust anybody, so they forged  an identity around the idea that they wouldn't   trust anybody. And, since it's an ego thing, if  they realize they ARE relying on people, it hurts   their pride. Acting Aloners sometimes lash out at  the people they're closest to when they realize   the vulnerability inherent in their relationship,  or otherwise spiral into self-destructive behavior   to preserve their self-image. Of course,  it's not always that dire - sometimes it   just seems like the Acting Aloner doesn't really  notice the disconnect between reality and their   self-image as a Cool Loner Who Doesn't Need  Anyone. Sometimes these characters will have   a highly dramatic crisis of pride and run off  to be Cool And Alone again until they get over   themselves. Once again, very common with Lancers. And similarly dramatic is the archetype of the   self-loathing loner, a loner whose isolation  stems from their overwhelmingly terrible personal   problems. Maybe they think they're too dangerous  to be around, unworthy of having friends,   have to isolate themselves so they can rise to  the top no matter what, or any number of other   reasons. The bottom line is, these characters  think they have to be alone, but don't actually   want to be alone. For these loners, acquiring  friends and a supporting cast is a much more   emotionally loaded affair than average. The  self-loathing loner might keep the reason for   their isolation a secret, or they might be pretty  upfront about it - but either way, they generally   don't stay alone forever. Tenacious extroverted  protagonists will attach themselves to them and   eventually earn their trust and friendship, and  the self-loathing loner will become significantly   more emotionally healthy and usually evolve into  one of the other loner archetypes over time.  Other unwilling loners include the loner on the  run, a loner whose isolation stems from the fact   that the system is out to get them. They might be  a vigilante, an outlaw, framed for a crime they   didn't commit, a typical YA protagonist - whatever  the reason, the system they live in is trying to   screw them over, and they need to run, hide, and  generally avoid dealing with it wherever they can.   Sometimes overlaps with the lone wanderer.  Interestingly, sometimes these guys will actually   form groups and basically go on the run together -  a case where the group functions as a self-reliant   loner despite being composed of multiple people. Now, each loner archetype lends itself well   to different kinds of stories. Lone wanderers  and travelers lend themselves best to episodic   narratives, especially anthology series where  the loner can basically serve as a POV character   through which we experience new settings and  characters every adventure. Lone travelers and   loners on the run lend themselves very well to  long-form plots where the character is pursuing   an external objective. The journey might  take them through a series of new locations,   but they’re pretty goal-oriented and don’t  usually lose sight of the main objective.   And self-loathing loners, working aloners and  acting aloners lend themselves well to character   arcs where we get to explore the nature of  this loner and how they develop over time.  Unsurprisingly, Loners are very appealing targets  for a very specific space of character arcs mostly   centered on the concept of found family. Lots of  characters become True Companions after, like,   one good bonding experience, but loners are  a little more prickly and tend to be harder   to bond with. This means when they do start  bonding, it’s a lot more rewarding because,   at least theoretically, that dynamic is earned.  Because of this, while loners factor into a lot of   different stories, most loner-centric narratives  involve the loner bonding with at least one other   character. And who that character is defines  a lot of what you can expect from the plot.  The absolute most common variant is the kid.  This variant probably owes the majority of its   popularity to the overwhelming success of the 70s  manga Lone Wolf And Cub, which was a story about   a wandering assassin trying to avenge his murdered  wife, that’s the Lone Wolf part - but he was also   traveling around with his baby son, that’s the  Cub bit. Started off pretty episodic, eventually   transitioned into a more linear storyline focusing  on the whole vengeance thing. The story mostly   centers on the strange dynamic between father and  son and how they’re walking the “road to hell”   together, giving up their humanity to pursue  vengeance. In fact, the assassin is frequently   called out for exposing his toddler to all this  horrifying vengeance and stuff, and while’s a lot   of Samurai Honor going on, those characters  do make a good point that this is a pretty   rough thing to do to a kid. But the stories this  format inspired don’t tend to focus on that part.   Instead, the gruff adult loner usually adopts the  kid in question or otherwise actively chooses to   take care of them - though sometimes they don’t  really have a choice in the matter - and instead   of this being framed as a Supremely Uncool  Thing To Do To A Kid, this is used to soften   the loner character as we see someone who’s  probably been single-mindedly pursuing some   loner-y goal sacrifice a lot of those priorities  to take care of someone who, for the most part,   can’t take care of themselves. Usually this story  format also lets us see the kid gradually grow up,   become more self-reliant, and start taking care  of the loner in their own way. The Kid helps us   sympathize with The Loner because it shows us how  this tough badass deals with someone powerless.  There’s a form of character development called  “What You Are In The Dark” where a character   is given the opportunity to do something morally  dubious or questionable in a context where nobody   will know or hold it against them - aka In The  Dark. What the character chooses to do in this   situation reveals who they really are underneath  any pretenses or social expectations. Usually,   in this context, heroes reveal themselves to be…  well, fundamentally heroic. They do the selfless   good thing, because even if no-one else would  know, they would know. When a gruff badass loner   runs into a kid who needs help and opts to help  them, that’s a minor version of What You Are In   The Dark, showing us that this character might  outwardly project an image of being totally in   it for themselves, but in the dark they’re  actually a good person and will go out of   their way to help the helpless. The Mandalorian  is pretty tropey, so unsurprisingly it plays this   very straight - our loner protagonist is very  practically-minded and ruthlessly efficient, and   could’ve turned baby yoda in for the bounty and  nobody would’ve held it against him, but instead   he goes back for him and ends up on the run from  basically everybody trying to keep the kid safe.   The easiest way to add depth to a gruff, quiet  loner badass is to chuck a kid at them and watch   the parenting take over. In fact, this “what  you are in the dark” thing is kind of a major   component of loner character development - I’ll  talk about this more later. This is also usually   how they play the dynamic between Wolverine  and his clone/daughter X-23, though she’s   a little more self-sufficient than the average  tagalong kid on account of being 97.8% Wolverine.  On the other end of the  tagalong-morality-character   spectrum is - perhaps unsurprisingly - the  mentor. Plenty of loners have a parent, teacher   or guardian rattling around somewhere who serves a  guiding role in the loner’s journey - helping them   out with their problems, giving them the next  plot point to deal with, etc. Unlike The Kid,   The Mentor is more likely to dip in and out of the  story than be a regular companion. This is pretty   common in episodic narratives where they maybe  don’t wanna keep the supporting cast too static.   The loner mentor is usually used to provide  insight into the loner’s backstory, which is   otherwise usually not very relevant to the story  - especially for Lone Wanderers and Lone Travelers   who drift in and out of other people’s stories and  tend to work best if their own past is a bit of a   black box. A Loner’s Mentor usually knew the loner  before they became the character we recognize,   and thus will give us some insight into who this  character used to be before they settled into who   they are now. You can also get mentors who didn’t  know the loner before the story started - those   guys fill more generic mentor-y roles. One of the most common companions for a loner   character is… another loner. This just makes sense  - there’s only so many places to be alone in,   and eventually the odds are good that you’ll  run into somebody else trying to be alone in   the same place. These loners might initially  have a bit of a scuffle, but they’ll usually end   up getting along all right, and will either start  actively traveling together or will just run into   each other whenever the plot needs a little more  character spice. Sometimes groups of loners end   up sticking together, all pretending like they’re  totally cool badass loners who don’t need nobody,   none of them apparently noticing the irony.  This other loner also frequently has a totally   different personal agenda that occasionally  overlaps with or clashes with the protagonist’s.   They might also be a little more antagonistic,  like a bounty hunter or mercenary or something,   so while they generally get along with the  loner hero, they still have reasons to clash.  There’s also the catch-all category of The  Tagalong, which encompasses all the various   miscellaneous characters who see a loner doing  their loner thing and decides to join the party,   usually with almost no input from the loner. These  characters normally exist to fill the important   role of character foil. Whatever core traits  the Loner has, the Tagalong will highlight by   having the opposite trait. The silent, brooding  loner will have a chipper, talkative tagalong;   the well-traveled, experienced loner will have a  naïve, inexperienced tagalong; the chill paragon   loner will have a more worldly tagalong; etc.  Tagalongs, like all character foils, work best   when they play off the hero in an interesting  way, usually by contrasting with them. Of course,   it can be a bit tricky to explain why exactly  this loner is willing to humor the tagalong and   keep them around - explanations vary a lot. Doctor  Who gives us a different set of explanations with   every doctor for why they travel with companions  - usually it’s cuz they’re lonely, although in the   case of the Eleventh it’s specifically so they can  re-experience the wonders of the universe all over   again by showing them to someone who’s never seen  it, which is pretty creative. In other cases,   it’s more like the tagalong is the extrovert who  spotted the loner introvert and decided to adopt   them, and the loner isn’t about to turn down an  active social life when it falls out of the sky   in front of them. And in some cases, the Loner  and the Tagalong get along because at least one   of them is in love with the other, although if  you ask the fans, that’s what happens every time.  Now the final supporting character in  the Loner’s arc is the Innocent. Not a   companion or a tagalong, this character or set  of characters is a living inciting incident.   Something terrible has happened, is happening,  or is going to happen to The Innocent, and the   Loner - who was probably Just Passing Through on  their way to somewhere else - is drawn to assist   these poor unfortunate souls because they’re just  so dang undeserving of this plot shenaniganery.   The Innocent will sometimes join the loner  after their intro story and become a tagalong,   but more commonly The Innocent is just a member of  the one-shot cast for an episode of an anthology   series, and we’re unlikely to see them again.  This character, like The Kid, shows us who the   loner is in The Dark - the loner has the option  to move on and ignore them, and then instead they   go out of their way to help them, because The  Innocent is just so gosh-darn innocent. However,   The Innocent isn’t always lovable or even  particularly likable - sometimes loners will   end up dealing with a cast of innocent bystanders  who somehow manage to be thoroughly unlikable,   possibly due to willful ignorance, ineptitude,  an unwillingness to actually do anything about   the antagonistic threat for themselves, or  otherwise just coming across as generally   unpleasant. This is actually more effective  for the “What You Are In The Dark” factor,   since not only is the loner doing something good  by helping these innocent bystanders, they’re   doing something good even though the people  they’re helping kinda suck. That’s impressive.  Even loners with active support structures  will usually spend a decent amount of time   alone - wandering off to do solo adventures,  training montages, just getting in some Me Time,   etcetera. And when the character’s alone, they get  that “what you are in the dark” factor, since they   aren’t being seen or judged by their friends and  allies. In many ways, a Loner protagonist shows   their true, fundamental self to the audience more  often than almost any other character archetype.  Unfortunately, this leads to Writing Pitfall  Number One - the loner’s true self needs to be   actually interesting and compelling. A character  doesn’t need to be sociable to be interesting   to watch - a loner dealing with an ensemble  cast can be fun just because their dynamics   are interesting, or the loner is working as a foil  for the other, less loner-y protagonists. But when   the loner is on their own, the audience needs  to be invested in them individually. And it’s   harder to sell an audience on a single character.  This is why a lot of loners are almost nonentities   or black boxes, especially the Lone Wanderer  archetype, who frequently doesn’t even have   a name. Instead of trying to sell us on them  as a person, these stories mostly focus on how   they engage with new situations and problems. Now,  this does let us get a feel for their personality   over time, but on some level it’s still kind of  impersonal. We know how they react to situations,   but that doesn’t automatically tell us who they  are. And we don’t start off invested in them or   their struggle, because without other characters  to play off of, we don’t really know them.  Now, this can be a feature, not a bug.  Like the thing with the Lone Wanderer,   sometimes the mystery inherent in the loner is  an actual selling point of the narrative. But   if the audience is supposed to be invested in  the loner from minute one, the story needs to   do some work to get us attached. For instance,  Samurai Jack is an episodic series where every   episode has a different setting and story, but  the pilot gets us invested in the main character   by showing us his entire origin, from childhood  to adulthood, explaining why and how he’s in the   situation he’s in, and establishing his goal for  the series. Then, in case we missed the pilot,   every episode begins with a handy narration  and jingle establishing the premise of the   series all over again - it doesn’t get  us as invested in Jack as the pilot did,   but it lays out the basic context and tells  us who our protagonist is and what he wants.  But if you’re trying to actually sell us on the  loner’s character, the story needs to actually   let us see what that character is - and that  usually means we need to see them interacting with   other characters. And here’s where we hit pitfall  number two - maintaining that loner mystique while   throwing a bunch of characters at them. While  we’ve already established that loners don’t need   to be alone to still qualify as loners, if they’re  too sociable they risk losing that loner vibe.   In fact, if they lose the loner vibe without  losing the associated antisocial tendencies,   they can stop feeling like a loner and just start  feeling like a jerk. If the loner spends all their   time around other people and also complains  nonstop about having to be around those people,   we don’t think they’re a cool loner who’s only  in company coincidentally, we think they’re an   asshole who’s bringin’ down the mood. A loner who  picks up a friend group or a support structure but   acts totally uncool or unappreciative  of them comes across as a bad friend,   and the audience can end up wishing they’d just  leave and be alone like they say they want.  Now again, this can be a feature, not a bug,  as long as it’s actually addressed in-story.   A loner who picks up a social circle is liable to  undergo at least a little character development,   mostly focused on learning to get along with and  appreciate their new posse, even if they’re still   a loner at heart. Again, this is very popular with  lancers. So a loner who joins a group might end up   needing to actually confront how much they’ve  changed, if they’re still trying to go it 100%   alone when that’s just not how it works for them  anymore. Loners-in-groups might still peel off for   solo adventures or alone time, but they generally  need to accept that they’re in the group now,   not just coincidentally in the same room most of  the time. Loners are a lot like cats, honestly.   “No, it’s not like I like you or anything, I’m  just gonna make sure I’m always within 20 feet   of you.” And, just like cats, if loners get too  aggressive in the “I wanna be alone” direction,   they can end up driving off those new friends  and then regretting it. It’s a hard balance to   strike. You wanna show off the loner’s character,  so you wanna give them plenty of characters to   play off of, but you don’t wanna make them so  social that you can’t justify calling them a   loner anymore. Plenty of loners strike this  balance by having loose ensemble casts of   supporting characters to play off of without  getting pinned down in any one friend group,   but if you give a loner an actual team, you  gotta figure out how to keep them sufficiently   loner-y in that context without making them such  a cranky downer that the audience questions why   the rest of the team even puts up with them. That’s always something to keep in mind when   writing a character like this. If you’re  writing a story with one protagonist,   it’s easy to start thinking of them like the  center of the universe - but they’re not. They’re   just one person in a much larger story. So it’s  always important to consider how the supporting   characters would actually see this loner based on  their actions and personality, because otherwise,   the loner risks drifting into Mary Sue territory.  If basically every secondary character seems to   see the loner the same way the writer apparently  does - like, for instance, as a Loose Cannon Who   Don’t Play By No Rules But Gets The Job Done  Anyway, or an Improbably Sexy Middle-Aged Man   Who No Female Deuteragonist Can Resist, or Just  The Coolest You Guys He’s So Amazing - you get the   feeling that this character isn’t really being  developed, they’re just being fawned over. And   if a loner is frankly acting like a jerk to  their perfectly inoffensive supporting cast,   we expect at least some characters to notice and  potentially call them out. And if they don’t, we   might suspect the writer is giving their favorite  character special permission to run roughshod over   the rest of the cast, like a gym coach playing  favorites with the football team. The more   varied the secondary characters are and the more  diverse their reactions to the loner, the more   perspectives we’ll have on our loner protagonist,  and the more perspectives we have, the more deeply   we’ll understand them. And since a story with  a Loner Protagonist is in large part carried by   the strength of that character alone, you want  your audience to understand them on a very deep   level. Let them play off a variety of people,  places and things in a variety of different ways,   and we’ll get to know them very nicely. So… yeah!
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Channel: Overly Sarcastic Productions
Views: 630,105
Rating: 4.9817376 out of 5
Keywords: Funny, Summary, OSP, Overly Sarcastic Productions, Analysis, Literary Analysis, Myths, Legends, Classics, Literature, Stories, Storytelling, History, loners, tvtropes, yojimbo, mandalorian
Id: 4kDgvpa5k4g
Channel Id: undefined
Length: 21min 28sec (1288 seconds)
Published: Fri Nov 13 2020
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