Topology Study : How To Model SKI GOGGLES in Blender

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hey guys I got a request by one of my patreon subscribers he wanted me to model some ski goles so that's what I'm going to show you how to do before we dive in make sure to join my Discord server we have an amazing Community with a lot of skilled people that can help you you can also subscribe to my patreon for some exclusive content let's get [Music] started let's start by the glass part add a plane in edit mode scale on the x-axis to match the picture add two Loop Cuts with crl r then add a subdivision surface modifier by pressing control one or two add more Edge Loops to get a uniform geometry adjust the vertices to match the curvature but do it only on one side you can press o to enable proportional editing and change the radius with the scroll wheel [Music] add a mirror modifier and apply it press I to inser then apply a subdivision surface modifier with one level select the outer border e to extrude S to scale adjust the vertices to match the curvature [Music] [Music] add a mirror modifier and apply it add a loop cut like so if you want to have an equal distance between the edges select these edges like so right click Loop tools and choose space add a mirror modifier and apply it now let's bend the plane add an Mt select the plane add a simple de modifier click on Bend pick the Mt as the origin click on the z-axis and increase the angle to bend it I'm going to put 90° apply the simple def modifier the shape doesn't match anymore with the front view picture so in edit mode Let's stretch it on the x-axis delete the Mt select the plastic part extrude add some thickness let's adjust the shape of the nose area with the help of proportional editing [Music] [Music] right click shade smooth add two Loop cuts to separate the glass panel add a seam and press L then p and separate by selection add a solidify modifier to give it some [Music] thickness select the sharp edges control B to Bevel P to set the shape to one select the vertices press M merge by distance let's give the mask some thickness to select all the faces e to extrude alt s to scale along the normals select the sharp edges and add a sharp [Music] bevel if you have a small gap between the glass and The Mask select the outer faces of the glass with alt shift left [Music] click press alt s to scale along the normals and the problem is fixed let's create the foam select the faces at the back of the Mask shift d to duplicate P to separate by selection add some thickness it has to be thicker than the thickness of the Mask press alt s to scale along the normals and remove the edges at the [Music] center add a large bevel to make the Foam look more organic I need to add some details onto the mask so I need more geometry to work with to do that I'm going to apply a subdivision surface modifier but first let's crease the sharp edges with shift e numpad one duplicate the model add a subdivision surface modifier with two levels of subdivision apply it select the mask that was not subdivided add some Loop cuts to make the polygon even on one half of the model [Music] add a mirror [Music] modifier remove the creasing add a shring wrap modifier and pick the high poly mesh as the target apply the modifier then apply a subdivision surface modifier with one level and I'm going to make the straps select these faces I to inset extrude to make the hole press P separate by selection put the three cursor into the hole extrude sx0 to flatten the faces delete half of the [Music] edges add some vertical Loop cuts keep only two horizontal Edge Loops to get even polygons select all the faces right click subdivide press seven on your num pad for the top view add a nurs [Music] curve in edit mode select the first vertex snap it to the 3D cursor with shift s and drag your mouse upwards extrude the last vertex to make a smooth path select the the strap add a curve modifier pick the curve adjust the vertices of the curve to put the strap into the hole select the sharp edges add a bevel press C to clamp the overlapping merge the vertices by distance add a mirror modifier to the m mask to add the hole to the other side let's create that plastic object on the strap I don't know how to call that part if someone knows please tell me in the comments add a plane then add two Loop cuts and a subdivision surface [Music] modifier bevel The Edge at the center to add two Loops apply a subdivision surface modifier with one [Music] level select the top vertex press o to enable proportional editing set it to sphere and move it [Music] downwards add a mirror modifier select these spaces inser delete them add a mirror modifier add a solidify modifier or extrude the faces to add some thickness select the sharp edges add a bevel and a subdivision surface modifier put the 3D cursor at the end of the strap and snap this plastic piece to the 3D cursor scale it in edit mode to match the height of the [Music] strap keep extruding the curve to make it go through the two holes [Music] if the strap is not long enough disable the curve modifier and increase the length enable the modifier again and adjust the vertices of the curve to avoid the overlapping of the two objects duplicate the plastic object increase the length of the strap even more it has to be attached to the second plastic object if the strap is too long just remove some polygons put the 3D cursor between the strap and the plastic object add a cylinder with eight sides and snap the top and the bottom faces to match the height of the [Music] Trap I to inser right click Bridge add the same amount of horizontal edges on the cylinder [Music] press J to join the cylinder and the strap delete these [Music] faces select the two borders right click bridge press shift and to flip the normals if you have some shading [Music] problems move this Edge Loop away from the cylinder to make the curvature more smooth select the cylinder and align it with one inside of the plastic object you can deform it the hole has to be an [Music] ellipse add some Edge Loops inside the hole and repeat the exact same process to make the second strap I'm not going to show it twice [Music] now let's add some details on top of the Mask press J to connect the vertices add some Cuts add a mirror [Music] modifier select the vertices and merge them by distance press shift are to repeat the latest command select these faces extrude downwards select the sharp edges add a bevel press J to connect the vertices [Music] [Music] [Music] we have some triangles to turn into quads so with contrl r add some Edge Loops to make diamond polygons and press GG to slide the vertices along the edges and repeat on each area where there is a triangle [Music] [Music] add a mirror modifier to mirror the holes to the other side that's it for this video I hope that you learn something if yes please leave a like and a comment and subscribe it helps me a lot thank you for watching take care
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Channel: Thomas Colin 3D
Views: 7,821
Rating: undefined out of 5
Keywords: blender, learn blender, 3d modeling, subd modeling, blender game ready, hard surface, hard surface modeling, blender tutorial, blender 3d modeling tutorial, get good at blender, hard surface tutorial, thomas colin, blender modeling, blender how to, blender tips, blender tips and tricks, blender best tips, game ready modeling, blender low poly, blender high poly, blender best turorials, blender addons, blender best addons, blender improve workflow, blender shortcuts
Id: 8OnmANN5esQ
Channel Id: undefined
Length: 14min 40sec (880 seconds)
Published: Fri Apr 12 2024
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