Topology Study : How To Clean Your Mesh After a Boolean

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hey this is Thomas someone sent me this headset part because he tried to add some small details on a curved surface with a Boolean he asked me to show him how to connect it to the main model and how to clean the topology problem because he was struggling with it so that's what I'm going to show you today let's get started [Music] so first let's add some subdivision because the model is too low poly we need more polygons to work with to do that select an edge Loop that you want to keep sharp and press shift E1 the edges are going to turn purple let's add a subdivision surface modifier apply it and now you can apply the Boolean modifier as well let's turn on vertex snapping and auto merge vertices and let's connect the corners [Music] thank you [Music] to protect the shape from being distorted I'm going to add a bevel but first let's remove the unnecessary edges and connect the edge Loops that can easily be connected you can do it with the knife tool or by pressing J it's up to your personal preferences foreign [Music] let's add a bevel press Ctrl B and then P to adjust the angle of the bevel slide your mouse to the right to get a 90 degrees angle [Music] I'm getting rid of that upper Edge Loop because I don't need it now I turn every polygons to quads by connecting the vertices of the angles [Music] and I have to do it for every angles [Music] as you can see here the bevel did something weird so let's grab the vertex and slide it along the Edge by pressing G twice [Music] thank you let's do the same here press GG you can turn off auto merge vertices if they merge when you slide them do the same to the other side and let's add an edge Loop to connect the two vertices by pressing J [Music] and now I'm left with two Edge Loops that I can't connect so let's do what is called the net reduction I'm going to connect them together by using the knife tool you can press shift while drawing your Edge Loops so that way they are going to be created at the center to reduce the two edges click in the center of a polygon and connect the vertices to a corner just like I did [Music] now that everything is connected I can add two support loops add a subdivision surface modifier and we are done the shading is perfect and this is how you can add small details on your models with booleans don't be afraid of using them because they are very easy to clean you just have to have enough polygons especially on curved surfaces if you want me to show you more examples you can ask me in the comments if you would like me to make a 3D modeling video about something you're struggling with you can send me a request at this address all you have to do is to provide me a reference picture and I will make a tutorial about it thank you for watching bye
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Channel: Thomas Colin 3D
Views: 10,170
Rating: undefined out of 5
Keywords: blender, blender tutorial, blender booleans, blender boolean cleanup, blender topology tutorial, 3d topology tips, 3d best topology, thomas colin, how to clean booleans, blender tips, arijan, get good at blender, hard surface modeling, hard surface tutorial, hard surface modeling tutorial, boolean topology, 3d boolean, high poly mesh, high poly modeling, blender boolean tutorial
Id: Vnix1Muv8F0
Channel Id: undefined
Length: 4min 4sec (244 seconds)
Published: Wed Jun 21 2023
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