- [Falcon] First person
shooters are a thriving genre, and 2024 has got a ton of good ones. Hi folks, it's Falcon, and today on Gameranx, the
top 10 new FPS games of 2024. Starting off with number 10, it's "John Carpenter's Toxic Commando". Now, if you know anything
about John Carpenter, you pretty much know what
you're getting into here. This is a pretty
intense-looking hoard shooter with co-op and a buddy road movie vibe that John Carpenter himself, the horror guy from the eighties, is collaborating with
Saber Interactive to make. It is an interesting-looking game. It doesn't look exactly
like anything I've seen. Obviously it's a trailer, we don't know exactly what
the gameplay looks like, but if it looks like what they're trying to make it look like, it's gonna be a ride. They get some points for using Bon Jovi in the trailer as well. That's just not a normal thing to do in a zombie horror first
person shooter trailer. So they're doing things to
try to set themselves apart. That's great because, like I said, first person shooters
are a thriving genre. There's a lot of first person shooters, so anything you can do that
says this is definitely my game, this is something that
you can only get from me, even if it's little signals
and tone, it's a good idea. And partnering with John Carpenter is probably the best
possible move you can make if you're making zombie stuff, so when "Toxic Commando" comes out on PS5, Xbox Series and
PC sometime this year, you can bet I will be playing it. At number nine is "Phantom Fury", a new prequel to "Bombshell" and the follow up to "Ion Fury", which was the first Build Engine game to come out in a very long time. Now, "Ion Fury" was decidedly built on top of old technology, but "Phantom Fury" is not. "Phantom Fury" is built on Unreal 4, but it's still continuing the same look that we saw in "Ion Fury", that Build Engine aesthetic, and it really looks like a 3D Realms game, obviously a much more premium
modern version of that, something that's not possible in the 1990s with the Build Engine, but that same style of
design, the pixel art, it's all there. If you'd had showed me this
and said, "Who made this," I'd say, "3D Realms." It's actually not 3D realms,
it's Slipgate Ironworks, which is a company that got its start making mods for "Duke Nukem". Highly recommend looking into them. They're a very interesting story, but they have honed this to a science. I absolutely love what
"Phantom Fury" looks like. It looks like the culmination of everything I remember from the 1990s with a commitment to
retaining the aesthetic rather than abandoning it
for something hyper real. 3D Realms probably should
have been doing this the whole time. Like, this should have
been "Duke Nukem Forever". If they were smart, they would
acquire Slipgate Ironworks. They're exactly what 3D Realms needs. This game looks great, look at it. How can you not want to play this? I'm sure we'll see it on everything, but at the moment you'll
be able to get it on PC, April 23rd. At number eight is
Vreski's "Untitled FPS". Now, what this is is a game
being developed by two people. Yes, this is a game being
developed by two people. It's like if "Max Payne"
was a first person shooter and extremely realistic-looking as opposed to, you know, "Max Payne". Nothing against "Max Payne",
it's just a really old game. Toss in a little bit of "S.T.A.L.K.E.R" in terms of enemy physics and
how they react to being shot, and you have something that
just looks absolutely insane, particularly just this
absolutely amazing lighting. I know that this is not something that is totally ignored
by every FPS or anything, but there's just something about how the lighting interacts
with the guns on screen that I just think is heightened
above anything I've seen in recent memory at least. This is an absolutely
beautiful-looking FPS that obviously doesn't have a name but is an absolutely amazing
physics-simulation-looking bullet time, crazy thing. I mean, this is exactly what I wanna play. I can't wait to play wherever
this goes, it looks amazing. At number seven is "Agent
64: Spies Never Die", which is a game that is very obviously attempting to look like "GoldenEye 64". It does a pretty good job, I might add, capturing that aesthetic. I think it's funny, the game's
Steam page advertises it as using cutting edge
64-bit-powered enemy AI.(chuckles) But in all seriousness,
it really does look like that same kind of husky,
deliberate movement, but perhaps a little bit better
controlled due to, you know, everything about FPS shooters that has happened since "GoldenEye 64". Like, this has the potential
to be something really cool. We have seen projects kind of do this, but I've never felt like
anybody's really truly, and it's shocking to say this actually, but really never truly
followed up on "GoldenEye 64" outside of "TimeSplitters"
and "Perfect Dark", which are, you know, just the developers trying to do their best here, you know? It's shocking nobody's really tried to pick up that torch and carry it, but it looks like Replicant D6 has managed to figure out how to do so. I'm really excited for this.
It's coming sometime this year. Don't have a release date but
I will be playing it, period. And number six is "Pioner", "Pioneer", I don't know exactly how to say it, but it's a post-apocalyptic Soviet island, and you're dropped onto it with
various narrative, survival, crafting, etc. type stuff going on. You got PVE, you got PVP. In some ways it looks like "Fallout", in some ways it looks like "Borderlands", but you also see a lot
of "Escape from Tarkov", "S.T.A.L.K.E.R" type stuff here. I don't know, it's a
pretty interesting game that looks like it draws from a lot of different inspirations. And as with a lot of that type of idea, it really does depend on
the execution of course. It looks like they're gonna
be taking the premium game with microtransactions model, which is bound to piss people off, but we'll actually see the extent that the microtransactions
affect the game. It may be that they
aren't really a factor. It's a very pretty-looking game though. If it follows through on everything that it's
trying to do and does it well, I think we're looking at
something pretty sweet. At number five is "Mouse", a game that just does some absurd stuff. First off, it's intended to
look like "Mickey Mouse". Now, "Mouse", in some ways,
reminds me of "BioShock". First off, it's a noir-looking game. Second off, you have special powers that you can activate by ingesting things. Now, it's important to note that it actually isn't using
the Steamboat Willie IP. At first glance, you might think, "Oh, well, Disney lost the
copyright for Mickey Mouse. Of course they're doing this." It's actually not using that. It's an original IP. It just
uses that style, which is cool. That's actually an aspect I like about it. I don't have criticism for people trying to make
horror stuff with "Mickey Mouse" now that that IP is in the public domain, but I do respect the idea of just trying to do something
your own way entirely. And on top of that, it
looks like a lot of fun. It looks like an enjoyable game. I'm interested to see where it goes. We don't know exactly
when it's coming out, but I'm excited. At number four is "Luna Abyss", a story-driven action adventure, which there is a demo available. I would recommend giving it a shot. It's a kind of a different game. While on the surface it might conjure some
thoughts of some other games, but it's actually got a
very distinct visual style, usually keeping one color
on screen at a time, it seems like. Very minimal with its use of anything outside of a single color so when another color does
show up, it's very striking. It's a cool way of doing
things, in my opinion. Very, very striking visual style. The combat, both if you play the game and if you read the
description of the game, is bullet hell stuff, and there's a lot of platforming. It's, I mean, really cool. You got something that looks
nothing like "Mirror's Edge" that is gonna make you feel
some of those vibes sometimes, which is really, I like
that kind of thing. I see a lot of people comparing it to "BioShock", "NieR:Automata"
and even "Returnal", but the platforming definitely sometimes gives me the "Mirror's Edge" feel. I dunno, this is a unique game. Play the demo, you gotta play the demo. At number three is "Clockwork
Revolution", which, again, "BioShock", seemingly really
heavy in the inspiration, really seriously in the minds of the first person shooter developers in this moment of the zeitgeist, although usually when we're
talking about "BioShock", we're talking about inspiration that came from the original "BioShock". This looks a lot more
like "BioShock Infinite", including the way that it handles time and changing the world. It seems to very much be in
line with a lot of the stuff that we saw on display
in "BioShock Infinite", granted there are some market differences in terms of how powers
work, in terms of guns, in terms of maybe even action. I'm not 100% on that. I've seen a couple of
things that make me think this might be a little bit faster paced but I don't know. I'm very interested in this
'cause I love the aesthetic, I love "BioShock Infinite", and I love the ideas that they
have shown in the trailers. The narrative is intriguing to me. At number two is "ExeKiller",
a narrative shooter, which is oriented specifically
towards storytelling. You're a bounty hunter in a
semi-open world environment. And, ultimately, what
happens puts you on the run in your really cool
retrofuturistic hover car. "ExeKiller" looks badass. The trailer they made for it has, like, this perfect atmospheric pace. And if that translates into the real game, it's something that I
want to play desperately. And at number one, how could you not? It's "S.T.A.L.K.E.R 2". Of course it's "S.T.A.L.K.E.R
2: Heart of Chernobyl". It's been a very long time since we've had a "S.T.A.L.K.E.R" game, and we've had some games
that have recently shown us how great a next-generation
"S.T.A.L.K.E.R" might be. And now we're getting that exact thing, a beautiful, incredibly
cool-looking upgrade on the original "S.T.A.L.K.E.R" that just looks like a massive, ridiculous set of circumstances that you are going to be unleashed in. Of course, the setup is similar to the original "S.T.A.L.K.E.R". You're going into the heart
of Chernobyl, of course. Like I said, a lot of games
recently have shown us, hey, wouldn't it be great if there's a Next-gen "S.T.A.L.K.E.R"? But also, we're getting a
Next-gen "S.T.A.L.K.E.R". We don't know exactly when, but it really looks like
a fantastic addition to the "S.T.A.L.K.E.R" canon. I'm looking forward to it. We've got a few bonus games for you, "Terminator: Survivors" the first, an open world survival game. It's going to be a game that acts as a future times sequel
to the first two films. Obviously a post-apocalyptic
"Terminator" type game. Moving on is "Metro Awakening", a story-driven, first person adventure built exclusively for VR. "Metro", of course, is
a very cool franchise. I love the way "Metro" games play out. They just are really unlike anything else, and VR is, I think, a very good idea for that type of a thing. I think it's a thing that
will work quite well in VR. Next is "Delta Force:Hawk Ops", a new free-to-play
multiplayer tactical shooter. Believe it or not, it's based on the movie "Black Hawk Dawn", at least the single player campaign. But I have a feeling the
bigger thing is going to be the PVP action. Next is "Soulslinger: Envoy of Death", a western fantasy RPG. You don't really see a lot of
western fantasy stuff, period, but mystical stuff and
guns does mix pretty well. I will say the trailer for
this makes me feel like it's gonna need some
tightening in its gun play. I guess it's early access. I haven't played this one
yet, I'm not gonna lie. I will probably give it a shot though 'cause I do really like what I'm seeing. It looks like some nice
old school shooter action. Maybe not quite a boomer shooter but close if "Skyrim" was a boomer shooter maybe but the Wild West. Next is "ExoMecha", which, of course, you're going to immediately
recognize as "Crisis" adjacent, but it needs to be said that it very much also
feels "Halo" adjacent, and that is really what it's going after. It's a multiplayer competitive shooter that, to me, looks like if
you combine those two games, and yeah, I'm there for that. That requires very little
to get me in the door. Next is "Killing Floor 3". It's been a while since
the last "Killing Floor", 2016 specifically. And this looks like the
big AAA update for 2024. We talked about this a
bit a few months ago. We still haven't been
able to play it of course, and, to my knowledge,
neither is anyone else, but it's a very cool-looking, much more intense, visually speaking, version of "Killing Floor". I'm there for that. Next is "Sand", a MMO FPS, where you go around the
desert in walking ships. They look like steam ships but they got legs and there's
no ocean, it's just a desert. It's cool-looking. We don't know a whole hell of
a lot about the game play yet, but the world that that
would have to take place in is automatically cool in my opinion. And finally, we got "Ferocious", a game that reminds me
very much of a AAA current "Turok" looking game. You wanna shoot some dinosaurs? Well, that's "Ferocious", and I'm all there for it. We don't get enough
dinosaur-oriented games, and we should be seeing more of those. Anyways, that's all for today. Leave us a comment, let
us know what you think. If you liked this video, click, like, if you're not subscribed,
now's a great time to do so. We upload brand new videos
every day of the week. Best way to see them first
of course is subscription, so click subscribe. Don't forget to enable notifications. And as always, we thank you very much for watching this video. I'm Falcon, you can follow
me on Twitter @FalconTheHero. We'll see you next time
right here on Gameranx.