Stellaris! the epitome of a peaceful loving game where
you make friends and allies all the same! oh- OH NOOOOOOO ok, maybe not THAT "peaceful"... So here are Things I Wish I
Knew Before Playing Stellaris! >1. Auto-Survey is a thing! click this button here and set it to exclusively explore and survey systems this saves you a LOT of hassle having
to keep giving orders to your science ships this used to be a TECH you have to research, but you
could imagine how people would complained about “WHY IS A QUALITY OF LIFE
FEATURE LOCKED BEHIND A TECH” …oh yeah this applies similarly to
construction ships and techs you pick but those take much more discretion,
so i recommend NOT putting them on AUTO 2. Traders…are BAD like…COMICALLY BAD, they’re
SOMEHOW worse than CLERKS just to put things into perspective, Clerks
are quite literally “better than unemployment” only useful when you have waaaay too many
pops and not enough jobs for them to work in and these stupid things
somehow achieve worse than that the old Merchant jobs they replaced
actually produces amenities and contributes to stability while having
the ability to pay for it’s own upkeep… YEAH, NOT TRADERS THEY BARELY BREAKS EVEN AND IN SOME
CASES DOESN’T EVEN ACHIEVE THAT!!! LIKE LOOK AT THIS, THEY’RE ACTUALLY
WORSE THAN UNEMPLOOOOOOYMEEEEEENT PLEASE DO NOT USE THIS JOB, CLERKS
OF ALL THINGS ARE “ACTUALLY BETTER”… i hate that i had to say that… >3. pick the build speed
tech if you get the option, since it’s arguably the
BEST early game tech in the entire game alternatively you can go for
Prosperity’s extra build speed why? because this can result
in a significantly faster start! usually the main hurdle for an Early
Game economy is not Minerals nor Jobs- BUT BUILD SPEED instead! setting up something decent can
normally take up to 15 Years, with build speed bonuses
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STRAT TO GET 5 FREE Golden Chips!- “time’s up” wait WAIT I HAVEN’T FINISHED THE AD-REA- >4. Going into a fiscal deficit
isn’t THE END OF THE WORLD at most you’ll just get a situation, while…BAD you can easily recover it by just selling other high value
resources such as Alloys and buying what you need BUT, do NOT EVER let it go out of hand because if you think the FIRST situation is BAD let it go on for a few more months and
you’ll see it gets progressively worse...and worse until you get the “alarm bells” telling you,
you’re screwed BANKRUPTCY!!! basically...you’re broke... DO NOT LET THIS HAPPEN AT ALL COSTS, THIS
CAN MEAN A GAME END IF IT HAPPENS EVEN ONCE >5. focus on ONE job type per planet with VERY FEW exceptions, this is
usually the best way to look at things production buffs from stability,
traits and you guessed it, more production techs combined
with things that increase a job’s base production is absolutely
needed if you want a strong Economy do everything right and your planet
is suddenly twice more efficient! if you have the Overlord’s DLC for
Orbital Rings, this effect is amplified EVEN MORE! >6. Civilian ships DON’T COUNT towards Naval Cap because it only counts “Military” ships! so spamming 50 science
ships isn’t an issue! strangely enough though, Army transports
don’t count towards Naval Cap, while technically being a “Military” ship nonetheless i guess it has no Weapons on
the ship, so it doesn’t count...? i...i actually don't know it's kinda weird... >7. the Caps for both Leaders and Ships are “SOFT” you CAN go OVER them, just with
some…increasingly harsh penalties for example going over Leader Cap has the abysmal
penalty of SLIGHTLY less XP and more Unity upkeep, while Naval Cap is…interesting because it increases the Ship Upkeep for ALL ships in your Navy depending on
the percentage you’re Over Cap for example if you have
100 Naval Cap with 150 used it’ll net ALL your ships +50% upkeep,
which is a relatively HEFTY price to pay… but alas, at some point in the
game you WILL have a flood of resources and frankly, nothing to do with them sinking them into your navy by
significantly going over Naval Cap- is a genuinely viable and realistic
strategy once you get your economy rolling because remember, you CAN fund deficits
by selling high value resources >8. DO, NOT, USE, PLANETARY, AUTOMATION this tool is very powerful in the hands of a
great player, but lets face it, you’re not! it’s just a massive hassle to use, requiring 10 clicks to set up properly and
requiring constant micro to work efficiently make a mistake in this process aaand
you’ll get an abomination that eats up- ALL of your resources, while screwing over your planets... antithetical to it’s creation
to help with the tedious tasks, just creates more tedium in the process you’re better off just learning how to manage
your economy normally compared to using this hunk of junk! you know this button here? yeah, make sure that’s OFF >9. Hotkeys! CTRL does steps of 10, SHIFT does steps of
100, and CTRL + SHIFT does steps of 1000 this applies to trade deals, markets even the JOBS menu as well! (well…roughly) shift in this case limits the job fully and
ALSO limits any NEW jobs of the same type while left click or left click + ctrl
limits the jobs ONLY to a set amount, VERY useful in making your economy more
efficient and reducing excess upkeep >10. Hotkeys! Again you can hotkey pretty much any unit, starbase or planet- in the game by pressing
CTRL + the number that you want this minimizes the clicks needed
to manage a big fleet for example as you don’t need to click
stuff one by one anymore, it’s all selected with just ONE click! if you somehow lose track of your fleets, just press Q and get your camera
locked onto the target’s position! press Q twice to enter the
system the hotkey’d target is in! once you’re done, just press E and
get out of the system view quickly, honestly the Q and E hotkeys are likely
the MOST USED hotkeys you will ever have! >11. Defense Platforms are
BAD…with some exceptions why? because they can’t retreat or EVEN MOVE this is obviously a HUGE issue as being
destroyed even ONCE means it’s JOEVER! compared to a normal ship, which can retreat
in a bad fight AND MOVE in an emergency! it’s just inferior in every single way …except for…ONE aspect the higher value per Alloy you can think of military power as a concentration of Alloys, but the very fact that the Alloys on a
defense platform can’t be moved- means your concentration of Alloys is ALWAYS inferior
on the offense and HIGHER on the Defense OK SURE you can have the GODLIKE
CHOKEPOINT position and "defend" but you can’t exactly PUSH and WIN THE WAR! you can only get a staring contest as
attacking for both sides is a terrible idea BUT…again, they’re not TERRIBLE
if you build a small amount of them on major defense points and have them deal extra damage over the course of upcoming engagements >12. too many or too little Amenities! the ideal number of Amenities
on ALL Empire Types are ZERO as any surplus usually have minimal benefits you can do this by restricting Amenity
production jobs or just not building any holo theaters and relying on priests for example going negative have exponentially worse effects
on stability the more you’re on a deficit this applies much more severely on Gestalts as Amenities will be the BIGGEST drain in your economy >13. If you get the Cultist event which
spawns a hostile popup on your Capital DO NOT DO THE SPECIAL PROJECT it will spawn random hostile
ships which will block your early expansion and likely kill
your surveying science ships >14. Crime is harmless…as long as under 30 cause any more and that’s where
the REAAAAAL bad events start normal empires can save themselves
by just dealing with crime lords, which may forcefully use some of your pops for Gestalts? we replace Crime with Deviancy…and
again, as long as it’s under 30 nothing happens… BUT, this time the penalties and
solutions are much much more complicated not only is there literally no easy
way out like with Crime Lord Deals just ONE deviant drone will result
in -30 stability for TEN YEARS even if you fix it right then and there, there
is practically no way to remove the modifier worst part is this can happen pretty
much instantly once over 30 deviancy …so if you’re gestalt, put backup
police drone buildings JUUUUUUST in case >15. Make sure trade is ACTUALLY being collected when i started playing, i never
understood why trade is of any use because my economy seems to be burning
every time i try to use them turns out…my trade wasn’t even being collected... and even if they were, it wasn’t
connected to the trade network so it netted zero ZEEEEEROOOOO!!! NOTHING >16. BUILD, GATEWAYS! they are genuinely so damn convenient as it
just speeds up everything and makes moving fleets- for an emergency defense so, SO much easier! BUT, do be careful with them because
when the starbase in the system is captured by an enemy, they can use it
this also applies for Crisises as well so if you build waaaaay too many Gateways,
it’s practically impossible to defend yourself from the billion fleetpower ships as they can
teleport everywhere, anywhere, without delay… >17. All TRADE route modifiers
are applied through GATEWAYS This means, you can have overlapping
trade protection’s everywhere! OR COLLECT an entire galaxy’s
trade network spanning dozens of planets with a single starbase in or NEXT to your Capital so it IS possible to have a trade
empire without even a single trade route! completely destroying the need to worry
about Pirates or a hostile Blockade! >18. if you don’t have the
Apocalypse DLC, AKA the "Colossus" you can practically do the same thing
by spamming armies and occupying the enemy World with a ludicrous amount of them if you do this to an Enemy Forge World,
their industry is "shattered" and if they even DARE to retake the world, they will have
to chew through MULTIPLE HUNDREDS of Garrisons resulting in a ridiculous amount
of Craters, Devastation, and Pop Deaths! effectively forcing the enemy
to NOT ever retake the world... >19. DO, NOT, RUSH, POP, ASSEMBLY... in the Early Game, a building slot combined
with the building itself is a MASSIVE investment lets not even count in the cost
of the pop working to assemble in the first place which can very
much do literally anything else the ROI is around 10 years for an
assembly building, not even mentioning the opportunity cost for investing resources
in something that takes ages to bear fruit this is ROUGHLY the same with Clone Vats...
but in a different way they take no jobs BUT you would
need to have a dedicated Food World- to sustain them all across your empire
which YOU GUESSED IT, means pops on FARMING so it’s practically the same thing combined with the previous costs just
make them REALLY bad for your economy once you’re safe with a good economy though,
THEN it’s time to actually build some… speaking of BAD ROI! >20. NEVER, BUILD, GENE CLINICS arguably the biggest noob mistake of all, this
thing is so expensive with barely any benefit it takes like 20 years or MORE to pay for
itself, which is absolutely ridiculous “BUT BUT THE POP GROWTH” yes, a very small number that
doesn’t even matter for the next, i dunno, CENTURY?!?! yeah, that’s not a joke btw “i build it for the amenities!” JUST BUILD a HOLO THEATRE! it gives DOUBLE the amenities and some
unity at the same time… “B-B-BUT THE HABITABILITY! 4 pops JUST FOR 10% habitability… unless you’re doing something deranged like making your Tomb World a Forge or something,
this is not even a factor... BUT WAIT in a long game, you’ll be met with the fruits of your
investments in the form of MORE pops! they’ll work which will upkeep your OTHER
assembly jobs which allows for even MORE assembly! wait wait, it’s not a pyramid scheme i swear! the effectiveness of Gene Clinics also HEAVILY
depend on you going for Budding AND Bio-Ascencion they are TERRIBLE if you’re not doing BOTH- at the same time as the bonus to Growth
only applies to ORGANIC assembly! basically if you’re a PEASANT
and can’t get Plantoid- nor Utopia (DLC’s), you’re not gonna
have much use for medical workers… not to mention Gene Clinics being
useless for Cybernetic and Synthetics… ALSO ALWAYS KEEP IN MIND THE OPPORTUNITY COSTS! those pops could literally be doing anything else and especially in the Early-Game
where you don’t have many pops it’s usually a too costly investment…so for
the love of god only do this in the MID-Game… >21. before passing a law in the Galactic
Community, CHECK FIRST if you’re gonna break it you wouldn’t want an awkward
situation where you as a Robot want to literally “Silence the Soulless” like cmon, can’t you see the issue here? yeah that’s you, you SOULLESS MACHINE!!! >22. with the Nemesis DLC, IF you pick the
CRISIS PERK, you CANNOT become the Custodian! be VERY careful because you can't undo this, so if you want to become a Custodian
but already have the CRISIS PERK, say goodbye to that dream
cause it ain’t happenin... the opposite is also true but in a different way, if you’re a CUSTODIAN you
CANNOT pick the CRISIS PERK BUT after your tenure, you CAN still pick it! so you can be the galaxy’s protector in one
moment and become it’s destroyer right after! oh, how ironic >23. if you have the Apocalypse
DLC and wanna use “WORLD KILLERS” use Global Pacifiers instead! they do the exact same thing but have
SIGNIFICANTLY LESS opinion penalty on everyone! because instead of “CONDEMNING
TRILLIONS TO DEATH”- you “CONDEMN TRILLIONS TO ETERNAL PRISON” i would argue the latter is much more cruel, ESPECIALLY IF IT’S A NON SELF-SUSTAINING WORLD... but hey! atleast you won’t get gang banged
as a result of firing just ONE shot! there’s also another sideffect of the Colossus! >24. YOU CAN DECLARE TOTAL WAR ON ANYONE
AND AAAANYONE CAN DECLARE TOTAL WAR ON YOU! you can still choose a normal war
if you think it’s too risky because in a normal war,
planets that are taken are “occupied” while in a Total War…everything
changes hands...INSTANTLY!!! planets, starbases, even
MEGASTRUCTURES will be FULLY handed over- and controlled by the enemy (very bad) no occupation... no geneva convention... just, pure, CHAOS!!! sure, it may allow you to take
territory without claiming, BUT if your flanks aren’t secured,
you might just instantly capitulate! i was told this is a good idea so… “DID YOU KNOW THAT only
13% of you are Subscribed?” yeah, i didn’t know either…but you
really SHOULD Like and Subscribe though… thank you to Elijah West,
Jerbear and how could i forget- COMMAND AND CONQUER: LEGIONS
for kindly sponsoring this Video and no, i swear this IS my voice,
it’s just an accent alright? GOODBYE!