The Story of the Gamecube (Complete Series)

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Ummmm. ... The gamecub e didn't fail it just didn't sell great and it's not considered a failed console by almost everyone

👍︎︎ 9 👤︎︎ u/NintendoFanboy05 📅︎︎ Jul 03 2018 🗫︎ replies
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[Music] the Nintendo GameCube is one of the greatest game consoles ever I hold a deep love for the system as do many others that's an amazing library of games one of the best controllers ever made and a plethora of add-ons and accessories that made the system stand out despite these factors many issues held the GameCube back and cause Nintendo once the dominating force of the videogame industry to change how they approach to the market it laid the groundwork of the modern-day image we see in Nintendo today it wouldn't revolutionize the gaming world but its impact is still felt to this day everything has a story this is the story of the Nintendo GameCube and why it failed to explain why the Gamecube failed we first have to look at what Nintendo was going through before the system was even released Nintendo did well with their Nintendo Entertainment and super nintendo entertainment systems in the 80s and 90s by the mid 90s however new players in the video game market were pushing the industry in new directions much like Nintendo before it electronics giant Sony became the leader in the field the release of the PlayStation 1 would not only give Sony a foothold in the growing video game market but would also set new records as their PlayStation 1 system would go on to sell over a 100 million units by the end of its lifespan Nintendo stuck to their guns and offered a more powerful and cheaper game console the Nintendo 64 the problem came with Nintendo's format of choice rather than utilizing CDs Nintendo would continue to use cartridges not only were they more expensive to produce but they also limited developers on how much information they could stuff into their games this alone caused already tense relationships with third-party developers to completely sour the Nintendo 64 despite having better hardware and costing consumers less what only see 296 titles released in North America and a total of 33 million units sold worldwide Sony's PlayStation on the other hand would see almost 8,000 titles released on their system Nintendo was thoroughly knocked off their high stand and relegated to a distant second place Nintendo tried to rectify their partnership with third-party developers by making the GameCube easier to develop for however Nintendo's format of choice ended up causing more headaches rather than utilizing the new DVD format Nintendo decided to use mini discs well technically a form of DVD the mini disc held less information than the standard DVD our regular DVD would hold around 4 gigabytes of data on a single layer a mini disc could only hold one point 5 gigabytes Nintendo's ultimate reasoning was that the mini disc would help stop piracy unfortunately this held back developers from putting their best versions of their games out on the gamecube Nintendo even stated that the smaller size of the mini disc would benefit creators legendary game developer at Nintendo's Shigeru Miyamoto stated in a way the smaller disc is a message from Nintendo that you don't need to fill out the capacity of a normal size DVD disc if we want to make larger software then we just make the game on 2 or 3 discs this didn't go over well either as developers of larger games would see an increase in manufacturing costs due to the additional disk add in higher licensing cost than Sony and Microsoft and third-party developers were not interested in putting their titles out on the system in the early 2000s Nintendo didn't support online gameplay despite talking about supporting online gameplay before the launch of the Nintendo GameCube Nintendo would basically abandon these plans the Gamecube did support limited online gameplay through the use of a broadband adapter that was sold separately from the system publishers and developers were tasked with creating and maintaining their own network for online play few ever would Sega was the only publisher to support online gaming in North America with their Phantasy Star Online games this would cause some big titles to skip out on the Gamecube entirely Sony had an online system and multiple titles that featured play through it both first and third party titles utilized these options similar to the Gamecube Sony sold a separate broadband adapter for these uses on the PlayStation 2 the elephant in the room though was Microsoft not only did the Xbox have a built-in broadband adapter on the system but Microsoft heavily invested in their own Network Xbox Live it's because of this service that Microsoft was able to carve out a spot in the gaming market place while Nintendo would claim that players weren't interested in online gaming and would continue to do so until years after the Gamecube ended production it's hard to argue with the success that online gaming brought to Microsoft and Sony Nintendo would eventually launch their own service on the Nintendo DS and Wii but to this day they still fail to implement online services that match other game consoles or storefronts another reason the Gamecube failed was that it struggled with its competition from day one originally Nintendo had hoped to launch the Gamecube in 2000 but were unable to due to a lack of software ready for the system Nintendo would even push some late Nintendo 64 titles like Luigi's Mansion onto the GameCube to make up for this Nintendo did launch the Gamecube in 2001 but did so three days after the Xbox came out in a full year after the PlayStation 2 in North America coming out last cause the PlayStation 2 to get a head start in sales and build a strong library of titles it didn't help that the GameCubes launch lineup wasn't the best a small batch of titles the notably lacked a plumber with a red hat didn't seem to impress people as much as Nintendo had hoped normally an average launch for a game console wouldn't make a huge difference but a massive drought of new releases in early 2002 only hurt the game keep more it wasn't just the delayed launch that gave the Gamecube trouble the PlayStation 2 functioned not only as a game system but also a DVD player this was an incredible asset to the system as many DVD players cost just as much as the PlayStation 2 at the time of its launch the Xbox would also support DVD playback albeit with the purchase of an accessory this pushed the divide between the competing platforms even further Nintendo was never hesitant to say that the game key was a system specifically for video games Nintendo would sometimes even refer to it as a toy Nintendo had struggled with its image since the late 1980s Sega famously made Nintendo come off as a company interested in making children's toys as opposed to titles aimed at an older audience the image problem hit its peak with the Gamecube the system's strange design which supported a handlebar and came in colors such as Indigo wear stark contrast to the bulky in solid black consoles from its competition the GameCube controller was also a hard sell at first glance it featured oddly shaped buttons with different colors the toy image was being capitalized on by Nintendo's competitors as well as the third-party developers who didn't back the system American audiences had supported Nintendo systems pretty consistently over the years but they would see a drop off with the GameCube Nintendo of Japan was perplexed by this Western audiences had grown to enjoy more mature and violent games over the years Kyle mercury someone who was hired to market the Gamecube in North America recalls an almost famous quote from an unknown Nintendo executive consumers don't want fun anymore they just want to kill people in HD whether or not this was ever said by a nintendo executive it's pretty clear that Nintendo's headquarters had difficulties understanding the Western market by ignoring or at least failing to understand older audiences Nintendo struggled with their image for the entire generation Nintendo of America seemed to understand that this was a problem and tried to rectify it they would start to push for more mature titles on the Gamecube as early as 2002 with the launch of eternal darkness Peron Kaplan the vice president of marketing and corporate affairs for Nintendo of America summed it up best the kids who played Mario when they were six are now 28 they still want to play Mario but they want some other stuff for most however it was too little too late they had already moved on past Nintendo the misunderstanding of their audiences stems from the miscommunication between Nintendo of Japan and Nintendo of America and the entire companies the overconfidence in their product early on Microsoft wasn't even a competitor to the GameCube Nintendo and others thought that a computer software giant especially an American one would not understand gaming culture eventually Nintendo would see themselves as an outlier in the game industry with the Gamecube and its successors they would embrace coming up with their own ideas to chase rather than the most popular trends others were setting before the launch of the GameCube Nintendo often times seemed overconfident in their product in interviews executives would often state that the Gamecube was going to sell simply because it was a Nintendo product while the company had a strong history in the young videogame industry much of the old guard at Nintendo failed to see the significance of many trends this overconfidence would lead to disbelief after the Gamecube failed to meet its sales targets the Nintendo GameCube was in many ways a failure Nintendo made a lot of mistakes with the system their failure to understand and properly market the game system came down through their misunderstanding of an ever-growing gaming community they didn't embrace popular trends like the DVD or online gaming they created an oddly-shaped console and marketed it in an even stranger way while their family-friendly nature helped in some aspects it drove others away Nintendo failed to truly improve on its third-party relationships after spending the previous decade ignoring them their own overconfidence led them to think of themselves as the center of the videogame universe when it was beginning to leave them behind all of this because of their inability to understand the current videogame world but as I said before I absolutely love the GameCube for everything the GameCube got wrong it got so many things right the legacy of the Nintendo GameCube is not the same as the image it obtained during run on the market in many ways it has grown and become a beloved system it was in part because of the GameCube that Nintendo changed the way that they marketed themselves they became a dominant creative force in the industry that always tried to one-up themselves as opposed to any others they still have their problems especially with online play but they continue to push the industry forward in new and creative ways all because their little purple lunchbox failed in 1996 Nintendo released the Nintendo 64 after great anticipation gamers from around the world lined up to purchase the latest Nintendo hardware but at Nintendo headquarters planing and ideas for their next home console was already underway development for the system began as early as 1997 for what would eventually be known as the Gamecube dolphin was meant to be the most powerful system ever created at least that was Nintendo's goal the Nintendo 64 was much more powerful than both the PlayStation 1 and Sega Saturn it's only real competition in the market would hope to continue their success in that regard while also showing up support to avert the failures of the Nintendo 64 despite its extra horsepower the Nintendo 64 was outsold by the PlayStation 1 by a margin of 3 to 1 and continued Nintendo shrieking footprint in the console market in regions outside of North America to create the most powerful game console ever made you would need the most powerful 3d graphics card Nintendo had originally entered talks with Silicon Graphics the same people behind the Nintendo 64 chip Silicon Graphics however would experience some inner turmoil within the company Nintendo shopped around for a manufacturer before settling on art X a startup founded by former Silicon Graphics employees and to create the CPU Nintendo would reach out to IBM a powerful home console was important to Nintendo as they wanted to make sure the Gamecube could outperform the PlayStation 2 Nintendo would also make the system easier to develop for as the Nintendo 64 was notoriously difficult to create games for Nintendo president Hiroshi Yamauchi was very ambitious in launching the system before or around the same time as Sony plans were put into place to launch the system as early as the fall of 1999 with the goal being to launch the system before holiday 2009 tinda believed that the constant delays of the Nintendo 64 had given Sony the opportunity to outsell them they were adamant about getting the system out as quickly as possible Nintendo's first mention of their next-generation home console came at e3 1999 Nintendo of America chairman Howard Lincoln would reveal to the world just enough info to whet fans appetites their next system was known under the codename dolphin it would be more powerful and cheaper than the PlayStation 2 and more importantly it would not run on ROM based cartridges fans cheered Lincoln however wouldn't mention what the system would use to play its games in May of 1999 it was reported that for development studios had received development kits for dolphin Nintendo's EAD studio Nintendo of America's NST studio second-party developer rare in the relatively unknown retro studios were all at work creating software for the system unfortunately Nintendo had a hard time creating enough development kits to make matters worse third parties were generally the last to receive these development kits by the time of the Game Developers Conference in 2000 most developers were hard at work making PlayStation 2 and Xbox games few had dolphin games and development this was in part due to the lack of development kits Nintendo suggested that developers make their gains with the specs of the highest end pcs in mind third-party developers were not amused company spokesman Hiroshi emoney she would make matters worse in an interview with next-gen magazine in December of 2000 he said we are not approaching third parties and asking them to develop software for Nintendo if they would like to make GameCube software it's fine but we will never demand them to make games for gamecube Nintendo's mindset was always to beef up their own systems library and then have third parties come once they'd sold enough units while this thinking had worked in the past it didn't apply as well in the modern landscape third parties often felt like second fiddles when it came to working with Nintendo while Sony and Microsoft would treat them far better Nintendo didn't like multi-platform games either they claimed that it diminished the value of game systems when they all had the same games they were more interested in having quality exclusives than yet another version of a third party title this Nintendo claimed was what made them and their products different they emphasized quality over quantity aim in a lot of ways it's a respectable approach business-wise however it only hurt them as third parties left to form closer relationships with other console manufacturers Nintendo began hyping up Dolphin as soon as it was announced but gay few details on the system itself Nintendo claimed it was holding information due to the revisions the company was constantly making developers and publishers were unimpressed eventually dolphin would miss its holiday 2000 release and it would once again see Nintendo being the last to launch a home console in the market Nintendo had claimed that there just wasn't enough software to launch the system instead they encouraged players to purchase more Nintendo 64 games and that the dolphin would launch in 2001 Nintendo had created an interesting controller when crafting the Nintendo 64 it's three prong design was unusual but its analog stick was revolutionary in the video game world for dolphin Nintendo wanted to completely reinvent their controller and create one that was not only comfortable but easy to use for everyone Shigeru Miyamoto wanted to perfect the controller on dolphin and claims to have spent more time on its controller than any other Nintendo system Miyamoto and his team would work for over three years on the controller the controller would go on to become a Nintendo mainstay for three generations of gaming during the 1990s Nintendo held an annual event known as space world space world 2000 would be when Nintendo officially revealed that dolphin had become the GameCube Nintendo would present a highlight reel for upcoming titles for the dolphin while not every game made it advocate none stood out more than a teaser for The Legend of Zelda series Nintendo would showcase an older link fighting Ganondorf in a dark and ominous location fans went wild for the teaser and eagerly awaited more information down the road the most notable game at the event however was Mario 128 a prototype that she geared Miyamoto had been working on with his team at Nintendo EAD the title was meant to showcase the power of the GameCube they showcased changing platforms as well as a hundred and twenty-eight different characters occupying the screen at once the title would never be officially released but its concepts would be carried over into later titles such as Pikmin and Super Mario Galaxy Nintendo didn't just experiment with software on the Gamecube early design concept showed multiple ideas that Nintendo would later revisit for future consoles while Miyamoto and his team worked hard on the GameCubes controller factor 5 reportedly received early prototypes of a controller with motion controls Nintendo would go further in file patents in the United States in September of 2001 four prototypes from a company called gyration the Gamecube would never use motion controls but Nintendo continued to explore the concept during the system's run in 2003 Nintendo would file patents regarding tilt controls featuring both a Nintendo GameCube controller as well as the Game Boy Advance these tilt and gyration controls would eventually become a staple in Nintendo systems when they launched the Nintendo Wii Nintendo even worked on creating stereoscopic 3d with the Nintendo GameCube in 2010 then nintendo president Satoru Iwata stated GameCube is secretly designed to load graphical circuits which display graphics from right and left eyes respectively for a future possibility of realizing 3d gaming experience Nintendo would abandon the concept on the Gamecube but would revitalize it with their successful Nintendo 3ds line in 2011 after the success of 3d blockbuster films there could be even more secrets to the Gamecube as a development that we still don't know about after all we didn't find out about the game keeps 3d capabilities until years after it was discontinued since the Gamecube was delayed into 2001 Nintendo would once again be behind Sony the Nintendo 64 was tasked with holding fans over in the meantime due to the GameCube and the Gameboy Advance Nintendo 's latest handheld console software was stretched thin across all Nintendo platforms Nintendo would only release a handful of Nintendo 64 games in 2001 the last Nintendo 64 title developed by Nintendo would be Mario Party 3 when it released in May of 2001 in North America over six months before the Nintendo GameCube launched at e3 2001 Nintendo dedicated their press conference entirely to the Nintendo cube revealing the launch state launch price and the software hitting the system on day one the gamecube would first launch in Japan in September the United States would see the system on November 5th with the rest of the world receiving it in 2002 the Nintendo GameCube was priced at $199.99 $100 less than both the PlayStation 2 and the Xbox Nintendo's launch lineup would include a handful of third-party titles and impressive exclusives for the system however one major icon was missing Mario the mascot of Nintendo would not have a new title available on the system when it launched in his place would be his brother Luigi in his first solo outing Luigi's Mansion with roughly 6 months between III and the launch of the Gamecube there was one final event to hype the system up space world 2001 it was the perfect opportunity to showcase to the world what the future of Nintendo's latest system would have while Mario would be missing the launch of the Gamecube a brand new super mario title was revealed super mario sunshine alongside it the next chapter in the Legend of Zelda series would be shown critical first impressions for both titles would be strong but Zelda fans were not happy with the new art style the series was taking a year after the now-famous tech demo for Zelda this new title featured cel-shaded graphics in a lighter tone he would hurt Nintendo's image and further solidify the kiddy concept the Gamecube was originally slated to come out on November 5th but it would be delayed briefly in North America to November 18th Nintendo said that this was to increase the total number of available units unfortunately this would put the game keebz launch three days behind the Xbox making Nintendo the last one to the party once again [Music] [Applause] the latest video war video game war is heating up tonight Nintendo's GameCube system is about to hit the stores the Nintendo GameCube would launch in September of 2001 in Japan and a launch in North America would follow in November after successfully launching the Game Boy Advance in the spring and summer all eyes were on intended to see if their new system could live up to their past glory it wouldn't be easy the Japanese economy was in a slump the United States of America just experienced the worst terrorist attack in the country's history and Sony had already been out on the market for over a year with the PlayStation 2 it would be the most difficult launch for nintendo yet the Nintendo GameCube launched in North America on November 18th 2001 it was priced at a hundred and $99.99 and it came with a system one controller and the appropriate hookups the system would launch with a total of twelve games Nintendo published two titles for their new system Luigi's Mansion and waverace blue storm Nintendo's former rival Sega would released two titles at the launch after discontinuing their Dreamcast system earlier in the year they would pour Crazy Taxi to the system and bring a brand new exclusive to the Gamecube in Super Monkey Ball the biggest launch title would be factor fives Star Wars Rogue Squadron two rogue leader and exclusive to the system the game was an audio and visual treat featuring 480p resolution in five channel surround sound thanks to Dobby Pro Logic two the rest of the launch games would be rounded out with licensed titles and sports games as far as quantity was concerned the Gamecube was definitely lacking the PlayStation 2 had launched a year earlier with 30 titles and it spent that year releasing more critically acclaimed games the Xbox which released a few days before the Gamecube launched with the same number of titles but it also had a massive hit halo combat Evolved Nintendo's lineup wasn't too bad but compared to what else was out there it's hard to are you that Nintendo started off on the right foot it was even smaller in Japan only three titles launched with the system in September the two Nintendo published games and Sega's Super Monkey Ball while the quality of the games wasn't too bad there just wasn't a killer app for the system just a few weeks after the launch on December 2nd Nintendo had released two new exclusives for the system the first was a new IP Pikmin from the legendary game developer Shigeru Miyamoto the second would go on to become the best-selling game on the Gamecube super smash brothers melee melee would create one of the biggest followings of any Nintendo game the title would sell over seven million units and it's still being played by major competitive fighting game tournaments to this day Nintendo delayed the initial release of the GameCube by two weeks to ensure that they had an ample supply of systems 700,000 game cubes would be available for the launch but what good is it to have a system that no one knows about in North America the Gamecube would receive a 75 million dollar ad campaign this paled in comparison to Microsoft's marketing push for the Xbox which came in at 500 million dollars Nintendo was somewhat struck by this Microsoft began promoting the Xbox and retailers much earlier than game makers had done in the past Nintendo would go so far as to reach out to retailers asking why the Xbox would be promoted months before its launch Nintendo's ad campaign was mostly used to highlight first in second party Nintendo games the campaign featured full-page ads and magazines giant banners and malls and even a Hollywood party featuring the biggest and brightest stars at the time of course Nintendo also invested in television commercials as well they're interesting ads would showcase games and would feature the GameCubes iconic shape Microsoft was out to make their name known with the Xbox and Nintendo has struggled to match their marketing presence Microsoft would have commercials on major networks including ESPN and Comedy Central they would have massive print ads and even a promotion with Taco Bell Microsoft's goal wasn't to completely snuff it's competition with the Gamecube but rather to snuff out all of its competition in the market at the end of the day it helped Microsoft establish a foot in the console market and has stayed there to this day after the North American launch of the Gamecube one final piece of Nintendo related hardware would launch in 2001 on December 13th panasonic released the Panasonic Q it was a game console with a similar design to the Gamecube and even played GameCube games the most notable difference was the included DVD player on the system the system came about through a deal between Nintendo and Matsushita the parent company for Panasonic the system would launch at a retail price of thirty nine thousand eight hundred yen roughly four hundred and forty dollars u.s. despite its added features the Panasonic Q was largely a failure it sold only around a hundred thousand units and was never released outside of Japan the biggest problem was the cost of the system while having an all-in-one unit is convenient the Panasonic q ended up costing more than a separate game tube and a DVD player it would be discontinued in December of 2003 just two years after its release despite the strong competition the GameCube would have a successful launch in North America selling through most of its allotted stock Nintendo was off to a decent start what followed was probably the worst period for the Gamecube its first year drought from January to August of 2002 the GameCube would only see a single first or second party exclusive come to the system the M rated horror title eternal darkness Nintendo would also release the first ever first party developed wireless controller for a game console the wavebird the wavebird was slightly larger than the original GameCube controller and lacked the rumble feature but was completely Wireless Nintendo would see some support from third parties notably an enhanced port of Sonic Adventure 2 and a remake of Capcom's hit Resident Evil but lack of software was noticeable and Nintendo would spend it reminding the world to hold out hope for the titles coming soon with the GameCubes launch behind them much of Nintendo staff would see a shake-up many high-level executives would retire or join different companies the biggest was Hiroshi Yamauchi the president of Nintendo Yamauchi had been the president of Nintendo since 1949 at the young age of 22 Yamaguchi would completely change Nintendo as a company during his 53 year reign as president transforming them from a small toy company in Japan to a global leader in the video game market Yamauchi had been planning his retirement for a while and had picked his successor Satori and wada owada had joined Nintendo in 2000 as the head of its corporate planning division as well as sitting on the board of directors owada had made a name for himself previously is the president of Hal laboratories a wada would become the company's fourth president in the first not to be related to the Yamaguchi family by marriage or blood it what his leadership style was very different from that of his predecessors he started by meeting with all the department heads at Nintendo owada would encourage employees to follow their own ideas when they disagreed with his direction stating creators only improve themselves by taking risk Satoru Iwata would become president Nintendo in May of 2002 and would serve as the head of Nintendo during the rest of the GameCubes lifespan owada would become one of the most respected and beloved figures in the videogame industry during the 2010 as he hosted Nintendo direct the water would serve as president of Nintendo until his death in 2015 he was 55 the software draft for the Gamecube would come to an end in August of 2002 when the highly anticipated Super Mario Sunshine released to critical acclaim the title was a follow-up to the beloved super mario 64 that had released alongside the Nintendo 64 despite its differences from previous titles the game would go on to sell 5 million copies making it the third best-selling GameCube title ever other notable releases at this time included Animal Crossing for North America and the legend of zelda windwaker in Japan in Sega what port Phantasy Star Online 2 the Gamecube in October the only online GameCube game to ever be released internationally in September of 2002 starfox adventures would be released on the Gamecube originally under the title dinosaur planet for the Nintendo 64 Tsar Fox Adventures would mark a special occasion it would be the last title rare would ever release on a Nintendo home console rare would become a second-party developer under Nintendo in the mid-90s the company started making games for Nintendo consoles with the NES but made their mark with the release of Donkey Kong Country on the Super Nintendo in 1994 for the next eight years rare would become one of Nintendo's most important assets rare would create several of their own successful IPs as well as create some of the best licensed titles of the era rare became Restless as a second party with Nintendo in 2001 they began to shop around for a new partner a company that would purchase 100% of the company Nintendo seemed like an obvious choice and had the option to make the first bid on the company rare however was interested in working with a third-party developer so they had access to all the current consoles a bidding war broke out for the company Activision and Microsoft had both expressed interest in the company and began making offers eventually Activision would withdraw leaving Microsoft as the sole bidder Nintendo still had the priority option to purchase the rest of rare but Microsoft had raised their bid too high for Nintendo to feasibly consider it Nintendo would sell their portion of the ownership of rare for 375 million dollars to Microsoft making rare a first party studio for the tech giant at the end of the day it only made sense for Nintendo to sell the company Ritter's production of titles had slowed down during the early days of the GameCube Nintendo still wanted full ownership of rare but the price tag associated with it was just too great Microsoft would win out in the end not just by gaining another well-known development studio but by denying Nintendo one of their key players with rare gone Nintendo turned to the other development studio to continue the effort of quality titles for the Nintendo GameCube luckily for Nintendo a small studio would become an overnight sensation just a few months later retro studios was founded in 1998 by a group of former acclaimed developers in Austin Texas Richard received funding from Nintendo to create new titles for the GameCube that catered to an adult audience they were one of the first developers to receive Nintendo GameCube development kits and would begin work on multiple exclusive titles for the system Tata's would include Raven Blade an RPG Thunder alley a racing title NFL retro football a licensed football game and a project simply known as action-adventure all of the titles excluding action-adventure would be cancelled in retro staff would be cut down to compensate poor management plagued retro during their early days the studio was understaffed for the amount of titles they were working on and company president Jeff Spangenberg was oftentimes absent during the work day with the controversy surrounding the studio Spangenberg would eventually sell retro studios to Nintendo in May of 2002 for 1 million dollars retros next task wouldn't be an easy one though Metroid had been missing in action for a while the last title in the series was Super Metroid which released in 1994 Nintendo never created a Metroid title for the Nintendo 64 citing the difficult task of translating the series to 3d retro would transform an adventure into Metroid Prime not only would it be the first Metroid title in 3d but it would be the first title in the series to be developed by an American developer retro studios would rush to finish Metroid Prime before its fall 2002 released their efforts would pay off when Metroid Prime was released on November 17th 2002 to critical and commercial success the title would help revitalize the Metroid franchise and would see two additional sequels before being spun off into its own series retro would become one of Nintendo's most consistent developers and the studio continues to make games for Nintendo to this day Nintendo struggled greatly during its first year on the market with the Gamecube the lack of major software for the system slowed any momentum Nintendo had gained during its launch the system would rebound later in 2002 thanks to strong first party titles but Nintendo's competition knew that blood was in the water it would take everything in the company's power to make the Gamecube a success my body is ready after the Nintendo GameCube launched it it's sure gonna find its footing in the videogame landscape the system suffered a major drought throughout the first half of 2002 and sales were sluggish Microsoft had stepped up in purchased rare one of Nintendo's most prominent developers the world Nintendo had known in the 20th century was gone and with new leadership at the helm they sailed into uncharted territories as a true underdog in the console war Sony had become one of the biggest names not only in video games but in entertainment by mid 2002 the PlayStation 2 had already sold over 30 million units and showed no signs of stopping the police station - might not have been as powerful as the Gamecube or the Xbox but with smart marketing name recognition and a killer library plus a built-in DVD player it was more than enough to dominate any competition Nintendo's biggest hope was the price of their systems and their own exclusive titles the PlayStation 2 sat at $299 with the Gamecube at a hundred and ninety nine in May of 2002 Sony would close the gap the PlayStation 2 to receive a $100 price cut making it the same price as the Nintendo GameCube Nintendo's pricing advantage was gone Sony would sell an additional 20 million PlayStation 2s in 2002 after the price cut bringing their total to 50 million units sluggish hardware sales weren't the only problem software sales were poor as well major third-party titles like Grand Theft Auto had already skipped the Gamecube when developers did put their titles on the Gamecube it sold less than other systems there were exceptions of course many of Sega's titles did better on Nintendo hardware especially the Sonic series Soul Calibur 2 sold on GameCube as well thanks to the inclusion of an exclusive fighter in the form of The Legend of Zelda's link software publishers began to pull support for the GameCube in 2003 EDIUS became one of the most notable Nintendo defectors with their CEO saying the GameCube is a declining business if other companies follow us Nintendo will have a hard battle to fight ETS would cancel development for all of their GameCube titles and shelf plans for continued support down the road other publishers would follow EDS as lead Atari Midway THQ and others would either discontinue or scale back development for the GameCube even Japanese developers criticized the Nintendo GameCube Nintendo's high licensing fees lack of development kits and lackadaisical support for third parties was the final straw for what had become over a decade of resentment for the company third parties like EDS would eventually return with new software for the Gamecube but the damage was already done Nintendo was at one of its lowest points Nintendo would start off 2003 strong with the North American release of The Legend of Zelda the Wind Waker despite the titles early controversial art style it would be a critical and commercial success spawning a direct sequel a few years later on the Nintendo DS and a full remake in 2013 on the Nintendo Wii U it just so happens to also be one of my favorite games of all time in the summer of 2003 Nintendo would release the Game Boy player an attachment for the Nintendo GameCube that allowed the system to play Game Boy Game Boy Color and Game Boy Advance cartridges Nintendo had emphasized connectivity between their successful game boid veins line in the GameCube before and this would take it to its furthest reaches with the addition of the Gameboy player the Nintendo GameCube library grew to massive proportions but it still wouldn't be enough to turn the tide in September of 2003 Nintendo would make the most important decision regarding the Nintendo GameCube yet with low sales in their warehouses full of unsold systems Nintendo would enact a price cut bringing the gamecube to a $99.99 the system's new price would put it at the same prices Nintendo's other system the recently released Gameboy Advance SP at the time of the price cut the Gamecube had sold a total of around 10 million units worldwide during quarter 4 of 2003 after the price cut was put into place a total of 3.5 million game cubes would be sold it would be the best-selling quarter for the system ever the boost in sales was also helped by the release of hot new titles for the system the biggest release being Mario Kart Double Dash it released in the coveted November time slot and went on to sell 7 million copies worldwide making it the second best-selling game on the system Nintendo had been struggling with third-party developers for some time it had received some low profile exclusives like baten kaitos and lost kingdoms thanks to support from Japanese publishers but the world would be shocked when Capcom announced 5 new games for the system in late 2002 most of which would be under the supervision of Shinji Mikami a well-known developer at Capcom who had directed the first Resident Evil title to make things even sweeter for Nintendo all five would be exclusive to their system well they would have been Capcom would claim just a month later that only one of the games would be an exclusive but it didn't take the wind out of Nintendo sales the first game would be P in oh 3 a third person action game released in March of 2003 the title would sell poorly and received mixed reception from critics the next game would be beautiful Joe a 2d side-scrolling beat-em-up coming out in June of 2003 the response from critics would be better but it didn't deliver on the sales it would eventually be ported to the PlayStation 2 and received two additional sequels the third title was known as dead Phoenix unfortunately this game would be canceled before very much information was known about it it was meant to be a 3d style shoot-'em-up the final two titles wouldn't see release until two years later in 2005 going into 2004 Nintendo was finally starting to see positive results the game keeps price cut was paying off in software sales were rising it was time for Nintendo to finally pull out the big guns and there was no better place to do it than e3 inter Reggie fils-aime my name is Reggie I'm about kicking ass I'm about taking names and we're about making games Reggie had become the executive vice president of sales and marketing at Nintendo of America in December of 2003 but shot to fame at e3 2004 Reggie would become an internet sensation thanks in part to his no-holds attitude when it came to speaking with the public he would eventually go on to become president and CEO of Nintendo of America a position he holds until this day Reggie's attitude wasn't just for show it showcased a change in Nintendo's lineup for the year Nintendo spent much of e3 2004 showcasing more mature titles to the Gamecube that's geared towards an older audience retro studios was back once again with a sequel to Metroid Prime with Metroid Prime to echos Nintendo even allowed Capcom a third party to spend time showcasing their new exclusive for the system Resident Evil 4 other big games included Pikmin 2 Paper Mario the thousand-year door in Mario Party 6 Resident Evil 4 would be released in early 2005 for the Nintendo GameCube with the rest of the titles coming out in late 2004 Nintendo would close out III 2004 with one major announcement The Legend of Zelda series was back shedding these cel-shaded graphics for a more mature look the crowd went wild rumors state that grown men wept at the announcement and the timing couldn't be sweeter the game was slated for release in 2005 once the trailer had concluded Shigeru Miyamoto the series creator stepped out of the shadows he held a master sword and a Hylian Shield just as link had done in the trailer before Miyamoto smiling ear-to-ear would think the audience for their support of the series the announcement would go down in history as one of the greatest moments at e3 with the hype surrounding the Gamecube on January 1st 2005 the Nintendo GameCube would get its newest owner me $100 was a lot for an eleven-year-old and a $50 game alongside it wasn't cheap either I was mesmerised by video games my entire life and after receiving a Game Boy Advance just a little over a year before I bought my first ever video game system it was a solid black GameCube and with it I bought Pokemon Colosseum I didn't have the widest taste in video games at the time I took my GameCube home it hooked it up to the only TV that had the right hookups in our home it just so happened to be a TV in the kitchen with a small screen that was around eight inches big I was floored by the graphics at the time it was the first time I'd ever seen Pokemon in 3d I tried playing the game but it wouldn't let me save I thought it was odd at first until I realized I needed a memory card something I wasn't used to with cartridge-based games I would return to that old Walmart and purchase a memory card for $20 I still own all of these accessories to this day later on I would purchase a ton of titles for the system I remember my second game being Sonic Heroes a title my grandparents bought for me on a Friday night I would go on to purchase some anime fighters additional Pokemon games and eventually I would dig out a copy of Paper Mario the thousand-year door out of a clearance bin I love my Gamecube so much so that I have a second one my wife ended up buying this before we left for college years ago and played a few games on it early on in our relationship I recall playing GameCube games from her childhood Luigi's Mansion Pikmin Super Mario Sunshine all great games I had missed or hadn't experienced enough of while growing up and I did it thanks to her she even gave me a copy of Metal Gear Solid the Twin Snakes which was going for a hefty price at the time we even made our first joint purchase together in the form of Pikmin 2 during our senior year of high school the Gamecube became a part of my life and the memories I've had with it stick with me to this day while I was just receiving a Gamecube myself Nintendo had other plans in the works officially revealed at e3 2004 was an experimental new system from Nintendo a handheld known as the Nintendo DS to be released in late for and throughout 2005 worldwide Nintendo which stressed that the system would serve as a third pillar for the company alongside the Gameboy Advance and Nintendo GameCube the system would be a massive success going on to become the best-selling handheld system of all time with a lot Nintendo to fully phase out the Gameboy line of systems but it wouldn't be the only new reveal for the company with a new system already in development the GameCubes days were numbered and it had to make them count [Music] the game cave was once again on the rise in 2005 it had received a price cut making it the cheapest home console on the market it had a growing library with third-party support returning to it Nintendo's top brass were showing that they were willing to make the changes necessary to make their company work in the modern landscape all was well until a new threat emerged it wouldn't be a new competitor it would completely change the way we looked at games and would send the gamecube to its grave it was a revolution Nintendo's biggest success with third parties mostly came from the association with Japanese developers and publishers Nintendo had a strong history with these companies since the 80s it would utilize their talents to create new titles this is how developers from Sega were able to create f-zero GX and the people at Namco were able to develop starfox assault the biggest developer backing Nintendo at the time was Capcom Capcom had worked on in Tendo projects before by developing some handheld titles for the Gameboy systems and their group of GameCube titles known as the Capcom 5 by the end of 2003 one of these games had been cancelled and two others had already been released wouldn't be until 2005 that the final two games would finally come out killer 7 was released on July 7th 2005 or 7 7 it was a moderate success and helped put its developer grasshopper manufacturer on the map it didn't hold a candle to the biggest title of the Capcom 5 and arguably the biggest game to ever grace the Newton GameCube in January of 2005 after being delayed for years in reworked in a whole host of ways Resident Evil 4 launched exclusively on the Gamecube the title had first been hinted at in late 1999 and had gone through many different revisions one of the most notable was reworked into its own game and eventually became the franchise Devil May Cry but it all paid off Resident Evil 4 became an instant success it was considered one of the best games of 2005 and frequently ranks among the highest rated Nintendo GameCube titles it would help popularize the over-the-shoulder camera angle used in third-person shooters and set a new standard for action games the title would sell 1.6 million copies on the Gamecube but it just wasn't enough despite Capcom's claims that Resident Evil 4 would remain an exclusive for the GameCube they quickly began working on a port for the title for the PlayStation 2 it only made sense for Capcom to capitalize on it given the series history on the PlayStation as well as the massive install base the PlayStation 2 had Nintendo wasn't happy in this rumour to have resented Capcom over this decision nevertheless Resident Evil 4 would launch on the PlayStation 2 in October of 2005 giving the Gamecube its biggest third-party exclusive for a total of 10 months the title would continue to receive ports to basically every console released after 2005 with the only current exception being the recently released Nintendo switch with a few minor exceptions Resident Evil 4 has always received high praise regardless of the system that it's been on and many still consider that resonable 4 is one of the greatest games ever made myself included at e3 2004 Nintendo had returned to form for their next conference they would have to make sure the world was watching Microsoft was preparing to launch their next system and Sony had already begun hyping up the new system the PlayStation 3 Nintendo would shocked the world with their own announcement at e3 2005 Nintendo would reveal their next console under the codename revolution the new system would feature motion controls something Nintendo had experimented with doing the game keeps development the most surprising feature or rather the lack of the new system wouldn't sport HD graphics making the Nintendo the outlier in the race for the most powerful game console the revolution would eventually become the Nintendo Wii since the Wii U was a successor to the Gamecube the game keeps days were numbered it wasn't all bad news for the GameCube however but we would be fully backwards compatible with the GameCube and would still utilize the system's controllers and memory cards many Wii games would use the GameCube controller to Nintendo basically built a Gamecube into every we for the first couple of years of production the Gamecube wasn't done yet as it would still see a plethora of high profile titles throughout 2005 Fire Emblem would return to home consoles with path of Radiance intelligent systems also took their advanced war series in brought it to home consoles in the form of battalion wars mario wouldn't miss out on the fun either as many mario spin-offs would come to the gamecube donkey kong even made a minor comeback with donkey kong jungle be a 2.5 d platformer that used the DK bongos as a controller Nintendo would continue to reach out to third parties to help with their properties as well starfox assault was developed by Namco in Konami helped create one of the strangest spin-offs in the Mario universe dance dance revelution mario mix Nintendo would even publish their second m-rated title in August of 2005 with Geist a first-person adventure title with shooter elements third parties would begin to return to the GameCube in 2005 idios one of the biggest effectors would publish Lego Star Wars on the Gamecube in late 2005 and future multi-platform titles would come to the GameCube I'll be it usually later than the counterparts on PlayStation 2 or Xbox idios would even release tomb raider legend on the Gamecube in late 2006 a massive change as the series had previously been a PlayStation icon 2005 would prove to be a good year for the Nintendo GameCube one major title would miss 2005 though the Gamecube second Legend of Zelda title Twilight Princess would be pushed back into 2006 2006 would be an otherwise unimpressive year for the GameCube with the Wiis release coming the Gamecube would very few new titles chibi-robo would come out in February bringing a new IP under Nintendo's wings Nintendo would release the experimental odama in April the title was part pinball game in part realtime strategy using the game keeps microphone you commanded troops while trying to move a massive ball across the map with the controller it was strange to say the least baten kaitos origins would come out in 2006 as well it was a prequel to the original GameCube exclusive that launched in 2003 the title would be published by Nintendo less than a year later Nintendo would purchase a majority stake in the shares of monolith soft the games developer making them a first party Nintendo Studio III 2006 was primarily about the new Nintendo Wii but the GameCube wasn't forgotten Nintendo would reveal Super Paper Mario the third title on the Paper Mario series it was originally a Nintendo GameCube game plane for release in October of 2006 but the title would eventually be moved to the wheat in released in 2007 another game announced at e3 2006 was Donkey Kong Bongo blast a racing game that utilized the DK bongos it too would be moved over to the Wii in 2007 being renamed Donkey Kong barrel blast and would use the Wiis motion controls as opposed to many additional accessories another title shown off for the Nintendo GameCube during this lifetime was a 3d Kirby title that never officially received a name the title was shown off multiple times through the years sporting different looks but would never release on the Gamecube the game was never officially cancelled but was retooled and released as Kirby's Return to Dreamland on the Wii in 2011 making it one of the last major holdouts from the Gamecube era with many major GameCube titles being pushed to the Wii fans still held out hope that the Legend of Zelda Twilight Princess would be released on the Nintendo GameCube it would but with a catch at e3 2006 Nintendo would reveal that Twilight Princess would be a launch title for the Wii and that the game would release on the Gamecube at the same time Twilight Princess would eventually come out in November of 2006 on the Wii but the GameCube version missed the date it would come out a month later and would be the final first party title released on the Gamecube the wait was worth it as Twilight Princess received critical praise and became the best site idol in the Legend of Zelda series like its predecessor the Wind Waker Twilight Princess would receive an HD remake on the Wii U it was released in early 2016 it's another late night for gamers as they wait to try out the latest game system then the Tendo wheat goes on sale at midnight just days after the PlayStation 3 hit store shelves on November 19 2006 the Nintendo Wii II would launch in North America for 240 $9.99 it's released came five years and one day after the Nintendo GameCube landed on American shores the weed would go on to become a massive success it made history as Nintendo's best-selling home console and it would be the best-selling game system of the seventh generation replicating the success Nintendo found in the 80s and 90s it came with a pack in title Wii Sports which would go on to sell over 82 million copies becoming the fourth best selling game of all time for the Gamecube it was over Nintendo's lunchbox was quietly discontinued in early 2007 as releases for the system became fewer and far between Nintendo itself just shy of 22 million Nintendo GameCube during its run it would be the worst selling Nintendo home console until the Wii U failed to reach an audience in the mid 2010 Nintendo also failed to outsell Sony's PlayStation 2 which would sell over a hundred and fifty million units before it was discontinued in 2013 Nintendo's goal of 50 million units became a far cry of reality Nintendo even failed to outsell Microsoft who had just barely outsold the Gamecube with 24 million Xboxes few titles were released on the Gamecube after the we launched only licensed titles and sports games would grace the system the final Nintendo GameCube games was released on August 14 2007 it was Madden o 8 an otherwise unremarkable title the GameCube would live on through the Wii as the system was backwards compatible with most Nintendo GameCube games and accessories but with support of fish I ended the Gamecube was finally dead if you look purely at sales numbers you'll see the GameCube as a system that never lived up to its expectations it was defeated in a threeway console war by an industry giant and a newcomer it failed to meet Nintendo's sales goals and produced a system that felt behind the times in many ways but that's only on the surface level look beyond that and you'll find one of the best systems ever created a system whose story completely changed the company behind it and whose games are still being played by millions to this day this is the true story of the Nintendo GameCube not one a failure to act in its time but the system that built a legacy and a coalition of passionate fans this is the story of the Nintendo GameCube and how it was a success the Gamecube would live on through the Nintendo Wii it wasn't just a statement regarding the Wiis ability to play a Nintendo GameCube games rather what Nintendo experienced with the Gamecube was largely their failure to create a solid audience of fans starting with the Nintendo DS and Wii Nintendo would employ a new strategy in the video game market for years and had always been an arms race to create the most powerful system possible Nintendo would begin to focus less on creating powerful systems after the Gamecube this new marketing strategy is known as blue ocean without getting into too many details Nintendo hoped that would be able to tap into a market that had not yet been represented with video games they would create a system that appealed to casual and non-gamers while still trying to appeal to the more hardcore demographic both the Nintendo DS and Wii stripped away features that would normally be seen in consoles at the time neither would have bleeding edge technology built into them instead these systems would create one-of-a-kind ways to play video games for the Nintendo DS it would be at the dual screen setup and bottom touch screen for the Wii it would use motion controls the blue ocean strategy worked for a while the Wii and ES are the best-selling Nintendo console and handheld respectively but we would sell over a hundred million units beating out both the PlayStation 3 and Xbox 360 despite its lack of high-definition graphics Nintendo's handheld never had trouble sales but the DS did have strong competition with Sony's PSP further cementing the success of the system the blue ocean strategy didn't always work however the end of the Wiis lifespan saw a massive decline in sales as new competitors started to crop up the Nintendo 3ds was never able to replicate the success of the DS and the Wii U would be an even bigger failure than the GameCube software sales in general were never as strong on Nintendo consoles compared to other systems and with a few exceptions attachment rates for software were low things are looking up for Nintendo now the switch once again features a concept that is both original and well liked at the time of this video's release the Nintendo switch has already sold over 15 million units worldwide outselling the Wii U just a little over a year after launch and it's on pace to sell even more the GameCube was a somewhat experimental system for Nintendo as many of the ideas introduced or scrapped for the system would return later on down the line motion controls were first thought of with the Gamecube and would be revisited with the Nintendo Wii stereoscopic 3d would be used with the Nintendo 3ds games like odama and the later mario parties would use a microphone to control portions of the game something that would be built into the Nintendo DS and 3ds for uses with various titles the biggest was the connectivity between the Gamecube and the Game Boy fans the connectivity between these two systems would be fully explored with both the Wii U and the Nintendo switch but we use two screen setup might remind many of the Nintendo DS family but Nintendo experimented with this idea in titles like The Legend of Zelda Four Swords adventure asymmetrical multiplayer something heavily featured with the Wii U was experimented on with the Gamecube as well pac-man vs. is a great example as one player played as pac-man on the Game Boy fans while the other players played as ghosts on the Nintendo GameCube this is incredibly similar to the Luigi's Mansion mini a game in Nintendo land and it all started here for the switch Nintendo has fully integrated its handheld line with its console on something the Game Boy player tried to do with the Gamecube it wasn't exactly the same but it showed that Nintendo was definitely considering how it could merge their two branches together when the time right it's almost impossible to discuss the legacy of the Nintendo GameCube without mentioning super smash brothers melee normally competitive fighting games are dropped when a new version or a sequel to the previous title come out for melee which released in 2001 this isn't the case the Smash Brothers series doesn't see as many new releases as other popular fighters but melee has managed to weather the release of two new entries this all comes down to melees fast and tight combat and its massive fanbase who refuses to let it die melee is still being played at top tier fighting game tournaments like Evo taking a place alongside the most recent entry in the series super smash brothers for Wii U fans have even prayed for an HD re-release of the title for years and simply want the game to remain exactly the same but with a fresh coat of paint in online support all of this from one of the GameCubes earliest releases the dedication from this community alone has kept the gamecube alive over the years mailee has also had an impact in keeping the gamecube controller around the first model of the Nintendo Wii would have for GameCube controller ports built into the system it not only let players use their GameCube controllers to play their game cube games but many we titles would also use it as well the GameCube controller would even have a symbol on the back of Wii game cases if the title supported the GameCube controller for the release of super smash brothers for Wii U Nintendo would release a GameCube adapter for the system the accessory plugged directly into the console and would only be used for Super Smash Brothers Nintendo released a brand-new version of the GameCube controller to go along with it swapping out the original logo for the Super Smash Brothers logo today the Nintendo switch supports the gamecube adapter as well Nintendo sneaked in the adapter support through a system update and as of now no title has officially supported the adapter speculations however claim that it could be used for a new Super Smash Brothers title or even the re-release of classic GameCube games on the system speaking of classic games the Gamecube had a ton of them since online play for the sixth generation of consoles is gone and the DVD format is dead the Gamecube is on more even level of features compared to the PlayStation 2 Xbox and Dreamcast there's some quality third-party titles on the system Sega really supported the GameCube with exclusive ports of its Sonic Adventure series a few exclusive monkeyball titles and new IP DS like Billy Hatcher Sega ported a lot of Dreamcast games to the system as well including the beloved Skies of Arcadia say you would see a lot of success with the Gamecube and almost all over their multi-platform titles would see a release on the system Namco or as it would later become known as Namco Bandai had success with the system as well not only would they release baten kaitos and their own take on the starfox series but bando named kayo would even released the JRPG mega-hit Tales of Symphonia konami would remake Metal Gear Solid 1 on the Gamecube calling it the Twin Snakes and of course there was Capcom who had become one of the most notable publishers for the system while many of the games Capcom released on the Gamecube would be ported to other consoles their brief exclusivity helped pave the way for the system the Capcom 5 or rather 4 made big news out of their exclusivity beautiful Jo spawned a brief but beloved series killer7 would put its creator suda51 on the map and led to a bizarre but praised career Resident Evil 1 would be remade for the gamecube with a prequel called Resident Evil 0 coming out shortly after Capcom ported Resident Evil 2 & 3 to the system to Reza's diva 4 would become a milestone not just for gaming but can't come as well not only would it be the GameCubes biggest third-party title but it reinvigorated the franchise and inspired multiple action and horror games for years to come it wouldn't be a Nintendo system without Nintendo games and the ones released for the Gamecube are some of the best Nintendo would branch out with the Gamecube and create many new experimental IPs chibi-robo despite its late release was a creative idea that helped launch a brand new franchise Pikmin would be a minor hit - the series would really get off the ground after the third title released on the Wii U Pokemon had become a smash hit before the game keeps release the series never saw an RPG on the Nintendo 64 but the Gamecube would get two of them Pokemon Colosseum in poker xD gey love darkness neither title was exactly like its handheld counterparts but it did a great job of translating the battles to 3d and featured interesting new regions to explore older Nintendo characters would receive new titles on the Gamecube in completely different styles of gameplay kirby air ride would take the pink puffball and throw him into a racing game starfox would become more like a Zelda game with starfox adventures and Donkey Kong would even have a few rhythm titles with the DK bongos in the donkey konga series the Gamecube helped bring a lot of Japanese series to the West I mentioned super smash brothers melee before and two of the characters introduced in that game Marth and Roy were from the Fire Emblem series the series had never seen the International release before thanks to their inclusion Fire Emblem would receive its first international release on the Gameboy Advance and the Gamecube title Fire Emblem the path of Radiance would bring the strategy series to American home consoles the Advance Wars also saw an international release on the Gameboy Advance and battalion Wars would be the console spin-off for that series first released on the Gamecube Animal Crossing was first released on the Nintendo 64 in Japan but it would have become a hit in America when it came out on the Gamecube featuring its own included memory card I could go on and on about the great games on the Nintendo GameCube but three titles in particular stand out to me when I look at the GameCube and the era of Nintendo it represents the first is super mario sunshine sunshine represents Nintendo's need to constantly innovate on old ideas it would have been easy for Nintendo to just make a super mario 64 too instead they came up with a new mechanic that completely changed the way the game was played in return the way the game was made became completely different as well movement in Super Mario Sunshine is the most important piece of design and creating the levels around that made the game better the next title that I want to mention is the Legend of Zelda the Wind Waker the Wind Waker is a mostly normal Zelda adventure by modern series standards you explore a massive world and the dungeons within it to save the day it's a linear path to beat the game and you have a pretty standard combat cycle it has more calm with The Legend of Zelda the Ocarina of Time the first 3d Zelda title than any other game except for maybe Twilight Princess what sets it apart is its art style the cel-shaded graphics were seen as Kitty at first gamers at the time were furious that the series did not go with a more mature style and tone however the Wind Waker proved that a more cartoonish art style does not mean a game has to be dumbed down to its subject matter or designed for a younger audience the team behind the Wind Waker made a game that has stood up to the test of time better than any other Zelda game before or after it the risk that Nintendo took creating this title when fans were screaming for something different is impressive ultimately we received the best result as the Wind Waker is one of the greatest games of all time Super Mario Sunshine showed that Nintendo didn't want to take the easy route and the Wind Waker showed that they were willing to take risk but Metroid Prime is perhaps the most important game ever made for the GameCube Metroid is a love series and that was no different in the late 90s Nintendo had struggled to translate the series to 3d when retro studios I recently found a developer that had been wrapped in scandal since its creation took a crack at creating the first ever 3d Metroid game anyone in their right mind would have been freaked out the Metroid series was returning but too many it looked like it wasn't going to be sticking around for long the level of commitment and expertise behind Metroid Prime made it into one of the best games ever Metroid Prime translated a 2d side-scrolling series into a first-person adventure game Nintendo's faith in retro may have come off as crazy before the release of Metroid Prime but their guidance and leadership pushed it in the right direction after all it was Shakir Miyamoto who suggested the transition into a first-person perspective and all for the better if I had to pick just one game that summed up the Nintendo GameCube it would be Metroid Prime it's a game that showed that Nintendo was willing to take risk on new and creative ideas while shunning the lazy and easy options it's the best example of why I love Nintendo GameCube and why I think it succeeded through this series I've talked about the high and low points of the GameCube the system never lived up to what Nintendo wanted and it completely changed the company's view on games the story of the Nintendo GameCube is about a lot of things it's about the great games that were released on the system it's the story of a competitive fighter that still being played over 15 years after its release it's the story of many great people who rose to the challenge during an era dominated by the PlayStation 2 but the story that sticks out most and all of this is that of Nintendo's while I mentioned the other systems Nintendo had released during the Gamecube era none had quite the same effect on the company as the Gamecube the Gamecube was the first time Nintendo had ever really lost it wasn't just that it launched a console war but it lost its way with the video game industry they were no longer the center of the universe and because of that they were more creative in better game creators the story of the Nintendo GameCube is one of improvement through failure and how success is never something measured entirely by who gets the most or who crosses the finish line first and that's a story I think we can all learn from thank you so much for watching this video this is the final part in a multi-part series covering the story of the Nintendo GameCube check out the previous episodes if you haven't already and be sure to LIKE comment and subscribe for more content down the road share this video on your favorite social media websites so I can continue to create more content like this I want to personally thank anybody who has already done these things as well as gaming outlets like IGN and GameSpot for continuing to keep their older articles up as well as investigative journalists like Emily Rodgers who have done a ton of great pieces on the development of the Nintendo GameCube if you go down to the description box below you can follow a link that will take you to an article where I discussed the making of this series as well as some of the sources that I utilized to create it be sure to give them a read as there's tons of great information about development of the Nintendo GameCube there I also want to thank my friends and family who have been supportive of me while I make this series as well as anybody who has subscribed to the channel since these videos started rolling out there's more content on the way as I plan on continuing to do the story of series down the road and once again I want to thank you for checking out this video and series about the story of the Nintendo GameCube
Info
Channel: Double Dog
Views: 298,002
Rating: 4.8305302 out of 5
Keywords: Nintendo, Gamecube, History, Documentary, Mario, Zelda, Pokemon, Metroid, Resident Evil, Super Smash Bros Melee, Sega, Sonic, Sonic the Hedgehog, Reggie fils-aime, Splatoon, Star Fox, F-Zero, Wii, Wii U, Nintendo Switch, Nintendo 64, SNES, Super Nintendo, G4, NES, Project Dolphin, Dolphin, Emulator, Pugs
Id: U15D593biL0
Channel Id: undefined
Length: 75min 46sec (4546 seconds)
Published: Sun Jun 24 2018
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