Last week we explored the record changing
mechanism in thisā¦ charmingly ugly, stylistically repressed clunky buzzy disc jockeying gizmo
box of horrors. We looked at the mechanical bits that grab
the record, manipulate the tone arm and turntable, and all that jazz. We also created a circuit with a relay to
start and stop an action with two separate inputs. Also known as buttons. Yeah, Iām gonna try to explain that a little
better in this video, but anyway if you havenāt seen the video that Iām talking about right now, you should probably consider watching that first. In fact, hereās a card! Iām just kidding, there you go. And for all those situations where cards donāt
work, thereās a link in the description. Of course this is upside-down, but weāre
gonna roll with it. I left you with a devastating cliffhanger. You see, we covered how this machine is able
to take a record from the record carousel and play it, but we never covered how exactly
it knows what record to play. Well, thatās what weāre gonna cover in
this here video. Shocking, I know. So letās consider what needs to be accomplished. We donāt have the luxury of a computer; we only have a few relays and whatever sort of mechanical contraptions we might devise. How could you design a sort of memory to store
a selection to be played given those limitations? Why with a ridiculously complicated electromechanical
solution, of course! And.... THIS is it! Exciting, huh? This is the Selection Accumulator. This device functions as the memory of the
jukebox. Calling it memory is a bit of a stretch, as youāll soon see, but it does store selections to be played. Just, in physical space. Using physical objects. Youāll notice that all around the edge of
this are a bunch of little metal pins. They each have a spring attached to them, well most of them anyway, and theyāre labeled just like the selections of the jukebox. See, each of these pins is a selection. There are 200 in total, starting at A1 and
ending with V0. By the way, if you noticed that the letters
I and O were missing, that was done just to prevent confusion between those two letters
and 1 and 0. Take a closer look at the springs and youāll
see that theyāre all under tension. Right now, these pins are just barely staying
held down. Theyāre really on the edge of their seats. If you push one ever so slightly towards the
center of theā¦ letās call it a basket, it will suddenly pop up. [click] That sounds like a click Iāve heard before! Anyway, thanks to the spring it will stay
in the popped up position until something pushes it back down, and then it will be caught
on the edge again so it stays down. So, letās say you had selected C5. Well, in that case, the pin for C5 will be
popped up. And then the jukebox knows to play C5. If you have questions regarding how the pin managed to become in the popped up state, or how that translates into the jukebox actually playing C5, stay tuned because Iām about to answer them. But first, buttons! And I do mean buttons. The selection buttons up here on the top of
the jukebox are what makes those pins pop up. Itās really fascinating. So, firstly, recall from the last video that
when you push in these buttons, they stay held in until the selection accumulator has
done its thing. This serves two functions: One, itās how the jukebox keeps you from
making selections unless youāve put some money in it, and two it creates a circuit
across the letter and number patches. Hold that thought, weāll get back to it. Way up here is the Latch Solenoid. This must be energized in order for a selection
to be made. If itās not, as is the case when the jukebox is turned off, youāll see that the buttons do not stay down. Unless the jukeboxās Credit Accumulator, which unfortunately does not work on this machine, registers a credit, this solenoid
will not be energized and you cannot make a selection. And before you think of getting all crafty
and just holding them in for a bit, the latch solenoid also moves these various leaf switches, setting up other circuits that come into play. So you cannot possibly make a selection unless
this solenoid is powered. The latch solenoid is held in by Relay 1,
one of four relays in this junction box. The junction box is mostly just a box that
a lot of things plug into. Basically itās just a bunch of wires in here
going from socket to socket, but these four relays handle some of the various shenanigans weāre about to see. Anyway, relay 1 receives power from the
credit accumulator. This is the device that counts your money. Hereās a brief look at the credit accumulator. Again, it doesnāt work, Iāve not been
able to make it work, but what itās supposed to do is add and remove credits from the machine based upon which selections you make and which coins you insert. Were it working itās surprisingly versatile,
allowing you to set the number of credits each coin gives you, and even do things such
as require two nickels for one credit. Itās wired to the coin mechanism down here,
an equally fascinating bit of tech, which validates and sorts nickels, dimes, quarters,
and even half dollars, all done by gravity alone. Missing from the machine at the moment is
a blue plastic coin chute which would direct coins from the slot up above down to the top
of the coin mech. Anyway, depending on the coin it would fall
onto one of these four switches, and that would - or should anyway - make the credit
accumulator count up however many credits you set it to with these levers and junk. Anyway, again; it doesnāt work, which is a bummer,
but thankfully someone has rigged this machine to simply always behave as though it has a
credit. So, relay one is energized, and therefore
so is the latch solenoid, whenever itās powered on. OK. So, back to the buttons. With the latch solenoid held in, press one
letter and the button will stay depressed. You can see the latch mechanism through this
hole in the top of the jukebox that definitely shouldnāt be there but it is anyway. By the way - donāt think of any funny
business and try to select two letters or two numbers at the same time. Wurlitzerās way ahead of you -
the lower one will get priority. Anyway, press a letter, then a number. So again, C5. A lot is about to occur in the next two seconds. Strap in. Once both a letter and a number are selected,
these leaf switches will energize Relay 2, which is one of the relays here on the junction box. Interestingly, the junction box has different
names for these four relays, despite the fact that the service documentation only refers to them by numbers. Anyway, the closing of relay 2 completes the
circuit to the selection accumulator motor. Thatās this guy! You may have noticed this weird thing sitting
in the middle of the basket. Well, when you make a selection, this goes
for a spin. A 180 degree spin, in fact. And you know what makes that happen? Why, Relay 3! Heyo, itās time for that button demonstration
to come back into the fold. But this time - itās not a button. Itās a circuit board. Notice what happens when I give the little
spinny thing a push. It suddenly starts moving, then stops again. Howās that happening? Well, notice these contact patches. Youāll see that thereās a break in them
on both sides. Well, this oneās not really a break but hey, letās not get pedantic. Thatās my job. On the bottom of this arm are four wiper contacts. These two here provide power to relay 3. Now, at rest, the circuit is broken. So, relay 3 is de-energized, and the motor
doesnāt get any power. But, if I push this far enough to where the
wipers touch the patches, relay 3 will close a switch contact inside itself, powering the
selection accumulator motor. The motor will stay powered through a 180
degree sweep, so it will keep spinning, but once the contacts make it off the patch, the
relay opens the switch, and the movement stops. Now, you saw that I needed to give this a
push to start it going. But after that point it completed its task
on its own. Relay 2 is what gives it that initial push. That happens as soon as both a letter and
a number button are pressed in. Once itās moved from its starting position,
relay 3 takes over. And once itās made it to the end of the
rotation, relay 3 is released, and the motion stops. Oh and by the way, all these other contact
patches did various things, including removing a credit from the credit accumulator (if it were working) and releasing relays 1 and 2. OK, now we are not getting deep into the specifics
here. This is how relays 1, 2, and 3 are represented
in the schematic. Itās nuts. This is very difficult to follow, especially since you have to go from one page to the next to make sense of anything, so for my descriptions of whatās going
on here Iāve been relying on the much more helpful Sequence of Operations section of this lovely service manual. Now, in regards to the red and green button
demonstration from beforeā¦ well first let me acknowledge how unsatisfied with that explanation I am. I really should have been more specific about
what the buttons were accomplishing in the circuit, and a schematic would probably have
been helpful at least to some of you. So, this time, no buttons. Ah crap, but this all gets started ācause
of the selection buttons! Ugh. Well... Basically, and Iām not promising or even
trying to achieve perfect accuracy here, when both a letter and a number button are held
in, these weird linkages cause one of these here switches to energize relay 2. Inside relay 2, a pair of switch contacts closes
which provides power to the selection accumulator motor. So it starts spinning. Once itās moved out of its park position,
this track here energizes relay 3. Relay 3 also has a pair of contacts inside of it that provide power to the selection accumulator motor. Now, relay 2 can be released without stopping
the motor. So, relay 2 got this going, but once it left
its park position, it could keep going on its own because of relay 3. Now, Iād love to get into more of the specifics
regarding these patches, but... unfortunately I canāt make any sense of how they relate to the other things that are going on. For example, remember relay 1? Well, that guy is supposedly powering the
latch solenoid, based upon whether or not thereās a credit in the credit accumulator. But power to the latch solenoid has to be
released briefly when the selection accumulator stops in order for the selection buttons to
pop back out, and I canāt say exactly what causes that. Does relay 1 momentarily get de-energized
thanks to one of these patches? Or is the solenoid itself powered through
here? I donāt know, and Iāve been staring at
these schematics for hours, and my brain hurts. All Iād like you to see here is how we can
make a bunch of things happen in sequence by running some contacts over some patches. This is yet another kind of program; I hesitate to say this but itās a lot like a series of buttons that are getting pressed automatically in sequence. Yes, these arenāt buttons, but theyāre
sets of contacts getting bridged as the wiper runs past them, one after the other. So, it can cause various actions to occur
at various times, depending on how and to what these contact patches are wired. This is what electromechanics are, people. Itās a buncha wires, all going to different
places, and all through different things. And now to the most important thing of all. The pins. So, this spinny thing is officially called
the Shaft and Magnet Assembly, and on both ends youāll find a Selector Magnet. This is an electromagnet which travels just
behind each of the pins. Youāll notice that down here are a pair
of wiper contacts, and they are travelling over all of these teeny tiny patches. This is where the real magic happens. Each of these thick bars on the inner edge
is wired to one of the letter buttons. So weāve got A over here, B is next to it,
and so on all the way through V. These teeny tiny patches along the edge are wired to numbers 1 through 0, and they repeat over and over again. Looking on the bottom you can see how there
are wire links connecting every tenth patch together. When two buttons are pressed, thereās power
across one of these letter patches, and twenty of the number patches. See where this is going? When youāve selected C5, the C patch and
all of the 5 patches become a power source for the electromagnet. Iām not sure which one is live and which
is neutral, and in fact this is an AC circuit so it doesnāt really matter anyway, so letās
just say thereās voltage across the two of them. As the magnet arm sweeps, the electromagnet
is just chillin' doing nothin'. Sure, thereās voltage on all of these 5
patches, but thereās nowhere for that voltage to go. Except at C5. Right when the electromagnet is behind the
pin for C5, it gets a brief pulse of power, pulling the pin towards it, which causes it
to pop up with the help of the spring. Isnāt that just the coolest thing? With one letter and one number, thereās
only one spot on this entire board where a circuit is actually complete between the inner
and outer rings. The reason thereās an electromagnet on each end of the arm is that it only rotates 180 degrees per cycle. Now, the very last thing this mechanism
is responsible for is providing a pulse of power to the Override Magnet. Thatās this guy. The override magnet pulls on a little latching
mechanism to close this leaf switch. This switch is essentially the master power
switch for the entire record changer. So long as itās closed, the carousel, Wurlamatic,
and all their associated doodads now receive power, so it can start looking for the record
to be played. And how does it do that? Why, with the Readout Arm, of course! This is what I said connects to the black
bar underneath the record carousel in the last video. The readout arm is what actually translates
the popped up pin into a record to be played. You can see it has these little feeler levers
connected to two switches. When the selection accumulator is installed
in the jukebox, it hangs directly underneath the record carousel, and the feelers of the
readout arm travel right above the pins as the carousel rotates with the motivation provided by this motor You may have noticed already that every other
pin is shaped differently. All of the odd selection number pins have
a notch in the side facing the outside edge, and the even number selections are the opposite. Thatās so the correct feeler is activated
depending on whether the selection is the A side or the B side of a record. See, these two pins are both the same record
in the carousel. Thatās why readout number 2 is resting farther
forward than 1 - they need to stop the carousel in the same place, but the pin for side 2
is farther ahead in the rotation. Side-note; It annoys me greatly that Wurlitzer refers
to everything as Side 1 and Side 2 when it has long been established that 45ās have
an A side and a B side. In case you havenāt been doing so this whole time, please note that Side 1 corresponds to Side A,
and 2 corresponds to B. I donāt really know if Wurlitzer was trying to alleviate confusion with selections A and B, or if they
had some other reason for not calling these Readouts A and B, but here we are. Anywayā¦ These two readout switches are connected to
this contact board up top via these feelers. Fun fact! These are my biggest source of problems with
this machine. Youāll notice that a few of them are all bent out
of shape, and only some of that was my doing. These contacts need constant cleaning in order
for the jukebox to work correctly, as the timing of when these feelers hit the pins
and thus stop the carousel needs to be fairly precise. Now, you may recall from the last video that
the side one and side two relays were what started the Wurlamatic mechanism and thus
pulled a record out of the carousel to be played. Well, these are what theyāre wired to. If readout 1 gets tripped by a selection pin,
that energizes the side 1 relay, which stops the carousel, activates the Wurlamatic, and also energizes the side 1 solenoid so that the record takeout armās left pin gets caught
by this catch, and it pivots into position to play side one of the selected record. The same thing happens when the side 2 relay
is energized by readout 2, although the side 2 relay does not energize the side 1 solenoid,
therefore causing the take-out arm to pivot in the opposite direction. So then, hereās a question a few of you
have probably been asking by now; How does the pin go back down? Aha! Well, thatās not the job of the selection
accumulator. It has no ability to reset the pins. But, the readout arm does! There are a pair of small solenoids on top
that are attached to these little metal pusher things. Thanks to a switch buried deep within the
Wurlamatic mechanism, called the cancel switch, these solenoids briefly get power during the
course of its rotation and push the pins back down. One of the key components that I havenāt
mentioned yet is the Magazine Lock Solenoid. That loud buzzing it makes as the carousel
turns is coming from this. It probably shouldnāt be that loud, but
the machine is 50 years old, cut it some slack. The reason itās important is that it aligns
the carousel whenever itās stopped with this spring-loaded pin. This not only ensures ideal alignment with
the records and record take-out arm (and its grabby thing) but also with the cancel pins
of the readout arm. Ideally, the feeler switches will be adjust
so that the carousel stops a bit prematurely, and the lock solenoid pushes it a little bit
farther. This ensures the readout switches are firmly
against the pins and make consistent contact. Now, hereās where the cleverness of electromechanics
comes into play once again. Youāll notice that only one of these cancel
solenoids moves. And there is only one cancel switch inside
the Wurlamatic to make that happen. Why didnāt they both move? Well, because the current path between the
cancel switch and these solenoids goes through the side 1 and side 2 relays. Only the solenoid representing the side currently
being played receives power, thus only that selection is cancelled. Itās simply a matter of running the power
through one of the normally open contacts of the relay, so that whichever relay is currently
being energized (thus, the side thatās being played) will provide a current path to the
corresponding cancel solenoid. You might then ask, what happens if someone
selects both sides of the same record? Wonāt the side one and side 2 relays both
be energized? Well, no! Why? Because side 1 takes precedence over side
two. How? Because the side 2 relay is wired through
a normally closed switch contact inside the side 1 relay. In this way, side one and two are interlocked. If both of the readout switches are activated
simultaneously, both relays 1 and 2 are receiving power. But, if relay one is energized, it cuts off
that power to relay 2. This in turn means that the Wurlamatic will
grab the record, pivot to play side one, and cancel the side 1 pin and the side 1 pin only. Because remember; Relay 2 is not powered whenever Relay 1 is. Relay 1 disconnects power from Relay 2. So, down comes the cancel solenoid, with its
power output being directed through relay 1, and now once the cancel solenoid is released
the side 1 readout is released as well. This now de-energizes the side 1 relay, which
means, now the side 2 relay can be energized by readout 2. The result of that is that once side one has
been played, the tone arm will hit the trip switch, the Wurlamatic restarts to put the
record back, but with the side 2 relay now energized, the transfer switch is out of the picture and it immediately takes the record back out again. This time it pivots to play the other side. Now, when the Wurlamatic hits the cancel switch
for the second time, the other cancel solenoid fires, and puts the side 2 pin back. Now neither readout switch is activated, and
so neither are relays 1 or 2. When side 2 is over, the trip switch is hit,
the Wurlamatic starts back up, and without the side 1 or side 2 relays in play anymore,
as soon as the record is put back, the transfer switch stops movement of the Wurlamatic, the record jaw thing hits the safety switch, and the carousel starts rotating, looking for
the next pin and thus the next selection. Once the carousel has made one complete rotation,
this catch on the end of the readout arm hits the latch mechanism near the override magnet. This doesnāt yet open the override switch. Instead, the carousel will go on for one more
rotation. This is done in case it was, say, playing
F3 and you then selected C2. C2 is behind F3 so it's gonna hit this before
it gets there. Once it hits the override mechanism a second
time, that switch will open, and now the jukebox is back to its standby state. Did you get all of that? Itās simple, right? Letās go through all this once again, just
for funsies. We begin with the latch solenoid. The latch solenoid is held in because the
machine thinks it has a credit so relay 1, which is different from the side 1 relay - why did Wurlitzer do that? - is energized. Pressing a letter button and a number button
closes these leaf switches which in turn activates relay two, which gets the selection accumulator
motor started. Once the magnet arm leaves its park position,
the wiper contacts will complete a circuit to relay 3, so it will keep going. The combination of letter and number puts
voltage across the letter and number patches on the board of the selection accumulator. Once the electromagnet is behind the corresponding
selection pin, the magnet fires, pulling the pin towards it, unseating the pin from its
catch, and it pops up. When the magnet arm is back at its park position,
the circuit to relay 3 is broken, which stops the magnet arm. At the same time, power is interrupted briefly
to the latch solenoid somehow (still not clear on that one) to pop the selection buttons back
out, and a pulse of power is sent to the override magnet, closing the override switch, thus
causing the carousel to be unlocked and begin rotation. Once either readout switch hits a pin, this
energizes its corresponding side relay. That will cut power to the magazine motor
and its lock solenoid, locking it in place. It also provides power to the main cam relay,
causing the Wurlamatic to remove the record from the carousel. Shortly after itās moved, the transfer switch
keeps the main cam relay powered, which is important because the cancel switch will fire
the corresponding cancel solenoid, pushing the selection pin back down, and thus de-energizing the side one or side two relay. At this point, the carousel will not be able
to move because the safety switch is not being depressed now that the record take-out arm
is away from its parked position. Once the record take-out arm is in the play
position and the stylus has been moved to play the record, the play switch is depressed,
pausing the movement of the Wurlamatic by de-energizing the main cam relay. Now the record can play. When itās over, it hits the trip switch,
bypassing the play switch and re-energizing the main cam motor once more. Now the record take-out arm will return to
the record carousel, and assuming the pin was successfully cancelled and thus neither
the side 1 or 2 relay is still being energized, the record grabby jaw thing will open up, hit the safety switch, and the carousel resumes movement. If another selection is stored in the selection
accumulator, it will of course stop once more and repeat the same sequence. However, if there are no more selections,
the carousel will hit the override assembly once, and make one more rotation. After completion of the second rotation, the
override switch is opened, stopping the carousel, and now the jukebox is back in standby mode. So. Is this neat or what? I mean, wow. I love the way this thing works. Itās endlessly fascinating to me, and even more
so when you remember that there is not a single programmable logic controller residing in here anywhere. Speaking of, Iād like to address a bit of
apparent controversy with the titling of the last video. And possibly this one. I donāt consider this device to contain
a computer. But, some people would say that it is a computer. I disagree, but first letās acknowledge
that electromechanical computers are a thing! Thereās no reason you canāt create a fully-functional computer using nothing but relays. But, I donāt see this device as computing
anything. It has a set of instructions, sure, and what
do computers do but follow said instruction sets? But at the same time, would you call an internal
combustion engine a computer? It has a cam shaft which opens its valves
in time with the movement of the piston. And in that sense it was programmed, but the actions
are entirely mechanical. Thereās some nuance to be explored here,
but I would consider a sequence of operations to be separate from computing. Now, you could kinda argue that this machine
does multiplication in the selection processā¦ but I donāt know if Iād agree. The one thing it does actually compute is
the value of coins. I would consider the credit accumulator to
be an electromechanical computer, although a very basic one. And even then, it really just counts up and
counts down, with each step being controlled with relay logic. And thatās where this gets messy. This machine is undeniably full of relay logic. In that sense this does have a programmable
logic controller. The programming was just done in what today
we would call a very unconventional fashion. Perhaps it would have been better to say silicon-free
computing, but letās be honest. When you say the word ācomputerā these
days - this is not what comes to mind. Well, thank you so much for watching! I hope you liked this video. To answer a question Iām sure many of you
are wondering, yes. This is my jukebox, and Iāve had it for
years. Itās been at my parentās home all this
time, and also kinda non-functional for the past half-decade, which is why Iāve never
featured it. One thing I do need to track down are suitable
replacement springs for the selection accumulator. A number of selections just donāt work because
the springs were broken, likely since the bottom panel of this machine has always been
missing. The broken springs are all on the side that
faces the rear, suggesting they were damaged through careless handling. This jukebox is actually what turned me into
the weirdo I am today. My parents let me buy this thing when I was
in - wait for it - middle school. Yeah. And I could afford it with my chores allowance
because it was very ugly and very broken. The person who owned it previously didnāt
have any interest in fixing it, so it went on eBay for cheap. I owe my parents a lot of thanks for things
that have happened throughout my life, but their willingness to let me buy a broken jukebox
at the age of 13 is certainly high up on my list. So, thanks mom and dad! And now, itās time for me to end this video. But! There are a lot of interesting features of
this jukebox that we havenāt covered. Be on the lookout for a third jukebox video at some point, but for now, thank you. Thanks for watching. Thanks to everyone supporting this channel
on Patreon. And thanks again to my mom and dad. Cue the music! ā« gratefully smooth jazz ā« Weāll make one more take of thatā¦ then
weāre moving on. āCause this is a LONG video. I left you with a devasā¦ eugh. Gonna be doing this ātill like 1:00 in the
morning. This... oh sh*tā¦ sh-oops, I said a bad wordā¦ One more take of that. Ths only weights like 15 pounds, and has sharp
edges, no big deal at all Thatās a longer line than I thought, my
word Thatās so every corrā¦ every? Where did that word come from? Well it was earlier but not there. From my descriptions of whatās going on
here, Iāve been relying on... And I forgot to put my finger in the thing. Ohhhh boooyyyyyā¦ So, how confused are you? Seriously, I hope that wasn't too bad. Also, totally wasn't thinking about how much these captions would get in the way of some things on-screen. Pro-tip! On desktop, you can click and drag these captions around to wherever you'd like. So there's that. Sorry, mobile users :(
Really impressed with the detail of this video. Clearly shows a lot of time went into it.
I don't think I've ever heard a more fitting description of 70s design than "charmingly ugly, stylistically repressed". Not all of it, but there's a subsection this 100% applies to.
Can we have a scan of the schematic?
On the jukebox at 3:26
and
u/TechConnectify how did you make such authentic looking stickers? Just plain printer paper?
This would make a nice segway in to an electromechanical pinball machine!
How do we get the man himself to see the offer to supply parts that Nick Jabbour made on YouTube?:
That's going to unlock the third Jukebox video. It needs to happen!
This video reminded me of the enthusiasm and clear explanation in classic engineering documentaries like this https://www.youtube.com/watch?v=x4maPt3qFI4&feature=youtu.be