The National Videogame Museum - Gaming Historian

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♪♪ 28 miles north of Dallas, Texas lies the city of Frisco, home of the newly-opened National Videogame Museum at the Frisco Discovery Center. Founded by friends John Hardie, Sean Kelly and Joe Santulli, the museum houses 10,000 square feet of exhibits, rare items, displays, and even a full-blown arcade. As you walk in, you are greeted by a giant, playable Pong machine. And along the way, there are plenty of games to try for yourself. The museum is set up into 17 different stages, each one highlighting an important element of video games. Some stages even feature set pieces. One of the more intriguing ones is in the Video Game Crash of 1983 area. This little store display, so they kind of recreated... what an independent game store would have looked like... as the video game market was crashing. It's kinda like a somber moment, I guess, when you look at it. It's sad. Of course, there's also a more lighthearted one, such as an average boy's room in the 1980s, complete with a small CRT television, Duck Hunt and... a fake Playboy under the bed. After touring the museum, I met up with Joe Santulli, one of the founders, and asked him how this all came to be. JOE: I was a packrat when I was a kid. It's always really important for me to start that way because people are like, "how did you let this happen to yourself?" I was a packrat when I was a kid. I was collecting baseball cards, comic books... coins, stamps... board games, right? But once video games came out on cartridges, like the 2600, all of a sudden I had something to collect... that was fun. So it wasn't comic books and baseball cards that you put in albums and you leave them aside. This was something I could interact with every day and I was building my own library. I started... in 1991 an organization called Digital Press. And Digital Press was formed... to find other people like me and my friend Kevin and... build lists because there was no Internet in 1991–not for us. And we wanted to know what didn't we have... as we're collecting. So Digital Press reached out to a lot of like-minded people. And we started to have this audience of... collectors. And then we started to do books about collecting. And then we started to... um... build these complete lists with rarity guides and such. So... That phenomenon sort of brought my partners John Hardie and Sean Kelly into the fold. Those guys were subscribers of mine. And we would write to each other, and we'd kind of become this little network of people. And we decided in 1999 to try doing this show called Classic Gaming Expo in Las Vegas where... we would bring our collections for the first time and make a little... museum... on card tables and little standees, right? It actually turned out to be a really cool thing. People were like, "Well, this is great!" "It's only once a year, but it would be nice if we could see this more often." So we did that show for a bunch of years, then we did– we were doing industry events. E3 had invited us to do 2003... as an homage to the 10-year anniversary of E3, so we brought our vintage collection. Now we're a traveling museum. All of a sudden, we're doing... PAX and Game Developer Conference and... Comikaze and anybody else that wanted to have an exhibit... of a collection. NORM: While developing and growing the traveling museum, Santulli worked full-time in the pharmaceutical industry. The pay was good, but it was boring. He wanted to turn his passion of video games into a career. So, he decided to quit his full-time job and open a video game store in Clifton, New Jersey. JOE: I'll never forget those people when I told them what I was doing. They're like... *pfft* "What?!" "You're gonna start your own video game store?" It sounds like a crazy thing for a 40-year-old to do after all this time, but... I didn't really care, and I opened that store called Digital Press. I called it Digital Press because I figured, well, there's a little bit of name recognition here. Some people might know what it is, but... it was just sort of a continuation of a product. NORM: Since opening in 2005, Digital Press has become one of the most well-known stores in the gaming community, holding monthly meet-ups known as NAVA, where collectors can hang out, play games, and trade collection pieces. JOE: I always tell the employees there at their little... their orientation is you have to think of this place as it's... the Disneyland of game stores, like... We wanted to always be really clean, you want your customers to all walk out happy. And I think we do a pretty good job with that. NORM: With Santulli concentrating full-time on video games and collecting, the museum continued to tour conventions and trade shows throughout the country. But soon, the three friends concluded they needed a permanent home for their traveling exhibit. JOE: We did a Kickstarter in 2011... where the goal was... get our stuff... into every possible... industry event that we could find... and pitch the idea of having a place, permanent. We were considering anywhere for a while. Because we had traveled so much, we had collections all over the country. And we could have gone really, literally, anywhere. Anywhere that had a good space for us. Lo and behold, we're at a show that we never would have gone to if it wasn't for Kickstarter... called DICE. It's also in Las Vegas. It's an executive-level industry event. And we were set up in a very little room, much like this one... with our typical arcade games, a couple of... you know... important pieces for a museum... and we have this signature '80s living room, which we would do at industry events everywhere. So that '80s living room was the place where we met Randy Pitchford because IGN was bringing people in there to do interviews. This was just a cool backdrop for them. Randy, after his interviews, looking around, he's like... "What is this? You guys building a museum? Like, I wanna build a museum. I have a little museum in my office. I'm planning–I'm moving to Frisco. I think maybe I have the right spot for you." And that kinda got the ball rolling here in Frisco. So we ended up, um... partnering with him, partnering with the city. This place is great. It's centrally located. We're in a nice facility. The community digs what we're doing. NORM: Meeting the mayor of Frisco only confirmed that they had found the perfect home. JOE: Yeah, Mayor Maso... He kind of astounded me. You expect the mayor to come in, it's like, "Uh! Here we go again. I gotta take the guy through the thing." And he's just gonna say, "Oh, this is a great shot." Instead the guy gravitates towards this row of computers that we have... and he's asking these questions, like, "Tell me you guys have and ACORN computer system because that's what I was running when I was in college. And we'd run... versions of Colossal Caves." And we're like... really?! This is the mayor of this city? Awesome, right? Perfect guy, perfect fit for us. It's our collections. It's the three of us and our collections. There's... There's a few donated pieces but when I say that, it's not–now that we're open, we'll see donations come in. But... we had accepted to some degree some donations over the years as a traveling museum. And if you look around, you'll see a lot of dev stuff, right? And prototype cartridges, so things that you wouldn't have gotten... through retail channels. A lot of that stuff was donated over the years because... running Classic Gaming Expo and doing all those industry events, we were... in constant contact and hunting down... these game developers over the years, and telling them, "Look, this stuff is important whether you think it is or not." I think we have a place for it. There's a place in history for... all of that development stuff, which I think you can see here. You know, if you go over to that third-party section, you can see David Crane's Game Boy system, development system, that he used to design... Rescue of Princess Blobette. That's exactly what happened with all of that equipment that's sitting there. So, what we ended up doing with 10,000 square feet is presenting you with... seventeen stories. Seventeen things that we want you to... study, have fun with, interact with, and learn something about, so that when you leave, you can almost say, Here are the 17 things that I learned today about how sound is important, why online gaming is important, how game developers have given me... the option to create games within their games. You know, what does it take to get involved in the gaming business by looking at Randy Pitchford's office as it looked in Plano? NORM: While the museum is new and finally open to the public, Joe admits that this is only the beginning of their vision. Eventually, they would love to add an archive center, theater room and a game library where people could come in and play over 12,000 game titles from every system imaginable. JOE: That's the 1.0 version that you see here. We still have all of those things waiting for a 2.0. So if things go well here, we do plan on expanding even further and being able to someday have that library and archival facility. So, what we really wanted is a dedicated, 100%... It's video gaming, it's computer gaming, it's handhelds, it's arcade cabinets, it's... We want to make sure that all of that... every piece of that culture was all contained within one building. Um... and I think we've done that. And I know that we're the first place that's dedicated to simply video games. - Right. ♪♪ NORM: Pretty incredible. It's obvious they put a lot of time and money into this place. This isn't like some little traveling exhibit you see at those conventions. This is like an actual museum. They thought out the different stages, the walking layout. I mean, it's an actual legit museum. It's really good. Really takes you through the evolution of video games. Funding for Gaming Historian is provided in part by supporters on Patreon. Thank you. ♪♪
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Channel: Gaming Historian
Views: 251,843
Rating: 4.9685431 out of 5
Keywords: Gaming Historian, National Videogame Museum, NVG, Frisco, Joe Santulli, Sean Kelly, John Hardie, Videogame Museum, Video Game History, Gaming History
Id: Le_aHIOZZNQ
Channel Id: undefined
Length: 10min 45sec (645 seconds)
Published: Mon Apr 18 2016
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