MATT: Hello, everyone and
welcome to tonight's episode of Critical Role, where a bunch of us
nerdy-ass voice actors sit around and play
Dungeons & Dragons. ALL: We play
Dungeons & Dragons! MATT: This is the second part of our Mighty Nein
Reunion two-shot and I'm very curious as
to what the fuck happened to this table. I have a feeling it
has something to do with the first of
our sponsors tonight, which is D&D Beyond. And as usual, we want
to send some love to D&D Beyond, the free
to use digital tool set that makes D&D super
easy to play, from building characters to creating and tracking
encounters and battles. For more from D&D Beyond, Sam, please, for
the love of god, tell me what you're wearing. SAM: Girl. MATT: Oh my god. SAM: In honor of Dragonlance
coming out soon, I'm Dragon Lance Bass. MATT: No!
SAM: From the hit and very contemporary
boy band *NSLYNK, and Dragonlance:
Shadow of the Dragon Queen ♪ Is tearing up ♪
my cart, baby ♪ MARISHA: Nice.
MATT: No SAM: There's options to
play as a Knight of Solamnia, run edge-of-your-seat
dragon encounters, and for you Exandria fans-- TRAVIS: Those your
boy band moves? (laughter) SAM: Plenty of moon stuff. So many incredible stories
to roll your 20-sided ♪ Die, die, die ♪ LAURA: That's where
you do the thing. SAM, LAURA, and MARISHA:
♪ Die, die, die ♪ ASHLEY: I'll give you
that one. MATT: Cool.
LAURA: ♪ Die, die ♪ (half-hearted chuckles) MATT: But is everybody
everybody in the band, then? Is that what this is? LIAM: (deadpan) No. I'm... Dragon Lance Armstrong. (laughter) LIAM: Disgraced
bicycle champion, here to pedal how Dragonlance is
bringing epic warfare to your table-- (laughter) LIAM: -- with
Warriors of Krynn. (laughter) LIAM: I grew up
on Dragonlance. (laughter) LIAM: The strategy war game that ties into your
Dragonlance campaign, available in December. It's a real... I need a drink
of this not-water. TRAVIS: The personal
death that's happening. MARISHA: Yes, yes, yes.
LIAM: It's a real tour de force. France? (laughter) LIAM: Tour de farce? Kill me. MATT: Okay. So you're all
different Lances. MARISHA: Yeah. Yeah. I'm Dragon Lance Henriksen. TRAVIS: Oh boy! MARISHA: You know,
from "Aliens"? MATT: I know. Yeah, yeah. MARISHA: Yeah. According to IMDB, I was on a
Fox show called "Millennium." I didn't watch it.
TRAVIS: Oh yeah, yeah. MARISHA: I don't think
anyone watched it. TRAVIS: I'm Dragon Lance Johnson, center fielder for the
1987 St. Louis Cardinals. MATT: (sputters) What? TRAVIS: Well, there are
very many Lances, Matt! I don't even like
the Cardinals! (laughter) ASHLEY: I mean, I found it
pretty easy, to be honest. MATT: Who are you? ASHLEY: Dragon Lance Burton! He was a Vegas magician
in the early 2000s! No duh! I had to Wikipedia. TRAVIS: Nice one. Nice one. LAURA: This was
a hard one, Sam? I am Dragon Walter Lance! (laughter) LAURA: Creator of
Woody Woodpecker! (laughter) TRAVIS: Last name. LAURA: Yeah. Next time, can you give
us more than a day to prep for this? SAM: How about you, Taliesin? MARISHA: Your pad and pencil. LAURA: Yeah! I'm drawing!
SAM: She's a cartoonist. LAURA: I'm drawing. MARISHA: Oh my god! SAM: What about
you, Taliesin? Which Lance are you? TALIESIN: I'm not playing because Marisha took
Dragon Lance Henriksen and she wouldn't
give it back. MARISHA: I said I was sorry! TALIESIN: You don't
even know who he is! MARISHA: I don't! SAM: Start your
journey into Krynn with the Dragonlance digital
plus physical bundle at DNDBeyond.link/CRDragonlance. Matt, God must have
spent a little more time going back to you. ALL: Oh!
TRAVIS: Oh boy! Oh boy! Woo! Advantage. (laughter) TRAVIS: Perma advantage.
TALIESIN: Wow! LAURA: Did we all just
get an inspiration die? TALIESIN: I feel
inspired by this. MATT: I think I lost
about a year of my life. (laughter) MATT: Our next sponsor
is Skillshare! This episode is sponsored
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make up for this, Sam. SAM: This one's a normal. This one's a normal. MATT: Okay.
SAM: Our third sponsor-- TRAVIS: "A normal." (laughter) SAM: Our third sponsor is
third in the list for tonight, but first in our hearts. This episode is
also sponsored by our old friends
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those were really tiny. (laughter) ASHLEY: Little GIFs! (soft-G) SAM: Yeah, little GIFs. (soft-G)
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TRAVIS: Thanks, Backblaze! (cheering)
LIAM: Oh, it's shedding! MATT: It is.
MARISHA: I was trying to make it
on your mask. LAURA: (screams) No! Get rid of it! Get rid of it! MARISHA: Don't give it
water after midnight. MATT: It's pronounced
GIFs. (hard-G) ASHLEY: GIFs! (soft-G)
MATT: I think-- LAURA: Do I have Marisha
wig hair in my water now? TALIESIN: Oh no! Now I'm worried. MATT: All right, dragons. Bring it together. (laughter) TALIESIN: Yar. MATT: I think that
concludes our announcements. TRAVIS: Double dragons! MATT: So with that,
let's go ahead and jump in into tonight's
episode of Critical Role. SAM: Yeah! (water bubbling) (thunder rumbling) (explosion) ♪ Role ♪ ♪ Critical, Critical Role ♪ ♪ Critical, Critical Role ♪ ♪ Mighty Nein ♪ ♪ Roll the dice ♪
(roll the dice) ♪ LAURA: ♪ The adventure
begins ♪ ♪ They were always ♪
beside you ♪ ♪ Your nerdy best friends ♪ ♪ And the DM to guide you ♪ ASHLEY and LAURA: ♪ And they
rise from the flames ♪ ♪ for the battles ahead ♪ ♪ Villains beware because ♪
you're about to be dead ♪ ASHLEY: ♪ They got
magic and flair ♪ ♪ They got falchions ♪
and cunning ♪ ♪ They don't see over there ♪ ♪ There's ♪
a monster incoming ♪ ASHLEY and LAURA:
♪ Inspiration is waiting ♪ ♪ Rise up, ♪
don't think twice ♪ ♪ Put your fate ♪
in your hands ♪ ♪ Take a chance, ♪
roll the dice ♪ ♪ Roll the dice (Role) ♪ ♪ Critical Role ♪
(roll the dice) ♪ ♪ Critical Role ♪
(roll the dice) ♪ ♪ Can you answer the call ♪ ♪ Diggin' deep in your soul ♪ ♪ As the legend unfolds ♪ ♪ Now it's your turn ♪
(your turn, your turn) ♪ ♪ To roll ♪ (flames crackling) (dragon roaring) MATT: And welcome back. So last we left off: The Mighty Nein, months after
their excursion to Cognouza and scattering to
the four winds to enjoy their journeys, less intruded upon
by the challenges and dangers of the world had discovered, when
the ship that Fjord, Jester, and Kingsley
they were upon was assailed by powerful
followers of Uk'otoa, hellbent on finalizing
the nearly unleashed entity. Upon destroying your ship and possibly about to
destroy your companion, you handed over
the final orb, the key to unleashing him, and then the rest--
LAURA: It's okay, Fjord. (laughter) MATT: Then, gathering the
remnants of your crew, now lost at sea in the
midst of a great storm, you found your way
to an island and called for help. The rest of your troop, the
Mighty Nein, began to gather and when you all
found each other, you began to follow the path
of where this storm giant, this mage worshiper
entity of Uk'otoa and a number of the scion
followers are off to. Seeing them heading
northward past the waters of the Menagerie Coast towards a familiar jungle that you had
once seen in your vision as the third temple, you head that direction. Upon pushing through
this jungle, discovering some
interesting information, finding a monkey that
seems to hate you-- (laughter) MATT: -- and eventually
come-on-ing to the outskirts. LAURA: Come-on-ing! MATT: Come-on-ing to the
outskirts of this... Oh my goodness. LIAM: The Mighty Nein:
The Come-on-ing. (laughter) MATT: That's a 17 plus book
we can't put out yet. (laughter) MATT: You come to a grove
surrounding the remaining overgrown remnants
of a stone temple, and here, right as you begin
to stealth amongst the bushes and Veth goes to
check, finding one crack above the very apex
of the cone of it that's peering through
the undergrowth-- (explosion) The storm giant and its
compatriots bursts through, putting us--
TRAVIS: Oh no! (screaming) MATT: Right there.
LIAM: Oh, he's got the mage-- LAURA: Oh god!
LIAM: -- on his forearm. ASHLEY: Big boy! LIAM: He's doing mage curls. MATT: And with that,
roll initiative! (cheering) LAURA: Oh god! Okay, okay, okay.
TRAVIS: Ready, go! SAM: This combat is brought
to you by WizKids Minis! Build your own collection--
MARISHA: Oh my god! SAM: -- of fantastic Critical
Role minis by WizKids, available at
WizKids.io/CRMinis or at your local game
store. Rolling. MATT: Okay. TALIESIN: Okay. Shit. Fuck!
ASHLEY: Oh my goodness! MARISHA: Oh god! We're
fighting these guys. We're fighting 'em?
LIAM: Yeah, man. MARISHA: We're fine.
We're fighting. ASHLEY: Kingsley! LAURA: Kingsley!
LIAM: I came to play. LAURA: The best of
us came today. MATT: The scions
that are pouring out. ASHLEY: Oh!
LAURA: Oh no! ASHLEY: That's so many! LIAM: So many-- Okay. Okay, this changes things. LAURA: Look, I realize
that there might be more
game after this, but I feel like we shouldn't
save spells in this instance. TRAVIS: Save the spell.
SAM: Save spells? TRAVIS: You mean save our lives?
MATT: 25 to 20. LAURA: Ugh!
MARISHA: 24. TALIESIN: 25.
LAURA: (gasps) MARISHA: Woo! SAM: Rollies.
LAURA: Kingsley beat Beau! MARISHA: How'd you beat me? What's your initiative? What did you do? Did you roll a natural 20? What's your initiative?
ASHLEY: You have a plus five? MARISHA: Who are you? MATT: 20 to 15.
TALIESIN: Maybe you should take a second and find out.
TRAVIS: 18. LAURA: Aw!
MATT: 18? TALIESIN: Clearly,
I'm faster than you. LAURA: Oh wait, Beau.
Beau and then-- TRAVIS: Kingsley,
Beau, Fjord. LAURA: Fjord.
TRAVIS: Fjord! TALIESIN: Oh, I
should probably-- SAM: Fjord tough.
MATT: Okay. Nobody else 20 to 15? 15 to 10. ASHLEY: 15.
SAM: Oh! I forgot. I add
things to initiative! I'm 18. TRAVIS: Oh!
ASHLEY: Oh wow! TRAVIS: What's
your dexterity? SAM: It's very high. It's 20.
TRAVIS: Then you go. SAM: Okay.
MATT: Okay. Yeah, yeah. ASHLEY: Okay, so it's--
MARISHA: Oh wait! So it's Beau, then Veth, then Fjord.
SAM: Sorry, sorry. I was not adding initiative because Fresh Cut Grass
has a plus zero and this one is more.
LAURA: You just forget. This one. LIAM: Yeah. MATT: Okay.
LAURA: And then, TRAVIS and LAURA: Yasha.
ASHLEY: 13. LAURA: Okay.
MARISHA: Oh god. Oh god!
MATT: Okay. LAURA: Jester got 11. MATT: Jester got 11. TRAVIS: Which means-- LIAM: Caleb got seven, which
is so much less stressful than being Orym at the front
of the pack every time. TRAVIS: Oh yeah?
LIAM: Yeah. MATT: All righty. Well
that being the case, as this giant comes barreling
through a massive tree, slamming into the ground
as it pushes past, over it, holding,
clutching to its chest, we see the mage. The rest of the scions
swarming out of nearby brush as it begins pushing
towards the temple. Veth, being there
at the very top, spinning around to see them
barreling towards you. Top of the initiative round
is Kingsley with Beau on deck. What are you doing?
ASHLEY: Woo! MARISHA: Oh god.
TALIESIN: I take a quick look. Suppose we're doing this. I pull out my blade, which, it's kind
of fascinating. It both seems to draw blood
and doesn't at the same time. It seems to go right
back into my hand because I'm going
to be using-- I'm going to be remembering
my features and traits because this is a lot. TRAVIS: ♪ Mm, features
and traits ♪ (laughter)
TALIESIN: Yeah. What do I roll
to start up a-- MARISHA: ♪ Yeah ♪
TALIESIN: I'm so sorry. SAM: You think?
TRAVIS: (laughs) MATT: Crimson Rite? TALIESIN: Yeah.
Where's my Crimson Rite? It's a 1d8, if I recall. MATT: It is a d8
at this level, yeah. TALIESIN: So I roll my d8. LIAM: Please, no. TALIESIN: If I can find my
dice, because I'm so together. And I take four
points of damage. But I also, since no way I'm
going to be able to get to them to attack this round, I'm going to use my action to use my weapon's
special stuff. I'm going to use
Dark Blessing. MARISHA: Is this
where we were, Matt? TRAVIS: Yes.
MATT: Yeah, off to the side. MARISHA: To the side. TALIESIN: I don't
remember where dice are. In this, I'm also
using Dark Blessing, which means my sword is going
to give me my blood back and I'm going to get, gross, five temporary hit points. MATT: Great! All right, you got
five temporary points on you. LAURA: We are hiding
in the bushes, right? MATT: Correct. You
are currently hiding. TALIESIN: That's a... Oh, that's-- Sorry. ASHLEY: Yes.
LIAM: Do we have a read on-- They're like, well,
we finally made it, or are they like,
(growls) coming in? MATT: Best that you can tell, they're moving with momentum. LIAM: Yeah. MATT: They have a goal. LIAM: Okay.
ASHLEY: Do they see us? MATT: You don't know.
LIAM: We don't know. ASHLEY: We don't
know. We don't know. SAM: For me or for you?
LAURA: Well, for anybody. TALIESIN: I'm going
to attempt to stealth with that, with my movement. I'm going to
attempt to stealth and use my other
bonus action to hide closer to the--
MATT: You mean your action and then your bonus action? TALIESIN: I used my
action for that. It's the thing. MATT: Okay, so you use your
bonus action to put on the-- TALIESIN: Put on that. I think I get an extra thing where I can only do... Sorry, I'm trying to
remember how all this works. LIAM: Guess who's back. TRAVIS: What do you
mean, remember? This is the first time
you've done this. TALIESIN: Yes, that's true.
I tried to learn. Where is it?
ASHLEY: Jumping right in at 17th. TALIESIN: There's a thing
that you can do. Jumping right in at 17th.
It's so fun. Not the Crimson Rites.
It's before that, I think. I'm so sorry. I thought there was a
bonus-bonus that you can take that's dodge, block, or--
SAM: Boy oh boy, Taliesin. There have been a lot of words.
TALIESIN: No, it's just a hide or-- MATT: What you're talking about
is the rogue ability you have. TALIESIN: Yes.
MATT: Which allows you to disengage or hide or dash as a bonus action. But
you used your bonus action to do your Crimson Rite. So you have no bonus
action currently, but you have your action and your movement, unless what you used on your
sword took your action. TALIESIN: That was my action.
MATT: So you have your movement, which is 35 feet.
TALIESIN: 35 feet. MATT: But if you're stealthing,
it's half movement. So you move 15 feet if
you're trying to be quiet. TALIESIN: Okay. I'm going to--
TRAVIS: Nobody else is going to be quiet. TALIESIN: Yeah, so I'm going
to start heading straight in towards that first-- Towards the, yeah. That
direction right there. MATT: 25, 30 up in here? TALIESIN: Yeah.
MATT: 35 will move you up there. TALIESIN: Right up there.
MATT: Okay. There you go. You've just stepped
out of the brush. What kind of rite did
you put on yourself? TALIESIN: Sorry, I'm
so not used to this. MATT: That's all right.
TRAVIS: (laughs) TALIESIN: For these, fuck it. I'm going to do the
big one, the Illuminated. I'm so sorry.
MATT: Okay. So Rite of the Dawn. TALIESIN: Rite of the Dawn.
MATT: So your blade, your rapier is
now glowing brightly and it's giving off this radiant energy.
LIAM: This is Taliesin's first time in combat with this character.
LAURA: This is true! TALIESIN: Thank you.
SAM: I know! He's starting with a level 17 character.
LAURA: This is a lot. That's so much! MATT: It's all good.
LIAM: Everyone else needs to be on point.
LAURA: You're doing great! MATT: You're doing great.
You're doing great. LIAM: Cut Taliesin some slack.
MATT: All right. Beauregard, you're up.
LAURA: Are you wearing suspenders? TALIESIN: Yeah.
LAURA: Oh my gosh! TALIESIN: They're more
comfy than a belt. MATT: With Veth on deck. SAM: With Veth on deck! MARISHA: Okay.
I'm going to run in. MATT: Run in where? MARISHA: 55 speed
of movement. SAM: 55?
MARISHA: I'm going to try and get-- Beau can move really quick.
MATT: This is rough terrain. SAM: Good god! MATT: Five, 10, 15, 20. MARISHA: Unarmored
move though. I can-- LIAM: Fucking hell of a munch.
You can cross the map. MARISHA: Vault.
MATT: That's right. All right. 25, 30, 35, 40. MATT and MARISHA: 45, 50, 55. MATT: Gets you there. MARISHA: Do I want to... What do I want to do here? I'm.. LIAM: Negotiate. MARISHA: Hey, guys. I know we all want
the same thing. I'm trying to think if
I want to be defensive or get in his face. MATT: It's your call.
TRAVIS: ♪ Get in his face! ♪ (laughter) LAURA: Shut up!
TRAVIS: I can't. SAM: This is the whole
night with Travis. (laughter) Three hours later,
he's going to be like, ♪ Roll a ♪
death saving throw ♪ (laughter) MATT: What you got,
Beauregard? MARISHA: I am going to--
LAURA: Give her a break, Matt. This is the first
time she's ever played with this character.
MARISHA: Yes, Level 17, Matt.
(laughter) TRAVIS: The shade.
TALIESIN: Wow. MARISHA: I'm going to throw--
MATT: Your turn's coming up. LAURA: (high-pitched)
I was joking! SAM and TRAVIS: (high-
pitched) I was joking! MARISHA: I'm going
to throw some-- I'm going to-- Fuck. LIAM: Right here? ASHLEY: Babe, we have a lot to do right now.
MARISHA: I just am so alone. ASHLEY: We don't have time. MARISHA: I'm going to throw--
LIAM: One last hurrah. MARISHA: I use my dex
bonus to throw-- MATT: Correct, yeah.
MARISHA: -- right? Plus my-- MATT: Proficiency modifier,
if you're proficient with the weapon.
MARISHA: Proficiency modifier? Okay, I'm going to throw
some morning stars. Not morning stars, sorry. Some throwing stars.
MATT: Throwing stars, the bob-bobs. MARISHA: The bob-bobs at
these two little pissants. MATT: Go for it. So, the
one on the left first. MARISHA: Because I get
two of those, right? MATT: Yeah. (whoosh, whoosh) MARISHA: Oh, goddamn it.
So, one is 19. MATT: 19 hits. MARISHA: The other
is a natural one. MATT: Okay, so one of them sticks into the wood
of the tree that fell. The one to the left, however--
MARISHA: Those are d4s, right? MATT: d4s, plus your dex mod. MARISHA: Six damage.
MATT: Six points of damage. That one continues to
run, unfazed by them. MARISHA: I'm going to
shout out to the big guy. I'm going to be like:
Hey, storm fuck! Then I'm going to
take Patient Defense. MATT: Okay, you're
in full dodge mode. LIAM: Cool. MATT: Cool, that
finishes your turn, bringing us to Veth,
with Fjord on deck. What you got, Veth? SAM: She threw that thing,
whatever she threw, at one of the dudes?
MATT: Yep. SAM: But that doesn't mean
she's in melee with them, so I don't get
sneak attack, right? MATT: No.
SAM: Okay, cool. So I could either
hide for sneak attack, or I could try
to cast a spell. Let's try to cast a spell.
I'm a wizard now, too. MATT: Okay. SAM: Let's do
Hypnotic Pattern. MATT: Okay. SAM: I'm going to (German accent)
pull out a stick of incense and a crystal vial with
phosphorescent material, and crack one and rub it
in the palm of my hand, making a sigil, drawing it in
the air, and I will cast-- LAURA: (laughs)
LIAM: She's learning. SAM: -- Hypnotic Pattern
at all of those guys. MATT: All right, it
is a 30-foot cube, which means you can get-- SAM: I want to get
the most people. MATT: The most people
would be everyone but the one that she shot.
SAM: Yeah. MATT: Okay, so you can get
all of them in that one. ASHLEY: And the storm giant? MATT: It's a 30-foot cube, so
it goes 30 feet high as well. All right, starting over here
with the little guys first, that one-- Well, first
off, the DC on this-- SAM: Wisdom, 17.
MATT: Yeah, it's a nine. It's a failure on that guy, so I'm going to mark these
here with some red markers, that they are
incapacitated by this. SAM: There's no damage,
it puts them, they're incapacitated until
one of you fuckers hits them. LAURA: And it's at advantage--
MATT: That guy-- LAURA: -- because they're incapacitated.
MATT: -- natural 20 on him. SAM: Okay.
MATT: The front guy. And right behind him--
LAURA: When we hit him, it's at advantage? SAM: Yes, I think so.
MATT: -- fails, he's incapacitated. The guy at the far
right in the front. That's a 14, he fails. SAM: So, they can't move.
They're incapacitated. MATT: Guy back there,
he fails. MARISHA: We have
advantage on them, but if we hit them,
they come out of it? SAM: Yes, correct.
MATT: Correct. MARISHA: Okay.
MATT: And they can't move. Their speed is zero while
they're incapacitated. MARISHA: Okay. MATT: The mage up top,
that is a natural 18. SAM: Sure.
MATT: Succeeds, and the giant, wisdom save you said?
SAM: Yeah. MATT: That is a natural 13,
two, plus his-- That's 17. That just beats it, so.
SAM: Okay, cool. That's still effective.
MATT: So four of them all of a sudden go from
running to-- (snarls) This flash of
energy and color shifts in the air
before vanishing, and four of them
just stand there, blinking, stunned.
SAM: Amazing. Bonus action, I'll
try to tuck around and hide up there. MATT: Okay.
SAM: Somewhere. MATT: You can do that. SAM: Maybe just, yeah, as close
as I can be to sticking out. Yeah, anywhere up there
is great. I can move. MATT: You can be right
there, right at the corner. SAM: Should I roll
for hiding? MATT: If you're going to bonus
action hide, yeah, go for it. SAM: I think I get advantage
on this. That's a two. That's a three, terrible. But it's stealth, so I get
reliable talent, so it's a 27. MATT and SAM: (laugh) MATT: High level rogues!
There it is. All right, that's still
pretty damn good. SAM: Yeah.
MATT: All right. Finishing Veth's go,
Fjord, you're up, Yasha not too far behind. TRAVIS: I'll break out
of the clearing-- SAM: ♪ Break out of the clearing! ♪
TRAVIS: -- holding out the Star Razor. 40 feet.
MATT: Five, ten, 15, 20, 25, 30, 35, 40.
MARISHA: Didn't I give this to you? TRAVIS: Yes, and actually, I'll go towards you
one square. MATT: Okay, right there? TRAVIS: Just trying to
get out of the line. With my bonus action, I will send my
Hexblade's Curse towards the mage
that's up in-- MATT: Okay. The mage up top? TRAVIS: Yeah. You
got it. Yeah. Whoa. He's had a little bit
too much ale today. Daddy's been day drinking. I will ascend. (high-pitched) How many
Eldritch Blasts, three now? (higher-pitched) Three
towards the mage! Two. MATT: Let me check one thing.
SAM: That's Fjord's real voice! TRAVIS: Is it with the bonus
action, I can use a third? LIAM: Layers!
ASHLEY: (high-pitched) I'm a real boy! MATT: No, at 17th level,
it becomes four. SAM: (high-pitched)
I've been faking the whole time!
TRAVIS: Four?! MATT: At 17th level, yeah. TRAVIS: Rain down hellfire.
LAURA: Four Eldritch Blasts? SAM: E-E-E-Eldritch blast
TRAVIS: Damn! LAURA: Eldritch Blast,
blast blast blast blast. MATT: Now, because it's held, it does have
half cover inside it, so it gets a bonus to its AC, but nevertheless,
the first hit is? TRAVIS: It's a 24
for the first one. MATT: That hits. TRAVIS: 20 for the second one.
MATT: Hits. TRAVIS: Okay. Natural 20
for the third one. MATT: That definitely hits.
LAURA: I hope it's for the giant. TRAVIS: And a 17
for the fourth one. MATT: No, 17 misses, actually,
because it has the AC bonus. TRAVIS: Okay.
MATT: So three hits on it. MARISHA: On the giant?
TRAVIS: I'll do the first two. MATT: On the mage in his hand.
TRAVIS: On the mage, on the mah-jay. MATT: Obscured partially by
its fist as it's clutching it, and so only
three of them hit. One of them strikes the back
of the giant's knuckle. TRAVIS: Plus five.
MARISHA: The mage is hexed? TRAVIS: 15, 23.
LAURA: The mage is hexed. MARISHA: Okay.
TRAVIS: 23. Do I add anything for
Hexblade's Curse? MATT: I know, it's
been a little bit. TALIESIN: Nothing for us. TRAVIS: Hexblade's Curse.
LAURA: Oh, it's him. TALIESIN: A little bonus. TRAVIS: ♪ Die in
your arms tonight ♪ Plus six to each
of those, so 12, so it's 35 points of
damage on the first two. SAM: Dude!
MATT: Okay. TRAVIS: And then for
the last one. SAM: This is the 20?
TRAVIS: The crit, yeah. That's a three. MATT: So six plus-- TRAVIS: Just three,
six, eight, is 14. 14 plus six, 20.
20 more points of damage. MATT: 20 more points
of damage, dang. You fire them all off, and you watch as the
mage is currently protected and clutching the side of
its fingers, looks over, tries to duck out of the
way before (explosion) off the side of its
chin, off its shoulder, one hitting it in the side. It ducks, and the
fourth one misses, striking a metal ring
on this giant's hand. The eldritch energy scatters,
leaving a dark spot, but not enough to damage him. That was a sizeable
series of hits on him, and he is ducking
into the shadows, but the shadows
are now creeping into his body as
the curse sets in. All right. Does that finish your turn?
TRAVIS: Cool, yeah. MATT: All right, it is now
the storm giant's turn. LAURA: Uh-oh. MATT: The storm giant
goes into a 50-foot run. SAM: Wait.
MARISHA: Does he run past me? SAM: He's going to me? Why? MATT: 50, he gets
right up top there. MARISHA: Oh shit,
do I have an attack of opportunity
as he runs by? MATT: He did not go
right past you. Because he's a little drunk, I'm going to go ahead
and put this on his-- MARISHA: Damn it.
MATT: -- front there. You weren't quite close
enough to stop him. TALIESIN: Okay, okay, okay.
MATT: There we go. That's his movement. For his action, he
raises both his fists up, puts the mage on
his shoulder, slams down into the ground. TRAVIS: That's awesome. LIAM: Thought he was
going to slam dunk the mage into the hole. MATT: Yeah.
ASHLEY: Get down there! MATT: There's
this tough stone, but he's a tough dude
with a 29 strength, so. ASHLEY: Sheesh!
TALIESIN: Not cool, man. MATT: We'll see if it's
enough damage to get through. MARISHA: (laughs) MATT: Jesus christ.
LIAM: It wasn't that good. MATT: Six, six, six on 3d6 on the second set of rolls.
TRAVIS: Damn! MARISHA: I'm just imagining him spiking him.
MATT: Both fists come down onto the top of this temple. Veth, as you see the
looming giant rise up, not noticing you,
but the stone that you're standing behind suddenly splinters
in front of you. You have to duck
to cover yourself as bits of stone and rock
go shooting around you. You're surrounded
in dust, in cloud, and as it
begins to dissipate, you see the top of the
temple is now sundered and there is
just a pit below, and this is now gone. SAM: Ooh.
LAURA: Oh my gosh. MATT: All right.
TRAVIS: When he smashed down, did we lose sight
in the (explosion) of the mage that's
in his hands? MATT: The mage is
still on his shoulder. TRAVIS: Got it. On
his shoulder, okay. LAURA: He was able
to open it up? MATT: Yeah, he smashed
into the top. SAM: And that was the thing
I was hiding behind. MATT: Correct.
SAM: Cool. (laughter) (screaming) MATT: The good news is,
there's still a cloud of dust, and you rolled a pretty
high stealth, so we'll say for right now, you haven't
been noticed, it seems. SAM: Okay, cool.
MATT: That finishes his turn. Yasha, you're up,
with Jester on deck. ASHLEY: Okay, so
here's a question, because I forgot. MATT: Yes?
ASHLEY: Can I do two bonus actions? MATT: No.
ASHLEY: You can only do one. MATT: You get an action
and a bonus action. ASHLEY: That's right, okay.
I was trying to see. MATT: It's all good.
I know, it's been a while. ASHLEY: Okay, I would like to rage!
ALL: ♪ It's been a while ♪ TRAVIS: (excited Grog noises)
MATT: Yes. TALIESIN: Welcome back.
ASHLEY: All right. So I'd like to rage, and--
MARISHA: I'd like to rage. ASHLEY: Okay.
TALIESIN: I'd like to rage. ASHLEY: So then, I would like to move
as far as I can go, 50 feet.
MATT: 50 feet. ASHLEY: Maybe. How far--
MATT: Which direction? ASHLEY: Towards
the storm giant. How far will that get me?
LIAM: Bane Joker. MATT: 35, 40, 45, 50. It'll get you about here.
ASHLEY: Okay, right there. That's fine, okay, and then-- MATT: Some of that is
rough terrain you get over. ASHLEY: That's my turn.
TRAVIS: So cool. MATT: That's your movement.
ASHLEY: That's my move, yeah. MATT: That's your move.
Your action, if you want to, you can dash and move.
TRAVIS: Look at the bushes. TALIESIN: Actually, yeah.
ASHLEY: Let's do it. MATT: Okay, so you're
dashing behind the giant? ASHLEY: Yeah.
MATT: All right. TRAVIS: ♪ Let's do it! ♪
MATT: With that, you get right below,
since you-- which, this would probably
be explained as you pull your blade out, because you had to return
your Holy Avenger-- ASHLEY: I did.
MATT: -- to Kima at the end of
the last adventure. But you were given a blade
to replace it that is called-- ASHLEY: The Scaldsaber. MATT: How does that look
as you draw the blade? ASHLEY: Oh boy.
LAURA: What? ASHLEY: So this is a
cleaver-like blade that is dark red when it is just, you know, chilling, hanging out
on its own, and it glows a vibrant orange when it's getting ready
for battle, like right now. I guess it's got
a little fire damage that is attached to it.
LAURA: Ooh! MATT: Very cool, awesome.
TRAVIS: Oh shit. LAURA: It scalds you, now I understand why
it's called that. ASHLEY: Scaldsaber.
MATT: You got it. Okay, blade out, now
glowing bright, bright red. That finishes your turn,
bringing it to Jester. LAURA: I really
want to do something. SAM: Yeah, do it.
ASHLEY: Do it. SAM: Follow your art heart.
LAURA: How big is this map? MATT: This map? I'd say it's about
120 feet by 120 feet. LAURA: Okay. MATT: And that's just the
part that's visibly green. It expands beyond that. LAURA: Okay, then--
SAM: Oh boy. LAURA: -- this direction,
towards you. MATT: Yeah? LAURA: I'm going to
focus all of my energy and slam my hands
down into the ground. MATT: Okay. LAURA: And I'm going
to cast Earthquake. MATT: Oh, whoa! Okay, okay! LAURA: I'm trying to
collapse the temple. SAM: Veth is there, looking
through her camp guidebook. She's getting to the chapter about how to forage
for mushrooms. Don't look for mushrooms
with white gills on the caps! I'm looking for how
to defeat a giant, and it's not in here, and
now Earthquake is happening. MATT: Okay. So, where
are you putting the center? LAURA: No, because I
don't want it to-- It's 100 feet radius. MATT: Correct. LAURA: So I want to
try to shift it toward the opposite side of the building that
we're on so that-- TRAVIS: 25 feet over. LAURA: Yeah, so that it hits that area more.
SAM: Just the whole building, but nothing else. MATT: Okay, okay.
LIAM: Off in the trees that way. LAURA: More than it hits us.
MATT: It is a 500-foot range, so yeah, thankfully,
this is a clearing, so while it is rough
terrain around it, from where you're standing, you'll be able to see
quite a distance, and the only people that
will be caught in it are the people that are
on the temple currently. LAURA: Okay.
ASHLEY: That's fine. MATT: All right,
so to that point, the ground (rumbling)
begins to shake. You watch as the nearby
trees begin (rustling) Another one falls over, which I'll do here,
because it's fun. ALL: No! (laughter) MATT: All of this becomes
difficult terrain, by the way, so everything here, it now
takes double the movement to get through, because the
ground itself is broken up. You see bits of
stone and earth begin jutting up
out of the ground as the temple begins
to crumble in at places. So, are you doing fissures
or are you dealing-- Let's see here.
TRAVIS: Fissures. MATT: Actually, I get
to determine this. LAURA: Yeah, your choice.
SAM: Structures or fissures? LAURA: I know, I was hoping
for structures, but it's fine. SAM: Structures. LAURA: It's underground,
structure, fissure, I don't know,
it might all be-- MATT: 50 bludgeoning damage
to any structure in contact with the ground in the area
when you cast the spell and at the start of
each of your turns. SAM: Whoa!
MATT: So as it's hitting, you watch as other parts of
the temple begin to fall in. This hole now begins to
open into a larger space, and you see now elements of the stone are crumbling inward, and the giant's having to
step onto its back foot and is looking around
like, (grunting) trying to figure out what
the fuck is going on. So yeah, that-- LAURA: Each creature on
the ground in the area must make a dexterity
saving throw. MATT: Indeed. That includes
Kingsley, Yasha, and Veth. SAM: Okay. MATT: Then dexterity
for the storm giant. Natural two! No,
does not save. ASHLEY: Do I have advantage on this?
LAURA: You have to beat a 19. MATT: Lost my other dice.
SAM: Matt's gone. MATT: I'll pick it up later.
SAM: Anarchy. MATT: Goddamn it!
LAURA: Chaos! SAM: 26. MATT: I believe that's
a success. ASHLEY: 15.
MATT: That's a fail. TALIESIN: Natural 20 for a 33.
SAM, LAURA, and ASHLEY: Whoa! MATT: Kingsley succeeds.
ASHLEY: Woo! LAURA: Kingsley's a badass. TALIESIN: Kingsley's an
absolute fucking badass. LIAM: He's Errol Flynn,
it seems like. MATT: 5d6 bludgeoning damage.
Go ahead and roll 5d6, Jester. TALIESIN: You're not wrong. ASHLEY: Wait a minute. I rolled a 15. 18,
LAURA: Still fails. ASHLEY: Still fails.
LAURA: Sorry. MATT: Yeah.
ASHLEY: Is it bludgeoning? MATT: It's bludgeoning.
ASHLEY: Am I raging? Okay. MATT: You fail, but
you still take half. ASHLEY: Copy.
TRAVIS: (like Ashley) Copy! MARISHA: Copy that. ASHLEY: Copy. LAURA: No, wait. 10, 11, 12. SAM: Yikes. MATT: So, 12 damage to
Yasha, halved to six. The other two take six,
the giant takes 12. LAURA: And they're
knocked prone. MATT: The giant is
knocked prone. LAURA: And Yasha's
knocked prone. SAM: If I succeed on a save, I take no damage
because of something. MATT: Yeah, because you're
a high level rogue. SAM: Rogue, yeah. LAURA: This is what
I was going for. SAM: No, it's great.
He's prone, that's great. LAURA: Because now that-- MATT: Yasha, I need you to
make a dexterity saving throw with disadvantage because
you're on the ground. LAURA: Oh no!
ASHLEY: It's okay, it's okay. MATT: Actually, you're prone.
ASHLEY: Okay, okay. MATT: Which, prone,
if I'm to recall-- LAURA: Just roll
down the steps. SAM: Also, we're playing
those rules where if a giant falls on
you, you get mind controlled. LAURA: The giant fell at
the same time as Yasha. MATT: I know,
and then the giant fell over to where she is, but he's much further from
the ground than she was. So anyway, what'd you roll?
I'm sorry. ASHLEY: Seven.
MATT: Seven, okay. So. You take an additional eight
points of bludgeoning damage as it falls onto you, and
you are currently restrained as well as prone while
the giant's on you. ASHLEY: What the fuck? TALIESIN: Is that
dropped to four? MATT: It is dropped to four
because you are raging. ASHLEY: Oh, I put in eight?
TALIESIN: You put in four. MATT: The mage skitters off
onto the top of giant, laying back over
the part of the temple. More dust just (poofs). Everything's still shaking. TALIESIN: Did he fall off? MATT: No.
TALIESIN: Okay. MARISHA: He surfed him down?
MATT: Yeah, essentially. MARISHA: That's cool. MATT: Okay, Jester,
you're going to stay put? Or do you want
to move anywhere? LAURA: Am I hiding?
Am I hidden? MATT: Not anymore,
you cast a spell. MATT: Then I'm going to
hide behind that rock that's right in front of me. MATT: Okay, well, you used
your action to cast a spell. Do you have a way to--
LAURA: No, I'm going to step behind the rock,
that's what I mean. MATT: (laughs) I see. LAURA: I've got
a bonus action. SAM: You want that rock
or that big rock? MATT: Okay, and you are
concentrating on that spell. LAURA: Yeah, I meant the
big rock, but it's all-- MATT: The big rock
here, you mean? LAURA: Yeah.
MATT: Okay, there you go. All right, that finishes
your turn, Jester? LAURA: Yes.
MATT: All right. It is now the mage's go. (rumbling)
MARISHA: Oh. MATT: Ground is shaking,
and the mage goes ahead, looking around,
you see his open jaw, seeing all of you
skittering out of the space, the place shaking and
beginning to crumble, casts a spell on himself. You see him finish
casting something and then takes into
the air and dives down into the hole of
the crumbling temple. LAURA: No! SAM: He didn't close the
hole with his body? TRAVIS: Counterspell.
SAM: Damn it. LIAM: I'm not in range.
Oh, you're in range! SAM: Wait, did you
just say Counterspell? TRAVIS: 60 feet.
MATT: 60 feet? TRAVIS: Reaction. MATT: Okay, you
are within range. MARISHA: Come on!
TRAVIS: It's a roll. MATT: Standard 3rd-level?
TRAVIS: Yeah, 3rd-level. MATT: Well, no, you're--
TRAVIS: It's 5th-level. MATT: -- a warlock, so it's
5th-level, yeah, doesn't work. (gasping) MARISHA: Nice!
MATT: So the spell dissipates. Looks back at you. (growls) Turns back and just jumps.
TRAVIS: What the fuck, man? MATT: Just leaps down,
jumping anyway. LIAM: Physically, he's not-- MATT: You do hear-- (thumping) (laughter) TALIESIN: Hey, he
Wile E. Coyote-ed. MATT: Totally
Wile E. Coyote-ed. (laughter)
SAM: I'm very injured! TRAVIS: (thumps) LIAM: I fell on my fish keys. MATT: And takes 15 points of bludgeoning
damage from the fall. As the temple is now cracked, you watch cracking up
and splintering the sides of what you can see
of the stone temple. Parts of the ground near are
beginning to fall underneath and you see the temple
goes further underground as parts of the ground begin
to fall in and sink around it. This is just the apex of it. That finishes its turn.
Caleb, you're up. LIAM: Yeah, okay. I slam the Stormrider Boots
together and take to the air. TRAVIS: Fuck yeah! LIAM: I go into the air and
I'm going to zip right along over his body.
MATT: Okay. LIAM: Close enough so that
the boots scorch his body with lightning,
and as I swing by, I'm dragging a
lodestone up my arm and I drag a Disintegrate
beam across his entire body. (exclaiming)
MATT: Oh shit! TRAVIS: Some Iron Man shit! MATT: What's the movement
on the boots again? LIAM: 90 feet.
MATT: 90 feet. ASHLEY: Sheesh!
SAM: Dude! How often can you use
those? That's amazing! LIAM: I'll land--
MATT: That'll get you-- LIAM: That's 90 there? MATT: That 90 is about--
LAURA: Yeah. LIAM: Then what I would do is
curve off and land by Veth. MATT: You got it. LIAM: So it takes lightning
damage from the boots, and has to beat a
19 for dex save. MATT: For dex save? All right.
MARISHA: Wait, what'd you just do with the boots?
LAURA: Ooh, and he's prone? MATT: It does not save.
LIAM: Okay. MATT: You can still dex
save when you're prone. LAURA: Okay, okay, okay.
LIAM: Okay. Hold on. Hang on. MATT: You're rolling
out of the way. But he does not because not a lot
of room to go here. SAM: Yeah.
LAURA: Yeah. MATT: (laughs) He's on the worst Magic
Fingers bed right now, just (rumbling).
LIAM: Who wants to give me d6s? Who wants to give me d6?
SAM: I got nine of them right here. LIAM: Nine? I'll take them.
SAM: Yeah. All nine? LIAM: I'll take five. SAM: Okay, that's five.
ASHLEY: Wow! LIAM: Okay.
MATT: Well, that was his save
on the boots, was he failed. LIAM: Oh, that was
for the boots? MATT: Yeah, you said he had to
make a dex save for the boots? LIAM: Dex save for the
Disintegrate spell. That's what I was talking
about. The boots just happens, if I'm not mistaken. TRAVIS: Are you mistaken?
MATT: I might be wrong. LIAM: Okay, well, let's look. MATT: Let's look.
LIAM: Because I make mistakes all the time. TRAVIS: Ja, me, too! LIAM: Stormrider Boots. "Whenever you enter within
five feet of a hostile creature, "they suffer 2d8
lightning damage." That's all it says.
MATT: Got you. So yeah. So no, so that's a failed
save on the Disintegrate. You full on carve past. Go ahead and roll damage. LIAM: Okay, so the total-- MARISHA: Oh god! LIAM: Oh. Okay.
MARISHA: You did it. LIAM: Okay, all right. Here we go.
MARISHA: Oh, that's a good one! Oh, that one turned.
LAURA: Oh no! You bonked one! MARISHA: It was a four. LAURA: Yeah.
LIAM: One, three, eight, 11, 16, 21. ASHLEY: Yeah.
TALIESIN: Yeah. LIAM: 22.
TALIESIN: Sure. LIAM: 26, 31.
MARISHA: That's above average. That's above average. LIAM: 34, 35, 36, plus 40. So 76 points.
ASHLEY: What? Plus 40? MATT: Damage, yeah.
That's Disintegrate. SAM: That's wizard shit.
ASHLEY: That is gnarly! LAURA: That's wizard shit.
ASHLEY: Wizard shit, man! MATT: As your energy beam
carves across the giant, you just watch
as you zip past, and this little line just
draws across its body. You see this little
dark line for a second before all the clothing
splits where it was and the skin beneath it,
a second later, just divides like a roast
that's been cooked too long. It begins to split.
LAURA: Ew! MATT: Suddenly,
where it splits open, you just see black where it's
just turned all the flesh to dust beneath it.
ASHLEY: Ugh! MATT: The giant immediately
begins slamming on the ground, screaming in pain. That was a hefty hit to it. And an additional--?
LIAM: Plus 15 lightning. MATT: 15 points of lightning
damage. There it is. That's a round!
SAM: Ouch! LAURA: Woof!
MATT: Okay. LAURA: Caleb! Caleb! MATT: Does that finish
your turn, Caleb? LIAM: Wilde out. (laughter) MATT: Perfect.
TRAVIS: (laughing) Wilde out. MATT: With that, it is now the
rest of these scions' turn. One's going to
rush up to there, this one here is going to
go ahead and rush up two, three, four.
LIAM: Were these yours? MATT: I believe there is six. The rest of them cannot move. They're going to make saves
at the end of the turn to try and break it,
I believe. SAM: "On a failed save." "Charmed for the duration." "The spell ends for
an affected creature "if they take damage
or if someone else "uses an action to shake them "out of their stupor."
MATT: Beautiful. So yeah. All right, you got it. So
they're just stuck there. SAM: Great.
MATT: The one that's rushing up towards you, Beauregard is going to go ahead and
attempt to strike you. MARISHA: Disadvantage. LAURA: Oh, Beau!
MATT: With disadvantage. That's right.
LAURA: Beau, Beau! MATT: First strike is 16.
TRAVIS: ♪ Beau Beau Beau ♪ MARISHA: Miss. MATT: Which you can
use, if you wanted to. The creature misses
you with an attack. You have your thing.
If you want to take your point, though.
MARISHA: It's true. MATT: Your call. MARISHA: But I guess it's
about to restart anyway, at the top of
the round, right? MATT: Hmm? I don't know. MARISHA: Yeah. Might as well. Pop! MATT: Okay. You will have to
spend a point to do it. TRAVIS: Bang!
(laughter) MARISHA: Okay. Yeah, yeah, yeah, yeah. 25. MATT: 25 definitely hits.
TRAVIS: Yeah, yeah, yeah, yeah, yeah.
MARISHA: Yeah, yeah, yeah, yeah. MATT: So he goes and swings
towards you with this large, jagged undersea battleaxe with
barnacles along the metal, and you just whack and smack
them right back as a retort. MARISHA: That's the big
old 16 points of damage. MATT: 16 points of damage. He swings to strike
you a second time, still with disadvantage. MARISHA: Sorry. 15
points of damage. MATT: 15? That's
going to be an 11. He misses again. MARISHA: Can I
attack him again? MATT: If you spend another
ki point, you can. MARISHA: I can
spend a ki point. Yeah, why not? Natural 20. ASHLEY and LIAM: Ooh! MATT: Roll damage
on that retort. LIAM: Ki party.
TALIESIN: Woof! MARISHA: Nope, that was a d4. Ugh! Ugh! 12. MATT: 12. All righty. MATT: (snarls) The other one just runs up and it's now trying to
get past the giant. It's rushing towards
the temple. It just takes its
full turn as a move. The rest just stand there. That brings us to the
top of the round again with Kingsley up top,
with Beau on deck. SAM: I'm Kingsley!
LIAM: All right, Kingsley. TALIESIN: So I'm going to
take a very nice slow walk up to right beneath--
Or actually, I'll go right beside
the giant's head. MATT: All righty. TALIESIN: I will just-- LAURA: Ooh! TALIESIN: Stab directly in. LAURA: Into the ear? TALIESIN: Right in the soft bit between.
LAURA: Ooh! Yowza! MATT: Okay. You have advantage
on the attacks. LIAM: Advantage
because prone. LAURA: (rolls tongue) TRAVIS: Do it. TALIESIN: Natural 20.
ASHLEY: Oh wow! LIAM: Oh! Right in the ear!
MATT: Ooh hoo hoo hoo! TALIESIN: This isn't
necromantic at any point. LAURA: I know.
TALIESIN: This is just a normal-- LAURA: I don't feel bad for him.
TALIESIN: This is not-- Yeah. LAURA: He sunk our ship! He sunk our battleship!
LIAM: He fucked you up. MATT: But the rite damage
does also double with this because they're dice. TALIESIN: Hey! So that's fun. Let's see, where's my... I'm so together. All right.
LIAM: Get a good gob of ear wax. TALIESIN: There are so many
weird dice involved in this. MATT: They don't
appear to be. TALIESIN: Actually, this is
also sneak attack damage, which is--
MATT: Indeed. Since you had advantage. TALIESIN: Yeah, that's--
MATT: 3d6, right? For you? TALIESIN: I believe it's 3d6. I'm a problem. MATT: (laughs) TALIESIN: I'm assuming it's 3d6.
ASHLEY: You've got so many advantages here. TALIESIN: Yeah. I'm
assuming it's 3d6. SAM: If anyone wants any. MARISHA: (laughs) ASHLEY: Oh my!
LAURA: Is this real? LIAM: Yeah it's real. LAURA: Wait, I've got to
see who they actually are. TALIESIN: Wait, I
think I lost one. Oh, I didn't! That
was actually-- Okay. That was not--
LIAM: Hottie Boys. TALIESIN: Okay!
LAURA: Skribble-- Skibblez. TALIESIN: That is-- Oh my god! This is--
MARISHA: Jim & Tims. TALIESIN: -- such a problem. LAURA: Hottie Boys. TALIESIN: 17?
LAURA: Orphanmakers. MATT: All the dice double.
MARISHA: Give me the Glormerz. TALIESIN: Oh yeah! That's
right. So yeah, eight. LAURA: Wait, don't take them away!
TALIESIN: Goddamn it. Eight, 16.
SAM: I'm serving. TALIESIN: 17, 18,
19, 20, 21, 22, 23, 24, 25 from that extra.
LAURA: M&M&M&Ms, Travis. SAM: Is that what it says?
LAURA: M&M&M&Ms. MATT: So 50 plus whatever
modifiers you have. MARISHA: What are
the Beau Bytes? TALIESIN: Well, that's 25
just for the base damage. MATT: Okay. So, sorry.
So 25 and-- TALIESIN: That's
with the doubling. MATT: Oh, with the
doubling. I misunderstood. TALIESIN: 25 with the
doubling for the base damage, and then 20 for
the sneak attack. MATT: Okay. You doubled the
20, the sneak attack-- TALIESIN: Yeah, I'm doubling
everything for you. MATT: So 45. Okay. TALIESIN: Then six points
of the radiant damage. MATT: Okay. SAM: Woo! ASHLEY: Wow!
MARISHA: Yeah. Let's try these. MATT: Yeah, that'll do it. That's 51 points
of damage, then. So as the blade slips into
the back of its ear, you hear this choking sound as you strike some
sort of nerve in it that, for the moment,
pinches its attention. So that's one strike. TALIESIN: Yep. So I'm going to
pull out again, and I'm going to-- Well, no. Then I'm
just going to go up and see if I can start
taking the jaw off. So I'm going to go up again and see if I can cut
that from the side. MATT: Another attack
with advantage. Go for it.
LAURA: Oh my gosh! TALIESIN: These are sadly
out of the way now, but that's okay.
MARISHA: So good. TRAVIS: Taking the jaw off. TALIESIN: They were worth it. That's 22 to hit. MATT: That hits. Yeah.
TALIESIN: Yeah, so that's... Actually, I get to reroll that
because I have that power. There we go.
ASHLEY: Much better. TALIESIN: Much better. 14 points of normal damage and two points
of radiant damage. MATT: Okay, got it. So you're cutting
into the jaw. It slaps its hand up. The blade gets pinned a bit and you have to withdraw it before it gets pulled
out of your grasp. But now it's starting
to rouse itself to get back up and join the fray.
LAURA: Oh no. TALIESIN: I'm going
to just start backing up into
the corner now. MATT: Okay. TALIESIN: Yeah, about there. MATT: Okay. Finishing your go,
Beau, you're up, with Veth on deck. MARISHA: Okay.
LIAM: Let's go, Beau Bytes! TALIESIN: Damn. MARISHA: Hearing
this giant fall and hearing my girlfriend
go, "What the fuck?" I turn around, I see the
mage jump in the hole. I'm going to do
Step of the Wind-- MATT: Okay. MARISHA: -- to
disengage and dash and I'm heading
for that mage. MATT: Okay.
TRAVIS: And I'm heading for that mage! MATT: So you disengage, dash. Five, 10, 15, 20, 25, 30, 35, 40, 45, 50 to get up here. MARISHA: I have 55
feet of movement. MATT: So you can jump
in, if you want to. MARISHA: I jump in. LAURA: Woo!
MATT: You leap down-- MARISHA: Going: Nope,
nope, nope, nope, nope! TRAVIS: How deep? MATT: So you come up
to the top of it and you can see the edges
of the the stone opening. The corners are
(crumbling stone). It's like the hole
is widening as the temple
itself is shaking, and bits of its mooring are
starting to fall apart. More light is
visible down below as other sections
of the steps below are starting to
crumble and follow in. It's about 30 feet down. MARISHA: Okay. I'm going
to take my Slow Fall, but I'm gliding and vaulting back and forth
off of the debris, as I take my knuckles and glide down the walls.
MATT: Dope monk shit, yeah. MATT: You land on the ground and you can see the heavy
bits of stone are falling in. The ground below, you guys have masterfully
avoided all of the sun siggles on this-- Sigils!
TRAVIS: Sun siggles? MARISHA: Oh right,
the sun is bad! LAURA: Yeah, yeah. The sun--
MATT: Sorry, sigils. MARISHA: Where's those
pieces of paper? The sun means bad stuff.
SAM: What pieces of paper? LAURA: Yeah, these!
MATT: Because you knew they were there, I'm not calling them out because you know
to avoid them. MARISHA: Okay. That's good. MATT: The giant's feet were
too big to trigger them. But for now,
we're just saying, instead of calling out because
you found that information, you've been avoiding them. LAURA: "Markings of the sun
are a deadly invitation." MATT: As you hit the ground, the more light
that's pouring in, you can see the mage
is on the ground. The ground is already cracked and is heavily damaged from
the Earthquake spell. As you land on the ground, which you take no damage,
right, as you Slow Fall? MARISHA: Yeah.
MATT: You land, you both look up,
make eye contact. It's about 15 feet from
you and it growls. MARISHA: I just do a big, I slide rush him, and I'm going to do a big
swinging kick to his face for the first pop.
LAURA: Yeah! MATT: You just did that. MARISHA: It was bonus
action Step of the Wind. MATT: Right, but it's
five more feet to jump in and you landed and
he's 15 feet from you. MARISHA: I was 55 feet? Oh, he's 15 feet. MATT: Yeah. MARISHA: Fuck!
MATT: Yeah, because you jumped in and
then moved a bit. TRAVIS: You should throw them
him double birds, though. LAURA: Do you still have
your lightning gauntlets? MARISHA: I do, but
I'm afraid that they have resistance or
something to lightning, and then once I turn them
on, I can't turn that off because they're storm people. But-- SAM: Smart move!
Look at this! LAURA: She's smart, this girl.
SAM: Marisha Ray! MARISHA: I whip out my staff, and as I whip it, it
extends, it telescopes out and it cracks into
place. As it cracks, I swing it around and I
send a big sweeping arc and a pulse of energy pulses towards it.
MATT: Oh, right! From Belabor, yeah. MARISHA: From the Belabor. A force wave. MATT: Does he have to make
a dex save against it? MARISHA: As it cracks, that crack pops and it sounds like a
bottle rocket going off as a sound wave. Yeah, it has to make a
strength saving throw. MATT: Strength saving
throw! Natural one. LAURA: Eyy!
TALIESIN: (laughs) MARISHA: Okay. So it
takes 3d8 of force damage and is pushed 15 feet. MATT: So it's actually put up against the side
of the wall now. It's starting to (crumbling) MARISHA: Okay, so that
is 13 points of damage. Does that add--
It's just that. It doesn't add, right? MATT: Mm-mm.
MARISHA: Okay. 13 points of damage. MATT: 13 points
damage. You got it. So now you're
down in the temple that's crumbling around you as the earthquake is
still shaking it. The mage is down there,
staring you off, pushed up against the wall. Stones are falling around. You're hearing heavy
cracks of stone around you and other bits of debris
are still falling and crumbling as
the hole begins to open wider at the top. That finishes your turn. That brings us to Veth,
with Fjord on deck. SAM: Si. Question!
MATT: Yep? SAM: Yasha is currently
squished under the giant. MATT: Mm-hmm. SAM: Does that put
her in melee with it? MATT: (laughs) Yes, technically.
I'll say yes. SAM: But it's prone. Do I have advantage
on this attack? Do I get sneak attack
damage if I were to... I'm also hiding, sort of. MATT: Well, it's prone. You
have advantage on the attack. SAM: Oh, I thought prone
was disadvantage. MATT: No, no.
Because of range. SAM: Yes.
MATT: That's right. So let me look at the specific wording.
LAURA: But he's a giant, so I don't know if it--
MATT: Look. We're getting in
the weird math here. Just a sec.
SAM: I have a crossbow expert thing that says it's not a ranged, I don't know.
LAURA: No cover? Yeah.
SAM: Right? MATT: If another
enemy of the target is within five feet of it. You are definitely
within five feet of it. SAM: Okay. Okay.
LAURA: Yes! MATT: So yes, you
can sneak attack, even though you are
pinned under it. SAM: Okay.
MATT: In fact, you have a very-- It doesn't have underwear. You have a perfect view of beneath that loin cloth.
LAURA: (gasps) TRAVIS: Are you turned on? SAM: Is it a handsome giant?
TALIESIN: Always. MARISHA: Is his balls green? MATT: He's an
undersea storm giant that seems to be following
the path of Uk'otoa. We'll say he's a
little barnacle-y. SAM: Barnacle-y? LAURA: Ew! Barnacle-y balls?
SAM: Oh, he's got barnacle-y balls? Okay.
LAURA: Gross! SAM: I will power up my
Brenatto's Voltaic Bolt. MATT: It's not been
storm-scaping for a while, unfortunately. ASHLEY: Oh wow!
TRAVIS: (laughing) Storm-scaping! Stop it! LIAM: You mean it's not in
the shape of a lightning bolt? TRAVIS: Take a lap.
(laughter) TALIESIN: Wow!
SAM: I will fire! MATT: He's only gone
for the first trip. He has to pay off the
rest of the tattoo. TRAVIS: Oh boy! Well played. SAM: Where's my ninth die? What happened to
my ninth die? MATT: Did it get
borrowed by Caleb? SAM: Thank you.
MARISHA: Oh, here! This might be the one. SAM: It's purple. MARISHA: That?
SAM: Yeah, that's it. LIAM: Just looks
like your dragon-- SAM: Okay, I'm going to--
MATT: What's your dex, Jester? LAURA: You tossed it
back to me while it was-- SAM: I don't know how-- Sorry. I'm going to--
MATT: So roll an attack. SAM: -- Voltaic
Bolt and shoot. MATT: The bolt begins to
arc up and charge the bolt as you fire it. SAM: Whoa!
LAURA: Whoa! MATT: (laughs) LAURA: But you get
advantage, don't you? SAM: I don't--
LAURA: Because the sneak attack! SAM: No, no. Sneak attack
doesn't make advantage. LIAM: It's from the prone
makes advantage, though, doesn't it?
LAURA: I understand. MATT: Well, the prone
is disadvantage from a ranged attack. So you technically-- But you are still hidden, even though-- It didn't
see you in the dust cloud, so I'm allowing it
a single roll. So whatever that is. SAM: 16. MATT: 16 is its armor class. LAURA: Woo!
SAM: Ooh! So I get--
MATT: He's a big guy. SAM: -- millions of
points of damage. MATT: (laughs) SAM: A lot of ones. Not great, but it's okay. 10, 20, 30. LAURA: Can I have some
more Hottie Boys, please? SAM: 39 plus seven is... MATT: 46.
SAM: 46. MATT: 46 points of damage. "(pained groan)" The giant is reeling in pain, and one hand is trying to
push it up off the ground, the other is now
cupping its crotch. But you see energy arc out of the space from beneath where you
shot it in its nethers. SAM: (laughs) MATT: So that's your
action. Anything else you want to do then?
SAM: (sighs) SAM: I mean, you guys have
these guys under control. I feel like I should go
help Beau downstairs. MARISHA: I'm going to get hit with whatever he
retaliates with and I'm not looking
forward to that. LAURA: Also, there's
an earthquake happening on the whole
temple right now. Just to remind you.
SAM: Okay. I'm going to
jump down the hole. MATT: Okay. MARISHA: Get in the hole! MATT: I'd say roll
an acrobatics check to see if you have a
capability of reducing any of the damage
you take here. SAM: 11 plus 11. 22. MATT: 22, okay. You take
less damage from the fall. You're still impacting, taking seven points
of bludgeoning damage as you hit one
ankle a little hard. But as you look
up and glance, you're now standing
between Beau and the mage. Beau's a little
bit to one side and the mage is about
10 feet to your right, up against the wall. Glancing around in this
space, you can see, which now, in this
moment of time here, the interior of this
chamber has a bunch of these large pillars that
are shaped into serpent heads at the top, like snakes
with big fangs unleashed. You also see
daggers and blades that are elongated and
carved into these pillars and numerous holes in
the wall where now-- TRAVIS: Oh! What? Dozens and dozens of
snakes are starting to pour out of it as more--
TRAVIS: Venomous snakes is part of the clue! MATT: -- as more light is
now pouring into the temple. LAURA: Light causes
snakes to come out. MATT: So, you're down there
with a bunch of snakes. You still have a little
bit of movement, what are you going to do? SAM: Did you say I took
damage when I hit? Sorry. MATT: Yes, you took seven
points of bludgeoning damage. SAM: Seven points. Okay. Not knowing the layout, I will just put myself
just away from Beau. MATT: Okay.
SAM: In case it does some sort of focused
attack or something. MATT: Just saying, this is
the arrangement down there. You landed about
here, we'll say. So you're just going to
move out of the way? SAM: Yeah, yeah. So that it
can't hit us with one beam. MATT: You got it. Okay.
Finishing your go, Veth. Fjord, you're up. TRAVIS: With the
Star Razor out, I'm going to use my action
to cast Fly on myself. MATT: All righty. TRAVIS: I'm going
to soar 60 feet up towards the top
of the pyramid. I'm going to use
my bonus action. You said the guy was 30
feet down in the hole? MATT: Correct.
TRAVIS: Use my bonus action to use Relentless Hex to instantly teleport next to
him because he's getting hit with Hexblade's Curse.
MATT: Yes, you can do that. ASHLEY: Whoa! That is cool! MATT: You can see as this
dark, purplish-blue energy is beginning to
form on its hand, you can see it beginning to chant something
under its breath and then there's a flash
of light green energy and, suddenly, Fjord is
standing right there, blade out, right to
his left shoulder. TRAVIS: Told you I
would see you again. LAURA: Woo! MARISHA: Squad!
SAM: I don't remember you saying that, Fjord! I was up there listening! TRAVIS: How did you get
down here so fast? It doesn't matter! (laughter) MATT: All right, so you
cast Fly with your action, you flew down, you
teleported to it. TRAVIS: I have my movement,
but I'm not going to use it. I'll use my movement to
move on a flanking side opposite of Veth or Beau. MATT: Well, that's
where you are, because you're up
against the wall. TRAVIS: Oh great.
MARISHA: I cracked him up against the wall.
TRAVIS: Oh great. I can't even see where we
are, but that's great. MATT: Sorry.
It's right over there. TRAVIS: Oh, awesome.
Gotcha, gotcha. That's great. That's my turn. MATT: All right, that
finishes your turn. It is now the giant's turn. The giant is going
to get up-- LIAM: Oh boy.
MATT: -- from the ground, and as it steps-- TRAVIS: Don't you say it.
SAM: Oh no. MATT: Roll d20 for
me, Jester. MARISHA: Don't trip
on my girlfriend. LAURA: Natural 20. MATT: Natural 20. The ground holds. If you'd rolled below a 10, it would've crumbled
beneath his feet. TRAVIS: And it would've
come down on all of us? MATT: Yes.
TRAVIS and LIAM: (laugh) TRAVIS: Good 20.
ASHLEY: Oh my god. TRAVIS: Good 20.
LIAM: As it is, pebbles are going (popping). LAURA: Get out of the way.
MATT: The giant, looking around at all
the rest of you around, down into the hole--
LIAM: Shit. MATT: -- (huge impact) slams
its fists onto the temple. The entire upper area gives way with that. The giant, Caleb.
LIAM: Yeah. MATT: Yasha, everyone
who's adjacent-- Yasha, make a dexterity
saving throw for me. ASHLEY: Okay. MATT: Kingsley, make a
dexterity saving throw for me. TALIESIN: All right.
SAM: Oh no. ASHLEY: Cocked again. SAM: Multi cocked.
ASHLEY: Oh fuck. LAURA: Does he go down, does he go down?
ASHLEY: That was a one. LIAM: ♪ And we will all ♪ LIAM and MARISHA: ♪ go down. ♪
MATT: You have a-- no dexterity throw. If you see danger coming, you do have
advantage on it. ASHLEY: Oh, that's
right, that's right. MATT: So one more time.
ASHLEY: I had two, two things that were cocked. That's why
I rolled it three times. Oh, that's much better. That would be 22, total. MATT: 22. So you managed to roll away as
it crumbles and falls inward. ASHLEY: No, no, no! MATT: Caleb, you're on top, unfortunately, so
you do tumble in. LIAM: Okay. MATT: Taking-- LIAM: Is it fall damage or am I just getting pummeled by debris?
MATT: Fall damage. LIAM: Well,
I'll Feather Fall. MATT: Okay. As you drift down
and land gingerly or you would be
landing gingerly, except the weight of the giant
and all the debris coming in, the floor in the middle where
all of you are standing, facing the mage? (crashing sounds) That gives out and all,
everyone in the temple, you all plummet
to a lower level as the mid floor gives way from the impact of all
the stone and the giant. (impacts)
LIAM: Oh! MARISHA: It's like a
Mortal Kombat stage. TRAVIS: Oh no, oh no.
LAURA and SAM: Yeah! MATT: You're going to
move these over here. TALIESIN: I rolled
a 21, by the way, so yeah.
MATT: You hold fine. These guys are not even
in this fight anymore. We're going to move them
aside, not give a shit. Veth--
(laughter) MATT: This guy
dies in the fall. TALIESIN: They noticed-- (laughter) LAURA: Jester's all alone,
still standing up there. TALIESIN: Not for no helping. ASHLEY: Excuse me.
LAURA: Excuse me. I'm still next to the rock. Excuse me, Traveler.
LIAM: Jester's on the map, DM. LAURA: Don't leave me. TRAVIS: Bye Jester.
SAM: It's too late. TRAVIS: Thanks for
the natural 20. SAM: Hey, does anyone
want any Orphanmakers or Beau Bytes?
LAURA: Or Hottie Boys, they're so yummy. MARISHA: Does anyone
want any Glormerz? SAM: I've got some Skibblez.
ASHLEY: Ooh... what! TRAVIS: Oh... shit
TALIESIN: Oh no. SAM: What are those? TRAVIS: (laughs)
Oh, fucking dark. LIAM: Oh my goodness. MATT: He's going to try
and make a save here. No, failure, he's prone. MARISHA: Oh wow. Okay. TRAVIS: I get rolling, right? MATT: You have Fly.
TRAVIS: I do. MATT: So you,
actually-- the ground gives out from under you and
you're still floating above. Veth and Beauregard
and Caleb, I need you to make another
dexterity saving throw. LIAM: Feather Fall's a minute,
does that mitigate anything? MATT: That's right,
yeah. So you gently drift back down. You land on the-- you don't
even go to land on the floor. You're drifting towards it and as you see the
ground approaching-- LIAM: Just goes.
MATT: -- it goes again. You're like, "Aw, shit."
TALIESIN: Like a Disneyland dark ride.
MATT: Yeah. But yeah, so
Beauregard and Veth. MARISHA: 16. MATT: 16, okay, so-- Well, you have monk slow
your fall, you're fine. MARISHA: Oh, correct.
LAURA: Yeah, you don't. MARISHA: Oh, I thought I was
dodging debris. Yeah, so. It's five times
my monk level, which is the damage that
I negate for falling. MATT: Yeah, you're fine.
LIAM: Jeez. SAM: I will also
do Feather Fall. LIAM: You could shoot out the
window of a castle tower. MARISHA: Whee!
LAURA: Why not? MATT: Down on this side
of the temple there. There we go. Fjord,
you're floating up. I'll say 30 feet
into the air, here. SAM: We're both
Feather Falling next to each
other, I assume. LAURA: So good. MARISHA: Huh?
SAM: We're both Feather Falling next
to each other, I assume. MARISHA: Do you
guys grasp hands? Yeah, there you go. MATT: Concentration check.
SAM and LIAM: Ah! MATT: Made both his
checks, okay, so, that's the giant's turn as
he falls prone once more, destroying the temple. He takes-- MARISHA: You're still up
top and I'm still up top? TALIESIN: I don't know.
LAURA: And we're the only two-- MATT: Yes, you are.
LAURA: -- that are still up top? TALIESIN: Apparently, we are. MATT: Yep, with a
way over there, and this is essentially
where your placement is in the above area. So, that's going to
finish the giant's turn. He takes bit more
damage from there. He's looking real rough. SAM: Oh no. MATT: He's (groans)
on the ground, landed on top of
this platform. More rocks are
falling around. The symbol, actually-- Hold on, I'll be right back. TRAVIS and SAM: Whoa.
ALL: What? LIAM: What's happening?
TRAVIS: What? TALIESIN: Somebody
got to improvise. All is decided.
TRAVIS: What? SAM: Expand your arsenal of
Critical Role minis by WizKids. TRAVIS: Don't you choke
on an Orphanmaker! SAM: Available at
wizkids.io/crminis. Don't forget.
MATT: Sorry, this is-- SAM: Read that. MATT: This earthquake mixed
things up a little bit. So, we're going to--
LAURA: Sorry. MATT: No, no it's great.
LIAM: It's awesome. SAM: Is the earthquake
still active, by the way? TRAVIS: He's got extra pieces.
LAURA: Yes, it is. TRAVIS: This man is
in his element. TALIESIN: Oh man.
ASHLEY: Yes. SAM: This is what he was made for.
TRAVIS: Does it trigger any sun dials that kill
us more? (laughs) ASHLEY: No! SAM: Oh no. TRAVIS: Yeah, scatter them! Yeah, sprinkle it on top! TALIESIN: Yeah! LIAM: Salt Bae it! (cheering)
(laughter) SAM: Those are snakes, right? MATT: Yes,
they're all snakes, but there are now snakes-- (yelling)
MATT: -- falling in the room. MARISHA: He throws
live snakes. TRAVIS: What the fuck? MATT: Bees for everyone!
MARISHA: Yeah. (laughs) TRAVIS: You're in here, too. MARISHA: Yeah. MATT: Okay, that finished
the giant's turn. LAURA: They can be,
if you want them to be. MATT: Yasha, it's your turn.
ASHLEY: Okay. MATT: You just rolled
out of the way, glance over the side,
and you can see now the layers of
the temple down. Dust billowing up out of it. Your friends
vanish from sight. ASHLEY: Ah, okay. So I'm going to
bamf out my wings. MATT: Okay. (wings whooshing)
Action, your wings emerge. ASHLEY: I'm going to go down. (wings whooshing) Now, what I would like to do.
MATT: Yes. ASHLEY: I would like to
land on top of the giant. MATT: You got it. ASHLEY: Little
floating above. I am going to take
my first attack. SAM: Ooh. MATT: Well, it's an action
to bamf your wings out, if you recall.
ASHLEY: Yes, it is. It's not a bonus action.
I'm very sorry. Okay, so then what I'll do--
MATT: That's okay. ASHLEY: Okay, so I'm
floating just above-- MATT: Correct.
ASHLEY: -- the giant, then. Then what I will do,
as a bonus action, is I will let out
a battle cry. SAM: Yes!
MATT: There you go. ASHLEY: And that everybody
within 60 feet gains advantage on attack
rolls and saving throws. MARISHA: Yes!
(oohing) MARISHA: That's right!
MATT: That's great. TALIESIN: That'd be
nice if we were-- LAURA: I know, if we
were down there. TALIESIN: That'd be great,
that would-- ASHLEY: Yeah, yeah, yeah. TALIESIN: That sounds nice.
MATT: All right. LAURA: Whatever I just heard
sounded really ferocious. ASHLEY: Yeah, it was loud and tough.
TALIESIN: Sounded fucking nice. ASHLEY: Yeah. That's my turn. MATT: That's great, Yasha. Jester.
TALIESIN: Thank you. MATT: At the beginning of your turn.
LAURA: Yes. MATT: Is it the beginning
that the earthquake--? LAURA: Let me check.
LIAM: It's coming. LAURA: It is. MATT: "At the end
of each turn "you spend
concentrating on it." So yes.
LAURA: Yes. Okay.
MATT: Okay. So you take your turn first. You see the temple
tumble and dust. You see Yasha,
wings out, fly in. You see Kingsley standing
at the edge, eyeing it. You're now still off in the
distance of the jungle. LAURA: How far am I away? MATT: You are-- You're about 80 or so
feet from the temple. LAURA: Oh gosh. Oh gosh, I can't even
make it up to see and I would say... Hmm. I can't do this without
seeing it. I don't think. I would like to...
TALIESIN: Yeah... MATT: You would like to?
TALIESIN: Hmm. LAURA: I feel like it might, we might smash into
something or be-- TALIESIN: It might
get weird, yeah. LAURA: Yeah, it might get weird.
TALIESIN: It might get weird. MATT: Are you referring
to Dimension Door? SAM: You can.
LAURA: Yeah. MATT: Dimension Door,
you don't have to see where you're going. LAURA: Yeah, but I
don't know that the floor has fallen through-- MATT: No, you don't.
LAURA: -- a couple times. MATT: Up to you!
LAURA: So if I did it, I would be bamfing us to where I thought
the floor would be and then we'd be boom boom.
MATT: Yeah. LAURA: But,
I haven't seen in. I have no idea how
deep that floor goes. TALIESIN: I'm
also looking in, so there could
be communication, if you would like. I would probably be
looking in, going: Oh, and they're down again. MATT: If you want
to rush forward and then hold
your action until it gets to Kingsley's go, and then both go down there,
you could do that. TALIESIN: Oh! MATT: Up to you. LAURA: Yeah,
I'll rush forward and get next to Kingsley. MATT: Okay.
LAURA: Then save my spell for Kingsley.
MATT: Okay. I will say that the
distance you were, rough terrain,
30 feet movement? LAURA: I think so, yeah. TALIESIN: Is it rough
terrain up the top or is it-- LAURA: 30 feet. Because
of the earthquake. MATT: Well, it's rough terrain
because of the earthquake and because of the area around.
LAURA: So I wouldn't even be able to
dash to get to it. MATT: Not if you're going to
hold your action on the spell. LAURA: Yeah.
MATT: But however, you can get close and
on his turn you can close the distance to
her, if you want to. LAURA: Okay, so you can tell
me what it looks like and then I can--
MATT: Then you meet up and then it goes off.
LAURA: Okay, I'll get close. MATT: Okay. So you rush up,
push through the terrain. You see the ground
still moving. You push over and get close
as you can to Kingsley, I'd say about 10 feet, and he's a little bit
further up on the platform keeping his footing. LAURA: Okay. Then yeah,
that's, I guess-- MATT: Do you express
to Kingsley what you're trying to do? LAURA: Yeah. Come to me and
I will get us down there. TALIESIN: I know what
you're doing, yes. (laughter) MATT: Perfect.
SAM: Role playing. MATT: All right, that
finishes Jester's go. LAURA: So is it another-- Everybody has to
be knocked prone? MATT: Now, it says here... Earthquake... LAURA: Or has everybody fallen
more than a hundred feet? MATT: "Each creature on
the ground in the area "has to make a
dexterity saving throw." LAURA: Okay. Most people are
already prone, so-- MATT: Yep, it's perfect. So, the giant fails. The mage. That's cocked, actually. Natural 19. It succeeds. TRAVIS: Da mage. MATT: Veth, Caleb, Beau, I need you all to make
dexterity saving throws. LIAM: Nope. No. MATT: Caleb, you
are knocked prone. LIAM: 10. MARISHA: 21. MATT: Beauregard stays
up. Veth? SAM: 31. MATT: Yeah. You guys
are riding it fine. Okay. That finishes
your turn, Jester. Earthquake. Now at this point,
more sections are falling within the temple. This place only maybe
has a few more minutes before it all caves in. The mage is going to
take his turn. He has maintained his concentration on
his Fly spell. He's going to-- TRAVIS: Actually, the Fly
spell was Counterspelled. MATT: That's right! No,
that's why he jumped in. You're right, you're right.
No, you are totally right. LAURA: Yes!
MATT: So still hexed. He is going to--
ASHLEY: Relentless Hexed, right? TRAVIS: Relentless Hexed.
SAM: What does that mean? TRAVIS: That was the bamf thing.
TALIESIN: Oh, I got an extra d8. On that giant that I didn't take.
TRAVIS: I can teleport to them. SAM: Is it in your-- SAM and TRAVIS:
♪ Features and Traits ♪ MATT: He's going
to Dimension Door. SAM: Ooh!
TRAVIS: Ooh! SAM: He's doing a
spell, Caleb. LAURA: He's
Dimension Dooring. LIAM: Oh, I've already
used my reaction, though. MATT: Yeah.
LIAM: To Feather Fall. MATT: Yep.
TRAVIS: I have mine. ASHLEY: Don't! Do it. SAM: You're
Counterspelling again? TRAVIS: Yeah, it's all I got.
ASHLEY: Wow. SAM: You're not going
to save it for Uk'otoa?! TRAVIS: I mean--
LAURA: We can sleep. If we can stop him,
we don't have to-- TRAVIS: Who says we can sleep?
SAM: Sleep?! TRAVIS: He's right
here. And he might not even have the orb. Maybe it's in
the giant's ass. TALIESIN: Only one
way to find out. SAM: I did, I saw--
LAURA: Are you not using-- SAM: -- into that area
and I didn't see it. TRAVIS: I've got it.
LAURA: Okay, you're counterspelling? MATT: 5th-level.
TRAVIS: 5th-level. SAM: You have two
5th-level counterspells? TRAVIS: I have three
5th-level spells. SAM: You're overpowered.
TRAVIS: Yeah. SAM: Sir. TRAVIS: Now I got nothing. TRAVIS: That's as
far as he can get. He goes to try
and cast the spell. The tethers of his eldritch energy get
completely unraveled and it scatters into nothing. Glances back up at
you floating above. (growling) TRAVIS: I know.
(laughter) MATT: Then starts
hoofing it. TRAVIS: Yeah, which way is he--
MARISHA: He's hoofing it? Where's he going? TRAVIS: This way.
MATT: Around this way. MARISHA: Where is
he right now? MATT: Right here.
MARISHA: I can't see him. LAURA: Is there a
hole in the ground? TALIESIN: He's just
embarrassing. TRAVIS: He knows
something we don't know! MARISHA: I know. SAM: Eh, I'm sure he's fine. TRAVIS: This area of
the flooring of the map seems different. It's made of pudding! (laughter) MATT: All righty. That's going to
finish his turn since you wasted his spell. LIAM: Where is he?
Where is he? MATT: Right there.
LIAM: There, okay. SAM: He's the blue boy. LIAM: Okay.
MATT: All right. ASHLEY: Oh yeah, there
is a big pit right there. MATT: That brings us
to Caleb, you're up. Two of these dudes
now coming up. LAURA: Oh, so the
mage goes after me? LIAM: You got to
kick it off, though. MATT: Yes.
LAURA: Okay. TRAVIS: Magé.
ASHLEY: Magé. MARISHA: What do you
mean? It's your turn. LIAM: I know it's my
turn, but there's-- MARISHA: Just tell
me to set it up. SAM: Combo moves? MARISHA: You know what's--
LIAM: Well. SAM: Combo moves.
LIAM: It's six months later. MARISHA: We've been
working together. LIAM: Beauregard! TRAVIS: The perch
has emerged. LIAM: Fire! I get to my feet and
I back up 15 feet since I only have
half my movement left. MATT: Got it, so
back up here? LIAM: Away, under Fjord,
underneath Fjord's-- MATT: You got it.
LIAM: -- hover zone. Okay, and I pull out
the cat's cradle and get it on my fingers. Do it! I'm holding my action for
Beau to punch that fucker. LAURA: Which fucker? LIAM: The giant.
LAURA: Okay. MATT: Okay. MARISHA: I might be able
to get them both. I might be able
to get them both. SAM: That's the name of
your combo move? Fire? We had such cooler names. (laughter) LIAM: Efficiency! (laughter) MATT: All right, the two
other guys leap down. SAM: "Flame is the
Game" or something. MATT: (groaning) They take a lot of
damage from jumping. They just jumped into--
not knowing the floor was out and were like, (choking) LAURA: Two times? LIAM: On second thought,
let's not go together. MATT: Okay. (laughs) The one that had been
previously hit by Beau by a number of stars, falls and goes (splatting) and is not moving
on the ground. The other lands with a
snapping sound in its leg, but it gets back
and is (snarling) and is going to shift
over this way. That's the rest of
movement it can do. All right.
TRAVIS: It's terrible. MATT: So that
finishes their go. Top of the round. Kingsley,
you're up with Beau on deck. SAM: (Irish accent)
Top of the round. TALIESIN: I'm going to take
a couple steps back from the cliff. Probably fallen
down an extra floor. Well done, you should
probably make this-- LAURA: Let's go. TALIESIN: Right, and I'm holding--
MATT: (crashing) TALIESIN: Holding my action
to go through the door once-- MATT: Okay, so you are
sitting down here somewhere. Starting in the middle of
where the chamber is, roll a d8 for me. That's the number of spaces you're going to move
in this direction. So, ready? One, two, three. LAURA: Two. MATT: Two spaces. One, two, you land
on the giant's head. MARISHA: Nice.
LAURA: (cackles) TRAVIS: Amazing.
SAM: I hate the-- TRAVIS: Of all
fucking places. SAM: Teabag.
LIAM: Quick question, DM. MATT: Yes?
LIAM: I had meant to go on this side of the
flying Fjord column. Is that possible
with my 15 feet? MATT: Yeah, that's okay. TALIESIN: Is it possible
for the rest of my movement to-- have I burned
my action yet or no? MATT: No, you
just moved back. TALIESIN: Oh, okay. Is it possible for the
rest of my movement to-- I can actually
attack? That's fun. I see that
hexed motherfucker. I'm going to turn around
and see if I can use the rest of my movement
to get to the-- MATT: You got it. You can definitely get within
combat range of him, yes. TALIESIN: Taking a-- I don't
have advantage, do I? But I-- that's fine. MARISHA: You have
an advantage on attacks and saving-- Oh, were you down here? TALIESIN: I wasn't down here. MARISHA: Oh no, oh no. TALIESIN: That's okay. So I'm going to
make an attack. MATT: Okay, go for it. TALIESIN: Bleh. That's a 13. MATT: 13 misses.
TALIESIN: All right. MATT: He sees you
coming. (whooshing). Ducks out of the way,
its body moving in an unnatural, unhuman way. TALIESIN: Another shot. Come on. 22. MATT: 22. Shield. (whooshing)
LAURA: Ugh. MATT: Brings its AC to 23. TRAVIS: Nice. MARISHA: Who just did,
who did that? Who did? LAURA and MATT: The mage.
MARISHA: 23? MATT: So the second one, the first one it dodges, the second one, it
has to strike him. Right as it's about
hit the clavicle, an arcane field immediately
apparates in front of it and the blade, (whooshing) gets shunted off to the side. TALIESIN: Do I have
any more movement? MATT: Movement? That would
be-- Five, 10-- TALIESIN: 35.
MATT: 30-- Five more feet. TALIESIN: I'm going to...
actually, I'm going to stay. MATT: Okay, you got it. All right, that
finishes your turn. Beauregard, you're up. MARISHA: Okay. I am going to do a little
vault over the giant's arm and I'm going to
quickly come around and I'm going to strike
right up under his ribs, using pointed attack
for my knuckles. MATT: So the giant, as you're
going over it. Go for it. With advantage.
MARISHA: First pop with advantage. LIAM: Oh yeah. MARISHA: Yep, that's good. I'm using unarmored for this
one, so it's going to be 28. MATT: 28 hits.
SAM: Woo. LAURA: Good hit, Beau!
I say from above. MARISHA: Thanks, Jester! 13 damage.
MATT: 13 damage. Crack! You vault
over and land on the other side of its arm. MARISHA: I'm going to pump
three ki points into him. SAM and ASHLEY: Pump it.
MATT: Into him. Okay. TRAVIS: Pump, pump,
pump it up. Keep that ki point spirit up. MARISHA:
Debilitating Barrage. MATT: Okay. So as you hit the side, you feel your ki
extend beyond you into this storm giant,
and at that point, you see where elements
of its nervous system are somewhat malleable. Within a quick second, you yank the ki
back into yourself and strike in that spot. As you do, you cause
a vulnerability to-- MARISHA: I say: Light
'em up, wizard. And it's to fire.
MATT: To fire. You've now made him
vulnerable to fire for the next time
he gets struck. Okay.
(oohing) MARISHA: I'm going to do-- I'm going to parkour
off of his ribcage and do a back flip, and get up to the mage
for my second attack. MARISHA: All right.
TRAVIS: Get up, get up to get down.
LAURA: Nice. MARISHA: Get up, get
up to get down! SAM: Oh yeah.
MARISHA: Okay. Okay, that's
another 28 to hit. MATT: 28 hits. MARISHA: So I see that he
just threw his shield up and I'm going to
slide up under it. I'm going to get up
under it and crack him with an uppercut.
ASHLEY: Yes! MATT: Okay. MARISHA: For another--
MATT: Caleb, you're holding your action? LIAM: I'm about to let go.
MATT: Okay. MARISHA: For another 13
points, seven plus five is-- TRAVIS: 13.7?
MARISHA: Is 12. Seven is 12 damage. MATT: Okay. You slide under, and whack! Hit the mage who's bracing up against one of the
stone pieces that fell. He goes (groans). MARISHA: Once again, I'm
going to hit him and feel the heat that it
just inflicted on his jaw, and do another
three ki points for another
Debilitating Barrage. MATT: Okay. MARISHA: I'm going
to pull that heat of his wound to the surface. MATT: Okay. (pained groans) MARISHA: Say: Got
the bastard, too. Then I'm going to do, for a bonus action, Flurry
of Beaus for another-- TRAVIS: Damn! ASHLEY: Let's go, babe!
MARISHA: Pop, pop! TRAVIS: Let 'em know. MARISHA: He's
right up against, so it's like a boxer
up against the ropes and I just--
TRAVIS: Let's go, babe. MARISHA: Kaboom, kaboom, pound him.
ASHLEY: Oh, yeah. Let's go, babe.
SAM: Bison! ASHLEY: Destroy him, babe. TRAVIS: Oh, I thought
it said-- MARISHA: It was so close. I got a natural 19
and a natural 15, so I'm pretty sure
both of those hit. For-- SAM: ♪ [JENGA] ♪ MARISHA: Nine points
on the first one-- MATT: Okay. MARISHA: Seven points of
damage on the second one. MATT: You got it. Okay. MARISHA: Pop, pop!
MATT: (snarling groans) MARISHA: Fuck it! Stunning Strike.
MATT: Stunning Strike, okay. LAURA: Yeah!
MARISHA: Oh, I just-- LAURA: Ooh. MARISHA: -- cranked through. MATT: That is going to be a 19.
SAM: Ooh. MATT: What's the DC on it?
MARISHA: Oh, fucker. 17.
MATT: 17. MARISHA: No, 18 is the save.
MATT: 18, okay. Yeah, so it resists
the Stunning Strike. MARISHA: Okay.
MATT: But he is vulnerable to fire. MARISHA: They're both
vulnerable to fire. MATT: As you finish the
(whirring) pull back. Caleb?
LIAM: Cat's Cradle, slams into the stone and I cast
Widogast's Web of Fire and strings of
fire go (hissing). Two of them, if
they'll reach, snake just on each
side of Kingsley and head over, if
they can reach, it's 60 feet, to both
of the fishy guys. I don't know if it's
going to reach, though. SAM: One of the fishy
guy died, didn't he? MATT: 60 feet.
LAURA: Yeah. LIAM: I don't know. TRAVIS: His leg snapped.
MATT: Yeah. Yeah, he's within range. LIAM: So they each get
hit if they're there. MATT: You do.
LIAM: Plus one hits the giant and
one hits the mage. MARISHA: Ooh!
MATT: You got it. LIAM: Dex save
for all of them. MATT: Okay. The one
that splattered doesn't get a dex save
because it's dead, but its body is
now very incinerated. This body on the
ground goes (flames burns). TRAVIS: It kind of
death screams? MATT: Yeah, it just smolders. The little bit of
it's (growling). (laughter) MATT: The other one, that
is going to be a 11, fails its dex save. So damage for the
guy on the far end. LIAM: Oh, and I'm sorry,
this is at 5th-level. MATT: 5th-level, you got it. LIAM: So that is, I need
one more of these guys. I need another six.
MARISHA: Light 'em up! LIAM: Okay. TRAVIS: ♪ Light 'em up,
up, up ♪ TRAVIS and MARISHA:
♪ Light 'em up, up, up ♪ TRAVIS, MARISHA, LAURA,
and ASHLEY: ♪ I'm on fire! ♪ LIAM: It wasn't that high.
The rolls were kind of low, but it's a 17 total
for the damage. MATT: 17 total damage. Okay, so the guy over
there takes 17. "(groans)" He's looking hurt. Not like deeply hurt, but he's definitely on fire
and unhappy about it. That's 17 damage to
the giant and him, which is both double because
of their vulnerability, so 32 points of damage. MARISHA: Correct.
TRAVIS: Woo. LAURA: Good fire, Caleb!
SAM: 32 or 34? MATT: That giant is
looking real rough. LIAM: 34 points.
MATT: Sorry, 34 points. That giant is
looking real rough. LAURA: If you'd have
done just a little more damage to him,
I think he would be dead. MATT: They're all looking--
LIAM: I'll work on it! MATT: They're all
looking tough. They're having a bad day. All right,
that finishes Beau's turn with your reaction. That brings us to
Veth, with Fjord on deck. SAM: Me? I get to do more stuff?
MATT: Yes, you do. SAM: Oh my god, this is more
action than I've had since, I don't know,
insert joke here. (laughter) TRAVIS: "Insert joke here." SAM: I guess we got
to kill the giant. LAURA: Yeah, kill him. SAM: All right, I'll
lock and load. I will load another bolt into
my Aeorian Security Cannon. I will load another bolt into
my Aeorian Security Cannon. MATT: Sure. SAM: My futuristic
weapon from Metroid. SAM and LAURA: (laugh) SAM: And I will fire. He's in melee,
so I'll just fire. MATT: To the giant? Go for it.
SAM: Yeah. Oh wait, I get advantage
on the attack-- MATT: Because he's prone.
SAM: -- because Yasha yelped. LIAM: Jester, Yasha, Kingsley.
MATT: A lot of reasons. TALIESIN: Oh,
I should've had-- SAM: 14, okay. Both are--
It's like 25 to hit. MATT: That definitely hits. Go ahead and roll your
sneak attack damage. SAM: Okay. Oof.
LAURA: Whoa. LIAM: So many sixes.
SAM: Okay, yep. Okay, so... 12...
LAURA: There's literally one six. SAM and LAURA: (laugh) LIAM: I meant so many d6s.
LAURA: Oh. (laughs) SAM: 26, 32, 33 plus seven. 40 points of damage. MATT: How do you
want to do this? (cheering) SAM: I would like to do an elaborate and unnecessary
bank shot. (laughter) MATT: (pinging) SAM: Yes, and
hopefully striking a few snakes on the way. MATT: (hissing) SAM: Then soaring right
between Jester's legs somehow and landing right between
the eyes of the beast. MATT: As the giant's
getting up-- It's laying on its back still
and it's like (groans). It puts both of its arms
into the ground, and you see it's starting
to lean forward as it arches. Its head is upside down, almost like a Spider-Man
kiss towards you, but it's a massive giant. At that moment, it notices
you with your weapon up and it goes
"(growls)" and growls as out of nowhere the
bolt goes (squelching). Its face goes a little limp and the life leaves its eyes. ASHLEY: Oh.
SAM: Oh, I feel bad for him. LAURA: Good shooting, Veth.
ASHLEY: Yeah, good job. LAURA: I didn't
even see you there. SAM: Oh, good earthquake. Is that still going
to go off again? LAURA: I don't know.
SAM: Wait, didn't it already? Oh god.
MATT: (rumbling) SAM: Bonus action, I move. I guess I'll move around towards where the
fleeing mage is going. MATT: Okay. About there. SAM: I think bonus action,
I can shoot again. LAURA: Yeah!
MATT: Yeah. SAM: I'll fire at the mage. LIAM: In the buttocks!
MATT: Go for it. LAURA: Right up the ♪ butt ♪
SAM: Up the butt. 18 plus stuff, probably hits. TRAVIS: 18 plus butt stuff?
SAM: Plus 13. 30... 31.
MATT: That definitely hits. You can roll damage. SAM: But this is
just a regular shot. MATT: Just a regular strike. SAM: 12 points of damage.
MATT: 12 points of damage. (growls) All right. That finishes your go.
SAM: That's it, that's it. MATT: All right, with Veth
done, it is now Fjord's go. TRAVIS: Woo. MARISHA: Lordy, lordy, looks who's Fjordy.
TRAVIS: I'll make sure I got eyes on the mage and I'll send
four Eldritch Blasts. LIAM: Let's go, La Fjorge.
TRAVIS: Eldritch Blasts! MATT: Go for it. MARISHA: Geordi La Fjorge. TRAVIS: 20,
that's a 30 to hit. MATT: 30 hits. TALIESIN: Wow.
MARISHA: Oh! MATT: That's a d12.
TRAVIS: That's not a d20! LAURA: The mage is after me?
TRAVIS: Huh? LAURA: Or after Yasha? MATT: The mage is after you.
TRAVIS: Oh, I do have advantage? MARISHA: Yes.
ASHLEY: Okay. TRAVIS: Okay. Oh, that was a two, so
I'll call that the first one. MARISHA: Come on. TRAVIS: 16, that's 27. MATT: That hits. TRAVIS: Natural 20.
MATT: That hits. (cheering) TRAVIS: That reminds
me, okay. Then... (mumbles) 28! MATT: 28, yeah. TRAVIS: So they all
hit, plus one crit. Three hits, one crit.
MATT: You got it. Okay. TRAVIS: d10. Three, eight, is... 14 points on the first one. MATT: All righty.
TRAVIS: Second one. 14. Is 20 on the second. MATT: All righty.
TRAVIS: I'll do the third regular one. SAM: Jesus Christ.
LAURA: (laughs) SAM: I thought he
killed this guy-- TRAVIS: 14 again
on the third one. Then from the
previous crit way back, I forgot to roll
one extra damage dice. That's 10.
MATT: All righty. TRAVIS: Then for this one. Six. TRAVIS: 17 points of damage.
MATT: 17 damage. TRAVIS: Plus the
extra die is nine. MATT: Okay. That's rough. So you carved through all of his Armor of
Agathys a while back and now it's
looking real tough. It's having a rough go. It's like (growls). The shield did not help it. That battle cry
is fucking it up. TRAVIS: I'll use my
60 feet of fly speed to fly on the
other side of him and flank him with
Beau, right in his face. MARISHA: Hell yeah.
MATT: So you're actually going in-- TRAVIS: In melee, yeah. Then-- MATT: There you go.
MARISHA: Cool. TRAVIS: Give us the
Cloven Crystal. MATT: (growls) That finish your turn?
TRAVIS: Is it in his hands? Can we see it at all? MATT: You don't see
anything at the moment. TRAVIS: Yeah, okay.
MATT: Okay. TRAVIS: That finishes my-- ♪ My turn ♪ MATT: Okay. Now this comes to...
Yasha, you're up, because the giant's dead. ASHLEY: Okay, so I'm going to
float on down to the mage so I am in melee and
sentinel somewhere, you know. SAM: Melee, sentinel. ASHLEY: I am going to
take my first attack. SAM: Yay.
ASHLEY: I'm ready! TRAVIS: (laughs) ASHLEY: Okay,
I get advantage. Okay, so that would be-- Stand by. 23? MATT: 23 just hits
his armor class. ASHLEY: Oh, that's right,
because of the thing. LAURA: Right, the shield.
MATT: The shield up. ASHLEY: Okay, okay, so we've got--
LAURA: The shield's still up? It stays?
MATT: It lasts until his next turn. LIAM: Until he starts again.
LAURA: Oh, balls. ASHLEY: Okay, so we've
got, to start, 17. MATT: 17.
ASHLEY: Plus-- Plus, 12. Plus--
LIAM: Leave him! ASHLEY: Three, plus 17
because of my Radiant Soul ASHLEY: Three, plus 17
because of my Radiant Soul because I'm flying right now. MATT: That's right, okay. SAM: 49. ASHLEY: For first attack--
MATT: Okay. MARISHA: Come on.
LAURA: Wow. MATT: That's a lot. He's
really fucking hurt. MARISHA: Come on!
ASHLEY: Okay, second attack. MARISHA: Kill it.
ASHLEY: Ooh. Yes, okay. That would be 28. MATT: 28 definitely hits.
SAM: Oh! MATT: Go ahead and
roll for damage. ASHLEY: Now we've got-- Here we go. This is going to be-- TRAVIS: Are you going
to kill it? ASHLEY: There's these. MATT: This guy is a flaming pile.
ASHLEY: All right, that would be-- Ooh, that's good. LIAM: This guy's real metal. ASHLEY: 20 points
of damage, plus-- 23 points of damage.
MATT: 23 points of damage. How do you want to do this? (cheering) ASHLEY: Okay, so I'm going
to float right behind him, and from the back, stick
the blade in the back, the lower back. Then I'm going to
start pulling it up. MATT: (groans) ASHLEY: B-b-b-back. MATT: (squelching) As the
blade carves up from the back, he's arching (gasps). And falls limp on your sword. As you pull out,
the blade is (hissing) it's cauterizing the wound
as you leave it in there, smoke pouring out
of his chest. As you withdraw it,
it (thumps) falls onto the ground. ASHLEY: Falls onto the
ground, cleave the head off. MATT: Okay.
SAM: Oh my god. MATT: (whooshes) The
head rolls off. TRAVIS: Where is it?
Where is it? Look for the eye.
ASHLEY: Okay, start looking. MARISHA: The eye?
ASHLEY: Yeah, yeah, yeah. That--
MATT: All right, Jester. That's your turn?
ASHLEY: -- is my turn. MATT: All right, Jester.
ASHLEY: That's it. LAURA: Uh-huh?
MATT: Whatcha doing? LAURA: Does it look-- What's-- Oh, it's just
Locate Creature, I don't have Locate Object. TALIESIN: Is there
a lot of sunlight in here at the moment? MARISHA: Exactly, he's
been going to therapy. LAURA: There's just a
little fish guy left? One fish guy? TRAVIS: That we can see.
MATT: That you can see, yeah. TALIESIN: And snakes.
TRAVIS: And hundreds of horrible-- MATT: And many snakes
that are pouring in, which are going to start
taking their thing at the end of this round.
TRAVIS: ♪ Taking their thing ♪ LAURA: Okay, okay, okay. TALIESIN: So perhaps the
sunlight issue, maybe. LAURA: I'm going
to Guiding Bolt the fish guy standing over-- SAM: I think they're
all dead, aren't there? MATT: No, there's one guy.
LAURA: No, there's one fish guy standing over in the corner. SAM: Then you kill him.
You're fine. TRAVIS: These are all done. It's over here. LAURA: No, that was
such an aggressive roll. MATT: You're casting
it at 1st-level? LAURA: No, I was
casting it at 2nd. MATT: 2nd, okay. LAURA: So 18 plus 13. MATT: That hits, you
can roll damage. LAURA: Which is 5d6. One, two, three, four. 10, 17, 19 points of damage. MATT: 19 points of damage
on the next strike. So (growls) he gets hit,
crumbles to one knee, and you can see now this
energy's floating around him, that faint bit
of Traveler mark that's giving the next
attack on him has advantage. LAURA: Next attack
gives advantage against this little fire guy. Oh, maybe I should
end the earthquake. What do you think?
Because we're in here now. Do you think it's-- TRAVIS: It's a cool effect.
LAURA: I'm going to-- (laughter)
TRAVIS: I'm enjoying myself. MARISHA: (laughs)
LAURA: But don't we-- Yes, I'll end the earthquake.
MATT: Okay. (crumbling) TRAVIS: There's lots of things in here.
MATT: The shaking comes to an end and you watch
as upper pillars of the top of the temple that
are falling against each other and are barely holding each
other by the tension of it all collapsing at once have now come to hold each
other in a perfect stillness. MARISHA: Oh wow. MATT: The temple just barely
stopping from full collapse. LAURA: Which
I really think it should've been
fully collapsed, but maybe not with
all of us in here. TRAVIS: (laughs) SAM: It was a good move.
ASHLEY: Fair enough. LAURA: I didn't
know all of us would jump in immediately,
you know what I mean? SAM: According to
my guidebook, in an earthquake, you're
supposed to find a bathtub. MATT and TRAVIS: (laugh) SAM: So if you see any-- LAURA: I think
that's a tornado. ASHLEY: That's for
something else, I think. SAM: Well, I wrote
the guidebook. It's my camp--
TRAVIS: Oh no. Who's your copy editor?
SAM: It's me guessing a lot. It's a lot of guessing. MARISHA: Why are you
referring to the guidebook if you wrote it?
LAURA: I think that's all I can do.
SAM: I forget sometimes. I was drunk when I wrote it.
MATT: Okay, and that's your turn? LAURA: I mean, yes? SAM: The later pages
are all just scribbles. LAURA: Yeah, I'm
going to stand. I'm going to walk
along the giant. Somebody has to kill this
fish guy and look for the-- Oh, can I jump down
and look for the-- That's an action. If I start looking
for the crystal? MATT: Yes.
LAURA: Okay. Then I'm going to
stand on the giant. MATT: Okay, you stand
on the giant. All right, Caleb, you're up
next because the mage is dead. LIAM: But there's one fish
guy across the room, right? MATT: There is.
LAURA: You have advantage on him. LIAM: Yeah, Caleb will
hustle over that way. Go: Hey, you. You,
hey. Fire Bolt. I will throw a flaming
baseball across the room. MATT: Go for it. LIAM: ♪ Na, na, na, na, na ♪ At 17th level, it's 4d10. Okay, so there's
an attack roll, plus spells are great. That is--
MATT: He's like (growls). LIAM: 15 to hit that guy. MATT: Looking about the
ground and shouting out into the echoing
of the chamber as it looks over towards you. LIAM: It's a 15?
MATT: 15. LIAM: Does it miss?
MATT: 15, it does not hit. LIAM: Oh.
SAM: Oh my-- LAURA: Did you roll
with advantage? LIAM: I did. I
rolled too low. MATT: These guys
have high dex. LIAM: Oh, little
help, please. MATT: So, that
finishes your turn. LIAM: Mm-hmm. MATT: On his turn... SAM: This is the fish guy?
MATT: Fish guy. First off--
LAURA: He's looking terrible. MATT: (whooshes) MARISHA: What? MATT: The ones that you had--
MARISHA: Aw! MATT: -- when you did
your Voltaic Bolt, you dropped your
concentration on the-- SAM: That's a
concentration spell? MATT: It's as long as
you're concentrating, if I recall, it
keeps them stunned. SAM: For sure. LAURA: Is it? SAM: I didn't know that Voltaic Bolt was
a concentration. I'm sure you're right. You made the spell, so yes. TRAVIS: (laughs) MATT: They all leap down. SAM: Voltaic Bolt. It's a concentration spell, he knows what he's
talking about. LAURA: Well, fuck.
SAM: It's okay. TRAVIS: No, no. MATT: They all take a lot of
damage from falling 60 feet. TRAVIS: 30 feet.
MARISHA: I just want to see them all die. MATT: It's 30 feet per floor.
TRAVIS: Oh my god. MATT: So, they all take 27. (crashing) The one
that's barely alive is like (growling). The rest of them (gasping). They all begin
scrounging around. LAURA: Oh shit. TRAVIS: Yeah, touch the snakes. MATT: One of them
gets a natural 20. One of them goes through and pulls the Cloven Crystal
from the rubble around. TRAVIS: Oh!
MARISHA: What? MATT: The others
like (growls). They charge over
to hold the line, and it rushes over to the center.
LAURA: You are kidding me. MARISHA: Why does he--
Wait, what? MATT: Then (bashing). LIAM: They used their
action to search. MATT: Slams his first
down into this sigil that was mostly
covered by stone on the far end
of the chamber. SAM: You're right! The floor looks different!
MATT: As he does, (whooshes) light begins to emit from the
center of this bright yellow, sickly, jaundiced
yellow energy begins to fill the chamber from that side--
LAURA: All because you did the Voltaic Bolt. SAM: I am a bad D&D player. MATT: These creatures
go (sinister laughs). The room, you see all these black runic symbols
across the walls. Now you can see with
the light around you, the walls of this chamber
are intricately carved. You see reliefs carved into
the stone of the sea, of navies pouring forward. You see in the sky a
massive coiled serpent and a cloak around it above that is lording over the sky. This is an image
of the Calamity. Those of you who are
proficient with religion, you now recognize, if anybody's here
proficient with religion. MARISHA: I am.
MATT: You are. You recognize this temple
as the temple of Zehir, the Cloaked Serpent. The god that
created Uk'otoa-- SAM: (whispers) Uk'otoa.
MATT: -- and then upon being sealed,
was betrayed by Uk'otoa, and is the one that
sealed him originally. MARISHA: So he made him and
then he locked him away? MATT: Yeah. He was a bad kid. LIAM: Go to your room! MATT: As the runes all
go off, (bursting) you see them shatter.
(crackling) They all crack, the room
shakes for a moment more, couple of the stones
(thudding). As they all start laughing, you can finish off these
guys without issue, you don't have to
spend a moment. They're relatively
easy and minimal, but you sense, as the
rest of your friends are finishing them off
and Beauregard, you're taking in the shape
of the space around you, you feel something within you. It's that dark,
cold sensation that pulled you
into this journey. He's out there. So now as the quiet
rumbling had stopped, the seal, the final
seal has been broken. MARISHA: Uh, Fjord?
MATT: What do you do? TRAVIS: I-- I have a terrible feeling. I've always felt a
darkness inside me, even after the Wildmother
gave me her blessing and her grace, but I don't
feel like it's inside, or underneath anymore. It feels like it's out. Out there. MATT: The air fills with this
overwhelming sense of dread and almost brimming fury. Ethereal, like something
dark and angry is present within this temple, sourceless and everywhere. Across the way, you see
a multi-headed serpent, a statue that sits
partially cracked and a large piece of stone
from the upper floor pushed against it
and the eyes of it emit a dull, green glow. All the snakes in the temple that had been
slithering stop, and all at once face you. TALIESIN: I don't like this.
ASHLEY: Uh... TRAVIS: I immediately
grab the Star Razor and I point to a spot at
the top of the pedestal where the Storm Giant is
and I'll cast Arcane Gate and you see a doorway
go (whooshing) 10 foot in diameter and I'm like: We need to
get out of here, now. I'll look up and point towards
the top of the entrance that's within 500 feet and
I'll create another portal that's facing out
towards the top. LAURA: Fuck yes.
LIAM: Dope. MATT: The unfortunate thing is the dark divinity present
here wants answers and as the gate opens, just as quickly (crackling), it crumbles and is gone. MARISHA: Did you do
that, did you do that? TRAVIS: No, I've only done
it a handful of times, but I don't think
that's right. MARISHA: Oh shit. LIAM: Let's get to
the center here. SAM: On the giant?
TRAVIS: Yep. LIAM: Ja, buy a few
more seconds of life. TALIESIN: Preparing
to kill a snake? MATT: As you all step, the snakes move
out of your way, giving a wide berth. MARISHA: What are
they avoiding? You said there's lights and
a bunch of shit on the wall. Does it look like it's
leading to something? MATT: The sunlight beams
that came through, as the opening
began to collapse, began to bring a lot more
light in the chamber and they seem to have been
drawn towards the light. That's what pulled them out. Now you're referring to
which light necessarily? MARISHA: You mentioned
that there's like runes that lit up on the walls. MATT: Yes, but those runes, they were this dark
energy that all cracked and then the
energy went away. It seems like this temple
had been altered in some way to be a part of the seal
that kept Uk'otoa at bay. LAURA: So, this is a temple
to the Cloaked whodie-whodie? TRAVIS: Serpent Zehir.
MARISHA: Zehir is his name. He was a Calamity-- TRAVIS: Calamity was his game.
MARISHA: -- god. LAURA: Is he still around,
is he here right now? MARISHA: Zehir? LAURA: Zehir, are you here? TALIESIN: Are you Ze-here? MATT: You see that
single statue with the dull,
glowing green eyes at the top of the altar,
across the chamber, just standing there. SAM: Should we go touch it or talk to it?
LAURA: Zehir. TALIESIN: What else
is there to do? TRAVIS: Start walking
towards it. MATT: Okay. You approach it, the snakes move
out of the way. You get about a
10-foot wide berth. MARISHA: What is that?
TRAVIS: As I'm walking towards it, I'll stop and turn
to the right, and move perpendicular to it to see if the heads
or eyes move. MATT: As you begin
to shift aside, the heads (rock grinding)--
TRAVIS: They're tracking. MATT: -- shift in
your direction. You blink and they're
back to where they were. You're like, "The
fuck was that?" TRAVIS: Well, you
have us here. You obviously don't
want us to leave. What now? MATT: The jaw of the
statute (cracks). Dust drifts off the
sides of it as it opens, revealing the stone fangs
at the bottom of it. You hear it cracking
and squeaking of rock carving against the
stone. As it does, the eyes flare wide and
in the entire chamber, you hear a rumbling,
hissing voice. "Traitorous failure. "False god. "Foolish pretender. "It will not
escape punishment. "And you, you carry the
mark of its chosen. "Explain before I bring
this temple upon you all." MARISHA: Oh, oh, he
doesn't like you. TRAVIS: It's not Uk'otoa,
it's not Uk'otoa. MARISHA: No, no, he's mad that
Uk'otoa is like a false god. LIAM: You needs someone to--
MATT: "The Wildmother stench "is upon you." MARISHA: He doesn't like
the Wildmother either. LAURA: It's not, it's not-- MATT: "You're a
conflicted creature. "(laughs)" TALIESIN: It's a snake
with three heads, but that's neither
here nor there. LAURA: Yeah, he doesn't care
about Uk'otoa any more. He doesn't like him at
all, Uk'otoa is really bad and he knows it, is all. TRAVIS: She speaks true. LIAM: You're stuck
where you are. You need someone to
catch your pet? MATT: Make an intimidation
check (laughs) against the Betrayer God. (laughter) TRAVIS: Yes! ♪ Not many
times that happens ♪ LIAM: Just a 17. MATT: A 17?
LIAM: Yeah. MATT: There's a moment
of still tense silence before "(raspy laugh) "What is your purpose
here if not to unleash?" "What is your purpose
here if not to unleash?" TRAVIS: You mistake
our purpose. We're here to stop
his unleashing. I did have possession
of two of the three Cloven Crystals and the
third was taken from me, by force, by threatening
the one I love. LAURA: That's me.
TRAVIS: We came here as a means to stop it. If you would aid us
in that venture, we would be allies. SAM: With the Betrayer God?
MATT: Make a persuasion check. MARISHA: Come on!
ASHLEY: Come on, come on! MARISHA: Third god
in that body! LIAM: Come on, face man! Let's go, face man! TRAVIS: (groans) Nope,
nope. Eight. MATT: Eight? Not great.
TRAVIS: Not great. SAM: He could work it. TRAVIS: Fake nine. (laughter) MATT: "If our paths
are to align, "then I demand a pact." LAURA: Oh man. SAM: Wait, what? A pact?
ASHLEY: What kind of a pact are we talking about?
MATT: "Assurance." ASHLEY: Assurance, okay.
MATT: "I need an eye upon you. "I need to know "if your words
match your intent. "I live in shadow and lies. "I can see them and punish." LIAM: I, with the
Ring of Telepathy, don't open my mouth and say: Well, why don't you
lay out the details? MATT: "One of you
will bear my mark. "It is the necessary
step to bind the Beast "when brought low and
return it to its prison "below the waves. "But the mark will
live with you." SAM: Forever? MATT: "For as long
as you have "interest in my mind." LAURA: What does
the mark do again? MATT: "With the
mark comes a boon "to help you." TALIESIN: I like boons.
I'm in. I'm interested, right here. LAURA: Oh man. SAM: You just got this body. LAURA: You don't
even know, like-- MARISHA: I don't know,
it kind of tracks for-- ASHLEY: Yeah, I don't
hate it, I don't hate it. MARISHA: This is what they do. All of his forms have
like-- this just feels right. SAM: But shouldn't he
have one lifetime where he's not connected
to a dark power where he's not connected
to a dark power that is corrupting him
slowly until he dies and is reborn again? MARISHA: He kind of keeps
making the same choice. TALIESIN: I don't
necessarily think that's what the option is-- TRAVIS: I'll do it.
TALIESIN: That's a conversation. TRAVIS: I'll do it. I know him better
than anyone here. MATT: There is a stillness
in the chamber and the sunlight, the beams
that are coming through now in the
no-longer-shaking temple, your eyes can't help but meet
where a lot of it is gathering at the top of the dais that
stands before the statue. SAM: Between Molly-- I
mean, Kingsley and Fjord, are you guys going
to Rollies for it, or-- TALIESIN: No, I'm going
to let him have it. SAM: Okay, it's going to be Fjord.
TRAVIS: It is my responsibility. TALIESIN: I know I
shouldn't have pushed that. TRAVIS: I could've
kept him away, I could have secreted the eye away, I could have done a
million things, and I didn't. I fell in love. I gave it up the first moment
that that was threatened. LAURA: Sorry, Fjord. TRAVIS: No, it's not your
fault. I would do it again a million times, but I'm not
about to put the lives of all those people up
there at stake because I could have
played the game better. I need to finish this. If my knowledge of him and
his of me is something that we can play
to our advantage, then I'll accept your pact. MATT: "Then, approach." TRAVIS: (uncertain groan) (whoosh) I just float out to him, I'm still flying. MATT: You drift over, above
the ground, the statue there, all the rest of you
see the statue still, but in your mind, the
heads (stone grinding), look up to you. The eyes in the
other two flicker on. You feel that shadow,
that darkness, the light from the sun
temporarily begin to fade. In this moment, you
feel this strange, like cold water unexpectedly
thrown upon you in mid-sleep, streak
across your chest, and you look down
and for a moment, you don't even
see your armor. It's an odd reflection of
some of the early dreams with Uk'otoa,
but less mysterious and more directly
ominous, if powerful. The cold sensation
becomes hot, burning. For a moment, you try and instinctively
yell out in pain, but no voice emerges as
you look down at your chest and you see the single
green flame burning into your sternum. (sizzling) Runes burn across your chest
in multiple directions, over your shoulders and then you
fall to your feet. The spell having dropped.
You're sweating. (panting) "Choose, do you
embrace the shadow "or climb the peak
of the mountain?" TRAVIS: You're giving me
a fucking choice here? Oh no! MARISHA: It's a choose-your-
own-adventure. Come on, man! SAM: Shadow or mountain. TALIESIN: Don't think
about Stay Puft Marshmallows. TRAVIS: I choose to
climb the mountain. SAM: This is some
marilith shit. TRAVIS: Yeah, I looked
the other way at the marilith and
I died in two minutes. MARISHA: Yeah. (laughter) MATT: The statue (crackling), begins to crack, the heads,
(thudding and crashing), tumble off, it
breaks and crumbles and as it spills, the
torso that stands there, you see the hilt
of a blade in it-- LAURA: Oh no.
MATT: -- that was embedded within the statue. "Take the Fang
of the Spire King. "Bring low my renegade child, "and doom them once
more to the dark." That ominous sensation
lifts like an exhale from the chamber,
the sunlight beams brighten the interior once more and for the first
time in it seems like an hour, you can hear the birds return
from the jungles outside. SAM: There's a sword? TRAVIS: I will slowly walk
towards the pedestal, is the hilt or cross,
anything I can see, familiar in any way? MATT: Not familiar to
you at all, actually. It's got an
intricate cross-guard. It looks-- it's smaller.
It looks lighter than what you're
used to wielding. TRAVIS: I'll, holding
my Star Razor, I'll cast See Invisibility, is there anything in, I mean, this is a gift, but I'm fucking suspicious
as shit. Does anything show up
with See Invisibility cast? MATT: Nothing. TRAVIS: Look around the
room before I grab it. MATT: Make
a perception check. TRAVIS: Natural one, cool. MATT: You see hundreds
and hundreds of snakes, above, peering over
the edge and crawling through the hole above
and around the ruins, around, all just
looking at you. TRAVIS: Thanks, I hate it. I'll grab the--
SAM: Wait! There's no way you'll
be able to pull it out. You're not strong enough. Should Yasha help, or--? LAURA: He works out,
like, every day now. SAM: I know, but-- LAURA: Look at him. Look at
his muscles. He's so buff now. SAM: I mean-- TRAVIS: Yeah, Veth,
you're right. ASHLEY: I mean, if
you can't do it-- TRAVIS: (sword unsheathing) MATT: You pull it forth,
a thin, long foil of a blade. This is definitely
a rapier by design. It looks like an
ancient relic that bears similar markings
to parts of the temple, but beautifully,
intricately carved. You, being the one
who bears the mark, understand this is the
Fang of the Spire King. MARISHA: The Spire King?
SAM: The Spire King. MATT: Correct. MARISHA: I wrote Spider King. TRAVIS: Damn! SAM: Can it find Uk'otoa? ALL: (whispering) Uk'otoa. TRAVIS: Cool. I throw it in the lava-- no. (laughter) LIAM: Is this a vestie? LAURA: I know, you
have two Vestiges now? TRAVIS: No idea. I will-- MATT: It's not a Vestige. It
is a legendary weapon, though. TRAVIS: I will turn
and walk to Jester. LAURA: Hi. TRAVIS: I'm so sorry, I
don't ever want you to think that any of that
was your fault. LAURA: Can I see the
mark on his chest? MATT: No, you don't
see anything. He's wearing his armor. TRAVIS: Everything's
going to be fine. Kingsley. TALIESIN: Yes? TRAVIS: You were so eager
to accept the pact. Why? TALIESIN: Why not? All of you weren't going
to do it, you were taking your bloody time. And what else do I have?
LAURA: Okay. TALIESIN: I'm not
betraying anything. LAURA: You have a
boat-in-a-box. That's pretty impressive. TALIESIN: Thank you. I think the boat-in-
the-box would be okay with that decision. TRAVIS: You've been
given a new start, so your choices between
light and dark matter, and this has a little bit of
a dark connotation to it. So--
TALIESIN: And here you are. TRAVIS: Well,
it's not for me. I'll extend the
hilt to Kingsley. SAM: Oh, you're giving
him the rapier? TALIESIN: Are you sure? TRAVIS: I suppose we'll
find out, won't we? TALIESIN: Every now
and then I like you. MATT: It's beautiful
in your grasp. Nearly weightless. As you touch it,
there's this almost static electricity-like
sensation that strikes through your fingers
and the buzzing, the gentle electrical buzzing of it makes it seem
like it could be faster than any blade you've held. TALIESIN: I think
it may be a problem. I appreciate that. I pull my other sword
out, I put this one back and I put out the right, my other sword, and
stash it in the side. TRAVIS: I look over
at Yasha and say: No offense, it just doesn't
seem like your style. ASHLEY: No, no, no, no,
no, that's way too small. That doesn't make sense.
LIAM: Yeah, okay. So what are our next steps? MARISHA: Well, how
does this work? Do you bear the mark,
but he gets the sword? Does that still stand?
TRAVIS: I don't know. I think we're making
up the rules as we go. Can I use Divine Sense to
sense fey, fiend or undead? LIAM: Yeah, I was going
to say, do we feel--? MATT: You do not sense
any fey, fiend, or undead. The presence seems
to have left, sated. LIAM: The sense
of dread has left. MATT: It is washed away. TRAVIS: As I extend that
Divine Sense in this new pact, is there any kind of a
feeling or a compulsion or a ping outside of
this cave that would be--? MATT: Because you still claim
within you the pact of Uk'otoa and now bear the mark
of vengeance of Zehir, the Cloaked Serpent upon
your very pact master, you know that somewhere
south in the Lucidian, Uk'otoa now roams free, and who
knows what he's unleashing. LAURA: Oh, we've got
to get him to stop. TRAVIS: You see me
have a little shiver. LAURA: Do you have to pee? TRAVIS: Horse nipples. Yes. LIAM: You can go
literally anywhere in here, it won't matter. TALIESIN: The snakes
might mind. TRAVIS: I hope you
believe me, but-- MARISHA: It's a temple.
TRAVIS: -- I feel like there's something going on in the southern part
of the Lucidian Ocean. LAURA: Of course
we believe you. Uk'otoa was just released! TRAVIS: We should
probably get out of here. LAURA: Can you still make a
thingy so we can get out? TRAVIS: I spent it. LAURA: Ugh.
MARISHA: (laughs) LAURA: I spent my
thing to get out, too! TALIESIN: So bloody
typical of both of you. LAURA: Hey, Zehir!
TRAVIS: Snakes, aid us in our ascension! MATT: The snakes all
pull away and start going-- TRAVIS: Worth a
try. Worth a try. TALIESIN: I pull
out a small box that begins unfolding with a balloon.
MARISHA: That would've been sick. Surfing the snake.
(laughter) SAM: We're going to
need a boat, right? We're going to
need a bigger boat? TALIESIN: We are going to need a boat.
LAURA: No, we can turn into birds. TALIESIN: We have a boat.
We're going to need a ship. LIAM: I can also
get us out of here. But are we going straight to--
LAURA: Oh right, you can teleport. SAM: The middle of the ocean?
LIAM: Ukie? TRAVIS: We need at least a
port with a ship, right? MARISHA: Yeah, are we
going to fight him? We need a boat.
TRAVIS: So Nicodranas or Port Damali or-- LAURA: How far is the ping--
TALIESIN: We need one hell of a ship. LAURA: -- from any
of the port cities? TRAVIS: I think I'd
have to get to the coast and then feel. LIAM: Well, I can get
us to Nicodranas again. I can get us-- SAM: Okay. LIAM: Yeah, we
would go there, and this is not
just a storm giant as it is a titan. So we need to marshal
our forces and be ready. TRAVIS: You couldn't teleport
us to Darktow, could you? LIAM: I could. TALIESIN: What a
good idea that is! TRAVIS: I just need to
feel-- From where we are, because we are slightly
northeast of where Nicodranas is via the map.
MATT: Correct. TRAVIS: Is it a hard south
or is it a southwest? MATT: It's a hard south,
from best you can tell. TRAVIS: Nicodranas
will be fine. SAM: But Darktow's so cool! MARISHA: Are we still banished?
TALIESIN: We're going to find-- SAM: We can get
better ships there! TRAVIS: I feel like
he's attacking Darktow. SAM: Yeah, yeah, yeah.
I'm down with that. TALIESIN: I think we'll
find a meaner ship. SAM: He's dead. We'll see the Plank King.
TALIESIN: And people more willing to do something ridiculous--
LAURA: The Plank King is dead? TALIESIN: -- for money in Darktow.
SAM: Didn't we kill the Plank King? LAURA: No, we killed Avantika.
TRAVIS: That's fair. LAURA: The Plank King is--
LIAM: Plank King killed Avantika. LAURA: Yeah.
MARISHA: Yeah, but we were still-- we were banished
from Darktow. SAM: That's why we
should go back! MATT: You were banished
from Darktow and were told that you
would be killed on sight if you return.
SAM: Let's go back! LAURA: I've been sending
the Plank King messages back and forth. TRAVIS: You've been
doing what? LAURA: I mean, he's kind of
a funny guy is the thing. TRAVIS: Let me see your DMs. (laughter) (laughter) TRAVIS: Let me see it! LIAM: Hey, Plank King. You up? LAURA: Let's not make
Fjord that kind of a-- MARISHA: Pitch.
TRAVIS: (angry hissing) MARISHA: We could pop
by Rumblecusp, because there was a
cave filled with boats. TALIESIN: What the
fuck is that? MARISHA: Oh, wait, did
we burn those boats? SAM: No, no, all the
boats were taken home by the people who
were stranded there. LAURA: But we opened
up a resort there, there might be new boats! SAM: But the Darktow
boats are probably fast and powerful pirate-type
vessels, so. TRAVIS: Let's go to
Nicodranas, weigh our options and figure it out also because
trying to go to Darktow and convince the Plank King
that a giant sea serpent is attacking the world
might not fly over so well. TALIESIN: Well, we could let
him know right now, couldn't we? LIAM: Yeah.
LAURA: I could. I'm going to message the
Plank King to let him know. TRAVIS: Do it.
SAM: Just out of the blue. TALIESIN: It's an emergency.
SAM: Remember us from three years ago? LAURA: No, I'm not lying. I message a lot of people
all the time, okay? TALIESIN: It's true.
LAURA: It's been six months of unused spells, you guys. TALIESIN: All the time. LAURA: So many messages. LIAM: Just every night
at bed, it's like, (as Jester) "Oh, hey,
syphilis gang, it's me." LAURA: How have you been?
SAM: Well, hey, random bandits. TALIESIN: I have heard one
half of so many conversations. LAURA: I'm Sending a
message to the Plank King. LIAM: ♪ Right now ♪ MATT: All right. LAURA: Plank King! There's a big god of a
serpent named Uk'otoa who just got released. He's going to wreak
havoc on everything! We need help! SAM: Oh!
ASHLEY: Nice! LIAM: Going through
the Rolodex. MATT: "I've told you
time and time again, "stop messaging me. (laughter) MATT: "I swear,
one more time, "I'm going to find you. "I'm going to
cut your throat." (laughter) (laughter) LAURA: I think he really likes me.
TRAVIS: What did he say? LAURA: He said he is going to cut my throat if
I do it again, but he says that
every time, so. SAM: We don't even need him, do we?
TALIESIN: I don't like that. SAM: We would just
need the boat people. TRAVIS: Well. MARISHA: Still banished
on all of Darktow, not just in a
50 feet radius-- TRAVIS: Nicodranas first. MARISHA: Okay.
TRAVIS: Nicodranas first. TALIESIN: You're a
weird government person, maybe we can get a
big military ship thing? MARISHA: I'm a
glorified librarian. TRAVIS: Don't sell
yourself short! ASHLEY: You're a lot
more than that. TALIESIN: That's not
what I heard. LAURA: You're so much
cooler than that. I mean, librarians are cool,
though. Don't get me wrong. ASHLEY: For sure, but it's
a lot more than that. LAURA: But most of them can't
kick ass like you can, so. MARISHA: I'm not
denying any of this, I'm just saying we don't
have boats, we have books. LAURA: Mm. TALIESIN: Do you have--
MATT: What's the plan? TRAVIS: Nicodranas.
SAM: Nicodranas. ASHLEY: Nicodranas.
MARISHA: All right. Does this mean we can stay the
night at The Lavish Chateau? It's been so long and I want
that charcuterie board. TRAVIS: What the fuck?
Uk'otoa is out there! You're talking about
a charcuterie board? MARISHA: I've been doing
a lot of paperwork and desk jockey stuff
and I'm a little winded. TALIESIN: One more
night before death. You used to understand that. SAM: We're going
to Nicodranas. MATT: Okay.
(laughter) MATT: With Caleb gathering
your troop together. LIAM: Yeah, where do we want? Your living room or
your mama's house? LAURA: What's wrong
with my living room? LIAM: Your living room? SAM: Mama's house. LIAM: I'm just
the bus driver. You tell me
where we're going. TALIESIN: Mama's house. MARISHA: Mama's house
has more titties! LAURA: Yeah, my mama's house.
LIAM: That's a good point. MATT: All right. Don't
even have to roll. You're extremely familiar
with some of these spaces. So you return
back to Nicodranas to a combination
of standard energy and day-to-day bustle, but also whispers
and conversations. You, listening out, hear people talking
about a dark storm that has immediately
begun brewing south to the Swavain Islands,
larger than any storm people have seen in
over a hundred years. As you hear that, you
glance off on the horizon. Even from here,
this late in the day, you can see the
black massive clouds and the occasional flashing.
LAURA: Oh shit. MARISHA: Maybe we
won't need a boat. MATT: Now, those
that are focused into the realms
of the divine, or meditate with
an open mind apparently have began
shouting terrible visions of the sea breaking, images of many yellow
eyes in their dreams. Coastal cities in ruins,
consumed by waves and fire. Already at this point,
you can see many ships that are starting to,
throughout the night, stock up. The Clovis Concord navy is
currently being mobilized and sent out at sundown
to go and inspect this. Best you can tell from
what you're hearing about, the center of the
storm currently looms to the east of Brokenbank. LAURA: Wait, of what? MATT: Brokenbank. LAURA: Brokenbank. MATT: You hear a tale
that boats in Port Zoon are being mobilized. The navy presence here in
the city is not massive that sits within the
harbor, many of it patrols. But you hear that a
lot of it's being shifted and pushed that direction. But the evening is yours. Are you searching
for a ship tonight or are you resting first
and then taking your leave? LIAM: Maybe we should
get it prepared tonight. MARISHA: Yeah, and
hit it first thing. LIAM: Ready to go first
thing in the morning. TRAVIS: Yes.
MARISHA: That's not a bad idea. TRAVIS: Yes, deals
are to be struck this evening before we rest. MARISHA: Especially if they're
mobilizing all the boats, we might want to get one
before they're all gone. TRAVIS: Yep. MATT: The naval ships have
already been conscripted, but there are two ships that
you see within the harbor that are at your disposal. The names are Drensala Vis
and the Ever Onward. LAURA: The Ever Onward?
MATT: Which of these ships would you like to inquire with?
TALIESIN: The Ever Onward. SAM: Drensala Vis? MATT: Drensala Vis. LAURA: Drensala Vis,
what is that? Is that a-- MATT: It's an Elvish phrase. TRAVIS: Are they comparable?
LAURA: Do we know what that means? Wait, do any of
us speak Elvish? LIAM: I speak Sylvan.
MARISHA: I know all the things! LAURA: What does it mean?
MARISHA: I know all languages! MATT: I'll have to
look up what it means. (laughter) TRAVIS: Are they comparable? Are they comparable ships? LIAM: Is it all languages? TRAVIS: Single main masts?
LIAM: At all times? I can't remember the mechanics.
TRAVIS: Double main masts? MARISHA: It's sun-- MATT: Sorry, it's not in
Elven. It's Marquesian. My bad. Marquesian for
"luck of the mother." MARISHA: Luck of the mother! LAURA: Oh, that's kind of-- MARISHA: Tongue of the Sun.
TRAVIS: Comparable ships, size? MATT: Both comparable.
Both about the same size. Both outfitted. It's more
about the personality. You haven't met the
captains of each yet, but you can choose one
to engage if you'd like. SAM: I've met the
captain already. TRAVIS: Have you?
SAM: I'm looking at him. TRAVIS: Oh Veth,
you sweet talker. ASHLEY: Wow. TRAVIS: How are we feeling? Drensala Vis or Ever Onward? MARISHA: Well, Drensala Vis
definitely has a very deeper connotation and meaning. It's kind of ironic based
on your connection to the Wildmother. Ever Onward
just has a nice ring to it. It's very catchy,
very snappy. TALIESIN: You said the songs
they sing will be better. LIAM: We just said hello to
the Mother in the jungle. That a sign. LAURA: Drensala Vis! TRAVIS: Onward ever
for after, there it is. Okay, Drensala Vis! MATT: All right.
Approaching the ship, you can see a lot of the
crew is in the process of playing card
games on the deck and looking off and
talking and pointing out to the--
TRAVIS: Nope, nope, nope. Fuck them. MATT: -- the storm out there.
(laughter) TRAVIS: The captain,
you do recognize. You met her once in passing along the
wharf here in this city, quite a while ago. Captain Adella. You've
spoken with her briefly to possibly
charter something. She actually--
She talked to you. I can't remember the
specifics of it. I think it may have
been around a bar fight or getting into trouble
there in the bar. But you see her long
sea-tattered hair, wild and graying against
the dark coloration. Dark, wrinkled skin that
shows she's been at sea for quite some time
and has experience. Long, light brown coat hangs down her
calf-high boots. As you step across the way, she looks up to
the rest of you. "Ah, can I help you? "You're looking mighty--" SAM: Nein?
LAURA: Mighty Nein. MATT: "Mighty Nein, I guess.
I don't know, what? "We've met before. "Some of you look familiar." MARISHA: Yeah,
it's been a while. I think we were probably
a pain in your ass like a year, 18 months ago. LAURA: You know that big storm
that's happening over there? MATT: "Yeah."
LAURA: We want to go to it. MATT: "Why?" LAURA: So we can kill the
thing that's causing it. MATT: You can see
she looks back at it with this distant look and her right hand,
her fingers are-- You can see she's picking
at her fingernails with a nervous energy, a little grin across
her face and she goes, "You know, ever since
that thing started growing, "I started feeling worried,
and also feeling excited. "I don't know,
it's been a while "since I've seen some real
action out on these waters. "I'm far too long outside
of just pirate business "and such mundane challenges. "Getting a little bored,
you know what I'm saying?" TALIESIN: Absolutely.
LIAM: The storm will eventually be coming here anyway. So we are just cutting
it off at the pass. MATT: "I like that business." Make a persuasion check
with advantage with your help. "See, I have a bit
of history heroic--" LAURA: Oh shit! LIAM: She goes back
to Vox Machina. SAM: Campaign 1. SAM and LIAM: Yeah.
MATT: Yeah. LAURA: 18 plus persuasion,
which is plus seven. So 25! MATT: 25. "Now I've
had a bit of history "with heroic and
dangerous travel and "it looks like you've got that
dangerous look in your eye. "Let's see if you can
make the heroic part. "How soon you planning to leave
and how much are you paying?" TRAVIS: The morning, and
I'm afraid it's a fortune. MATT: "Well, let's get
the morning going." (laughter) SAM: The double
(hands slapping). TRAVIS: You see the
waves go (exploding). (laughter) MATT: With that, she begins
to whip up her crew, saying, "Bring
the ties back in! "Let's buy supplies for, "I don't know
how long at sea." (laughter) LAURA: I like her. MARISHA: Duh-- Do they LAURA: (Beethoven Symphony #5)
♪ Duh duh duh duh ♪ MARISHA: ♪ Duh duh duh duh
Duh duh duh duh ♪ Do they maybe want more crew? Should we call Orly and-- LAURA: I don't want to
risk Orly's life again. SAM: You'd rather risk
these people's lives? MARISHA: Okay.
Orly gets a vacation. TALIESIN: How much of a
navigator do we really need? We can see where we're going.
TRAVIS: I'm sure they'll have their own, yeah. MARISHA: Okay. MATT: All right. As the
day draws to a close, they gather the materials
and they tell you, "If you're going to rest here,
we can leave in the morning "or you could get on the ship "if you mind a little less
comfortable grounds to stay in "then we can make
for sea now." TRAVIS: Clovis Concord navy
to go tonight, yeah. SAM: And sleep on
the ship while it's-- will we get to that
storm before we wake? TRAVIS: Here's the only thing, every time we go in
the fucking sea, because it's Uk'otoa,
shit goes south, right? So we could get attacked
in the middle of the night and if you don't sleep with
your fucking armor on, that can go real
sideways for you. LAURA: But he could be
here by the morning. SAM: Yeah. LAURA: Let's sleep
with our armor. MARISHA: All I need is a
short rest, that's I need. LAURA: Let's sleep
with our armor on! MATT: Looking out there,
and you know it's near to the east of Brokenbank,
it's-- On decent weather, at least the better part
of a day to get there. SAM: Will we get
a night's rest? LIAM: While they're
having this debate, I tap Beau and say: I'll be
right back, and I fly off. MARISHA: Get me a
charcuterie plate to go! LIAM: Okay. I head
towards Yussa's tower. MATT: Okay, over to
the Tidepeak Tower. LIAM: I'm going to strafe it and float halfway
up the height of it and use the
Ring of Telepathy. Yussa, it's Caleb Widogast,
are you at home right now? MATT: "I am. What do you
need, Caleb Widogast?" LIAM: Are you aware of
the storm on the horizon? MATT: "I am, I'm looking
into it currently. "Something strange and evil
seems to have taken root "in the ocean. "Do you know anything about
that, Caleb Widogast?" LIAM: Funny story, we
are headed there now. We may have pulled the
trigger on that one. MATT: "Well, I appreciate
that some people are willing "to clean up their
own messes." LIAM: I don't know that
we're coming back. Maybe not. Got anything that can
help fight a titan? MATT: "I don't know what
I would have to offer "that you don't already
have at your disposal, "Caleb Widogast, though, "maybe some potions might
be your disposal." LIAM: I would be
ever so grateful. MATT: A moment later, at
the edge of the tower, you see there is a
painting on the outside, the faint outline
of a balcony painted on the outside
that you blink, and it's a full balcony. TRAVIS: Wow. MATT: The curtain separate
from it and Yussa steps out in this long, lush,
bright, golden robe that almost drags
to the ground with this white
soft trim on it. Steps forward with
a leather satchel and hangs it over the edge. LIAM: You're a
wonderful wizard. Danke schön. MATT: "Don't study too much. "You're catching up
too quick." Turns around and walks
back into the tower. LIAM: Hope I see you
next week. (whoosh) MATT: With that. SAM: Disappears. LIAM: I'm going to go
to the downstairs part. ALL: Whoa! LAURA: Whoa!
SAM: Potions galore! TALIESIN: Okay.
LAURA: ♪ Pa, pa, potions ♪ ASHLEY: This is intense. LIAM: Okay, so I catch
up with the gang. LAURA: Oh!
SAM: Oh god. LIAM: Glug, glug, glug, glug. MATT: Just chugs them in front of you just to be a dick. LIAM: I lost five
hit points earlier. I really-- I have three extra. I'm going to hold the
big one, because you know, 111 hit points. MARISHA: I've got a
big one that I found. LAURA: Fjord. Definitely
give Fjord one. MARISHA: Fjord should
definitely have one. LIAM: Okay, pass it down. ASHLEY: I'm okay,
I'm okay, I have-- LAURA: I can heal
myself, you take it! LIAM: Kingsley,
why don't you? TALIESIN: Thank you. SAM: Are we going
tonight, then? LAURA: I think we should
sleep on the boat. TRAVIS: Yeah. MARISHA: Want to tradesies?
ASHLEY: I do, too. TRAVIS: We do it. ASHLEY: I love
sleeping in a boat. SAM: I don't, but I will. LIAM: Do we want to maybe--
SAM: If I'm drunk. LIAM: -- grab that charcuterie
plate for the boat? MARISHA: Yes, please. LIAM: Okay, let's go past the Lavish Chateau
on the way to... We're at the docks. LAURA: Yeah.
LIAM: I flew-- No, retcon. I flew past
the Lavish Chateau and asked Bluud for
a charcuterie plate. MARISHA: And a bottle of wine!
MATT: Okay. (laughs) He looks at you,
big minotaur face, head cocked to the side. "Is this... "Is this for Jester?" LIAM: Jester and friends. MATT: "Then it'll be done."
LIAM: Special meal. MATT: He turns out,
and you hear him yell, "Give me a meat plate!"
(laughter) LAURA: I love Bluud. MATT: Moment later,
he comes out, (booming) and you see this
gorgeous charcuterie plate on beautiful porcelain
long, square plate. He goes, "Here. "Tell her we miss her." LIAM: Don't mind me. I put down a bunch of amber, whip out the spell
book. (whooshes) I hang it around my neck--
MATT: Perfect. LIAM: -- and fly off to the
group with these potions. MATT: The last thing you
hear as you dart off, "That was weird." LIAM: Danke!
MATT: (laughs) LIAM: (whooshes)
MATT: All right. LIAM: Okay, I have
meat and potions. MARISHA: Did you
get the wine? Did you hear me
say, "Get wine"? LIAM: I heard you say... Wine?
MARISHA: Yeah. What good is a charcuterie
plate without wine? LAURA: I've got wine
in the haversack. MARISHA: Do you?
LAURA: Yeah. ASHLEY: Nott, do you still
have stuff in your flask? Do you still drink?
You still drink. SAM: I still nip every
once in a while. MARISHA: I actually have
your refilling flask. You gave it to me.
SAM: Yeah, I know. A long time ago, I had a everlasting flask
of sherry made. I don't like the
heavy stuff anymore. I just drink sherry. It's just a little. MARISHA: Right. I've got the heavy stuff. TALIESIN: What's the
heavy stuff? MARISHA: I don't
know, I actually haven't had it in a while. TRAVIS: It's kerosene.
MARISHA: Try it. LIAM: But I recommend we--
MARISHA: Yeah, moonshine. LAURA: We should get
on the boat, then? LIAM: We get on the boat,
have one nightcap for our last night, maybe. LAURA: I wonder if
the boat has milk. I hope so. (gags)
(laughter) SAM: You could milk me.
LAURA: Ew. (laughter)
TRAVIS: Okay. Okay.
LIAM: God! LAURA: Veth.
TRAVIS: Oh no. TALIESIN: She's
really a friend. MATT: As you gather
the last of your things-- TRAVIS: Please, don't. MATT: You assemble
on the Drensala Vis, which then quickly
finishes its business-- MARISHA: I pour out
a little toast and I lay out the
charcuterie tray. LAURA: I'm going to
send a message to my mom telling her-- Oh shit, after the toast.
(laughter) MARISHA: To unfinished
business. TRAVIS: To sealing the deal.
(clink) SAM: To Uk'otoa.
ALL: (creepy whispering) Uk'otoa. MARISHA: To Ukie-kooky. LIAM: Isn't it weird
how we always, all of us, whisper his name anytime another person
in the group says it? TALIESIN: I've been meaning
to ask about that, actually. It's strange. ASHLEY: I'm not sure
how it even started. It just-- LAURA: I like to
think of the noises. SAM: Want M&M&M&Ms? LAURA: Oh, yummo. No, I've got a stomachache from eating all
this candy before. But I'll take it, yeah.
TALIESIN: This is a terrible charcuterie board.
TRAVIS: Stop. SAM: Jim & Tims? TALIESIN: It's
just chocolate. MATT: (whooshing) The
sounds of ocean water slapping the side of the ship
as you set off southward into the Lucidian Ocean and
towards the Swavain Islands. As you begin to rustle into your space for
the night to rest, you said you wanted to
message your mother? LAURA: I did, I
want to tell her: Mama. Help me, Fjord. Count. Okay, fuck it.
TRAVIS: I've got it. LAURA: Mama!
TRAVIS: One word. SAM: Just killed a man. LAURA: Nicodranas is
in danger, sort of. Can you go live with
Papa for a little bit? Just get out of
the city, okay? Love you. MATT: "Jester. "Thank you for
letting me know. "I have friends I
can stay with. "Maybe not with Papa
for the moment, "but I will stay safe. "You stay safe. "Love you." ASHLEY: What? SAM: Can you also message
Yeza and tell him to take the campers
maybe on a field trip to higher ground?
LAURA: All of the kiddos. SAM: They can
practice their hikes, they can make a shelter,
maybe a whole weekend of it. LAURA: Send a message
to Yeza. It's Jester. Uk'otoa has been unleashed! Nicodranas is going
to perish, potentially. (laughter) LAURA: Take the campers,
get to high ground! SAM: Wilde out.
LAURA: Wilde out! (laughter) SAM: Love you, Veth. Or love, Veth. Love, love--
LAURA: Love, live, Veth. (laughter) MATT and MARISHA:
Love, live, Veth. MATT: I want that on my wall.
TRAVIS: That was awesome. (laughter) LIAM: Live, laugh, camp.
LAURA: Live, laugh, love. TALIESIN: If we're doing
any more business before the end of the night, are we doing more business
before the end of the night? TRAVIS: Are we?
SAM: I don't think so. LAURA: No, let's go to sleep.
TALIESIN: All right. Going to sleep? SAM: Why? What are you doing?
TALIESIN: I had a quick thing. Once it's a little
late, I'm going to very gently start knocking
on your two rooms. LAURA: Whose two rooms?
ASHLEY: Who? MARISHA: Mine and Yasha?
TALIESIN: Yeah. (knocks) SAM: Your one room?
MARISHA: (groans) What? TALIESIN: Oh, thank you.
I'm going to open it and come in and shut
the door behind me. MARISHA: No, no, come in,
make yourself comfortable. ASHLEY: Yeah.
TALIESIN: Are you awake? MARISHA: I opened
the fucking door. Of course I'm awake.
TALIESIN: Excellent. I just thought it'd
be polite to ask. ASHLEY: What's up? TALIESIN: I pass the whiskey. ASHLEY: Should I bottoms up?
TALIESIN: I was curious. Before all of this goes down and one of the two of you,
if not both of you, die, I was hoping at some point to talk about Molly. MARISHA: Okay. TALIESIN: What were
your impressions? ASHLEY: Very, you know, a little eccentric. Fun. Caring. Wonderful person to talk
to about a lot of things. Wonderful person to talk
to about a lot of things. MARISHA: You know,
Kingsley, it's weird, because when you
came back as Lucien, and everything that we did-- TALIESIN: I didn't, but yes. MARISHA: It was
described to us that you were a soul
that was fractured across time and space, and... Depending on which part
of that shard came in Depending on which part
of that shard came in leading the charge, shaped
who you ended up being. But you're still cut
from the same cloth. So in every form that
we've known you in, honestly, there's a
lot of similarities. TALIESIN: That's
actually why I ask. MARISHA: It seems... You seem to embody
that balance between nature and nurture. TALIESIN: Well, I have
been thinking about it, and I've been
trying to figure out where the other
two went wrong. One of the things
I was going to ask, is what was something that
either you didn't like or was a problem with Molly? I know more about
Lucien at this point. I've actually been talking
to Caduceus on the side, and every now and then, Captain will talk
about that fight, but not the other way. Every now and then Jester
will talk about Molly, but it's what you
would expect from her. But I'm trying to make
new mistakes, I promise. MARISHA: One thing
that is certain is that you are
always quite passionate. I think it really depends on what captures your interests and what you become
passionate about. That seems to be the
strongest influence. And just as anyone
can fall into the wrong crowd or
on the wrong path, I think it just depends
on the choices you make and what you
choose to follow. TALIESIN: Hmm. MARISHA: So far, I mean, you're still kind
of an insufferable asshole, just like Molly was.
TALIESIN: Thank you. MARISHA: And Lucien. TALIESIN: I've been
told, politely. MARISHA: I can see Jester,
and I can see Fjord. I can see Caduceus.
TALIESIN: Thank you. MARISHA: And the way that
they're rubbing off on you. TALIESIN: I've realized,
at the beginning, that I was running from everything that had
happened before, and that's something that
the other two had done and so it was
probably something I didn't want to do again, which is why I'm asking. It'd be better to... If you think of
them as parents. I've been told that the
best thing you can do is do just slightly
better than them. And that's... Honest to the gods, that is actually what
I'm trying to do. I don't necessarily know what
it's going to look like. I have thoughts. Some that I think that either
one of them might approve of, that you might approve of, and I want to make
sure that you know that if nothing but out
of respect for my family, for my parents, we always
have a fair deal. ASHLEY: I say that sometimes
when you're on a path and you have two ways to go, just try to keep
in mind that... Try to go towards the
good decision, you know? This is something that I do,
so I can share this with you. TALIESIN: Oh, well,
all right. ASHLEY: Don't go to
the dark path, because Molly
sort of teetered, and Lucien just did
a full sprint. TALIESIN: That was some
very poor decisions. ASHLEY: Let's just try to
keep going another way. TALIESIN: Hmm. MARISHA: A little bit
of selfishness is good for survival. TALIESIN: I will say,
every version of me definitely loves an audience. MARISHA: A lot of selfishness
alienates everyone around you. TALIESIN: I try and
be a good person, or whatever I think that is. I take care of the
crew, I work hard. As you're working
with somebody, for someone, you
take care of them. But you know,
sometimes that means you have to get
a little violent, make some unfortunate
decisions. But I think you know that. MARISHA: There's
nothing wrong with a little bit of violence. It's healthy. You seem to have
a healthy respect for Jester and the Captain. TALIESIN: Definitely
Jester, yes. MARISHA: And if
I ever see you fucking change
that or falter, I'll fucking kill you, again. ASHLEY: I think
that's pretty fair. TALIESIN: There will
always be respect. It may not always
look like it, but I promise there
will always be respect. They taught me most
of everything I know. I appreciate that,
and both of you look, well, honestly not tired, but like you'd rather
be doing other things. I'll take that. Oh, did you bring wine, too? I will take that as well.
MARISHA: I did, want some? Yeah, yeah, it's good.
TALIESIN: Yep, yep, that's fine. Goodnight.
MARISHA: That's one of the Lionett wine by the way, it's really good. Speaking of
generational traumas. All right, bye. ASHLEY: Good night. TALIESIN: Thank you. MATT: All right.
TALIESIN: (laughs) MATT: With that, you all
can get a long rest. LAURA: Yay!
MATT: As you travel, the exhaustion and
the tension in the day catches you into an
early night's sleep. LAURA: Did you throw
it? I missed it. MATT: Before the sun rises--
LAURA: Oh no. MATT: -- the ship is
noticeably rocking heavily. The sound of waves impacting
on the side of the ship becomes an arrhythmic drum. (thudding sounds) Occasionally, you hear the
distant rumble of lightning, and you hear members of the Drensala Vis running
up and down the deck. You catch the phrase, "The storm's moving north. "We're going to get
there sooner." LAURA: Oh no.
MATT: "All hands on deck!" With that, you hear
the wind picking up. LAURA: We got a long rest? This is right
when we wake up? MATT: You got a long rest.
LAURA: (relieved groan) MATT: But as you begin to
glance out to inspect, indeed, the dark
storm clouds above have taken the entire
horizon around you. There's a faint bit of light, like the sunrise itself is trying to creep
through the storm, but the rain is too strong as it pours down onto
the deck around you. The waves crashing and
distant lightning. (lightning crashing) In one flash,
not far from you, you swear you see six or seven different
ships on the horizon, and you can hear the
distant sounds (explosions) of cannon fire. You see Captain Adella
spinning her wheel at the top, saying, "All right,
we're making our way "to whatever this is!"
SAM: ♪ Makin' my way ♪ MATT: "Oh, I'm excited!" As the ship pushes on,
the tension growing, within you, you can
feel that cold sense getting stronger
and stronger, and you can't tear your
eyes away from the horizon. You see the flashes
of cannon light. Another flash of lightning, and you swear in a moment, you
saw something else out there, something tall and long, and familiar. And that's where we're
going to go to break. TRAVIS: (groans)
ASHLEY: Woo-hoo-hoo! TALIESIN: Let's blow
the fucker up. LIAM: Oh shit, dude.
TRAVIS: If we were wondering-- ASHLEY: Oh boy, oh boy.
MARISHA: (laughs) TRAVIS: Okay. MATT: We're coming
back here in a moment. We'll see you in
a few moments. Hang around, sit tight.
We'll see you then. SAM: Yay!
ASHLEY: Woo! TRAVIS: Oh man. (light music) I'm a cat. A lot's been going on in the world of Critical Role. Not all of it super great. There was a lot of cool battles. And wow, Delilah Briarwood was back. How retro. As of this taping, though, things seem to be headed in the right direction for the Hells Bells. At least, you know, with Laudna's soul being freed and all. That's nice, I guess. She was great and creepy. But like, creepy hot. You get it. Anyway, I love watching Critical Role on my dope laptop. I just got the stickers how I wanted. (doorbell ringing) (dogs barking) (hissing) Ah! You stupid, idiot dog, come on. Ugh, what a flippin' idiot. I can't believe he screwed up my computer. I just wrote that sick Pâté-Chetney fan fiction and now I lost it. Ugh, what a "Cat"-astrophe. Don't worry, Cat Man, you have Backblaze. And backing up your files has never been easier. Backblaze makes backing up your computer a piece of cake. Whether you're using a Mac or a PC, all of your computer's files will be backed up safely and securely in our cloud and available to you whenever you need them. If you need your files on the go, you can access all of your data with our iOS or Android apps. And if you need all of the data that's on your computer, you could restore by mail. We'll send you a hard drive with all of your data on it and you can return it to us for a full refund. Peace of mind from knowing all of your data is safely and securely in the cloud and available to you whenever you need it. That's Backblaze. That's why I'm standing in front of a green screen imploring you to go to Backblaze.com/CriticalRole. And just for this month of December, if you go to Backblaze.com/CriticalRole to download a Backblaze trial you can use the code CriticalRole at checkout to get 25% off of your first Backblaze purchase. That's Backblaze.com/CriticalRole. And this December use the code CriticalRole at checkout to get 25% off. Thanks Backblaze Yev. That's great. I'm so relieved knowing that all my files are backed up with Backblaze. What a load off. Also, I just wanted to take a moment to say how incredibly handsome and good looking you are. It's been great being here with you just in time for the holidays we have the Critical Role code to checkout only through December. Go to Backblaze.com/CriticalRole. Get peace of mind. Get your computer backed up. Stop losing your files or prevent yourself from losing files. And we will see you next time. (whistling) (somber music) (dramatic music) (dramatic music) (somber music) Laura: Hey Critters, Laura Bailey here to guide you through what's new in the Critical Role shop. This holiday season, give the gift of effortless style. The cuteness, it's overpowering. Go ahead, darling, treat yourself. Aw, they're so mini. (growling) Oh, so comfy cozy. These holidays, you know, they're just around the corner. Style should be a dump stat, darling. This is, this is a lot of stuff, you guys. We have, like, so many cool things right now. And hey, if you want, you could head over to the Critical Role shop right now. (ominous music) (unlocking) ♪ Upon a sea that's tossed and gray ♪ ♪ We fight to keep the dreams at bay ♪ ♪ For in our sleep we hope for peace ♪ ♪ Lest the nightmares have their way ♪ ♪ Uk'otoa, Uk'otoa ♪ ♪ Keep him locked away ♪ ♪ Chilling thoughts and watchful eyes ♪ ♪ Await for those who seek the prize ♪ ♪ But all is not as it was thought ♪ ♪ For the serpent always lies ♪ ♪ Uk'otoa, Uk'otoa ♪ ♪ Keep him locked away ♪ ♪ And if the creature is released ♪ ♪ Our peaceful days will surely cease ♪ ♪ The winds will wail, as waves assail ♪ ♪ To herald what lurks beneath ♪ ♪ Uk'otoa, Uk'otoa ♪ ♪ Keep him locked away ♪ ♪ A haunted fog comes rolling through ♪ ♪ The sea begins to toss and strew ♪ ♪ With cutlass and cannon we make a stand ♪ ♪ Though little might it do ♪ ♪ Uk'otoa, Uk'otoa ♪ ♪ Keep him locked away ♪ ♪ As the serpent rises tall ♪ ♪ His many eyes now seeing all ♪ ♪ The ship won't keep above the deep ♪ ♪ If our steadfast sailors fall ♪ ♪ Uk'otoa, Uk'otoa ♪ ♪ Keep him locked away ♪ ♪ A flick of tongue and sharpened teeth ♪ ♪ Are the only gifts that he'll bequeath ♪ ♪ And those who fought to stay aloft ♪ ♪ Will be swallowed and drowned beneath ♪ ♪ Uk'otoa, Uk'otoa ♪ ♪ Keep him locked away ♪ ♪ So heed the words from sailors old ♪ ♪ Beware the dreams with eyes of gold ♪ ♪ And though he'll speak of quests and powers blessed ♪ ♪ Ignore the lies you're told ♪ ♪ Uk'otoa, Uk'otoa ♪ ♪ Keep him locked away ♪ ♪ Uk'otoa, Uk'otoa ♪ ♪ Keep him locked away ♪ ♪ Uk'otoa, Uk'otoa ♪ ♪ Keep him locked away ♪ ♪ Uk'otoa ♪ ♪ Uk'otoa, Uk'otoa ♪ ♪ Keep him locked away ♪ ♪ Uk'otoa ♪ (lapping waves) (light music) (dramatic music) (whimsical music) (typing) (whimsical music) (uplifting music) (curtains pulling) (uplifting music) Announcer: When the forces of evil threaten Exandria, these heroes are there to answer the call. TALIESIN: I'm super Scanlan. With my Critical Role Twitch subscription, I can watch all my favorite CR shows before they come out on YouTube. Take that, evil doers. ASHLEY: Here comes Jester with her Twitch subscription to Critical Role. She can access gnarly emotes and post links in the chat too! Radical! Boosh! Oh, no! Here comes some trolls to jam up our live chat. TALIESIN: Don't worry, Laudna will stop them with the help of Critical Role's professional moderators. She's spooky, but I like her. Here comes Laudna's friend, Chetney. He has an Amazon Prime membership which gives him one free Twitch subscription of his choice. Of course, he subscribes to Critical Role! It's the power of teamwork. Die, die, die! TALIESIN: Oo, I'm spooky! ASHLEY: I cast Agonizing Bolt! TALIESIN: Scanlan's hand! Stab 'em, Chetney! And look! There's Caleb with the power of introspection and existential dread. (cows mooing) Now that we've defeated all the bad guys, let's gift subscriptions to other users. You can do that by name or randomly. Woo! Taliesin, Ashley! Please, I've told you so many times. Just, don't play with those, okay? They are super fragile, custom made, custom painted. You know what? We have to film in about 30 minutes, so why don't you two just come with me. Come on. (clicking tongue) Aw, it's Major Buzz Kill here to takeaway all our fun. Ah! Is it Thursday yet, bitch? You can certainly die. Whoa, good one. Loot his corpse, take his vest. ASHLEY: Back stab, oo. Would you please stop that! ASHLEY: Grog smash! ANNOUNCER: Subscribe to Critical Role on Twitch and collect all 21 action figures. Alternate forms and familiars not included. (dramatic music) (dramatic music) MATT: And welcome back.
(laughter) MATT: So. Let's buckle in for this
second half here, folks. ASHLEY: Oh boy,
oh boy, oh boy. MATT: As the ship
slowly begins to creep its way
in the direction of this flashing battle
in the distance, what are your
final preparations? I guess for this, since we
know where we're going. MARISHA: Oh my god.
MATT: Let's go ahead and-- (exclaiming) TRAVIS: It's been under
there the whole time! MARISHA: It's a triangle.
LAURA: Whoa! LIAM: You didn't see it?
MARISHA: This is cool. ASHLEY: This is very cool. MARISHA: I mean, I saw it
but I didn't know there was a thing underneath it.
LAURA: Whoa! LIAM: There was a blue seam. SAM: A triangle map? TALIESIN: It actually
has the texture. SAM: But why?
TALIESIN: Oh yeah. MATT: Drensala Vis. LAURA: So cool.
TRAVIS: Oh shit. LAURA: Look at its anchor!
TALIESIN: It's got a dragon on the-- ASHLEY: That anchor
is very cool. MATT: So, whereabouts on this
ship do you want to be on the deck when you approach the fight?
TRAVIS: The bow of the ship. LIAM: ♪ The bow of the ship ♪ MATT: The bow of the
ship, you got it. TRAVIS: Ready to ride.
And, because we're at sea, I will be casting every
24 hours religiously the Underwater Breathing on ten individuals.
MATT: You got it. All right. So all of you have
Underwater Breathing. So, drowning isn't a concern at this moment.
ASHLEY: Nice. SAM: Are there
cannons on this ship? Do they have people
to run them? Do I need to be
the powder monkey? MATT: There are six
cannons on each side, and they have a powder
monkey set in there, so you're free to
do what you want. SAM: Okay. Okay. Are there any ballista or any other heavy sort
of weaponry on there? MATT: No ballista,
just the cannons. LAURA: As we get close,
I'm going to ritual cast Water Walk on us
as well, on all of us. ASHLEY: Ooh!
MATT: Okay, how long does that last? LAURA: It lasts for an hour.
MATT: For an hour. TRAVIS: As we get close,
you said. LAURA: Yeah.
MATT: As you get close. Okay, you got it.
Whereabouts on the ship do you want to be, Jester? LAURA: I'm going
to be on the... Yeah, you were going for it. In the back.
MATT: This way? Okay, sure.
LAURA: The bow? The bow.
MATT: That is not the bow. LAURA: The stern,
that's the stern. MATT: Yes.
LAURA: I'm on the stern. ASHLEY: I'm going to go right
to the front starboard side. Stairs-ish, around there. MATT: Right there?
ASHLEY: Yeah. MATT: You got it.
LAURA: Oh no, yes. I'm in the aft of the ship.
MATT: All right. Veth, Beau, Caleb? SAM: Two things.
MATT: Kingsley? TALIESIN: Starboard.
SAM: One, I will have gone below deck and
tried to fashion a quick Fluffernutter out
of some black powder stuff. MATT: You could've gotten
the materials, sure. Go ahead and roll an
intelligence check for me, if you don't mind. SAM: That's an eight.
MATT: Okay. (laughs) SAM: Plus intelligence. Oh, that's 11. MATT: Okay, so you
don't blow yourself up. Roll a dexterity check to see,
plus proficiency modifier. TRAVIS: Can you imagine?
SAM: Plus proficiency, 20. MATT: Okay.
TALIESIN: Very, very clearly. MATT: It does not detonate
in the construction and you manage to piece
it together fairly well. It seems like a
functional Fluffernutter. SAM: Great. I will go to the
crow's nest, is it called? MATT: There?
TALIESIN: Yep. MATT: You got it.
SAM: Or the front one. MATT: The front one? Yeah.
TALIESIN: I'll join Jester at the stern. MATT: Okay. Jester and Kingsley
back here. TALIESIN: Somebody's
got to be at the wheel. MARISHA: I'll join
Fjord at the front. SAM: The front?
LAURA: It's called the bow. MARISHA: The bow!
ASHLEY: ♪ The bow of the boat ♪ SAM: You wrote that down in your notebook.
TRAVIS: ♪ Bow of the ship ♪ MARISHA: ♪ Headed for
a new land ♪ TRAVIS: ♪ In New York ♪ ♪ you can ♪
MATT: If I could-- TRAVIS and MARISHA: ♪ Be a new man ♪
MATT: -- get some superglue here real fast; I punched one
of the minis accidentally. SAM: Superglue, please! LAURA: Oh no! MATT: That's okay!
LAURA: The timing! MATT: I know, it's perfect. SAM: We need even
more superglue. MATT: Yeah. All right, so
you're over here with them. MARISHA: No, the bow.
MATT: Okay. MARISHA: I take out my...
MATT: You're taking a nap. (laughter) MATT: The timing is perfect.
TRAVIS: ♪ Go to sleep, ♪ ♪ You little baby ♪ MATT: Caleb. TRAVIS: ♪ Go to sleep,
you little baby ♪ LIAM: I'll stand
back by the tieflings. MATT: Okay.
LIAM: Yeah. MARISHA: Love that song.
ASHLEY: ♪ (humming) ♪ MATT: Okay. ALL: ♪ (humming continues) ♪ TRAVIS and MARISHA: ♪ Baby ♪ SAM: Copywritten material!
TALIESIN: Stop it. Stop it. ASHLEY: That's got
to be old enough. MARISHA: Yeah.
TALIESIN: People-- You never know.
ASHLEY: Whatever. TALIESIN: Some things
are never as old as you think they are.
MATT: The cannons continue to fire. SAM: Not from our ship, though.
MATT: No. TRAVIS: Is it just
lighting up the clouds? LAURA: We're not there yet?
MATT: It is. TRAVIS: Oh god.
TALIESIN: I hate it. MATT: In one flash
of lightning, you see a swell of water towering 30, 40, 50
feet above the ocean, and you see two
of these ships vanish beneath the ocean. LAURA: Oh god.
MATT: Another flash. More of you can see, there's a large,
serpentine shape that occasionally
crests beyond, looping through the waves. It was here. Now
it's over here. Two more of the
ships go down, and you watch as lightning
strikes in multiple places. The other ship catches fire, the rain beginning
to put it out right as the ship
breaks in the center and you see a massive, serpentine head
emerge from it, and this faint, yellow glow from multiple places
at the top before it withdraws
back into the ocean. LAURA: Oh god. MATT: As the ship
pushes closer. LAURA: (concerned noises)
As soon as-- I want to cast
Control Weather. MATT: Okay.
TRAVIS: Weather? LAURA: Yes.
MATT: Okay. SAM: She's making
it even stormier. LAURA: Yeah, it's
going to get crazy! I'm going to try to calm
the storm a little bit. MATT: Okay.
MARISHA: That's a good idea. MATT: You are controlling
the weather versus a demigod also
controlling the weather. LAURA: Yeah, I get that.
MATT: So we're going to have to roll off for the effect on this.
SAM: Grapple check. Rollies, rollies. ASHLEY: You're almost
a demigod. LAURA: I've got
a lot of power. ASHLEY: Yeah, yeah, yeah.
SAM: Guidance yourself. LAURA: I don't know if you know.
ASHLEY: You're a god, basically. MATT: Okay. So, this is a
force of will and focus. I need you to
roll a d20 for me and add your spell modifier,
which is your wisdom modifier. SAM: Guidance. Guidance.
LAURA: Thanks. SAM: Can you Guidance yourself?
LAURA: Natural 20! SAM: It's a natural 20!
Beat that, demigod! LAURA: Plus my what?
Plus my spell modifier? MATT: Spell modifier.
TALIESIN: And your Guidance. LAURA: Plus my
spell modifier, which is, what
do I use? Wisdom? LIAM: Wisdom, cleric.
LAURA: I know. Plus five is 25.
And Guidance? SAM: I don't know if you
can Guidance yourself. LAURA: You don't
also get Guidance. SAM: I don't know. I didn't
Guide you. I can't Guide you. LAURA: I don't get
Guidance on a spell. TALIESIN: No, you don't. LAURA: I can't Guide
myself on a spell. MATT: Okay. Just
so you're aware, this is a
concentration spell. TRAVIS: So if you
cast something else-- TRAVIS: So if you cast
anything else concentration, it's going to go away. LAURA: I know.
MATT: Okay, cool. LAURA: But for right
now, as we get close, it might help
us a little bit. MATT: Okay, so roll a d4. Because it takes
1d4 times 10 minutes for each new condition
shift to happen. It's a slow process
over time. LAURA: Oh, but it's
within five miles, so could I have done it
as we were approaching? MATT: Sure. Roll a d4 for me. LAURA: Oh god.
TALIESIN: Oh jeez. SAM: Jesus. LAURA: Three. MATT: Three.
LAURA: So 30 minutes? MATT: 30 minutes for
it to go from... Because this is at a big stage here.
LAURA: Storm. MATT: Okay, so with this, it begins to slowly subside from an absolute crazed,
torrential storm to just-- LAURA: Just a regular--
MATT: Just heavy rain. SAM: I like that game. LAURA: I beat Uk'otoa!
TRAVIS: That's better than 30, 50-foot swells. MARISHA: You did it. LIAM: Similarly,
in the 15 minutes ago or whenever she did that, Caleb brings the pearl up and does Fortune's
Favor on himself. MATT: Okay.
LIAM: When it's on the brink, when I think Uk'ie is
coming out of the water, I'm going to precast Mirror
Image, if you'll allow it. TRAVIS: Uk'ie.
MATT: Okay, sure. SAM: Precast.
MATT: Yeah, go for it. SAM: I would like to cast--
LAURA: Is this a dumb move? SAM: Okay, I
would like to cast a pre-spell as well. I would like to cast
Intellect Fortress. MATT: Okay. SAM: On Fjord. Fjortress. Intellect Fjortress. MATT: Okay. SAM: Which gives
him advantage on wisdom saves, charisma
saves, intelligence saves. MATT: For up to an hour, okay.
SAM: For up to an hour. MATT: That's great, so you are
also considered concentrating for you and Jester.
TRAVIS: What does that do again? SAM: Resistance
to psychic damage. TRAVIS: Great.
LAURA: You gave it to me, too? SAM: No, just to Fjord. Advantage on
intelligence, wisdom, and charisma saving throws.
LIAM: Go away. ASHLEY: Me too. SAM: Wrong canon. I don't care about you in this one.
MATT: My usual superglue is glued shut. LAURA: Yes, you do, you love me.
MATT: So I can't use that. LAURA: We're part of the
same detective agency. MATT: The timing of it all. SAM: I think we
solved the crime. LAURA: But you don't want
me to be part of your camp, which is really sad.
MARISHA: You got putty? SAM: As soon as I find a role for you--
MATT: I can putty it up, I guess. SAM: -- in the camp.
LIAM: Putty, putty, putty. TALIESIN: Yeah, we
want her on her feet. MATT: I want her
on her feet, too. I just can't
believe I did that. The minute I put my hand
down, I was like, fuck. TRAVIS: Oh boy.
ASHLEY: They're so fragile. MATT: That's because this
one's been broken before through an entire
campaign multiple times, and she's jumping around doing
dope monk shit all the time. LIAM: Catches up
with your knees. MATT: There you go.
That'll work fine. MATT: Look at that.
SAM: Looks great! MATT: Perfect. So. Any other prep before you get within
the combat range? MARISHA: I take out my
bag of ball bearings and I dump them on the ship,
just to make it interesting. SAM: For all of us to trip on?
TRAVIS: What the fuck? MARISHA: I'm joking,
I'm joking. MATT: I was like, cool.
The next swell of the wave that comes up, they all
(sliding) into the ocean. TRAVIS: I think as we're
tarting to get closer-- MARISHA: My jacks! TRAVIS: -- Fjord will take
out the Star Razor, and say: Galas'var. It booms with
that elven light. Then I will also
cast Fly on myself and stay at the
bow of the ship, but hover above the
deck and try and get a little bit of an elevated
eye as well to join Veth. MATT: Okay. ASHLEY: May I... MATT: How long do
your wings last? Are you using your wings? ASHLEY: I was not.
MATT: Oh, sorry. ASHLEY: Those are a minute, but I was going
to see, could I-- MATT: Thank you, sorry. (laughs) ASHLEY: Well, let's see.
MATT: It's fine. ASHLEY: I would love to
let out a large scream, a battle cry, to
get everybody ready. MATT: The battle cry,
how long does it last? SAM: A day. MATT: I believe it's
for the next round? ASHLEY: Yes.
MATT: I'd maybe hold that until you're
a little closer here. ASHLEY: Well, of course.
MATT: You still let out a battle cry to
get everyone pumped, which I think is awesome. ASHLEY: "Unleash
a battle cry." MATT: To be fair,
the Stormlord in the middle of the storm, you feel his presence, the
strength of his eye upon you, and as you yell out
into the storm, more lightning strikes
in the vicinity, but it seems to be
joining your battle cry as the rumble billows around. ASHLEY: Let's go. Okay. "Once per long
rest as a bonus action, "you unleash a battle cry "and up to 10 other
creatures of your choice--" MATT: All right.
Everybody else good? TRAVIS: Thumbs up
if you're good. LAURA: I'm going to toss
the Ioun Stone of Fortitude into the air.
MATT: Okay. SAM: And everyone turns
on their celebones. MATT: (laughs)
MARISHA: Oh, yes! SAM: ♪ (techno beats) ♪
ASHLEY: Oh! MARISHA: We do have two
oops-stones left, too. LAURA: I've got like
20. I have so many-- MATT: You see one ship--
LAURA: -- farts in a bag. MATT: -- that has turned
and is trying to flee. TRAVIS: Oh boy. MATT: About now, a voice
pierces all of your minds. "Yes, come. "Feed my anger and
drink of the deep." TRAVIS: Oh shit.
MATT: The back of the ship explodes. Bits of wood and shrapnel
and debris go flying as a tail cracks the back of
the ship off, and immediately it begins to capsize
into the water. It vanishes beneath. "These waters have
ever been mine. "You trespass. "You shall be
made an example," you hear from no
particular location. It's at this moment
that you begin to see dark shapes appearing
in the water. SAM: Boxes.
LAURA: Oh gosh. Pulling out a box.
SAM: Ooh. What is that? ASHLEY: Oh my god.
LAURA: Oh my god, Matt. This is so fucking cool!
ASHLEY: What?! TALIESIN: Oh no. SAM: They had these
things already made? TALIESIN: No, no. LIAM: He had these
made special. TRAVIS: Yo!
ASHLEY: Oh! Look, they're so glossy!
TRAVIS: Get the fuck out of here! SAM: Whoa! This is a long dude.
LAURA: Uh-oh, uh-oh. Big one. SAM: Wait, where's the head?
LAURA: It's still underwater. (yelling) ASHLEY: What?! TRAVIS: (yells)
What the shit?! LAURA: He's so much
scarier at this size than in the Uk'otoa game. MATT: Well, it's
a full-sized one. SAM: ♪ Keep him
locked away ♪ MATT: With that,
I need everyone to-- LAURA: Oh my god.
TRAVIS: Ready the cannons! MATT: -- roll initiative.
ASHLEY: Oh boy! MARISHA: Oh my god.
SAM: Not great. MARISHA: ♪ Don't
fuck me, Gil ♪ TRAVIS: Get out of here.
MARISHA: Yeah, it's not great. It's not great.
TRAVIS: Natural 20. SAM: Natural 20!
LAURA and ASHLEY: Yes! LIAM: You too?
SAM: No no no, for Fjord. MATT: That's phenomenal. ASHLEY: Okay,
that makes sense. LAURA: Yeah. SAM: Do those
things get a turn? TALIESIN: Probably.
LAURA: Yeah, probably. TALIESIN: They probably each
get to do something crazy. LAURA: Look, they've all got
tentacles coming off of there. TALIESIN: And eyes.
SAM: ♪ Uk'otoa, Uk'otoa ♪ ASHLEY: Oh my goodness.
MARISHA: ♪ Keep him ♪ ♪ locked away ♪
MATT: Okay, so. 35 to 20. 30 to 25. TRAVIS: I don't have a
plus to my initiative, so it's just a 20.
MATT: Oh, you don't. Okay. So, 25 to 20. TRAVIS: 20. Oh. LIAM: You're out in
front, Captain. TRAVIS: All right.
SAM: Tusktooth! MATT: All right. 20 to 15.
LIAM: 16. MARISHA: 17.
TALIESIN: 18. ASHLEY: 17.
LAURA: Okay, okay, okay. MARISHA: Baby!
ASHLEY: Hey, baby! SAM: I think Kingsley had 18.
LAURA: Kingsley. TRAVIS: Yeah. And then Beau
and Yasha, with Beau first. ASHLEY: Yes, Beau first.
LIAM: Yasha. ASHLEY: Beau, Beau, Beau.
MATT: You got it. LAURA: Caleb.
MATT: 15 to 10. SAM: 11. MATT: All right.
TRAVIS: Aw. LAURA: It's okay, I'm the
healer. I should be last. SAM: Yeah, that's
actually pretty good. MATT: Caleb?
LIAM: 16. MATT: Oh, so you're
after Beau and Yasha? TALIESIN: Beau, Yasha, Caleb.
LIAM: Sechzehn. TRAVIS: Beau, Yasha,
Caleb, Veth, Jester. SAM: This is actually
a really good order. MARISHA: Yeah,
it's not too bad. MATT: All right.
ASHLEY: Yeah, yeah, yeah. MARISHA and ASHLEY: Yeah,
yeah, yeah, yeah, yeah. LIAM: Oh boy.
MATT: Well, that being said, the battle begins at
Uk'otoa's initiative. LAURA: Oh no!
ASHLEY: Oh man. MARISHA: So we have
Water Walking, you said? MATT: You do.
SAM: And breathing. MATT: Water Breathing and
Water Walking, so you can leap onto the water,
if you'd like to. The storm is blasting
at this point. LAURA: But it's
better than it was! TALIESIN: That he slows down.
MATT: No, it is, actually. This is going to alter
some of the lair actions. SAM: Ooh!
LAURA: Oh! MATT: As long as it
remains concentrated, it will alter some
of the lair actions. ASHLEY: Okay, okay, okay.
MATT: Because you are on his home turf, in his home ocean. LAURA: Right,
that makes sense. MATT: So, with that. SAM: What if his favored
terrain is, like, mountains? MARISHA: He just
loves Big Bear. LIAM: (as Uk'otoa)
Just trying to get there. TALIESIN: It just sucks
getting out of the bath. MATT: Is going to shift--
LIAM: Oh boy. TALIESIN: Oh, I
don't like it. LAURA: Oh my god. I like--
MATT: -- over to the front here. LAURA: -- that fake-out as you shifted back
and then forward. MATT: Fjord, as you're there
floating, the head emerges and a single eye, the one
that's haunted your dreams for so long, is
there before you. The massive rows of teeth,
the tendrils that wrap around the sides of
its head as fin rises. TRAVIS: There you are,
ugly. I expected more. MATT: "It's only just begun." With that, you see behind
him, one of the waves well up as he's going to Tidal
Wave across the ship. TRAVIS and LIAM:
(laugh uproariously) MATT: 250 feet long.
Gets the whole ship. LIAM: We're Water
Breathing, right? TRAVIS: We are.
LAURA: We're Water Breathing. SAM: Oh god.
MATT: It is-- SAM: Does it wash us off? MATT: -- 250 feet
tall, this wave. SAM: Oh, I can't
even avoid it? MATT: Nope! TRAVIS: Some meteor shit.
MATT: Whoosh through. LIAM: Holy shit.
MATT: Yes. LIAM: Holy shit!
MATT: I need all of you to make a strength
saving throw. SAM: Strength.
ASHLEY: Did my battle cry go through? Or no. MATT: The combat's
just begun. When it gets to you,
there'll be a battle cry. ASHLEY: Okay, okay.
SAM: Well, not awesome.
LIAM: See you later. TALIESIN: Strength
saving throw? MATT: Strength saving
throw. We'll go around. TRAVIS: 13.
MATT: 13. You take 45 points
of bludgeoning damage-- TRAVIS and MARISHA: (yell) MATT: -- and you're
knocked prone. ASHLEY: Wait, wait!
TRAVIS: I'm flying. MATT: Yeah.
TRAVIS: Prone, flying? TALIESIN: Shit.
MATT: Yeah. TRAVIS: Oh wow. Wow.
ASHLEY: Wait, how much did you just take? TRAVIS: 45.
LAURA: 45. ASHLEY: 45.
MATT: Beauregard? MARISHA: 15. MATT: 45 points of
bludgeoning damage and you're knocked prone. LIAM: 45 points.
Did you fail or save? TRAVIS: Failed.
MARISHA: I must have failed. LIAM: You took 45? I'm
using Fortune's Favor now. TRAVIS: 45 is fucking rough. LIAM: 16.
MATT: 16. MATT: Yeah.
LIAM: Rolled a two. MATT: Take 45 points
of bludgeoning damage and you're knocked prone.
ASHLEY: Oh my goodness. MATT: All right.
SAM: 11. MATT: 45 points of
bludgeoning damage and you're knocked prone. SAM: Do I rogue anything? MATT: You take half
damage because you-- Oh god. That is
the problem with this. There we go, that'll work. LAURA: You were all
the way up there? SAM: Yeah, but I don't get
swept off, I just fall down. MATT: Correct, but I need you
to make a concentration check to see if you don't lose-- TRAVIS: You're just
up against a post. SAM: So I took 22
points of a damage. MATT: Correct.
Constitution saving throw? You have to beat an 11 total. SAM: Me?
MATT: Yes. SAM: I rolled a nine.
TALIESIN: Plus. LAURA: Plus your constitution.
MATT: Plus your constitution save. SAM: No, no. That's with. MATT: With that, your
Intellect Fortress vanishes, losing concentration
at the first blast. The tidal wave
claiming the spell. LAURA: Oh god.
ASHLEY: No! TRAVIS: Thank you for thinking of me.
MATT: Jester. LAURA: I failed. SAM: It will be the last time.
LAURA: I rolled a 14. MATT: 45 points of
bludgeoning damage and you are knocked prone. I need you to make a
constitution saving throw. LAURA: I get advantage
because of my War Caster. MATT: You do. LAURA: 19.
MATT: That's not enough. 22 is the DC. You lose Control Weather.
MARISHA: 22! TALIESIN: This is not-- MATT: Well, it's half the
damage you take. You take 45. It's a DC of 22.
MARISHA: Oh. TALIESIN: This is not a
magical effect, is it? LAURA: Oh, it's water right there.
MATT: This is an attack. TALIESIN: Yep!
MATT: It is "magically creates." So it is a magical effect. TALIESIN: Do I have advantage
against spells and magical effects. MATT: Do you? TALIESIN: It says I
have advantage against spells and
magical effects. MATT: Then, sure. TALIESIN: All right.
Thank god! Can't be worse, can it? LIAM: It's not a
spell, right? TALIESIN: 14.
MATT: No. No. 14. No. You take 45 points of
bludgeoning damage and you are knocked prone.
TALIESIN: Worth it. Ow!
MATT: All right. ASHLEY: 26. MATT: 26.
(oohing) LAURA: Yasha!
MATT: Succeeds! You take only 22 points
of bludgeoning damage and you are not
knocked prone-- TALIESIN: Only. MATT: As it washes over-- LAURA: Are you
raging already? Did you rage
before we hit it? TALIESIN: Not yet.
ASHLEY: No. TALIESIN: It's only
11 points of-- ASHLEY: Yeah, yeah, yeah. MATT: Both of these crew
get washed overboard. SAM and LAURA: Oh no! TALIESIN: Well, shit! MATT: And... The captain actually
does okay. TRAVIS: Hey! MATT: So the captain-- LAURA: I gave Water Walk
to the captain, too. I can do it up to 10 people. MATT: Got it. That's
good to know. Captain holds on, starts shouting out, "What have you
gotten us into?" TRAVIS: (laughs) I like her! MARISHA: Yeah, she's great. MATT: That's going
to go ahead-- That's Uk'otoa's action. With that--
TALIESIN: Yep. MATT: This is going to
shift a little bit this way, shift a little bit this way, shift a little bit this way. LIAM: Oh man! MATT: Actually, no. This
is going to stay here. This is going to actually
going to move closer. This is going to
move over here. LIAM: I love it.
MATT: Okay. That's going to end
Uk'otoa's turn. SAM: (whispers) Uk'otoa.
MATT: Fjord, now you're-- Actually, right
before your turn, lair action happens. TALIESIN: Lair action! TRAVIS: This should
be interesting. MATT: Go ahead and take-- TRAVIS: The ocean is a lair? MATT: Anger of the Storm. TRAVIS: No! Come on! Pick a passive titled one. ASHLEY: (laughs) SAM: Calming of the breeze. ASHLEY: No, I don't want it! MATT: As the wave subsides,
the ship blown back. You can see the ship sustains
a certain amount of damage from the blast of this, more so than even
this tidal wave seemed like it should have. The air begins to
slightly electrify and you see, in
Uk'otoa's eyes, this fury build up inside and all the eyes
across the entire body get a little bit brighter. That's all. TRAVIS: Oh.
SAM: It's gotten some sort of temporary hit
points or something. TRAVIS: Boy! MATT: So that ends
the lair action. Fjord, you're up,
with Kingsley on deck. SAM: Whoa! TRAVIS: I'm going to kick off of the deck. My fly speed is 60.
LAURA: Oh my god! TRAVIS: I'm going to,
over my shoulder, shout to the captain, (shouts) Hard to port!
Prepare canons! I'm going to fly
over the water to that section--
MATT: This right here? TRAVIS: -- yeah, of the body. MATT: Okay. TRAVIS: With Dwueth'var,
the Star Razor, glowing I'm going to hack into it. MATT: Okay. You're aiming for
any particular part or just the side
of the fish? TRAVIS: I'm going to strike at the eye that
I see right there. MATT: Okay. You can
indeed strike at the eye. Has a little higher AC
than you're aiming for, but go for it. TRAVIS: Yeah, might
as well try it. That's a 30 to hit. MATT: 30 hits. TRAVIS: 15. And the second strike. That's even higher. That is a 30 again. 16 plus 14. There we go.
MATT: Yeah. There you go.
TRAVIS: Amazing. MATT: So both hit. Go
ahead and roll damage. TRAVIS: d8. Holy shit!
Lots of detail. Sorry. That's a one. That's eight, so that's nine. I should have done
Hexblade's Curse. That was stupid. Nine. It's because I'm freaking out!
MATT: That's okay. TRAVIS: So that's 22
points of slashing damage. MATT: Okay. You got it. TRAVIS: With my bonus action, should have done
it beforehand, I'll do Hexblade's
Curse on Uk'otoa. MATT: Okay. With that, Uk'otoa to is
hexed by his own gifted curse. ASHLEY: Woo! MARISHA: (laughs) The poetry! MATT: This thing a
little lower just for the visual there. LIAM: That miniature
is so beautiful! MATT: Isn't it great? Iron Tusk. TRAVIS: It's
absolutely staggering. MATT: Ian did such
a great job. ASHLEY: Ian's great. MATT: All right. Does
that finish your turn? TRAVIS: (wails) Yes. MATT: Okay.
As the hex takes in, you can see the shadows
clinging to it. Uk'otoa glances back, and you hear the voice
in your head, directly. "You used my own
power against me. "Why can I not rob
it from you?" All right. TRAVIS: (laughs) Because daddy got a tattoo. MARISHA: Yeah, yeah, yeah! TRAVIS: Daddy got a tattoo. MARISHA: Daddy had
a midlife crisis. MATT: At the end of
your turn, it's going to use a legendary action
to slam you because you are in melee
with one of its body parts. TRAVIS: Oh yeah! MATT: The body,
its arcing head out of the water, reaches out and
slams into the side as the whole thing
slithers through. That is going to
be 24 to hit. TRAVIS: That definitely
hits, but I'm going to use my Armor of Hexes, since he's cursed with
Hexblade's Curse. If I roll a four or
higher on a d6... He won. He hits. (laughs)
MATT: Okay. Good looking out. TRAVIS: Yeah.
MATT: Good looking out. TRAVIS: Damn it!
MATT: Oh, that's the wrong dice. Sorry. So here it is. Oh, that's not a great roll. 19 points of
bludgeoning damage. TRAVIS: I thought you said
it was not a good roll. MATT: Yeah. Plus... Five points of acid damage. TRAVIS: Oh! (concerned) Oh! MATT: I need you to make
a strength saving throw for me.
TRAVIS: Okay. TALIESIN: (whistles) SAM: Come on, Fjord! TRAVIS: 15. MATT: 15. The tentacle that
emerges from the side, after you get slammed wraps around and
you are grappled by the side of
that right now. TRAVIS: Yeah. Cool, let's go. SAM: It's okay. MATT: I'll find
it in a second. Anyway, that
finishes your turn. Kingsley, you're up. TALIESIN: Well, I suppose
I'm going to have to stand up, which is terrible. MATT: Mm-hmm. TRAVIS: Somebody polymorph
this thing into a puppy! (laughter)
MARISHA: Oh my god, yes! LIAM: This guy's
got a wis plus. A wisdom plus of 30.
MATT: You stand up? All right. TALIESIN: I'm going to
start making my way down to the bow--
SAM and MARISHA: ♪ Makin' my way ♪ TALIESIN: -- so
I can eventually get close enough
to hit something. MATT: Now here, you're going
to half your movement, which would be 15... 12?
TALIESIN: 35. So yeah.
MATT: Yeah. With that, you could get
up and then move out here. Technically,
this is in melee. I was putting that
up against the actual side of the ship, there.
TALIESIN: All right. MATT: If you want to try and
strike the tail, you can. TALIESIN: Yeah, I'm
going to activate the Blood Maledict for fire. I'm going to get my-- So new sword, new rules. Let's see what happens. I don't have advantage
against this thing, so let's just
see what happens. I'm taking my attack
with my new sword. MATT: Go for it. TALIESIN: That would
be 22 to hit? MATT: 22 hits. TALIESIN: That's
good to know. MATT: Beau, you're on deck.
TALIESIN: I'll take my sneak attack, too.
Fuck it. MATT: Yeah,
because, currently, that part of its body
is not next to anybody. TALIESIN: Oh, and another
d8 for fire attack. Yeah, I'll call it. Then I'm going to reroll
this one because I can. There we go. That's six, seven,
eight, nine, 10, 11. It's 20 points
of piercing damage and six points
of fire damage. MATT: Great! 26 in that first strike. TALIESIN: I'm going to
go for another one. MATT: Do it! Second strike! TALIESIN: That's 23 to hit. MATT: That hits! Roll
damage a second time. TALIESIN: All right.
MATT: Minus the sneak attack. TALIESIN: Yes. Minus
the sneak attack. That's (counting) That's 12 points
of normal damage and six points
of fire damage. MATT: Right, so 18 on
the second strike. TALIESIN: Just
taking the edge off that little fucking tail. MATT: All right.
TRAVIS: Does the fire look like it's doing
anything when you strike? MATT: The fire
looks like it's definitely burning
into it. Yes. TALIESIN: I'm going to--
I should have done this at first, but I'll do it--
MATT: You can do it on the first strike, if you want to.
TALIESIN: Oh, Brand of Castigation. MATT: I figured that
was coming. Okay. So we'll consider you have now burned
on another ring, a brand into the body. As you strike the tail
and carve across as it whips back, you see across the
scaled flesh of Uk'otoa, beneath the slick ocean water this sigil that burns
brightly into it. As it does, it is
currently branded, which means the second
strike, technically, you've gotten
additional rite damage, if you want to roll that.
TALIESIN: Oh, yes! I'll take that extra. That's another eight
points of fire damage. MATT: Great! TALIESIN: (laughs)
MATT: All right. So that's technically
26 and 26. All right. So does
that finish your turn? TALIESIN: That's a lot.
That's everything I can do. MATT: All right,
finishing Kingsley's go. Beau, you're up,
with Yasha on deck. MARISHA: All right,
I'm going to get up. TRAVIS: Let's go! MARISHA: I'm going to Naruto run across the top of
this spiky beam going out. Naruto run across the top of
this spiky beam going out. MATT: You got it. LIAM: Go home
and watch Naruto. MARISHA and TALIESIN: (laugh) MATT: Putting this on here
because I'm going to need this for all the dope monk shit
that you're attempting. TRAVIS: (laughs)
MARISHA: I'm going to run, I'm going to Superman punch, I'm going to fly. I'm going
to go like I'm getting on him! LIAM: Yes.
MATT: You're getting on him? MARISHA: Yeah!
MATT: Okay! ASHLEY: Yeah! MATT: With that.
LIAM: Ride the titan. SAM: Oh boy. MATT: Leaping onto
Uk'otoa's body. MARISHA: Yes,
pretty bad idea. MATT: It's large enough
and right there. I won't even have to
make you roll for it. You just. MARISHA: I'm going to
take out my staff. I'm going to crack
it into place. I'm going to whack down. I'm going to try and aim for
his stupid glowing eyeball for this first hit. MATT: Okay. MARISHA: Ew! Yucky! MATT: You're going straight
for the eyeball? Meaning, the eyeballs
are specific. They have a higher AC. MARISHA: The eyeballs
are specific. I'll crack down on top of
his head for this one. 20 total to hit? MATT: 20 misses the eye.
TRAVIS: Oh boy. MARISHA: No, no.
Just cracking down on his head.
MATT: Oh, just cracking down? Then, it does hit.
MARISHA: Okay. So 20--
MATT: I should also note, Kingsley, when you
finished your turn, slicing twice into this
and burning it into it, you did a sizable wound
in one round to it. The eyes, across the entire
body flare slightly brighter. SAM: (whispers) What
does that mean? TRAVIS: Oh, it's charging
up for something. MARISHA: Stunning Strike
for this first one. There's probably no way in
hell I'm going to be able to stun this thing, but-- TALIESIN: Maybe fire
damage is not the thing. MATT: It's immune to stun. MARISHA: It's immune to stun. MATT: Creature of this legendary status,
unfortunately. MARISHA: That tracks.
That tracks. Okay. TRAVIS: Ever stunned
a titan before? MARISHA: Yeah. That tracks.
TRAVIS: It's my first time. (laughs) MARISHA: I'm going to spin
the staff back around and crack down. Oh wait! I haven't
rolled for damage. Sure. 10 damage. MATT: 10 damage. Got it. MARISHA: Then for the-- TRAVIS: Doing good,
doing good. MARISHA: -- second,
just staff attack, 21 to hit. No.
MATT: 21? MARISHA: 24 to hit. I'm sorry.
MATT: 24. Standard hit? Hits. TRAVIS: Let's go!
MARISHA: Standard hit. TRAVIS: I love how quiet-- Everyone's so deep in their sheets.
MARISHA: 13 damage. MATT: 13 damage. Extracting Aspects
at all, or--? MARISHA: Yes, I am. But I have to hit
with of Flurry of Blows. MATT: That's right.
Never mind. MARISHA: But spend a
ki point. MATT: Right.
MARISHA: Flurry of Blows. Pop pop! One's a natural 18 and the other is an eight,
bringing it to a 21 to hit because I'm using my--
MATT: Both hit. MARISHA: Yeah. My quarterstaff.
TRAVIS: That was just regular body, right? Yeah.
MARISHA: Regular body just because I want to
extract those aspects to start.
SAM: Extract that ass. MARISHA: Extract that ass. ♪ I see you, baby ♪ LIAM and MARISHA:
♪ Extracting that ass ♪ MARISHA: 13 damage for one, and then I rolled up one on
the other, which sucks. So eight damage. MATT: Eight damage. Great. MARISHA: Extract Aspects! MATT: Okay. Extract Aspects. Resistant to bludgeoning,
slashing, and piercing from non-magical attacks. Immune to acid
and poison damage. It is also immune to
being charmed, exhausted, grappled, paralyzed,
petrified, poisoned, prone, restrained, or stunned. TRAVIS: Don't try
and charm it. Whoa!
MARISHA: Okay, okay. That was a big list. TRAVIS: Does it also
get 50% off? MARISHA: Charmed, grapple... MATT: Paralyzed.
MARISHA: Paralyzed. MATT: Petrified.
MARISHA: Petrified. MATT: Prone, restrained,
or stunned. MARISHA: Prone,
restrained, or stunned. But nothing--
MATT: Too big to restrain, too big to really grapple. There's a lot of-- MARISHA: Nothing elemental? TRAVIS: Food allergies? MATT: No elementals that
it's resistant to or vulnerable to or
anything like that. This thing's free reign when
it comes to elemental damage. MARISHA: Okay. I'm going to shout
out to everybody, whoever can hear
me over the storm. Not sensing any elemental
vulnerabilities. SAM: What about psychic? MARISHA: I didn't-- MATT: Nothing psychic.
MARISHA: Don't feel psychic! Think you're good. TRAVIS: Of course
you're not psychic! MARISHA: But avoid
literally everything else. SAM: Cool, cool, cool. MARISHA: Then, and
then, and then-- I'm holding on! MATT: All right. TRAVIS: You're just up
on his fucking head! MARISHA: I just wrapped my--
TRAVIS: PBR style? MARISHA: Yes! I'm just-- (laughter) TRAVIS: Eight seconds! Eight seconds!
MARISHA: (shouts) MATT: (laughs) Great. Ends your turn? MARISHA: Yeah.
MATT: End of your turn. Going to hit another
legendary action. First I-- MARISHA: So its eyes
have a higher AC. MATT: So as you pull away, it's going to use a
secondary legendary action to try and-- No, it's going to
hold on, actually. Yeah, it's going to
hold a legendary action. LIAM: It's immune to
regular weapons. TRAVIS: But why, Matthew? MATT: Why not? Yasha, you're
up, with Caleb on deck. TRAVIS: (laughs) ASHLEY: All right. Is it okay if I don't
do the battle cry? Because now that
we're in battle, I was just going to--
MATT: Yeah, and if you wanted to
put your wings out as part of the preparation
before this happened, if you want to, I
would allow that. You guys had a moment to
prepare, so up to you. ASHLEY: Okay. I'm going to wait to
do that, actually. So I would like to rage. MATT: All right.
TRAVIS: (Grog noises) ASHLEY: Let's get it out! MARISHA: (laughs) ASHLEY: (growls) I am going to leap off the boat. MATT: Onto the water? ASHLEY: Onto the water. And--
MATT: Splash onto it. TRAVIS: That's a bad bitch. ASHLEY: I am going to take
an attack on one of the eyes right in front of me. MATT: Over here? ASHLEY: Yeah.
MATT: Okay. So you rush into it. Go ahead and make an attack
against the nearest eye. It's slithering
through the water. ASHLEY: Okay. (sighs) 20. MATT: 20 misses,
unfortunately. LAURA: 20 misses? MARISHA: For his eyeball.
MATT: You swing-- TRAVIS: It hits the
body, misses the eyes. ASHLEY: All right. I'll take another one. MATT: All right.
MARISHA: This is where the battle cry-- ASHLEY: Oh, that's
even worse! MARISHA: Go for the eyes. LAURA: Doesn't hit.
MATT: No. (whooshes) Both go wide. (sighs) You're frustrated here,
standing on the ocean, feeling the water
move beneath your feet as you're keeping your brain. You're not used to
fighting on water, especially in the middle
of a storm like this. As you are, it's definitely making it
a little hard to fight. And both weapons go wide. TRAVIS: Can you go reckless? MATT: You can, next round. TRAVIS: Yeah. MATT: Does that
finish your turn? ASHLEY: Ugh! Yes. Yes.
LAURA: Boy, oh boy! MATT: Finishing
your turn, Yasha, now it's going to
use a legendary action to attempt to slam you with
the side of that body. ASHLEY: (sighs)
I have to pee. MATT: Oof, that is going
to be 16 to hit. Does that hit you?
ASHLEY: No! MATT: No. Yeah, it
rolled a natural two. So it tries to
slither past you and the tendrils whip out to
try and grab towards you, and now you're starting
to get your sea legs a bit and you dart out of the way
and parry it off to the side and it doesn't impact you. All right. Does that
finish your turn? ASHLEY: Yes.
MATT: All right. With that, it is now Caleb's
go, with Veth on deck. LIAM: Okay. Prone on the ground, I reach out really quick
and lay my hand on Jester's arm and say: Oh, just like old
times, ja? Be safe! I push myself to standing and I chug this potion
real quick. MATT: You got it. LIAM: That's where we're
starting as a bonus action. Two, four. Seven, 11, 12, 13, 15, 16, 17, 18 plus eight is 26. So I'm getting 26 back. Let me do that before
I do the next thing. TRAVIS: Man, oh man! SAM: Man, oh man. LIAM: Okay. Then, the next thing I do is hit the boots, blast up into the sky, and you see three Calebs
shooting up past the mast and I'll fly to here. Just when I hit here, massive blue dragon
appears in the sky. ALL: Ooh!
MATT: Shit. LIAM: Adult, 40 feet, looks reminiscent of-- Oh, what is it,
what is it, what is it? SAM: The guy that we ran-- TRAVIS: Brimscythe?
LIAM: Yes. No. Thelaschas. Thelaschas from
the Happy Fun Ball. ALL: Oh! LIAM: Only bigger than Thelaschas was.
LAURA: Oh shit! TRAVIS: Let's go! LIAM: You guys might
have seen Caleb's been carrying this
silver rod at his waist, like it's
a light saber, almost, with green lines
traced all through it. That right now
is pierced through, like a piercing
above the eyebrow, jutting out as one item
that has not vanished into the form. And that's it, right? Because it was
my action to do that. MATT: Correct.
TRAVIS: Damn! LIAM: So I shape-shifted
into a blue dragon. TRAVIS: Oh, you are
the blue dragon? LIAM: I'm the blue dragon.
TRAVIS: (excited noise) TALIESIN: Oh shit!
LIAM: And that's it. TRAVIS: Okay. LIAM: I'll actually go 10 feet
higher than that, if I can. MATT: Okay.
LIAM: Or we can just pretend I'm 10 feet higher.
MATT: I can do it. LIAM: Okay.
MATT: I'll find it. Hold on.
TALIESIN: Oh my god! MATT: Hold on. Things are-- SAM: We got dragons in here! LAURA: We got dragons! MARISHA: We got dragons! SAM: Oh no! The one thing blue dragons
are afraid of is rain. LIAM: You hear this
deep bassy voice say: Incoming! We are the Mighty Nein! TRAVIS: Willkommen!
LIAM: And I (squawks) (laughter) MATT: There we go. SAM: This is the weirdest
Godzilla movie ever. (laughter) TRAVIS: I'm here for it!
MATT: That's amazing! All righty.
TRAVIS: I'm here for it! MATT: That finishes
your go, Caleb. With that, it is Veth's go,
with Jester on deck. SAM: I really want
to hit these eyes so I think I'm going to keep
trying until this happens. So I'm going to-- MATT: Get back up
on your feet? SAM: I don't think
I need to, do I? MATT: It's up to you. You can stay there,
if you want. You can just stay down. SAM: Yeah, like in
a sniper position. TRAVIS: Yeah, just roll over--
MATT: Sure. SAM: Sure, I'll Voltaic
Bolt bonus action. Then I will fire at the eye of the main dude there. MATT: All right. SAM: Natural 20. (cheering) TRAVIS: Yo! TALIESIN: Oh, that's
going to be a lot of pain. MATT: That's going
to be nasty. TRAVIS: Yo!
SAM: I double the dice. I double the
sneak attack dice. I don't double the
Voltaic Bolt dice? MATT: You double all the dice.
LAURA: You double all the dice. SAM: All the dice.
MARISHA: All the dice. All the dice.
LIAM: All the dice! SAM: (excited chuckle) MARISHA: Come on, baby! Big money, no whammies!
LAURA: Oh! SAM: There's some good ones,
there's some good ones. TRAVIS: That was some
between heartbeats American Sniper shit.
LIAM: Come on, you bad bitch! Let's go!
TRAVIS: (heart beating slowly) SAM: Oh god, oh god. I can't
do this. I can't do this. LIAM: Add up normally
and double it. SAM: 20.
LIAM: Yeah, yeah. SAM: Okay, okay. 30, 35, 36, 37 plus seven is 44. MATT: Well, you double
it before-- SAM: 37 doubled
is 74 plus seven is 81.
MATT: 81 points! TRAVIS: Damn!
(cheering) 81! LAURA: On your first attack. SAM: I only get one.
MATT: It strikes the center of the eye. The severe pain.
You watch, first off, all the other eyes swell
a little brighter, but then as the eye
that you struck bleeds, they dim slightly. LAURA: (gasps) Okay,
okay. That's good. LIAM: (gruffly) Wilde out! (laughter) SAM: This is the
security cannon, so because I rolled a 20, I
do not get a second attack. LAURA: Oh, bummer. SAM: That was with
my other crossbow. MATT: Correct.
LAURA: I thought it was-- SAM: I used my bonus, I
used my action, that's it. MATT: All right. And
you just stay down. SAM: Yeah.
MATT: You just shot Uk'otoa in the middle eye. The head rears back and you hear this
hissing sound, this (gurgling hiss) in pain
and then in all of your heads, you hear (angry roaring). TRAVIS: What the fuck? MATT: All right. Does
that finish your turn? SAM: Yes!
TALIESIN: Oh boy. MATT: Okay. SAM: I'll take
a sip of sherry. (laughter) TRAVIS: Oh shit!
MATT: All righty. At the end of-- No, Jester, you
take your turn. LAURA: Oh god. Okay, I'm going to stand up. I'm going to look
up at the sky and then I'm going to
look over at Fjord, and I'm going to
say: Wildmother, if there was ever a time
that Fjord needed you, it's right now. I'm going to
put my hand up to the sky and I'm going to cast Dawn. MATT: Dawn, okay.
SAM: Dawn. LAURA: Hopefully, a little
section of the clouds will part and a cylinder of
radiant dawn daylight will come down. SAM: In the shape of a dong. LAURA: In the shape of
just a giant penis. TALIESIN: It's a cylinder. MATT: Okay, a 30-foot radius. LAURA: Yes.
MATT: All right. TALIESIN: It's
just a cylinder. TRAVIS: Oh sunlight, that's
not what I was interested in. LAURA: I would like for it
to be a 30-foot radius here, but without hitting Fjord.
Can it just hit the serpent without hitting Fjord?
SAM: Oh, the one that's in front of-- LAURA: Yeah,
in front of Fjord. TRAVIS: Did you split the
other two sections over here? LAURA: Well, you know what?
It's a 60-foot radius, So I don't think I
could get all the way that far, honestly. MATT: It's a 60-foot radius? LAURA: I mean a
60-foot distance. MATT: Gotcha.
LAURA: It's a 30-foot radius, so I can probably get
the one in front of me. Let's go with the tail. TRAVIS: Oh, it's a 60-foot
radius from you? LAURA: 60-foot distance,
30-foot radius. TRAVIS: Got it. MATT: I'll say it's
about 10 or so feet outside of this radius. So about 60 feet from
where you're standing. LAURA: It could probably--
I think I'd go for the tail in front of us.
MATT: Be about there. So the tail here?
LAURA: Yeah, because I can't hit
two of them, can I? Unless I can get-- No,
because I'll get Fjord. MATT: Yeah. So on
the tail there, you (magical light
plummets down) The bit of the
storm peers open and (angelic voices) light shines
down from it into that area. TRAVIS: And angels sing! MATT: Constitution saving
throw on that point. LAURA: Wildmother.
MATT: It's going to be-- LIAM: Mimosas for everybody! TALIESIN: That's my
guess right there. MATT: 19. LAURA: That's my DC.
MATT: Okay, so it does make it. LAURA: Okay, so it
takes half damage. MATT: Yeah,
half radiant damage. TALIESIN: And then-- No,
nothing I can do about that. TRAVIS: Boil.
TALIESIN: There's some weird shit I can do, and that's not one of them.
SAM: ♪ Oh, how deep does it go ♪ ASHLEY: Oh! LAURA: What? ASHLEY: Who's this? MARISHA: Oh, that's him. SAM: Did you leave and come back?
LIAM: (deeply) Hi. ASHLEY: Got it. I did. TALIESIN: Oh yeah.
SAM: That's Caleb. MATT: Yeah, Caleb became a dragon.
TALIESIN: Caleb the dragon. MARISHA: Caleb's a dragon. TRAVIS: Who's this? ASHLEY: I didn't want
to pee in the water. MARISHA: Dragleb,
there we go. LAURA: Six, 13 plus six is--
LIAM: I like it. MARISHA: Yeah, fun? LIAM: That's what
he does at night. MARISHA: So that's what I
was going to say, yeah. LAURA: 19 plus three
is 22. Halved. MATT: 22. So halve that
to 11. All right, got it. So it burns and
singes the part of the tail there.
LAURA: It is what it is. MATT: But you can move it
as a bonus action every turn. LAURA: Yes, I can.
SAM: Oh, it stays up? LAURA: Yeah.
SAM: Oh, that's great. MATT: So are you going to
stay put or do you want to move somewhere? LAURA: I guess I
will, you know, move to the middle
of the ship, go down the stairs, I guess, and move to the port side. MATT: You got up, so you lost half
your movement, so you would be partway down
the stairs to get there. That's about as far as
you can get this round. TALIESIN: Uk'otoa's
on the starboard. LAURA: Okay, I
know what I'm doing. MATT: Okay. LIAM: Hey, DM,
quick question. MATT: Yes. LIAM: Mirror Image is
not a concentration spell, so I would think, there's
nothing in the verbiage that would say
that it's dropped that I've changed shape?
MATT: Correct. LIAM: So there'd be three
dragons right now? MATT: Sure.
LIAM: Okay. TRAVIS: (laughs) LIAM: I mean,
they're illusions. But, okay.
MATT: Yeah. TRAVIS: I love it.
MATT: At the end of your turn, Jester, it's going to use its third and final
legendary action. The tail is going to
whip out towards you who struck it
extremely hard last round. That will put the tail strike
at 17 to hit. TALIESIN: It does not. MATT: Rolled really low.
TALIESIN: It also... takes some damage for that. MATT: Rolled a three. TALIESIN: Yeah, it takes
six psychic damage for even trying to hit me. MATT: Six psychic damage?
LAURA: Where's everybody at? Health-wise?
MATT: Boom! LAURA: Everybody's
okay so far. TALIESIN: Yeah,
we're all fucked, but. MATT: All right,
that ends the round. It comes back to
Uk'otoa's turn. Legendary actions restored.
MARISHA: Is Uk'otoa first? TRAVIS: Yeah.
MATT: Uk'otoa's first. So with this leg,
or this tail, it's going to shift away. These parts are
going to move over. LAURA: Straighten out.
MATT: This, he's going to shift this direction.
LAURA: Are you holding on to it? SAM: He was grappled
with you. LAURA: Oh, he was
holding onto you. MATT: This one's going
to try and move away. Yasha, you do get an attack of
opportunity against it. ASHLEY: Yes! MATT: As it begins to
suck you into the ocean. ASHLEY: All right, all right. SAM: Sentinel! ASHLEY: That would be 21.
MATT: 21 hits! ASHLEY: Okay. MATT: So that part,
as you strike it, it seems to stop
in mid-movement, the pain of the impact
causing it to not entirely pull away.
MARISHA: Yes! ASHLEY: 17 points of damage. MATT: 17, you got it. All right. ASHLEY: Does it also
do the fire damage? Scaldsaber.
MATT: It would, every time you damage.
ASHLEY: Every time. An extra four points. MATT: Right, so 21 total.
ASHLEY: Of fire damage. MATT: You got it, okay, and with that,
the head is going to also slither over this way, in the direction
of where Fjord is currently grappled. However, it is going to
use its multiattack. It's going to take a bite,
a tail, and a slam attack in its round. Oh, actually, let me roll
to see if it gets its-- It does get its
Tidal Wave back, but it's going
to hold onto it. TRAVIS: (laughs)
TALIESIN: Yay. TRAVIS: What a sentence. TRAVIS, MARISHA, and LIAM: It
does get its Tidal Wave. MATT: Sorry, I got excited. But it's going to right now
unleash a barrage of attacks. A bite attack against
Jester, sorry, not Jester, bite attack against Beau,
a tail attack. MARISHA: I know,
even though I'm on it? MATT: Well, it's going to
try and buck you off to try and bite you. The attack is going to
see if it can do so, and knock you in the air
and then (crunching). MARISHA: That's fair.
LIAM: I always imagine a cat with a piece of tape
on its head. MATT: Actually,
to that point, this tail's going to move
over to where Yasha is and get in that space and wants to get all three. So a tail attack
against Yasha, a slam attack against Fjord,
who's now grappled, and then a bite attack
against Beau. So we're going to start with
a bite attack against Beau. That's going to be, ooh, 32. MARISHA: Oh my god. TALIESIN: Meh. SAM: Meets it, beats it! MATT: Okay, so for
that you take-- SAM: Oh my god,
it's a big creature. LAURA: Everything is getting
so far away and I can't-- MATT: 30 points of
piercing damage plus 11 points of
poison damage. MARISHA: I'm immune
to poison. MATT: So you do not take
that, just the original one, and I need you to make a
dexterity saving throw. SAM: You're good
at those, right? MARISHA: Yeah. SAM: You're dope. MARISHA: Natural 20. LAURA: Nice.
SAM, TRAVIS, and LIAM: Ooh! MATT: As it knocks you
into the air, your arm up, and you see below you
the jaw just open up.
MARISHA: Nope, nope, nope! MATT: Right as it comes down, how do you stop it
from swallowing you? MARISHA: I do-- I start to
twist my body in the air, and do a full barrel roll to try and throw my body
weight out from it. MATT: It snaps just by you
as you knock off the side, you feel the
impact of the teeth, the wind extruded from it, blowing your hair
back a little bit as you can catch back
onto its head. The slam attack
against you, Fjord. That is going to be
a 28 to hit. TRAVIS: Oh, yeah. (laughs) That hit my descendants. MATT and TALIESIN: (laugh) MATT: Take 21 points
of bludgeoning damage. TRAVIS: Woo! SAM: Oof. MATT: Plus 13 points of acid damage. TRAVIS: Okay. MATT: You just remain
grappled at that point. TRAVIS: Because he hit me, the ♪ Star Razor
does a little pulse ♪ and you take-- MATT: Now do you
still get your Shadow Armor,
or whatever it is? TRAVIS: Oh, only on a
reaction, so once per turn. MATT: Got it. TRAVIS: d12. Yeah, suck on nine points of
radiant damage for hitting me! MARISHA: Slick!
MATT: Slick, that's great. TRAVIS: I should've done-- MATT: Then Yasha, as you
strike the one tail, or the side of the body
and hold it in place, it slows down, you hear, carving through the water
behind you, the tail, swoops over to try and
strike you in retaliation. That's going to be
a 23 to hit. ASHLEY: Uh-huh. MATT: All right, the tail
cracks down onto you for-- ASHLEY: Raging, so.
MATT: You are. Which is probably
a good thing. What would've been 30 points
of bludgeoning damage was reduced to 15. ASHLEY: Okay. MARISHA: Do any
of these count-- MATT: But you do take nine
points of acid damage as well. ASHLEY: Okay, so 11 and nine,
did you say? MATT: Nine points of acid,
and I thought it was like-- ASHLEY: 15? MATT: 15 points of
bludgeoning damage. MATT: Yeah.
ASHLEY: Okay. MARISHA: Would any of
these count as-- MATT: You are pushed 15
feet down into the water. It bats you into the ocean. TALIESIN: You're just going
to pop back up. ASHLEY: Okay,
yeah, yeah, yeah. MATT: The spell will
bring you back up. ASHLEY: Okay. MATT: That's going to
finish Uk'otoa's turn. MARISHA: Matt, would
any of those count as the creature making an
attack against another target other than me,
to do a Sentinel attack? Or because it's all
segmented, not really? MATT: I will say for this,
the Sentinel requires it to be the creature
that you're on, because it is technically the
same creature scattered about, the Sentinel is more like when
it's distracted from you at the moment, so technically,
that would not count. MARISHA: Okay, copy that. MATT: But if you're
on the head and the head attacks
somebody else, then it would
definitely trigger. MARISHA: Okay.
MATT: But good looking out! Finishing that, we now come
back to the lair actions. TALIESIN: Oh good. SAM: Yay.
MATT: We're going to do Battering Winds for this one. SAM: Sure.
TRAVIS: Oh no. TALIESIN: I love it. MATT: All the winds get
stronger and stronger around, and you feel all
the non-water terrain is considered difficult
terrain right now. So it takes twice the movement
to move through the air or above water. Swimming is the only normal
terrain at the moment. SAM: We can't swim because
we all have Water Walking. MATT: Yes, all creatures
that are not in the water must make a DC,
I'll tell you in a second, strength saving throw, 17. LAURA: You can choose
to walk on water, you don't have
to walk on water. MATT: That's true. You can
go under if you want to. TRAVIS: Okay.
SAM: Not me! TRAVIS: Strength saving throws.
SAM: I don't like to be wet! MATT: For everybody
but Yasha. MARISHA: Raining a lot. Oh,
wait, we all have to make-- TRAVIS: 22.
MATT: Yeah, you're fine. MARISHA: Strength saving
throw, you said? MATT: Yep. MARISHA: 19. MATT: 19, you're fine. MARISHA: Okay.
LIAM: 19. MATT: 19, you're fine. SAM: Five. MATT: Five, you're
already prone. It doesn't even affect you. SAM: Oh!
TRAVIS, SAM, and LIAM: (laugh) LAURA: 10. MATT: 10, you get knocked
prone under the stairs. SAM: Oh no, you're going to
fall down the stairs. MARISHA: (laughs)
MATT: Which is what happens at the bottom.
LAURA: Oww! TALIESIN: 22. MATT: 22, you're fine and you
don't have to worry about it. LAURA: Fjord, help me.
I fell down the stairs! MATT: Flying creatures-- SAM: I'm grappled
by a monster. I'll be right there. MATT: Yeah, because you
made the save, you're fine. All right, cool, that
finishes the lair action, now we come to Kingsley,
with Beau on deck. TALIESIN: Oh, I thought,
didn't-- MARISHA: Fjord? MATT: Sorry, Fjord at top,
sorry, Fjord then Kingsley. TRAVIS: Yeah, still grappled. MATT: You are. TRAVIS: I am going to
use the Relentless Hex and teleport 30 feet to the
section that's closest to you, breaking the grapple.
MATT: Here? TRAVIS: Yeah, straight back.
MATT: Indeed. All right.
TRAVIS: I will be on this side of that section. MATT: This side, here? TRAVIS: Yeah, you can come back
towards me a little bit more, a little bit more, a little
bit more, a little bit more. Five, 10, 15, 20. MATT: 25, 30. TRAVIS: Great, perfect.
MATT: That's where you can get TRAVIS: I'll turn and lining
up those two sections, you see Fjord flip the sword
and he waves his hand, and all of a sudden the
rain that's in the air starts to frost up and he
will fire a Cone of Cold across both of those
sections of Uk'otoa. MATT: Oh shit. LAURA: Nice. MATT: That's a
60-foot cone, right? TRAVIS: 60-foot. MARISHA: Nice.
TALIESIN: Nice. MATT: Now this is
an interesting instance where multiple parts of
the body can be damaged with AoE elements. So that is a--
What save, constitution? TRAVIS: Yes, con 19. MATT: Con 19. SAM: Is it all coming from
the one pool of hit points or do they, each body part-- LAURA: I don't know!
SAM: -- have its own pool of hit points.
MATT: You don't know. LAURA: You don't know! SAM: I'm a rules nerd! MATT: So it rolled super low,
but it's still got a 17. TRAVIS: Oh yeah, so
it doesn't save. MATT: Okay, it does not save. TRAVIS: So that's 46 points of
cold damage to both sections. MATT: That is 94, 92
points of cold damage. MARISHA: From you? LAURA: He's weak to cold? TRAVIS: That's why I lined up
both sections with the Cone of Cold,
so it hit both parts, so it does double. SAM: So it
doubles the damage! LAURA: He failed to save
on both of them? MATT: He rolled really low. LAURA: Okay. MATT: Like, he has a
crazy high constitution. You know what, he's going
to legendary action. SAM: To get half damage? MATT: Yeah, that's still 46
points of cold damage to him. SAM: Legendary Resistance? MATT: Correct,
Legendary Resistance. SAM: How many of those
does he have? MATT: It's the
first one he's used. TALIESIN: One less. MATT: Interesting point
to note here. TRAVIS: Yeah? MATT: The ocean water around
those parts of the body freeze up and now there's
these icy collections in the water around it. You watch as the ocean
water around that area, the rest of Uk'otoa is trying to shake
it off right now. Yeah, we're going to just, it's adjusted something
on the battlefield. So does that
finish your turn? TALIESIN: Oh yeah,
that's clever. TRAVIS: Yes, that
finishes my turn. MARISHA: Debilitating Barrage
for anybody. TRAVIS: Yeah.
SAM: What's that mean? MARISHA: That's what I did
with him where he-- MATT: Finishing Fjord's turn, Kingsley, you're up,
with Beau on deck. MARISHA: -- it gets
double damage-- TALIESIN: I'm up? MATT: You only get that once
on the creature, though. MARISHA: I do only
get it once. TALIESIN: So there's
a giant pillar of light that I am smart enough
not to crawl into there. MATT: Yeah. TALIESIN: All right,
and I'm at half speed? MATT: Currently, yes. TALIESIN: Shit, fuck,
piss, bugger. Okay, I'm going to take my 35 by burning dash, I don't know what else
to do right now. MATT: That's okay. The DCs on the lair
actions would be higher, but because you
changed the weather, they're actually lower
than they were. LAURA: Oh, that's right,
it takes a while. MATT: It takes a while
for it to change back. LAURA: Oh good, so it
did do something. MATT: It did.
LAURA: Okay. I was like, what a waste
of a fucking 8th-level-- MATT: No, no,
it kind of drastic-- It reduced the DCs by,
like, five. LAURA: Okay, okay.
MATT: So. TRAVIS: By five?! That's good. MATT: Yeah, there's, it was 22
to begin with for that one. TALIESIN: How far is 35--
Fuck off. MATT: 35 is five, 10, 15,
20, 25, 30, 35. LAURA: "How far is 35,
fuck off?" TALIESIN: Where I can get--
All right. Yeah, that's, I don't know
what else I can do other than start getting
that far in that direction. MATT: Okay, so that's
a move and a dash? TALIESIN: Yeah. Other than that, since
all my plans have failed. TRAVIS: You know you can
use those two turns. TALIESIN: What, the-- TRAVIS: The sword. TALIESIN: I know,
I just lose my-- TRAVIS: I'm just saying,
when you get to him. TALIESIN: Yeah, it just
gets me further. I still can't fight anything, and then I'm vulnerable
as hell, so. TRAVIS: Sure. TALIESIN: Yeah. Is that within 30 feet
of me, out of curiosity? MATT: That right there?
TALIESIN: Yeah. MATT: Yes, it is.
TALIESIN: Okay, cool. MATT: Okay, finishing that
go, end of Kingsley's turn, Beau, you're up,
with Yasha on deck. MARISHA: All right,
all right. I'm going to slide down the front of
his head a little bit. MATT: Okay. MARISHA: I'm going to
go for his eyeball. MATT: All right, you're going
for one of the other eyes. Go for it. MARISHA: Pop, pop! TRAVIS: Pop, pop! MARISHA: One is bad, one is
bad, but one is good. 30 for one. MATT: 30 for one
does hit, yeah. MARISHA: The other is 21. MATT: 21, 21 just misses. TALIESIN: Yeah. MARISHA: To the eyeball
MATT: The eye, yeah. But you do get
damage with one. TRAVIS: So it's 22. MARISHA: 22 is
the magic number. TRAVIS: 20 and 22. MARISHA: But. 10 damage. MATT: 10 damage to the eye. As you strike the eye, all the eyes across the body dim ever so faintly
at that strike. LAURA: Good. That's good.
SAM: Okay. What does that mean? MARISHA: This is a bit lame,
but I'm also hurting. I'm going to do Patient
Defense and brace myself I'm going to do Patient
Defense and brace myself for incoming damage.
SAM: Weak! TALIESIN: Can I
bonus action this, by the way? Sure. Go for it. TRAVIS: Matt,
question for you. Does the captain in the boat, like the cannons get
a turn in initiative? MATT: They do. They were setting up, and
they're trying to rotate now. TRAVIS: Cool, cool,
cool, cool. MATT: Actually, they should've
rotated on the 40. Thank you for the
reminder on that. So the ship-- Actually, you know what?
Consider this, Kingsley. The boat would've shifted, probably over this way to try and make
a cannon attack. So, that would put you-- LIAM: Within striking range. MATT: Within striking
range, about here. If you wanted to. TALIESIN: Ah, yeah. Especially
if I can hit an eye. MATT: This is technically
on the ship-- TALIESIN: Well, actually.
Everyone else is hitting eyes. I'm just going to
keep hitting that thing. MARISHA: Go for the eye,
if you can. TALIESIN: I'll go for the eye.
Let's see what happens. TRAVIS: How high you can hit?
Remember, it's 22. TALIESIN: How high can I hit? Yeah, I can, I can do that. Actually, I will--
MARISHA: Walk on water. TALIESIN: I'll save it
for the next one. All right, I'm going to take
a shot for the eye, since it's come round. I'll just pace myself, see if I can very
gently give a slice. That's a 27 to hit. MATT: 27 hits.
TRAVIS: Damn! I'm going to put all the fun
stuff into this one, so that's 2d8 fire, another d8 damage,
and okay. 2d6, or 3d6 sneak attack? MATT: Technically, this is. TALIESIN: I'm so sorry.
MATT: Yeah. No, it works. Go for it. TALIESIN: Yeah, I can
do it anyway. MATT: Yeah, you're--
You're yourself. TALIESIN: I'm just remembering
if it's 2d6 or 3d6. MATT: 3d6.
TALIESIN: Okay, 3d6. Excellent.
All right, so that's. That's nice. 10, 12. 17, 26. 26 normal damage and
nine fire damage. MATT: Great. TALIESIN: Then
I'll take another. MATT: The eyes dim with
that strike even further. TALIESIN: Take another
swipe at this monster. I try and crisscross
it all the way across. That hits, it's a 28. TALIESIN: Another eye,
or the body itself? TALIESIN: Another eye.
MATT: Okay. Go for it. Roll damage. TALIESIN: That's
15 normal damage, and 10 fire damage. MATT: Great. TALIESIN: Then, if I have
any more movement left, I might back off a bit, but. MATT: Okay. Both strikes
to the eye. The eyes dim twice, and then
one of them flares up. It all begin, catches
up a little bit. TALIESIN: Interesting. Okay. I'm going to-- If I have any more movement,
I'm going to back up. MATT: No, that's all your
movement to get there because of that. First off, it's going to
use legendary action to-- Well, no, actually. No, it's going to do that. It's going to tail swipe you. TALIESIN: Is that a reaction,
or is that a--? MATT: That's
a legendary action. TALIESIN: It's a
legendary action. Does it count as, can I use
Blood Curse of the Eyeless? Would it roll over for the
entire round here or no? MATT: Yeah, if you want to. TALIESIN: Will hit all his
attacks for the rest-- MATT: It might. TALIESIN: Ah, fucker.
All right. I'm using Blood Curse of
the Eyeless, and I'm-- MATT: Amplifying?
TALIESIN: Amplifying it. Let's see what happens.
MATT: Okay. TALIESIN: (chuckles) That's one damage. So, let's see. MATT: So he has disadvantage on all of his attacks
for the next round? TALIESIN: No, it's when
a creature attacks, you can use a reaction
to roll a 1d10, and subtract that result
from the creature's attack. MATT: That's what
it is, yeah. TALIESIN: All of their attacks
are 1d10 less. MATT: You got it. TALIESIN: 'Til the end
of your next turn. It's five. TALIESIN: Five, okay. LAURA: So all of
his attacks-- MATT: So that would've
been against you. Did I say the number?
TALIESIN: No. MATT: Would've been 27. TALIESIN: Yeah, that's fine.
It was a 32? You hit with-- MATT: No, it was 27.
It went down to 22. LAURA: Oh. Wow. TRAVIS: What's 27? LAURA: His attack roll. TALIESIN: Worth it. MATT: Yeah, no. As the tail
swipes you, you take-- LAURA: Yeah, especially
with one damage. MATT: 20 points of
bludgeoning damage. TALIESIN: Yep.
LIAM: Rat tail. MATT: And eight points
of acid damage. You are also-- Well, no, it can't slam
you into the water, but it slams you
into the deck. The boat creaks a little bit, and lists from the impact.
TALIESIN: Oh, I don't like that. MATT: Now the boat is going
to fire the cannons. (multiple booms)
MARISHA: C'mon. MATT: I'd like six of you to
roll attack rolls for it. TRAVIS: Yeah!
LIAM: I'll roll one. MATT: It's only a
plus six to the roll. MARISHA and TRAVIS:
I'll roll one. LAURA: I'll roll one. ASHLEY: Oh, wait. We all
roll one, then? MATT: It's six attacks.
So one of you do not. TALIESIN: Oh yeah.
I'll go for it. MATT: You'll roll one?
Okay, I don't want to-- MARISHA: Plus six?
MATT: Plus six to it. TRAVIS: 25, natural 19.
MATT: One hit. MARISHA: 12.
MATT: Miss. LIAM: 14 for me.
MATT: Miss. SAM: 16.
MATT: Just hits. LIAM: Oh yeah.
MATT: No, it misses. I misread. I'm sorry.
MARISHA: Just hits? MATT: No.
SAM: Plus what? Plus four? MATT: No, it misses.
It misses. It's plus six to it. SAM: Oh, then 18. MATT: 18, it does just hit. MARISHA: Just hits! MATT: So one, two hits. LAURA: Mine doesn't. TALIESIN: 12.
MATT: No? No. Okay, so two hits go. For the people that hit, roll 4d10 bludgeoning
damage for me, please. SAM: Who has that many d10s? LIAM: How many do you need? SAM: Oh god. Oh god.
That was so fast. Jesus. MARISHA: Use her dice. LIAM: All right.
I volunteer as tribute! MARISHA: Come on. LAURA: You gave mine back? SAM: I did. (laughter) SAM: 18. MATT: 18 points of
bludgeoning damage? LAURA: I never let
anyone borrow my dice. TRAVIS: 18 as well,
so 36 total. LAURA: You just disrespected
it so heartedly. TALIESIN: That's exciting. MATT: The impacts from the cannon fire
slam into the side. It's doing damage. But you've seen canons hit
some ships and other creatures. It's not doing as
much as you prefer, but it's still
additional damage. TRAVIS: Oh, they're halved
because it's just normal-ass. MATT: The captain
shouts, "Reload!" MARISHA: It's
immune to acid-- MATT: You hear below deck,
voices start shouting, and immediately, you know, as much
as you're floating in the air the sound of reloading
of multiple cannons. TRAVIS: Reload with
some magical bullets! MATT: Beauregard.
TRAVIS: Bless the cannon balls. MATT: Exactly.
Is Kingsley finished? Then Beauregard,
it's your turn. MARISHA: Oh, what?
Oh fuck. Oh. I thought it was just-- MATT: Sorry, we
were retroactively doing some stuff there that
got lost in initiative order. That's on me. TALIESIN: (unhappy cough) MARISHA: I'm going to
slide down its back, and I'm going to
go for this eyeball. MATT: Okay. (sliding whoosh) MARISHA: Is it
my turn already? I thought I just did a-- But hang on, but I did. TRAVIS: Fjord, Kingsley, you. MARISHA: I already went, because I did Patient Defense.
MATT: Oh, that's right. Because we went and back. You're right. Never mind. So bringing that
back, it is Yasha's go, with Caleb on deck.
Thank you for the reminder. You're right, because we had
to go back and do stuff. TRAVIS: All of our sheets.
MATT: A little timey-wimey. Yep, yep.
That's what it's about. What you got, Yasha? ASHLEY: Okay. I'm going to try something. TRAVIS: Just kill it.
LAURA: Do it. ASHLEY: I am going to-- You see, on my right arm,
a new tattoo flames up. You see, on my right arm,
a new tattoo flames up. It says the Chainbreaker.
Not "the," just Chainbreaker. (laughter)
MATT: Got it, got it. TALIESIN: It's implied. ASHLEY: I am going to,
once I get to the top. How much is
that movement from it? TALIESIN: Technically,
you just do it. ASHLEY: Would I just?
MATT: You buoy up instantly, because of the spell
of Water Walking. You can like catch back
onto the water. ASHLEY: I'm going to stick
my hand in the air, call to the Stormlord, and I'm going to
grab some lightning, and thunder it down
into the water. TRAVIS: Fuck.
MATT: Okay. ASHLEY: So like (whooshing). MATT: All right, so
what are you using? ASHLEY: Thunderclap. MATT: Thunderclap, okay. MARISHA and TRAVIS: Thunder.
LIAM: ♪ Thunderclap ♪ ASHLEY: Constitution saving throw.
LAURA: Thunderclap! MARISHA, TRAVIS, and LAURA:
(drawn out) Ho! MATT: That is a 25. ASHLEY: Oh, that works.
Never mind. Okay. So then.
MATT: That was dope, though. ASHLEY: Oh yeah.
It would've been cool. MATT: (lightning striking) The water splashes up
around in the air, and this orb of water
that's been blown out. You see Yasha standing there,
as it all fills back. You lift up on top of it
between the two sides. ASHLEY: All right. Wait, that was a--
All right, that's it. MATT: That's an action
to cast that. ASHLEY: Let's see if
I have a bonus action. Bonus action. I will unleash a
battle cry, so everybody has advantage on attack
rolls and saving throws. MATT: Okay, what's
the range on that? ASHLEY: 60 feet. MATT: 60 feet. With that-- MARISHA: Battle cry?
ASHLEY: Battle cry. MARISHA: Battle cry.
TALIESIN: I think it's everybody. MATT: That's everybody
but Fjord. ASHLEY: Oh-wah! LIAM: Me too? Me too? MATT: Beau is out
of the range. MARISHA: I'm out of the range?
MATT: Yeah. ASHLEY: Wait, wait, wait.
LAURA: Can she move forward? MARISHA: Yeah.
MATT: And Caleb's out. You can move,
if you wanted to. ASHLEY: Yeah, let me move. MATT: Because you're
still in melee there. ASHLEY: Yeah, yeah yeah. MATT: So that'll allow you.
Yeah, that'll get Fjord. That'll get Beauregard. You are too high
in the sky, Caleb. LIAM: Dragon butt's out.
SAM: What about me? I guess it doesn't really
matter. I'll be fine. LAURA: Yeah, you're
in the range. Just barely.
SAM: Okay. MATT: Everybody else
can get that. LAURA: What'd we get?
Attack, advantage-- MATT: Advantage on attacks
and saving throws. TALIESIN: For one round? ASHLEY: For one round.
TALIESIN: All right. MATT: For one wound.
ASHLEY: For one wound. MATT: All right. Does
that finish your turn? ASHLEY: It does. MATT: All right, with that,
going to use another legendary action to move.
MARISHA: ♪ One more wound ♪ (laughter) TRAVIS: ♪ We're gonna
celebrate, one more wound ♪ MATT: With that, it's going to use a
legendary action to move. The head dives under
the water, Beau. You take a deep breath
as the head goes under, even though you can
breathe under water, instinctually,
it happens before it splashes back out
right next to you, Fjord. The head is now right up
to eye level with you. MARISHA: You hear Beau try to
warn Fjord. Fjord, look out! MATT: Caleb, it's your go,
with Veth on deck. LIAM: Okay, how's
our movement? We're in buffeting winds? MATT: Yes.
LIAM: Okay. MATT: So you your movement is
halved while in the air. LIAM: All right,
so Caleb Dragon has 80 feet of flight. MATT: So 40 feet.
LIAM: So, I will push down 40 feet, I think
should be about there. MATT: Yeah.
LIAM: Okay. As I fly down, I will flare,
all three of the dragons will flare their wings
out and roar (roaring) I will use
Frightful Presence. Each creature of the dragon's
choice; let's go with Uk'otoa. MATT: (laughs) LIAM: Has to make a
DC 17 wisdom save. It's going to pass or burn,
or be frightened. So first that. MATT: That's a 22. LIAM: I think that
succeeds. Okay, cool. LAURA: Isn't he immune to
being frightened anyway? LIAM: Oh, I don't remember. MATT: Actually, frightened
was not one of the-- ALL: Ooh! LAURA: Good to know. LIAM: Now can that be used
round after round? Or once, if he beats it,
it's done. MATT: I believe it says,
under Frightful Presence, that once they make it save, they're immune
to it for 24 hours. LIAM: Cool. Got it. All right, so I'm here,
I think, with movement down. As the dragon's moving, the claws start to weave
around these massive hands. The dragon opens its mouth, and like Rodan charging
up a beam, I cast-- Sorry, sorry, sorry-- Gravity Fissure, and shoot out a beam of
dunamantic raw energy right from the mouth
(energy blasting) through Uk'ie's head
and into the far, because it goes 100 feet,
to the furthest away, hopefully piercing through
Big Daddy, and into his bump. TRAVIS: His furthest bump? LIAM: Furthest bump.
MATT: Here's the thing. LIAM: Yeah? MATT: Frightful Presence
is an action. SAM: Oh shit!
LIAM: Oh, is it? MATT: It is.
LIAM: Oh. MATT: You can use
it as part of the multiattack
feature on it. LIAM: Okay. SAM: So what does that mean? TRAVIS: You can do that and-- MATT: Meaning you
couldn't use that and then a spell,
technically. MARISHA: You have to do
that and an attack? MATT: But then you
could do that, and then get
the three attacks from it, if you wanted to. LIAM: So I have to
attack instead? TRAVIS: If you do
Frightful Presence. LIAM: If I do
Frightful Presence, if I understood the rules. TRAVIS: Yeah. MATT: This is a new
form for you, so. LIAM: Well, I can-- MATT: As opposed to
wasting a turn here. LIAM: Well, I can do
one of two things. One is, if I can
make it to Uk'ie, I will just go
physical attack. Or if you're forgiving of
"new form, who dis?", I will-- MATT: I'll be
forgiving of that. LIAM: Okay. MATT: Because you need it. ASHLEY: Oh wow.
MATT: But also, you moved 40 feet down,
and that was your movement. So you wouldn't be
able to get to it within melee this
round, anyway. So you wouldn't have made-- LIAM: Right. I would
do two things. If I understood that
frightening thing, I would've done a straight
line towards Uk'ie. MATT: No worries.
LIAM: Thank you. MATT: It's all good. So
instead you are casting? LIAM: I am getting
to the same-- Thank you, I'm getting to the
same spot of position where I can shoot through the
neck and into the far bump. MATT: Gravity Fissure
right there? LIAM: Yes.
That is a con save. MATT: All righty.
Con save on this. That is 19. LIAM: Just beats it,
but it's half damage. MATT: Okay. LIAM: That's Sinkhole,
not Fissure, one moment. MATT: That's two parts,
technically. Yeah, they both succeed. So Fissure carves through. TALIESIN: Amazing.
LIAM: Eights. SAM: You think I could
take this guy out with Hideous Laughter? TRAVIS: (laughs) TALIESIN: I mean-- TRAVIS: There's only
one way to find out. TALIESIN: -- weirder
shit has happened. TRAVIS: That'd be up--
That'd be up there. LIAM: So that's 39 points,
so half of that. SAM: It's not immune to comedy.
MATT: 39, okay. MARISHA: It's only immune
to acid and poison. MATT: 18 points of damage. As the line carves through, it does affect creatures
within 10 feet of the line. Beauregard is on its back. LIAM: Okay. Well, can we put me where
I would-- I would hope. I was hoping to
get there and-- Well, I'll leave
it up to you. MARISHA: I have
Patient Defense up. LIAM: I'll leave it to you. MARISHA: I can dodge gravity. SAM: Yeah, man. Do it. MATT: It's challenging
in this instance because it's one of those
wide area stuff. LIAM: You're already being
plenty forgiving to me, so. MATT: I say because it is a constitution
saving throw on this. Just your physical ability
to resist this. You have Patient Defense up. You make a constitution saving
throw with advantage. MARISHA: Okay. LIAM: Not good. MARISHA: I can spend
a ki point to reroll saving throws. MATT: You can. ASHLEY: Wait, don't-- LAURA: Oh, you have
advantage. You rolled two. MARISHA: I have advantage.
Does that let me reroll one or both? MATT: That would reroll-- MARISHA: Because reroll
saving throws. MATT: Getting in the
nitty gritty here. TALIESIN: I was going to
say, technically you had a saving throw, you
had advantage anyway. SAM: This is
a forgiving round. TRAVIS: Yeah, she rolled.
LAURA: Yeah, she rolled with-- MATT: I'm trying to
give you what I can. TALIESIN: Or even if
you, yeah, all savings throws are at
advantage right now. TRAVIS: Yeah, but if she
gets to spend a ki point to reroll--
TALIESIN: Yeah. MATT: This is the-- TALIESIN: We're getting
into the weird shit. MARISHA: Diamond Soul.
MATT: Diamond Soul. To reroll it, and take
the second result. So technically... MARISHA: Still advantage? MATT: I would say you reroll
one of them, is the idea. ASHLEY: But, but-- Okay. LIAM: One more and you win.
TRAVIS: How'd it go? SAM: It'll be good. TRAVIS: Oh, it was a
journey, dude. Oh, man.
LIAM: Almost amazing. MARISHA: 18. MATT: 18. What's your DC? LIAM: 19.
MATT: 19. So you take the full brunt
to the of 8d8 force damage. Which you rolled?
LIAM: It was 39. MATT: 39, you take 39
points of force damage. You are pulled into the line. But you're already
against Uk'otoa. So you're tugged
into this space. You feel your body
crunch inward. MARISHA: I rolled a seven,
and eight, and then eight, for the record.
TALIESIN: Just awful. TRAVIS: The third one was-- MARISHA: It was, it
went on a journey. MATT: That's a tough round. All right. Finish
your turn, Caleb? LIAM: Sure it does. MATT: All righty. With that, we're going
to come to Veth. Veth, you're up, with
Jester on deck. TRAVIS: Let's go, Chris Kyle. SAM: Do I comedy it,
or do I shoot it? I think I shoot it. That seems
like the safer plan. (laughter) TRAVIS: Well, let's
workshop the joke. What are we doing here? SAM: I got a couple
jokes. I got: What happened when Jester
painted the Balleater red, but Beau painted it blue? It was marooned. LAURA: Oh.
MARISHA: Oh. TRAVIS: Go shoot it.
Shoot it, yeah. MATT: Shoot it.
Just shoot it, please. SAM: I got other ones,
too. I got other ones. LAURA: I don't want
to hear them. SAM: From my sniper's
nest, I test the wind, and I adjust my sights
two clicks over to compensate for the wind. TRAVIS: Whisper the joke, like Barry Pepper in
"Saving Private Ryan." SAM: Okay. MARISHA: (laughs) SAM: Why did Fjord put his
jacket on the Balleater? Its timbers were shivering. ASHLEY: Oh. MARISHA: Shiver me timbers?
TRAVIS and MATT: Shoot! (laughter) SAM: I will Voltaic Bolt and
shoot for the eye again. MATT: Okay. Roll an attack.
TALIESIN: Advantage. SAM: I have advantage. Five, not good.
LAURA: Ooh, god. SAM: 18, better. MATT: That's better.
SAM: That's plus 13. MATT: That definitely hits. LAURA: Okay, okay.
Okay, okay, okay. SAM: Thank you, Yasha,
for your yelp. TALIESIN: 23, for the first
one. You rolled five plus 13. ASHLEY: Haven't really
done much. TALIESIN: Would be 23 anyway.
So that would've hit. MARISHA: We've got this. We
also all have the battle cry. We have the battle cry.
MATT: Five plus 13? That's 18. TALIESIN: Oh, it's 18.
Never mind. (laughter) MATT: It's all good.
I got you. TALIESIN: I'm having my
panic attack over here. MATT: That's okay.
TALIESIN: You're fine. MARISHA: Oh, Matt, but--
okay. Diamond Soul. Because we had advantage
because of the battle cry. Do I get one more
fucking roll? LIAM: Wait. Before you
ask that question-- MATT: No, you had advantage
for the initial roll. MARISHA: Uh-huh.
TALIESIN: You already did. MARISHA: Okay. Okay, okay.
LIAM: I have a question. MARISHA: I'll let it
go, I'll let it go. LIAM: I have a question,
just because I don't want Beau to die. SAM: Beau's not going to die. LIAM: The blue dragon is in the same place.
They didn't move. So if--
TALIESIN: Five. LIAM: The blue dragon
went down 40 feet-- LIAM: 40 feet? Was I
higher than that, though? MATT: Yes, you were. I took
a whole section off of that. LIAM: Oh, you did?
MARISHA: He did. TRAVIS: Yeah.
LIAM: Ooh, okay. All right. MARISHA: It's okay,
it's okay, it's okay. MATT: The angle to hit
both of those things is unfortunately...
LIAM: Yeah, I thought it was going to be here and shoot
through it, so okay. Never mind. SAM: 54--
MATT: Even so, it's a 10-foot radius around it,
which is that big. It's a big line. You do have evasion. Oh, it's not a dex save,
though, never mind. MARISHA: Correct.
MATT: Yeah. SAM: What happened
when Fjord found a hand floating
in the water? It was nothing. It was
just a little wave. (groaning)
TRAVIS: Wow. MATT: How much damage did
you deal, Sam Riegel? SAM: 54! MATT: 54 points of
damage to Uk'otoa right in the eye! (sprays) All the eyes dim
even further and then flare up
back to where they were. SAM: Right back to
where they were? MATT: You're beginning
to pick up, especially in your
proximity here, if it takes a certain amount
of damage in one round-- It builds more fury. Hitting eyes seems to
diminish the fury. If they both happen
at the same time, it cancels itself out. SAM: Interesting.
LAURA: Oh. TALIESIN: Try to do both. TRAVIS: If it cancels-- TALIESIN: We got to do--
SAM: So canceling itself out is still better than nothing. MARISHA: We all have to go
for eyes or we all have to go for body is
it essentially? TALIESIN: No, we got
to do both. LAURA: No, if we build the
fury, that's probably bad, so probably just hit eyes. SAM: But, it's a harder
DC to hit the eyes. TRAVIS: Yeah, by two. MARISHA: We do have-- MATT: So you do less damage,
but try to mitigate whatever is happening, or
go in for full damage, and then whatever fury
builds, if you do a lot of damage in a single round. But that being the case-- MARISHA: We've got advantage right now because of
the battle cry. SAM: I think I'm going
to stay put. I'm feeling pretty
great up here. TALIESIN: So--
MATT: Okay. TALIESIN: That's body
hits a few if you're doing a
lot of damage, not eye hits, I think. MARISHA: Well, I
think he means in terms of being
able to hit. TALIESIN: Oh. MARISHA: Because
they're harder to hit so, theoretically, you'll do less damage, right? Is that what you mean? MATT: You'll do lose damage
if you miss more attacks because of the eyes, yes.
MARISHA: Right, right. MATT: That finishes
Veth's turn. Jester, you're up.
SAM: That's Veth's turn. LAURA: Okay, sorry,
Yasha, about this. I'm going to use my bonus action to move
the cylinder of Daylight. MATT: Mm-hmm? LAURA: Towards these two. MATT: Okay.
LAURA: It's going to get Yasha, though. MATT: That will
get Yasha, yes. LAURA: Sorry.
MATT: So go ahead and roll-- LAURA: It's a con save.
ASHLEY: It's okay. MATT: Con save, all right. ASHLEY: Do I need to
con save? Yes? MATT: Two parts to
for Uk'otoa, success, and I think
a success as well. A 20 on the second one,
which is the lower one. LAURA: It succeeds. TALIESIN: You have advantage. SAM: Fucking Uk'otoa. ASHLEY: Okay. LAURA: You succeed too, Yasha? ASHLEY: 21.
LAURA: Yeah, you succeed too. MATT: So you take half damage. He takes half damage twice. So you just roll that
once and it takes it twice. LAURA: Okay. 20 points, so 10 points
of radiant damage. MATT: So 10 points
of radiant to you and 20 points of
radiant to Uk'otoa. ASHLEY: Okay. MATT: Just from being in
there, he's (blasts) the light is burning
into his body. The tendrils are
like (slurps). LAURA: And it's going to drop that as I Invoke Duplicity. MATT: Okay.
LAURA: On myself as my action. MATT: (whooshes)
Where's the--? LAURA: There are
four duplicates back here.
TRAVIS: Whoa, whoa! SAM: You have four
of everything now! TRAVIS: Lucky me! MATT: I don't have
four Jesters! SAM: Why not? MATT: Because, I didn't
remember that part. SAM: Do you have four fish
people that can be Jesters? MATT: Here,
this will be weird. TRAVIS: The captain's
quarters are very happy. MATT: I'll use Jester and
then I'll use some Otohans. LAURA: Amazing. I'm going to send my Jesters
30 feet away from me. They're going to
appear in the water as far away as they can
in a fan around me. TRAVIS: Incredible.
MATT: So there. There. Using these Otohans for
it, that'll be fine. LAURA: Amazing. MATT: We'll say about there. Okay. LAURA: All of them... Well, I wouldn't put one away
from all of the Uk'otoas. I would put them
near the, yeah. MATT: Okay, so there? LAURA: Yeah, yeah.
MATT: You got it, okay. LAURA: They're all just
going to scream out, "Hey, man, we're over here! "Come on, it's a party! "Here we go! (ululates)" All of them at the same time. SAM: (like Jester) Hey!
MATT: Okay. Perfect. LAURA: Is that four of them?
SAM: (Jester) Technically, technically. LAURA: Where's
the fourth one? MATT: Oh, there's four
of them, that's right. You want the other
one over here? TALIESIN: Oh man. LAURA: Sure. MATT: Okay, there you go. That finish
your turn, Jester? LAURA: I'm going to use
my movement to back away and around that pole. MATT: Around the pole.
LAURA: I'm just going to hold on to the pole. MATT: Right there?
LAURA: I'm just going to hold on to it.
MATT: You got it, okay. It's going to us its
last legendary action. The eye, as the head's trying to
shake off Beauregard up top, it curves over and looks
back towards you, Fjord, and in your head you hear, "You still work for me." SAM: Oh no. MATT: Make a wisdom
saving throw for me. LAURA: No, no, no, no. Advantage,
advantage, advantage. MATT: You have advantage.
SAM: He doesn't have it. LAURA: Why?
TRAVIS: I do have advantage. LAURA: Yes, he does. She was close enough.
TRAVIS: Yasha's thing. SAM: Oh, okay, that works!
MARISHA: Saving throw. LAURA: I lost the cylinder,
by the way, Matt. TRAVIS: Which one? Wisdom
saving throw, you said? MATT: Oh, because you... ASHLEY: Yeah.
MATT: Wisdom saving throw. It's using Control Minion. TRAVIS: Natural 20!
MARISHA: (excited noises) TRAVIS: (laughs)
ASHLEY: (claps) MARISHA: Yeah! TRAVIS: What are you
going to do, man? MATT: As you feel the
influence of Uk'otoa try and peer into you, the
warmth suddenly (booms) emerges within you and you
feel the Wildmother's presence and the calm and peace
within your heart and mind and you just hear this
soft wind blow through your consciousness for a
moment as she assures you she's watching and guarding. The head goes
(growls) angrily. That's going to
finish the round. Back up to Uk'otoa's go. He gets his Legendary
Actions back. TRAVIS: What was that
going to be, dude? LIAM: Gets his Legendary
Actions back. ASHLEY: All of them?
MARISHA: Legendary Actions or his what? Does it reset?
LIAM: No! Don't go fucking
throwing away that. MATT: He's going
to shift here. LIAM: Damn it.
SAM: He's getting us in a line. He's getting us in a line.
ASHLEY: He gets all his actions back? TALIESIN: Legendary Actions. MATT: So staying in melee
with you as it whips around, it's going to Tidal Wave. MARISHA: ♪ I want to die ♪ MATT: (whooshes) It's going to get itself
in the Tidal Wave as it rises up
from behind, so it can get Beauregard as well.
MARISHA: Oh bullshit, I thought for fucking sure-- TRAVIS: It's going to body slam.
SAM: Does it get to take a-- MATT: 250 feet tall,
it'll also get you. LIAM: Okay. But we
can all breathe. MATT: Yes.
TRAVIS: That's like-- LAURA: But it's
bludgeoning damage. It's just intense bludgeoning damage.
MARISHA: I'm going to go down. MATT: It's all--
LIAM: Yeah. MATT: (rattles) TRAVIS: It's like this. MATT: Up here, yeah. It's like the whole
ship (crackles), tips over for a
second as it crashes. TRAVIS: So does that get
the bell ringing. (bongs) MATT: It does take
six psychic damage. TALIESIN: Take six
psychic damage. MARISHA: We got
advantage on these. What is it, con saves? MATT: All of you--
TRAVIS: Some of us have advantage. MATT: All of you have to make
a strength saving throw. MARISHA: Strength saves. SAM: This is
not at advantage? LAURA: Well, it is.
ASHLEY: It is! TALIESIN: Everything
is, yeah. LAURA: We're at advantage.
TRAVIS: For one round. MARISHA: Okay, okay. LAURA: Okay, okay,
okay, okay. MARISHA: That's okay,
that's okay. TALIESIN: Hey. MATT: Okay.
TRAVIS: 21. MATT: 21? That is a success, so you take half damage. So you take 18 points
of damage. TRAVIS: Thank you. MARISHA: 19? MATT: Nine, sorry, you
rolled a what? 20? TRAVIS: 21. MATT: Oh, I'm sorry. I was completely wrong. DC is 24. You fail. So you take--
TRAVIS: 36? MATT: Yeah, 38. TRAVIS: 38. MATT: 38 points of
bludgeoning damage and you are knocked prone. TALIESIN: Jesus.
MARISHA: I'm assuming I'm the same? MATT: You as well, 38
points of bludgeoning damage. LIAM: I got a 24. MATT: 24? You just saved, so you
take half damage. You take 18 and you are
not knocked prone. SAM: Natural 20 for 21. LAURA and MATT: (groan) ASHLEY: What? MATT: You take 38 points
bludgeoning damage. SAM: But, it's halved
because I'm a rogue. MATT: Well, that's a
dexterity-based save, so it'll be for evasion
because it's not about you evading it,
it's about you trying to withstand the impact. SAM: Fuck. ASHLEY: You literally
could've never-- SAM: So 38, you said?
MARISHA: No. MATT: 38 points. MARISHA: There's no way
to beat it. ASHLEY: No. LAURA: Well, yeah, I fail. MATT: Okay. SAM: Got to look at my
Features and Traits. LAURA: 38? MATT: 38 points. If you can make
a concentration check for me, Jester? LAURA: Yes, sir. TALIESIN: Physically
impossible to succeed. LAURA: Hey, Natural 20! MATT: Oh shit, yeah, you
maintain your duplicates. MARISHA: Oh my god. TALIESIN: This is going
to be impossible. LAURA: That's really,
really good, you guys. MATT: -- are knocked prone. TALIESIN: Fuck, okay,
that's bad. ASHLEY: 18, failed. 38 points.
MATT: 38 points and you are knocked prone.
ASHLEY: Okay. TALIESIN: I wish that
was an attack-attack. LAURA: Am I knocked? I'm
probably knocked prone, too. SAM: Was that an attack? MARISHA: It's okay. MATT: "Ignorant fleas! "I relish in your
arrogance and failure!" You hear through your mind
as it begins to cherish watching you all
fall and crumble. The ship listing over to one
side, you hear the captain screaming, the rest of
the crew waterlogged and trying to rush out
of the bows of the ship. They're trying to load it up for another round
of cannon fire. But that is going to
finish Uk'otoa's turn. It only gets that one strike. SAM: Was that an attack? ASHLEY: Only?!
MATT: That is, it is a magical ability. SAM: So it's not, it
doesn't and Uncanny Dodge cannot dodge it? MATT: Uncanny Dodge, that
is not an attack-- TALIESIN: It doesn't
have a roll to decide how hard it is to-- MATT: Correct.
TALIESIN: Yeah, yeah, okay. LAURA: Would I have been
knocked prone, Matthew? MATT: Oh, you would be, yes. SAM: Knocked prone.
LIAM: So, Counterspells only
counter spells, right, not magical effects? MATT: If I recall. Yes, Counterspell. "In the process of
casting a spell." LIAM: Casting a spell.
MATT: Yeah. LIAM: That's what I thought. MATT: Yasha, you were
about to say something? TALIESIN: Damn! MATT: You take,
because you're raging, you take half the
damage, by the way. ASHLEY: Oh, okay. MATT: Because
it's bludgeoning. ASHLEY: So that would be... So it was 38 total,
did you say? MATT: Correct, so
you take 19. TRAVIS: He's a big,
he's a big boy. SAM: He's as long
as my dick. (laughter) MATT: Now, it goes back
to its lair actions. SAM: It looks like my dick, too!
MATT: It can use Anger of The Storm again. The eyes all get (rumbles)
brighter and brighter. LAURA: Oh no.
MATT: And you can feel the energy in the air crackling. Finishing that, Fjord,
it is your turn. TRAVIS: Okay. Check me because I don't... All the bodies of Uk'otoa
are doing weird shit. If I wrap around this thing in
melee and try to come around that tail, will the
head section get an attack of opportunity? Actually, coming towards
the ship around. MATT: Oh, towards the ship
around here, you mean? TRAVIS: Yeah,
wrapping that way. MATT: You would. You'd leave the attack
range of the head. TRAVIS: Okay, okay, okay. MATT: You get the sense his
reach is about 20 feet. Which is four squares.
TRAVIS: God love it. MATT: So as long as you
stay within that range, you're still within
melee of it. TRAVIS: Uh-huh,
uh-huh, uh-huh. Interesting. Boy, it sucks out
there, doesn't it? Can I--
LIAM: What's-- TRAVIS: Yeah? LIAM: What's the wind
situation right now? Is it still-- MATT: No, the wind is
returned to its... It's still a storm, but
you can travel fine with your dragon wings. MARISHA: I think so.
TALIESIN: It seems to be-- Okay. LAURA: Shoot for the eyes. TRAVIS: The cone has a
specific shape, right? MATT: The cone?
TRAVIS: The 60 feet, a 60-foot Cone of Cold
has a specific shape, like it gets wider
and it goes, right? It gets wide fast,
doesn't it? MATT: Yes, it does. TRAVIS: You know what? I'm going to-- TALIESIN: It's going to
run all the way down. TRAVIS: -- try it. Yeah. I'm going to aim Cone of
Cold, but I'm going to shoot it towards the
corner of the map so that I'm going to try
and clip Uk'otoa's head, the section to my right
and the one in the back. I don't know if the
60 feet will reach that third one in the back. MATT: Okay. TALIESIN: And-- MATT: Like that there?
TRAVIS: Like that, yeah. That would hit all three
and not hit Beau. MATT: Yeah, you can do that. TRAVIS: Okay.
MARISHA: Oh, thank god! LAURA: Awesome. TRAVIS: All right. I'm
going to try it. LAURA: Your face was like
you were ready, girl. MARISHA: Yeah, I didn't want
to say anything, but. (laughs) TRAVIS: Okay, do
I roll for this? I don't.
TALIESIN: About to do crazy shit. TRAVIS: It's just a con
save, so three different constitution 19 saving
throws or con save. MATT: Indeed.
TALIESIN: There's no healing with-- MATT: That's a success. That's a success. And that's a success.
They all three succeed. TRAVIS: Okay. LAURA: That's why I said
wait until he gets out. TALIESIN: I imagine. That's awesome. LAURA: Unless he
knows (whispers). TRAVIS: 45, so half of 45. MATT: So 22.
TRAVIS: Yeah. MATT: So it takes
66 points of cold damage from
all three parts. (shatters) Now, enough cold damage
has hit this space where the ocean
space around the head and this parts of the body
(rumbles) are now frozen up to Uk'otoa.
LAURA: So he can't move? MATT: Those three pieces right
now are barely able to move. SAM: Nice!
LAURA: (gasps) Nice! TRAVIS: I would love to
act like that was my plan, but I'll take it.
LAURA: ♪ Nice going, Fjord! ♪ MARISHA: That's cool,
that's cool. TRAVIS: I'll take it.
It is cool. (as Arnold Schwarznegger)
Everybody chill! MATT: At that point,
I'm going to leave this as a marker
to remind me. Or actually, it will
be easier to-- SAM: "Freeze!" TRAVIS: "Freeze!"
MATT: This as a general reminder of the
frozen area there. LAURA: Cool. MATT: Above the water. Okay.
ASHLEY: Nice. TRAVIS: Bonus action. ♪ Do I want to do ♪
anything with your body ♪ ♪ Your body ♪ TALIESIN: Becomes my turn.
TRAVIS: ♪ With your body ♪ That's it.
MATT: Okay. TALIESIN: Where's that thing? MATT: So with that impact--
TRAVIS: Actually... I think, I don't think
I'm as close as I am. I think I was closer
to the head, right? MATT: Hmm?
TRAVIS: Five, 10, 15, 20. MATT: This right here
is still within 20 feet of the head right
there which is where you were when
it came out. TRAVIS: The thing is, if
that's where I am, I would use my Relentless
Hex as a bonus action to teleport 30 feet to an unoccupied space within
five feet of the target which I would do to this
one so that I'm only within melee of one
instead of two. MATT: So within five feet? LAURA: How many? What's your? MATT: 30, you could
get there. TRAVIS: Great. (whooshes) MATT: That Relentless
Hex, man. LAURA: Cool. MATT: Cool. With the ice (crackles)
around it, the eyes flare the
brightest you've seen them and they flare to a
bright yellow, almost a white coloration,
before you feel the electricity in
the air. (whooshes) (zaps) Six bolts of lightning.
LAURA: Oh... MATT: Strike down
from the sky. TALIESIN: Shit. MATT: I need Jester.
TRAVIS: Should've done the eyes. MATT: I need Kingsley.
I need everybody but you. LIAM: Not me? MATT: No, because it's smart
enough to know what you are. LIAM: Fine, pooper. MATT: (laughs) MARISHA: To make what, make what?
TRAVIS: Damn, I should've hit eyes. MATT: To make a dexterity saving throw, if
you don't mind. ASHLEY: Advantage.
SAM: Advantage, really? ASHLEY: Still because it's-- SAM: Still. It feels too hard to be-- LIAM: Cocked. One was cocked.
TALIESIN: We still have it until your turn is over? MARISHA: Wait, which
one did I roll? TALIESIN: Yeah. MARISHA: That one's bad. SAM: Okay, okay. My dex is very good. LIAM: Come on,
Marisha, come on. LAURA: It's probably going to
be like a 24 to save, though. TRAVIS: 18. LIAM: Check your dex,
check your dex. MATT: 18 succeeds. TRAVIS: What?! MATT: Yeah. TRAVIS: On Uk'otoa
lightning bursts? MATT: Yeah, the DC
on this is 18. You just make it.
TRAVIS: Oh my god, thank god. MATT: So you take half
damage, which means you take 18 points of
lightning damage. TRAVIS: Oh my god, yep, okay. MARISHA: 24, Evasion. MATT: So it's 18, it's 30. LIAM: 36.
MARISHA: Dex save. I have Evasion.
MATT: Correct. MARISHA: I rolled a 24.
MATT: So you're taking nothing? MARISHA: No damage.
MATT: No damage to you. LIAM: Just fucking
break danced out of the way of lightning. TRAVIS: Oh my god. LIAM: Yes? MATT: Oh, I don't
need anything-- LIAM: Yeah, I'm immune. SAM: 24, Evasion. MATT: 24 evasion, no damage. SAM: Yeah. LAURA: 20.
MARISHA: Queen. MATT: 20, take half damage. Take 18 points of
lightning damage. TALIESIN: I've got a--
where was it? It was 23, I believe, and-- LAURA: I saved on my
concentration. MATT: Great. TALIESIN: 23 and yeah, that's
right, and I'm also I have not immunity, I'm
resistant to lightning. MATT: Yeah, so you take nine
points of lightning damage. ASHLEY: 18.
SAM: Nice. ASHLEY: So 18 points
of damage? MATT: Yep, 18 points
of lightning damage. All the eyes dim back
to their standard state. TRAVIS: That is not an
attack roll, right? That's a?
MATT: No, that just happens as an immediate effect as-- TRAVIS: When you're
dumb enough to hit everything
but the eyes? (sarcastic chuckles) LAURA: But, he's
frozen in place. MATT: Those parts are, yeah. TRAVIS: (blubbers) Good job!
MARISHA: Yeah. MATT: At the end of
your turn, Fjord, it's going to use
legendary action. LAURA: Oh my god.
MATT: It's going to-- LAURA: That wasn't
even his legendary? He just got--
TRAVIS: No, that's a react-- MATT: That just happens the
minute it fills up his fury. TRAVIS: Like
a certain little-- MATT: It's going to strike Kingsley.
TRAVIS: -- automaton. MATT: He's prone. Advantage on the ground. LAURA: What's he doing,
what's he doing? What just happened? MATT: Now, because
that area is frozen, the whole body
has disadvantage on his strikes for the round. MARISHA: Oh, that's cool!
MATT: But it has advantage on you because you're prone. TALIESIN: Yeah, there's just a--
MATT: So it's just a straight roll. TALIESIN: There's a thing
also, though, that it's that makes it harder
for it to hit me if I've taken attack on it,
but I don't know if I-- LAURA: I'm the
lying down Jester. MATT: Well, you get to roll a minus d10 from
its attack rolls. TRAVIS: Oh.
TALIESIN: That's true. ASHLEY: That's true.
TALIESIN: That's still up. MATT: So it's a 25 to hit. TALIESIN: Where's my d10? MARISHA: You just vibrated
the pencil apart? TALIESIN: Nope. MATT: Okay, so it still
gets you with the tail (whomps) on top of
the deck again. TALIESIN: Take six
psychic damage. MATT: It does. TALIESIN: Is there a
thing I could do? MATT: It's starting to
show some wear and tear. LAURA: Ooh, okay!
SAM and TRAVIS: Ooh! LAURA: That's something.
ASHLEY: Okay. SAM: Uk'otoa-no. MATT: That is going to be 17 points of bludgeoning
damage to you. TALIESIN: Fuck off. MATT: As well as it's going to be 16
points of acid damage. TALIESIN: Eh, not doing well. ASHLEY: Oh boy. LAURA: Oh yeah.
ASHLEY: Oh boy. LAURA: Oh fuck, okay. MATT: Okay, now, Kingsley,
it's your turn. Beau, you're on deck. TALIESIN: Hmm.
MARISHA: Okay. TALIESIN: I don't know
what the fuck to do. TRAVIS: Oh boy.
TALIESIN: This is bad. Yeah. Getting real low. ASHLEY: We're all
getting pretty low. TALIESIN: Yeah. Actually, what is that? Shit, I'd have to do it
at the start of my turn. I hate it. I'm... ASHLEY: You have advantage. TALIESIN: I do have advantage,
but I'm also one more hit and I'm kind of down. Fuck, I hate running. MATT: Well, you're on
the ground still, so you have to use half
your movement to get up. TALIESIN: I'm going
to use half my movement to get up and... LAURA: Hit him in the eye. TALIESIN: Well,
I can do that, or I can get defensive
for a couple rounds. LAURA: Hit him in the eye. TALIESIN: (groans)
This is going to be the fucking end of me. All right. Fucking take my
goddamn hits on this guy. LAURA: (laughs) TALIESIN: Yeah, I'm going
to-- Actually, since... Yeah, fuck it.
Taking my hits. Technically, do I get advantage in
this scenario or no? Because there's all the-- MATT: The duplicates, I don't think they count
as other people for when it comes to any
sort of scenario there. So no, you don't
have advantage. LAURA: Oh, Yasha's prone.
ASHLEY: But you get advantage from battle cry. Because it still hasn't-- LAURA: Oh, that's right,
we haven't gotten to Yasha. TALIESIN: Oh, okay, well, in that case, let's take a
couple hits, see what happens. Come on. LAURA: Big money, big money. TALIESIN: That
definitely hits. MATT: All right.
First strike hits. TALIESIN: Yep. So that's--
Let's just do the whole-- Actually, I'll do these. Yeah, I'll do these
now, fuck that. That's 1d8, 2d8. Where
have I put all mine? I should keep
my panic dice out. TRAVIS: ♪ Oh where, oh where
have my d8s gone? ♪ ♪ Oh where, oh where ♪
can they be? ♪ TALIESIN: Okay, so that is five, six, seven, eight points of sneak attack, 11 points of normal damage, and 16 points of fire
damage to that bloody eye. I've been hitting
the same eye this whole goddamn
time, by the way. MATT: You stab it again
and the flames burn out, and that one eye
now closes entirely. You can see you've burned
through and cauterized it, and it slithers over. So you've done a nice, hefty chunk of
damage to that one. So that was one attack. TALIESIN: Yeah, I'm going to
move over to the next eye, which I assume is
available, or they're not? MATT: Yeah, I mean, it's moving.
TALIESIN: Moving all the time. MATT: You don't have
to move to the eye. TALIESIN: Cool.
MATT: You're going to choose to attack an eye
if you're near it. There are eyes all
over. Covered in eyes! LAURA: Lots of eyes. MATT: You get an eye,
and you get an eye! TALIESIN: Come on. Yep, that definitely
hits. 18. MATT: Go for it. Roll damage. All right. Beau, you're
up next. Be ready. TALIESIN: That sucks. 10 points of normal
damage with eight points of fire damage. MATT: 18 damage on
the second strike. TALIESIN: I'm now
going to take my 35 to pull to the back. MATT: Over here? TALIESIN: Yeah,
I'm even going to move one more away just to-- Is that okay?
LAURA: Can you disengage? TALIESIN: It can't make a
reaction attack against me if I've hit it.
LAURA: Oh, okay. That's great. MATT: You can go back
further if you want to, it's up to you. TALIESIN: Is it all
right if I go further? MATT: Yeah!
TALIESIN: Yeah, I'll take a little cover, sure. MATT: Yeah, can't make
a strike against you. TALIESIN: Yep.
MATT: Because you're crazy. TALIESIN: Backing
the fuck off. MATT: All right. Beau, you're
up. Yasha, you're on deck. ASHLEY: Okay.
LIAM: The dragon roars: Beauregard! In Zemnian: Ich komme! MARISHA: I got it, I got it. Beau's real fucked up. I'm going to go for the eye. MATT: Okay. MARISHA: Advantage
still on all these? LAURA: Yes. MARISHA: Okay, okay. Not
that one, not that one. Not that one, either.
Not that one. But these two, okay.
First one, pop pop. Okay, that is a--
What is that? A 13 plus 13, so that's 26. MATT: That hits.
LAURA: Nice. MARISHA: So I'm going
to do the second hit. Natural 20!
TRAVIS: Natural 20! (excited cheering)
ASHLEY: Yo. Yes! MATT: Okay. Okay.
TRAVIS: Let's go! Let's go! MARISHA: Damage on
the first one-- TRAVIS: Excuse me. MARISHA: Okay.
TRAVIS: Bustin'. MARISHA: 10 damage on the
first one, the natural 20. Come on, big money.
Eight plus seven. 15 damage on the second one. SAM: Cool, great. MATT: Great.
MARISHA: Flurry of Blows. MATT: Okay. MARISHA: It's okay. 20 damage doesn't hit.
MATT: Doesn't hit the eye unfortunately.
MARISHA: Or 20 to hit, I mean. MATT: Yeah. MARISHA: The next one. Yep, 20, 13 plus-- 27 to hit.
MATT: 27 does hit. So you get three attacks, the third one does. MARISHA: Goddamn it,
goddamn it. Oh yeah. 15 damage again. MATT: Another 15, great. MARISHA: I'm going to dump Debilitating Barrage
in it again. One, two, three ki
points plus four with my Flurry of Blows.
MATT: Okay. You're right there
on the head, and there's multiple eyes
in the front of it. How do you debilitate
this creature? LAURA: How do you
want to do this? MATT: That's not
the phrase yet. MARISHA: So I'm
real fucked up. Beau's face is
black and blue, and just, she's bleeding. I'm repeatedly pounding
it with these jabs in its eye, and then
I'm going to take the static electric
charge that it left behind from its lightning strikes, and thinking of Yasha
and thinking of Caleb, and a little bit of
that static energy from the Stormlord, and
I pop it one more time to bring that vulnerability
to lightning. MATT: To lightning damage.
MARISHA: To lightning damage. ASHLEY: Woo!
MATT: Okay. MARISHA: Then I go:
Okay, come get me. I'm going to hold my move
'til Caleb comes up. MATT: You can hold an action. You can't hold your
move necessarily. MARISHA: Okay. MATT: But you can hold
a dash, if you want to. MARISHA: I hold a dash.
Hold the dash. MATT: Well, you use
an action to dash, which means you have
to use your bonus action, so no, unfortunately,
you couldn't do that. Because you attacked
and you Flurry of Blows. MARISHA: Okay.
Well, I still go and reach out and
wait for Dragleb. MATT: You got it. Okay.
TRAVIS: Help. Please, help.
MARISHA: Help. MATT: As the energy
arcs through its body, you can see Uk'otoa
shaking a bit. All righty. So, finishing Beau's
go, Yasha, you're up, Caleb, you're on deck. ASHLEY: All right, I'm
going for an eyeball. TRAVIS: Let's go. MATT: Okay. Back up
to the surface there. ASHLEY: Cocked. SAM: What if they
come back with their "Dragonlance" costumes
on again? MATT: Just a reminder,
if you don't want to. Do you have advantage until
the end of your turn? ASHLEY: I do.
MATT: Okay, great. Go for it. ASHLEY: Because I hadn't
gotten to use it yet. MATT: That's right.
ASHLEY: I rolled-- that'd be 31. MATT: 31 hits.
ASHLEY: Okay. MARISHA: Do you have to--
SAM: Not too far from me. MARISHA: Do we have
enough distance? ASHLEY: Okay, okay. MARISHA: Okay, okay,
okay. I can handle it. TALIESIN: Oh! ASHLEY: Oh, wait,
you know what? I can do...
TALIESIN: Nice. I know what you're doing.
SAM: Then she'll go down. MARISHA: Grab me
and just keep-- ASHLEY: Fanatical
something or other. SAM: It's okay if
she goes down. ASHLEY: Because I can reroll
and take either one to see-- TALIESIN: I keep forgetting
to do that. Shit. ASHLEY: -- which one
to take of damage. MATT: Yeah.
ASHLEY: I'm going to reroll these. Okay. Way better, okay. So that would be... Hold on.
MARISHA: The Search for Beau? MATT: You got your
math there. MARISHA: Search for Grog,
Search for Beau. SAM: Uh-huh. ASHLEY: Okay, so. 29. SAM: Ooh! ASHLEY: Sorry, hold on. 21 points of damage. MATT: Okay. That include
your fire damage? ASHLEY: That does not. 14 points of radiant damage. MATT: Okay.
ASHLEY: Oh, I'm sorry. That's six points
of fire damage, and I have to roll
one more d6. MATT: Great. TRAVIS: That's awesome.
That's awesome! ASHLEY: Oh, all right. All right, that's an extra
four points of damage. MATT: Okay.
ASHLEY: That's for first hit. MATT: The first hit.
ASHLEY: Okay, second hit. MATT: These are just
standard against it? ASHLEY: Standard--? TRAVIS: Like regular hit. MATT: Are you attacking
against its hide or are you shooting
for the higher AC eye? ASHLEY: Oh, I was
going for the eye. MATT: Okay.
ASHLEY: I was going for the eye. MATT: For both of these strikes?
ASHLEY: Both of them. MATT: All right. So
roll your next attack. ASHLEY: Okay. TALIESIN: Okay, okay. ASHLEY: Okay, that's good. Let me just see.
TALIESIN: Okay. ASHLEY: Cocked. Cocked
again, it's this dice. Okay, okay, so it was
exactly the same. MATT: If it's the same,
it hits again. Then do damage
to the next one. ASHLEY: Okay. MATT: Caleb, you're on deck.
LIAM: Yeah. LAURA: I'm all in the water.
I've got four out there. ASHLEY: Plus 1d8. LAURA: But I
haven't gone yet. ASHLEY: 18 points of damage and five points
of fire damage. MATT: Got you. 23 damage
total. Got it. Great. (blade slicing) Strike back. This dark purple,
black blood just filters out of the eye
as you strike it, but not a large arc, as
you cauterize the cut that you put across
with your Scaldsaber. Pull back in the
water as the water's rocking around you, both sides of its body
writhing out of the water. You do a dual
strike to each side, holding your own there. ASHLEY: Yes.
MATT: Does that finish your turn? ASHLEY: It does,
and I will... I am going to-- Okay. Can I do Sentinel with the duplicates, Jester's
duplicates? LAURA: No. ASHLEY: Okay, because
I was going to see if I could get in position
to get you in range. Okay, that's my turn. MATT: All right.
ASHLEY: I'm done. MATT: Finishing
your go, Yasha. Caleb, you're up,
with Veth on deck. LIAM: Okay. I want to close the distance
with my 80 feet of flight. I've been counting
those squares, I think I could get
definitely to its face and also to Beauregard,
but you tell me. MATT: 80 feet is right there. LIAM: So I could.
MATT: So you can get right up against it, yes. MARISHA: We can still
ask if we roll-- LIAM: Is it an
action to grab Beau? MATT: I would say, if you're
going to pick her up, yes, it would be an
action to grab her. LIAM: Okay. I'm going to drop down lower, I want to get face to
face with Uk'otoa. MATT: Okay. TRAVIS: (deeply) Uk'otoa.
MATT: So we'll put you back. LAURA: ♪ Uk'o, Uk'o,
Uk'otoa ♪ SAM: Oh, yeah. Finish him off with love.
TALIESIN: Mm-hmm. TRAVIS: Don't you know? LIAM: He reaches out
and grabs Uk'otoa by the side
of the face and goes (retches) and vomits a
chain of lightning. Now, before I do that, there's no pull in,
gravitational fissure. It's a line, and I'm aiming
it down through its gut so I'm not aiming at Beau. MATT: Correct, yeah. When
you're this close at this angle, you can hit both that and
the back part of its body. LIAM: I'll pierce through
its jaw, I hope, through its belly, and
into that one behind. LAURA: And aim for
an eye on the-- MATT: What's the spell DC,
or the save DC on that? LIAM: The lightning breath,
DC 19 for a dex save. MATT: For a dex save, okay. MARISHA: And it's vulnerable.
LIAM: Vulnerable. MATT: It is vulnerable. The
first part does succeed. LIAM: Okay.
MATT: The second one does not.
LIAM: Okay. MATT: It doesn't have as high
a dex save as other things. It's going to use a legendary resistance,
however, to save. So it saves on both. LIAM: But it's vulnerable, so it going to be full damage.
MATT: So it's full damage. Yes.
LIAM: And it's 12d10. Is that right? LAURA: Are you aiming for--
LIAM: No, excuse me. LAURA: -- an eye doing this?
LIAM: 12d10 lightning damage. MATT: For the
adult one? Yeah. LIAM: Do I have--
ASHLEY: Holy shmoly. LIAM: -- an eye
right in front? I got the face
right in front me and I can do that
without hitting Beau? I can go (vomits) right over
the eye with my mouth? MATT: Sure, it's
not going to-- Well, here's the thing. Attacks, the ones that
focus on the eye-- LIAM: Okay.
MATT: Things like this are just standard
damage to the space. You don't get to
aim necessarily with a line, unfortunately.
LIAM: Cool, cool, cool. Cool, cool, cool,
cool, cool, cool. That's a lot of dice, so I'm
just going to use this app. 12d10. MATT: How could you pass
up an opportunity to roll so many dice? LIAM: Okay, so
that's a full 62. MATT: 62 points
of lightning damage. ASHLEY: What if he
would've rolled more? MARISHA: To both chunks? LIAM: To both chunks,
because they're both-- SAM: Damn. ASHLEY: Twice? No.
SAM: How do you want to do this? LIAM: Is all of
Uk'otoa immune, or just the head right now? MATT: Huh? No, it's
all still one body. LIAM: All still one, okay.
So 62 on both chunks. MATT: Both of them,
all right. So that's 132 points of
damage, is that correct? TRAVIS: 62 doubled is--
LIAM: 124. MATT: Oh, sorry, I was
doing my math wrong, sorry. TRAVIS: No, it's
162, for sure. MATT: Wow, my brain
was way off on that one. 124 points of
lightning damage, (lighting streaking) through. You watch as the stream
comes firing out of the dragon's mouth through
the center of the jaw and blast this
dark spot through, blasts out the back, and strikes the other
part of its hide. As it does, smoke just
pours out from around it inside its mouth as the head begins shaking in the air, Beau having to hold on
as hard as you can. MARISHA: Catch me.
MATT: But now there's these
heavy dark spots and black burned, charred,
very visible wounds on the outside of Uk'otoa
in multiple places across the body. LIAM: If I can, I would
say that Caleb dragon and his two mirrors
are pressed as close in as possible, and after sizzling
and blackening, you hear this big, throaty
voice go: Fick dich! Which means,
"Fuck you" in German. (laughter)
TRAVIS and ASHLEY: Eyy! MATT: Perfect. MARISHA: Fish this?
SAM: Fix him! LAURA: I know, I heard--
MARISHA: Fish dick! LIAM: That works too.
TRAVIS: Fish dick. LIAM: They both work.
TALIESIN: Equally well, yeah. MATT: That finishes your turn?
LAURA: Fish dicks! LIAM: All done, yes.
MATT: All right, it's going to use another
legendary action at this point. TRAVIS: But aren't
you picking her up? LIAM: No, that's an
action. I used my action. MATT: His tail is going to--
LIAM: We're gambling, we're gambling.
MATT: -- dip below the water. You do get an attack of
opportunity against it. ASHLEY: Okay. MARISHA: Come on!
ASHLEY: Reckless. SAM: Get that tail! MARISHA: Sentinel!
MATT: Reckless is on your turn. ASHLEY: Reckless is on my turn?
MATT: For a reaction, you can't do Reckless. TRAVIS: (like Jester) Do your
duplicates get Reckless? ASHLEY: That would be 22. MATT: 22 still hits. (relieved sounds) MATT: All right.
TALIESIN: Is that Sentinel? LAURA: No. Is that Sentinel? Can you Sentinel a tail?
MARISHA: Technically, if it's moving, yeah, right? MATT: Yeah, that's
what she's doing. LAURA: Oh, okay. Amazing. ASHLEY: Plus the d8. Okay, so that is
going to be... Oh shit, hold on,
hold on, hold on, I need some help.
TALIESIN: Oh yeah. TRAVIS: Making my stomach
gurgle, Matt, it's crazy. TALIESIN: Yep, yep, yep. TRAVIS: Ate all three
meals from Taco Bell. ASHLEY: Hold on. Am I
doing this right? Sorry, give me two seconds.
LAURA: Are you hitting an eyeball as a reaction? ASHLEY: I don't think-- no. Just the tail as its moving.
LAURA: Why not? ASHLEY: Because I
don't even think it was high enough, was it? No, wait, it was 22!
It was 22, it was 22. MATT: Well, you told
me beforehand. You said 22, it's fine, you hit it.
ASHLEY: Okay, shit. All right, all right. LIAM: Focus on me. LAURA: I know it seems like I'm obsessed--
ASHLEY: 30 points of damage. LAURA: -- but it's
super important. MATT: How much was that?
ASHLEY: Say again? MATT: How much damage
is that again? ASHLEY: 30. MATT: 30 damage, all right.
ASHLEY: And five points of fire damage. SAM: What if I miss?
Then nothing. MATT: All right. You strike it. As you slice upward
with the blade, you see it try and move
beneath the waves, and you actually grab
out with your hand and hold the back
of the tail, and at that point,
lightning strikes nearby, you feel the power of the
Stormlord instill you, and as your muscles flex, you hold the tail there and
prevent it from leaving. ASHLEY: Don't you
fucking move! TRAVIS: Oh, that's
some baller shit! MARISHA: You're grabbing
onto the fucking-- ASHLEY: You're not going anywhere!
TRAVIS: You leave-- LIAM: You're like
Thor grabbing onto the World Serpent! TRAVIS: -- when the
Orphanmaker says you leave! MATT: All right.
ASHLEY: Yes. You're in here with me! MATT: Veth, you're up, with Jester on deck. Yes?
SAM: Question. SAM: Do I still get advantage
on attacks, or is that over? MATT: No, that's over now.
SAM: Okay. TALIESIN: Although, it's
engaged in a couple places. SAM: No, no, I get
sneak attack, that's true. I'm looking for advantage. I want all, you know, I'm-- TALIESIN: Sure.
LIAM: (like Veth) Working the angles! SAM: I'm working
all the angles! Second question, from
my sniper's nest, which is very lovely
up here, by the way. TRAVIS: It's very nice. SAM: I'm just eating
sunflower seeds. (laughter) SAM: Can I see an eye, or is a big, blue dragon
blocking my view? MATT: There are
eyes all over. You can see an eye wherever you want to
look in that direction. SAM: It doesn't matter
which eye I hit at all? MATT: No, it has eyes
all over its body. TRAVIS: They're not
dropping off. SAM: Is it engaged? Are other
things engaged that I can-- MATT: Those are both
engaged with Yasha. SAM: Okay, so I will find
an eye that I can see. MATT: Okay.
SAM: And I will attack. I will charge up
a Voltaic Bolt, this time at 3rd-level. MATT: Okay. SAM: It's vulnerable to
lightning still, right? MATT: No, that goes away.
TALIESIN: No. MATT: The next strike
that does it, it vanishes. It's a one time hit.
SAM: Then I will only Voltaic Bolt up to
2nd-level, and I will aim for an eye. LAURA: Hey, I'm just saying-- SAM: Here we go.
MARISHA: Come on! LAURA: Are his eyes
(buzzes) flaring up? How much are
his eyes flaring? MATT: They're not super flared.
LAURA: Oh, okay. Whatever. SAM: Whatever... LAURA: I don't know, just,
you might do a lot of damage, I'm just saying! MATT: Are you aiming
for an eye or not? SAM: No.
MATT: Roll. SAM: 32. (yelling) MATT: Go ahead and
roll damage. SAM: I didn't want to
waste the whole thing! (laughter) LIAM: My god! My god! SAM: Trust my instincts. (laughter) LAURA: Oh my god, that is so much damage.
SAM: Oh, it's massive. Massive damage! TRAVIS: The Everlight
is like, ah! MARISHA: It's good, it's
good, it's fine, it's good. TALIESIN: We're going
to be fine. MARISHA: (laughs) TALIESIN: It's fine that
three of us are, like, paper in the wind right now.
SAM: 58 points of damage. MATT: 58 points of damage.
ASHLEY: Oh my god. MATT: The eyes flare up
angrily in response to the heavy impact.
LAURA: No! MATT: But it's a heavy bit
of damage to it, well done. All right, Veth,
are you staying put on your crow's nest? SAM: You can't murder me. I will stay in
the crow's nest. ASHLEY: You could
have killed it. SAM: Well, no, the eyes,
if you hit the eyes, they don't do as much
damage, they just-- LAURA: No, they do just
as much damage, it's just they're harder to hit.
SAM: No, they don't, they reduce its fury, but they don't do as
many hit point damage. LAURA: Is that true?
MATT: It takes the same damage to both, it just has
a much higher AC. SAM: Yes. And it also
reduces the fury. LAURA: Yes, which
is a good thing. SAM: But I still
did a lot of damage. TRAVIS: It was great. MATT: It was great,
you did great. Let him enjoy his good damage.
LAURA: It's great damage! TRAVIS and MARISHA:
(Italian accent) It's good! MATT: Does that
end your turn? SAM: I use the rest of my
turn to tell Jester a joke. LAURA: Oh god. (laughter) SAM: Jester said to
the Plank King, "Do you have a helm's wheel
in your trousers?" The Plank King said, "Yes, and it's
driving me nuts!" (laughter) MATT: It's going to use
its last legendary action at the end of your turn.
TRAVIS: No, no, no, no, no! MARISHA: Taliesin
predicted that one. MATT: It's-- yeah. As it recoils, Uk'otoa
(growls) looks around. You can see the
eyes all shifting and glancing in the space. You feel that cold
creep once more. TRAVIS: Oh fuck.
LIAM: Fuck off, Uk'otoa. MATT: "You're mine." MARISHA: Fuck off.
MATT: Make a wisdom saving throw for me, please. TALIESIN: Uk'otoa,
comma, fuck off. TRAVIS: But no advantage.
No advantage. LAURA: You can do it. LIAM: Fuck off. TRAVIS: Let's go
with this new die. TALIESIN: You're fine. MARISHA: It's okay. LIAM: Oh jeez.
LAURA: Oh. TRAVIS: 12.
ASHLEY: No. MATT: 12.
TALIESIN: Plus? SAM: Oh. MATT: That dark shadow of
the ocean swallows you and you feel yourself, the
bubbles leaving your lungs. You've been here before and that dark, but weirdly, awfully consoling
voice Uk'otoa says, "I'll handle everything." You're flying still, right? What's your movement
speed on flying? TRAVIS: 60. Yeah, 60.
MATT: 60. LIAM: Doesn't he have a
dolphin tattoo or something? MATT: Yeah, it's
enough movement. MARISHA: It's like a-- LIAM: A circle.
MARISHA: Yeah. SAM: Oh no. MATT: You fly over
onto the ship, land next to Jester, prone on the ground. Jester, you see Fjord rush
over to you, heroically, land on the ground
next to you. LAURA: Hi, Fjord. MATT: Turns to you and his
eyes are yellow slits. LAURA: Oh fuck.
TALIESIN: Curse of the Eyeless. MATT: Curse of the Eyeless. Okay. So--
TRAVIS: Who, me? TALIESIN: Yeah.
TRAVIS: Yep. MATT: All right.
SAM: Oskar? TALIESIN: So yeah. LAURA: What does that do? TALIESIN: It's going to
lower, is that cocked? Thank god that's cocked. MATT: That was a legendary
action that you did. Not an attack roll, right?
MATT: Correct. TALIESIN: (frustrated noise) SAM: What are all these? TALIESIN: You can attack,
anyway, while you're-- MATT: Well, Fjord, I need
you to roll two attacks against Jester on the ground.
TRAVIS: Okay. With melee attacks?
MATT: Yep, with your sword. LIAM: This is outside of
Fjord's turn in combat. This is just juicing it.
MATT: Yes. ASHLEY: Aw fuck.
TALIESIN: Fuck me. TRAVIS: That's a 33. MATT: 33,
and a second attack. TRAVIS: It's 22. TALIESIN: Yeah, nope, nope. MATT: Go ahead and roll damage
against Jester, please. ASHLEY: Oh my god. TRAVIS: Murder most. TALIESIN: That's another
one of those down. TRAVIS: Mercer. You're
going to get me trouble. 16 points of slashing damage. Well, that's a one. So nine points of, it's 25. SAM: That's total
for both hits? TRAVIS: 25 for both. MATT: 25 points of
slashing damage to you. TRAVIS: You're not
hexed or cursed and get all my
other plussy pluses. LAURA: Oh, that's great,
I keep my concentration. MATT: You maintain
your concentration. LAURA: Yes.
MATT: But Fjord just takes the blade and slashes you
harshly across one's shoulder and then jabs it into your
side before pulling it out. Suddenly, you come up
for air, Fjord, and you're in the storm, and there's
blood on your sword. Jester's on the ground covered in blood.
TRAVIS: Fuck you. Oh, fuck you. That's so fucked up. MARISHA: Okay, okay, it's
not a permanent thing. LAURA: Oh my god.
MARISHA: Fuck! MATT: All right.
MARISHA: Fuck! LIAM: Give me a call.
ASHLEY: Okay. MATT: Jester, it's your turn. TALIESIN: Ah. LAURA: It's okay, Fjord. I'm going to stand up. Are your eyes back to normal? Okay, good.
TALIESIN: You're so red. LAURA: I'm going to look
out at my duplicate and I'm going to send, one of them is going
to stay close to Yasha. The other three
are going to go into the middle around here. MATT: Okay. What's the movement
they can move? LAURA: They can move 30 feet. MATT: 30 feet there. TALIESIN: Amazing.
MATT: 30 feet there. This one here is going
to do the same. LAURA: Yeah, they're
all going to move into a little
circle together. Close, like a little clumpies.
MATT: Okay, I see. So up here?
LAURA: Yeah. And they're going
to hold hands. MATT: Okay. LAURA: And dance around
in a little circle. ASHLEY: Ring
Around the Rosie. LAURA: Yeah, like Ring
Around the Rosie. LIAM: When will
we three meet-- LAURA: I'm going to look at
Fjord and I'm going say: I think this is what you
call character growth. And I'm going to cast
Mass Heal from my duplicates. (gasping) MATT: Oh shit! ASHLEY and TRAVIS: What?! TRAVIS: You set up a network? LIAM: Yeah. TRAVIS: Oh shit! ASHLEY: That is
so fucking smart. LAURA: Within 60 feet of my duplicates.
TRAVIS: No wonder you were sweating it. LAURA: If I had of lost
that concentration, I would've been fucked. It casts from the
duplicates, the spell. SAM: Are they staying
within 60 feet of us. LAURA: So yeah, one
is within 60 feet of the people on the boat. MATT: So you can
restore up to 700 hit points.
LAURA: 700 hit points. LIAM: Whoa!
MATT: Divided as you wish. MARISHA: She is the healer. TRAVIS: Whoa,
what a fucking move! SAM: What? MARISHA: Let's fucking go. TRAVIS: What a move!
SAM: 700? LIAM: We stan
a blue horned queen. That's more healing than she
did in the entire campaign. (laughter) MATT: I think mathematically,
you might be right. TALIESIN: Technically
speaking, I mean, I'm sure we can have, it's
a hundred points a piece just evenly divided.
LAURA: Yeah, just evenly, but I don't think
everybody needs that. So Fjord, what are you at? TRAVIS: I'm at 46. LAURA: How much do you need
to be fully healed? TRAVIS: One-- MARISHA: (grunting) TRAVIS: 200 would do me. LAURA: 200 for Fjord? TRAVIS: No, no, no,
less than that. 160. LAURA: 160 for Fjord. Okay. LAURA: So that puts me at--
MATT: Dang. LIAM: Damn. Power move.
TALIESIN: That's a lot. LAURA: 540, okay. How much do you need, Beau? MARISHA: I need 152,
if I'm going to go big. LAURA: 152. Okay.
LIAM: Oh shit. LAURA: I can math, I can math.
LIAM: Where you at? TRAVIS: You can
actually add one hit point there.
MARISHA: I have seven hit points. LIAM: Oh shit. ASHLEY: Oh my god! MARISHA: I've been riding
seven hit points for a minute. LIAM: You're on that
mechanical bull. LAURA: Then four minus one
is 388 is what I'm at. No, no, I'm at
488 now, right? 388. I was right
the first time. 388. What do you--
I need? (laughs) I need a hundred and-- TRAVIS: How long did it
take him to make that mini?
SAM: I need 126. LAURA: First,
let's get Kingsley. TALIESIN: I need 141,
but again, we'll divide this as we need. LAURA: 140 for Kingsley. Okay. So what's 388 minus 140? SAM: 388 minus 140 is 248.
LAURA: Okay, 248. So I'll take my one,
what do I need, 126? SAM: What is it?
163 minus 37. You need 126. ASHLEY: 71.
LAURA: 248. SAM: Minus 126 is 122 left. LAURA: 122 left. ASHLEY: 71 for me. LAURA: 71 for Yasha. SAM: You have 51 left. LAURA: 51, and I'll give that
to Caleb in his dragon form. Have you taken any? LIAM: My human healing points,
even though I'm barely-- LAURA: Well, then
I give it to Veth. The last 50 go to Veth. SAM: 51.
MATT: All righty. MARISHA: So we're all back,
we're all back? SAM: We're all back. TRAVIS: I don't believe it. That was unbelievable. ASHLEY: Holy smokes. God, what a good idea. TALIESIN: That was
a very big spell. TRAVIS: No wonder you
were slow rolling that. ASHLEY: Yep.
That was fucking smart. MATT: Fucking clutch. Does that finish
your turn, Jester? You want to move? You got
15 feet of movement still. LAURA: I'm just going to
hug Fjord and say: You have to fight that.
Don't do that again, okay? TRAVIS: I'm sorry. LAURA: That's okay. TRAVIS: (deeply) I'm sorry. (yelling) (laughter) MATT: At that moment, you hear
the captain go, "Fire!" SAM: Nice.
MATT: (explosions) The cannons go off again. If I can have six more
attack rolls plus six. ASHLEY: I don't do one. MARISHA: Do one this time.
TALIESIN: I'll sit out. LAURA: Okay.
MARISHA: Sit out? TRAVIS: Where's my dice? Where's my number one? ASHLEY: What are we adding?
MATT: Plus six. ASHLEY: 16.
MARISHA: Oh yeah. MATT: 16
unfortunately misses. MARISHA: Wait, plus
what, plus six? TRAVIS: 19.
MATT: 19 hits. MARISHA: 21.
MATT: Hits. LIAM: Natural one.
MATT: Miss. SAM: 19.
MATT: That's a hit. LAURA: 16.
MATT: Miss. SAM: So three hits.
MATT: So three hits. 4d10 bludgeoning damage.
TRAVIS: 4d10. MARISHA: For each
of us, right? MATT: For each
of the hits, yeah. SAM: I'll take
those dice now. TRAVIS: I can't
ever see the-- LAURA: I'm not going to give
you my nice ones now. You did this to yourself. MARISHA: Nice. ASHLEY: She was giving
you the prime. LAURA: I really did.
TRAVIS: 16 points for me. MATT: 16.
TRAVIS: 4d10, right? MATT: Yep. Reduced to half. MARISHA: 32. MATT: 32, that's great. MATT: Yeah, I rolled two tens
and a seven and a five. MATT: Great. So once again, these are
impacting for half damage, but still, it all helps.
SAM: 26. MATT: 26, 14. Bludgeoning damage the sides. MARISHA: I got to pee. SAM: No, don't pee. It's all the rain, isn't it? MATT: Finishing that, it
comes back to Uk'otoa's turn. All the legendary
actions are back. Furious. The ocean is choppier
and choppier still. Uk'otoa is going to-- Oh, I get to roll and
see if it get its-- No, it does not get Tidal Wave
back, unfortunately. TRAVIS: (laughs) Please. Oh my god.
LIAM: Unfortunately. TRAVIS: Make us endure
700 feet of tidal waves. MATT: I mean, I would've
loved to have done it. No, it's going to-- Yeah, it's going
to multiattack. It's going to be
a slam against-- LIAM: (growling) MATT: That's going
to slam against you. LIAM: Yeah. MATT: Because
you're dragon form. LIAM: That's what I got
in his face for. MATT: That's going to be 20? LIAM: (deeply) Shield. MATT: Because you can
do that in your-- TRAVIS: Dragons can
do Shield?! MATT: Well, in the
spell he's using, Shapechange, he gets
to the cast spells. LAURA: You still
get to cast spells? LIAM: Yeah. MATT: The tendrils whips out
to try and grab you-- LIAM: That's what hurt Beau
with the fucking spell. MATT: -- and just ricochets
off of this arcane form, this field that appears
around the dragon. TRAVIS: (laughs) Cool! And it speaks German.
Zemnian. LIAM: I mean,
Raishan could do it. Why not me?
MATT: You're right. MATT: Move around slightly. This one's going to. LAURA: Is the ice ending? LIAM: Oh, question.
MATT: Trying to pull away. LAURA: Oh.
LIAM: Question, before-- Before I use that spell slot, it has to see if it hits
one of my mirror images. LAURA: Oh, that's right. TRAVIS: Oh, because there's
three of them over here? LIAM: Yeah. Yeah.
MATT: That's true. LIAM: So. TRAVIS: Yeah,
I guess it hasn't rocked your concentration or anything.
LIAM: No. d20 to determine.
If you have three, must roll a six
or higher to-- Okay. That's a nine. So one of the illusions
gets smacked. MATT: Okay, so you keep--
LIAM: I don't use Shield. MATT: -- your first
level spell. LIAM: Yes.
(laughter) LIAM: I want my Shield. TALIESIN: And that's
normal movement. There's no weird dash
action going on in here? LAURA: Yeah, you didn't
use your reaction. MATT: No. It can only move 20
feet for each of those pieces because it's just,
the ice is keeping it. It's trying to break free.
TALIESIN: Curious if it was trying to push
faster than it should. MATT: Mm-mm.
TALIESIN: Because if it does, I get to fuck with it. MATT: This one, however,
can (moving) over here. SAM: Oh no.
MATT: Actually, it can move pretty far. This one's going
to move to here. This one is going to (creature moving) ASHLEY: I have its tail. MATT: Yeah, you do,
but you haven't-- ASHLEY: Well.
MATT: Now it's a new turn. You've already
used your reaction. You haven't got it back
yet, so now it can move. LAURA: Oh.
TRAVIS: Yep. LAURA: Whoa!
TRAVIS: Yo! SAM: Oh no.
LAURA: Down and around. MATT: It's going to attempt to
bite you again, Beauregard. MARISHA: Okay. MATT: Natural 20.
TRAVIS: Damn! MATT: Finally I got one. TRAVIS: We're going to
find out what that's like. MATT: I was excited. Okay. MARISHA: Thank god
you healed me. TRAVIS: Oh,
that's interesting. MARISHA: I don't have
Patient Defense anymore, unfortunately. LIAM: I got to pee. MARISHA: Yeah. TALIESIN: It's going around.
LIAM: Big battle. LAURA: Big battle.
Big battle. MAIRSHA: Do I have any type
of dodge or anything, no? MATT: You take 56 points
of piercing damage. TALIESIN: Oh. MATT: Plus-- Oh man.
SAM: Wow. MATT: Okay. 24 points of poison damage,
but you're immune to poison. SAM: Good. MATT: And I need you to make
a dexterity saving throw. MARISHA: Yeah. ASHLEY: Come on, baby.
SAM: Or go in the belly. MARISHA: I'm going to use a
ki point to reroll that. MATT: Okay. MARISHA: Not
that much better. 19. MATT: (jaws snapping shut)
TRAVIS: Oh no. MATT: Beauregard is thrown
down in front of its face. It bucks you and
you're hanging on to the side of its head, and then kicks you up and then snaps you
and you are swallowed. TALIESIN: Oh shit. TRAVIS: (laughs) MATT: Then the tail
is coming for... It's going to go for
Jester. (laughs) MARISHA: Okay. MATT: It's pissed now. You healed everybody. That's going to
be a 19 to hit. LAURA: Oh, so close. TALIESIN: God, I wish I had
that fucking Eyeless up. Next time. It's going up immediately. MATT: It's getting some
vengeance rounds here. That's 27 points of
bludgeoning damage. TALIESIN: Oof. MATT: And 14 points
of acid damage. MATT: And 14 points
of acid damage. LAURA: Ow. Oh wait. Do I-- Wait. Am I? No. 14. Okay. MATT: Okay. That's going to end-- No, it still as a slam
attack too, right? Yeah, it does.
TALIESIN: Jesus. MATT: It's going to
slam attack you, Yasha. That's going to
be a 30 to hit. ASHLEY: That hits. TALIESIN: Yeah,
hit you with that. MATT: So with that,
you take... SAM: This thing is powerful. MATT: 20 points of bludgeoning
damage, reduced to 10, and 18 points of acid damage. ASHLEY: Could I
Absorb Elements? MATT: You can, if you want to. Oh no. You don't
have a reaction, though. You used it to-- ASHLEY: I don't have a
reaction, never mind. 18, you said?
MATT: Yes. ASHLEY: Okay.
MATT: I do need you to make a strength
saving throw for me. ASHLEY: Okay.
MATT: As the tendrils are attempting
to grapple you. ASHLEY: 22.
MATT: 22, you are not grappled. All right, it's now furious--
ASHLEY: Okay, okay, okay, okay. MATT: -- and showing a
lot of wear and tear. That ends its turn. For the legendary actions, it's going to do-- TALIESIN: Damn. It's
just going, isn't it? Shit. MATT: It's going to
Battering Winds again. So now the winds
pick up again. Everyone is above water,
difficult terrain to move. It's kind of
tough on the flyers. That brings us to Fjord. Kingsley, you're on deck. TALIESIN: All right. TRAVIS: Am I within melee
range of his tail? MATT: You can move closer to
it and be within melee range. TRAVIS: I'll stay out. I'll stay out, I'll stay
out, I'll stay out. MATT: Sorry, you are
within its melee, but it is not within yours.
TRAVIS: Oh, that's right. MATT: It has a 20-foot
reach on the tail. TRAVIS: Yeah. Fuck it. Why not? I'm going to wink at Jester, and I'm going to, right in
the middle of the boat, cast Arcane Gate. MATT: Okay. TRAVIS: 10-foot portal.
SAM: Counterspell. TALIESIN and LAURA: (laugh) TRAVIS: Boop. Then the other
portal will appear-- MATT: I'll use
this for it here. TRAVIS: 120 feet out here so I can get myself a motherfucking
shooting gallery. I can make it a hundred feet
just to make it simple. MATT: There. TRAVIS: Great. LAURA: Oh, that's so cool. TRAVIS: Yeah. Is that
120 feet? Great. MATT: I can go further
off, if you wanted to. TRAVIS: I'll do
the whole 120, just so I can be as
far away as possible. MATT: I'm going
to say about there. That'll work.
TRAVIS: I just appear outside. I move through it. LIAM: Cool.
ASHLEY: Fun. TRAVIS: I'll... LIAM: That's really cool. TRAVIS: Yeah, I think--
MARISHA: Oh yeah. Oh cool. TRAVIS: Yeah.
MARISHA: Because that stays up, yeah? TRAVIS: Yep.
MARISHA and ASHLEY: Yep. TRAVIS: That will be my... Yeah, that'll be my turn. MATT: All right.
Kingsley, you're up. Beau, you're on deck.
MARISHA: Copy. TALIESIN: All right--
MATT: At the end of that turn, it's going to make another tail attack
against Jester. It hates that
you healed everybody. Very visibly seen.
LAURA: Yeah, yeah, yeah. MATT: That's going
to be 20 to hit? LAURA: Yeah, that hits.
TALIESIN: God fucking shit, fuck, piss. MATT: You're fighting
Uk'otoa, y'all. TALIESIN: (incoherent grumbling) MATT: It rolled really shitty
for damage, though. LAURA: I feel like I-- Yeah. TALIESIN: You doing all right?
LAURA: Why not? TALIESIN: You're
okay. You're okay! MATT: 16 points of
bludgeoning damage. LAURA: 16.
TALIESIN: Oof, yeah. MATT: Plus 13 points of acid damage.
LAURA: Jesus. 16 plus 13? MATT: Indeed. All right, Kingsley. Beau on deck. TALIESIN: Fuck it. I'm... LAURA: I'm concentrating. I'm rolling really well
on my concentration, so I've just rolled.
MATT: Yeah you are, jeez. LAURA: Natural 20 on it.
MARISHA: Again? LAURA: Yeah.
MARISHA: Yes! LAURA: I rolled 21
on my previous one, and it did 42 points,
so half that was 21. That's what I need.
MATT: That's perfect. TALIESIN: You all right? LAURA: (slurring) TALIESIN: I'll be back. Or no, I won't. Fuck it. I'm going to
hold onto the new sword, and I'm just going to
grip very, very hard and I'm going to start almost
bleeding into the snake-- MATT: Okay.
TALIESIN: -- style hilt, and I am going to activate Fang of Spire King. MATT: Okay.
TALIESIN: So, am I within hitting
distance of that piece of shit over there?
ASHLEY: Of that ass? MATT: You are.
TALIESIN: All right. TRAVIS: That ass?
LIAM: I see you, baby. TALIESIN: Hey!
MATT: Are you moving to this one here?
ASHLEY: Shakin' that ass. TALIESIN: Yeah, yeah.
I'm just taking-- MATT: You'd have
to get there. So 10 feet to get
within melee of it. TALIESIN: Okay, so 10 feet.
MATT: All right. TALIESIN: I'm going to take
my attack with advantage. Natural 20. LIAM: Yo!
LAURA: Nice! TALIESIN: Oh, this is
going to get real weird. LIAM: Cut it up. TALIESIN: This is going
to get real, real weird. Oh boy. I have just had
e-fucking-nough, and it is going
to get very heavy. Okay, let's start
this insanity. Start with these dice. That's a seven doubled, 14. ASHLEY: I'm going
to write these down. TALIESIN: Let's do the-- ASHLEY: Not that
you don't have a pen. TALIESIN: Fire damage, which is seven doubled, 14. TRAVIS: 28. TALIESIN: Let's do
the normal-ass damage. SAM: Normal damage. TALIESIN: It's just piercing. LAURA: Beau is in its
belly right now, right? MATT: Yes.
TALIESIN: Three, double to six plus nine, 15. Then I also got a
1d10 force damage because it's just
going right now. TRAVIS: 43. Which is five, double
to 10, just-- TRAVIS: 53. MATT: 53.
TALIESIN: -- crawling into the thing, pushing
through the eye. MATT: (blade slicing)
Into it there. All right, all the
lights kind flicker up and then are reduced from the
severe damage it's taken. You can now see the
eyes are moving. You see a hint of fear-- SAM: Ooh.
MATT: -- in them. SAM: Okay.
TALIESIN: I'm going to release and go again. LIAM: Bitch, you thought! TALIESIN: Because
we are not-- Going to fucking
end this motherfucker. TRAVIS: (laughs) TALIESIN: 18, that hits. MATT: Okay. TALIESIN: So get back to the things that I know
that I have. SAM: How are you
going to get out? TALIESIN: 16 normal damage plus 11 fire damage. MARISHA: I told Taliesin
Jaffe I have ideas. TALIESIN: And one
force damage. LAURA: I have a thought.
MARISHA: I have a thought. MATT: Okay.
MARISHA: I have an idea. TALIESIN: Just (whooshes). Quick roll.
MATT: Carving through it. TALIESIN: I give
a little bow and I run straight
into the portal. MATT: So that's 20 feet and you blink to
the other side. TALIESIN: Then
here's the question. Is it full speed on
the water or no? MATT: Because of the wind, technically everything
is difficult terrain. So that would've been
40 feet you've moved. TALIESIN: Thankfully I have
70 feet of movement. MATT: Indeed because
your speed is-- TALIESIN: Also, I can
swim underwater and I have full
speed underwater thanks to a ring I have. MATT: Then yeah,
you can do that. TALIESIN: So I'm going to
wave, dive under the water, and head straight towards
that fucking head. MATT: 30 feet this way.
TRAVIS: Have fun storming the castle! MATT: There you go. Swimming through, blade in
your side, dolphining it. Perfect. Ending your turn. Beau, you're up.
Yasha, you're on deck. TRAVIS: How does
that look underwater? MARISHA: I still have equipped
the Cape of Mountebank, which means I get
one Dimension Door. SAM: Oh wow!
LIAM: Oh shit! Oh, that's a good item
to have right now! MARISHA: So as I'm
in his side-- TRAVIS: You sitting on that.
You ain't say shit over here! MARISHA: I've just
been waiting, only when it's needed. SAM: She had plans. MARISHA: Wrap myself
in the cape and I go:
(muffled) Smoke bomb, in its gut. (laughter) ASHLEY: Oh my god! MATT: Where are you
Dimension Dooring? MARISHA: Onto the ship,
next to Jester. LIAM: Nice.
MATT: All right. SAM: Amazing.
TRAVIS: Awesome. MATT: Right there,
back onto the ship. MARISHA: Covered
in gut juice. MATT: Yep, just
covered in it. TRAVIS: Is that saliva
in any way acidic? Is it like (acid sizzling)? MATT: The saliva and the
interior of its body has an acidic texture to it, the rain does wash
it off quickly, and it's not going
to affect you, because you managed to
escape from its inside. TRAVIS: Yo!
MARISHA: Oh! TRAVIS: This is
such a good fight! MARISHA: Oh, it's gross! Patient Defense, I'm going
to take my bonus action to just gear up. MATT: You got it.
TRAVIS: Shake out your arms. MARISHA: Yeah.
MATT: You're done. Yasha, you're up. ASHLEY: All right,
all right. MATT: Caleb on deck.
LIAM: Still in the bad wind? MATT: Actually,
at the end of-- Sorry, at the end of the
turn, it's going to use another legendary
action to attack. It's going to try and
slam into you, Yasha. SAM: Beau's out.
TALIESIN: Am I technically-- LAURA: Again?
SAM: No, no, out of the dragon's belly.
TALIESIN: Am I technically have Brand of the
Eyeless available, since it's just one creature
who's making this attack? LAURA: Oh, you went through the--
MARISHA: I Dimension Doored. MATT: Are you maintaining
it for the whole time? TALIESIN: I was about to bring
it back up, it's been down. MATT: Okay, then yeah, you can.
TALIESIN: Up to hit it, because I had to wait. All right, Brand
of the Eyeless. MATT: All right.
TALIESIN: Let me take my damage. MATT: So that's going to put
it at-- It's a 24 to hit, but we'll see much damage
you take and what the-- TALIESIN: 21 to hit, sorry. MATT: Okay, 21, so it still hits you.
SAM: It's just all an illusion because we're all drunk. TALIESIN: I take two
points of damage. MATT: What the
fuck? Double ones on the damage dice again.
LAURA: Yay! SAM: Yeah! Eat it, DM!
MATT: So that is 10 points of bludgeoning
damage to you, Yasha, reduced to five. ASHLEY: Okay.
SAM: Loser. LAURA: Don't do that. MATT: Nine points
of acid damage. ASHLEY: Okay.
LAURA: Any Hot Boys, Hottie Boys left? SAM: I'm right here.
LAURA: Are there any hot-- Can I have some?
Oh, it's empty. LAURA: You were going to
town on the Hottie Boys. TRAVIS: You know we're going
to town over here. MATT: Yasha,
what're you doing? ASHLEY: All right. I am going for another
attack on the eyes. MATT: All right.
ASHLEY: Reckless. SAM: Just a full box
of Jim & Tims. MARISHA: Because no one
like Jim & Tims? SAM and MARISHA: (laugh) ASHLEY: Almost a 20,
cocked again. I know, it's this
dice, okay. TALIESIN: Cage dice, man. MATT: Yeah. TALIESIN: Leather and cage dice.
ASHLEY: 27. MATT: 27 definitely hits. ASHLEY: Okay. TALIESIN: Rolling cage dice
on leather is such a-- LAURA: Don't!
MARISHA: (laughs) ASHLEY: I'm going to
roll again. TALIESIN: Forgot that I can
do that, I keep forgetting. ASHLEY: Oh, wait. Okay.
TALIESIN: Ooh. SAM: What's going
on over there? ASHLEY: I'm counting. I'm
sorry I take so long. TALIESIN: That's so
much counting. ASHLEY: Fuck, fuck, fuck. TRAVIS: Jim and Tim
under the table. ASHLEY: Okay, 28. MARISHA and LAURA:
She's come-on-ing. ASHLEY: Plus fire damage. Oh, and I roll
one more, sorry. Extra six. MATT: All right. ASHLEY: So 30 something
or other? MATT: Yep, that's 34.
ASHLEY: That's the first hit. Yeah.
MATT: Yep. Second hit?
ASHLEY: Second hit. SAM: That was on the first hit?
TRAVIS: Come on! ASHLEY: Reckless. SAM: She's a beast. ASHLEY: That's pretty good. Okay. 29. MATT: 29, that hits,
go ahead and roll damage. ASHLEY: Okay.
SAM: But do it in that classic Yasha accent. ASHLEY: 21 plus--
SAM: There we go. ASHLEY: Four points
of fire damage. MATT: Okay, now Yasha,
you guiding this, but I'm asking: Mighty Nein, how do you
want to do this? (cheering) LAURA: What? What?
TRAVIS: Ooh hoo hoo! ASHLEY: Okay. MARISHA: On the whole
Uk'ie Cookie? ASHLEY: Whole Uk'ie Cookies. Okay, if I'm close
to the body after taking some swipes, I want to take some
of the tentacles and wrap them and hold
them in place. MATT: Okay. ASHLEY: Fjord! MATT: (slashes) She strikes,
grab his tentacles, and it's holding it
against the ocean water. ASHLEY: He's all yours! MATT: The clouds open
up slightly, you see energy strike a bolt
of lightning hits Yasha and it causes your muscles
to lock into place, the strength of the Stormlord--
LAURA: Oh, hot! MATT: -- helping you hold
Uk'otoa's body in place. You can see it's trying to
ride and pull and sink below, but Yasha's holding
it like an anchor. What are you all doing?
ASHLEY: This is not my kill to have. SAM: Oh my god!
TRAVIS: Caleb, I need the lightning! I would float up
and start flying towards the head of Uk'otoa, but holding out the Star Razor
for Caleb like a target. ASHLEY: It's like
a lightning rod. TRAVIS: Just hit it.
LIAM: Hit that blade, sure. MATT: All right. LIAM: All right, so Caleb
Dragon is going to fly, oh, he's going to wheel
around and go, (craws). Well, do I need to
recharge or at this point? MATT: I'm just
going to allow it. LIAM: Cool, so,
(dragon screech) and then he's going to
fly up into the air and you see him go 50,
60, 70 feet in the air and that blue dragon
goes (whooshing). Suddenly you see a
massive turtle shell and a dragon turtle
drops out of the sky and goes (exploding) on Uk'otoa's head and then
rolls into the water. (laughter) SAM: Sure.
TRAVIS: Okay. MATT: Sure.
TRAVIS: Slammed him. MATT: So we'll say
at this point, you're now doing the
lightning first, you said? So you're doing the lightning.
LIAM: I went wah! (foosh) MATT: Well, you're doing
the wah onto your swords. So we're combining
this maneuver. So as you pull up your
blade and you're going in, he strikes,
breathes lightning towards where
you're striking. What do you do, Fjord? TRAVIS: I would unleash
all four Eldritch Blasts into the section
right behind his skull. Like (thuds)
(lightning strike). ASHLEY: Flying through the air?
TRAVIS: I just hit him, yeah. MATT: Great, so all bolts
impact, eyes (bursts) are off. Those are bursting,
point by point, the blade sinks into the hilt into Uk'otoa right
as your lightning hits it like a lightning
rod, arcing around its body, you see all the different
parts of it shaking as it's trying to pull
away, as you're holding it, the energy coming into you, meeting your
Stormlord lightning, and you push it back out
and clutch even harder. What are the rest
of you doing? TALIESIN: I see it trying to run away or trying
to get away, I'm going to float right
up, get on its back and start cutting off
a piece of the skin so I can have some leather. (laughter)
LAURA: Ooh. Like as it's writhing?
TALIESIN: A huge, big piece. ASHLEY: It is really cute. TALIESIN: As it's going,
I also flare the brand and the big dark bleeding
red eye on its head that's been holding
it together, starts doing the
psychic damage because it's trying to
flee and does not get to. MATT: All right.
Beau and Jester? LAURA: Jester's going to dance over to the
edge of the boat and while everything's
happening, she's going to
reach out her hand and Inflict Wounds. (laughter) MATT: The tail begins
to grow pitch black as the outside of its
tail begins to crust over with necrotic flesh that
becomes flaky and gray. Beau, Veth? MARISHA: Beau is going to
vault off of the front of the side of the
ship over here onto this little mound. MATT: That Yasha's holding.
MARISHA: Going to, once again, dig my claws into the eye and I'm going to
find that nerve and pull out that sensitivity
to lightning damage to really harness
whatever lightning blast Fjord is about to
come at him with. MATT: You got it. SAM: Did Fjord already
lightning blast? TRAVIS: Well, I'll arc down.
I'll save one, one last one. MATT: Yeah, you get
the final one on this. SAM: Okay, seeing Fjord's
lightning coming, which one are you striking? LAURA, LIAM, and SAM:
Come-on-ing. SAM and LAURA:
The come-on-ing. TRAVIS: The head.
SAM: The head, okay. I'm going to do something
that would never work in D&D, but I'm going to make
it work for now. MATT: Sure. SAM: I'm use the rigging to
swing down through the portal. LAURA: Yes!
ASHLEY: Yes, awesome! (cheering) SAM: Then when
I pop out there, I throw the Fluffernutter right at--
(laughter) SAM: -- intercept of the arc
of his sword coming down. (laughter)
MATT: Yes! All right, so. LAURA: I see it
through the portal as I'm:
(shouts) Fluffernutter! MATT: The Fluffernutter is
thrown as you blast it, the lightning strikes into it, do you go to withdraw the
blade and do a final blow? TRAVIS: Yeah, I'll
pick it up and say: These were never
your oceans, pretender, they belong to her.
SAM: Ooh! TRAVIS: Daddy's calling.
(cheering) MATT: Right as the
blade comes in, the Fluffernutter blows
your ass into the air. TRAVIS: (screams) (laughter) SAM: Fuck you, Fjord! MATT: This massive,
exposed crater in the face of
Uk'otoa is blown open, you can see the interior
purple flesh and brain exposed as it slithers
into the ocean below. You watch as it curls in like
a spider pulls its legs, and it seems to almost grow
taut, like it's pulling itself into the tightest knot it
can as it sinks and sinks. In that moment, the victory
hits and washes over you, but you still sense
its presence. MARISHA: Oh.
LAURA: Oh no. MARISHA: Oh, yeah, Fjord,
use your new tattoo! SAM: Wait, what?
TRAVIS: Huh? LAURA: You still sense
Uk'otoa's presence? MATT: You brought him low,
but you can't kill the beast. MARISHA: You've got
to chain him! LAURA: Chain him!
MARISHA: With your... LAURA: You got to hit
him with the thing! MARISHA: With your Mark of Zehir!
TRAVIS: With my tattoo? SAM: How do you do that? LIAM: Fjord, a dragon turtle rises up under
you like a mount. TRAVIS: (screams)
My greatest fear! LIAM: I start to drag you down
into the water towards Uk'otoa.
SAM: Oh god. MATT: All right. So as the
dragon turtle lifts you up and you grab the shell
as it descends below, the rain and the storm
begins to slowly vanish, instead the bubbles and faint
bits of light peeking through. You're now being pulled
deeper into the depths, the nightmare of
Uk'otoa itself, returning to you as you
see the tangled, taut form of your patron plunging
fast into the dark depths, you can glance down and
see that its wounds are beginning to seal up. It's beginning to heal itself.
ASHLEY: No! MATT: It's recovering slowly from the battle
that just took place. SAM: It's okay, let it go. MATT: What's your
swimming speed? LIAM: It's 40, but
if I dash, right? MATT: If you dash.
LIAM: Yeah, 80. MATT: All right. LIAM: I'm just a
delivery service. MATT: So it's
lowering itself. You're trying to keep
up and it's sinking. It's sinking at about
an even speed. Fjord, what is
your swimming speed? TRAVIS: It's my speed. So my flying
currently was 60, but my normal
walking speed is 40. MATT: Right, so using Caleb's
speed to get you close, but you can't quite get up, you might be able to jump
off and then vaulting, use your swimming speed to
maybe get within range. LAURA: Yes!
TRAVIS: Yeah, yes. MATT: You kick off the
shell and swim rapidly, kicking your legs behind you. The light is now
vanishing and all you see is the outer
slowly dissipating shadow of your nightmare. You approach it
and you touch it. What do you do? TRAVIS: Ah, Jesus! I'll close my eyes and
call out to Zehir. Your lap dog should be
sealed away forever. Into the darkness,
I condemn him! I'll push, focusing
on the mark, I'll push everything
into the body of Uk'otoa.
MATT: Your entire chest burns with an intense flame. It hurts and every part of
you wants to scream and claw, but you hold tight. Your sense of vengeance and
finality that much stronger. You tightly close your
eyes and as you open them, looking forward, your
armor is burning away. Your chest is exposed and
the water and proximity is starting to boil
off of you. You, seeing this,
these fiery red runes are glowing off of Fjord and
alighting the space down there like a super heated
piece of metal that is resisting
being quelched outside of a blacksmith. Fjord, you are searing
into it and as you do, the runes from your chest
translocate through your arms, begin to reach across
the body of Uk'otoa, and as they spread and glow, you watch as it begins
to sink faster and faster, you hold on and being pulled
with it, faster and faster. You can't keep up. It's like the water
is just air and it's being yanked to
the bottom of the ocean. Eventually, as the runes
finally leave your flesh, you feel it hit the ground. All at once, they brighten
up the ocean around you, the water becomes increasingly
hot in an instant. You feel like you're boiling. And with that, it's gone. LAURA: Oh! MATT: And just
three crystals-- (gasping) MATT: -- begin to float. The pressure is extreme here
and you're having a hard time. You feel you may
lose consciousness if you stay here much longer at the depths of
the Lucidian Ocean. TRAVIS: Yeah, I will
kick up off the surface. LAURA: You got all
three of the-- TRAVIS: I grabbed them. LAURA: Okay.
TRAVIS: Yeah. I have one-- I have one 5th-level spell and I will use it
to cast Far Step. MATT: Okay, kicking
up, you appear up and you apparate in the water
next to the Caleb Turtle. LIAM: (dragon turtle gurgles) TRAVIS: Let's go home. My head hurts, quickly. MATT: You pick up
Fjord and you swim back up to the surface of the water while the
rest of you stand there, looking around, you're hoping
that they have this handled. Gathering your breath, seeing
the intensity of the storm begin to slowly waver now
into a gentle rain above. The turtle emerges with
Fjord, now armor shattered from the chest, your
armor is destroyed. TRAVIS: Oh yeah. MATT: But arms curled,
they're wrapped almost in a ball on
the top of the shell as the ocean water
rolls off of him and the shell of
the turtle's back. LAURA: Fjord, you're naked! Totally, completely naked! TRAVIS: I'm riding a turtle! LAURA: You look awesome! SAM: You're turtling! TRAVIS: I stand up
and I say: I think we did it! I'll hold out the spheres
for them all to see. We'll have to find something
to do with these, though. I think I'm done carrying
them for a while. MARISHA: Are they like paper weights now that
Uk'otoa's gone? TRAVIS: Do they look inert or are they the same vibrant
Cloven Crystals as before? MATT: It feels to you like the cycle has begun anew. (gasping) LAURA: Wow.
TRAVIS: They're fine. (laughter) TRAVIS: (gagging) (laughter) MATT: To that point,
as you're saying this, you do note that there
is a black rune that still is burned
into the chest. LAURA: Oh.
SAM: Oh, that's the mark. LAURA: Fjord. TRAVIS: It's all right. Gives me character.
Makes me look tough. LAURA: Well, yeah, but it
also makes you have a pact with some horrible
Betrayer God. TALIESIN: Again. TRAVIS: I don't know
if that's true. MARISHA: Can you still
sense Zehir? TRAVIS: I'll close my
eyes, extend Divine Sense, and feel for
both the Wildmother and any inkling of Zehir. MATT: As you extend
your consciousness, you feel that dark anchor
of Zehir, and it's odd, because it's a much
smaller hook than the one that
Uk'otoa had within you, but even that shard feels so immensely twisted that it frightens you on
an equal if not more scale. But you also feel
the conflict of something growing
warm within you. The Wildmother's presence
has never left, only temporarily kept at
bay, and as you concentrate and feel that warmth
grow through you, the rest of you watch as the
clouds above begin to break, and a beam of sunlight begins
to protrude from the storm. It softly opens
across the water of the top of the shell across Fjord, and
in that moment, you watch as a single vine
begins to grow, and another, and almost like a small fern, leaves begin to sprout
from the sides of this, and you feel that cold
begin to shrink and shrink, until eventually there's
just a knotted mass of gentle greenery that
then turns to a brown and crumbles and falls away, the mark gone. (gasping) LAURA: Can it be a
badass tattoo, though, that the Wildmother
left on you? This nature tattoo
on your chest? MATT: You can certainly
get that done. You know a guy who could do it.
TRAVIS: Yeah, we know a guy. LAURA: That's awesome. Hey, nice! TRAVIS: Yeah, I mean, that's certainly a hell of
a way to finish things. Is our boat still seaworthy? SAM: Ship.
TRAVIS: Ship! TALIESIN: Thank you. MATT: You glance over,
and Captain Adella is like, "So, we're done,
right? We're good?" LIAM: (growls) LAURA: Oh! MATT: "Sure, of course,
why not? This has been--" MARISHA: Did we have
any casualties? MATT: "No casualties beyond
just a mighty repair budget, "but like you said, fortune. "That's not on top
of the agreement. "We'll deal with that
when we get back to land. "You done standing
on the water? "You want to get
inside where it's warm?" SAM: Yes, please. TALIESIN: It's time
to get to work. TRAVIS: Inside is great. We'll discuss your
fortune on the way back, and might I interest you
in a small shipping venture called
Stone's Throw Shipping? MATT: "I'm listening." As
you move out of the sunlight-- MARISHA: I like it.
MATT: -- back onto the gentle rain, the boat heads outward
under the breaking storm. So as you, the Mighty Nein, begin to figure out your return to
your disparate paths, I just want to jump around
a bit, take a minute or two. Tell me what you do
in the aftermath of this unexpected adventure. TRAVIS: Well, I have
three Cloven Crystals, and I think having learned
that keeping them on you is not the best option unless you are a
glutton for punishment, I think each one will find a very exotic and
dangerous locale, perhaps a volcano where a
former Vokodo used to be, maybe one with
the Cobalt Soul, and the third one, I'll keep that just for me. MATT: Okay. Beauregard. MARISHA: Take that
Cloven Crystal, turn it in to the
Cobalt Reserve, lock it deep in our vaults, and get a nice foot
rub from Yasha. Continue, of course,
working with Caleb, never keeping my eyes
far from Ludinus. MATT: Okay.
MARISHA: And the rest of the Cerberus Assembly. MATT: You got it. To
that note, Yasha. ASHLEY: Yeah, we go
home, nice foot rubs. MARISHA: Yeah.
ASHLEY: Have a nice time. Definitely am learning
more from Martina Steward, and help Veth with the camp, because I have many
classes to teach, and the kids are okay. They have grown on me.
They're all right. MARISHA: You're
good with kids. ASHLEY: I am. I didn't think I would be,
but turns out I'm pretty good. MATT: Okay, on the topic
of that camp, Veth. SAM: The first camp
was a smashing success after a few days. It was off to a
little slow start, but once I rejoined the camp,
everything went great. Only one of the kids died-- LAURA and MARISHA: (laugh) SAM: -- in a class that
Yasha was teaching. ASHLEY: No, no, no.
SAM: But luckily, our guest arts and
crafts teacher was there to heal and restore
the child. Now the child actually
is due to come back next summer, actually
thought that it was amazing. ASHLEY: It wasn't my fault.
SAM: Wants to do it again, and in fact, it was a bit
of a publicity boost. All the adventuring
kids were like, whoa! It's got real danger? So we have twice as many
signups for next year. MATT: Oh boy.
LAURA: Now we make it a thing, though, with each donation
so the kids can come, they have to bring with them a
diamond worth 300 gold each. MATT: That's real expensive.
That's going to cut the-- LAURA: But The
Gentleman provides. SAM: Yeah. There's
a few on hand. MATT: Sure, okay. MARISHA: Wow. Wow. MATT: Jester.
LAURA: Oh, well, I really enjoyed teaching
at the camp so much that I realized I wanted to
open my own art studio. We get the building next to
our little shack, and I open-- TRAVIS: We're expanding our real estate.
LAURA: We're expanding our real estate. Mama helped. I'm opening
Jester's art studio. It's called Dicks and Other Things.
(laughter) SAM: It's mostly nudes? LAURA: It's mostly nude
painting at first, and then-- TALIESIN: Spelling for dicks?
LAURA: Yeah. It becomes
super duper popular, and Jester is kind of-- Her graffiti around Exandria
starts becoming, oh my gosh-- SAM: Banksy?
LAURA: Like Banksy. She becomes like Banksy. So if you spot her graffiti,
all of the rich people start to really want
some of her graffiti. TRAVIS: Does that
mean the house will be painted normal colors and there will be no more art
within the living dwelling? LAURA: No.
TRAVIS: No. Why would--
LAURA: In fact, I still have a lot of my miraculous paint, so there's so many secrets
within our actual home. Now, I've painted a whole
separate living space through our own living space,
and it's like those tents in Harry Potter
where you paint it and it's actually so much
bigger on the inside. MATT: That's pretty cool.
TRAVIS: I cry. MARISHA: I cry.
MATT: (laughs) Kingsley, once you've rolled with some of this crew on
the ocean, what are you up to? TALIESIN: Well, I took a brief
break, because that was a lot, although we have this
lovely piece of leather, which I'm probably going to
fashion into something nice. The boots would clash, but maybe with a
little bit of dye. I leave some of it for you,
since this is your problem. You should get
something out of it. Take a little time,
visit Caduceus, as I have done a bit over
the last six months, since it's nice to have
someone who doesn't have the Molly look when
they look at me. We talk about the future. He reminds me to
tell you that that ivy is not native and it's never going to do what
you want it to and it's practically
a job all of its own, and to just stop. ASHLEY: Yeah, okay,
I know. Okay. yeah. TALIESIN: And goes to work
at the shipping company. Stone's Throw
Shipping Company. TRAVIS: We expand.
TALIESIN: You do. TRAVIS: Very profitable. LAURA: Oh, so Mom doesn't
even help out that much with the art studio. Really, the shipping
company pays for it. TALIESIN: I specifically
start taking the very, very intense jobs. I'm working my way up to
captain, and eventually you-- SAM: ♪ Workin' my way ♪ TALIESIN: -- let me
captain my own ship. TRAVIS: I don't let
you have anything. You get your own ship. TALIESIN: Which
I promptly steal. LAURA: That's how it happens.
TALIESIN: That's how it happens. TRAVIS: Kingsley, where
did this ship come from? TALIESIN: If you want it
back, you know what to do. I eventually make my way,
and I do eventually-- TRAVIS and LAURA:
♪ Makin' my way ♪ TALIESIN: -- find a way to, eventually, after
a year or so, you do get a
letter that rescinds everybody's no go, their-- LAURA: Banishment?
TALIESIN: Yeah, the banishment is over.
You're all welcome. MARISHA: From Darktow?
TALIESIN: From Darktow. Anytime you like. LAURA: Yay.
MATT: Cool. LAURA: Are you the new Plank King?
TALIESIN: I am the new Plank King. LAURA: Now I get to message
the Plank King all the time and he likes it.
TALIESIN: Oh, yes. LIAM: Next M9 one-shot.
MARISHA: I was going to say. TALIESIN: Try and take your
shit back and I will kill you. MARISHA: I was going
to actually ask, weren't you doing stuff
with the orphanage? TRAVIS: Yes.
SAM: ♪ The orphanage ♪ TRAVIS: We unseated Grankton
and all of his associates and have purged it of its black market,
under-city dealings. The wood shop is
still there, though. Can never have enough
good woodwork. MARISHA: Yasha.
ASHLEY: Yeah. MARISHA: Pitch.
ASHLEY: Let me hear it. MARISHA: You rebrand
from the Orphanmaker to the Orphantaker. LAURA: That's what you guys--
Yeah, you guys adopted. ASHLEY: Yeah.
LAURA: That's what you do. ASHLEYL: I'm into it.
MARISHA: Maybe we adopt. ASHLEY: I'm into it.
MARISHA: Yeah? ASHLEY: Yes.
MARISHA: Okay. ASHLEY: This is the
natural next step for us. MARISHA: I'm here for that.
ASHLEY: Me too. We're going to be
really good parents. MARISHA: I think so. TRAVIS: Those kids are going
to get in lots of fights. MATT and ASHLEY: Yeah. TALIESIN: No one's
any fun anymore. MATT: Indeed.
MARISHA: No. No, no. That doesn't happen.
MATT: No. No, no. Caleb, what are you up to? LIAM: Well, I
return to Rexxentrum and pick up where
I left off, so there are many
late night meetings, not in person,
with Beauregard. Everything's done on
Sending Stone these days. We continue our
work together, occasionally hop over
to different towns to have dinner with
different friends. I finally get it over with, and both at Beauregard's
constant pestering and Astrid's request as well, I do take up a position at the Soltryce Academy as a teacher
of transmutation, both to mold a
future generation and to keep tabs
on the aftermath of the Volstrucker program and keep tabs on my friends,
Astrid and Eadwulf. I do visit the camp and
give a few workshops. I try to teach the children how to create a
single glowing globule, but only one 14 year
old boy and Luc are the only two who
are able to muster it. But everyone tried
their best, so gold star. I start the tradition of gathering up all
of us once a month at a different location
every time of our choosing, and we stay for two nights
in the tower and catch up and fill each other in on
everything that we're doing. In those first
two weeks back, I continue to teach
my private practice. I continue to tend the
green beans on my property, and every day, as I'm in the
garden, I look up the road and wonder if I will
see my friend return. MATT: And you do. Within a short time
after this journey, eventually you hear that
familiar knock at your door. Upon opening it,
you see the image of a young elven
man, blond hair, hood up a bit, who
steps into your chambers. Right as he crosses
the threshold, the illusion fades,
and you see the light lavender skin
and white hair of Essek. He drifts off the ground for a bit and turns around. "So, Caleb Widogast, "I hear there is a story
you have to tell me "about a grand sea adventure
that you went on." LIAM: How is it
I always have so much scruff and
you have none? MATT: "Let's just say it's
Xhorhasian good looks." LIAM: Well, I'm sure you
have tales of your own I'm looking forward to hear. MATT: "Come, let us talk."
LIAM: Come, dear. MATT: He gives you a kiss and
walks into the room with you as the door closes. LIAM: Just look out on Rexxentrum and look
up the lane, look at the green beans,
and I pull the door closed. MATT: That's where we'll go
ahead and end this adventure. MARISHA: Yeah!
TRAVIS: So good! It's so good! ASHLEY: Oh man. MATT: That was so
nice to return to. ASHLEY: That was so nice.
LAURA: Oh my god. LIAM: Let's not
wait this long. I love these guys so much. LAURA: I know.
MATT: I know, I know. SAM: Their stories are over,
there's nothing more to tell. LIAM: It's true.
MARISHA: I know. TALIESIN: You can bring
Caduceus next time. LIAM: There's nothing
left for us to explore. TRAVIS: There's Darktow,
and there's also-- MATT: Not at all.
TRAVIS: -- A? in Aeor. MATT: There's a lot of question marks out
there still, if we ever get the
gumption as time goes on. LIAM: We have the gumption!
MATT: Okay. TALIESIN: There's some gumption.
TRAVIS: The time is the thing. LAURA: I forgot to mention, the Traveler taught me
how to go to the Feywild. MARISHA: Oh, that's right.
LAURA: So I think we should take a vacation. SAM: Sure. TRAVIS: The Feywild's
never a vacation, though. LAURA: You don't know. TALIESIN: Clay will be
available in about six months. It'd be fun.
LAURA: Sweet. TRAVIS: Matt,
that was so dope. LAURA: That was so fun.
MATT: Guys, well done. That was a blast.
TRAVIS: That mini is crazy. TALIESIN: Holy shit.
ASHLEY: That was a very cool fight. MATT: Dude, I'm so happy
with how it turned out. LIAM: What is this
massive triangle? What is it made of?
Where did it come from? MATT: Our friends at
Flip This Bitch made that specifically for this.
LIAM: It's a sail. ASHLEY: It's so pretty.
LIAM: ♪ Sail ♪ TALIESIN: Gorgeous.
ASHLEY: This was so fun. MATT: But yeah. Thank
you guys so much. Love you all. LAURA and TRAVIS:
Love you, Matt. MARISHA: I love you guys. MATT: Thank you all so
much for joining us. I hope you had as
much fun as we did. Enjoy the rest of your night. We love you very much,
and is it Thursday yet? LIAM: Donnerstag!
MATT: Good night.