The game with a TYPO in its name

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I don't know if anyone else watches  the reality show The Apprentice. Well,   in this year’s series, the contestants  were given the task of creating a   video game. And one of the games created  was called "Artic Saviou"r. Not "Arctic",   as in the North Pole - no, the team  misspelled the word as "Artic". And none of the contestants noticed  this mistake until it was too late. Now, I think most people watching were thinking to  themselves, "That could never happen with a real   videogame!" But I’m afraid you’d be wrong, there.  You see, in the last 15 years, huge developer   Capcom somehow made TWO disastrous mistakes on  two different games. On one game, they left a   watermark on the front of the game box. And on the  other game, they misspelled the game’s title on   the side of the box. Today, let's look at how both  of these extremely funny mistakes happened, and   how people reacted when they found out the video  game they just bought had a typo in its name! Part 1: The Watermark First of all, let’s go back to the year 2006,  when I was a mere 4 years old, and Capcom had   just released a game called Okami. Now, Okami is  this super artful game directed by Hideki Kamiya,   the man who would later create Bayonetta.  And as I said, Okami was created by Capcom,   but it was actually created by a specific  team inside Capcom called Clover Studio.   Not long after Okami was released for the  Playstation 2, Clover Studio was shut down,   and all of its developers left the company. Which  left Capcom with a problem. They wanted to bring   Okami to Nintendo’s new console, the Wii, but none  of the game’s original developers worked at the   company anymore. So, Capcom had to find another  group of devs willing to take on the project.   And the studio they picked was an American  studio called Ready at Dawn. Pretty quickly,   Ready at Dawn realised that porting Okami  to the Wii would be much much more difficult   than they first thought. And that is because  when Okami’s original developers left Capcom,   Capcom somehow ended up losing most of the  game’s files in the process! The head of Capcom   USA at the time explained, “The first drop  of assets we got from Japan were incomplete.   Very incomplete. So we had to [ask Capcom in  Japan] to go prodding through old hard drives and   old computers to see if the assets could be  located anywhere. We got a second asset drop,   which got us most of the missing stuff back, but  there were still a few bits missing.” In the end,   Ready at Dawn ended up having to recreate  quite a few art assets from the ground up! But, the team pulled through, and in early  2008, Okami was released for the Nintendo Wii.   Except, on release day, players started  noticing something wrong with the game.   Or rather, with the game’s box. At first  glance, this box looks perfectly normal,   but if you zoom in right here… there’s an IGN  watermark on the cover! IGN, the video game news   website - their watermark can be seen clearly on  the front of Okami’s box! The only explanation   for this bizarre occurrence is that whoever  created the design for Okami’s box art actually   copied one of the images from IGN’s website,  without noticing IGN’s watermark on the image!   At the time, one player posted online, “How the  hell did that happen seriously? Just check my box,   why is the IGN logo doing there? Capcom asking  assets from IGN cause they lost their artwork?” And yeah, that does seem like the most  likely answer. Capcom didn’t have a lot of   the original art from Okami, so perhaps IGN’s  website really was the best place to find art   to put on the game’s cover! Of course,  there was outrage when this was discovered,   and credit to Capcom, they responded quickly  and well, posting on their official blog: “I can honestly say that my worst  day at Capcom was this Monday.   After releasing Okami for the Wii last week to  some great reviews, one of our Okami diehard   fans discovered that the folks who work here at  Capcom are, in fact, human and can make mistakes. I’m speaking of the watermark that  appeared on the cover of Okami.   It’s sadly one of those things that’s hard to  spot if you don’t know what your looking for,   but the moment you see it, it becomes  obvious and stares you in the face. As fans know, the real art of Okami is on  the game disc itself, but given the artistic   nature of this game, we’d like the outside of  the box to match the beauty contained within.   To that end, we’re offering a free make-good gift  to our fans. If you purchased Okami for the Wii,   for a limited time, you can choose  from one of the three art pieces below   and Capcom will ship a high-quality version  of the box cover straight to your door. Thanks again for being a fan  of both Capcom and Okami!” However, Capcom’s problems weren’t quite over  yet. There were big delays in shipping out these   replacement covers to everyone who filled out  the form. So, in the end, as one final apology,   Capcom didn’t just send out the one cover  people picked, they sent everyone a copy of   each of the three new game covers. I think you can  probably see that Capcom handled this situation   pretty well. However, you would think that  after this disaster, they’d be pretty careful   to make sure nothing like it could ever  happen again. Uh, cut to 4 years later… Part 2: The Typo So, the year is now 2012, and Capcom is  developing the next game in their super   successful Resident Evil series. This new game is  being developed for Nintendo’s handheld console,   the 3DS. Apparently the development team hoped  that the 3D effect of the 3DS would make the   game even scarier! Anyway, the name of this  game-in-progress was Resident Evil: Revelations.   Even in Japan, that Revelations subtitle is  spelt out phonetically as an English word. Now, in early January, early copies of the game  were sent out in North America to game reviewers,   so that they had time to review the game before it  launched the following month. And straight away,   those game reviewers noticed a glaring issue on  the side of the box. “Resident Evil: Revelaitons”,   it said. I’m not even sure how to pronounce  that… “Revelaitons”? Journalist Dan Ackerman   at CNET posted this picture, with the caption,  “Just got Resident Evil: Revelations for 3DS,   and they misspelled the name on the side of the  case”. Pretty soon, it became obvious that this   was not an isolated incident. Capcom immediately  put out a statement apologising for their mistake,   but their problems weren’t quite over yet. On  their blog, Caopcom explained that the entire   initial shipment of games to North America  had this issue, which added up to about 90,000   boxes! 90,000 people would pick up their copy  of Resident Evil: Revelations and notice at some   point that the side of the box said Revelaitons  instead. In that same blog post, Capcom offered   customers a replacement cover for the game with  the typo fixed, just like with Okami, but they   also said this: “If you do wind up demanding a  corrected sleeve, keep the one with the typo:   It might turn into a collector's item one day,  and then you can sell it for countless millions”. But how on Earth did this typo even happen?   Well, here’s what one of Capcom’s higher-ups  - Christian Svensson - had to say about it: “I can’t even tell you how many people looked at  that package and approved it. Nintendo of America,   Nintendo Japan, ESRB, I don’t know how many  people internally, and our guys in Japan.   I can’t come up with an excuse for it. It  just happened. We’re not happy about it. There are new processes that were  put in place that involve people   outside the company. We’ve redefined who  has final say over packaging. I’m cautiously   optimistic we won’t be seeing this happen again.  It’s embarrassing. I can’t really sugarcoat it. There are only about 90,000  units that have the misprint.   If you’ve got it and it’s shrink-wrapped, that’s  a new special edition, that’s our new strategy.” So again, Capcom did manage to fix their  mistake, in a way, by sending out another   lot of replacement game covers. But I  think that statement I read puts it best:   “It’s embarrassing”. Which is what makes this  story so fun. A huge company like Capcom…   misspelling their own game’s name? It just goes  to show that the people making the games we play   are only human. And after all, there’s  nothing more human than making mistakes… Hey, thanks for watching to the end! Both of  these stories made me laugh so much when I   heard about them that I decided I needed  to turn this into a video. Hopefully you   found these stories as interesting as I  did! Subscribe to this channel for more   strange chapters from video game history every  week, and for now, I’ll see you next time. Bye!
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Channel: Thomas Game Docs
Views: 879,324
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Keywords: Thomas Game Docs, gaming, mistake, Capcom, video game development
Id: 9mLohuOI0pA
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Length: 9min 41sec (581 seconds)
Published: Sun Jul 31 2022
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