The creepy song in Luigi's Mansion's files (Nintendo music secrets)

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Did you know that in Luigi’s Mansion’s files,   there’s a bizarre, creepy piece of piano  music which you can never hear in-game. …What’s this music doing here,  and why was it written? Well,   in this video I’ll be talking about my favourite  Nintendo musical secrets and mysteries. Like,   where did the bizarre laugh from Zelda’s Great  Fairies actually come from? And did you know that   you can hear unfinished versions of a bunch of  Mario songs if you know where to look? It’s time   to pull back the curtain on some of the strangest,  creepiest and most bizarre Nintendo music secrets! Number 1 Super Mario Odyssey has a really varied,   and unique soundtrack. The game had three main  composers: Naoto Kubo, Shiho Fuji and Koji Kondo,   with each of them taking charge of a handful of  the game’s kingdoms. For the Luncheon Kingdom,   the music was handled by Shiho Fuji, best known  for her work on the Mario and Splatoon series. So, this whole kingdom is based around cooking  - the characters who live here look like forks,   there are stew pots and giant fruit  and veg all over the place. And when   you approach the kingdom’s town, called  Peronza Plaza, you’ll hear this song. It sounds very playful and stereotypically  Italian, but it turns out this song hides   a clever secret - the percussion is  made up of actual kitchen utensils! You see, Nintendo released some behind-the-scenes   footage of Mario Odyssey’s  soundtrack being recorded,   and alongside the mandolin and accordion,  there’s knives hitting a chopping board... Plus a pan lid being hit with a ladle! Once you know about this unique percussion, you  can really clearly hear it in the song itself.   It’s a great way to make this cooking-themed  kingdom sound very cooking-y indeed! Number 2 In 2016, Nintendo released this  thing: the NES Classic Edition,   a plug-and-play console featuring 30 iconic  NES games. This console was so popular,   it sold out almost immediately in  many shops. And when you boot it up,   you’re treated to a truly delightful menu theme,  written in the style of classic NES music. Now, the following year, Nintendo released a  follow-up console, the SNES Classic Edition.   And this new console has its own theme  song that plays in the menu. Check it out. So, these two menu themes sound pretty different  from each other. But if you listen closely,   it turns out there's a less than obvious melody  shared between these two pieces of music. I think it's so cool how these two  unique consoles share a secret melody! Number 3 Next, let’s talk about Luigi’s Mansion 2, also  known as Dark Moon. So, there’s a pretty iconic   mission near the start of the game called  "Quiet Please!" In this mission, when Luigi   enters the mansion, he hears spooky sounding  piano music. It’s genuinely pretty unnerving! Then, as he investigates the mansion,   Luigi gets closer and closer to the source  of this creepy music, until finally… Upon entering the library from the balcony,  he finds the piano playing itself! Creepy! Now eventually, Luigi loops round to  enter the library from the ground floor,   where he discovers a piano playing  ghoul, who he then has to fight! But what you might not’ve realised is that  the spooky music Luigi hears during the   earlier part of this mission is actually  this poltergeist practising for his big   performance! You can hear him mess up,  pause and try playing the section again. And he even sometimes messes up and  slams down on the keyboard in anger! As this spooky piano music progresses,  it sounds closer and closer to the song   you hear in the library. Until,  by the time you get there... The piano-playing ghost has finally finished  his practice, and puts on a performance! Number 4 Now, while we’re talking about piano music  from Luigi’s Mansion, we’ve got to talk about   Melody Pianissima, the piano playing ghost  from the original Luigi’s Mansion. When you   enter the Conservatory and start playing the  various musical instruments around the room,   you’ll be confronted by this piano playing  ghost, who gives you a musical quiz. She’ll   play a classic Mario song, then ask  you which Mario game it comes from. Now, she actually only has two  Mario songs in her repertoire:   the underwater theme from Super Mario Bros 1,  known in the game’s files as "PianistQuiz01",   and the athletic theme from Super Mario Bros 3,  known in the files as "PianistQuiz02". But there’s   actually a third song, called "PianistQuiz03",  which never gets used in the finished version of   Luigi’s Mansion. In the international version of  the game, this is what that song sounds like... Now, that might sound familiar to you if  know about Totaka’s song. Kazumi Totaka   is one of Nintendo’s most prolific  composers - he’s worked on Mario,   Zelda, Yoshi, Pikmin, Animal Crossing and more.  And in pretty much every game he works on,   he hides his own personal  melody known as Totaka’s song. Now, Totaka’s song actually appears  elsewhere in Luigi’s Mansion 1,   if you leave the tutorial menu open  for about three and a half minutes. But originally, Melody Pianissima  the piano-playing ghoul would’ve   performed Totaka’s song on the piano. But things get weirder in the Japanese  version of the game. Because while   there’s still a song called "PianistQuiz03"  in the game’s files, it’s not Totaka’s song,   but instead a totally original piece of music.  And it’s pretty creepy sounding! Take a listen. I genuinely have no idea what this  song is, nor why Melody would’ve   played it on the piano! It’s a complete  mystery, and a pretty spooky one at that! Number 5 Next, let’s talk about A Link Between Worlds.  This Zelda game features the Milk Bar,   where Link can come to fill up his bottle of  milk. It also contains a duo of musicians - a   bard and a flute player - who Link can  pay 10 rupees to perform a song. There’s   a fairly large number of songs from the Zelda  series which these musicians pick at random,   including Zelda’s theme, Hyrule  Castle, and Death Mountain. But this Death Mountain theme hides a pretty  interesting secret. Here is the list of the songs   from the Milk Bar as seen in the game’s files.  Each one starts with “BGM BARD” - bgm standing   for background music. And we can quickly pick out  the song ending in “MOUNTAIN” - that’s the Death   Mountain theme. But directly afterwards  is another song called “MOUNTAIN SP”,   where SP stands for “Special”. What’s so  special about it? Well, take a listen. Yeah, the flute player goes completely rogue,   playing a cacophonous mess on his  instrument! The song ends in a loud bang… What’s that bang supposed to be?  A gunshot? I truly have no idea. Now, it’s said that this alternate version of  the Death Mountain theme will play in-game if   you’re really lucky (or unlucky, perhaps),  though I personally haven’t been able to   confirm whether that’s true. But what’s  with this bizarre song in the first place? Well, most of A Link Between Worlds' soundtrack  uses synthesised, virtual instruments rather than   real recorded performances. According  to the game’s composer Ryo Nagamatsu,   “We never intended to use a live orchestra  for the development of this game… Live   orchestras are definitely impressive, but  they produce too much reverberation and   include too many low-pitch sounds to be  suitable for the Nintendo 3DS speakers.” However, there is at least one real instrument  featured in the game’s soundtrack... The recorder! Ryo Nagamatsu actually plays the  recorder himself, so although the musician in   the Milk Bar is known as the “flute boy”, what  you’re actually hearing is a recorder. And   I’m guessing that when Ryo Nagamatsu went to  record this recorder part for Death Mountain,   either he hit a wrong note and decided  to just go really wrong on purpose,   or he always set out to have fun and  make it sound as bad as he could. Either way, the final result speaks for itself! Number 6 The Zelda series has quite a few characters with  unknown voice actors. Take Beedle, for instance.   He has a super iconic voice… “Thank you!” And has  appeared in a bunch of Zelda games, including Wind   Waker, Skyward Sword, Breath of the Wild and  Tears of the Kingdom. And yet, the identity of   the person who provides his voice is a complete  mystery. All four of these games have a list of   voice actors in their credits section, but for  minor roles like Beedle, there’s no way of knowing   which actor provided which character’s voice.  And so, Beedle’s voice actor remains a mystery. And, I thought that the Great Fairy from  Ocarina of Time and Majora’s Mask would be   the same. This character only has two voice  lines, but they’re unbelievably iconic! That laugh haunted the nightmares of many Zelda  players back in the '90s! But it turns out,   we do know who voiced the character! It’s a  voice actress by the name of Yayoi Jinguuji. Now,   Jinguuji actually provided the voice  of a bunch of characters in these N64   Zelda games. Along with the Great Fairy, she  voiced Nabooru, Ganondorf’s second in command… Along with the witches Kotake and Koume! Sadly, Yayoi Jinguuji passed away in  2017. She was only 52 years old. But   the agency she worked for left her profile  up on their website as a sort of memorial,   and we can hear a snippet  of what she sounded like. That was Yayoi Jinguuji, the  actress responsible for imbuing   the Great Fairy with an extremely iconic voice. Number 7 Starting with Super Mario Galaxy, almost every 3D  Mario game has used actual instruments in their   soundtracks, rather than the virtual instruments  found in older games like Mario Sunshine. This, I   think, makes a really big difference to the game’s  music - it’s a lot more lively and expressive. If you’re a trumpet player for instance, and you  hear this song from Pokemon Sword and Shield… Those synthesised brass stabs  sound pretty darn awful. But interestingly, we can get a look at what Mario  Galaxy, Mario Galaxy 2 and Mario Odyssey would’ve   sounded like had Nintendo not recorded actual  instruments for their soundtracks. Because all   three of these Mario games were revealed BEFORE  the orchestras had recorded the game’s music,   which means that instead of the  final, recorded piece of music,   Nintendo used an earlier placeholder  track with synthesised instruments. In an interview about Mario Galaxy’s music,  former Nintendo president Satoru Iwata explained,   “Even when [the game’s developers]  had decided to use an orchestra,   [they weren’t] able to do the recording until  the contents of the game were finalized.” And so,   in the first trailer for  Mario Galaxy, we hear this… The same thing happened with Mario  Galaxy 2. Listen to the difference   between the reveal trailer and the finished song. And finally, a lot more recently, the same  thing happened with Super Mario Odyssey. I’m so glad these games ended  up using real instruments,   and by all accounts they always planned  to. But because of the timing of when   these reveal trailers debuted, we get to hear  what these soundtracks could’ve sounded like,   had Nintendo not forked out the cash  to record them with an orchestra. It’s an interesting peek behind the curtain of  Nintendo’s music, which applies to a lot of what   I’ve talked about in this video. Nintendo’s music  is always polished and excellent, so it’s just so   interesting to hear, for instance, cut songs that  didn’t make it into the game, or in-progress,   unfinished versions of music, or just to hear the  game’s composer messing around and having fun! But that’s all from me - thanks so  much for watching this video! Videos   like this one are made possible by my  super kind supporters over on Patreon,   A special thanks go to my $10 supporters...
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Channel: Thomas Game Docs
Views: 107,542
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Keywords: Thomas Game Docs, gaming
Id: MgmzlQaomUE
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Length: 17min 58sec (1078 seconds)
Published: Fri Jul 05 2024
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