The 'Biology' of Horizon Zero Dawn

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Imagine an ecosystem made entirely of autonomous  machines. Where every ecological niche is filled   by an artificial organism. In the video game  ‘Horizon: Zero Dawn,’ a global calamity has   led to a version of planet Earth inhabited  by animal-mimicking machines — from mighty   herbivores to deadly predators. While these  synthetic creatures might not be ‘biological,’   their fascinating interactions, unique behavioral  patterns, and hidden intricacies make them worthy   of study. The story takes place thousands  of years in the future, but a little thing   like the flow of time isn’t going to stop  this archivist from doing his fieldwork.   So, for this entry into the archive, I’ll lead  us on another documentary style expedition,   investigating the artificial ‘biology’ of  these intriguing machines and revealing what   animal roles they fill. We’ll need, though, to  stay alert—there are constant dangers in this   environment. Now, let’s leap forward in time,  and discover an ecosystem of metal and wire...   Beginning in the safety of a region known as the  Embrace, we find a picturesque landscape that   shows little signs of a planet-wide calamity.  Across much of the land, wounds of old have   long since healed — although this reborn Earth is  much changed from the peak of human civilization.   Small populations of human hunter-gatherers  still inhabit this land — although most live   within meager settlements, ever fearful of the  strange metal creatures that roam the woods,   whose function they have long forgotten.  Settling out into the wildness,   I find that some organic animal life does persist  in the shifting underbrush. But the roles they   fill are small and infrequent, for this is no  longer their world. Peering out from the grass,   I spot a being roughly the size of a horse. Our  first machine. This is a Strider — a basic type   of synthetic creature that fills the function of  an herbivore. Like organic herbivores, Striders   spend much of their time quietly grazing in small  herds, moving from one patch of grass to another.   Yet what use does a machine have for grass?  The answer lies in a small canister located   between the Strider’s haunches. This container  is filled with a green liquid called Blaze,   a type of biofuel synthesized from plants that  is foundational to the artificial ecosystem   of this world. The Striders are machines that  convert grass into fuel — much like how any   living herbivore essentially uses vegetation to  power their bodies. Striders also bring blaze back   to autonomous factories called Cauldrons, which  continue to repair and replace machines long after   being forgotten. Yet this energy source makes  Striders a target for human hunter-gatherers.   This means that — like most herbivores — a  Strider’s life is one of constant vigilance.   When threat looms, their optical sensors turn an  uneasy orange. Skittish by nature, the Strider’s   first instinct when human hunters are near is to  run. And like horses, when the herd takes off,   they can move with breathtaking speed. With  all four legs pumping, they can easily outrun   most dangers, only slowing when the coast is  clear. Not wanting to disturb these creatures,   I try to stay out of sight… …But that is easier  said than done. For guarding the outskirts of the   herd is a new type of machine. This is a Watcher,  and they make fieldwork a challenge. These small,   bipedal beings spend their existence tirelessly  patrolling the perimeter of the Strider herd. And   precious little slips past their optical sensors  unnoticed. Animals serving as lookouts isn’t   unheard of in nature, with the designated sentry  a key role in meerkat society, for example. But   this sort of coordination between two species  (so to speak), is something unique to machines.   By warning the Striders of imminent dangers,  Watchers are almost like living security cameras.   Well… living in a sense. And they also play  the role of bodyguard. With surprising speed,   Watchers can launch themselves into a flying  kick. It’s an impressive, if unwieldy strategy.   Yet Watchers will fight to the very end while  the Strider herd flees, and unfortunately,   one has spotted me. Launching into their signature  kick, a Watcher misses my head, and suffers a   pretty serious wipeout. Stumbling to their feet,  they seem rattled, but unharmed. Only their pride   is bruised. Not wanting to be insensitive,  I give my unsuccessful assailant the slip.   Going forwards, I’ll have to be more careful, as  there are far more dangerous things than Watchers   in this world of machines… To the north of the  Embrace, my path takes me to a region strewn with   the scars of civilization. The crumbling remnants  of buildings have been all but swallowed up by the   steady encroachment of nature. Yet even after a  thousand years, a quiet melancholy still clings to   this site. Yet there are machines in this broken,  unpredictable landscape. The deer-like Grazers   are adaptable enough to brave this region. Native  to the rolling fields beyond the ruin’s outskirts,   Grazers possess a pair of metallic  antler-like structures that serve   a curious function. On the ends of these  structures are a set of rotor blades,   which the Grazers use to shred grass and dirt  like sentient lawnmowers. With this unusual setup,   Grazers can consume plant matter faster than any  other machine. And like deer, where there is one   Grazer, there are invariably others. A herd of  grazers, all with their heads shoved in the dirt,   is an odd sight indeed. Yet Grazers don’t  have time to worry about their image,   as with four canisters of biofuel to fill,  they’re always on the move. But when a Grazer   feels threatened, their antlers have another  function. When I move too close to one Grazer,   the machine takes a fearsome swipe at me. A  narrow miss. As lithe herbivore-analogues,   Grazers aren’t built for combat, and so this  unit scampers away once I stand my ground…   Journeying deeper into the city ruins,  I find the feeling of desolation grows.   In this graveyard of humanity, I sense something  is lurking just out of sight. A terrifying machine   haunts this landscape. A Sawtooth. Rippling  with synthetic muscle, this cat-like hunter   is the equivalent of an apex predator in the  machine ecosystem. Their metal jaws come equipped   with a pair of curved, serrated spikes, which  resemble the formidable fangs of the largest   saber-toothed cats. There are rumors among the  local humans that the Cauldrons have been making   larger and more dangerous machines in recent years  — and looking at the Sawtooth, I don’t doubt it...   A machine this large might not seem capable of  great speed. Yet when a Sawtooth catches a target   in the open, they can move with incredible  agility. Aside from their fangs, Sawtooths also   possess claws powerful enough to shred through the  metal of these ruins. Trying to fight or run from   a Sawtooth is futile. The only way I’ll live to  archive another day, is if I avoid the Sawtooth   altogether. These ruins are their domain now, and  the time has come to make my exit. As the machines   continue to nurture the ecosystem, nature will  eventually reclaim this region entirely, leaving   behind no trace of the people who lived here. Even  monuments of metal and stone can’t last forever…   Venturing to the west, I find a vast scrubland,  baking in the sweltering rays of the rising sun.   Yet machines have conquered this  unforgiving environment as well,   with unique adaptations to brave the arid region.  These are Longlegs — machines with a tall,   bird-like appearance. Like the ostriches of today,  Longlegs are stuck on the ground, unable to take   flight. Yet through my observations, I’ve found  that Longlegs have a hidden ability. Mounted on   their chest are two bulbous sacs that resemble  external lungs. These artificial sacs are,   in fact, sonic amplifiers. When a Longleg feels  threatened, they can unleash a booming, concussive   soundwave so powerful it sends particulates  flying. For this reason, I’d recommend wearing   serious ear protection when observing Longlegs up  close. Aside from their soundwaves, Longlegs are   also capable of alarming bursts of speed. They’ll  even leap into astonishing flying kicks, which   look both beautiful… and frankly absurd. All in  all, these unusual machines are better left alone…   My intuition takes me northwards, where I  find a ruined landscape of twisted metal.   This rusted necropolis is a vast scrapyard –  the skeletal remnants of human civilization.   And a unique kind of machine has come to pick  these metal bones clean. Prowling in the shadows   of the junkyard are packs of Scrappers. Small but  deadly, Scrappers rule over this ruined kingdom.   With their humped posture and clawed feet,  Scrappers resemble the skulking forms of hyenas.   And like hyenas, Scrappers can be uncommonly  vicious. Yet there is another side to these   seemingly simple terrors. Scrapper jaws are  composed of four unique circular grinders.   But these jaws aren’t just for hunting. True to  their name, Scrappers use their curious mouths   to recycle metal resources. In grinding down  salvage piles and the bodies of inactive machines,   the Scrappers gather materials that can be used in  the construction of more synthetic life. And so,   these machines fill a role similar to  scavengers in this ecosystem of metal,   and improve the health of the environment. Yet  Scrappers aren’t purely altruistic. If were   to be spotted by one, they would waste no time  in trying to recycle me. For any non-machines,   this metal cemetery is a treacherous place...  Amid the dry badlands, the flow of rivers creates   isolated pockets of vegetation. And patrolling  rare wetlands are one-of-a-kind machines.   Shell-Walkers. These scuttling oddities move  on six stout legs, and can brave both wet   and dry terrain. And unlike all other types of  machines I’ve observed so far, Shell-Walkers   double as transport vehicles — a class dedicated  to ferrying materials back to Cauldrons. They   carry their quarry in hexagonal cargo containers  on their back, which they swap regularly. With   their ever-changing shells, a Shell-Walker’s  lifestyle mirrors that of a hermit crab.   If you ask me, a futuristic robot converging  on a crab makes complete sense, as crabs are   the pinnacle of evolution. And Shell-Walkers will  defend their cargo to the end. On their frontside,   Shell-Walkers possess two powerful arms — one  tipped with a formidable claw… and the other with   a mysterious, circular disc. Upon moving closer,  I discover this is some form of energy shield   generator — that the Shell-Walkers can deploy to  protect their left side while they attack with   their right. While energy shields are certainly  unique to machines, this sort of asymmetrical   defensive setup can also be found in the natural  world. Fiddler crabs are armed with one claw that   is significantly larger than the other, which they  use to fight over burrows. With their versatile,   crab-like body, Shell-Walkers are well  equipped to traverse this unpredictable world.   Speaking of which, as I venture into the  western wastes, the climate becomes even   harsher. Rusting under the afternoon sun  are the remains of a great satellite array.   Before the world fell to ruin, these  dishes might have been for communication,   hurtling signals out to the stars. Yet now, these  ruins send no messages save a silent reminder that   nothing lasts forever. And seemingly on cue,  circling overhead are what appears to be a   flock of vultures — a universal omen of grim  tidings. Yet like most creatures in this land,   these foragers are made of metal.  I’ve entered into the territory   of Glinthawks. These aerial machines keep a grim  vigil over this stretch of the badlands. Their   exceptionally keen eyesight means that little  slips through this region without their notice.   Yet despite their fearsome appearance, Glinthawks  play an important role in the machine biosphere.   Wherever the carcass of non-functional machines  can be found, a Glinthawk is sure to be nearby,   breaking down the metal for resources in a manner  similar to a Scrapper. Like modern vultures,   Glinthawks are obligate scavengers, breaking down  the parts others leave behind. It’s an unsettling   profession, but someone has to do it. As long as  the flock is distracted with their salvage duties,   I should be safe to pass through this area if  I do so cautiously. Yet one Glinthawk seems to   have grown wise to my presence. In a surprising  turn, the metal fiend sends volley after volley   of freezing liquid my way. This is actually the  Glinthawk’s coolant, which they can jettison from   their bodies as a kind of chemical defense.  Fleeing across the desert, I find that this   Glinthawk, thankfully, doesn’t seem interested  in an extended chase. Why bother with a moving   target, when there are so many stationary ones  strewn among the sands of this perilous expanse?   If I don’t wish to be claimed by this land myself,  I need to find a way to escape this heat. A cool   dip in the water seems promising… except this  river is occupied. Swimming just under the surface   is a huge Snapmaw. These imposing machines are  a force to be reckoned with both in the water   and on land. Everything from their gait, to their  anatomy, to their general behavior closely mirrors   that of crocodiles. Yet if the jaws of crocodiles  weren’t frightening enough, the lower mandible of   the Snapmaw is actually a chainsaw-like blade  with a system of small grinders at its base.   If one strays too close to the water’s edge, it’s  over in an instant. Keeping my distance from the   riverbank, however, I notice Snapmaws actually  spend most of their time basking in the sun’s   rays. Like many so-called ‘cold-blooded’ animals,  crocodiles sun themselves to increase their body   temperature. Yet what reason might a machine have  for regular sunbathing? The answer lies in the   rows of solar panels lining the Snapmaws back.  This clever energy-gathering array means that   even when a Snapmaw seems to be inactive, they  are actually gaining the power needed for their   daily movements. In this land, even a machine  as menacing as a Snapmaw has hidden intricacies…   With a swim seeming unwise, I escape the heat  with a change in elevation. Throughout the waste,   isolated plateaus rise so high  their peaks are crowned with snow.   In these frigid microclimates, the strange  landscapes are home to even stranger   machines. Trudging through the snow is a bizarre  procession of Freeze Bellowbacks. These hardy,   slow-moving machines are well acclimated to the  world of ice and snow. With their sloped posture,   Bellowbacks subtly echo the body plan  of therapod dinosaurs like Baryonyx.   As another type of transport machine, Freeze  Bellowbacks carry large reserves of coolant in   hefty cargo sacs on their back, and four smaller  sacs under their neck. When perturbed, Freeze   Bellowbacks will spray a high-pressure stream of  coolant from their nozzle. It’s a devastating and   effective defense mechanism, even if it looks…  a bit like sneezing. In these low temperatures,   a blast of coolant can be deadly. I think it’s  best to let the Bellowback procession pass on by…   Hiking down to the base of the snowy mesa, I  am drawn to the sound of thundering footsteps.   Creeping closer, I stumble into the midst  of a herd of giants. These are Behemoths,   beasts that look like they could carry the weight  of a mountain — or smash their way through one.   Like the largest rhinos or elephants, Behemoths  are the megafauna of the environment of machines.   The mightiest of the transport class, their  belly has a large space into which a circular   cargo container is locked in place by clamps.  And like all transport machines, Behemoths are   fiercely protective when it comes to their cargo.  In awe, I watch from a distance as a Behemoth   levitates a ring of boulders using anti-gravity  technology, then slams them down with a force so   great it shakes the valley. This mysterious power,  made possible through a forgotten technology,   makes the Behemoths an insurmountable force.  While they typically use this power to gather   minerals and other materials for transport,  if I’m spotted, these giants won’t hesitate to   unleash their crushing force to end my expedition  prematurely. Worrying as such an outcome might be,   I can’t help but stay transfixed  by the strength of these beings.   In time, however, the convoy lumbers on,  continuing their steady march across the valley…   Travelling as far west as I dare venture, I reach  a region where the greatest terror of the machine   world dwells. No amount of prior observation  prepares me for the sight that is the Thunderjaw.   Bristling with advanced weaponry, from tip to  tail, the Thunderjaw is a bringer of pure dread.   In terms of size and sheer might, they  represent a strength not seen in this region   since the Tyrannosaurus Rex some ninety-million  years ago. And unlike most machines, this metal   super-predator’s sole function is combat. From  their jaws, an array of cannons bring destruction   like the breath of a dragon. On their hips are a  pair of disk launchers, which rain down fire and   smoke from above. Even without their futuristic  weaponry, a Thunderjaw is still more than capable   of dispatching any threat, with their massive  tail perhaps their greatest weapon of all. The   further I stay from this machine, the better. Yet  in the glow of the setting sun, even a Thunderjaw   can look majestic. Without a visible target,  Thunderjaws behave like most any animal, plodding   about their environment at a leisurely pace. While  I watch the Thunderjaw pass on, I can’t help but   wonder what this land might be like if machines  and humans weren’t so diametrically opposed...   But my journey is not over yet.  At the edge of a shimmering lake,   footsteps echo over the water — so loud the entire  land seems to tremble in anticipation. Overhead,   the largest machine I’ve ever seen appears to  eclipse the very sun. This moving landmark is a   Tallneck. They can be found across many different  environments, although their numbers are scarce.   Unlike every other machine I’ve documented today,  these beings are in no way distrustful of humans.   With their silhouette and gait, Tallnecks  seem somewhere between a Giraffe and the   largest sauropod dinosaurs. The strange disk that  functions like the Tallneck’s head serves as a   communications array, sending information  to and from other machines. In this way,   the solitary Tallnecks act as the unofficial  hubs of the machine ecosystems. It’s a vital,   yet seemingly lonely purpose, as the Tallnecks  spend their existence walking in an eternal loop,   never thanked for their vital contribution to  the machine biosphere. Perhaps the Tallnecks are   oblivious to their surroundings, or perhaps they  get lonesome on their isolated march. Though I’m   well aware I’m likely projecting my own emotions  onto the Tallnecks, I decide to stay with the   beasts as long as I am able. After all, a path can  be a little less lonely when walked with a friend…   There’s much we’ve uncovered about this world of  machines, yet many key mysteries remain unsolved.   From the dense jungles of the south, to the frozen  wilds of the far north, there are a whole host of   machines I’ve yet to document, and secrets I’ve  yet to uncover. We’ll venture further across   the world of Horizon: Zero Dawn in Part Two,  exploring the more bizarre and more dangerous   machines in the lost reaches of the world. But  for now, our journey is at an end… As always,   thanks for watching. If you enjoyed this entry,  please lend your support and like, subscribe,   and hit the notification icon to stay up to date  on all things Curious. See you in the next video.
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Channel: Curious Archive
Views: 1,055,761
Rating: undefined out of 5
Keywords: Curious Archive, Horizon, Horizon Zero Dawn, Horizon Forbidden West, Forbidden West, speculative biology, speculative zoology, robots, machine biology, Curiousarchive, Curious Archives
Id: Seu7V91vxAo
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Length: 23min 5sec (1385 seconds)
Published: Fri Jun 03 2022
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