Why Junji Ito's Worldbuilding is so Terrifying

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What type of story scares you the  most? Perhaps something dark, visceral, rooted in physical danger?   Or something subtle,  psychological, with layers of unseen dread? Or maybe something unknowable, inexplicable,  that lifts the veil on reality and exposes   the cosmic terrors of the universe? The work of  Japanese horror manga artist Junji Ito exists   at the intersection of all our greatest fears.  His tales capture primal anxieties so expertly   they can seem truly mysterious. So, what I  want to do today is peel back those layers   of mystery, and explore what makes Junji Ito’s  worldbuilding so… darn spooky. And to do that,   we’ll need to find our courage and dive  headfirst into this ocean of terrors…   Our first specimen from the inky depths of  Junji Ito’s imagination is a fish with strange,   spider-like legs. The creature comes from the  story “Gyo” — a narrative famous for being both   deeply innovative and utterly unhinged. The tale  begins with a young man named Tadashi enjoying a   vacation in Okinawa, Japan. Returning from a scuba  trip, he discovers at his house a strange fish   possessing what appear to be metallic legs. There  is no indication of where such a baffling lifeform   could have come from, with Tadashi wondering if  it’s an undiscovered species. But this creature   is just the beginning... On the beach later that  night, more fish scuttle out of the water on long,   spindly limbs — a visual that is equal  parts absurd and unsettling. These fish,   however, are merely scouts: the first wave of  an incomprehensible invasion. Across Okinawa,   sightings of limbed marine life become  more frequent. On a fishing trawler,   a day’s haul turns deadly and attacks the  crew. The entire ocean seems changed into   an ecosystem of ravenous terrors, with  no species left unaffected. From there,   the narrative escalates at a breakneck pace,  with an army of fish sweeping over the land like   a great wave. Species from higher and higher up  the oceanic food chain venture out of the depths,   a trend that eventually results in a massive shark  rampaging across the surface. Beyond the obvious   horror of a land shark trying to eat you, there’s  an uncomfortable sense of shattered boundaries   in this scene — a feeling that you’re seeing  something that simply should not be. Terrors   from the sea are a familiar trope, coming with set  expectations as to when the monster can strike,   and when characters are safe. But “Gyo” destroys  that barrier of safety, eliminating all places   to hide from the creatures of the abyss. The  violent collision of realms creates a tangible   helplessness, a certainty of extinction  central to Junji Ito’s style of horror.   …There’s another story about dark things emerging  from the depths, one that can help us better   understand the madness of Junji Ito’s “Gyo.”  The surreal video game “Death Stranding” is   set in the wake of a cataclysm where entities  known as “beached things” entered our world.   And though the creatures emerged not from the sea  but from a purgatory-like realm called the Beach,   the parallels between the apocalypses of “Death  Stranding” and “Gyo” are illuminating. Both are   stories of worlds colliding — of incompatible  environments smashing together with catastrophic   consequences. The clashing of worlds can be felt  in designs that merge the mechanical with the   biological — the incongruent elements forced  together in a way that seems almost… painful.   There’s a sense that the marine life in “Gyo”  and the beached things in “Death Stranding”   didn’t ask to be dragged ashore, and are just  as much victims of this collision as humanity.   One lesser-known short story of Junji Ito’s,  titled “The Thing That Drifted Ashore,” dives   deeper into the horror and tragedy of a lifeform  stranded out of its element — and is the missing   puzzle piece in understanding how Ito and “Death  Stranding” fit together. The narrative begins with   the corpse of a massive creature washing up on the  shores of the Pacific Ocean. It resembles a mighty   serpent, although decompression from rising from  the abyss has turned it into something grotesque.   Its body is bloated and rotting, with a head  covered in tumors and parasites. A crowd has   come to watch this shipwrecked creature decompose,  among them a boy with a strange connection to the   sea who serves as the narrator. For much of his  life, the boy has been tormented with dreams of   the deep ocean — cursed with distressing visions  of great fish that swim through the hostile dark.   The dreams started following a traumatic trip  to an aquarium, where the boy witnessed deep   sea fish his mind wasn’t ready to perceive. In  this regard, the boy and the beached creature   have a peculiar connection, with both suffering  from their exposure to the other’s environment.   The theme of environmental suffering in “The  Thing That Drifted Ashore” is reminiscent of a   real tragic phenomenon. Throughout history,  whales and other marine mammals have been   observed beaching themselves, then collapsing  under their own weight. The phenomenon seems to   have worsened due to the invention of sonar, and  is known as ‘Cetacean Stranding’ — which, notably,   is where “Death Stranding” gets its title from.  On a surface level, the beached things in “Death   Stranding” parallel the marooned creatures of  Junji Ito and Earth’s real shores. Yet the human   survivors inhabiting the post-apocalyptic world  of the game are also ‘marooned’ in their own   way. In the wake of the cataclysmic clash of  realities, Earth has been transformed into an   inhospitable land reminiscent of the sea floor.  Like marine life on dry land, humans suffer in   this new environment, their bodies not built for  such an ecosystem… In the latter half of “The   Thing That Drifted Ashore,” the onlookers notice  something inside the creature’s stomach. Through   a layer of transparent skin, human beings stare  back at the crowd. Cutting the creature open,   the onlookers are shocked to discover the people  are still alive. The survivors of a boat accident   from seven years prior, they somehow became  zombie-like parasites living in the intestines   of the leviathan after being swallowed. Like  the boy traumatized by the aquarium, the years   of staring into the abyss through the creature’s  transparent skin caused them to lose their minds.   There are some things humans are not meant  to witness. Things our mind cannot fathom,   that defy all reason. The crowd in “The Thing”  attempt to rationalize the unknown creature,   theorizing how it might have moved through the  depths — yet are ultimately unable to understand   it. Likewise, multiple explanations for the limbed  fish are put forward in “Gyo,” from a military   experiment gone wrong to a natural phenomenon,  but none seems quite right. A central element   of what makes Junji Ito’s horror worldbuilding  so effective is how much he withholds from the   reader. Without a clear sense of how a threat  functions, your rational mind goes blank,   letting you experience terrors on  a primal level. In some respects,   the creator of “Death Stranding,” Hideo Kojima,  takes the opposite approach, as his game has   hours upon hours dedicated to explaining how its  universe works. And side note: Junji Ito himself   actually makes a cameo in one of these expository  sequences, making his influence on the game more   evident. But Junji Ito’s own horror rarely grants  the comfort of an explanation. Like staring into   the depths of the sea, reading his work can feel  like gazing at something truly unfathomable...   And perhaps no story wields the terror of the  inexplicable better “The Enigma of Amigara   Fault.” The setup is deceptively simple: an  earthquake reveals a several kilometer long fault,   and upon the rockface, foreboding holes shaped  like the silhouettes of humans become visible.   People from across the nation are drawn to the  unfathomable sight after seeing it on the news.   Each of the thousands of holes appears to extend  endlessly into the dark of the mountain. There’s   no indication as to where they came from. They  simply are. And then, things get stranger. People   in the crowd start to realize that certain holes  are shaped exactly like them. And one by one,   they are overcome with a compulsion to enter  their holes, disappearing into the suffocating   depths. There’s an unbearable sense of  claustrophobia this story can instill,   making it impossible not to imagine what it would  be like to be stuck within the holes yourself,   unable to move. Beyond this physical terror,  there’s real psychological dread in the way people   can’t escape the impulse to trap themselves, their  agency slipping away as the inexplicable need   becomes all-consuming. It’s really grim stuff.  And maybe… kind of funny? For as disturbing as   the situation can be, there’s an absurdity to the  concept that can at times feel almost comedic.   This humor is present in the margins of a lot of  Junji Ito’s work, and can at first be difficult to   reconcile with the disturbing subject matter. But  understanding how absurdity and fear intertwine is   central to appreciating why these stories are so  affecting — and to do that, we have to talk about   “House.” [Sounds of Chaos] Directed by Nobuhiko  Obayashi, “House” is… a lot. A psychedelic   blend of horror and comedy, the film involves a  group of friends visiting the mansion of an old   woman in the remote countryside. This seemingly  standard plot soon derails into total insanity   as common household objects attack the group, the  effects designed to look fake as possible. A piano   eats someone, another character has a fight with  sentient futon cushions and loses, one person gets   teleported inside an evil clock. It can seem like  nonsense, and a lot of it is — but like the works   of Junji Ito, there’s a method to the madness. The  silliness makes the rare moments of genuine terror   more visceral and unexpected. Because you’re  never sure what kind of scene you’ll get next,   it’s hard to relax. Compared to Ito’s horror, this  film definitely leans harder into absurdity, to   the point where it can outright break your brain.  There’s a scene where a pair of disembodied legs   kick a cat painting, which destroys the spirit of  a cat, because the cat’s soul was in the painting,   or it was the painting, but then the cat was  also a part of the lady who owns the house,   so she’s destroyed, but then it turns out, not  really. Do not ask me what is happening because   sound like they were written by a child… they  were. Obayashi used story ideas from his young   daughter, as he believed the irrational thoughts  of a child would help the movie frighten people on   a more intrinsic level. Yes, much of “House” is  absurd — but ultimately, all absurdity means is   a lack of reason, and if you can’t reason  with something, you aren’t safe from it.   At the end of “The Enigma of Amigara Fault,” every  main character succumbs to the need to enter the   hole they were made for. Months later, a research  team discovers the fault extends to the other side   of the mountain — but the holes are no longer  the same shape. And from the darkness, something   horrifically twisted is creeping slowly closer.  …And that’s the last glimpse you get. You’re left   with no explanations. No resolution. Just the  terrifying, bewildering absurdity of it all.   …If there’s a culmination to Junji Ito’s work,  an ultimate merger of fear and absurdity,   I’d say it’s probably a little story  titled “Uzumaki.” I say ‘little’ story,   but “Uzumaki” is one of the longest Ito ever  wrote, and in my opinion, ultimately the most   unsettling. The narrative is centered on a city  plagued by a mysterious, supernatural curse that   takes the form of… spirals. Yes, spirals. Every  scare in the story links back in some way or   another to this simple pattern. And if that sounds  too strange to be frightening… well, wait and see.   The spirals start small. A man becomes obsessed  with the whirl of a snail’s shell, staring at it   for hours. Tiny whirlpools appear in the city’s  water supply. But soon, people’s bodies begin   to horribly contort into the spiral shape. The  pattern spreads like a disease, with everything   in the city becoming infected. Buildings loop  back onto each other like a swirling labyrinth.   Plants grow in endless, dizzying twirls. Even  the sky itself becomes a horrible spiral, the   clouds becoming a dark omen of the city’s fate.  One of the most discussed elements of “Uzumaki”   is how helpless the main characters are in the  face of such a cosmic, incomprehensible threat.   Like the shape itself, there’s an inevitability  to the spirals — a sense from the beginning that   things will only get worse and worse. The story  conveys a level of powerlessness very few pieces   of media have achieved. [Music] If “Uzumaki” has a  companion, another narrative experience that makes   you feel similarly insignificant in the face of  unknowable dangers, I’d argue it’s the indie game   “World of Horror.” Created by Polish developer  Pawel Kozminski, the point and click adventure   is all about making the player feel as defenseless  as possible. In the story, you solve mysteries in   a city afflicted by enigmatic entities known  as the old gods. The plot and aesthetics are   explicitly inspired by the work of Junji Ito, and  playthroughs really can feel like you’re living   through one of his stories. You’re constantly on  the backfoot, trying to manage your character’s   dwindling sanity and stamina as you experience a  never-ending parade of nightmares in a randomly   generated order. It’s not really a game that  you win so much as a game that you… undergo.   Play for long enough, and some form of dark fate  is virtually inevitable. I don’t think it’s much   of a spoiler to say that “Uzumaki” has a similar  ending. As is the case across Junji Ito’s stories,   there’s no winning against something so irrational  it’s impossible to understand. In the final   chapter, there’s some explanation as to where the  spirals come from, but it’s so vague it functions   less like an answer and more like another  question — another layer in an infinite mystery.   Balancing ambiguity and irrationality with genuine  fear is a tricky thing. Junji Ito pushes these   concepts near their breaking point in “Hellstar  Remina,” an absolutely bonkers narrative about   a planet that appears in Earth’s solar system  out of blue. What at first seems like a passing   celestial object turns out to be something else  entirely, as the planet opens a single giant eye   and beholds the Earth. Ito’s reoccurring theme of  humanity’s insignificance is perhaps at its most   extreme in these panels, with Earth rendered  a meaningless speck in a cruel cosmos. All   attempts by humans to understand the interstellar  visitor end in disaster, and mass hysteria grips   the entire population. And from there, well,  let’s just say that the rogue planet turns out   to have a rather large appetite. It’s some truly  out-there media, to the point where it might   be too much for some people. But Junji Ito’s  content is meant to be ‘out-there’ — meant to   be so surreal and at times even ludicrous that  you can’t anticipate what happens next. One of   Junji Ito’s more lighthearted works is his “Cat  Diary” — an autobiographical story about getting   over his fear of his wife’s cats. And while  nothing disturbing happens in the actual plot,   the art is still so comically unsettling —  with the ordinary cats portrayed like they’re   cosmic terrors. To me, this is Ito reminding us  that the absurdity of his horror is a feature,   not a bug — an essential part of what makes his  work so consistently unpredictable. Junji Ito’s   stories are an exercise in tonal contradictions,  which is likely why his work is so hard to adapt.   Despite many attempts, most translations of his  narratives to other mediums feel like they’re   missing something. Even something as simple as  adding color to his illustrations can throw off   his delicate balance of ambiguity. That’s why one  of my favorite adaptations is probably “Mold,” an   episode from a recent Netflix anthology that  keeps things in black and white. The original   short story tells the tale of someone returning  to an old house only to find a nauseating mold   has taken over the foundations. The lack of color  is a huge part of what makes the art so effective,   as it’s difficult to tell what the mold really  is. The episode’s choice to keep the color drained   from each scene preserves that uncertainty, that  creeping sense that something else is going on in   the house. The visuals work so well, I honestly  wonder if all adaptations of Junji Ito shouldn’t   stick to black and white. Adult Swim has been  working on a pen and ink adaptation of “Uzumaki”   for a long, long time, and I sincerely hope it’s  as good as early footage makes it seem. For the   dream of a perfect adaptation that recaptures  everything that makes Junji Ito’s art so special   is difficult to let go of. But ultimately, Junji  Ito’s work is irreplaceable for a reason. The   artist has been quoted as saying that he’ll spend  multiple days refining a single panel, making sure   the image perfectly captures the terror of what  he’s trying to convey. And you can feel that in   every line — that relentless attention to detail  that makes his art so rewarding to revisit and   analyze. Yet at the same time, his stories often  don’t take themselves too seriously, reminding us   that absurdity is just as much a part of life as  bodily horror. In the end, like a pair of severed   legs kicking a cat painting, Junji Ito’s art  is a deeply original blend of fear, silliness,   ambiguity and irrationality — as difficult to  summarize as it is to duplicate. As always, thanks   for watching. If you enjoyed this entry, please  lend your support by liking, subscribing, and   hitting the notification icon to stay up to date  on all things Curious. See you in the next video.
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Channel: Curious Archive
Views: 400,633
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Keywords: Curious Archive, junji ito, ito, remina, junji ito deserter, junji ito advent calendar, the liminal zone, junji ito 13 days of horror, junji ito collection manga set, the enigma of amigara fault pdf, 9anime, snail girl, uzumaki, amigara fault, the enigma at amigara fault, gyo, death stranding synthwave, Curiousarchive, Curious Archives
Id: 7CEl663buL4
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Length: 19min 39sec (1179 seconds)
Published: Fri Jun 09 2023
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